Re: Anyone with experience with MMOG and databases?

  • From: Tony Jambu <tjambu_freelists@xxxxxxxxxxxx>
  • To: mcdonald.connor@xxxxxxxxx, DMcGibbon@xxxxxxxxxxxx
  • Date: Mon, 15 Aug 2005 23:24:28 +1000

Dougie  & Connor

That is why the game needs very quick persistence data store.
Thus the quest for quick short I/Os.  They will probably be 'bulk' actioned.

ta
tony

At 10:07 AM 15/08/2005, Connor McDonald wrote:
>Which comes back to one of my favourite quotes.
>
>A past client implemented a public-facing system (100% Java) which had
>all the bells and whistles for the end-user - whizz bang graphics,
>heaps of automation of the regular tasks they had to do etc, but
>terrible usage and understanding of the underlying Oracle database. 
>We pointed out that data integrity was sortta important but they
>forged on and went live anyway...
>
>Net result - front page of the newspapers with people getting other
>people's information, sent to the wrong address, with the wrong
>details etc etc etc...
>
>In the subsequent crisis meeting I asked:
>
>"What percentage data integrity do we have?"
>
>Funny... I always thought it was a boolean.
>
>-- 
>Connor McDonald
>===========================
>email: connor_mcdonald@xxxxxxxxx
>web:   http://www.oracledba.co.uk
>
>"Semper in excremento, sole profundum qui variat"
>--
>//www.freelists.org/webpage/oracle-l 

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