I've never really used a 3d editor before. Maybe you should release a rough draft editor for people to play around with and provide feedback for you. On Sun, May 3, 2009 at 11:30 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote: > Including both ways sounds good. Can you include an option (via > console command or cfg) to set how much length it would "snap" to like > Nick said? Every 20 x, every 40 y, so on and so forth. > > On Sun, May 3, 2009 at 8:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote: > > What do you guys think of... > > > > #1 - You can click and drag a model around, when you move it, it stays on > > the same horizontal plane (ie keeps the same z value like we were talking > > about) > > #2 - if you hold control, dragging becomes an up and down movement. > > > > and also... > > > > #1 - keep the x,y,z arrows like they are now for moving if you want to go > > that route (mostly keeping them for the next points) > > #2 - have a button that cycles beteen those arrows doing translation, > > rotation and scaling so the same arrows can be used for the other > functions > > as well. > > > > Think that would work ok? > > > > On Sun, May 3, 2009 at 8:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx> > wrote: > >> > >> Oh, and everything "snapped" to a grid. So really great for building > >> overall levels, terrible for putting in smaller details. > >> > >> > >> > >> > >> On Sun, May 3, 2009 at 10:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx> > wrote: > >>> > >>> The best 3d editor I have used had Y and Z on the mouse, when you held > in > >>> the ctrl key it switched to X. > >>> > >>> Y axis being used with horizontal movements, Z axis for vertical. > >>> > >>> On Sun, May 3, 2009 at 10:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> > wrote: > >>>> > >>>> Interesting, thats actually pretty rad. > >>>> > >>>> Thanks (: > >>>> > >>>> On Sun, May 3, 2009 at 8:06 PM, eric drewes <figarus@xxxxxxxxx> > wrote: > >>>>> > >>>>> chris said it better than me... like if there needed to be a certain > >>>>> keypress to move along z in combination with large increments, itd > prbably > >>>>> work > >>>>> > >>>>> On Sun, May 3, 2009 at 11:04 PM, Chris Sherman > >>>>> <cshermandesign@xxxxxxxxx> wrote: > >>>>>> > >>>>>> I typically work in a 3d space from isometric or perspective. If you > >>>>>> can somehow figure out how to make mouse y + up and - down move > along the > >>>>>> x,y plane and ignore z unless a modifier key is pressed like ctrl, > that > >>>>>> would be terrific > >>>>>> > >>>>>> Sent from my BlackBerry > >>>>>> > >>>>>> ________________________________ > >>>>>> From: Alan Wolfe > >>>>>> Date: Sun, 3 May 2009 19:56:36 -0700 > >>>>>> To: <project1dev@xxxxxxxxxxxxx> > >>>>>> Subject: [project1dev] 3d editors and our editor > >>>>>> > >>>>>> Hey Guys, > >>>>>> > >>>>>> Ok so I'm workin on the level editor and hit a snag in figuring out > >>>>>> the interface. > >>>>>> > >>>>>> How it works right now: > >>>>>> #1) If you hold the right mouse button down, you move around just > like > >>>>>> the free camera... IE mouse look + WASD to fly around in 3d space > >>>>>> #2) if you let get of the right mouse button you can click on a > model > >>>>>> to select it, which shows information about it and also displays 3 > axis' on > >>>>>> it (ie X,Y,Z). > >>>>>> #3) You can click and drag an axis arrow to move the object. > Dragging > >>>>>> the mouse arrow up increases the position on that axis, dragging it > down > >>>>>> decreases the position on that axis. > >>>>>> > >>>>>> Ok so #3 is really wonky... and that's why i wanted to talk to you > >>>>>> guys and see what you think, especially the artists who have used > various 3d > >>>>>> editing programs. > >>>>>> > >>>>>> Trying to figure out what movement of the mouse in 2d space equates > to > >>>>>> what kind of movement in 3d space along an axis is kinda tough. > >>>>>> > >>>>>> What i was thinking might be better than #3 is maybe... > >>>>>> If you click on the X or Y axis arrow, the camera spins around so > you > >>>>>> are viewing the model directly from above and then you can move the > object > >>>>>> around from that overhead view. If you click the Z axis it spins > the camera > >>>>>> to the front so you can move it up and down. > >>>>>> > >>>>>> That's still kind of wonky... > >>>>>> > >>>>>> I've seen a few 3d editors (including the unreal level editor and > >>>>>> actually milkshape too) where the screen is seperated into 4 > screens. > >>>>>> #1) Overhead view > >>>>>> #2) Side View > >>>>>> #3) Other side view > >>>>>> #4) realistic rendered preview > >>>>>> > >>>>>> Anyone ever see a prorgram work well with a single viewport? Or > >>>>>> anyone have any ideas to do so? > >>>>>> > >>>>>> We could do the split viewport thing but if there's a decent way > where > >>>>>> we don't have to, it would be nice to do cause it would be easier / > quicker > >>>>>> to get done. > >>>>> > >>>> > >>> > >> > > > > > >