[project1dev] Re: 3d editors and our editor

  • From: Alan Wolfe <alan.wolfe@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 3 May 2009 20:09:50 -0700

Interesting, thats actually pretty rad.

Thanks (:

On Sun, May 3, 2009 at 8:06 PM, eric drewes <figarus@xxxxxxxxx> wrote:

> chris said it better than me... like if there needed to be a certain
> keypress to move along z in combination with large increments, itd prbably
> work
>
>
> On Sun, May 3, 2009 at 11:04 PM, Chris Sherman 
> <cshermandesign@xxxxxxxxx>wrote:
>
>> I typically work in a 3d space from isometric or perspective. If you can
>> somehow figure out how to make mouse y + up and - down move along the x,y
>> plane and ignore z unless a modifier key is pressed like ctrl, that would be
>> terrific
>>
>> Sent from my BlackBerry
>>
>> ------------------------------
>> *From*: Alan Wolfe
>> *Date*: Sun, 3 May 2009 19:56:36 -0700
>> *To*: <project1dev@xxxxxxxxxxxxx>
>> *Subject*: [project1dev] 3d editors and our editor
>>
>> Hey Guys,
>>
>> Ok so I'm workin on the level editor and hit a snag in figuring out the
>> interface.
>>
>> How it works right now:
>> #1) If you hold the right mouse button down, you move around just like the
>> free camera... IE mouse look + WASD to fly around in 3d space
>> #2) if you let get of the right mouse button you can click on a model to
>> select it, which shows information about it and also displays 3 axis' on it
>> (ie X,Y,Z).
>> #3) You can click and drag an axis arrow to move the object.  Dragging the
>> mouse arrow up increases the position on that axis, dragging it down
>> decreases the position on that axis.
>>
>> Ok so #3 is really wonky... and that's why i wanted to talk to you guys
>> and see what you think, especially the artists who have used various 3d
>> editing programs.
>>
>> Trying to figure out what movement of the mouse in 2d space equates to
>> what kind of movement in 3d space along an axis is kinda tough.
>>
>> What i was thinking might be better than #3 is maybe...
>> If you click on the X or Y axis arrow, the camera spins around so you are
>> viewing the model directly from above and then you can move the object
>> around from that overhead view.  If you click the Z axis it spins the camera
>> to the front so you can move it up and down.
>>
>> That's still kind of wonky...
>>
>> I've seen a few 3d editors (including the unreal level editor and actually
>> milkshape too) where the screen is seperated into 4 screens.
>> #1) Overhead view
>> #2) Side View
>> #3) Other side view
>> #4) realistic rendered preview
>>
>> Anyone ever see a prorgram work well with a single viewport?  Or anyone
>> have any ideas to do so?
>>
>> We could do the split viewport thing but if there's a decent way where we
>> don't have to, it would be nice to do cause it would be easier / quicker to
>> get done.
>>
>
>

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