What about holding in a key like crtl or alt? On Mon, May 4, 2009 at 2:28 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > how snapping works i dont have a problem with, coming up with an interface > for snapping is what i'm saying might keep it from being a version 1 > feature. > > On Mon, May 4, 2009 at 12:43 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote: > >> Generally if you're snapping to grid you want the environment blocks >> you're working with to fit into the grid nicely. >> >> So if you figure out the size of the cave floors and walls, I don't know >> their specific dimensions but say cavewall >> X = 2 Y = 8 Z = 10 >> >> You would want that to fit into the grid and move in increments of 1. >> >> If it's pix. >> X = 12 Y = 48 Z = 60 maybe move the blocks in increments of 4 pix. >> at a time to allow for depth variation but still makes it fairly simple to >> align multiple items. >> >> Hope that helps. >> >> >> >> On Mon, May 4, 2009 at 1:16 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: >> >>> Right click is already used for navigation around the world. >>> >>> When you hold the right mouse button, you have FPS camera control, and >>> can use WASD or arrow keys to fly around. >>> >>> Snapping is a good idea, i'm not sure yet the best way to handle it >>> though :/ >>> >>> It might not be a version 1 feature >>> On Mon, May 4, 2009 at 11:06 AM, Nick Klotz <roracsenshi@xxxxxxxxx>wrote: >>> >>>> A "Snap" feature perhaps could be added by holding in right-click? Let >>>> go and do the fine tuning. Hmm >>>> >>>> >>>> >>>> >>>> On Mon, May 4, 2009 at 11:21 AM, Kent Petersen <kentkmp@xxxxxxxxx>wrote: >>>> >>>>> I've never really used a 3d editor before. Maybe you should release a >>>>> rough draft editor for people to play around with and provide feedback for >>>>> you. >>>>> >>>>> >>>>> On Sun, May 3, 2009 at 11:30 PM, Chris Riccobono >>>>> <crysalim@xxxxxxxxx>wrote: >>>>> >>>>>> Including both ways sounds good. Can you include an option (via >>>>>> console command or cfg) to set how much length it would "snap" to like >>>>>> Nick said? Every 20 x, every 40 y, so on and so forth. >>>>>> >>>>>> On Sun, May 3, 2009 at 8:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>> wrote: >>>>>> > What do you guys think of... >>>>>> > >>>>>> > #1 - You can click and drag a model around, when you move it, it >>>>>> stays on >>>>>> > the same horizontal plane (ie keeps the same z value like we were >>>>>> talking >>>>>> > about) >>>>>> > #2 - if you hold control, dragging becomes an up and down movement. >>>>>> > >>>>>> > and also... >>>>>> > >>>>>> > #1 - keep the x,y,z arrows like they are now for moving if you want >>>>>> to go >>>>>> > that route (mostly keeping them for the next points) >>>>>> > #2 - have a button that cycles beteen those arrows doing >>>>>> translation, >>>>>> > rotation and scaling so the same arrows can be used for the other >>>>>> functions >>>>>> > as well. >>>>>> > >>>>>> > Think that would work ok? >>>>>> > >>>>>> > On Sun, May 3, 2009 at 8:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx> >>>>>> wrote: >>>>>> >> >>>>>> >> Oh, and everything "snapped" to a grid. So really great for >>>>>> building >>>>>> >> overall levels, terrible for putting in smaller details. >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> >> >>>>>> >> On Sun, May 3, 2009 at 10:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx> >>>>>> wrote: >>>>>> >>> >>>>>> >>> The best 3d editor I have used had Y and Z on the mouse, when you >>>>>> held in >>>>>> >>> the ctrl key it switched to X. >>>>>> >>> >>>>>> >>> Y axis being used with horizontal movements, Z axis for vertical. >>>>>> >>> >>>>>> >>> On Sun, May 3, 2009 at 10:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> >>>>>> wrote: >>>>>> >>>> >>>>>> >>>> Interesting, thats actually pretty rad. >>>>>> >>>> >>>>>> >>>> Thanks (: >>>>>> >>>> >>>>>> >>>> On Sun, May 3, 2009 at 8:06 PM, eric drewes <figarus@xxxxxxxxx> >>>>>> wrote: >>>>>> >>>>> >>>>>> >>>>> chris said it better than me... like if there needed to be a >>>>>> certain >>>>>> >>>>> keypress to move along z in combination with large increments, >>>>>> itd prbably >>>>>> >>>>> work >>>>>> >>>>> >>>>>> >>>>> On Sun, May 3, 2009 at 11:04 PM, Chris Sherman >>>>>> >>>>> <cshermandesign@xxxxxxxxx> wrote: >>>>>> >>>>>> >>>>>> >>>>>> I typically work in a 3d space from isometric or perspective. >>>>>> If you >>>>>> >>>>>> can somehow figure out how to make mouse y + up and - down move >>>>>> along the >>>>>> >>>>>> x,y plane and ignore z unless a modifier key is pressed like >>>>>> ctrl, that >>>>>> >>>>>> would be terrific >>>>>> >>>>>> >>>>>> >>>>>> Sent from my BlackBerry >>>>>> >>>>>> >>>>>> >>>>>> ________________________________ >>>>>> >>>>>> From: Alan Wolfe >>>>>> >>>>>> Date: Sun, 3 May 2009 19:56:36 -0700 >>>>>> >>>>>> To: <project1dev@xxxxxxxxxxxxx> >>>>>> >>>>>> Subject: [project1dev] 3d editors and our editor >>>>>> >>>>>> >>>>>> >>>>>> Hey Guys, >>>>>> >>>>>> >>>>>> >>>>>> Ok so I'm workin on the level editor and hit a snag in figuring >>>>>> out >>>>>> >>>>>> the interface. >>>>>> >>>>>> >>>>>> >>>>>> How it works right now: >>>>>> >>>>>> #1) If you hold the right mouse button down, you move around >>>>>> just like >>>>>> >>>>>> the free camera... IE mouse look + WASD to fly around in 3d >>>>>> space >>>>>> >>>>>> #2) if you let get of the right mouse button you can click on a >>>>>> model >>>>>> >>>>>> to select it, which shows information about it and also >>>>>> displays 3 axis' on >>>>>> >>>>>> it (ie X,Y,Z). >>>>>> >>>>>> #3) You can click and drag an axis arrow to move the object. >>>>>> Dragging >>>>>> >>>>>> the mouse arrow up increases the position on that axis, >>>>>> dragging it down >>>>>> >>>>>> decreases the position on that axis. >>>>>> >>>>>> >>>>>> >>>>>> Ok so #3 is really wonky... and that's why i wanted to talk to >>>>>> you >>>>>> >>>>>> guys and see what you think, especially the artists who have >>>>>> used various 3d >>>>>> >>>>>> editing programs. >>>>>> >>>>>> >>>>>> >>>>>> Trying to figure out what movement of the mouse in 2d space >>>>>> equates to >>>>>> >>>>>> what kind of movement in 3d space along an axis is kinda tough. >>>>>> >>>>>> >>>>>> >>>>>> What i was thinking might be better than #3 is maybe... >>>>>> >>>>>> If you click on the X or Y axis arrow, the camera spins around >>>>>> so you >>>>>> >>>>>> are viewing the model directly from above and then you can move >>>>>> the object >>>>>> >>>>>> around from that overhead view. If you click the Z axis it >>>>>> spins the camera >>>>>> >>>>>> to the front so you can move it up and down. >>>>>> >>>>>> >>>>>> >>>>>> That's still kind of wonky... >>>>>> >>>>>> >>>>>> >>>>>> I've seen a few 3d editors (including the unreal level editor >>>>>> and >>>>>> >>>>>> actually milkshape too) where the screen is seperated into 4 >>>>>> screens. >>>>>> >>>>>> #1) Overhead view >>>>>> >>>>>> #2) Side View >>>>>> >>>>>> #3) Other side view >>>>>> >>>>>> #4) realistic rendered preview >>>>>> >>>>>> >>>>>> >>>>>> Anyone ever see a prorgram work well with a single viewport? >>>>>> Or >>>>>> >>>>>> anyone have any ideas to do so? >>>>>> >>>>>> >>>>>> >>>>>> We could do the split viewport thing but if there's a decent >>>>>> way where >>>>>> >>>>>> we don't have to, it would be nice to do cause it would be >>>>>> easier / quicker >>>>>> >>>>>> to get done. >>>>>> >>>>> >>>>>> >>>> >>>>>> >>> >>>>>> >> >>>>>> > >>>>>> > >>>>>> >>>>>> >>>>> >>>> >>> >> >