I have to say also that I really had no idea if Mylena was going to succeed - especially at the end. All of my expectations had Rig doing all of the work, and her doing the transportation afterwards. She could have easily been killed by Baish, if things had gone differently, or especially by Nadan. Gadget never got the chance, and I was really relieved that he didn't. I don't even want to think about it if Marnie and Escrima weren't my own characters near the end there. On a personal note, my favorite moment (one of them, anyway), was when Nadan made a very real threat to finish her off and she said "Hold on a minute, I'm thinking." Very Swordfish, if you ask me! > > Oh thank God! I feel so much better! I wanted to make sure you > understand that I truly respect your skills as a DM, but I did want to > make my feelings known. > I thought that Mylena returning was you trying to get us to do it > ourselves, and I almost did. However, Magnus had used Mylena in the > first place just so he didn't have to do it himself. He figured, if he > started going after people now, why bother to use her at all? > Anyway, I already feel better about next week. I'm anxious to play > again. > > jimkaren@xxxxxxxxxxxx wrote: > > > Nah, you're right. I'm really > > committed to the long-term story arc > > that I envision, but it's important to > > me that the foundation not be > > undermined to rush to the good stuff. > > Last night, I went in assuming that > > after the first two or three characters > > got free, they'd get together with > > Magnus and take care of the rest on > > their own (eliminating any need for > > individual roleplaying). > > > > That's one reason why Mylena came back > > partway thru - she thought that the > > group only needed her to get them > > started, and they'd take it from > > there. Still, though, it was important > > to me that the characters come together > > in a plausible way - after all, they > > were put on the planes in a manner that > > made it tough to leave, and I didn't > > want to make that seem like a trivial > > limitation. > > > > I don't foresee any need for nights > > like the last few down the road - > > actually, if it does happen, I'll be > > banging my head on the wall to keep > > things moving - but it does seem like > > it's becoming the norm. > > > > I guess the stakes are so high in what > > we're doing with the "powerful" group, > > that I want to make sure the group > > earns their victory - warts and all. > > The last thing we need is for the > > characters to easily obtain godhood, > > and then for us as players to find the > > whole thing so unsatisfying that we > > look for ways to make them mortal again. > > > > Definitely open to suggestions - I'm > > actually planning on emailing Shawn B. > > soon (hee hee) to get guru level advice > > on my long term plans, but it's > > important most of all that everyone is > > having fun when we get together - > > > > > > > > Ok, I'm going to start by being > > honest. I have been debating how to > > > respond to Jim's e-mail, which may > > seem odd, since I am the cold hearted > > > bastard of the group and I usually > > have no problem being honest. My > > > concern is that I know that Jim is a > > superior DM, and I don't want this > > > taken the wrong way. That being > > said, I didn't enjoy last night as much > > > as I had hoped to. > > > I think the thing that really > > killed me was the second week in a row > > > of individual role-playing. It seems > > to be a common thread for us, and > > > I'm not sure how we became caught in > > the trap. Three weeks ago, before > > > the Riders fought Rig, Jim had > > brought the subject up with me. I had > > > advised against it. He decided to do > > it anyway, and he did some > > > individual role-playing with Ilana, > > Kilian, Valeria and the group. And > > > it went very well. Jim jumped from > > one player to another and kept the > > > sessions short. He had proved me > > wrong; individual role-playing can > > > work, and he went on to DM one of the > > best nights of D&D we have had in > > > a long time. He also left me feeling > > incredibly positive and excited > > > about the future. I believe, if Jim > > had suggested it, I would have > > > called off work, and told Brad I > > wasn't coming home, and then barricaded > > > myself in the basement for the next > > three weeks straight to see what Jim > > > had planned. > > > Then last week happened. We did > > almost all individual role-playing, > > > and it caused the night to slow > > down. I know that when I left last > > > week, my enthusiasm had dimmed a > > little, but I was still excited. > > > Unfortunately, last night was more of > > the same. I had hoped that Jim > > > would quickly gather the party and we > > could be off. Instead, each > > > individual character was gathered. > > It took almost all night. And I'm > > > afraid it drained my enthusiasm even > > more. > > > I'm still looking forward to > > where Jim is going with this plot. As > > > we saw three weeks ago, he can DM an > > adventure better than most, and > > > deliver us a great night of role- > > playing. But I fear that the last two > > > weeks have leeched some of the > > momentum he had going. It's going to be > > > more work on everyone's part to get > > us back to the fever pitch we were > > > in a few weeks ago. > > > Comments? Please? I don't > > intend to be overly critical of Jim. I > > > know how hard it can be to DM (I am > > the person that has had more than > > > one campaign that I put a lot of work > > into shot out from under me when > > > the players said that they weren't > > interested), and I know Jim can pull > > > it together. But the last few weeks > > just haven't worked for me. > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > I don't know about everyone else, > > but I > > > > had a good time last night! It was > > an > > > > odd night, in a way, as only one > > player > > > > was doing anything at any given time > > > > for most of it. I didn't intend > > that > > > > at first, but somehow it worked. > > > > > > > > The gist was Magnus sent Mylena, his > > > > alternate-reality daughter (believe > > it > > > > or not, it all makes sense from a > > > > campaign perspective) to "capture" > > > > certain Riders who were imprisoned > > on > > > > the outer planes. If they left of > > > > their own free will, or knowingly, > > > > there was a greater chance of the > > gods > > > > becoming offended or realizing what > > was > > > > happening. > > > > > > > > And since the gods have no > > influence in > > > > the city of Sigil, and since Mylena > > > > technically never existed in these > > > > characters' version of > > the "realms", it > > > > seemed plausible that her activities > > > > could go unnoticed for a period of > > time. > > > > > > > > In the end, Mylena succeeded in > > > > capturing most of the Riders she was > > > > sent for after a very difficult > > > > struggle. She exhausted Rig, my now > > > > very-deceased evil 17th level > > > > gladiator, five powerful mercenary > > > > githyanki, and almost herself to do > > > > it. She used sheer power, > > treachery, > > > > luck, or whatever it would take to > > pull > > > > it off, and it was fun to see in > > action > > > > since I didn't have a definite > > outcome > > > > in mind. > > > > > > > > I thought about forcing characters > > to > > > > be captured last night, but in the > > end, > > > > I would be helping the Riders to > > win. > > > > And that wouldn't be fair. It may > > > > sound like a "yeah sure" thing, but > > the > > > > group's rivals (like Celane, the > > Black > > > > Legion, and maybe Dr. Klaw) all > > have a > > > > chance to succeed. > > > > > > > > So the Riders ended up prisoners of > > the > > > > Dustmen faction in Sigil's Mortuary > > (as > > > > Mylena is a member there - > > apparently, > > > > she's at least partly a > > necromancer). > > > > They were released simultaneously > > from > > > > gas-filled iron caskets, and > > proceeded > > > > to deal with their situation. > > > > > > > > In the end, Magnus got a core group > > to > > > > agree to his crusade. Some other > > > > characters offered to help Marnie > > (my > > > > swashbuckler) search for her > > husband, > > > > Surrote, who had gone missing on his > > > > own and couldn't be located by > > Mylena. > > > > > > > > Ambrosia preferred to remain > > retired, > > > > running her new inn, and the "lower > > > > level" riders that we used last week > > > > are still doing their own thing. > > > > > > > > And that is where we ended. > > > > Thoughts/comments? > > > > > > > > > > > >