[project1dev] Re: 3d editors and our editor

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 13:06:48 -0500

A "Snap" feature perhaps could be added by holding in right-click? Let go
and do the fine tuning. Hmm



On Mon, May 4, 2009 at 11:21 AM, Kent Petersen <kentkmp@xxxxxxxxx> wrote:

> I've never really used a 3d editor before. Maybe you should release a rough
> draft editor for people to play around with and provide feedback for you.
>
>
> On Sun, May 3, 2009 at 11:30 PM, Chris Riccobono <crysalim@xxxxxxxxx>wrote:
>
>> Including both ways sounds good.  Can you include an option (via
>> console command or cfg) to set how much length it would "snap" to like
>> Nick said?  Every 20 x, every 40 y, so on and so forth.
>>
>> On Sun, May 3, 2009 at 8:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> > What do you guys think of...
>> >
>> > #1 - You can click and drag a model around, when you move it, it stays
>> on
>> > the same horizontal plane (ie keeps the same z value like we were
>> talking
>> > about)
>> > #2 - if you hold control, dragging becomes an up and down movement.
>> >
>> > and also...
>> >
>> > #1 - keep the x,y,z arrows like they are now for moving if you want to
>> go
>> > that route (mostly keeping them for the next points)
>> > #2 - have a button that cycles beteen those arrows doing translation,
>> > rotation and scaling so the same arrows can be used for the other
>> functions
>> > as well.
>> >
>> > Think that would work ok?
>> >
>> > On Sun, May 3, 2009 at 8:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>> wrote:
>> >>
>> >> Oh, and everything "snapped" to a grid. So really great for building
>> >> overall levels, terrible for putting in smaller details.
>> >>
>> >>
>> >>
>> >>
>> >> On Sun, May 3, 2009 at 10:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
>> wrote:
>> >>>
>> >>> The best 3d editor I have used had Y and Z on the mouse, when you held
>> in
>> >>> the ctrl key it switched to X.
>> >>>
>> >>> Y axis being used with horizontal movements, Z axis for vertical.
>> >>>
>> >>> On Sun, May 3, 2009 at 10:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
>> wrote:
>> >>>>
>> >>>> Interesting, thats actually pretty rad.
>> >>>>
>> >>>> Thanks (:
>> >>>>
>> >>>> On Sun, May 3, 2009 at 8:06 PM, eric drewes <figarus@xxxxxxxxx>
>> wrote:
>> >>>>>
>> >>>>> chris said it better than me... like if there needed to be a certain
>> >>>>> keypress to move along z in combination with large increments, itd
>> prbably
>> >>>>> work
>> >>>>>
>> >>>>> On Sun, May 3, 2009 at 11:04 PM, Chris Sherman
>> >>>>> <cshermandesign@xxxxxxxxx> wrote:
>> >>>>>>
>> >>>>>> I typically work in a 3d space from isometric or perspective. If
>> you
>> >>>>>> can somehow figure out how to make mouse y + up and - down move
>> along the
>> >>>>>> x,y plane and ignore z unless a modifier key is pressed like ctrl,
>> that
>> >>>>>> would be terrific
>> >>>>>>
>> >>>>>> Sent from my BlackBerry
>> >>>>>>
>> >>>>>> ________________________________
>> >>>>>> From: Alan Wolfe
>> >>>>>> Date: Sun, 3 May 2009 19:56:36 -0700
>> >>>>>> To: <project1dev@xxxxxxxxxxxxx>
>> >>>>>> Subject: [project1dev] 3d editors and our editor
>> >>>>>>
>> >>>>>> Hey Guys,
>> >>>>>>
>> >>>>>> Ok so I'm workin on the level editor and hit a snag in figuring out
>> >>>>>> the interface.
>> >>>>>>
>> >>>>>> How it works right now:
>> >>>>>> #1) If you hold the right mouse button down, you move around just
>> like
>> >>>>>> the free camera... IE mouse look + WASD to fly around in 3d space
>> >>>>>> #2) if you let get of the right mouse button you can click on a
>> model
>> >>>>>> to select it, which shows information about it and also displays 3
>> axis' on
>> >>>>>> it (ie X,Y,Z).
>> >>>>>> #3) You can click and drag an axis arrow to move the object.
>> Dragging
>> >>>>>> the mouse arrow up increases the position on that axis, dragging it
>> down
>> >>>>>> decreases the position on that axis.
>> >>>>>>
>> >>>>>> Ok so #3 is really wonky... and that's why i wanted to talk to you
>> >>>>>> guys and see what you think, especially the artists who have used
>> various 3d
>> >>>>>> editing programs.
>> >>>>>>
>> >>>>>> Trying to figure out what movement of the mouse in 2d space equates
>> to
>> >>>>>> what kind of movement in 3d space along an axis is kinda tough.
>> >>>>>>
>> >>>>>> What i was thinking might be better than #3 is maybe...
>> >>>>>> If you click on the X or Y axis arrow, the camera spins around so
>> you
>> >>>>>> are viewing the model directly from above and then you can move the
>> object
>> >>>>>> around from that overhead view.  If you click the Z axis it spins
>> the camera
>> >>>>>> to the front so you can move it up and down.
>> >>>>>>
>> >>>>>> That's still kind of wonky...
>> >>>>>>
>> >>>>>> I've seen a few 3d editors (including the unreal level editor and
>> >>>>>> actually milkshape too) where the screen is seperated into 4
>> screens.
>> >>>>>> #1) Overhead view
>> >>>>>> #2) Side View
>> >>>>>> #3) Other side view
>> >>>>>> #4) realistic rendered preview
>> >>>>>>
>> >>>>>> Anyone ever see a prorgram work well with a single viewport?  Or
>> >>>>>> anyone have any ideas to do so?
>> >>>>>>
>> >>>>>> We could do the split viewport thing but if there's a decent way
>> where
>> >>>>>> we don't have to, it would be nice to do cause it would be easier /
>> quicker
>> >>>>>> to get done.
>> >>>>>
>> >>>>
>> >>>
>> >>
>> >
>> >
>>
>>
>

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