[project1dev] Re: Chris' boss head

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Fri, 22 May 2009 13:35:43 -0700

that'd be funny :P

On Fri, May 22, 2009 at 1:35 PM, Matthew Freeland <mattthefiend@xxxxxxxxx>wrote:

> Merge both ideas, have it make a big earthquake and pop out of the ground
> all cinematic like and whack its head on one of the catwalk pieces!
>
>
> On Fri, May 22, 2009 at 1:33 PM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:
>
>> That is a pretty awesome idea.
>>
>> I was also thinking we could do something kinda like tremors and have it
>> pop out of the ground
>>
>>
>> On Fri, May 22, 2009 at 1:30 PM, Matthew Freeland <mattthefiend@xxxxxxxxx
>> > wrote:
>>
>>> We could always rescript the boss to crash through one of the bridge
>>> pieces when he chases you down instead of them crashing down afterwards.
>>>
>>>
>>> On Thu, May 21, 2009 at 11:25 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>
>>>> Yeah we will have a great idea when we get there.
>>>>
>>>>
>>>> On Thu, May 21, 2009 at 10:49 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>
>>>>> yeah i dunno, i cant think of how to do it, maybe it's ok for now...
>>>>>
>>>>> maybe when we have a world to place this cave into, we'll have
>>>>> scriptable camera controls so we can do the boss fight where the boss is
>>>>> visible, then after the fight we pan the camera to the bridge collapsing,
>>>>> then to the rubble caving in and then back to the player or somethin.
>>>>>
>>>>> (ps i updated the website with some more screenshots)
>>>>>
>>>>> ok night for reals, sleep well kent!
>>>>>
>>>>>
>>>>> On Thu, May 21, 2009 at 10:45 PM, Kent Petersen <kentkmp@xxxxxxxxx>wrote:
>>>>>
>>>>>> I originally had him much bigger but he clipped through the bridge.
>>>>>> For the sake of avoiding that I scaled him down. I guess if you don't 
>>>>>> care
>>>>>> about that he looks more awesomer when he's bigger
>>>>>>
>>>>>>
>>>>>> On Thu, May 21, 2009 at 10:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>
>>>>>>> wow that does look nice!
>>>>>>>
>>>>>>> It would be neat if you could see the boss better before you fight
>>>>>>> but i cant think of any way can you?
>>>>>>>
>>>>>>> screen shot of new boss fight attached cause it is soooo freakin
>>>>>>> sweet
>>>>>>>
>>>>>>> Great model Chris!! (:
>>>>>>>
>>>>>>>
>>>>>>> On Thu, May 21, 2009 at 10:20 PM, Kent Petersen 
>>>>>>> <kentkmp@xxxxxxxxx>wrote:
>>>>>>>
>>>>>>>> night man. Pretty bad ass. I just added the boss in to the map right
>>>>>>>> when you updated the art. Looks great
>>>>>>>>
>>>>>>>>
>>>>>>>> On Thu, May 21, 2009 at 10:16 PM, Alan Wolfe 
>>>>>>>> <alan.wolfe@xxxxxxxxx>wrote:
>>>>>>>>
>>>>>>>>> It looks pretty awesome, here's a screenshot of it in game
>>>>>>>>>
>>>>>>>>> Night all!
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>
>>>>
>>>
>>
>

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