[project1dev] Re: 3d editors and our editor

  • From: Nick Klotz <roracsenshi@xxxxxxxxx>
  • To: project1dev@xxxxxxxxxxxxx
  • Date: Sun, 3 May 2009 22:19:37 -0500

The best 3d editor I have used had Y and Z on the mouse, when you held in
the ctrl key it switched to X.

Y axis being used with horizontal movements, Z axis for vertical.

On Sun, May 3, 2009 at 10:09 PM, Alan Wolfe <alan.wolfe@xxxxxxxxx> wrote:

> Interesting, thats actually pretty rad.
> Thanks (:
> On Sun, May 3, 2009 at 8:06 PM, eric drewes <figarus@xxxxxxxxx> wrote:
>> chris said it better than me... like if there needed to be a certain
>> keypress to move along z in combination with large increments, itd prbably
>> work
>> On Sun, May 3, 2009 at 11:04 PM, Chris Sherman 
>> <cshermandesign@xxxxxxxxx>wrote:
>>> I typically work in a 3d space from isometric or perspective. If you can
>>> somehow figure out how to make mouse y + up and - down move along the x,y
>>> plane and ignore z unless a modifier key is pressed like ctrl, that would be
>>> terrific
>>> Sent from my BlackBerry
>>> ------------------------------
>>> *From*: Alan Wolfe
>>> *Date*: Sun, 3 May 2009 19:56:36 -0700
>>> *To*: <project1dev@xxxxxxxxxxxxx>
>>> *Subject*: [project1dev] 3d editors and our editor
>>> Hey Guys,
>>> Ok so I'm workin on the level editor and hit a snag in figuring out the
>>> interface.
>>> How it works right now:
>>> #1) If you hold the right mouse button down, you move around just like
>>> the free camera... IE mouse look + WASD to fly around in 3d space
>>> #2) if you let get of the right mouse button you can click on a model to
>>> select it, which shows information about it and also displays 3 axis' on it
>>> (ie X,Y,Z).
>>> #3) You can click and drag an axis arrow to move the object.  Dragging
>>> the mouse arrow up increases the position on that axis, dragging it down
>>> decreases the position on that axis.
>>> Ok so #3 is really wonky... and that's why i wanted to talk to you guys
>>> and see what you think, especially the artists who have used various 3d
>>> editing programs.
>>> Trying to figure out what movement of the mouse in 2d space equates to
>>> what kind of movement in 3d space along an axis is kinda tough.
>>> What i was thinking might be better than #3 is maybe...
>>> If you click on the X or Y axis arrow, the camera spins around so you are
>>> viewing the model directly from above and then you can move the object
>>> around from that overhead view.  If you click the Z axis it spins the camera
>>> to the front so you can move it up and down.
>>> That's still kind of wonky...
>>> I've seen a few 3d editors (including the unreal level editor and
>>> actually milkshape too) where the screen is seperated into 4 screens.
>>> #1) Overhead view
>>> #2) Side View
>>> #3) Other side view
>>> #4) realistic rendered preview
>>> Anyone ever see a prorgram work well with a single viewport?  Or anyone
>>> have any ideas to do so?
>>> We could do the split viewport thing but if there's a decent way where we
>>> don't have to, it would be nice to do cause it would be easier / quicker to
>>> get done.

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