Ah, where to begin? I had a very good time last night. I thought that the roleplaying we did was a lot of fun and even when I wasn't roleplaying, it was entertaining to watch the other situations develope. I particularly liked how Jim kept Mylena's attitude and appearance changing as the evening went on and she kept getting beat up. It was neat to see all of the characters together again, but also knowing that they were going to be apart again almost immediately. My only criticism of the night was the amount of individual roleplaying that we did. Again. We seem to have hit a stride where we have done a lot of individual roleplaying for a few weeks in a row now. It certainly has its place and last night it was pretty much necessary, due to the fact that all of the characters were on their own. However, I think that it makes it hard to establish a mood, because two out of the three players aren't involved in the game at any one time. It also can be a bit boring for the two who aren't involved, because they don't have anything to do. So that is my criticism of the night. Having said that, I think that now that we have the characters assembled into groups, we shouldn't run into that again any time soon. The lower-level group is together and on a mission, as is the higher-level group. So, I very much look forward to the next session, where we will see the characters acting together and coming closer to achieving their goals. I'm happy with the two characters that are in the high-level group. It makes sense because Quasit does not want to go back to that ship and Baish wants to hurry up and get to the power! It also makes sense that Dove isn't going, because she feels like she needs to get over her obsession with helping her sister and get on to other things. So, she believes this mission to help Marnie will be beneficial both for Marnie and for herself. I bumped Quasit up to 13th level last night, which took all of about 2 minutes. I had already rolled hit points for him before. He got no bonus to hit or saves. He got no feats or ability score raises. He did get 7 new skill points and he got an extra 4th level spell and the ability to cast a 7th level spell. I tweaked his spell list a bit, but I want to go over it more before I play him again. So, a good night was had and I look forward to next week! -----Original Message----- From: jimkaren@xxxxxxxxxxxx [mailto:jimkaren@xxxxxxxxxxxx] Sent: Thursday, September 05, 2002 6:13 AM To: dungeoncrawl@xxxxxxxxxxxxx Subject: [dungeoncrawl] Thursday Morning Review I don't know about everyone else, but I had a good time last night! It was an odd night, in a way, as only one player was doing anything at any given time for most of it. I didn't intend that at first, but somehow it worked. The gist was Magnus sent Mylena, his alternate-reality daughter (believe it or not, it all makes sense from a campaign perspective) to "capture" certain Riders who were imprisoned on the outer planes. If they left of their own free will, or knowingly, there was a greater chance of the gods becoming offended or realizing what was happening. And since the gods have no influence in the city of Sigil, and since Mylena technically never existed in these characters' version of the "realms", it seemed plausible that her activities could go unnoticed for a period of time. In the end, Mylena succeeded in capturing most of the Riders she was sent for after a very difficult struggle. She exhausted Rig, my now very-deceased evil 17th level gladiator, five powerful mercenary githyanki, and almost herself to do it. She used sheer power, treachery, luck, or whatever it would take to pull it off, and it was fun to see in action since I didn't have a definite outcome in mind. I thought about forcing characters to be captured last night, but in the end, I would be helping the Riders to win. And that wouldn't be fair. It may sound like a "yeah sure" thing, but the group's rivals (like Celane, the Black Legion, and maybe Dr. Klaw) all have a chance to succeed. So the Riders ended up prisoners of the Dustmen faction in Sigil's Mortuary (as Mylena is a member there - apparently, she's at least partly a necromancer). They were released simultaneously from gas-filled iron caskets, and proceeded to deal with their situation. In the end, Magnus got a core group to agree to his crusade. Some other characters offered to help Marnie (my swashbuckler) search for her husband, Surrote, who had gone missing on his own and couldn't be located by Mylena. Ambrosia preferred to remain retired, running her new inn, and the "lower level" riders that we used last week are still doing their own thing. And that is where we ended. Thoughts/comments?