Re: Anyone with experience with MMOG and databases?

  • From: Tony Jambu <tjambu_freelists@xxxxxxxxxxxx>
  • To: ldutra@xxxxxxxxxxxxx, Oracle-L@xxxxxxxxxxxxx
  • Date: Sat, 13 Aug 2005 01:44:46 +1000

Hi Leandro 



At 01:19 AM 13/08/2005, Leandro Guimaraes Faria C. Dutra wrote:

>oracle-l-bounce@xxxxxxxxxxxxx gravou em 2005-08-12 12:07:31:
>
>> This is to find out if there are any of you out there that either
>
>        What do you want?  To hire, to have tips, specific help?


To start with - a discussion of the scars you would have if you had worked on 
such a system.
The gotchas etc.  

Job - a possibility but it is not in the States.  Interested?  The role would 
be 
both a developer and DBA role.  




>> 1.  have MMOG design or DBA experience or
>> 2.  know of anyone that has
>>
>> MMOG = Massive Multiplayer Online Game
>>
>> Looking at a system that will be requiring 10,000+ simple writes per
>> sec and 20,000+ semi simple reads per sec.
>
>        Sounds like you want an in-memory DBMS, or else a huge,
>finely-tuned system.  Oracle may help now they've bought TimesTen, but
>probably there are cheaper, more adequate alternatives there.


Actually there is already a 'feature' out side the database that does this.  
This information needs to be persistent and needs to be written back to the 
central repository (DB).

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