[project1dev] Re: 3d editors and our editor

  • From: Kent Petersen <kentkmp@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Mon, 4 May 2009 09:21:51 -0700

I've never really used a 3d editor before. Maybe you should release a rough
draft editor for people to play around with and provide feedback for you.

On Sun, May 3, 2009 at 11:30 PM, Chris Riccobono <crysalim@xxxxxxxxx> wrote:

> Including both ways sounds good.  Can you include an option (via
> console command or cfg) to set how much length it would "snap" to like
> Nick said?  Every 20 x, every 40 y, so on and so forth.
>
> On Sun, May 3, 2009 at 8:31 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
> > What do you guys think of...
> >
> > #1 - You can click and drag a model around, when you move it, it stays on
> > the same horizontal plane (ie keeps the same z value like we were talking
> > about)
> > #2 - if you hold control, dragging becomes an up and down movement.
> >
> > and also...
> >
> > #1 - keep the x,y,z arrows like they are now for moving if you want to go
> > that route (mostly keeping them for the next points)
> > #2 - have a button that cycles beteen those arrows doing translation,
> > rotation and scaling so the same arrows can be used for the other
> functions
> > as well.
> >
> > Think that would work ok?
> >
> > On Sun, May 3, 2009 at 8:23 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
> wrote:
> >>
> >> Oh, and everything "snapped" to a grid. So really great for building
> >> overall levels, terrible for putting in smaller details.
> >>
> >>
> >>
> >>
> >> On Sun, May 3, 2009 at 10:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx>
> wrote:
> >>>
> >>> The best 3d editor I have used had Y and Z on the mouse, when you held
> in
> >>> the ctrl key it switched to X.
> >>>
> >>> Y axis being used with horizontal movements, Z axis for vertical.
> >>>
> >>> On Sun, May 3, 2009 at 10:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx>
> wrote:
> >>>>
> >>>> Interesting, thats actually pretty rad.
> >>>>
> >>>> Thanks (:
> >>>>
> >>>> On Sun, May 3, 2009 at 8:06 PM, eric drewes <figarus@xxxxxxxxx>
> wrote:
> >>>>>
> >>>>> chris said it better than me... like if there needed to be a certain
> >>>>> keypress to move along z in combination with large increments, itd
> prbably
> >>>>> work
> >>>>>
> >>>>> On Sun, May 3, 2009 at 11:04 PM, Chris Sherman
> >>>>> <cshermandesign@xxxxxxxxx> wrote:
> >>>>>>
> >>>>>> I typically work in a 3d space from isometric or perspective. If you
> >>>>>> can somehow figure out how to make mouse y + up and - down move
> along the
> >>>>>> x,y plane and ignore z unless a modifier key is pressed like ctrl,
> that
> >>>>>> would be terrific
> >>>>>>
> >>>>>> Sent from my BlackBerry
> >>>>>>
> >>>>>> ________________________________
> >>>>>> From: Alan Wolfe
> >>>>>> Date: Sun, 3 May 2009 19:56:36 -0700
> >>>>>> To: <project1dev@xxxxxxxxxxxxx>
> >>>>>> Subject: [project1dev] 3d editors and our editor
> >>>>>>
> >>>>>> Hey Guys,
> >>>>>>
> >>>>>> Ok so I'm workin on the level editor and hit a snag in figuring out
> >>>>>> the interface.
> >>>>>>
> >>>>>> How it works right now:
> >>>>>> #1) If you hold the right mouse button down, you move around just
> like
> >>>>>> the free camera... IE mouse look + WASD to fly around in 3d space
> >>>>>> #2) if you let get of the right mouse button you can click on a
> model
> >>>>>> to select it, which shows information about it and also displays 3
> axis' on
> >>>>>> it (ie X,Y,Z).
> >>>>>> #3) You can click and drag an axis arrow to move the object.
> Dragging
> >>>>>> the mouse arrow up increases the position on that axis, dragging it
> down
> >>>>>> decreases the position on that axis.
> >>>>>>
> >>>>>> Ok so #3 is really wonky... and that's why i wanted to talk to you
> >>>>>> guys and see what you think, especially the artists who have used
> various 3d
> >>>>>> editing programs.
> >>>>>>
> >>>>>> Trying to figure out what movement of the mouse in 2d space equates
> to
> >>>>>> what kind of movement in 3d space along an axis is kinda tough.
> >>>>>>
> >>>>>> What i was thinking might be better than #3 is maybe...
> >>>>>> If you click on the X or Y axis arrow, the camera spins around so
> you
> >>>>>> are viewing the model directly from above and then you can move the
> object
> >>>>>> around from that overhead view.  If you click the Z axis it spins
> the camera
> >>>>>> to the front so you can move it up and down.
> >>>>>>
> >>>>>> That's still kind of wonky...
> >>>>>>
> >>>>>> I've seen a few 3d editors (including the unreal level editor and
> >>>>>> actually milkshape too) where the screen is seperated into 4
> screens.
> >>>>>> #1) Overhead view
> >>>>>> #2) Side View
> >>>>>> #3) Other side view
> >>>>>> #4) realistic rendered preview
> >>>>>>
> >>>>>> Anyone ever see a prorgram work well with a single viewport?  Or
> >>>>>> anyone have any ideas to do so?
> >>>>>>
> >>>>>> We could do the split viewport thing but if there's a decent way
> where
> >>>>>> we don't have to, it would be nice to do cause it would be easier /
> quicker
> >>>>>> to get done.
> >>>>>
> >>>>
> >>>
> >>
> >
> >
>
>

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