Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Sun, 15 Jun 2014 12:13:22 +0200

It would make more sense if we all chip in for an x-bone 1.  That way the
finance and dissapointment won't be soul destroying on LB.
If he's happy with it, he can then buy us out.
lol
On 15 Jun 2014 08:13, <greattekkenmaster@xxxxxxxxx> wrote:

> Why must GB get a Xbox just for 1 game?? Its not worth it,, but then he
> can play Killer instinct as well if he wants too,, I wanna try that game
> Sent via my BlackBerry from Vodacom - let your email find you!
> ------------------------------
> *From: * lindsey kiviets <lindseyak@xxxxxxxxxxx>
> *Sender: * cpt-fgc-bounce@xxxxxxxxxxxxx
> *Date: *Sun, 15 Jun 2014 06:07:05 +0000
> *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> *ReplyTo: * cpt-fgc@xxxxxxxxxxxxx
> *Subject: *RE: USF4 changes!
>
> https://www.youtube.com/watch?v=qmRR6MnS6dc
>
> LOL
>
> GB this is a fun game. get an xbone now
>
> ------------------------------
> From: ashraf.barendse@xxxxxxxxx
> Date: Sun, 15 Jun 2014 03:10:13 +0200
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Lmao funny Mike Ross remix song
> https://www.youtube.com/watch?v=_BYNLpLer6o
>
>
> On Sat, Jun 14, 2014 at 12:28 PM, <greattekkenmaster@xxxxxxxxx> wrote:
>
> You guys there at the sessions??
>
> Sent via my BlackBerry from Vodacom - let your email find you!
> ------------------------------
> *From: * lindsey kiviets <lindseyak@xxxxxxxxxxx>
> *Sender: * cpt-fgc-bounce@xxxxxxxxxxxxx
> *Date: *Sat, 14 Jun 2014 09:14:00 +0000
> *To: *cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> *ReplyTo: * cpt-fgc@xxxxxxxxxxxxx
> *Subject: *RE: USF4 changes!
>
> https://www.youtube.com/watch?v=4OrWLeG2H_Q
>
> too good
>
> ------------------------------
> Date: Sat, 14 Jun 2014 09:19:18 +0200
> Subject: Re: USF4 changes!
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Dammit
> Didn't make the cut for the alpha release of Destiny on PS4.
> Ah, it was worth a shot.
> On 13 Jun 2014 22:49, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:
>
> Na na... it happened already, but then we got hype again.
> Right after we discovered fire... and just after making pointy things with
> sticks.
> On 13 Jun 2014 22:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:
>
> "In the dark ages hype shall die and tekken shall inherit the earth."
>
> When that happens, I'll die.
>
>
> On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
> wrote:
>
> Manase is still my superior in tekken.Man I need to make some sessions.
>
> "In the dark ages hype shall die and tekken shall inherit the earth.
>
> :)
>
> On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> > I no longer play the game bro, I do get requests from online warriors
> > and that is as good as it can get. lol
> >
> > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> why used to care?
> >>
> >>
> >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>>
> >>> I discovered this during training mode(when I used to care) :)
> >>>
> >>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> >>> > Hoooo,, nice to know,, thank you
> >>> > Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >
> >>> > -----Original Message-----
> >>> > From: Manase Zote <bmlzote@xxxxxxxxx>
> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> > Date: Fri, 13 Jun 2014 19:10:37
> >>> > To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >>> > Subject: Re: USF4 changes!
> >>> >
> >>> > Nah bro a normal one can come out just as fast :)
> >>> >
> >>> >
> >>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx>
> wrote:
> >>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing
> >>> >> -14 moves with it is hard
> >>> >> Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >>
> >>> >> -----Original Message-----
> >>> >> From: Manase Zote <bmlzote@xxxxxxxxx>
> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >> Date: Fri, 13 Jun 2014 19:04:32
> >>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >>> >> Subject: Re: USF4 changes!
> >>> >>
> >>> >> Yes and that's why it not bother punishing -14 moves with it.
> >>> >> By the a normal wgf can also be 14 frames =3D just frame :)
> >>> >>
> >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >>> technically ewgf is just frame too...
> >>> >>>
> >>> >>>
> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> >>> wrote:
> >>> >>>>
> >>> >>>> Just frame input for punishment is not fair.
> >>> >>>>
> >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
> >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Yes, he can punish with that. I seem to recall us having a
> >>> >>>>> conversation
> >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that
> >>> >>>>> you c=
> >>> >> ould
> >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Di Lhong
> >>> >>>>> Sent: 13 June 2014 12:20 PM
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Thank god they made it all -17...in BR it was like "urm was that
> >>> >>>>> -15
> >>> >>>>> or
> >>> >>>>> -17...whoops too late to punish now"
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
> >>> >>>>> move
> >>> >>>>> is
> >>> >>>>> sufficient.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
> >>> >>>>> speed=
> >>> >>  though.
> >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long
> >>> >>>>> range
> >>> >>>>> it=
> >>> >>  won=E2=80=99t do the
> >>> >>>>> same damage.
> >>> >>>>>
> >>> >>>>> The move is also -17 at all ranges. While there is pushback and
> >>> >>>>> some
> >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
> >>> >>>>> somet=
> >>> >> hing that
> >>> >>>>> should bother a Mishima.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>> >>>>> Sent: 13 June 2014 12:11 PM
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its
> >>> >>>>> hard t=
> >>> >> o
> >>> >>>>> punish and paul sounds like his taking a crap every second,, Law
> >>> >>>>> needs =
> >>> >> to
> >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
> >>> >>>>> nerfing 4=
> >>> >> 0%
> >>> >>>>> less damage
> >>> >>>>>
> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >>>>>
> >>> >>>>> ________________________________
> >>> >>>>>
> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>>>
> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>>
> >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>>>
> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>>
> >>> >>>>> Subject: RE: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
> >>> >>>>> BR,
> >>> >>>>> and=
> >>> >>  in TTT2,
> >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
> >>> >>>>> mid-t=
> >>> >> ier group.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> I have no complaints about Paul. I mean, it would be nice to have
> >>> >>>>> bette=
> >>> >> r
> >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s
> >>> >>>>> more
> >>> >>>>> on =
> >>> >> the =E2=80=98really
> >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
> >>> >>>>> playable=
> >>> >> =E2=80=99.
> >>> >>>>>
> >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from
> >>> >>>>> all
> >>> >>>>> ang=
> >>> >> les. His
> >>> >>>>> punishment game is excellent. His wall damage is good. His pokes
> >>> >>>>> are
> >>> >>>>> av=
> >>> >> erage
> >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
> >>> >>>>> carry
> >>> >>>>> an=
> >>> >> d TA are very
> >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
> >>> >>>>> other
> >>> >>>>> too=
> >>> >> ls to make
> >>> >>>>> him viable.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>> >>>>> Sent: 13 June 2014 11:55 AM
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> I have complaints about Paul and his move set
> >>> >>>>>
> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>> >>>>>
> >>> >>>>> ________________________________
> >>> >>>>>
> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>>>
> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>>
> >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>>>
> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>>
> >>> >>>>> Subject: RE: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
> >>> >>>>> string =
> >>> >> a sentence
> >>> >>>>> together.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Di Lhong
> >>> >>>>> Sent: 13 June 2014 11:48 AM
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> The story is pretty good for a fighting game. Tekken's storyline
> >>> >>>>> is
> >>> >>>>> so
> >>> >>>>> bad...if you're not part of the mishimas...you're just there...i
> >>> >>>>> mean l=
> >>> >> ook
> >>> >>>>> at christie, she's been after Eddy since T4. And her
> >>> >>>>> speech...Eddy!
> >>> >>>>> Edd=
> >>> >> y!
> >>> >>>>> wtf.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
> >>> >>>>> didn=E2=
> >>> >> =80=99t
> >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
> >>> >>>>> army.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Di Lhong
> >>> >>>>> Sent: 13 June 2014 11:29 AM
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with
> >>> >>>>> D'Vora=
> >>> >> h,
> >>> >>>>> i'm not sure they'll have another "monster" chick in the series.
> >>> >>>>> D'Vora=
> >>> >> h so
> >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
> >>> >>>>> implemente=
> >>> >> d the
> >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
> >>> >>>>> see s=
> >>> >> ome
> >>> >>>>> of the original cast, but i welcome the new ones :)
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For
> >>> >>>>> MK
> >>> >>>>> it=
> >>> >>  was
> >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but
> >>> >>>>> I
> >>> >>>>> als=
> >>> >> o
> >>> >>>>> wanted her to be a lot faster than she was. Actually I like most
> >>> >>>>> of
> >>> >>>>> the=
> >>> >>  MK
> >>> >>>>> cast=E2=80=A6
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty
> much
> >>> >>>>> unplayable and they never fixed that. Next closest option was
> >>> >>>>> Bladam. T=
> >>> >> oo
> >>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Di Lhong
> >>> >>>>> Sent: 13 June 2014 11:05 AM
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> True. But also it depends on who they hired i guess. I doubt they
> >>> >>>>> hired
> >>> >>>>> anyone in the Sindel community to balance her out. Some people
> are
> >>> >>>>> just=
> >>> >>  out
> >>> >>>>> to balance their own character, while some gets forgotten
> >>> >>>>> entirely.
> >>> >>>>> The
> >>> >>>>> worst are those who can't see why their character is broken and
> >>> >>>>> flip
> >>> >>>>> ou=
> >>> >> t
> >>> >>>>> completely when they want to nerf something of their
> character...i
> >>> >>>>> rath=
> >>> >> er
> >>> >>>>> win with my own skills than rely on OP characters.
> >>> >>>>>
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
> >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>>
> >>> >>>>> Yeah, I often wonder what the hell goes through the developer's
> >>> >>>>> heads.
> >>> >>>>> NRS specifically went out of their way to hire people (gamers) to
> >>> >>>>> help =
> >>> >> them
> >>> >>>>> balance the game. Then it got released and had to be patched
> >>> >>>>> almost
> >>> >>>>> immediately. Now I can understand that without a large scale beta
> >>> >>>>> test,=
> >>> >>  you
> >>> >>>>> will not know about every little broken thing, but a lot of the
> >>> >>>>> issues
> >>> >>>>> really should've been found by the testers.
> >>> >>>>>
> >>> >>>>> I don't understand why NRS didn't just patch MK9 one more time.
> >>> >>>>> Cyrax,
> >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel
> were
> >>> >>>>> a
> >>> >>>>> jo=
> >>> >> ke
> >>> >>>>> from the release, all the way though the patches. How friggin'
> >>> >>>>> hard
> >>> >>>>> is =
> >>> >> it to
> >>> >>>>> listen to the comments from the serious fans?
> >>> >>>>>
> >>> >>>>> It's just shoddy quality control.
> >>> >>>>>
> >>> >>>>> Similarly Blizzard has admitted that none of the developers or
> >>> >>>>> testers
> >>> >>>>> for RoS bothered to play the Monk. That's why the class is such a
> >>> >>>>> joke
> >>> >>>>> compared to all the rest. I mean seriously? They couldn't be
> >>> >>>>> bothered t=
> >>> >> o
> >>> >>>>> test one of the classes? There are only 6 classes FFS.
> >>> >>>>>
> >>> >>>>> In one day you can read through all the posts on the Diablo
> >>> >>>>> character
> >>> >>>>> class forums for the past month. That's enough to get a feel for
> >>> >>>>> what t=
> >>> >> he
> >>> >>>>> real problems are and who is just a butthurt troll complaining.
> >>> >>>>> Then
> >>> >>>>> pa=
> >>> >> tch
> >>> >>>>> that shit.
> >>> >>>>> No one cares that you are patching the conversations of NPCs. Fix
> >>> >>>>> the
> >>> >>>>> core problems you retards...
> >>> >>>>>
> >>> >>>>>
> >>> >>>>> -----Original Message-----
> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> >>> >> ]
> >>> >>>>> On Behalf Of Stephen Scheidel
> >>> >>>>> Sent: 13 June 2014 10:40 AM
> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> Subject: Re: USF4 changes!
> >>> >>>>>
> >>> >>>>> Well if they just resist the tendency to be utter fucktards and
> >>> >>>>> keep
> >>> >>>>> broken shit like kabal out of the game there won't be any need
> for
> >>> >>>>> baby=
> >>> >>  game
> >>> >>>>> mechanics to try and hide their shoddy balancing.
> >>> >>>>>
> >>> >>>>> We as a group could balance games better than nrs.
> >>> >>>>>
> >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >>>>> > Not sure how much it'll nulify. But at least they're trying to
> >>> >>>>> > get
> >>> >>>>> > ri=
> >>> >> d
> >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
> >>> >>>>> > BS.
> >>> >>>>> >
> >>> >>>>> >
> >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
> >>> >>>>> > <gieroadsteve@xxxxxxxxx>
> >>> >>>>> > wrote:
> >>> >>>>> >
> >>> >>>>> >> So they are just giving noobs a chance to escape.
> >>> >>>>> >> Devs are really trying to make games purely a rock paper
> >>> >>>>> >> scissor
> >>> >>>>> >> thing.
> >>> >>>>> >>
> >>> >>>>> >> What's the point of a tough situation if you can just nullify
> >>> >>>>> >> it
> >>> >>>>> >> wit=
> >>> >> h
> >>> >>>>> >> some noob feature.
> >>> >>>>> >>
> >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> >>>>> >> > Let's put it this way. The movement is basically the same as
> >>> >>>>> >> > MK9.
> >>> >>>>> >> > But now they added a new metere called "agility bar" where
> >>> >>>>> >> > you
> >>> >>>>> >> > can
> >>> >>>>> >> > use it to do full/half screen run and do an evasive spacing
> >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume
> >>> >>>>> >> > such
> >>> >>>>> >> > meter/bar...) So if you had 0
> >>> >>>>> >> problem
> >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you
> any
> >>> >>>>> >> > trouble for your own movement. I see it as an escape
> >>> >>>>> >> > mechanism
> >>> >>>>> >> > mor=
> >>> >> e
> >>> >>>>> >> > than offensive.
> >>> >>>>> >> > because you need agility meter to use interactables and
> >>> >>>>> >> > "evasive"
> >>> >>>>> >> backdash.
> >>> >>>>> >> > the backdash range is big enough to punish wiff. so it
> SHOULD
> >>> >>>>> >> > caus=
> >>> >> e
> >>> >>>>> >> > bar.
> >>> >>>>> >> if
> >>> >>>>> >> > the normal backdash already does that, then no need to use
> >>> >>>>> >> > agility
> >>> >>>>> >> > bar.
> >>> >>>>> >> >
> >>> >>>>> >> > It doesn't take away anything. It's adding more escape
> >>> >>>>> >> > mechanism
> >>> >>>>> >> > for
> >>> >>>>> >> people
> >>> >>>>> >> > who have a tough time with rushdown characters up on their
> >>> >>>>> >> > face...
> >>> >>>>> >> >
> >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for
> full
> >>> >>>>> >> > 2
> >>> >>>>> >> > bars?
> >>> >>>>> >> dunno
> >>> >>>>> >> > will check again...might be faster)...so it's not like
> you'll
> >>> >>>>> >> > not
> >>> >>>>> >> > be able to use it every now and then. But if you abuse the
> >>> >>>>> >> > meter...then you'll
> >>> >>>>> >> pay
> >>> >>>>> >> > for it when you really need it. The bars are there so you
> >>> >>>>> >> > don't
> >>> >>>>> >> > just
> >>> >>>>> >> abuse
> >>> >>>>> >> > the agility bar backdash and jump off walls all the time
> with
> >>> >>>>> >> > no
> >>> >>>>> >> > consequences.
> >>> >>>>> >> >
> >>> >>>>> >> > We don't know how's the recovery on the agility bar either.
> >>> >>>>> >> > If
> >>> >>>>> >> > it'=
> >>> >> s
> >>> >>>>> >> > good then it should cost bars...if it's crap then no.
> >>> >>>>> >> >
> >>> >>>>> >> >
> >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> >>> >>>>> >> > <nicmuir@xxxxxxxxx>
> >>> >>>>> >> > wrote:
> >>> >>>>> >> >
> >>> >>>>> >> >> I used the run button all the time.
> >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >>> >>>>> >> >> wrote:
> >>> >>>>> >> >>
> >>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used it
> >>> >>>>> >> >>> when
> >>> >>>>> >> trolling
> >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
> >>> >>>>> >> >>> SubZero=
> >>> >> =E2=80=99s
> >>> >>>>> >> combos=E2=80=A6
> >>> >>>>> >> >>> not much else.
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki
> >>> >>>>> >> >>> game.
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean
> for
> >>> >>>>> >> >>> general
> >>> >>>>> >> play
> >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
> >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
> >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> >> >>> *Subject:* RE: USF4 changes!
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
> >>> >>>>> >> >>> last
> >>> >>>>> >> >>> dich when I use it.
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in
> KOF?
> >>> >>>>> >> >>> I
> >>> >>>>> >> >>> mean the rolls?
> >>> >>>>> >> >>> Who knows how this is going to work? I presume the
> >>> >>>>> >> >>> backdashing
> >>> >>>>> >> >>> will be enough to clear the space and either give you the
> >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
> >>> >>>>> >> >>> This is MK... they've never had proper backdashes before.
> >>> >>>>> >> >>> They'r=
> >>> >> e
> >>> >>>>> >> >>> now adding new movement and people are still complaining
> >>> >>>>> >> >>> that
> >>> >>>>> >> >>> this will reduce their ability to play the game? How?
> >>> >>>>> >> >>>
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> -----Original Message-----
> >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>> >>>>> >> >>> On Behalf Of Manase Zote
> >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
> >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> >> >>> Subject: Re: USF4 changes!
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> In other games we can backlash until the cows come home
> and
> >>> >>>>> >> >>> ther=
> >>> >> e
> >>> >>>>> >> >>> is no meter for that and the game is still fair nothing
> >>> >>>>> >> >>> broken
> >>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash
> >>> >>>>> >> >>> non
> >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still
> >>> >>>>> >> >>> don't
> >>> >>>>> >> >>> understand why you
> >>> >>>>> >> would
> >>> >>>>> >> >>> need meter in helping with your suicide(cornering
> >>> >>>>> >> >>> yourself).
> >>> >>>>> >> >>> My suggestion is just balance the back dash so that it's
> >>> >>>>> >> >>> not
> >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
> >>> >>>>> >> >>>
> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
> >>> >>>>> >> >>> <numotd@xxxxxxxxx>
> >>> >>>>> >> >>> wrote:
> >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance
> than
> >>> >>>>> >> >>> > that
> >>> >>>>> >> >>> > i think.
> >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals
> >>> >>>>> >> >>> > and
> >>> >>>>> >> >>> > strings...rushdown/pressure characters will have
> problem,
> >>> >>>>> >> >>> > because they'll just backdash and avoid everything all
> >>> >>>>> >> >>> > the
> >>> >>>>> >> >>> > tim=
> >>> >> e.
> >>> >>>>> >> >>> >
> >>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken.
> >>> >>>>> >> >>> > I
> >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything
> >>> >>>>> >> >>> > at
> >>> >>>>> >> >>> > all. It helps with tough situation.
> >>> >>>>> >> >>> >
> >>> >>>>> >> >>> >
> >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
> >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
> >>> >>>>> >> >>> > wrote:
> >>> >>>>> >> >>> >>
> >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
> >>> >>>>> >> >>> >> fine s=
> >>> >> o
> >>> >>>>> >> >>> >> what was wrong with that?
> >>> >>>>> >> >>> >>
> >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
> >>> >>>>> >> >>> >> <numotd@xxxxxxxxx>
> >>> >>>>> >> >>> >> wrote:
> >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the
> same
> >>> >>>>> >> >>> >> > as
> >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The
> >>> >>>>> >> >>> >> > agility
> >>> >>>>> >> >>> >> > bar
> >>> >>>>> >> >>> >> > enhances that a lot more for
> >>> >>>>> >> >>> >> > 1-2
> >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
> >>> >>>>> >> >>> >> > movement
> >>> >>>>> >> >>> >> > of
> >>> >>>>> >> >>> >> > game at
> >>> >>>>> >> >>> all.
> >>> >>>>> >> >>> >> > Eg.
> >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for
> >>> >>>>> >> >>> >> > 1
> >>> >>>>> >> >>> >> > agility
> >>> >>>>> >> bar
> >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out
> >>> >>>>> >> >>> >> > of
> >>> >>>>> >> >>> >> > Nina's
> >>> >>>>> >> df+1
> >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
> >>> >>>>> >> >>> >> > nina's
> >>> >>>>> >> >>> >> > df+=
> >>> >> 1
> >>> >>>>> >> >>> >> > ss+1
> >>> >>>>> >> >>> >> > pressure by using stage interactables and jump away.
> >>> >>>>> >> >>> >> > Not
> >>> >>>>> >> >>> >> > sure if you're invincible or not during the
> >>> >>>>> >> >>> >> > jump...What
> >>> >>>>> >> >>> >> > was
> >>> >>>>> >> >>> >> > injustice
> >>> >>>>> >> like?
> >>> >>>>> >> >>> >> >
> >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at
> all.
> >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
> >>> >>>>> >> >>> >> > gameplay.
> >>> >>>>> >> >>> >> >
> >>> >>>>> >> >>> >> >
> >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
> >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
> >>> >>>>> >> >>> wrote:
> >>> >>>>> >> >>> >> >>
> >>> >>>>> >> >>> >> >> At this point no one knows how all of the above
> >>> >>>>> >> >>> >> >> system
> >>> >>>>> >> >>> >> >> mechanics are going to turn out.
> >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any
> fighting
> >>> >>>>> >> >>> >> >> game
> >>> >>>>> >> because
> >>> >>>>> >> >>> >> >> you need movement for everything you do in a
> fighting
> >>> >>>>> >> >>> >> >> game=
> >>> >> .
> >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.  So
> >>> >>>>> >> >>> >> >> for m=
> >>> >> e
> >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will
> only
> >>> >>>>> >> >>> >> >> give
> >>> >>>>> >> players
> >>> >>>>> >> >>> >> >> more problems rather than assisting them in a match.
> >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match
> ups,
> >>> >>>>> >> >>> >> >> zone=
> >>> >> r
> >>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown
> >>> >>>>> >> >>> >> >> owns
> >>> >>>>> >> >>> >> >> up-close...
> >>> >>>>> >> >>> >> >>
> >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
> >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> wrote:
> >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do
> with
> >>> >>>>> >> >>> >> >> > EX
> >>> >>>>> >> >>> >> >> > bar.
> >>> >>>>> >> >>> >> >> > It
> >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
> >>> >>>>> >> >>> >> >> > to
> >>> >>>>> >> >>> >> >> > perform
> >>> >>>>> >> run
> >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
> >>> >>>>> >> >>> >> >> > this
> >>> >>>>> >> >>> >> >> > is
> >>> >>>>> >> >>> >> >> > fair.
> >>> >>>>> >> It
> >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then.
> >>> >>>>> >> >>> >> >> > But
> >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
> >>> >>>>> >> >>> >> >> > 2 to
> >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
> >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to
> decide
> >>> >>>>> >> >>> >> >> > if
> >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just
> >>> >>>>> >> >>> >> >> > dash u=
> >>> >> p
> >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
> >>> >>>>> >> >>> >> >> >
> >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen
> decides
> >>> >>>>> >> >>> >> >> > to d=
> >>> >> o
> >>> >>>>> >> >>> rushdown.
> >>> >>>>> >> >>> >> >> > And
> >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
> >>> >>>>> >> >>> >> >> > ground
> >>> >>>>> >> >>> >> >> > gra=
> >>> >> b
> >>> >>>>> >> thingy
> >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows
> etc.)
> >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
> >>> >>>>> >> >>> >> >> > slash
> >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
> >>> >>>>> >> >>> >> >> > character variation is NOT going to be
> >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
> >>> >>>>> >> >>> >> >> > bad
> >>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's
> >>> >>>>> >> >>> >> >> > what
> >>> >>>>> >> >>> >> >> > yo=
> >>> >> u
> >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's
> instant
> >>> >>>>> >> >>> >> >> > air
> >>> >>>>> >> fireball
> >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already
> >>> >>>>> >> >>> >> >> > be
> >>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn
> >>> >>>>> >> >>> >> >> > his
> >>> >>>>> >> >>> >> >> > advance nomad
> >>> >>>>> >> dash
> >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with
> >>> >>>>> >> >>> >> >> > zoning.
> >>> >>>>> >> >>> >> >> >
> >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you
> >>> >>>>> >> >>> >> >> > instan=
> >>> >> t
> >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between
> >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with
> really
> >>> >>>>> >> >>> >> >> > bad
> >>> >>>>> >> >>> >> >> > match ups like 9-1 or
> >>> >>>>> >> 8-2
> >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
> >>> >>>>> >> >>> >> >> > fighting games should be about what you can do as
> a
> >>> >>>>> >> >>> >> >> > player.
> >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
> >>> >>>>> >> >>> >> >> > shouldn'=
> >>> >> t
> >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's
> really
> >>> >>>>> >> >>> >> >> > good
> >>> >>>>> >> >>> >> >> > with
> >>> >>>>> >> sheeva,
> >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
> >>> >>>>> >> >>> >> >> > have
> >>> >>>>> >> >>> >> >> > issue with zoning in mk9...)
> >>> >>>>> >> >>> >> >> >
> >>> >>>>> >> >>> >> >> >
> >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> >>> >>>>> >> bmlzote@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> > wrote:
> >>> >>>>> >> >>> >> >> >>
> >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
> >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age
> >>> >>>>> >> >>> >> >> >> mechanics(having
> >>> >>>>> >> >>> >> >> >> a
> >>> >>>>> >> >>> >> >> >> meter for running)?
> >>> >>>>> >> >>> >> >> >> Who said running was broken?
> >>> >>>>> >> >>> >> >> >>
> >>> >>>>> >> >>> >> >> >> *Sigh*
> >>> >>>>> >> >>> >> >> >>
> >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
> >>> >>>>> >> >>> >> >> >> combo=
> >>> >> s
> >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
> >>> >>>>> >> >>> >> >> >>
> >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> wrote:
> >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad
> matchups.
> >>> >>>>> >> >>> >> >> >> >
> >>> >>>>> >> >>> >> >> >> > Picking a different version of the same
> >>> >>>>> >> >>> >> >> >> > character
> >>> >>>>> >> >>> >> >> >> > or =
> >>> >> a
> >>> >>>>> >> >>> >> >> >> > different character all together between
> matches
> >>> >>>>> >> >>> >> >> >> > woul=
> >>> >> d
> >>> >>>>> >> >>> >> >> >> > be just like it was now.
> >>> >>>>> >> >>> >> >> >> >
> >>> >>>>> >> >>> >> >> >> > Counterpicking etc.
> >>> >>>>> >> >>> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
> >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> >> >>> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
> >>> >>>>> >> >>> >> >> >> >> character selection?
> >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while
> player
> >>> >>>>> >> >>> >> >> >> >> 2
> >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it
> will
> >>> >>>>> >> >>> >> >> >> >> stil=
> >>> >> l
> >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys
> >>> >>>>> >> >>> >> >> >> >> regardless.
> >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
> >>> >>>>> >> >>> >> >> >> >> lastly
> >>> >>>>> >> >>> >> >> >> >> the
> >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding
> >>> >>>>> >> >>> >> >> >> >> factor.
> >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting
> >>> >>>>> >> >>> >> >> >> >> is
> >>> >>>>> >> >>> >> >> >> >> to
> >>> >>>>> >> >>> >> >> >> >> make every character the same...
> >>> >>>>> >> >>> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> >>> >>>>> >> numotd@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> wrote:
> >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
> >>> >>>>> >> >>> >> >> >> >> > about
> >>> >>>>> >> >>> >> >> >> >> > bad
> >>> >>>>> >> match
> >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still
> be
> >>> >>>>> >> >>> >> >> >> >> > fun
> >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your
> >>> >>>>> >> >>> >> >> >> >> > opponen=
> >>> >> t
> >>> >>>>> >> >>> >> >> >> >> > knows
> >>> >>>>> >> what
> >>> >>>>> >> >>> >> >> >> >> > your character can do.
> >>> >>>>> >> >>> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
> >>> >>>>> >> >>> >> >> >> >> > knowledg=
> >>> >> e
> >>> >>>>> >> >>> >> >> >> >> > in fighting games.
> >>> >>>>> >> >>> >> >> >> >> > but
> >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
> >>> >>>>> >> >>> >> >> >> >> > you're
> >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
> >>> >>>>> >> >>> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
> >>> >>>>> >> >>> >> >> >> >> > to
> >>> >>>>> >> >>> >> >> >> >> > dea=
> >>> >> l
> >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
> >>> >>>>> >> >>> >> >> >> >> > another
> >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
> >>> >>>>> >> >>> >> >> >> >> > you
> >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top
> tier
> >>> >>>>> >> >>> >> >> >> >> > character because you the player are just
> >>> >>>>> >> >>> >> >> >> >> > better.
> >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
> >>> >>>>> >> >>> >> >> >> >> > gun
> >>> >>>>> >> >>> >> >> >> >> > fig=
> >>> >> ht
> >>> >>>>> >> >>> >> >> >> >> > situation.
> >>> >>>>> >> >>> >> >> >> >> > should
> >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
> >>> >>>>> >> >>> >> >> >> >> > slightly
> >>> >>>>> >> blunt
> >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
> >>> >>>>> >> >>> >> >> >> >> > knife"=
> >>> >> .
> >>> >>>>> >> >>> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
> >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> > wrote:
> >>> >>>>> >> >>> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw
> >>> >>>>> >> >>> >> >> >> >> >> of
> >>> >>>>> >> >>> >> >> >> >> >> dice to me.
> >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have
> a
> >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based
> on
> >>> >>>>> >> >>> >> >> >> >> >> lack
> >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
> >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
> >>> >>>>> >> >>> >> >> >> >> >> example
> >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need
> to
> >>> >>>>> >> >>> >> >> >> >> >> be
> >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
> >>> >>>>> >> >>> >> >> >> >> >> of?
> >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
> >>> >>>>> >> >>> >> >> >> >> >> like
> >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
> >>> >>>>> >> >>> >> >> >> >> >> variations of a character.
> >>> >>>>> >> >>> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
> >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
> >>> >>>>> >> >>> >> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
> >>> >>>>> >> >>> >> >> >> >> >> > some
> >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
> >>> >>>>> >> >>> >> >> >> >> >> > how
> >>> >>>>> >> >>> >> >> >> >> >> > they'll balance
> >>> >>>>> >> it
> >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
> >>> >>>>> >> >>> >> >> >> >> >> > counter
> >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation
> >>> >>>>> >> >>> >> >> >> >> >> > completely.
> >>> >>>>> >> >>> >> >> >> >> >> > If
> >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
> >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
> >>> >>>>> >> >>> >> >> >> >> >> > lolz
> >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
> >>> >>>>> >> make
> >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
> >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups
> >>> >>>>> >> >>> >> >> >> >> >> > but
> >>> >>>>> >> >>> >> >> >> >> >> > no=
> >>> >> t
> >>> >>>>> >> >>> >> >> >> >> >> > a complete
> >>> >>>>> >> lose
> >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >>> >>>>> >> >>> >> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> >> >
> >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
> >>> >>>>> >> >>> >> >> >> >> >> > Williams
> >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> > wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
> >>> >>>>> >> >>> >> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> >>
> >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
> >>> >>>>> >> >>> >> >> >> >> >> >>> time
> >>> >>>>> >> >>> >> >> >> >> >> >>> as
> >>> >>>>> >> >>> >> >> >> >> >> >>> much
> >>> >>>>> >> as
> >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
> >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom
> >>> >>>>> >> >>> >> >> >> >> >> >>> -
> >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
> >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
> >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
> >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
> >>> >>>>> >> >>> >> >> >> >> >> >>> session=
> >>> >> s
> >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
> >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
> >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
> >>> >>>>> >> >>> >> >> >> >> >> >>> fine
> >>> >>>>> >> >>> >> >> >> >> >> >>> as
> >>> >>>>> >> well.
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>
> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
> >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
> >>> >>>>> >> >>> >> >> >> >> >> >>>> She
> >>> >>>>> >> >>> >> >> >> >> >> >>>> wa=
> >>> >> s
> >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
> >>> >>>>> >> >>> >> >> >> >> >> >>>> the
> >>> >>>>> >> >>> >> >> >> >> >> >>>> computer"
> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
> >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >>> >>>>> >> >>> >> >> >> >> >> >>>> and
> >>> >>>>> >> >>> >> >> >> >> >> >>>> she
> >>> >>>>> >> >>> >> >> >> >> >> >>>> was
> >>> >>>>> >> >>> >> >> >> >> >> >>>> like
> >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
> >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas
> >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> well.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> using"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM,
> Ryan
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
> >>> >> s
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
> >>> >>>>> >> >>> games.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another
>
> ...

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