[dungeoncrawl] Re: Thursday Morning Review

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Thu, 5 Sep 2002 12:57:53 US/Eastern

Nah, you're right.  I'm really 
committed to the long-term story arc 
that I envision, but it's important to 
me that the foundation not be 
undermined to rush to the good stuff.  
Last night, I went in assuming that 
after the first two or three characters 
got free, they'd get together with 
Magnus and take care of the rest on 
their own (eliminating any need for 
individual roleplaying).

That's one reason why Mylena came back 
partway thru - she thought that the 
group only needed her to get them 
started, and they'd take it from 
there.  Still, though, it was important 
to me that the characters come together 
in a plausible way - after all, they 
were put on the planes in a manner that 
made it tough to leave, and I didn't 
want to make that seem like a trivial 
limitation.

I don't foresee any need for nights 
like the last few down the road - 
actually, if it does happen, I'll be 
banging my head on the wall to keep 
things moving - but it does seem like 
it's becoming the norm.

I guess the stakes are so high in what 
we're doing with the "powerful" group, 
that I want to make sure the group 
earns their victory - warts and all.  
The last thing we need is for the 
characters to easily obtain godhood, 
and then for us as players to find the 
whole thing so unsatisfying that we 
look for ways to make them mortal again.

Definitely open to suggestions - I'm 
actually planning on emailing Shawn B. 
soon (hee hee) to get guru level advice 
on my long term plans, but it's 
important most of all that everyone is 
having fun when we get together -

> 
>     Ok, I'm going to start by being 
honest.  I have been debating how to
> respond to Jim's e-mail, which may 
seem odd, since I am the cold hearted
> bastard of the group and I usually 
have no problem being honest.  My
> concern is that I know that Jim is a 
superior DM, and I don't want this
> taken the wrong way.  That being 
said, I didn't enjoy last night as much
> as I had hoped to.
>     I think the thing that really 
killed me was the second week in a row
> of individual role-playing.  It seems 
to be a common thread for us, and
> I'm not sure how we became caught in 
the trap.  Three weeks ago, before
> the Riders fought Rig, Jim had 
brought the subject up with me.  I had
> advised against it.  He decided to do 
it anyway, and he did some
> individual role-playing with Ilana, 
Kilian, Valeria and the group.  And
> it went very well.  Jim jumped from 
one player to another and kept the
> sessions short.  He had proved me 
wrong; individual role-playing can
> work, and he went on to DM one of the 
best nights of D&D we have had in
> a long time.  He also left me feeling 
incredibly positive and excited
> about the future.  I believe, if Jim 
had suggested it, I would have
> called off work, and told Brad I 
wasn't coming home, and then barricaded
> myself in the basement for the next 
three weeks straight to see what Jim
> had planned.
>     Then last week happened.  We did 
almost all individual role-playing,
> and it caused the night to slow 
down.  I know that when I left last
> week, my enthusiasm had dimmed a 
little, but I was still excited.
> Unfortunately, last night was more of 
the same.  I had hoped that Jim
> would quickly gather the party and we 
could be off.  Instead, each
> individual character was gathered.  
It took almost all night.  And I'm
> afraid it drained my enthusiasm even 
more.
>     I'm still looking forward to 
where Jim is going with this plot.  As
> we saw three weeks ago, he can DM an 
adventure better than most, and
> deliver us a great night of role-
playing.  But I fear that the last two
> weeks have leeched some of the 
momentum he had going.  It's going to be
> more work on everyone's part to get 
us back to the fever pitch we were
> in a few weeks ago.
>     Comments?  Please?  I don't 
intend to be overly critical of Jim.  I
> know how hard it can be to DM (I am 
the person that has had more than
> one campaign that I put a lot of work 
into shot out from under me when
> the players said that they weren't 
interested), and I know Jim can pull
> it together.  But the last few weeks 
just haven't worked for me.
> 
> jimkaren@xxxxxxxxxxxx wrote:
> 
> > I don't know about everyone else, 
but I
> > had a good time last night!  It was 
an
> > odd night, in a way, as only one 
player
> > was doing anything at any given time
> > for most of it.  I didn't intend 
that
> > at first, but somehow it worked.
> >
> > The gist was Magnus sent Mylena, his
> > alternate-reality daughter (believe 
it
> > or not, it all makes sense from a
> > campaign perspective) to "capture"
> > certain Riders who were imprisoned 
on
> > the outer planes.  If they left of
> > their own free will, or knowingly,
> > there was a greater chance of the 
gods
> > becoming offended or realizing what 
was
> > happening.
> >
> > And since the gods have no 
influence in
> > the city of Sigil, and since Mylena
> > technically never existed in these
> > characters' version of 
the "realms", it
> > seemed plausible that her activities
> > could go unnoticed for a period of 
time.
> >
> > In the end, Mylena succeeded in
> > capturing most of the Riders she was
> > sent for after a very difficult
> > struggle.  She exhausted Rig, my now
> > very-deceased evil 17th level
> > gladiator, five powerful mercenary
> > githyanki, and almost herself to do
> > it.  She used sheer power, 
treachery,
> > luck, or whatever it would take to 
pull
> > it off, and it was fun to see in 
action
> > since I didn't have a definite 
outcome
> > in mind.
> >
> > I thought about forcing characters 
to
> > be captured last night, but in the 
end,
> > I would be helping the Riders to 
win.
> > And that wouldn't be fair.  It may
> > sound like a "yeah sure" thing, but 
the
> > group's rivals (like Celane, the 
Black
> > Legion, and maybe Dr. Klaw) all 
have a
> > chance to succeed.
> >
> > So the Riders ended up prisoners of 
the
> > Dustmen faction in Sigil's Mortuary 
(as
> > Mylena is a member there - 
apparently,
> > she's at least partly a 
necromancer).
> > They were released simultaneously 
from
> > gas-filled iron caskets, and 
proceeded
> > to deal with their situation.
> >
> > In the end, Magnus got a core group 
to
> > agree to his crusade.  Some other
> > characters offered to help Marnie 
(my
> > swashbuckler) search for her 
husband,
> > Surrote, who had gone missing on his
> > own and couldn't be located by 
Mylena.
> >
> > Ambrosia preferred to remain 
retired,
> > running her new inn, and the "lower
> > level" riders that we used last week
> > are still doing their own thing.
> >
> > And that is where we ended.
> > Thoughts/comments?
> 
> 
> 



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