Yes, next week should definitely be more action-oriented. I'd really like to continue the adventure to help Sonya find her soul. When that is done, the group will be heading back to the Green Mill - an excellent time to springboard to the other group if we want to. That might be at the end of next week, but the following week at the latest. > Okay, I'm back! I missed the beginning of the conversation, but I can > participate now. I echo John's sentiments about the individual role > playing. It does tend to take away from the momentum of the night and from > the mood that is set. If two people aren't into the game, then they can't > help establish the mood and end up detracting from it. > > I did enjoy watching Mylena go around and collect the Riders though. It was > fun to watch and Jim did a great job of making it entertaining. I would say > that it would have been more fun to get to play the characters together. > Certainly that is more fun than watching other people role-play for long > periods of time. > > I can also say that over the past two weeks my enthusiasm has lessened, > simply because we didn't really get much of a chance to work with the > characters together as a group. We are still getting things "set up" and > the set up stage is the most tedious and least exciting from a group dynamic > standpoint. But, I look forward to the next few weeks as we get to see the > groups in action. > > -----Original Message----- > From: Johnathan Detrick [mailto:jdetrick@xxxxxxxxxxx] > Sent: Thursday, September 05, 2002 1:21 PM > To: dungeoncrawl@xxxxxxxxxxxxx > Subject: [dungeoncrawl] Re: Thursday Morning Review > > > You have certainly given her tons of style. I'm interested to see > her in action with the Riders. > > jimkaren@xxxxxxxxxxxx wrote: > > > I have to say also that I really had no > > idea if Mylena was going to succeed - > > especially at the end. All of my > > expectations had Rig doing all of the > > work, and her doing the transportation > > afterwards. > > > > She could have easily been killed by > > Baish, if things had gone differently, > > or especially by Nadan. Gadget never > > got the chance, and I was really > > relieved that he didn't. I don't even > > want to think about it if Marnie and > > Escrima weren't my own characters near > > the end there. > > > > On a personal note, my favorite moment > > (one of them, anyway), was when Nadan > > made a very real threat to finish her > > off and she said "Hold on a minute, I'm > > thinking." Very Swordfish, if you ask > > me! > > > > > > > > Oh thank God! I feel so much > > better! I wanted to make sure you > > > understand that I truly respect your > > skills as a DM, but I did want to > > > make my feelings known. > > > I thought that Mylena returning > > was you trying to get us to do it > > > ourselves, and I almost did. > > However, Magnus had used Mylena in the > > > first place just so he didn't have to > > do it himself. He figured, if he > > > started going after people now, why > > bother to use her at all? > > > Anyway, I already feel better > > about next week. I'm anxious to play > > > again. > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > Nah, you're right. I'm really > > > > committed to the long-term story arc > > > > that I envision, but it's important > > to > > > > me that the foundation not be > > > > undermined to rush to the good > > stuff. > > > > Last night, I went in assuming that > > > > after the first two or three > > characters > > > > got free, they'd get together with > > > > Magnus and take care of the rest on > > > > their own (eliminating any need for > > > > individual roleplaying). > > > > > > > > That's one reason why Mylena came > > back > > > > partway thru - she thought that the > > > > group only needed her to get them > > > > started, and they'd take it from > > > > there. Still, though, it was > > important > > > > to me that the characters come > > together > > > > in a plausible way - after all, they > > > > were put on the planes in a manner > > that > > > > made it tough to leave, and I didn't > > > > want to make that seem like a > > trivial > > > > limitation. > > > > > > > > I don't foresee any need for nights > > > > like the last few down the road - > > > > actually, if it does happen, I'll be > > > > banging my head on the wall to keep > > > > things moving - but it does seem > > like > > > > it's becoming the norm. > > > > > > > > I guess the stakes are so high in > > what > > > > we're doing with the "powerful" > > group, > > > > that I want to make sure the group > > > > earns their victory - warts and all. > > > > The last thing we need is for the > > > > characters to easily obtain godhood, > > > > and then for us as players to find > > the > > > > whole thing so unsatisfying that we > > > > look for ways to make them mortal > > again. > > > > > > > > Definitely open to suggestions - I'm > > > > actually planning on emailing Shawn > > B. > > > > soon (hee hee) to get guru level > > advice > > > > on my long term plans, but it's > > > > important most of all that everyone > > is > > > > having fun when we get together - > > > > > > > > > > > > > > Ok, I'm going to start by > > being > > > > honest. I have been debating how to > > > > > respond to Jim's e-mail, which may > > > > seem odd, since I am the cold > > hearted > > > > > bastard of the group and I usually > > > > have no problem being honest. My > > > > > concern is that I know that Jim > > is a > > > > superior DM, and I don't want this > > > > > taken the wrong way. That being > > > > said, I didn't enjoy last night as > > much > > > > > as I had hoped to. > > > > > I think the thing that really > > > > killed me was the second week in a > > row > > > > > of individual role-playing. It > > seems > > > > to be a common thread for us, and > > > > > I'm not sure how we became caught > > in > > > > the trap. Three weeks ago, before > > > > > the Riders fought Rig, Jim had > > > > brought the subject up with me. I > > had > > > > > advised against it. He decided > > to do > > > > it anyway, and he did some > > > > > individual role-playing with > > Ilana, > > > > Kilian, Valeria and the group. And > > > > > it went very well. Jim jumped > > from > > > > one player to another and kept the > > > > > sessions short. He had proved me > > > > wrong; individual role-playing can > > > > > work, and he went on to DM one of > > the > > > > best nights of D&D we have had in > > > > > a long time. He also left me > > feeling > > > > incredibly positive and excited > > > > > about the future. I believe, if > > Jim > > > > had suggested it, I would have > > > > > called off work, and told Brad I > > > > wasn't coming home, and then > > barricaded > > > > > myself in the basement for the > > next > > > > three weeks straight to see what Jim > > > > > had planned. > > > > > Then last week happened. We > > did > > > > almost all individual role- playing, > > > > > and it caused the night to slow > > > > down. I know that when I left last > > > > > week, my enthusiasm had dimmed a > > > > little, but I was still excited. > > > > > Unfortunately, last night was > > more of > > > > the same. I had hoped that Jim > > > > > would quickly gather the party > > and we > > > > could be off. Instead, each > > > > > individual character was gathered. > > > > It took almost all night. And I'm > > > > > afraid it drained my enthusiasm > > even > > > > more. > > > > > I'm still looking forward to > > > > where Jim is going with this plot. > > As > > > > > we saw three weeks ago, he can DM > > an > > > > adventure better than most, and > > > > > deliver us a great night of role- > > > > playing. But I fear that the last > > two > > > > > weeks have leeched some of the > > > > momentum he had going. It's going > > to be > > > > > more work on everyone's part to > > get > > > > us back to the fever pitch we were > > > > > in a few weeks ago. > > > > > Comments? Please? I don't > > > > intend to be overly critical of > > Jim. I > > > > > know how hard it can be to DM (I > > am > > > > the person that has had more than > > > > > one campaign that I put a lot of > > work > > > > into shot out from under me when > > > > > the players said that they weren't > > > > interested), and I know Jim can pull > > > > > it together. But the last few > > weeks > > > > just haven't worked for me. > > > > > > > > > > jimkaren@xxxxxxxxxxxx wrote: > > > > > > > > > > > I don't know about everyone > > else, > > > > but I > > > > > > had a good time last night! It > > was > > > > an > > > > > > odd night, in a way, as only one > > > > player > > > > > > was doing anything at any given > > time > > > > > > for most of it. I didn't intend > > > > that > > > > > > at first, but somehow it worked. > > > > > > > > > > > > The gist was Magnus sent > > Mylena, his > > > > > > alternate-reality daughter > > (believe > > > > it > > > > > > or not, it all makes sense from > > a > > > > > > campaign perspective) > > to "capture" > > > > > > certain Riders who were > > imprisoned > > > > on > > > > > > the outer planes. If they left > > of > > > > > > their own free will, or > > knowingly, > > > > > > there was a greater chance of > > the > > > > gods > > > > > > becoming offended or realizing > > what > > > > was > > > > > > happening. > > > > > > > > > > > > And since the gods have no > > > > influence in > > > > > > the city of Sigil, and since > > Mylena > > > > > > technically never existed in > > these > > > > > > characters' version of > > > > the "realms", it > > > > > > seemed plausible that her > > activities > > > > > > could go unnoticed for a period > > of > > > > time. > > > > > > > > > > > > In the end, Mylena succeeded in > > > > > > capturing most of the Riders > > she was > > > > > > sent for after a very difficult > > > > > > struggle. She exhausted Rig, > > my now > > > > > > very-deceased evil 17th level > > > > > > gladiator, five powerful > > mercenary > > > > > > githyanki, and almost herself > > to do > > > > > > it. She used sheer power, > > > > treachery, > > > > > > luck, or whatever it would take > > to > > > > pull > > > > > > it off, and it was fun to see in > > > > action > > > > > > since I didn't have a definite > > > > outcome > > > > > > in mind. > > > > > > > > > > > > I thought about forcing > > characters > > > > to > > > > > > be captured last night, but in > > the > > > > end, > > > > > > I would be helping the Riders to > > > > win. > > > > > > And that wouldn't be fair. It > > may > > > > > > sound like a "yeah sure" thing, > > but > > > > the > > > > > > group's rivals (like Celane, the > > > > Black > > > > > > Legion, and maybe Dr. Klaw) all > > > > have a > > > > > > chance to succeed. > > > > > > > > > > > > So the Riders ended up > > prisoners of > > > > the > > > > > > Dustmen faction in Sigil's > > Mortuary > > > > (as > > > > > > Mylena is a member there - > > > > apparently, > > > > > > she's at least partly a > > > > necromancer). > > > > > > They were released > > simultaneously > > > > from > > > > > > gas-filled iron caskets, and > > > > proceeded > > > > > > to deal with their situation. > > > > > > > > > > > > In the end, Magnus got a core > > group > > > > to > > > > > > agree to his crusade. Some > > other > > > > > > characters offered to help > > Marnie > > > > (my > > > > > > swashbuckler) search for her > > > > husband, > > > > > > Surrote, who had gone missing > > on his > > > > > > own and couldn't be located by > > > > Mylena. > > > > > > > > > > > > Ambrosia preferred to remain > > > > retired, > > > > > > running her new inn, and > > the "lower > > > > > > level" riders that we used last > > week > > > > > > are still doing their own thing. > > > > > > > > > > > > And that is where we ended. > > > > > > Thoughts/comments? > > > > > > > > > > > > > > > > > > > > > > > > > > > > >