Hmm. Good question! It's going to take a while. For starters, the low-level guys have to complete their quest for Sonya's soul. That will take 1-2 sessions for the current leg (possibly an extra one). Then there will be 1-3 sessions for the next leg of that mission. After, they're looking at Sinjen's situation, I presume. That's hard to predict right now - it depends on what they do. To be safe, figure 4 weeks. And then there's Ilana and Kilian. Not so easy to predict - future more cloudy, it is. All together, if we just did that group, we'd have plenty to play with until Christmas. By the way, John - is it a safe assumption that Magnus will stop copying spells for Master Lothar? OK, the other groups. We have no active plans to DM Marnie's inquest for now, but that may change - fast - depending on Keith's availability. And we'd also deal at that time with Zann, or whoever Keith may be interested in using at the time. The "higher powered" group could take a couple of directions. If they decide to track down Celane, it could take several weeks. If they decide to try to locate the world on their own, it could also take a while. They could of course try other options - hunting down the Black Legion, or learning more about Dr. Klaw, for example. I'd give the whole shebang at least several months to finish. All told, I could easily keep DMing until at least next summer - > I am honestly looking forward to it. I do have one question though. Do you > have any idea how long it will take you to get both of these groups to a > point where you would consider them "finished"? > > I am just curious, because I would like to know how much time I have until I > start DMing the Sigil to their conclusion. Also, has anyone thought anymore > on what we are going to do once the Sigil is completed? I know we won't > really need to decide that until we get there, but assuming that Jim DM's > for a few more months and then I DM the Sigil to their conclusion, I foresee > them ending sometime before the end of the year next year. Possibly around > this time frame. So, we most likely have a year to decide what we want to > do, but I was just curious if anyone had any ideas. Especially with the > idea that some of the Riders might be deities by that point, we could even > play around with the new world. > > Anyway, I wanted to get a heads up from you Jim, just so I can continue > planning with a time frame in mind of when I'll need to be ready by. > > I can't wait to play either of the groups together again. The mini-riders > have an interesting mix of characters and personalities that makes them very > fun to play. The riders are always interesting, especially because they can > kick some major tuckus and they will have to if they want to make it to the > prize. > > -----Original Message----- > From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx] > Sent: Thursday, September 05, 2002 10:17 AM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Thursday Morning Review > > Yes, next week should definitely be > more action-oriented. I'd really like > to continue the adventure to help Sonya > find her soul. When that is done, the > group will be heading back to the Green > Mill - an excellent time to springboard > to the other group if we want to. That > might be at the end of next week, but > the following week at the latest. > > > Okay, I'm back! I missed the > beginning of the conversation, but I can > > participate now. I echo John's > sentiments about the individual role > > playing. It does tend to take away > from the momentum of the night and from > > the mood that is set. If two people > aren't into the game, then they can't > > help establish the mood and end up > detracting from it. > > > > I did enjoy watching Mylena go around > and collect the Riders though. It was > > fun to watch and Jim did a great job > of making it entertaining. I would say > > that it would have been more fun to > get to play the characters together. > > Certainly that is more fun than > watching other people role-play for long > > periods of time. > > > > I can also say that over the past two > weeks my enthusiasm has lessened, > > simply because we didn't really get > much of a chance to work with the > > characters together as a group. We > are still getting things "set up" and > > the set up stage is the most tedious > and least exciting from a group dynamic > > standpoint. But, I look forward to > the next few weeks as we get to see the > > groups in action. > > > > -----Original Message----- > > From: Johnathan Detrick > [mailto:jdetrick@xxxxxxxxxxx] > > Sent: Thursday, September 05, 2002 > 1:21 PM > > To: dungeoncrawl@xxxxxxxxxxxxx > > Subject: [dungeoncrawl] Re: Thursday > Morning Review > > > > > > You have certainly given her tons > of style. I'm interested to see > > her in action with the Riders. > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > I have to say also that I really > had no > > > idea if Mylena was going to > succeed - > > > especially at the end. All of my > > > expectations had Rig doing all of > the > > > work, and her doing the > transportation > > > afterwards. > > > > > > She could have easily been killed by > > > Baish, if things had gone > differently, > > > or especially by Nadan. Gadget > never > > > got the chance, and I was really > > > relieved that he didn't. I don't > even > > > want to think about it if Marnie and > > > Escrima weren't my own characters > near > > > the end there. > > > > > > On a personal note, my favorite > moment > > > (one of them, anyway), was when > Nadan > > > made a very real threat to finish > her > > > off and she said "Hold on a minute, > I'm > > > thinking." Very Swordfish, if you > ask > > > me! > > > > > > > > > > > Oh thank God! I feel so much > > > better! I wanted to make sure you > > > > understand that I truly respect > your > > > skills as a DM, but I did want to > > > > make my feelings known. > > > > I thought that Mylena > returning > > > was you trying to get us to do it > > > > ourselves, and I almost did. > > > However, Magnus had used Mylena in > the > > > > first place just so he didn't > have to > > > do it himself. He figured, if he > > > > started going after people now, > why > > > bother to use her at all? > > > > Anyway, I already feel better > > > about next week. I'm anxious to > play > > > > again. > > > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > > > Nah, you're right. I'm really > > > > > committed to the long-term > story arc > > > > > that I envision, but it's > important > > > to > > > > > me that the foundation not be > > > > > undermined to rush to the good > > > stuff. > > > > > Last night, I went in assuming > that > > > > > after the first two or three > > > characters > > > > > got free, they'd get together > with > > > > > Magnus and take care of the > rest on > > > > > their own (eliminating any need > for > > > > > individual roleplaying). > > > > > > > > > > That's one reason why Mylena > came > > > back > > > > > partway thru - she thought that > the > > > > > group only needed her to get > them > > > > > started, and they'd take it from > > > > > there. Still, though, it was > > > important > > > > > to me that the characters come > > > together > > > > > in a plausible way - after all, > they > > > > > were put on the planes in a > manner > > > that > > > > > made it tough to leave, and I > didn't > > > > > want to make that seem like a > > > trivial > > > > > limitation. > > > > > > > > > > I don't foresee any need for > nights > > > > > like the last few down the > road - > > > > > actually, if it does happen, > I'll be > > > > > banging my head on the wall to > keep > > > > > things moving - but it does seem > > > like > > > > > it's becoming the norm. > > > > > > > > > > I guess the stakes are so high > in > > > what > > > > > we're doing with the "powerful" > > > group, > > > > > that I want to make sure the > group > > > > > earns their victory - warts and > all. > > > > > The last thing we need is for > the > > > > > characters to easily obtain > godhood, > > > > > and then for us as players to > find > > > the > > > > > whole thing so unsatisfying > that we > > > > > look for ways to make them > mortal > > > again. > > > > > > > > > > Definitely open to suggestions - > I'm > > > > > actually planning on emailing > Shawn > > > B. > > > > > soon (hee hee) to get guru level > > > advice > > > > > on my long term plans, but it's > > > > > important most of all that > everyone > > > is > > > > > having fun when we get > together - > > > > > > > > > > > > > > > > > Ok, I'm going to start by > > > being > > > > > honest. I have been debating > how to > > > > > > respond to Jim's e-mail, > which may > > > > > seem odd, since I am the cold > > > hearted > > > > > > bastard of the group and I > usually > > > > > have no problem being honest. > My > > > > > > concern is that I know that > Jim > > > is a > > > > > superior DM, and I don't want > this > > > > > > taken the wrong way. That > being > > > > > said, I didn't enjoy last night > as > > > much > > > > > > as I had hoped to. > > > > > > I think the thing that > really > > > > > killed me was the second week > in a > > > row > > > > > > of individual role- playing. > It > > > seems > > > > > to be a common thread for us, > and > > > > > > I'm not sure how we became > caught > > > in > > > > > the trap. Three weeks ago, > before > > > > > > the Riders fought Rig, Jim had > > > > > brought the subject up with > me. I > > > had > > > > > > advised against it. He > decided > > > to do > > > > > it anyway, and he did some > > > > > > individual role-playing with > > > Ilana, > > > > > Kilian, Valeria and the group. > And > > > > > > it went very well. Jim jumped > > > from > > > > > one player to another and kept > the > > > > > > sessions short. He had > proved me > > > > > wrong; individual role- playing > can > > > > > > work, and he went on to DM > one of > > > the > > > > > best nights of D&D we have had > in > > > > > > a long time. He also left me > > > feeling > > > > > incredibly positive and excited > > > > > > about the future. I believe, > if > > > Jim > > > > > had suggested it, I would have > > > > > > called off work, and told > Brad I > > > > > wasn't coming home, and then > > > barricaded > > > > > > myself in the basement for the > > > next > > > > > three weeks straight to see > what Jim > > > > > > had planned. > > > > > > Then last week happened. > We > > > did > > > > > almost all individual role- > playing, > > > > > > and it caused the night to > slow > > > > > down. I know that when I left > last > > > > > > week, my enthusiasm had > dimmed a > > > > > little, but I was still excited. > > > > > > Unfortunately, last night was > > > more of > > > > > the same. I had hoped that Jim > > > > > > would quickly gather the party > > > and we > > > > > could be off. Instead, each > > > > > > individual character was > gathered. > > > > > It took almost all night. And > I'm > > > > > > afraid it drained my > enthusiasm > > > even > > > > > more. > > > > > > I'm still looking forward > to > > > > > where Jim is going with this > plot. > > > As > > > > > > we saw three weeks ago, he > can DM > > > an > > > > > adventure better than most, and > > > > > > deliver us a great night of > role- > > > > > playing. But I fear that the > last > > > two > > > > > > weeks have leeched some of the > > > > > momentum he had going. It's > going > > > to be > > > > > > more work on everyone's part > to > > > get > > > > > us back to the fever pitch we > were > > > > > > in a few weeks ago. > > > > > > Comments? Please? I > don't > > > > > intend to be overly critical of > > > Jim. I > > > > > > know how hard it can be to DM > (I > > > am > > > > > the person that has had more > than > > > > > > one campaign that I put a lot > of > > > work > > > > > into shot out from under me when > > > > > > the players said that they > weren't > > > > > interested), and I know Jim can > pull > > > > > > it together. But the last few > > > weeks > > > > > just haven't worked for me. > > > > > > > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > > > > > > > I don't know about everyone > > > else, > > > > > but I > > > > > > > had a good time last > night! It > > > was > > > > > an > > > > > > > odd night, in a way, as > only one > > > > > player > > > > > > > was doing anything at any > given > > > time > > > > > > > for most of it. I didn't > intend > > > > > that > > > > > > > at first, but somehow it > worked. > > > > > > > > > > > > > > The gist was Magnus sent > > > Mylena, his > > > > > > > alternate-reality daughter > > > (believe > > > > > it > > > > > > > or not, it all makes sense > from > > > a > > > > > > > campaign perspective) > > > to "capture" > > > > > > > certain Riders who were > > > imprisoned > > > > > on > > > > > > > the outer planes. If they > left > > > of > > > > > > > their own free will, or > > > knowingly, > > > > > > > there was a greater chance > of > > > the > > > > > gods > > > > > > > becoming offended or > realizing > > > what > > > > > was > > > > > > > happening. > > > > > > > > > > > > > > And since the gods have no > > > > > influence in > > > > > > > the city of Sigil, and since > > > Mylena > > > > > > > technically never existed in > > > these > > > > > > > characters' version of > > > > > the "realms", it > > > > > > > seemed plausible that her > > > activities > > > > > > > could go unnoticed for a > period > > > of > > > > > time. > > > > > > > > > > > > > > In the end, Mylena > succeeded in > > > > > > > capturing most of the Riders > > > she was > > > > > > > sent for after a very > difficult > > > > > > > struggle. She exhausted > Rig, > > > my now > > > > > > > very-deceased evil 17th > level > > > > > > > gladiator, five powerful > > > mercenary > > > > > > > githyanki, and almost > herself > > > to do > > > > > > > it. She used sheer power, > > > > > treachery, > > > > > > > luck, or whatever it would > take > > > to > > > > > pull > > > > > > > it off, and it was fun to > see in > > > > > action > > > > > > > since I didn't have a > definite > > > > > outcome > > > > > > > in mind. > > > > > > > > > > > > > > I thought about forcing > > > characters > > > > > to > > > > > > > be captured last night, but > in > > > the > > > > > end, > > > > > > > I would be helping the > Riders to > > > > > win. > > > > > > > And that wouldn't be fair. > It > > > may > > > > > > > sound like a "yeah sure" > thing, > > > but > > > > > the > > > > > > > group's rivals (like > Celane, the > > > > > Black > > > > > > > Legion, and maybe Dr. Klaw) > all > > > > > have a > > > > > > > chance to succeed. > > > > > > > > > > > > > > So the Riders ended up > > > prisoners of > > > > > the > > > > > > > Dustmen faction in Sigil's > > > Mortuary > > > > > (as > > > > > > > Mylena is a member there - > > > > > apparently, > > > > > > > she's at least partly a > > > > > necromancer). > > > > > > > They were released > > > simultaneously > > > > > from > > > > > > > gas-filled iron caskets, and > > > > > proceeded > > > > > > > to deal with their > situation. > > > > > > > > > > > > > > In the end, Magnus got a > core > > > group > > > > > to > > > > > > > agree to his crusade. Some > > > other > > > > > > > characters offered to help > > > Marnie > > > > > (my > > > > > > > swashbuckler) search for her > > > > > husband, > > > > > > > Surrote, who had gone > missing > > > on his > > > > > > > own and couldn't be located > by > > > > > Mylena. > > > > > > > > > > > > > > Ambrosia preferred to remain > > > > > retired, > > > > > > > running her new inn, and > > > the "lower > > > > > > > level" riders that we used > last > > > week > > > > > > > are still doing their own > thing. > > > > > > > > > > > > > > And that is where we ended. > > > > > > > Thoughts/comments? > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > > >