[project1dev] Re: 3d editors and our editor

  • From: eric drewes <figarus@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 3 May 2009 23:06:49 -0400

chris said it better than me... like if there needed to be a certain
keypress to move along z in combination with large increments, itd prbably
work

On Sun, May 3, 2009 at 11:04 PM, Chris Sherman <cshermandesign@xxxxxxxxx>wrote:

> I typically work in a 3d space from isometric or perspective. If you can
> somehow figure out how to make mouse y + up and - down move along the x,y
> plane and ignore z unless a modifier key is pressed like ctrl, that would be
> terrific
>
> Sent from my BlackBerry
>
> ------------------------------
> *From*: Alan Wolfe
> *Date*: Sun, 3 May 2009 19:56:36 -0700
> *To*: <project1dev@xxxxxxxxxxxxx>
> *Subject*: [project1dev] 3d editors and our editor
>
> Hey Guys,
>
> Ok so I'm workin on the level editor and hit a snag in figuring out the
> interface.
>
> How it works right now:
> #1) If you hold the right mouse button down, you move around just like the
> free camera... IE mouse look + WASD to fly around in 3d space
> #2) if you let get of the right mouse button you can click on a model to
> select it, which shows information about it and also displays 3 axis' on it
> (ie X,Y,Z).
> #3) You can click and drag an axis arrow to move the object.  Dragging the
> mouse arrow up increases the position on that axis, dragging it down
> decreases the position on that axis.
>
> Ok so #3 is really wonky... and that's why i wanted to talk to you guys and
> see what you think, especially the artists who have used various 3d editing
> programs.
>
> Trying to figure out what movement of the mouse in 2d space equates to what
> kind of movement in 3d space along an axis is kinda tough.
>
> What i was thinking might be better than #3 is maybe...
> If you click on the X or Y axis arrow, the camera spins around so you are
> viewing the model directly from above and then you can move the object
> around from that overhead view.  If you click the Z axis it spins the camera
> to the front so you can move it up and down.
>
> That's still kind of wonky...
>
> I've seen a few 3d editors (including the unreal level editor and actually
> milkshape too) where the screen is seperated into 4 screens.
> #1) Overhead view
> #2) Side View
> #3) Other side view
> #4) realistic rendered preview
>
> Anyone ever see a prorgram work well with a single viewport?  Or anyone
> have any ideas to do so?
>
> We could do the split viewport thing but if there's a decent way where we
> don't have to, it would be nice to do cause it would be easier / quicker to
> get done.
>

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