Re: USF4 changes!

  • From: greattekkenmaster@xxxxxxxxx
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 17:11:43 +0000

Hoooo,, nice to know,, thank you 
Sent via my BlackBerry from Vodacom - let your email find you!

-----Original Message-----
From: Manase Zote <bmlzote@xxxxxxxxx>
Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
Date: Fri, 13 Jun 2014 19:10:37 
To: <cpt-fgc@xxxxxxxxxxxxx>
Reply-To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: USF4 changes!

Nah bro a normal one can come out just as fast :)


On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> Serious????? I thought only EWGF was 14 frames,, but still punishing -14 
> moves with it is hard
> Sent via my BlackBerry from Vodacom - let your email find you!
>
> -----Original Message-----
> From: Manase Zote <bmlzote@xxxxxxxxx>
> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> Date: Fri, 13 Jun 2014 19:04:32
> To: <cpt-fgc@xxxxxxxxxxxxx>
> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: USF4 changes!
>
> Yes and that's why it not bother punishing -14 moves with it.
> By the a normal wgf can also be 14 frames =3D just frame :)
>
> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> technically ewgf is just frame too...
>>
>>
>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>> Just frame input for punishment is not fair.
>>>
>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>> Yes, he can punish with that. I seem to recall us having a conversation
>>>> about this a while ago. Some Lei players (like GreenLei) say that you c=
> ould
>>>> punish with it. Others (like PaasHaas) say it is too hard.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> ]
>>>> On Behalf Of Di Lhong
>>>> Sent: 13 June 2014 12:20 PM
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>>
>>>>
>>>>
>>>> Thank god they made it all -17...in BR it was like "urm was that -15 or
>>>> -17...whoops too late to punish now"
>>>>
>>>>
>>>>
>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move is
>>>> sufficient.
>>>>
>>>>
>>>>
>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that speed=
>  though.
>>>> At close range, you=E2=80=99re better off with a df+2. At long range it=
>  won=E2=80=99t do the
>>>> same damage.
>>>>
>>>> The move is also -17 at all ranges. While there is pushback and some
>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not somet=
> hing that
>>>> should bother a Mishima.
>>>>
>>>>
>>>>
>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> ]
>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>>> Sent: 13 June 2014 12:11 PM
>>>>
>>>>
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>>
>>>>
>>>>
>>>> He has a death fist that rapes your life bar in 1 shot,, and its hard t=
> o
>>>> punish and paul sounds like his taking a crap every second,, Law needs =
> to
>>>> nerfed to shit also,, the deathfist of paul is all that needs nerfing 4=
> 0%
>>>> less damage
>>>>
>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>>>
>>>> ________________________________
>>>>
>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>>
>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>
>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>>>>
>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>>
>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Subject: RE: USF4 changes!
>>>>
>>>>
>>>>
>>>> Nah, Paul doesn=E2=80=99t need any changes.
>>>>
>>>>
>>>>
>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, and=
>  in TTT2,
>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the mid-t=
> ier group.
>>>>
>>>>
>>>>
>>>> I have no complaints about Paul. I mean, it would be nice to have bette=
> r
>>>> tracking, or a few more plus frame options, but that=E2=80=99s more on =
> the =E2=80=98really
>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable=
> =E2=80=99.
>>>>
>>>> His combo damage is solid =E2=80=93 not top tier, but fine from all ang=
> les. His
>>>> punishment game is excellent. His wall damage is good. His pokes are av=
> erage
>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry an=
> d TA are very
>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other too=
> ls to make
>>>> him viable.
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> ]
>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>>> Sent: 13 June 2014 11:55 AM
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>>
>>>>
>>>>
>>>> I have complaints about Paul and his move set
>>>>
>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>>>
>>>> ________________________________
>>>>
>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>>
>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>
>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>>>>
>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>>
>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>>
>>>> Subject: RE: USF4 changes!
>>>>
>>>>
>>>>
>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can string =
> a sentence
>>>> together.
>>>>
>>>>
>>>>
>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> ]
>>>> On Behalf Of Di Lhong
>>>> Sent: 13 June 2014 11:48 AM
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>>
>>>>
>>>>
>>>> The story is pretty good for a fighting game. Tekken's storyline is so
>>>> bad...if you're not part of the mishimas...you're just there...i mean l=
> ook
>>>> at christie, she's been after Eddy since T4. And her speech...Eddy! Edd=
> y!
>>>> wtf.
>>>>
>>>>
>>>>
>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn=E2=
> =80=99t
>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army.
>>>>
>>>>
>>>>
>>>> Not sure what they=E2=80=99re doing with the storyline though.
>>>>
>>>>
>>>>
>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> ]
>>>> On Behalf Of Di Lhong
>>>> Sent: 13 June 2014 11:29 AM
>>>>
>>>>
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>>
>>>>
>>>>
>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>>>
>>>>
>>>>
>>>> Hopefully she'll return, she didn't die in mk9 did she? but with D'Vora=
> h,
>>>> i'm not sure they'll have another "monster" chick in the series. D'Vora=
> h so
>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they implemente=
> d the
>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to see s=
> ome
>>>> of the original cast, but i welcome the new ones :)
>>>>
>>>>
>>>>
>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>> Well I=E2=80=99d rather just play the characters that I like. For MK it=
>  was
>>>> always going to be Scorp and Subby. I wanted to play Mileena, but I als=
> o
>>>> wanted her to be a lot faster than she was. Actually I like most of the=
>  MK
>>>> cast=E2=80=A6
>>>>
>>>>
>>>>
>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>>> unplayable and they never fixed that. Next closest option was Bladam. T=
> oo
>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>>>>
>>>>
>>>>
>>>>
>>>>
>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> ]
>>>> On Behalf Of Di Lhong
>>>> Sent: 13 June 2014 11:05 AM
>>>>
>>>>
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>>
>>>>
>>>>
>>>> True. But also it depends on who they hired i guess. I doubt they hired
>>>> anyone in the Sindel community to balance her out. Some people are just=
>  out
>>>> to balance their own character, while some gets forgotten entirely. The
>>>> worst are those who can't see why their character is broken and flip ou=
> t
>>>> completely when they want to nerf something of their character...i rath=
> er
>>>> win with my own skills than rely on OP characters.
>>>>
>>>>
>>>>
>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>
>>>> Yeah, I often wonder what the hell goes through the developer's heads.
>>>> NRS specifically went out of their way to hire people (gamers) to help =
> them
>>>> balance the game. Then it got released and had to be patched almost
>>>> immediately. Now I can understand that without a large scale beta test,=
>  you
>>>> will not know about every little broken thing, but a lot of the issues
>>>> really should've been found by the testers.
>>>>
>>>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a jo=
> ke
>>>> from the release, all the way though the patches. How friggin' hard is =
> it to
>>>> listen to the comments from the serious fans?
>>>>
>>>> It's just shoddy quality control.
>>>>
>>>> Similarly Blizzard has admitted that none of the developers or testers
>>>> for RoS bothered to play the Monk. That's why the class is such a joke
>>>> compared to all the rest. I mean seriously? They couldn't be bothered t=
> o
>>>> test one of the classes? There are only 6 classes FFS.
>>>>
>>>> In one day you can read through all the posts on the Diablo character
>>>> class forums for the past month. That's enough to get a feel for what t=
> he
>>>> real problems are and who is just a butthurt troll complaining. Then pa=
> tch
>>>> that shit.
>>>> No one cares that you are patching the conversations of NPCs. Fix the
>>>> core problems you retards...
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
> ]
>>>> On Behalf Of Stephen Scheidel
>>>> Sent: 13 June 2014 10:40 AM
>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> Subject: Re: USF4 changes!
>>>>
>>>> Well if they just resist the tendency to be utter fucktards and keep
>>>> broken shit like kabal out of the game there won't be any need for baby=
>  game
>>>> mechanics to try and hide their shoddy balancing.
>>>>
>>>> We as a group could balance games better than nrs.
>>>>
>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>> > Not sure how much it'll nulify. But at least they're trying to get ri=
> d
>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>>>> >
>>>> >
>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>>> > <gieroadsteve@xxxxxxxxx>
>>>> > wrote:
>>>> >
>>>> >> So they are just giving noobs a chance to escape.
>>>> >> Devs are really trying to make games purely a rock paper scissor
>>>> >> thing.
>>>> >>
>>>> >> What's the point of a tough situation if you can just nullify it wit=
> h
>>>> >> some noob feature.
>>>> >>
>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>> >> > Let's put it this way. The movement is basically the same as MK9.
>>>> >> > But now they added a new metere called "agility bar" where you can
>>>> >> > use it to do full/half screen run and do an evasive spacing
>>>> >> > backdash (i'm not sure if normal backdashing will consume such
>>>> >> > meter/bar...) So if you had 0
>>>> >> problem
>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>>>> >> > trouble for your own movement. I see it as an escape mechanism mor=
> e
>>>> >> > than offensive.
>>>> >> > because you need agility meter to use interactables and "evasive"
>>>> >> backdash.
>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD caus=
> e
>>>> >> > bar.
>>>> >> if
>>>> >> > the normal backdash already does that, then no need to use agility
>>>> >> > bar.
>>>> >> >
>>>> >> > It doesn't take away anything. It's adding more escape mechanism
>>>> >> > for
>>>> >> people
>>>> >> > who have a tough time with rushdown characters up on their face...
>>>> >> >
>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
>>>> >> > bars?
>>>> >> dunno
>>>> >> > will check again...might be faster)...so it's not like you'll not
>>>> >> > be able to use it every now and then. But if you abuse the
>>>> >> > meter...then you'll
>>>> >> pay
>>>> >> > for it when you really need it. The bars are there so you don't
>>>> >> > just
>>>> >> abuse
>>>> >> > the agility bar backdash and jump off walls all the time with no
>>>> >> > consequences.
>>>> >> >
>>>> >> > We don't know how's the recovery on the agility bar either. If it'=
> s
>>>> >> > good then it should cost bars...if it's crap then no.
>>>> >> >
>>>> >> >
>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>>> >> > <nicmuir@xxxxxxxxx>
>>>> >> > wrote:
>>>> >> >
>>>> >> >> I used the run button all the time.
>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>>>> >> >> wrote:
>>>> >> >>
>>>> >> >>>  Did you ever use the run button in MK3? I think I used it when
>>>> >> trolling
>>>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero=
> =E2=80=99s
>>>> >> combos=E2=80=A6
>>>> >> >>> not much else.
>>>> >> >>>
>>>> >> >>> It will be interesting seeing how this changes the oki game.
>>>> >> >>>
>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>>>> >> >>> general
>>>> >> play
>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> *Subject:* RE: USF4 changes!
>>>> >> >>>
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
>>>> >> >>> dich when I use it.
>>>> >> >>>
>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>> >> >>>
>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
>>>> >> >>> mean the rolls?
>>>> >> >>> Who knows how this is going to work? I presume the backdashing
>>>> >> >>> will be enough to clear the space and either give you the
>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>>>> >> >>> This is MK... they've never had proper backdashes before. They'r=
> e
>>>> >> >>> now adding new movement and people are still complaining that
>>>> >> >>> this will reduce their ability to play the game? How?
>>>> >> >>>
>>>> >> >>>
>>>> >> >>> -----Original Message-----
>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>> >> >>> On Behalf Of Manase Zote
>>>> >> >>> Sent: 12 June 2014 4:22 PM
>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> Subject: Re: USF4 changes!
>>>> >> >>>
>>>> >> >>> In other games we can backlash until the cows come home and ther=
> e
>>>> >> >>> is no meter for that and the game is still fair nothing broken
>>>> >> >>> about the mechanic. lol In street fighter if you backdash non
>>>> >> >>> stop you corner yourself and that alone is bad so I still don't
>>>> >> >>> understand why you
>>>> >> would
>>>> >> >>> need meter in helping with your suicide(cornering yourself).
>>>> >> >>> My suggestion is just balance the back dash so that it's not
>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>>>> >> >>>
>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>> > The "agility bar" backdash covers much more distance than that
>>>> >> >>> > i think.
>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
>>>> >> >>> > strings...rushdown/pressure characters will have problem,
>>>> >> >>> > because they'll just backdash and avoid everything all the tim=
> e.
>>>> >> >>> >
>>>> >> >>> > Unless they make backdashing more technical like Tekken. I
>>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
>>>> >> >>> > all. It helps with tough situation.
>>>> >> >>> >
>>>> >> >>> >
>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>>> >> >>> > <bmlzote@xxxxxxxxx>
>>>> >> >>> > wrote:
>>>> >> >>> >>
>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine s=
> o
>>>> >> >>> >> what was wrong with that?
>>>> >> >>> >>
>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx>
>>>> >> >>> >> wrote:
>>>> >> >>> >> > The movement and pace of the game seems to be the same as
>>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar
>>>> >> >>> >> > enhances that a lot more for
>>>> >> >>> >> > 1-2
>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
>>>> >> >>> >> > game at
>>>> >> >>> all.
>>>> >> >>> >> > Eg.
>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
>>>> >> >>> >> > agility
>>>> >> bar
>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
>>>> >> >>> >> > Nina's
>>>> >> df+1
>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+=
> 1
>>>> >> >>> >> > ss+1
>>>> >> >>> >> > pressure by using stage interactables and jump away. Not
>>>> >> >>> >> > sure if you're invincible or not during the jump...What was
>>>> >> >>> >> > injustice
>>>> >> like?
>>>> >> >>> >> >
>>>> >> >>> >> > So the basic movements is there. No limitation at all.
>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>>>> >> >>> >> > gameplay.
>>>> >> >>> >> >
>>>> >> >>> >> >
>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>>>> >> >>> wrote:
>>>> >> >>> >> >>
>>>> >> >>> >> >> At this point no one knows how all of the above system
>>>> >> >>> >> >> mechanics are going to turn out.
>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game
>>>> >> because
>>>> >> >>> >> >> you need movement for everything you do in a fighting game=
> .
>>>> >> >>> >> >> It also affects the pacing of the overall match.  So for m=
> e
>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only give
>>>> >> players
>>>> >> >>> >> >> more problems rather than assisting them in a match.
>>>> >> >>> >> >> I still don't see how styles can solve bad match ups, zone=
> r
>>>> >> >>> >> >> will always have an advantage from range, rushdown owns
>>>> >> >>> >> >> up-close...
>>>> >> >>> >> >>
>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>>> >> >>> >> >> <numotd@xxxxxxxxx>
>>>> >> >>> >> >> wrote:
>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
>>>> >> >>> >> >> > bar.
>>>> >> >>> >> >> > It
>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>>>> >> >>> >> >> > perform
>>>> >> run
>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
>>>> >> >>> >> >> > fair.
>>>> >> It
>>>> >> >>> >> >> > fills up fast enough to use it every now and then. But
>>>> >> >>> >> >> > not enough to just spam nonstop. You use
>>>> >> >>> >> >> > 2 to
>>>> >> >>> >> >> > use stage interactables. So it's not a stage
>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if
>>>> >> >>> >> >> > it'll be worth it to use interactables or to just dash u=
> p
>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>>>> >> >>> >> >> >
>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to d=
> o
>>>> >> >>> rushdown.
>>>> >> >>> >> >> > And
>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground gra=
> b
>>>> >> thingy
>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash
>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>>> >> >>> >> >> > character variation is NOT going to be
>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>>>> >> >>> >> >> > match up, but still at the end of the day...it's what yo=
> u
>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>>>> >> fireball
>>>> >> >>> >> >> > like a noob and know some combos and it'll already be
>>>> >> >>> >> >> > hard to win against kabal without having to learn his
>>>> >> >>> >> >> > advance nomad
>>>> >> dash
>>>> >> >>> >> >> > cancels if you play someone who has trouble with zoning.
>>>> >> >>> >> >> >
>>>> >> >>> >> >> > so instead of choosing a variation and giving you instan=
> t
>>>> >> >>> >> >> > win (because you only keep a few moveset between
>>>> >> >>> >> >> > variations). i'm hoping variation helps with really bad
>>>> >> >>> >> >> > match ups like 9-1 or
>>>> >> 8-2
>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>>> >> >>> >> >> > fighting games should be about what you can do as a
>>>> >> >>> >> >> > player.
>>>> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn'=
> t
>>>> >> >>> >> >> > give me instant advantage over someone who's really good
>>>> >> >>> >> >> > with
>>>> >> sheeva,
>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have
>>>> >> >>> >> >> > issue with zoning in mk9...)
>>>> >> >>> >> >> >
>>>> >> >>> >> >> >
>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>>> >> bmlzote@xxxxxxxxx>
>>>> >> >>> >> >> > wrote:
>>>> >> >>> >> >> >>
>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
>>>> >> >>> >> >> >> meter for running)?
>>>> >> >>> >> >> >> Who said running was broken?
>>>> >> >>> >> >> >>
>>>> >> >>> >> >> >> *Sigh*
>>>> >> >>> >> >> >>
>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combo=
> s
>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>>>> >> >>> >> >> >>
>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>>> >> >>> >> >> >> wrote:
>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>>> >> >>> >> >> >> >
>>>> >> >>> >> >> >> > Picking a different version of the same character or =
> a
>>>> >> >>> >> >> >> > different character all together between matches woul=
> d
>>>> >> >>> >> >> >> > be just like it was now.
>>>> >> >>> >> >> >> >
>>>> >> >>> >> >> >> > Counterpicking etc.
>>>> >> >>> >> >> >> >
>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> >> >> >> >
>>>> >> >>> >> >> >> >>
>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>>> >> >>> >> >> >> >> character selection?
>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will stil=
> l
>>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
>>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>>>> >> >>> >> >> >> >> factor.
>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to
>>>> >> >>> >> >> >> >> make every character the same...
>>>> >> >>> >> >> >> >>
>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>>> >> numotd@xxxxxxxxx>
>>>> >> >>> >> >> >> >> wrote:
>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>>>> >> >>> >> >> >> >> > bad
>>>> >> match
>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
>>>> >> >>> >> >> >> >> > and challenging in another level when your opponen=
> t
>>>> >> >>> >> >> >> >> > knows
>>>> >> what
>>>> >> >>> >> >> >> >> > your character can do.
>>>> >> >>> >> >> >> >> >
>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledg=
> e
>>>> >> >>> >> >> >> >> > in fighting games.
>>>> >> >>> >> >> >> >> > but
>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>>> >> >>> >> >> >> >> >
>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to dea=
> l
>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>>> >> >>> >> >> >> >> > you
>>>> >> >>> >> >> >> >> > can play bears and still win against top tier
>>>> >> >>> >> >> >> >> > character because you the player are just better.
>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fig=
> ht
>>>> >> >>> >> >> >> >> > situation.
>>>> >> >>> >> >> >> >> > should
>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>>>> >> >>> >> >> >> >> > slightly
>>>> >> blunt
>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife"=
> .
>>>> >> >>> >> >> >> >> >
>>>> >> >>> >> >> >> >> >
>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>>> >> >>> >> >> >> >> > wrote:
>>>> >> >>> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
>>>> >> >>> >> >> >> >> >> dice to me.
>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack
>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an example
>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like
>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>>>> >> >>> >> >> >> >> >> variations of a character.
>>>> >> >>> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>>> >> >>> >> >> >> >> >> wrote:
>>>> >> >>> >> >> >> >> >> > 11.59? XD
>>>> >> >>> >> >> >> >> >> >
>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some
>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>>>> >> >>> >> >> >> >> >> > they'll balance
>>>> >> it
>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
>>>> >> >>> >> >> >> >> >> > to another characters variation completely. If
>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>>>> >> >>> >> >> >> >> >> > hopefully the variations will
>>>> >> make
>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but no=
> t
>>>> >> >>> >> >> >> >> >> > a complete
>>>> >> lose
>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>>> >> >>> >> >> >> >> >> >
>>>> >> >>> >> >> >> >> >> >
>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>>> >> >>> >> >> >> >> >> > wrote:
>>>> >> >>> >> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>>> >> >>> >> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>>> >> >>> >> >> >> >> >> >> wrote:
>>>> >> >>> >> >> >> >> >> >>>
>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as
>>>> >> >>> >> >> >> >> >> >>> much
>>>> >> as
>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>>>> >> >>> >> >> >> >> >> >>> let your email find you!
>>>> >> >>> >> >> >> >> >> >>> ________________________________
>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>>> >> >>> >> >> >> >> >> >>>
>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat session=
> s
>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>>> >> >>> >> >> >> >> >> >>>
>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
>>>> >> >>> >> >> >> >> >> >>> as
>>>> >> well.
>>>> >> >>> >> >> >> >> >> >>>
>>>> >> >>> >> >> >> >> >> >>>
>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
>>>> >> >>> >> >> >> >> >> >>>>
>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She wa=
> s
>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>>>> >> >>> >> >> >> >> >> >>>> computer"
>>>> >> >>> >> >> >> >> >> >>>> and
>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>>> >> >>> >> >> >> >> >> >>>> and
>>>> >> >>> >> >> >> >> >> >>>> she
>>>> >> >>> >> >> >> >> >> >>>> was
>>>> >> >>> >> >> >> >> >> >>>> like
>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>>>> >> >>> >> >> >> >> >> >>>>
>>>> >> >>> >> >> >> >> >> >>>>
>>>> >> >>> >> >> >> >> >> >>>>
>>>> >> >>> >> >> >> >> >> >>>>
>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >> >>> >> >> >> >> >> >>>>> I love those.
>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >> >>> >> >> >> >> >> >>>>> good times.
>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
>>>> >> >>> >> >> >> >> >> >>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>>> >> >>> >> >> >> >> >> >>>>>> Department"
>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>>>> >> >>> >> >> >> >> >> >>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nichola=
> s
>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>>>> >> >>> games.
>>>> >> >>> >> >> >> >> >> >>>>>>>> The
>>>> >> >>> >> >> >> >> >> >>>>>>>> update
>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update
>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a
>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and =
> I
>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach make=
> s
>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>>
>>>> >> >>> >> >> >> >> >> >>>>>
>>>> >> >>> >> >> >> >> >> >>>>
>>>> >> >>> >> >> >> >> >> >>>
>>>> >> >>> >> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >> >
>>>> >> >>> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
> You are subscribed to the Cape
>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>>> >> >>> >> >> >> >> >>
>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >> >>> >> >> >> >> >
>>>> >> >>> >> >> >> >> >
>>>> >> >>> >> >> >> >>
>>>> >> >>> >> >> >> >>
>>>> >> >>> >> >> >> >>
>>>> >> >>> >> >> >> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subs=
> cribed to the Cape Town
>>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>>>> >> >>> >> >> >> >>
>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >> >>> >> >> >>
>>>> >> >>> >> >> >>
>>>> >> >>> >> >> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to th=
> e Cape Town Fighting
>>>> >> >>> >> >> >> Game Community mailing list.
>>>> >> >>> >> >> >>
>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>>> >> >>> >> >> >
>>>> >> >>> >> >> >
>>>> >> >>> >> >>
>>>> >> >>> >> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape Town =
> Fighting Game
>>>> >> >>> >> >> Community mailing list.
>>>> >> >>> >> >>
>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>>>> >> >>> >> >
>>>> >> >>> >> >
>>>> >> >>> >>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting Gam=
> e
>>>> >> >>> >> Community mailing list.
>>>> >> >>> >>
>>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>>>> >> >>> >
>>>> >> >>> >
>>>> >> >>>
>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>> >> =3D=3D=3D=3D
>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>>>> >> >>> mailing list.
>>>> >> >>>
>>>> >> >>> //www.freelists.org/list/cpt-fgc
>>>> >> >>>
>>>>
>>>> >> >>> ****************************************************************=
> *
>>>> >> >>> ***** The information in this e-mail is confidential and may be
>>>>
>>>> >> >>> legally privileged. It is intended solely for the addressee.
>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you hav=
> e
>>>> >> >>> received this communication in error, please address with the
>>>> >> >>> subject heading "Received in error,"
>>>> >> send
>>>> >> >>> to
>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>>> >> >>> copies of it.
>>>> >> >>> If you are not the intended recipient, any disclosure, copying,
>>>> >> >>> distribution or any action taken or omitted to be taken in
>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any opinions
>>>> >> >>> or advice contained in this e-mail are subject to the terms and
>>>> >> >>> conditions expressed in the governing KPMG client engagement
>>>> >> >>> letter. Opinions, conclusions and other information in this
>>>> >> >>> e-mail and any attachments that do not relate to the official
>>>> >> >>> business of the firm are neither given nor endorsed by it.
>>>> >> >>>
>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or contain
>>>> >> >>> viruses.
>>>> >> >>>
>>>> >> >>> This email is being sent out by KPMG International Cooperative
>>>> >> >>> ("KPMG
>>>> >> >>> International") on behalf of the local KPMG member firm providin=
> g
>>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>>>> >> >>> International") is a Swiss entity that serves as a coordinating
>>>> >> >>> entity for a network of
>>>> >> independent
>>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>>> >> >>> no services to clients. Each member firm of KPMG International i=
> s
>>>> >> >>> a
>>>> >> legally
>>>> >> >>> distinct and separate entity and each describes itself as such.
>>>> >> >>>  Information about the structure and jurisdiction of your local
>>>> >> >>> KPMG member firm can be obtained from your KPMG representative.
>>>> >> >>>
>>>> >> >>> This footnote also confirms that this e-mail message has been
>>>> >> >>> swept by AntiVirus software.
>>>> >> >>>
>>>> >> >>>  ------------------------------
>>>> >> >>> The information in this e-mail is confidential and may be legall=
> y
>>>> >> >>> privileged. It is intended solely for the addressee. Access to
>>>> >> >>> this e-mail by anyone else is unauthorized. If you have received
>>>> >> >>> this communication in error, please address with the subject
>>>> >> >>> heading "Received in error,"
>>>> >> send
>>>> >> >>> to
>>>> >> >>> the original sender, then delete the e-mail and destroy any copi=
> es
>>>> >> >>> of
>>>> >> >>> it.
>>>> >> >>> If you are not the intended recipient, any disclosure, copying,
>>>> >> >>> distribution or any action taken or omitted to be taken in
>>>> >> >>> reliance
>>>> >> >>> on
>>>> >> >>> it,
>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>>>> >> >>> contained
>>>> >> >>> in
>>>> >> >>> this
>>>> >> >>> e-mail are subject to the terms and conditions expressed in the
>>>> >> >>> governing
>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other
>>>> >> >>> information
>>>> >> >>> in this e-mail and any attachments that do not relate to the
>>>> >> >>> official
>>>> >> >>> business of the firm are neither given nor endorsed by it.
>>>> >> >>>
>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>> >> >>> amended,
>>>> >> >>> lost,
>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>> >> >>>
>>>> >> >>> This email is being sent out by KPMG International Cooperative
>>>> >> >>> ("KPMG
>>>> >> >>> International") on behalf of the local KPMG member firm providin=
> g
>>>> >> >>> services
>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is=
>  a
>>>> >> Swiss
>>>> >> >>> entity that serves as a coordinating entity for a network of
>>>> >> independent
>>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>>> >> >>> no
>>>> >> >>> services to clients. Each member firm of KPMG International is a
>>>> >> legally
>>>> >> >>> distinct and separate entity and each describes itself as such.
>>>> >> >>> Information
>>>> >> >>> about the structure and jurisdiction of your local KPMG member
>>>> >> >>> firm
>>>> >> >>> can
>>>> >> >>> be
>>>> >> >>> obtained from your KPMG representative.
>>>> >> >>>
>>>> >> >>> This footnote also confirms that this e-mail message has been
>>>> >> >>> swept
>>>> >> >>> by
>>>> >> >>> AntiVirus software.
>>>> >> >>>
>>>> >> >>
>>>> >> >
>>>> >> You are subscribed to the Cape Town Fighting Game Community mailing
>>>> >> list.
>>>> >>
>>>> >> //www.freelists.org/list/cpt-fgc
>>>> >>
>>>> >
>>>>
>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> =3DYou are subscribed to the Cape Town Fighting Game
>>>> Community mailing list.
>>>>
>>>>
>>>> //www.freelists.org/list/cpt-fgc
>>>>
>>>> **********************************************************************
>>>> The information in this e-mail is confidential and may be legally
>>>> privileged. It is intended solely for the addressee. Access to this e-m=
> ail
>>>> by anyone else is unauthorized. If you have received this communication=
>  in
>>>> error, please address with the subject heading "Received in error," sen=
> d to
>>>> the original sender, then delete the e-mail and destroy any copies of i=
> t. If
>>>> you are not the intended recipient, any disclosure, copying, distributi=
> on or
>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
> d and
>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
> bject
>>>> to the terms and conditions expressed in the governing KPMG client
>>>> engagement letter. Opinions, conclusions and other information in this
>>>> e-mail and any attachments that do not relate to the official business =
> of
>>>> the firm are neither given nor endorsed by it.
>>>>
>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free, as information could be intercepted, corrupted, amended, lo=
> st,
>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>
>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing servi=
> ces
>>>> to you.  KPMG International Cooperative ("KPMG International") is a Swi=
> ss
>>>> entity that serves as a coordinating entity for a network of independen=
> t
>>>> firms operating under the KPMG name. KPMG International provides no ser=
> vices
>>>> to clients. Each member firm of KPMG International is a legally distinc=
> t and
>>>> separate entity and each describes itself as such.  Information about t=
> he
>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
> ed
>>>> from your KPMG representative.
>>>>
>>>> This footnote also confirms that this e-mail message has been swept by
>>>> AntiVirus software.
>>>>
>>>>
>>>>
>>>> ________________________________
>>>>
>>>> The information in this e-mail is confidential and may be legally
>>>> privileged. It is intended solely for the addressee. Access to this e-m=
> ail
>>>> by anyone else is unauthorized. If you have received this communication=
>  in
>>>> error, please address with the subject heading "Received in error," sen=
> d to
>>>> the original sender, then delete the e-mail and destroy any copies of i=
> t. If
>>>> you are not the intended recipient, any disclosure, copying, distributi=
> on or
>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
> d and
>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
> bject
>>>> to the terms and conditions expressed in the governing KPMG client
>>>> engagement letter. Opinions, conclusions and other information in this
>>>> e-mail and any attachments that do not relate to the official business =
> of
>>>> the firm are neither given nor endorsed by it.
>>>>
>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free, as information could be intercepted, corrupted, amended, lo=
> st,
>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>
>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing servi=
> ces
>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
> s
>>>> entity that serves as a coordinating entity for a network of independen=
> t
>>>> firms operating under the KPMG name. KPMG International provides no ser=
> vices
>>>> to clients. Each member firm of KPMG International is a legally distinc=
> t and
>>>> separate entity and each describes itself as such. Information about th=
> e
>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
> ed
>>>> from your KPMG representative.
>>>>
>>>> This footnote also confirms that this e-mail message has been swept by
>>>> AntiVirus software.
>>>>
>>>>
>>>>
>>>> ________________________________
>>>>
>>>> The information in this e-mail is confidential and may be legally
>>>> privileged. It is intended solely for the addressee. Access to this e-m=
> ail
>>>> by anyone else is unauthorized. If you have received this communication=
>  in
>>>> error, please address with the subject heading "Received in error," sen=
> d to
>>>> the original sender, then delete the e-mail and destroy any copies of i=
> t. If
>>>> you are not the intended recipient, any disclosure, copying, distributi=
> on or
>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
> d and
>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
> bject
>>>> to the terms and conditions expressed in the governing KPMG client
>>>> engagement letter. Opinions, conclusions and other information in this
>>>> e-mail and any attachments that do not relate to the official business =
> of
>>>> the firm are neither given nor endorsed by it.
>>>>
>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free, as information could be intercepted, corrupted, amended, lo=
> st,
>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>
>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing servi=
> ces
>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
> s
>>>> entity that serves as a coordinating entity for a network of independen=
> t
>>>> firms operating under the KPMG name. KPMG International provides no ser=
> vices
>>>> to clients. Each member firm of KPMG International is a legally distinc=
> t and
>>>> separate entity and each describes itself as such. Information about th=
> e
>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
> ed
>>>> from your KPMG representative.
>>>>
>>>> This footnote also confirms that this e-mail message has been swept by
>>>> AntiVirus software.
>>>>
>>>>
>>>>
>>>> ________________________________
>>>>
>>>> The information in this e-mail is confidential and may be legally
>>>> privileged. It is intended solely for the addressee. Access to this e-m=
> ail
>>>> by anyone else is unauthorized. If you have received this communication=
>  in
>>>> error, please address with the subject heading "Received in error," sen=
> d to
>>>> the original sender, then delete the e-mail and destroy any copies of i=
> t. If
>>>> you are not the intended recipient, any disclosure, copying, distributi=
> on or
>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
> d and
>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
> bject
>>>> to the terms and conditions expressed in the governing KPMG client
>>>> engagement letter. Opinions, conclusions and other information in this
>>>> e-mail and any attachments that do not relate to the official business =
> of
>>>> the firm are neither given nor endorsed by it.
>>>>
>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free, as information could be intercepted, corrupted, amended, lo=
> st,
>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>
>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing servi=
> ces
>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
> s
>>>> entity that serves as a coordinating entity for a network of independen=
> t
>>>> firms operating under the KPMG name. KPMG International provides no ser=
> vices
>>>> to clients. Each member firm of KPMG International is a legally distinc=
> t and
>>>> separate entity and each describes itself as such. Information about th=
> e
>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
> ed
>>>> from your KPMG representative.
>>>>
>>>> This footnote also confirms that this e-mail message has been swept by
>>>> AntiVirus software.
>>>>
>>>> ________________________________
>>>>
>>>> The information in this e-mail is confidential and may be legally
>>>> privileged. It is intended solely for the addressee. Access to this e-m=
> ail
>>>> by anyone else is unauthorized. If you have received this communication=
>  in
>>>> error, please address with the subject heading "Received in error," sen=
> d to
>>>> the original sender, then delete the e-mail and destroy any copies of i=
> t. If
>>>> you are not the intended recipient, any disclosure, copying, distributi=
> on or
>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
> d and
>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
> bject
>>>> to the terms and conditions expressed in the governing KPMG client
>>>> engagement letter. Opinions, conclusions and other information in this
>>>> e-mail and any attachments that do not relate to the official business =
> of
>>>> the firm are neither given nor endorsed by it.
>>>>
>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free, as information could be intercepted, corrupted, amended, lo=
> st,
>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>
>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing servi=
> ces
>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
> s
>>>> entity that serves as a coordinating entity for a network of independen=
> t
>>>> firms operating under the KPMG name. KPMG International provides no ser=
> vices
>>>> to clients. Each member firm of KPMG International is a legally distinc=
> t and
>>>> separate entity and each describes itself as such. Information about th=
> e
>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
> ed
>>>> from your KPMG representative.
>>>>
>>>> This footnote also confirms that this e-mail message has been swept by
>>>> AntiVirus software.
>>>>
>>>> ________________________________
>>>>
>>>> The information in this e-mail is confidential and may be legally
>>>> privileged. It is intended solely for the addressee. Access to this e-m=
> ail
>>>> by anyone else is unauthorized. If you have received this communication=
>  in
>>>> error, please address with the subject heading "Received in error," sen=
> d to
>>>> the original sender, then delete the e-mail and destroy any copies of i=
> t. If
>>>> you are not the intended recipient, any disclosure, copying, distributi=
> on or
>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
> d and
>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
> bject
>>>> to the terms and conditions expressed in the governing KPMG client
>>>> engagement letter. Opinions, conclusions and other information in this
>>>> e-mail and any attachments that do not relate to the official business =
> of
>>>> the firm are neither given nor endorsed by it.
>>>>
>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free, as information could be intercepted, corrupted, amended, lo=
> st,
>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>
>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing servi=
> ces
>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
> s
>>>> entity that serves as a coordinating entity for a network of independen=
> t
>>>> firms operating under the KPMG name. KPMG International provides no ser=
> vices
>>>> to clients. Each member firm of KPMG International is a legally distinc=
> t and
>>>> separate entity and each describes itself as such. Information about th=
> e
>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
> ed
>>>> from your KPMG representative.
>>>>
>>>> This footnote also confirms that this e-mail message has been swept by
>>>> AntiVirus software.
>>>>
>>>>
>>>>
>>>> ________________________________
>>>> The information in this e-mail is confidential and may be legally
>>>> privileged. It is intended solely for the addressee. Access to this e-m=
> ail
>>>> by anyone else is unauthorized. If you have received this communication=
>  in
>>>> error, please address with the subject heading "Received in error," sen=
> d to
>>>> the original sender, then delete the e-mail and destroy any copies of i=
> t. If
>>>> you are not the intended recipient, any disclosure, copying, distributi=
> on or
>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
> d and
>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
> bject
>>>> to the terms and conditions expressed in the governing KPMG client
>>>> engagement letter. Opinions, conclusions and other information in this
>>>> e-mail and any attachments that do not relate to the official business =
> of
>>>> the firm are neither given nor endorsed by it.
>>>>
>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>> error-free, as information could be intercepted, corrupted, amended, lo=
> st,
>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>
>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>> International") on behalf of the local KPMG member firm providing servi=
> ces
>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
> s
>>>> entity that serves as a coordinating entity for a network of independen=
> t
>>>> firms operating under the KPMG name. KPMG International provides no ser=
> vices
>>>> to clients. Each member firm of KPMG International is a legally distinc=
> t and
>>>> separate entity and each describes itself as such. Information about th=
> e
>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
> ed
>>>> from your KPMG representative.
>>>>
>>>> This footnote also confirms that this e-mail message has been swept by
>>>> AntiVirus software.
>>
>>
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