I kind of thought this too when I first read his description but I think that there is always one huge advantage (imho one of the greatest draws of games) that any game will have over RL, freedom. One of my favorite games is GTA 3, not so much for the missions but for the freedom, I can take any car, drive around like a complete madman, with no real consequenses. Now the car, physics engine and traffic are all supposed to simulate real life but its the freedom that differentiates a mad drive through the city and my commute home. Of course, how the game ends up will ultimately determine its success. --- Bob Pendleton <bob@xxxxxxxxxxxxx> wrote: Oh my. I have already played that game. I am still playing it. It is called "real life". Seriously, the last thing I would ever spend time on is a game that simulated corporate life in the modern or future world. In the game you just described the *only* role that is worth playing is the role of COB/CEO. I can not imagine anyone being willing to sign up to play any other role. There are many reasons why games are the way the are. One is that people *want* to be self reliant individuals with personal accomplishments. The other is that people with enough scope of imagination to create a new fantasy concept only come along a few times in a generation. Bob Pendleton __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com --------------------- To unsubscribe go to http://gameprogrammer.com/mailinglist.html