Consider this You have resource collectors you send out to perform your mining, and the class 1 minor runs at 10 units per hour A class two minor runs at 15 units per hour A skilled human might collect resources at 18 units per hour, and unskilled at 8 units per hour During normal operations I'll just use my resource collectors, but on certain days, maybe during or just before a large raid of an enemy base, I know I need to stock up faster, so as one of the corporation managers I might request a unit or two go mine, because it's critical to the raid, not because I want to give them a boring job and not because they need to work on leveling, but because the corporation really needs there help Also, consider hard to reach area, up on a cliff somewhere, maybe the resource collector can't reach it but a player with a jetpack or something can. I think there are a lot of ways to get people into resources collecting to empower the corporation. It won't be there normal duties, and certainly it's boring and no one wants to do it, but in the rate cases where the corporation needs your help, you can feel like you're accomplishing something. Compared to spending hours upon hours or days upon days doing the same repetitive task just to level your character, now that's bad, that's boring, and that has no real purpose. _____ From: gameprogrammer-bounce@xxxxxxxxxxxxx [mailto:gameprogrammer-bounce@xxxxxxxxxxxxx] On Behalf Of Mike Gillissie Sent: Monday, December 19, 2005 2:39 PM To: gameprogrammer@xxxxxxxxxxxxx Subject: [Norton AntiSpam] [gameprogrammer] Re: MMO Idea That IS cute... :) But I was thinking more along the lines of activities such as Resource Collection - in an RTS, I tell my drones to go collect Foofoo Dust from the Pixie Forest. They sweep up the Foofoo Dust in little burlap baggies and bring it back for processing. In the meantime, I'm using the collected Foofoo Dust to build a Stench Goblin to send after the enemy commander. It's fun to send Stench Goblins after enemy commanders. Sweeping Foofoo Dust into burlap bags, not so much. ;) Now, sweeping Stench Goblins into burlap bags... I would play that game. But I digress. ----- Original Message ----- From: Paul <mailto:paul@xxxxxxxxxxxxxxxxxx> Smith To: gameprogrammer@xxxxxxxxxxxxx Sent: Monday, December 19, 2005 2:06 PM Subject: [gameprogrammer] Re: MMO Idea On a related point, check out the community of BrettSpielWelt - there's a game world, and if you don't want to join in with that you can just go there to play board games. However, if you care about the game world, you realise that games you do well in earn money and resources for your hometown, and they in turn have to spend resources to keep the community housed, clothed and fed. How do they turn material into cloth? The people "work" the mil - the mill being a memory game like Simon. It opens for business on the hour every hour, but if no-one works it no cloth is made. Neat little system if you ask me - makes being a janitor fun :D -- Paul Smith Computer programmer paul@xxxxxxxxxxxxxxxxxx