[dungeoncrawl] Re: Thursday Morning Review

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Thu, 5 Sep 2002 13:13:04 US/Eastern

I have to say also that I really had no 
idea if Mylena was going to succeed - 
especially at the end.  All of my 
expectations had Rig doing all of the 
work, and her doing the transportation 
afterwards.

She could have easily been killed by 
Baish, if things had gone differently, 
or especially by Nadan.  Gadget never 
got the chance, and I was really 
relieved that he didn't.  I don't even 
want to think about it if Marnie and 
Escrima weren't my own characters near 
the end there.

On a personal note, my favorite moment 
(one of them, anyway), was when Nadan 
made a very real threat to finish her 
off and she said "Hold on a minute, I'm 
thinking."  Very Swordfish, if you ask 
me!

> 
>     Oh thank God!  I feel so much 
better!  I wanted to make sure you
> understand that I truly respect your 
skills as a DM, but I did want to
> make my feelings known.
>     I thought that Mylena returning 
was you trying to get us to do it
> ourselves, and I almost did.  
However, Magnus had used Mylena in the
> first place just so he didn't have to 
do it himself.  He figured, if he
> started going after people now, why 
bother to use her at all?
>     Anyway, I already feel better 
about next week.  I'm anxious to play
> again.
> 
> jimkaren@xxxxxxxxxxxx wrote:
> 
> > Nah, you're right.  I'm really
> > committed to the long-term story arc
> > that I envision, but it's important 
to
> > me that the foundation not be
> > undermined to rush to the good 
stuff.
> > Last night, I went in assuming that
> > after the first two or three 
characters
> > got free, they'd get together with
> > Magnus and take care of the rest on
> > their own (eliminating any need for
> > individual roleplaying).
> >
> > That's one reason why Mylena came 
back
> > partway thru - she thought that the
> > group only needed her to get them
> > started, and they'd take it from
> > there.  Still, though, it was 
important
> > to me that the characters come 
together
> > in a plausible way - after all, they
> > were put on the planes in a manner 
that
> > made it tough to leave, and I didn't
> > want to make that seem like a 
trivial
> > limitation.
> >
> > I don't foresee any need for nights
> > like the last few down the road -
> > actually, if it does happen, I'll be
> > banging my head on the wall to keep
> > things moving - but it does seem 
like
> > it's becoming the norm.
> >
> > I guess the stakes are so high in 
what
> > we're doing with the "powerful" 
group,
> > that I want to make sure the group
> > earns their victory - warts and all.
> > The last thing we need is for the
> > characters to easily obtain godhood,
> > and then for us as players to find 
the
> > whole thing so unsatisfying that we
> > look for ways to make them mortal 
again.
> >
> > Definitely open to suggestions - I'm
> > actually planning on emailing Shawn 
B.
> > soon (hee hee) to get guru level 
advice
> > on my long term plans, but it's
> > important most of all that everyone 
is
> > having fun when we get together -
> >
> > >
> > >     Ok, I'm going to start by 
being
> > honest.  I have been debating how to
> > > respond to Jim's e-mail, which may
> > seem odd, since I am the cold 
hearted
> > > bastard of the group and I usually
> > have no problem being honest.  My
> > > concern is that I know that Jim 
is a
> > superior DM, and I don't want this
> > > taken the wrong way.  That being
> > said, I didn't enjoy last night as 
much
> > > as I had hoped to.
> > >     I think the thing that really
> > killed me was the second week in a 
row
> > > of individual role-playing.  It 
seems
> > to be a common thread for us, and
> > > I'm not sure how we became caught 
in
> > the trap.  Three weeks ago, before
> > > the Riders fought Rig, Jim had
> > brought the subject up with me.  I 
had
> > > advised against it.  He decided 
to do
> > it anyway, and he did some
> > > individual role-playing with 
Ilana,
> > Kilian, Valeria and the group.  And
> > > it went very well.  Jim jumped 
from
> > one player to another and kept the
> > > sessions short.  He had proved me
> > wrong; individual role-playing can
> > > work, and he went on to DM one of 
the
> > best nights of D&D we have had in
> > > a long time.  He also left me 
feeling
> > incredibly positive and excited
> > > about the future.  I believe, if 
Jim
> > had suggested it, I would have
> > > called off work, and told Brad I
> > wasn't coming home, and then 
barricaded
> > > myself in the basement for the 
next
> > three weeks straight to see what Jim
> > > had planned.
> > >     Then last week happened.  We 
did
> > almost all individual role-playing,
> > > and it caused the night to slow
> > down.  I know that when I left last
> > > week, my enthusiasm had dimmed a
> > little, but I was still excited.
> > > Unfortunately, last night was 
more of
> > the same.  I had hoped that Jim
> > > would quickly gather the party 
and we
> > could be off.  Instead, each
> > > individual character was gathered.
> > It took almost all night.  And I'm
> > > afraid it drained my enthusiasm 
even
> > more.
> > >     I'm still looking forward to
> > where Jim is going with this plot.  
As
> > > we saw three weeks ago, he can DM 
an
> > adventure better than most, and
> > > deliver us a great night of role-
> > playing.  But I fear that the last 
two
> > > weeks have leeched some of the
> > momentum he had going.  It's going 
to be
> > > more work on everyone's part to 
get
> > us back to the fever pitch we were
> > > in a few weeks ago.
> > >     Comments?  Please?  I don't
> > intend to be overly critical of 
Jim.  I
> > > know how hard it can be to DM (I 
am
> > the person that has had more than
> > > one campaign that I put a lot of 
work
> > into shot out from under me when
> > > the players said that they weren't
> > interested), and I know Jim can pull
> > > it together.  But the last few 
weeks
> > just haven't worked for me.
> > >
> > > jimkaren@xxxxxxxxxxxx wrote:
> > >
> > > > I don't know about everyone 
else,
> > but I
> > > > had a good time last night!  It 
was
> > an
> > > > odd night, in a way, as only one
> > player
> > > > was doing anything at any given 
time
> > > > for most of it.  I didn't intend
> > that
> > > > at first, but somehow it worked.
> > > >
> > > > The gist was Magnus sent 
Mylena, his
> > > > alternate-reality daughter 
(believe
> > it
> > > > or not, it all makes sense from 
a
> > > > campaign perspective) 
to "capture"
> > > > certain Riders who were 
imprisoned
> > on
> > > > the outer planes.  If they left 
of
> > > > their own free will, or 
knowingly,
> > > > there was a greater chance of 
the
> > gods
> > > > becoming offended or realizing 
what
> > was
> > > > happening.
> > > >
> > > > And since the gods have no
> > influence in
> > > > the city of Sigil, and since 
Mylena
> > > > technically never existed in 
these
> > > > characters' version of
> > the "realms", it
> > > > seemed plausible that her 
activities
> > > > could go unnoticed for a period 
of
> > time.
> > > >
> > > > In the end, Mylena succeeded in
> > > > capturing most of the Riders 
she was
> > > > sent for after a very difficult
> > > > struggle.  She exhausted Rig, 
my now
> > > > very-deceased evil 17th level
> > > > gladiator, five powerful 
mercenary
> > > > githyanki, and almost herself 
to do
> > > > it.  She used sheer power,
> > treachery,
> > > > luck, or whatever it would take 
to
> > pull
> > > > it off, and it was fun to see in
> > action
> > > > since I didn't have a definite
> > outcome
> > > > in mind.
> > > >
> > > > I thought about forcing 
characters
> > to
> > > > be captured last night, but in 
the
> > end,
> > > > I would be helping the Riders to
> > win.
> > > > And that wouldn't be fair.  It 
may
> > > > sound like a "yeah sure" thing, 
but
> > the
> > > > group's rivals (like Celane, the
> > Black
> > > > Legion, and maybe Dr. Klaw) all
> > have a
> > > > chance to succeed.
> > > >
> > > > So the Riders ended up 
prisoners of
> > the
> > > > Dustmen faction in Sigil's 
Mortuary
> > (as
> > > > Mylena is a member there -
> > apparently,
> > > > she's at least partly a
> > necromancer).
> > > > They were released 
simultaneously
> > from
> > > > gas-filled iron caskets, and
> > proceeded
> > > > to deal with their situation.
> > > >
> > > > In the end, Magnus got a core 
group
> > to
> > > > agree to his crusade.  Some 
other
> > > > characters offered to help 
Marnie
> > (my
> > > > swashbuckler) search for her
> > husband,
> > > > Surrote, who had gone missing 
on his
> > > > own and couldn't be located by
> > Mylena.
> > > >
> > > > Ambrosia preferred to remain
> > retired,
> > > > running her new inn, and 
the "lower
> > > > level" riders that we used last 
week
> > > > are still doing their own thing.
> > > >
> > > > And that is where we ended.
> > > > Thoughts/comments?
> > >
> > >
> > >
> 
> 
> 



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