RE: Anyone with experience with MMOG and databases?

  • From: "Mercadante, Thomas F (LABOR)" <Thomas.Mercadante@xxxxxxxxxxxxxxxxx>
  • To: "jungwolf" <spatenau@xxxxxxxxx>
  • Date: Fri, 12 Aug 2005 13:30:26 -0400

Steven,

I guess I read his suggestion more broadly - like use *anything else*
but Oracle.

If he was speaking only of gaming, then I agree with you.

Tom

-----Original Message-----
From: jungwolf [mailto:spatenau@xxxxxxxxx] 
Sent: Friday, August 12, 2005 1:27 PM
To: Mercadante, Thomas F (LABOR)
Cc: ldutra@xxxxxxxxxxxxx; Oracle-L@xxxxxxxxxxxxx
Subject: Re: Anyone with experience with MMOG and databases?

On 8/12/05, Mercadante, Thomas F (LABOR)
<Thomas.Mercadante@xxxxxxxxxxxxxxxxx> wrote:
> You keep saying that "Oracle is quite non-standard, I don't think it a
good idea to develop a new system in Oracle."
> 
> Non-standard to what?  Ansi?

I'm curious as well.  I know the World of Warcraft MMOG uses Oracle. 
I don't know the implementation details but if it is like the Diablo
II servers then only certain actions require a committed transaction
in real-time.  Otherwise the servers keep game information in memory
(cache/in-memory database/whatever) and only periodically save
character information.  Ask the user community how many times a server
crash has resulted in the loss of that One Great Item...

> And advising people on this list *not to* develop anything new in
Oracle is quite bizarre.  You do realize that this is an Oracle list,
right?

On the other hand, just because we (the list) know hammers doesn't
mean all problems are nails.  I think it is perfectly valid to suggest
other tools when the application would be better served by them.

Steven
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