[dungeoncrawl] Re: Thursday Morning Review

  • From: jimkaren@xxxxxxxxxxxx
  • To: dungeoncrawl@xxxxxxxxxxxxx
  • Date: Thu, 5 Sep 2002 14:16:34 US/Eastern

Yes, next week should definitely be 
more action-oriented.  I'd really like 
to continue the adventure to help Sonya 
find her soul.  When that is done, the 
group will be heading back to the Green 
Mill - an excellent time to springboard 
to the other group if we want to.  That 
might be at the end of next week, but 
the following week at the latest.

> Okay, I'm back!  I missed the 
beginning of the conversation, but I can
> participate now.  I echo John's 
sentiments about the individual role
> playing.  It does tend to take away 
from the momentum of the night and from
> the mood that is set.  If two people 
aren't into the game, then they can't
> help establish the mood and end up 
detracting from it.
> 
> I did enjoy watching Mylena go around 
and collect the Riders though.  It was
> fun to watch and Jim did a great job 
of making it entertaining.  I would say
> that it would have been more fun to 
get to play the characters together.
> Certainly that is more fun than 
watching other people role-play for long
> periods of time.
> 
> I can also say that over the past two 
weeks my enthusiasm has lessened,
> simply because we didn't really get 
much of a chance to work with the
> characters together as a group.  We 
are still getting things "set up" and
> the set up stage is the most tedious 
and least exciting from a group dynamic
> standpoint.  But, I look forward to 
the next few weeks as we get to see the
> groups in action.
> 
> -----Original Message-----
> From: Johnathan Detrick 
[mailto:jdetrick@xxxxxxxxxxx] 
> Sent: Thursday, September 05, 2002 
1:21 PM
> To: dungeoncrawl@xxxxxxxxxxxxx
> Subject: [dungeoncrawl] Re: Thursday 
Morning Review
> 
> 
>     You have certainly given her tons 
of style.  I'm interested to see
> her in action with the Riders.
> 
> jimkaren@xxxxxxxxxxxx wrote:
> 
> > I have to say also that I really 
had no
> > idea if Mylena was going to 
succeed -
> > especially at the end.  All of my
> > expectations had Rig doing all of 
the
> > work, and her doing the 
transportation
> > afterwards.
> >
> > She could have easily been killed by
> > Baish, if things had gone 
differently,
> > or especially by Nadan.  Gadget 
never
> > got the chance, and I was really
> > relieved that he didn't.  I don't 
even
> > want to think about it if Marnie and
> > Escrima weren't my own characters 
near
> > the end there.
> >
> > On a personal note, my favorite 
moment
> > (one of them, anyway), was when 
Nadan
> > made a very real threat to finish 
her
> > off and she said "Hold on a minute, 
I'm
> > thinking."  Very Swordfish, if you 
ask
> > me!
> >
> > >
> > >     Oh thank God!  I feel so much
> > better!  I wanted to make sure you
> > > understand that I truly respect 
your
> > skills as a DM, but I did want to
> > > make my feelings known.
> > >     I thought that Mylena 
returning
> > was you trying to get us to do it
> > > ourselves, and I almost did.
> > However, Magnus had used Mylena in 
the
> > > first place just so he didn't 
have to
> > do it himself.  He figured, if he
> > > started going after people now, 
why
> > bother to use her at all?
> > >     Anyway, I already feel better
> > about next week.  I'm anxious to 
play
> > > again.
> > >
> > > jimkaren@xxxxxxxxxxxx wrote:
> > >
> > > > Nah, you're right.  I'm really
> > > > committed to the long-term 
story arc
> > > > that I envision, but it's 
important
> > to
> > > > me that the foundation not be
> > > > undermined to rush to the good
> > stuff.
> > > > Last night, I went in assuming 
that
> > > > after the first two or three
> > characters
> > > > got free, they'd get together 
with
> > > > Magnus and take care of the 
rest on
> > > > their own (eliminating any need 
for
> > > > individual roleplaying).
> > > >
> > > > That's one reason why Mylena 
came
> > back
> > > > partway thru - she thought that 
the
> > > > group only needed her to get 
them
> > > > started, and they'd take it from
> > > > there.  Still, though, it was
> > important
> > > > to me that the characters come
> > together
> > > > in a plausible way - after all, 
they
> > > > were put on the planes in a 
manner
> > that
> > > > made it tough to leave, and I 
didn't
> > > > want to make that seem like a
> > trivial
> > > > limitation.
> > > >
> > > > I don't foresee any need for 
nights
> > > > like the last few down the 
road -
> > > > actually, if it does happen, 
I'll be
> > > > banging my head on the wall to 
keep
> > > > things moving - but it does seem
> > like
> > > > it's becoming the norm.
> > > >
> > > > I guess the stakes are so high 
in
> > what
> > > > we're doing with the "powerful"
> > group,
> > > > that I want to make sure the 
group
> > > > earns their victory - warts and 
all.
> > > > The last thing we need is for 
the
> > > > characters to easily obtain 
godhood,
> > > > and then for us as players to 
find
> > the
> > > > whole thing so unsatisfying 
that we
> > > > look for ways to make them 
mortal
> > again.
> > > >
> > > > Definitely open to suggestions -
 I'm
> > > > actually planning on emailing 
Shawn
> > B.
> > > > soon (hee hee) to get guru level
> > advice
> > > > on my long term plans, but it's
> > > > important most of all that 
everyone
> > is
> > > > having fun when we get 
together -
> > > >
> > > > >
> > > > >     Ok, I'm going to start by
> > being
> > > > honest.  I have been debating 
how to
> > > > > respond to Jim's e-mail, 
which may
> > > > seem odd, since I am the cold
> > hearted
> > > > > bastard of the group and I 
usually
> > > > have no problem being honest.  
My
> > > > > concern is that I know that 
Jim
> > is a
> > > > superior DM, and I don't want 
this
> > > > > taken the wrong way.  That 
being
> > > > said, I didn't enjoy last night 
as
> > much
> > > > > as I had hoped to.
> > > > >     I think the thing that 
really
> > > > killed me was the second week 
in a
> > row
> > > > > of individual role-playing.  
It
> > seems
> > > > to be a common thread for us, 
and
> > > > > I'm not sure how we became 
caught
> > in
> > > > the trap.  Three weeks ago, 
before
> > > > > the Riders fought Rig, Jim had
> > > > brought the subject up with 
me.  I
> > had
> > > > > advised against it.  He 
decided
> > to do
> > > > it anyway, and he did some
> > > > > individual role-playing with
> > Ilana,
> > > > Kilian, Valeria and the group.  
And
> > > > > it went very well.  Jim jumped
> > from
> > > > one player to another and kept 
the
> > > > > sessions short.  He had 
proved me
> > > > wrong; individual role-playing 
can
> > > > > work, and he went on to DM 
one of
> > the
> > > > best nights of D&D we have had 
in
> > > > > a long time.  He also left me
> > feeling
> > > > incredibly positive and excited
> > > > > about the future.  I believe, 
if
> > Jim
> > > > had suggested it, I would have
> > > > > called off work, and told 
Brad I
> > > > wasn't coming home, and then
> > barricaded
> > > > > myself in the basement for the
> > next
> > > > three weeks straight to see 
what Jim
> > > > > had planned.
> > > > >     Then last week happened.  
We
> > did
> > > > almost all individual role-
playing,
> > > > > and it caused the night to 
slow
> > > > down.  I know that when I left 
last
> > > > > week, my enthusiasm had 
dimmed a
> > > > little, but I was still excited.
> > > > > Unfortunately, last night was
> > more of
> > > > the same.  I had hoped that Jim
> > > > > would quickly gather the party
> > and we
> > > > could be off.  Instead, each
> > > > > individual character was 
gathered.
> > > > It took almost all night.  And 
I'm
> > > > > afraid it drained my 
enthusiasm
> > even
> > > > more.
> > > > >     I'm still looking forward 
to
> > > > where Jim is going with this 
plot.
> > As
> > > > > we saw three weeks ago, he 
can DM
> > an
> > > > adventure better than most, and
> > > > > deliver us a great night of 
role-
> > > > playing.  But I fear that the 
last
> > two
> > > > > weeks have leeched some of the
> > > > momentum he had going.  It's 
going
> > to be
> > > > > more work on everyone's part 
to
> > get
> > > > us back to the fever pitch we 
were
> > > > > in a few weeks ago.
> > > > >     Comments?  Please?  I 
don't
> > > > intend to be overly critical of
> > Jim.  I
> > > > > know how hard it can be to DM 
(I
> > am
> > > > the person that has had more 
than
> > > > > one campaign that I put a lot 
of
> > work
> > > > into shot out from under me when
> > > > > the players said that they 
weren't
> > > > interested), and I know Jim can 
pull
> > > > > it together.  But the last few
> > weeks
> > > > just haven't worked for me.
> > > > >
> > > > > jimkaren@xxxxxxxxxxxx wrote:
> > > > >
> > > > > > I don't know about everyone
> > else,
> > > > but I
> > > > > > had a good time last 
night!  It
> > was
> > > > an
> > > > > > odd night, in a way, as 
only one
> > > > player
> > > > > > was doing anything at any 
given
> > time
> > > > > > for most of it.  I didn't 
intend
> > > > that
> > > > > > at first, but somehow it 
worked.
> > > > > >
> > > > > > The gist was Magnus sent
> > Mylena, his
> > > > > > alternate-reality daughter
> > (believe
> > > > it
> > > > > > or not, it all makes sense 
from
> > a
> > > > > > campaign perspective)
> > to "capture"
> > > > > > certain Riders who were
> > imprisoned
> > > > on
> > > > > > the outer planes.  If they 
left
> > of
> > > > > > their own free will, or
> > knowingly,
> > > > > > there was a greater chance 
of
> > the
> > > > gods
> > > > > > becoming offended or 
realizing
> > what
> > > > was
> > > > > > happening.
> > > > > >
> > > > > > And since the gods have no
> > > > influence in
> > > > > > the city of Sigil, and since
> > Mylena
> > > > > > technically never existed in
> > these
> > > > > > characters' version of
> > > > the "realms", it
> > > > > > seemed plausible that her
> > activities
> > > > > > could go unnoticed for a 
period
> > of
> > > > time.
> > > > > >
> > > > > > In the end, Mylena 
succeeded in
> > > > > > capturing most of the Riders
> > she was
> > > > > > sent for after a very 
difficult
> > > > > > struggle.  She exhausted 
Rig,
> > my now
> > > > > > very-deceased evil 17th 
level
> > > > > > gladiator, five powerful
> > mercenary
> > > > > > githyanki, and almost 
herself
> > to do
> > > > > > it.  She used sheer power,
> > > > treachery,
> > > > > > luck, or whatever it would 
take
> > to
> > > > pull
> > > > > > it off, and it was fun to 
see in
> > > > action
> > > > > > since I didn't have a 
definite
> > > > outcome
> > > > > > in mind.
> > > > > >
> > > > > > I thought about forcing
> > characters
> > > > to
> > > > > > be captured last night, but 
in
> > the
> > > > end,
> > > > > > I would be helping the 
Riders to
> > > > win.
> > > > > > And that wouldn't be fair.  
It
> > may
> > > > > > sound like a "yeah sure" 
thing,
> > but
> > > > the
> > > > > > group's rivals (like 
Celane, the
> > > > Black
> > > > > > Legion, and maybe Dr. Klaw) 
all
> > > > have a
> > > > > > chance to succeed.
> > > > > >
> > > > > > So the Riders ended up
> > prisoners of
> > > > the
> > > > > > Dustmen faction in Sigil's
> > Mortuary
> > > > (as
> > > > > > Mylena is a member there -
> > > > apparently,
> > > > > > she's at least partly a
> > > > necromancer).
> > > > > > They were released
> > simultaneously
> > > > from
> > > > > > gas-filled iron caskets, and
> > > > proceeded
> > > > > > to deal with their 
situation.
> > > > > >
> > > > > > In the end, Magnus got a 
core
> > group
> > > > to
> > > > > > agree to his crusade.  Some
> > other
> > > > > > characters offered to help
> > Marnie
> > > > (my
> > > > > > swashbuckler) search for her
> > > > husband,
> > > > > > Surrote, who had gone 
missing
> > on his
> > > > > > own and couldn't be located 
by
> > > > Mylena.
> > > > > >
> > > > > > Ambrosia preferred to remain
> > > > retired,
> > > > > > running her new inn, and
> > the "lower
> > > > > > level" riders that we used 
last
> > week
> > > > > > are still doing their own 
thing.
> > > > > >
> > > > > > And that is where we ended.
> > > > > > Thoughts/comments?
> > > > >
> > > > >
> > > > >
> > >
> > >
> > >
> 
> 
> 
> 
> 



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