[haiku-appserver] Re: Going "back" to partially hardware accelerated drawing

  • From: "Axel Dörfler" <axeld@xxxxxxxxxxxxxxxx>
  • To: haiku-appserver@xxxxxxxxxxxxx
  • Date: Thu, 21 Apr 2005 14:16:02 +0200 CEST

"Rudolf" <drivers.be-hold@xxxxxxxxxxxx> wrote:
> Axel wrote:
> > Since Dano is so fast, I am not sure if speed will be our problem 
> > with double buffering, even if we neglect hardware acceleration at 
> > some level (although I've no idea how Dano does it).
> If you are talking about moving windows onscreen (blitting), then 
> Dano 
> works out just the same as R5. It still distorts. The only possible 
> reason for this being less evident, is the app_server taking smaller 
> offset steps for each blit: therefore a move feels smoother.
> Disclaimer: I might be totally off here again :-)
> I am a simple observer here after all.

Me too, but I have the same feeling here: they only update the frame 
position more often, since the hardware is faster. But actually, I 
talked about general drawing stuff, not necessarily window moving/


Other related posts: