[project1dev] Re: 3d editors and our editor

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 3 May 2009 22:23:20 -0500

Oh, and everything "snapped" to a grid. So really great for building overall
levels, terrible for putting in smaller details.

On Sun, May 3, 2009 at 10:19 PM, Nick Klotz <roracsenshi@xxxxxxxxx> wrote:

> The best 3d editor I have used had Y and Z on the mouse, when you held in
> the ctrl key it switched to X.
> Y axis being used with horizontal movements, Z axis for vertical.
> On Sun, May 3, 2009 at 10:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:
>> Interesting, thats actually pretty rad.
>> Thanks (:
>> On Sun, May 3, 2009 at 8:06 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>>> chris said it better than me... like if there needed to be a certain
>>> keypress to move along z in combination with large increments, itd prbably
>>> work
>>> On Sun, May 3, 2009 at 11:04 PM, Chris Sherman <cshermandesign@xxxxxxxxx
>>> > wrote:
>>>> I typically work in a 3d space from isometric or perspective. If you can
>>>> somehow figure out how to make mouse y + up and - down move along the x,y
>>>> plane and ignore z unless a modifier key is pressed like ctrl, that would 
>>>> be
>>>> terrific
>>>> Sent from my BlackBerry
>>>> ------------------------------
>>>> *From*: Alan Wolfe
>>>> *Date*: Sun, 3 May 2009 19:56:36 -0700
>>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>>> *Subject*: [project1dev] 3d editors and our editor
>>>> Hey Guys,
>>>> Ok so I'm workin on the level editor and hit a snag in figuring out the
>>>> interface.
>>>> How it works right now:
>>>> #1) If you hold the right mouse button down, you move around just like
>>>> the free camera... IE mouse look + WASD to fly around in 3d space
>>>> #2) if you let get of the right mouse button you can click on a model to
>>>> select it, which shows information about it and also displays 3 axis' on it
>>>> (ie X,Y,Z).
>>>> #3) You can click and drag an axis arrow to move the object.  Dragging
>>>> the mouse arrow up increases the position on that axis, dragging it down
>>>> decreases the position on that axis.
>>>> Ok so #3 is really wonky... and that's why i wanted to talk to you guys
>>>> and see what you think, especially the artists who have used various 3d
>>>> editing programs.
>>>> Trying to figure out what movement of the mouse in 2d space equates to
>>>> what kind of movement in 3d space along an axis is kinda tough.
>>>> What i was thinking might be better than #3 is maybe...
>>>> If you click on the X or Y axis arrow, the camera spins around so you
>>>> are viewing the model directly from above and then you can move the object
>>>> around from that overhead view.  If you click the Z axis it spins the 
>>>> camera
>>>> to the front so you can move it up and down.
>>>> That's still kind of wonky...
>>>> I've seen a few 3d editors (including the unreal level editor and
>>>> actually milkshape too) where the screen is seperated into 4 screens.
>>>> #1) Overhead view
>>>> #2) Side View
>>>> #3) Other side view
>>>> #4) realistic rendered preview
>>>> Anyone ever see a prorgram work well with a single viewport?  Or anyone
>>>> have any ideas to do so?
>>>> We could do the split viewport thing but if there's a decent way where
>>>> we don't have to, it would be nice to do cause it would be easier / quicker
>>>> to get done.

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