Hoooo,, nice to know,, thank you Sent via my BlackBerry from Vodacom - let your email find you! -----Original Message----- From: Manase Zote <bmlzote@xxxxxxxxx> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx Date: Fri, 13 Jun 2014 19:10:37 To: <cpt-fgc@xxxxxxxxxxxxx> Reply-To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: USF4 changes! Nah bro a normal one can come out just as fast :) On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: > Serious????? I thought only EWGF was 14 frames,, but still punishing -14 > moves with it is hard > Sent via my BlackBerry from Vodacom - let your email find you! > > -----Original Message----- > From: Manase Zote <bmlzote@xxxxxxxxx> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > Date: Fri, 13 Jun 2014 19:04:32 > To: <cpt-fgc@xxxxxxxxxxxxx> > Reply-To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > > Yes and that's why it not bother punishing -14 moves with it. > By the a normal wgf can also be 14 frames =3D just frame :) > > On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> technically ewgf is just frame too... >> >> >> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>> Just frame input for punishment is not fair. >>> >>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Yes, he can punish with that. I seem to recall us having a conversation >>>> about this a while ago. Some Lei players (like GreenLei) say that you c= > ould >>>> punish with it. Others (like PaasHaas) say it is too hard. >>>> >>>> >>>> >>>> >>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > ] >>>> On Behalf Of Di Lhong >>>> Sent: 13 June 2014 12:20 PM >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> >>>> >>>> >>>> Thank god they made it all -17...in BR it was like "urm was that -15 or >>>> -17...whoops too late to punish now" >>>> >>>> >>>> >>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move is >>>> sufficient. >>>> >>>> >>>> >>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that speed= > though. >>>> At close range, you=E2=80=99re better off with a df+2. At long range it= > won=E2=80=99t do the >>>> same damage. >>>> >>>> The move is also -17 at all ranges. While there is pushback and some >>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not somet= > hing that >>>> should bother a Mishima. >>>> >>>> >>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > ] >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>>> Sent: 13 June 2014 12:11 PM >>>> >>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> >>>> >>>> >>>> He has a death fist that rapes your life bar in 1 shot,, and its hard t= > o >>>> punish and paul sounds like his taking a crap every second,, Law needs = > to >>>> nerfed to shit also,, the deathfist of paul is all that needs nerfing 4= > 0% >>>> less damage >>>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >>>> >>>> ________________________________ >>>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Subject: RE: USF4 changes! >>>> >>>> >>>> >>>> Nah, Paul doesn=E2=80=99t need any changes. >>>> >>>> >>>> >>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, and= > in TTT2, >>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the mid-t= > ier group. >>>> >>>> >>>> >>>> I have no complaints about Paul. I mean, it would be nice to have bette= > r >>>> tracking, or a few more plus frame options, but that=E2=80=99s more on = > the =E2=80=98really >>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable= > =E2=80=99. >>>> >>>> His combo damage is solid =E2=80=93 not top tier, but fine from all ang= > les. His >>>> punishment game is excellent. His wall damage is good. His pokes are av= > erage >>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry an= > d TA are very >>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other too= > ls to make >>>> him viable. >>>> >>>> >>>> >>>> >>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > ] >>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>>> Sent: 13 June 2014 11:55 AM >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> >>>> >>>> >>>> I have complaints about Paul and his move set >>>> >>>> Sent via my BlackBerry from Vodacom - let your email find you! >>>> >>>> ________________________________ >>>> >>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>> >>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>> >>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> >>>> Subject: RE: USF4 changes! >>>> >>>> >>>> >>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can string = > a sentence >>>> together. >>>> >>>> >>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > ] >>>> On Behalf Of Di Lhong >>>> Sent: 13 June 2014 11:48 AM >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> >>>> >>>> >>>> The story is pretty good for a fighting game. Tekken's storyline is so >>>> bad...if you're not part of the mishimas...you're just there...i mean l= > ook >>>> at christie, she's been after Eddy since T4. And her speech...Eddy! Edd= > y! >>>> wtf. >>>> >>>> >>>> >>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn=E2= > =80=99t >>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army. >>>> >>>> >>>> >>>> Not sure what they=E2=80=99re doing with the storyline though. >>>> >>>> >>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > ] >>>> On Behalf Of Di Lhong >>>> Sent: 13 June 2014 11:29 AM >>>> >>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> >>>> >>>> >>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >>>> >>>> >>>> >>>> Hopefully she'll return, she didn't die in mk9 did she? but with D'Vora= > h, >>>> i'm not sure they'll have another "monster" chick in the series. D'Vora= > h so >>>> far looks awesome. Ferra/Thorr also looks fun. Like how they implemente= > d the >>>> 2 as one character. Well design stuff in MKX. It'll be sad not to see s= > ome >>>> of the original cast, but i welcome the new ones :) >>>> >>>> >>>> >>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Well I=E2=80=99d rather just play the characters that I like. For MK it= > was >>>> always going to be Scorp and Subby. I wanted to play Mileena, but I als= > o >>>> wanted her to be a lot faster than she was. Actually I like most of the= > MK >>>> cast=E2=80=A6 >>>> >>>> >>>> >>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>>> unplayable and they never fixed that. Next closest option was Bladam. T= > oo >>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >>>> >>>> >>>> >>>> >>>> >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > ] >>>> On Behalf Of Di Lhong >>>> Sent: 13 June 2014 11:05 AM >>>> >>>> >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> >>>> >>>> >>>> True. But also it depends on who they hired i guess. I doubt they hired >>>> anyone in the Sindel community to balance her out. Some people are just= > out >>>> to balance their own character, while some gets forgotten entirely. The >>>> worst are those who can't see why their character is broken and flip ou= > t >>>> completely when they want to nerf something of their character...i rath= > er >>>> win with my own skills than rely on OP characters. >>>> >>>> >>>> >>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >>>> Yeah, I often wonder what the hell goes through the developer's heads. >>>> NRS specifically went out of their way to hire people (gamers) to help = > them >>>> balance the game. Then it got released and had to be patched almost >>>> immediately. Now I can understand that without a large scale beta test,= > you >>>> will not know about every little broken thing, but a lot of the issues >>>> really should've been found by the testers. >>>> >>>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax, >>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a jo= > ke >>>> from the release, all the way though the patches. How friggin' hard is = > it to >>>> listen to the comments from the serious fans? >>>> >>>> It's just shoddy quality control. >>>> >>>> Similarly Blizzard has admitted that none of the developers or testers >>>> for RoS bothered to play the Monk. That's why the class is such a joke >>>> compared to all the rest. I mean seriously? They couldn't be bothered t= > o >>>> test one of the classes? There are only 6 classes FFS. >>>> >>>> In one day you can read through all the posts on the Diablo character >>>> class forums for the past month. That's enough to get a feel for what t= > he >>>> real problems are and who is just a butthurt troll complaining. Then pa= > tch >>>> that shit. >>>> No one cares that you are patching the conversations of NPCs. Fix the >>>> core problems you retards... >>>> >>>> >>>> -----Original Message----- >>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= > ] >>>> On Behalf Of Stephen Scheidel >>>> Sent: 13 June 2014 10:40 AM >>>> To: cpt-fgc@xxxxxxxxxxxxx >>>> Subject: Re: USF4 changes! >>>> >>>> Well if they just resist the tendency to be utter fucktards and keep >>>> broken shit like kabal out of the game there won't be any need for baby= > game >>>> mechanics to try and hide their shoddy balancing. >>>> >>>> We as a group could balance games better than nrs. >>>> >>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> > Not sure how much it'll nulify. But at least they're trying to get ri= > d >>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. >>>> > >>>> > >>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>>> > <gieroadsteve@xxxxxxxxx> >>>> > wrote: >>>> > >>>> >> So they are just giving noobs a chance to escape. >>>> >> Devs are really trying to make games purely a rock paper scissor >>>> >> thing. >>>> >> >>>> >> What's the point of a tough situation if you can just nullify it wit= > h >>>> >> some noob feature. >>>> >> >>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>>> >> > Let's put it this way. The movement is basically the same as MK9. >>>> >> > But now they added a new metere called "agility bar" where you can >>>> >> > use it to do full/half screen run and do an evasive spacing >>>> >> > backdash (i'm not sure if normal backdashing will consume such >>>> >> > meter/bar...) So if you had 0 >>>> >> problem >>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any >>>> >> > trouble for your own movement. I see it as an escape mechanism mor= > e >>>> >> > than offensive. >>>> >> > because you need agility meter to use interactables and "evasive" >>>> >> backdash. >>>> >> > the backdash range is big enough to punish wiff. so it SHOULD caus= > e >>>> >> > bar. >>>> >> if >>>> >> > the normal backdash already does that, then no need to use agility >>>> >> > bar. >>>> >> > >>>> >> > It doesn't take away anything. It's adding more escape mechanism >>>> >> > for >>>> >> people >>>> >> > who have a tough time with rushdown characters up on their face... >>>> >> > >>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 >>>> >> > bars? >>>> >> dunno >>>> >> > will check again...might be faster)...so it's not like you'll not >>>> >> > be able to use it every now and then. But if you abuse the >>>> >> > meter...then you'll >>>> >> pay >>>> >> > for it when you really need it. The bars are there so you don't >>>> >> > just >>>> >> abuse >>>> >> > the agility bar backdash and jump off walls all the time with no >>>> >> > consequences. >>>> >> > >>>> >> > We don't know how's the recovery on the agility bar either. If it'= > s >>>> >> > good then it should cost bars...if it's crap then no. >>>> >> > >>>> >> > >>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>>> >> > <nicmuir@xxxxxxxxx> >>>> >> > wrote: >>>> >> > >>>> >> >> I used the run button all the time. >>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >>>> >> >> wrote: >>>> >> >> >>>> >> >>> Did you ever use the run button in MK3? I think I used it when >>>> >> trolling >>>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero= > =E2=80=99s >>>> >> combos=E2=80=A6 >>>> >> >>> not much else. >>>> >> >>> >>>> >> >>> It will be interesting seeing how this changes the oki game. >>>> >> >>> >>>> >> >>> I actually thought the movement in MK9 was fine. I mean for >>>> >> >>> general >>>> >> play >>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >>>> >> >>> *Sent:* 12 June 2014 4:32 PM >>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> *Subject:* RE: USF4 changes! >>>> >> >>> >>>> >> >>> >>>> >> >>> >>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last >>>> >> >>> dich when I use it. >>>> >> >>> >>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>> >> >>> >>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I >>>> >> >>> mean the rolls? >>>> >> >>> Who knows how this is going to work? I presume the backdashing >>>> >> >>> will be enough to clear the space and either give you the >>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >>>> >> >>> This is MK... they've never had proper backdashes before. They'r= > e >>>> >> >>> now adding new movement and people are still complaining that >>>> >> >>> this will reduce their ability to play the game? How? >>>> >> >>> >>>> >> >>> >>>> >> >>> -----Original Message----- >>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >>>> >> >>> On Behalf Of Manase Zote >>>> >> >>> Sent: 12 June 2014 4:22 PM >>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> Subject: Re: USF4 changes! >>>> >> >>> >>>> >> >>> In other games we can backlash until the cows come home and ther= > e >>>> >> >>> is no meter for that and the game is still fair nothing broken >>>> >> >>> about the mechanic. lol In street fighter if you backdash non >>>> >> >>> stop you corner yourself and that alone is bad so I still don't >>>> >> >>> understand why you >>>> >> would >>>> >> >>> need meter in helping with your suicide(cornering yourself). >>>> >> >>> My suggestion is just balance the back dash so that it's not >>>> >> >>> OP(like in SF, KOF and other 2D fighters). >>>> >> >>> >>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> > The "agility bar" backdash covers much more distance than that >>>> >> >>> > i think. >>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and >>>> >> >>> > strings...rushdown/pressure characters will have problem, >>>> >> >>> > because they'll just backdash and avoid everything all the tim= > e. >>>> >> >>> > >>>> >> >>> > Unless they make backdashing more technical like Tekken. I >>>> >> >>> > think the agility bar is fair. It doesn't limit anything at >>>> >> >>> > all. It helps with tough situation. >>>> >> >>> > >>>> >> >>> > >>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>>> >> >>> > <bmlzote@xxxxxxxxx> >>>> >> >>> > wrote: >>>> >> >>> >> >>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine s= > o >>>> >> >>> >> what was wrong with that? >>>> >> >>> >> >>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> >>>> >> >>> >> wrote: >>>> >> >>> >> > The movement and pace of the game seems to be the same as >>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar >>>> >> >>> >> > enhances that a lot more for >>>> >> >>> >> > 1-2 >>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of >>>> >> >>> >> > game at >>>> >> >>> all. >>>> >> >>> >> > Eg. >>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 >>>> >> >>> >> > agility >>>> >> bar >>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of >>>> >> >>> >> > Nina's >>>> >> df+1 >>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+= > 1 >>>> >> >>> >> > ss+1 >>>> >> >>> >> > pressure by using stage interactables and jump away. Not >>>> >> >>> >> > sure if you're invincible or not during the jump...What was >>>> >> >>> >> > injustice >>>> >> like? >>>> >> >>> >> > >>>> >> >>> >> > So the basic movements is there. No limitation at all. >>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >>>> >> >>> >> > gameplay. >>>> >> >>> >> > >>>> >> >>> >> > >>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>>> >> >>> >> > <bmlzote@xxxxxxxxx> >>>> >> >>> wrote: >>>> >> >>> >> >> >>>> >> >>> >> >> At this point no one knows how all of the above system >>>> >> >>> >> >> mechanics are going to turn out. >>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game >>>> >> because >>>> >> >>> >> >> you need movement for everything you do in a fighting game= > . >>>> >> >>> >> >> It also affects the pacing of the overall match. So for m= > e >>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only give >>>> >> players >>>> >> >>> >> >> more problems rather than assisting them in a match. >>>> >> >>> >> >> I still don't see how styles can solve bad match ups, zone= > r >>>> >> >>> >> >> will always have an advantage from range, rushdown owns >>>> >> >>> >> >> up-close... >>>> >> >>> >> >> >>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>>> >> >>> >> >> <numotd@xxxxxxxxx> >>>> >> >>> >> >> wrote: >>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX >>>> >> >>> >> >> > bar. >>>> >> >>> >> >> > It >>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >>>> >> >>> >> >> > perform >>>> >> run >>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is >>>> >> >>> >> >> > fair. >>>> >> It >>>> >> >>> >> >> > fills up fast enough to use it every now and then. But >>>> >> >>> >> >> > not enough to just spam nonstop. You use >>>> >> >>> >> >> > 2 to >>>> >> >>> >> >> > use stage interactables. So it's not a stage >>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if >>>> >> >>> >> >> > it'll be worth it to use interactables or to just dash u= > p >>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >>>> >> >>> >> >> > >>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to d= > o >>>> >> >>> rushdown. >>>> >> >>> >> >> > And >>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground gra= > b >>>> >> thingy >>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash >>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>>> >> >>> >> >> > character variation is NOT going to be >>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >>>> >> >>> >> >> > match up, but still at the end of the day...it's what yo= > u >>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >>>> >> fireball >>>> >> >>> >> >> > like a noob and know some combos and it'll already be >>>> >> >>> >> >> > hard to win against kabal without having to learn his >>>> >> >>> >> >> > advance nomad >>>> >> dash >>>> >> >>> >> >> > cancels if you play someone who has trouble with zoning. >>>> >> >>> >> >> > >>>> >> >>> >> >> > so instead of choosing a variation and giving you instan= > t >>>> >> >>> >> >> > win (because you only keep a few moveset between >>>> >> >>> >> >> > variations). i'm hoping variation helps with really bad >>>> >> >>> >> >> > match ups like 9-1 or >>>> >> 8-2 >>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>>> >> >>> >> >> > fighting games should be about what you can do as a >>>> >> >>> >> >> > player. >>>> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn'= > t >>>> >> >>> >> >> > give me instant advantage over someone who's really good >>>> >> >>> >> >> > with >>>> >> sheeva, >>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have >>>> >> >>> >> >> > issue with zoning in mk9...) >>>> >> >>> >> >> > >>>> >> >>> >> >> > >>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>>> >> bmlzote@xxxxxxxxx> >>>> >> >>> >> >> > wrote: >>>> >> >>> >> >> >> >>>> >> >>> >> >> >> SAP just told me that you need meter to run? >>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a >>>> >> >>> >> >> >> meter for running)? >>>> >> >>> >> >> >> Who said running was broken? >>>> >> >>> >> >> >> >>>> >> >>> >> >> >> *Sigh* >>>> >> >>> >> >> >> >>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combo= > s >>>> >> >>> >> >> >> so no meter no chain combos no running around :( >>>> >> >>> >> >> >> >>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>>> >> >>> >> >> >> wrote: >>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> > Picking a different version of the same character or = > a >>>> >> >>> >> >> >> > different character all together between matches woul= > d >>>> >> >>> >> >> >> > be just like it was now. >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> > Counterpicking etc. >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >> >> >> > >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >>>> >> >>> >> >> >> >> character selection? >>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will stil= > l >>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. >>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the >>>> >> >>> >> >> >> >> skill level and execution will be the deciding >>>> >> >>> >> >> >> >> factor. >>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to >>>> >> >>> >> >> >> >> make every character the same... >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>>> >> numotd@xxxxxxxxx> >>>> >> >>> >> >> >> >> wrote: >>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >>>> >> >>> >> >> >> >> > bad >>>> >> match >>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun >>>> >> >>> >> >> >> >> > and challenging in another level when your opponen= > t >>>> >> >>> >> >> >> >> > knows >>>> >> what >>>> >> >>> >> >> >> >> > your character can do. >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledg= > e >>>> >> >>> >> >> >> >> > in fighting games. >>>> >> >>> >> >> >> >> > but >>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're >>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to dea= > l >>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another >>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>>> >> >>> >> >> >> >> > you >>>> >> >>> >> >> >> >> > can play bears and still win against top tier >>>> >> >>> >> >> >> >> > character because you the player are just better. >>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fig= > ht >>>> >> >>> >> >> >> >> > situation. >>>> >> >>> >> >> >> >> > should >>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >>>> >> >>> >> >> >> >> > slightly >>>> >> blunt >>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife"= > . >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>>> >> >>> >> >> >> >> > wrote: >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of >>>> >> >>> >> >> >> >> >> dice to me. >>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a >>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack >>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an example >>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like >>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >>>> >> >>> >> >> >> >> >> variations of a character. >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >>>> >> >>> >> >> >> >> >> wrote: >>>> >> >>> >> >> >> >> >> > 11.59? XD >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some >>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >>>> >> >>> >> >> >> >> >> > they'll balance >>>> >> it >>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter >>>> >> >>> >> >> >> >> >> > to another characters variation completely. If >>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >>>> >> >>> >> >> >> >> >> > hopefully the variations will >>>> >> make >>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but no= > t >>>> >> >>> >> >> >> >> >> > a complete >>>> >> lose >>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>>> >> >>> >> >> >> >> >> > wrote: >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>>> >> >>> >> >> >> >> >> >> wrote: >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as >>>> >> >>> >> >> >> >> >> >>> much >>>> >> as >>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >>>> >> >>> >> >> >> >> >> >>> let your email find you! >>>> >> >>> >> >> >> >> >> >>> ________________________________ >>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat session= > s >>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine >>>> >> >>> >> >> >> >> >> >>> as >>>> >> well. >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: >>>> >> >>> >> >> >> >> >> >>>> >>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She wa= > s >>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >>>> >> >>> >> >> >> >> >> >>>> computer" >>>> >> >>> >> >> >> >> >> >>>> and >>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >>>> >> >>> >> >> >> >> >> >>>> and >>>> >> >>> >> >> >> >> >> >>>> she >>>> >> >>> >> >> >> >> >> >>>> was >>>> >> >>> >> >> >> >> >> >>>> like >>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >>>> >> >>> >> >> >> >> >> >>>> >>>> >> >>> >> >> >> >> >> >>>> >>>> >> >>> >> >> >> >> >> >>>> >>>> >> >>> >> >> >> >> >> >>>> >>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>> >> >>> >> >> >> >> >> >>>>> >>>> >> >>> >> >> >> >> >> >>>>> I love those. >>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>>> >> >>> >> >> >> >> >> >>>>> >>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >>>> >> >>> >> >> >> >> >> >>>>> "mkay" >>>> >> >>> >> >> >> >> >> >>>>> "install this app" >>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>>> >> >>> >> >> >> >> >> >>>>> "huh?" >>>> >> >>> >> >> >> >> >> >>>>> >>>> >> >>> >> >> >> >> >> >>>>> good times. >>>> >> >>> >> >> >> >> >> >>>>> >>>> >> >>> >> >> >> >> >> >>>>> >>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: >>>> >> >>> >> >> >> >> >> >>>>>> >>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>>> >> >>> >> >> >> >> >> >>>>>> Department" >>>> >> >>> >> >> >> >> >> >>>>>> How about no. >>>> >> >>> >> >> >> >> >> >>>>>> >>>> >> >>> >> >> >> >> >> >>>>>> >>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >>>> >> >>> >> >> >> >> >> >>>>>> wrote: >>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. >>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nichola= > s >>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >>>> >> >>> games. >>>> >> >>> >> >> >> >> >> >>>>>>>> The >>>> >> >>> >> >> >> >> >> >>>>>>>> update >>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update >>>> >> >>> >> >> >> >> >> >>>>>>>> later. >>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a >>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and = > I >>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach make= > s >>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >>>> >> >>> >> >> >> >> >> >>>>>>>> it. >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new >>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with >>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting >>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>>> >>>> >> >>> >> >> >> >> >> >>>>>> >>>> >> >>> >> >> >> >> >> >>>>> >>>> >> >>> >> >> >> >> >> >>>> >>>> >> >>> >> >> >> >> >> >>> >>>> >> >>> >> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> > >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = > You are subscribed to the Cape >>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>>> >> >>> >> >> >> >> >> >>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> > >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subs= > cribed to the Cape Town >>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >>>> >> >>> >> >> >> >> >>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >> >>> >> >> >> >>>> >> >>> >> >> >> >>>> >> >>> >> >> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to th= > e Cape Town Fighting >>>> >> >>> >> >> >> Game Community mailing list. >>>> >> >>> >> >> >> >>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>>> >> >>> >> >> > >>>> >> >>> >> >> > >>>> >> >>> >> >> >>>> >> >>> >> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape Town = > Fighting Game >>>> >> >>> >> >> Community mailing list. >>>> >> >>> >> >> >>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >>>> >> >>> >> > >>>> >> >>> >> > >>>> >> >>> >> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting Gam= > e >>>> >> >>> >> Community mailing list. >>>> >> >>> >> >>>> >> >>> >> //www.freelists.org/list/cpt-fgc >>>> >> >>> > >>>> >> >>> > >>>> >> >>> >>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>> >> =3D=3D=3D=3D >>>> >> >>> You are subscribed to the Cape Town Fighting Game Community >>>> >> >>> mailing 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Each member firm of KPMG International i= > s >>>> >> >>> a >>>> >> legally >>>> >> >>> distinct and separate entity and each describes itself as such. >>>> >> >>> Information about the structure and jurisdiction of your local >>>> >> >>> KPMG member firm can be obtained from your KPMG representative. >>>> >> >>> >>>> >> >>> This footnote also confirms that this e-mail message has been >>>> >> >>> swept by AntiVirus software. >>>> >> >>> >>>> >> >>> ------------------------------ >>>> >> >>> The information in this e-mail is confidential and may be legall= > y >>>> >> >>> privileged. It is intended solely for the addressee. Access to >>>> >> >>> this e-mail by anyone else is unauthorized. 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KPMG International provides >>>> >> >>> no >>>> >> >>> services to clients. Each member firm of KPMG International is a >>>> >> legally >>>> >> >>> distinct and separate entity and each describes itself as such. >>>> >> >>> Information >>>> >> >>> about the structure and jurisdiction of your local KPMG member >>>> >> >>> firm >>>> >> >>> can >>>> >> >>> be >>>> >> >>> obtained from your KPMG representative. >>>> >> >>> >>>> >> >>> This footnote also confirms that this e-mail message has been >>>> >> >>> swept >>>> >> >>> by >>>> >> >>> AntiVirus software. >>>> >> >>> >>>> >> >> >>>> >> > >>>> >> You are subscribed to the Cape Town Fighting Game Community mailing >>>> >> list. >>>> >> >>>> >> //www.freelists.org/list/cpt-fgc >>>> >> >>>> > >>>> >>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > =3DYou are subscribed to the Cape Town Fighting Game >>>> Community mailing list. >>>> >>>> >>>> //www.freelists.org/list/cpt-fgc >>>> >>>> ********************************************************************** >>>> The information in this e-mail is confidential and may be legally >>>> privileged. 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Opinions, conclusions and other information in this >>>> e-mail and any attachments that do not relate to the official business = > of >>>> the firm are neither given nor endorsed by it. >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, as information could be intercepted, corrupted, amended, lo= > st, >>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>> International") on behalf of the local KPMG member firm providing servi= > ces >>>> to you. KPMG International Cooperative ("KPMG International") is a Swi= > ss >>>> entity that serves as a coordinating entity for a network of independen= > t >>>> firms operating under the KPMG name. KPMG International provides no ser= > vices >>>> to clients. Each member firm of KPMG International is a legally distinc= > t and >>>> separate entity and each describes itself as such. Information about t= > he >>>> structure and jurisdiction of your local KPMG member firm can be obtain= > ed >>>> from your KPMG representative. >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software. >>>> >>>> >>>> >>>> ________________________________ >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-m= > ail >>>> by anyone else is unauthorized. If you have received this communication= > in >>>> error, please address with the subject heading "Received in error," sen= > d to >>>> the original sender, then delete the e-mail and destroy any copies of i= > t. If >>>> you are not the intended recipient, any disclosure, copying, distributi= > on or >>>> any action taken or omitted to be taken in reliance on it, is prohibite= > d and >>>> may be unlawful. Any opinions or advice contained in this e-mail are su= > bject >>>> to the terms and conditions expressed in the governing KPMG client >>>> engagement letter. Opinions, conclusions and other information in this >>>> e-mail and any attachments that do not relate to the official business = > of >>>> the firm are neither given nor endorsed by it. >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, as information could be intercepted, corrupted, amended, lo= > st, >>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>> International") on behalf of the local KPMG member firm providing servi= > ces >>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= > s >>>> entity that serves as a coordinating entity for a network of independen= > t >>>> firms operating under the KPMG name. KPMG International provides no ser= > vices >>>> to clients. Each member firm of KPMG International is a legally distinc= > t and >>>> separate entity and each describes itself as such. Information about th= > e >>>> structure and jurisdiction of your local KPMG member firm can be obtain= > ed >>>> from your KPMG representative. >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software. >>>> >>>> >>>> >>>> ________________________________ >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-m= > ail >>>> by anyone else is unauthorized. If you have received this communication= > in >>>> error, please address with the subject heading "Received in error," sen= > d to >>>> the original sender, then delete the e-mail and destroy any copies of i= > t. If >>>> you are not the intended recipient, any disclosure, copying, distributi= > on or >>>> any action taken or omitted to be taken in reliance on it, is prohibite= > d and >>>> may be unlawful. Any opinions or advice contained in this e-mail are su= > bject >>>> to the terms and conditions expressed in the governing KPMG client >>>> engagement letter. Opinions, conclusions and other information in this >>>> e-mail and any attachments that do not relate to the official business = > of >>>> the firm are neither given nor endorsed by it. >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, as information could be intercepted, corrupted, amended, lo= > st, >>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>> International") on behalf of the local KPMG member firm providing servi= > ces >>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= > s >>>> entity that serves as a coordinating entity for a network of independen= > t >>>> firms operating under the KPMG name. KPMG International provides no ser= > vices >>>> to clients. Each member firm of KPMG International is a legally distinc= > t and >>>> separate entity and each describes itself as such. Information about th= > e >>>> structure and jurisdiction of your local KPMG member firm can be obtain= > ed >>>> from your KPMG representative. >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software. >>>> >>>> >>>> >>>> ________________________________ >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-m= > ail >>>> by anyone else is unauthorized. If you have received this communication= > in >>>> error, please address with the subject heading "Received in error," sen= > d to >>>> the original sender, then delete the e-mail and destroy any copies of i= > t. If >>>> you are not the intended recipient, any disclosure, copying, distributi= > on or >>>> any action taken or omitted to be taken in reliance on it, is prohibite= > d and >>>> may be unlawful. Any opinions or advice contained in this e-mail are su= > bject >>>> to the terms and conditions expressed in the governing KPMG client >>>> engagement letter. Opinions, conclusions and other information in this >>>> e-mail and any attachments that do not relate to the official business = > of >>>> the firm are neither given nor endorsed by it. >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, as information could be intercepted, corrupted, amended, lo= > st, >>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>> International") on behalf of the local KPMG member firm providing servi= > ces >>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= > s >>>> entity that serves as a coordinating entity for a network of independen= > t >>>> firms operating under the KPMG name. KPMG International provides no ser= > vices >>>> to clients. Each member firm of KPMG International is a legally distinc= > t and >>>> separate entity and each describes itself as such. Information about th= > e >>>> structure and jurisdiction of your local KPMG member firm can be obtain= > ed >>>> from your KPMG representative. >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software. >>>> >>>> ________________________________ >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-m= > ail >>>> by anyone else is unauthorized. If you have received this communication= > in >>>> error, please address with the subject heading "Received in error," sen= > d to >>>> the original sender, then delete the e-mail and destroy any copies of i= > t. If >>>> you are not the intended recipient, any disclosure, copying, distributi= > on or >>>> any action taken or omitted to be taken in reliance on it, is prohibite= > d and >>>> may be unlawful. Any opinions or advice contained in this e-mail are su= > bject >>>> to the terms and conditions expressed in the governing KPMG client >>>> engagement letter. Opinions, conclusions and other information in this >>>> e-mail and any attachments that do not relate to the official business = > of >>>> the firm are neither given nor endorsed by it. >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, as information could be intercepted, corrupted, amended, lo= > st, >>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>> International") on behalf of the local KPMG member firm providing servi= > ces >>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= > s >>>> entity that serves as a coordinating entity for a network of independen= > t >>>> firms operating under the KPMG name. KPMG International provides no ser= > vices >>>> to clients. Each member firm of KPMG International is a legally distinc= > t and >>>> separate entity and each describes itself as such. Information about th= > e >>>> structure and jurisdiction of your local KPMG member firm can be obtain= > ed >>>> from your KPMG representative. >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software. >>>> >>>> ________________________________ >>>> >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-m= > ail >>>> by anyone else is unauthorized. If you have received this communication= > in >>>> error, please address with the subject heading "Received in error," sen= > d to >>>> the original sender, then delete the e-mail and destroy any copies of i= > t. If >>>> you are not the intended recipient, any disclosure, copying, distributi= > on or >>>> any action taken or omitted to be taken in reliance on it, is prohibite= > d and >>>> may be unlawful. Any opinions or advice contained in this e-mail are su= > bject >>>> to the terms and conditions expressed in the governing KPMG client >>>> engagement letter. Opinions, conclusions and other information in this >>>> e-mail and any attachments that do not relate to the official business = > of >>>> the firm are neither given nor endorsed by it. >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, as information could be intercepted, corrupted, amended, lo= > st, >>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>> International") on behalf of the local KPMG member firm providing servi= > ces >>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= > s >>>> entity that serves as a coordinating entity for a network of independen= > t >>>> firms operating under the KPMG name. KPMG International provides no ser= > vices >>>> to clients. Each member firm of KPMG International is a legally distinc= > t and >>>> separate entity and each describes itself as such. Information about th= > e >>>> structure and jurisdiction of your local KPMG member firm can be obtain= > ed >>>> from your KPMG representative. >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software. >>>> >>>> >>>> >>>> ________________________________ >>>> The information in this e-mail is confidential and may be legally >>>> privileged. It is intended solely for the addressee. Access to this e-m= > ail >>>> by anyone else is unauthorized. If you have received this communication= > in >>>> error, please address with the subject heading "Received in error," sen= > d to >>>> the original sender, then delete the e-mail and destroy any copies of i= > t. If >>>> you are not the intended recipient, any disclosure, copying, distributi= > on or >>>> any action taken or omitted to be taken in reliance on it, is prohibite= > d and >>>> may be unlawful. Any opinions or advice contained in this e-mail are su= > bject >>>> to the terms and conditions expressed in the governing KPMG client >>>> engagement letter. Opinions, conclusions and other information in this >>>> e-mail and any attachments that do not relate to the official business = > of >>>> the firm are neither given nor endorsed by it. >>>> >>>> KPMG cannot guarantee that e-mail communications are secure or >>>> error-free, as information could be intercepted, corrupted, amended, lo= > st, >>>> destroyed, arrive late or incomplete, or contain viruses. >>>> >>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>> International") on behalf of the local KPMG member firm providing servi= > ces >>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= > s >>>> entity that serves as a coordinating entity for a network of independen= > t >>>> firms operating under the KPMG name. KPMG International provides no ser= > vices >>>> to clients. Each member firm of KPMG International is a legally distinc= > t and >>>> separate entity and each describes itself as such. Information about th= > e >>>> structure and jurisdiction of your local KPMG member firm can be obtain= > ed >>>> from your KPMG representative. >>>> >>>> This footnote also confirms that this e-mail message has been swept by >>>> AntiVirus software. >> >> > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc