I discovered this during training mode(when I used to care) :) On Fri, Jun 13, 2014 at 7:11 PM, <greattekkenmaster@xxxxxxxxx> wrote: > Hoooo,, nice to know,, thank you > Sent via my BlackBerry from Vodacom - let your email find you! > > -----Original Message----- > From: Manase Zote <bmlzote@xxxxxxxxx> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > Date: Fri, 13 Jun 2014 19:10:37 > To: <cpt-fgc@xxxxxxxxxxxxx> > Reply-To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > > Nah bro a normal one can come out just as fast :) > > > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: >> Serious????? I thought only EWGF was 14 frames,, but still punishing -14 >> moves with it is hard >> Sent via my BlackBerry from Vodacom - let your email find you! >> >> -----Original Message----- >> From: Manase Zote <bmlzote@xxxxxxxxx> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >> Date: Fri, 13 Jun 2014 19:04:32 >> To: <cpt-fgc@xxxxxxxxxxxxx> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx >> Subject: Re: USF4 changes! >> >> Yes and that's why it not bother punishing -14 moves with it. >> By the a normal wgf can also be 14 frames =3D just frame :) >> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> technically ewgf is just frame too... >>> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>>> >>>> Just frame input for punishment is not fair. >>>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Yes, he can punish with that. I seem to recall us having a conversation >>>>> about this a while ago. Some Lei players (like GreenLei) say that you c= >> ould >>>>> punish with it. Others (like PaasHaas) say it is too hard. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> ] >>>>> On Behalf Of Di Lhong >>>>> Sent: 13 June 2014 12:20 PM >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: Re: USF4 changes! >>>>> >>>>> >>>>> >>>>> Thank god they made it all -17...in BR it was like "urm was that -15 or >>>>> -17...whoops too late to punish now" >>>>> >>>>> >>>>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move is >>>>> sufficient. >>>>> >>>>> >>>>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that speed= >> though. >>>>> At close range, you=E2=80=99re better off with a df+2. At long range it= >> won=E2=80=99t do the >>>>> same damage. >>>>> >>>>> The move is also -17 at all ranges. While there is pushback and some >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not somet= >> hing that >>>>> should bother a Mishima. >>>>> >>>>> >>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> ] >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>>>> Sent: 13 June 2014 12:11 PM >>>>> >>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: Re: USF4 changes! >>>>> >>>>> >>>>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its hard t= >> o >>>>> punish and paul sounds like his taking a crap every second,, Law needs = >> to >>>>> nerfed to shit also,, the deathfist of paul is all that needs nerfing 4= >> 0% >>>>> less damage >>>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >>>>> >>>>> ________________________________ >>>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Subject: RE: USF4 changes! >>>>> >>>>> >>>>> >>>>> Nah, Paul doesn=E2=80=99t need any changes. >>>>> >>>>> >>>>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, and= >> in TTT2, >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the mid-t= >> ier group. >>>>> >>>>> >>>>> >>>>> I have no complaints about Paul. I mean, it would be nice to have bette= >> r >>>>> tracking, or a few more plus frame options, but that=E2=80=99s more on = >> the =E2=80=98really >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable= >> =E2=80=99. >>>>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from all ang= >> les. His >>>>> punishment game is excellent. His wall damage is good. His pokes are av= >> erage >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry an= >> d TA are very >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other too= >> ls to make >>>>> him viable. >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> ] >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>>>> Sent: 13 June 2014 11:55 AM >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: Re: USF4 changes! >>>>> >>>>> >>>>> >>>>> I have complaints about Paul and his move set >>>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >>>>> >>>>> ________________________________ >>>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>>> >>>>> Subject: RE: USF4 changes! >>>>> >>>>> >>>>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can string = >> a sentence >>>>> together. >>>>> >>>>> >>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> ] >>>>> On Behalf Of Di Lhong >>>>> Sent: 13 June 2014 11:48 AM >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: Re: USF4 changes! >>>>> >>>>> >>>>> >>>>> The story is pretty good for a fighting game. Tekken's storyline is so >>>>> bad...if you're not part of the mishimas...you're just there...i mean l= >> ook >>>>> at christie, she's been after Eddy since T4. And her speech...Eddy! Edd= >> y! >>>>> wtf. >>>>> >>>>> >>>>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn=E2= >> =80=99t >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army. >>>>> >>>>> >>>>> >>>>> Not sure what they=E2=80=99re doing with the storyline though. >>>>> >>>>> >>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> ] >>>>> On Behalf Of Di Lhong >>>>> Sent: 13 June 2014 11:29 AM >>>>> >>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: Re: USF4 changes! >>>>> >>>>> >>>>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >>>>> >>>>> >>>>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with D'Vora= >> h, >>>>> i'm not sure they'll have another "monster" chick in the series. D'Vora= >> h so >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they implemente= >> d the >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to see s= >> ome >>>>> of the original cast, but i welcome the new ones :) >>>>> >>>>> >>>>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For MK it= >> was >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but I als= >> o >>>>> wanted her to be a lot faster than she was. Actually I like most of the= >> MK >>>>> cast=E2=80=A6 >>>>> >>>>> >>>>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>>>> unplayable and they never fixed that. Next closest option was Bladam. T= >> oo >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >>>>> >>>>> >>>>> >>>>> >>>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> ] >>>>> On Behalf Of Di Lhong >>>>> Sent: 13 June 2014 11:05 AM >>>>> >>>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: Re: USF4 changes! >>>>> >>>>> >>>>> >>>>> True. But also it depends on who they hired i guess. I doubt they hired >>>>> anyone in the Sindel community to balance her out. Some people are just= >> out >>>>> to balance their own character, while some gets forgotten entirely. The >>>>> worst are those who can't see why their character is broken and flip ou= >> t >>>>> completely when they want to nerf something of their character...i rath= >> er >>>>> win with my own skills than rely on OP characters. >>>>> >>>>> >>>>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >>>>> Yeah, I often wonder what the hell goes through the developer's heads. >>>>> NRS specifically went out of their way to hire people (gamers) to help = >> them >>>>> balance the game. Then it got released and had to be patched almost >>>>> immediately. Now I can understand that without a large scale beta test,= >> you >>>>> will not know about every little broken thing, but a lot of the issues >>>>> really should've been found by the testers. >>>>> >>>>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax, >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a jo= >> ke >>>>> from the release, all the way though the patches. How friggin' hard is = >> it to >>>>> listen to the comments from the serious fans? >>>>> >>>>> It's just shoddy quality control. >>>>> >>>>> Similarly Blizzard has admitted that none of the developers or testers >>>>> for RoS bothered to play the Monk. That's why the class is such a joke >>>>> compared to all the rest. I mean seriously? They couldn't be bothered t= >> o >>>>> test one of the classes? There are only 6 classes FFS. >>>>> >>>>> In one day you can read through all the posts on the Diablo character >>>>> class forums for the past month. That's enough to get a feel for what t= >> he >>>>> real problems are and who is just a butthurt troll complaining. Then pa= >> tch >>>>> that shit. >>>>> No one cares that you are patching the conversations of NPCs. Fix the >>>>> core problems you retards... >>>>> >>>>> >>>>> -----Original Message----- >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >> ] >>>>> On Behalf Of Stephen Scheidel >>>>> Sent: 13 June 2014 10:40 AM >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> Subject: Re: USF4 changes! >>>>> >>>>> Well if they just resist the tendency to be utter fucktards and keep >>>>> broken shit like kabal out of the game there won't be any need for baby= >> game >>>>> mechanics to try and hide their shoddy balancing. >>>>> >>>>> We as a group could balance games better than nrs. >>>>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> > Not sure how much it'll nulify. But at least they're trying to get ri= >> d >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. >>>>> > >>>>> > >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>>>> > <gieroadsteve@xxxxxxxxx> >>>>> > wrote: >>>>> > >>>>> >> So they are just giving noobs a chance to escape. >>>>> >> Devs are really trying to make games purely a rock paper scissor >>>>> >> thing. >>>>> >> >>>>> >> What's the point of a tough situation if you can just nullify it wit= >> h >>>>> >> some noob feature. >>>>> >> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>>>> >> > Let's put it this way. The movement is basically the same as MK9. >>>>> >> > But now they added a new metere called "agility bar" where you can >>>>> >> > use it to do full/half screen run and do an evasive spacing >>>>> >> > backdash (i'm not sure if normal backdashing will consume such >>>>> >> > meter/bar...) So if you had 0 >>>>> >> problem >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any >>>>> >> > trouble for your own movement. I see it as an escape mechanism mor= >> e >>>>> >> > than offensive. >>>>> >> > because you need agility meter to use interactables and "evasive" >>>>> >> backdash. >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD caus= >> e >>>>> >> > bar. >>>>> >> if >>>>> >> > the normal backdash already does that, then no need to use agility >>>>> >> > bar. >>>>> >> > >>>>> >> > It doesn't take away anything. It's adding more escape mechanism >>>>> >> > for >>>>> >> people >>>>> >> > who have a tough time with rushdown characters up on their face... >>>>> >> > >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 >>>>> >> > bars? >>>>> >> dunno >>>>> >> > will check again...might be faster)...so it's not like you'll not >>>>> >> > be able to use it every now and then. But if you abuse the >>>>> >> > meter...then you'll >>>>> >> pay >>>>> >> > for it when you really need it. The bars are there so you don't >>>>> >> > just >>>>> >> abuse >>>>> >> > the agility bar backdash and jump off walls all the time with no >>>>> >> > consequences. >>>>> >> > >>>>> >> > We don't know how's the recovery on the agility bar either. If it'= >> s >>>>> >> > good then it should cost bars...if it's crap then no. >>>>> >> > >>>>> >> > >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>>>> >> > <nicmuir@xxxxxxxxx> >>>>> >> > wrote: >>>>> >> > >>>>> >> >> I used the run button all the time. >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >>>>> >> >> wrote: >>>>> >> >> >>>>> >> >>> Did you ever use the run button in MK3? I think I used it when >>>>> >> trolling >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero= >> =E2=80=99s >>>>> >> combos=E2=80=A6 >>>>> >> >>> not much else. >>>>> >> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki game. >>>>> >> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for >>>>> >> >>> general >>>>> >> play >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>> *Subject:* RE: USF4 changes! >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last >>>>> >> >>> dich when I use it. >>>>> >> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>>>> >> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I >>>>> >> >>> mean the rolls? >>>>> >> >>> Who knows how this is going to work? I presume the backdashing >>>>> >> >>> will be enough to clear the space and either give you the >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >>>>> >> >>> This is MK... they've never had proper backdashes before. They'r= >> e >>>>> >> >>> now adding new movement and people are still complaining that >>>>> >> >>> this will reduce their ability to play the game? How? >>>>> >> >>> >>>>> >> >>> >>>>> >> >>> -----Original Message----- >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >>>>> >> >>> On Behalf Of Manase Zote >>>>> >> >>> Sent: 12 June 2014 4:22 PM >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>> Subject: Re: USF4 changes! >>>>> >> >>> >>>>> >> >>> In other games we can backlash until the cows come home and ther= >> e >>>>> >> >>> is no meter for that and the game is still fair nothing broken >>>>> >> >>> about the mechanic. lol In street fighter if you backdash non >>>>> >> >>> stop you corner yourself and that alone is bad so I still don't >>>>> >> >>> understand why you >>>>> >> would >>>>> >> >>> need meter in helping with your suicide(cornering yourself). >>>>> >> >>> My suggestion is just balance the back dash so that it's not >>>>> >> >>> OP(like in SF, KOF and other 2D fighters). >>>>> >> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> >>>>> >> >>> wrote: >>>>> >> >>> > The "agility bar" backdash covers much more distance than that >>>>> >> >>> > i think. >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and >>>>> >> >>> > strings...rushdown/pressure characters will have problem, >>>>> >> >>> > because they'll just backdash and avoid everything all the tim= >> e. >>>>> >> >>> > >>>>> >> >>> > Unless they make backdashing more technical like Tekken. I >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything at >>>>> >> >>> > all. It helps with tough situation. >>>>> >> >>> > >>>>> >> >>> > >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>>>> >> >>> > <bmlzote@xxxxxxxxx> >>>>> >> >>> > wrote: >>>>> >> >>> >> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine s= >> o >>>>> >> >>> >> what was wrong with that? >>>>> >> >>> >> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> >>>>> >> >>> >> wrote: >>>>> >> >>> >> > The movement and pace of the game seems to be the same as >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar >>>>> >> >>> >> > enhances that a lot more for >>>>> >> >>> >> > 1-2 >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of >>>>> >> >>> >> > game at >>>>> >> >>> all. >>>>> >> >>> >> > Eg. >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 >>>>> >> >>> >> > agility >>>>> >> bar >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of >>>>> >> >>> >> > Nina's >>>>> >> df+1 >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+= >> 1 >>>>> >> >>> >> > ss+1 >>>>> >> >>> >> > pressure by using stage interactables and jump away. Not >>>>> >> >>> >> > sure if you're invincible or not during the jump...What was >>>>> >> >>> >> > injustice >>>>> >> like? >>>>> >> >>> >> > >>>>> >> >>> >> > So the basic movements is there. No limitation at all. >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >>>>> >> >>> >> > gameplay. >>>>> >> >>> >> > >>>>> >> >>> >> > >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>>>> >> >>> >> > <bmlzote@xxxxxxxxx> >>>>> >> >>> wrote: >>>>> >> >>> >> >> >>>>> >> >>> >> >> At this point no one knows how all of the above system >>>>> >> >>> >> >> mechanics are going to turn out. >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game >>>>> >> because >>>>> >> >>> >> >> you need movement for everything you do in a fighting game= >> . >>>>> >> >>> >> >> It also affects the pacing of the overall match. So for m= >> e >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only give >>>>> >> players >>>>> >> >>> >> >> more problems rather than assisting them in a match. >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups, zone= >> r >>>>> >> >>> >> >> will always have an advantage from range, rushdown owns >>>>> >> >>> >> >> up-close... >>>>> >> >>> >> >> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>>>> >> >>> >> >> <numotd@xxxxxxxxx> >>>>> >> >>> >> >> wrote: >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX >>>>> >> >>> >> >> > bar. >>>>> >> >>> >> >> > It >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >>>>> >> >>> >> >> > perform >>>>> >> run >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is >>>>> >> >>> >> >> > fair. >>>>> >> It >>>>> >> >>> >> >> > fills up fast enough to use it every now and then. But >>>>> >> >>> >> >> > not enough to just spam nonstop. You use >>>>> >> >>> >> >> > 2 to >>>>> >> >>> >> >> > use stage interactables. So it's not a stage >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just dash u= >> p >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >>>>> >> >>> >> >> > >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to d= >> o >>>>> >> >>> rushdown. >>>>> >> >>> >> >> > And >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground gra= >> b >>>>> >> thingy >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>>>> >> >>> >> >> > character variation is NOT going to be >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >>>>> >> >>> >> >> > match up, but still at the end of the day...it's what yo= >> u >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >>>>> >> fireball >>>>> >> >>> >> >> > like a noob and know some combos and it'll already be >>>>> >> >>> >> >> > hard to win against kabal without having to learn his >>>>> >> >>> >> >> > advance nomad >>>>> >> dash >>>>> >> >>> >> >> > cancels if you play someone who has trouble with zoning. >>>>> >> >>> >> >> > >>>>> >> >>> >> >> > so instead of choosing a variation and giving you instan= >> t >>>>> >> >>> >> >> > win (because you only keep a few moveset between >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really bad >>>>> >> >>> >> >> > match ups like 9-1 or >>>>> >> 8-2 >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>>>> >> >>> >> >> > fighting games should be about what you can do as a >>>>> >> >>> >> >> > player. >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn'= >> t >>>>> >> >>> >> >> > give me instant advantage over someone who's really good >>>>> >> >>> >> >> > with >>>>> >> sheeva, >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have >>>>> >> >>> >> >> > issue with zoning in mk9...) >>>>> >> >>> >> >> > >>>>> >> >>> >> >> > >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>>>> >> bmlzote@xxxxxxxxx> >>>>> >> >>> >> >> > wrote: >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run? >>>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a >>>>> >> >>> >> >> >> meter for running)? >>>>> >> >>> >> >> >> Who said running was broken? >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> >> *Sigh* >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combo= >> s >>>>> >> >>> >> >> >> so no meter no chain combos no running around :( >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>>>> >> >>> >> >> >> wrote: >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> > Picking a different version of the same character or = >> a >>>>> >> >>> >> >> >> > different character all together between matches woul= >> d >>>>> >> >>> >> >> >> > be just like it was now. >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> > Counterpicking etc. >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >>>>> >> >>> >> >> >> >> character selection? >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will stil= >> l >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding >>>>> >> >>> >> >> >> >> factor. >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to >>>>> >> >>> >> >> >> >> make every character the same... >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>>>> >> numotd@xxxxxxxxx> >>>>> >> >>> >> >> >> >> wrote: >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >>>>> >> >>> >> >> >> >> > bad >>>>> >> match >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun >>>>> >> >>> >> >> >> >> > and challenging in another level when your opponen= >> t >>>>> >> >>> >> >> >> >> > knows >>>>> >> what >>>>> >> >>> >> >> >> >> > your character can do. >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledg= >> e >>>>> >> >>> >> >> >> >> > in fighting games. >>>>> >> >>> >> >> >> >> > but >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to dea= >> l >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>>>> >> >>> >> >> >> >> > you >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier >>>>> >> >>> >> >> >> >> > character because you the player are just better. >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fig= >> ht >>>>> >> >>> >> >> >> >> > situation. >>>>> >> >>> >> >> >> >> > should >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >>>>> >> >>> >> >> >> >> > slightly >>>>> >> blunt >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife"= >> . >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>>>> >> >>> >> >> >> >> > wrote: >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of >>>>> >> >>> >> >> >> >> >> dice to me. >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an example >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >>>>> >> >>> >> >> >> >> >> variations of a character. >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >>>>> >> >>> >> >> >> >> >> wrote: >>>>> >> >>> >> >> >> >> >> > 11.59? XD >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >>>>> >> >>> >> >> >> >> >> > they'll balance >>>>> >> it >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter >>>>> >> >>> >> >> >> >> >> > to another characters variation completely. If >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >>>>> >> >>> >> >> >> >> >> > hopefully the variations will >>>>> >> make >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but no= >> t >>>>> >> >>> >> >> >> >> >> > a complete >>>>> >> lose >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>>>> >> >>> >> >> >> >> >> > wrote: >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>>>> >> >>> >> >> >> >> >> >> wrote: >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as >>>>> >> >>> >> >> >> >> >> >>> much >>>>> >> as >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >>>>> >> >>> >> >> >> >> >> >>> let your email find you! >>>>> >> >>> >> >> >> >> >> >>> ________________________________ >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat session= >> s >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine >>>>> >> >>> >> >> >> >> >> >>> as >>>>> >> well. >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She wa= >> s >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >>>>> >> >>> >> >> >> >> >> >>>> computer" >>>>> >> >>> >> >> >> >> >> >>>> and >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >>>>> >> >>> >> >> >> >> >> >>>> and >>>>> >> >>> >> >> >> >> >> >>>> she >>>>> >> >>> >> >> >> >> >> >>>> was >>>>> >> >>> >> >> >> >> >> >>>> like >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>>> >> >>> >> >> >> >> >> >>>>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those. >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>>>> >> >>> >> >> >> >> >> >>>>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >>>>> >> >>> >> >> >> >> >> >>>>> "mkay" >>>>> >> >>> >> >> >> >> >> >>>>> "install this app" >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>>>> >> >>> >> >> >> >> >> >>>>> "huh?" >>>>> >> >>> >> >> >> >> >> >>>>> >>>>> >> >>> >> >> >> >> >> >>>>> good times. >>>>> >> >>> >> >> >> >> >> >>>>> >>>>> >> >>> >> >> >> >> >> >>>>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: >>>>> >> >>> >> >> >> >> >> >>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>>>> >> >>> >> >> >> >> >> >>>>>> Department" >>>>> >> >>> >> >> >> >> >> >>>>>> How about no. >>>>> >> >>> >> >> >> >> >> >>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote: >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nichola= >> s >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >>>>> >> >>> games. >>>>> >> >>> >> >> >> >> >> >>>>>>>> The >>>>> >> >>> >> >> >> >> >> >>>>>>>> update >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update >>>>> >> >>> >> >> >> >> >> >>>>>>>> later. >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and = >> I >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach make= >> s >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >>>>> >> >>> >> >> >> >> >> >>>>>>>> it. >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>>>> >> >>> >> >> >> >> >> >>>>> >>>>> >> >>> >> >> >> >> >> >>>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = >> You are subscribed to the Cape >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>>>> >> >>> >> >> >> >> >> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subs= >> cribed to the Cape Town >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >>>>> >> >>> >> >> >> >> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to th= >> e Cape Town Fighting >>>>> >> >>> >> >> >> Game Community mailing list. >>>>> >> >>> >> >> >> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >>> >> >> > >>>>> >> >>> >> >> > >>>>> >> >>> >> >> >>>>> >> >>> >> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape Town = >> Fighting Game >>>>> >> >>> >> >> Community mailing list. >>>>> >> >>> >> >> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >>>>> >> >>> >> > >>>>> >> >>> >> > >>>>> >> >>> >> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting Gam= >> e >>>>> >> >>> >> Community mailing list. >>>>> >> >>> >> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc >>>>> >> >>> > >>>>> >> >>> > >>>>> >> >>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>>>> >> =3D=3D=3D=3D >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community >>>>> >> >>> mailing list. >>>>> >> >>> >>>>> >> >>> //www.freelists.org/list/cpt-fgc >>>>> >> >>> >>>>> >>>>> >> >>> ****************************************************************= >> * >>>>> >> >>> ***** The information in this e-mail is confidential and may be >>>>> >>>>> >> >>> legally privileged. It is intended solely for the addressee. >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you hav= >> e >>>>> >> >>> received this communication in error, please address with the >>>>> >> >>> subject heading "Received in error," >>>>> >> send >>>>> >> >>> to >>>>> >> >>> the original sender, then delete the e-mail and destroy any >>>>> >> >>> copies of it. >>>>> >> >>> If you are not the intended recipient, any disclosure, copying, >>>>> >> >>> distribution or any action taken or omitted to be taken in >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any opinions >>>>> >> >>> or advice contained in this e-mail are subject to the terms and >>>>> >> >>> conditions expressed in the governing KPMG client engagement >>>>> >> >>> letter. Opinions, conclusions and other information in this >>>>> >> >>> e-mail and any attachments that do not relate to the official >>>>> >> >>> business of the firm are neither given nor endorsed by it. >>>>> >> >>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or >>>>> >> >>> error-free, as information could be intercepted, corrupted, >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or contain >>>>> >> >>> viruses. >>>>> >> >>> >>>>> >> >>> This email is being sent out by KPMG International Cooperative >>>>> >> >>> ("KPMG >>>>> >> >>> International") on behalf of the local KPMG member firm providin= >> g >>>>> >> >>> services to you. KPMG International Cooperative ("KPMG >>>>> >> >>> International") is a Swiss entity that serves as a coordinating >>>>> >> >>> entity for a network of >>>>> >> independent >>>>> >> >>> firms operating under the KPMG name. KPMG International provides >>>>> >> >>> no services to clients. Each member firm of KPMG International i= >> s >>>>> >> >>> a >>>>> >> legally >>>>> >> >>> distinct and separate entity and each describes itself as such. >>>>> >> >>> Information about the structure and jurisdiction of your local >>>>> >> >>> KPMG member firm can be obtained from your KPMG representative. >>>>> >> >>> >>>>> >> >>> This footnote also confirms that this e-mail message has been >>>>> >> >>> swept by AntiVirus software. >>>>> >> >>> >>>>> >> >>> ------------------------------ >>>>> >> >>> The information in this e-mail is confidential and may be legall= >> y >>>>> >> >>> privileged. It is intended solely for the addressee. Access to >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have received >>>>> >> >>> this communication in error, please address with the subject >>>>> >> >>> heading "Received in error," >>>>> >> send >>>>> >> >>> to >>>>> >> >>> the original sender, then delete the e-mail and destroy any copi= >> es >>>>> >> >>> of >>>>> >> >>> it. >>>>> >> >>> If you are not the intended recipient, any disclosure, copying, >>>>> >> >>> distribution or any action taken or omitted to be taken in >>>>> >> >>> reliance >>>>> >> >>> on >>>>> >> >>> it, >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice >>>>> >> >>> contained >>>>> >> >>> in >>>>> >> >>> this >>>>> >> >>> e-mail are subject to the terms and conditions expressed in the >>>>> >> >>> governing >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other >>>>> >> >>> information >>>>> >> >>> in this e-mail and any attachments that do not relate to the >>>>> >> >>> official >>>>> >> >>> business of the firm are neither given nor endorsed by it. >>>>> >> >>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or >>>>> >> >>> error-free, as information could be intercepted, corrupted, >>>>> >> >>> amended, >>>>> >> >>> lost, >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>>>> >> >>> >>>>> >> >>> This email is being sent out by KPMG International Cooperative >>>>> >> >>> ("KPMG >>>>> >> >>> International") on behalf of the local KPMG member firm providin= >> g >>>>> >> >>> services >>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is= >> a >>>>> >> Swiss >>>>> >> >>> entity that serves as a coordinating entity for a network of >>>>> >> independent >>>>> >> >>> firms operating under the KPMG name. KPMG International provides >>>>> >> >>> no >>>>> >> >>> services to clients. Each member firm of KPMG International is a >>>>> >> legally >>>>> >> >>> distinct and separate entity and each describes itself as such. >>>>> >> >>> Information >>>>> >> >>> about the structure and jurisdiction of your local KPMG member >>>>> >> >>> firm >>>>> >> >>> can >>>>> >> >>> be >>>>> >> >>> obtained from your KPMG representative. >>>>> >> >>> >>>>> >> >>> This footnote also confirms that this e-mail message has been >>>>> >> >>> swept >>>>> >> >>> by >>>>> >> >>> AntiVirus software. >>>>> >> >>> >>>>> >> >> >>>>> >> > >>>>> >> You are subscribed to the Cape Town Fighting Game Community mailing >>>>> >> list. >>>>> >> >>>>> >> //www.freelists.org/list/cpt-fgc >>>>> >> >>>>> > >>>>> >>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >> =3DYou are subscribed to the Cape Town Fighting Game >>>>> Community mailing list. >>>>> >>>>> >>>>> //www.freelists.org/list/cpt-fgc >>>>> >>>>> ********************************************************************** >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this e-m= >> ail >>>>> by anyone else is unauthorized. If you have received this communication= >> in >>>>> error, please address with the subject heading "Received in error," sen= >> d to >>>>> the original sender, then delete the e-mail and destroy any copies of i= >> t. If >>>>> you are not the intended recipient, any disclosure, copying, distributi= >> on or >>>>> any action taken or omitted to be taken in reliance on it, is prohibite= >> d and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are su= >> bject >>>>> to the terms and conditions expressed in the governing KPMG client >>>>> engagement letter. Opinions, conclusions and other information in this >>>>> e-mail and any attachments that do not relate to the official business = >> of >>>>> the firm are neither given nor endorsed by it. >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, lo= >> st, >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>>> International") on behalf of the local KPMG member firm providing servi= >> ces >>>>> to you. KPMG International Cooperative ("KPMG International") is a Swi= >> ss >>>>> entity that serves as a coordinating entity for a network of independen= >> t >>>>> firms operating under the KPMG name. KPMG International provides no ser= >> vices >>>>> to clients. Each member firm of KPMG International is a legally distinc= >> t and >>>>> separate entity and each describes itself as such. Information about t= >> he >>>>> structure and jurisdiction of your local KPMG member firm can be obtain= >> ed >>>>> from your KPMG representative. >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software. >>>>> >>>>> >>>>> >>>>> ________________________________ >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this e-m= >> ail >>>>> by anyone else is unauthorized. If you have received this communication= >> in >>>>> error, please address with the subject heading "Received in error," sen= >> d to >>>>> the original sender, then delete the e-mail and destroy any copies of i= >> t. If >>>>> you are not the intended recipient, any disclosure, copying, distributi= >> on or >>>>> any action taken or omitted to be taken in reliance on it, is prohibite= >> d and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are su= >> bject >>>>> to the terms and conditions expressed in the governing KPMG client >>>>> engagement letter. Opinions, conclusions and other information in this >>>>> e-mail and any attachments that do not relate to the official business = >> of >>>>> the firm are neither given nor endorsed by it. >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, lo= >> st, >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>>> International") on behalf of the local KPMG member firm providing servi= >> ces >>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= >> s >>>>> entity that serves as a coordinating entity for a network of independen= >> t >>>>> firms operating under the KPMG name. KPMG International provides no ser= >> vices >>>>> to clients. Each member firm of KPMG International is a legally distinc= >> t and >>>>> separate entity and each describes itself as such. Information about th= >> e >>>>> structure and jurisdiction of your local KPMG member firm can be obtain= >> ed >>>>> from your KPMG representative. >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software. >>>>> >>>>> >>>>> >>>>> ________________________________ >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this e-m= >> ail >>>>> by anyone else is unauthorized. If you have received this communication= >> in >>>>> error, please address with the subject heading "Received in error," sen= >> d to >>>>> the original sender, then delete the e-mail and destroy any copies of i= >> t. If >>>>> you are not the intended recipient, any disclosure, copying, distributi= >> on or >>>>> any action taken or omitted to be taken in reliance on it, is prohibite= >> d and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are su= >> bject >>>>> to the terms and conditions expressed in the governing KPMG client >>>>> engagement letter. Opinions, conclusions and other information in this >>>>> e-mail and any attachments that do not relate to the official business = >> of >>>>> the firm are neither given nor endorsed by it. >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, lo= >> st, >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>>> International") on behalf of the local KPMG member firm providing servi= >> ces >>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= >> s >>>>> entity that serves as a coordinating entity for a network of independen= >> t >>>>> firms operating under the KPMG name. KPMG International provides no ser= >> vices >>>>> to clients. Each member firm of KPMG International is a legally distinc= >> t and >>>>> separate entity and each describes itself as such. Information about th= >> e >>>>> structure and jurisdiction of your local KPMG member firm can be obtain= >> ed >>>>> from your KPMG representative. >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software. >>>>> >>>>> >>>>> >>>>> ________________________________ >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this e-m= >> ail >>>>> by anyone else is unauthorized. If you have received this communication= >> in >>>>> error, please address with the subject heading "Received in error," sen= >> d to >>>>> the original sender, then delete the e-mail and destroy any copies of i= >> t. If >>>>> you are not the intended recipient, any disclosure, copying, distributi= >> on or >>>>> any action taken or omitted to be taken in reliance on it, is prohibite= >> d and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are su= >> bject >>>>> to the terms and conditions expressed in the governing KPMG client >>>>> engagement letter. Opinions, conclusions and other information in this >>>>> e-mail and any attachments that do not relate to the official business = >> of >>>>> the firm are neither given nor endorsed by it. >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, lo= >> st, >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>>> International") on behalf of the local KPMG member firm providing servi= >> ces >>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= >> s >>>>> entity that serves as a coordinating entity for a network of independen= >> t >>>>> firms operating under the KPMG name. KPMG International provides no ser= >> vices >>>>> to clients. Each member firm of KPMG International is a legally distinc= >> t and >>>>> separate entity and each describes itself as such. Information about th= >> e >>>>> structure and jurisdiction of your local KPMG member firm can be obtain= >> ed >>>>> from your KPMG representative. >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software. >>>>> >>>>> ________________________________ >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this e-m= >> ail >>>>> by anyone else is unauthorized. If you have received this communication= >> in >>>>> error, please address with the subject heading "Received in error," sen= >> d to >>>>> the original sender, then delete the e-mail and destroy any copies of i= >> t. If >>>>> you are not the intended recipient, any disclosure, copying, distributi= >> on or >>>>> any action taken or omitted to be taken in reliance on it, is prohibite= >> d and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are su= >> bject >>>>> to the terms and conditions expressed in the governing KPMG client >>>>> engagement letter. Opinions, conclusions and other information in this >>>>> e-mail and any attachments that do not relate to the official business = >> of >>>>> the firm are neither given nor endorsed by it. >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, lo= >> st, >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>>> International") on behalf of the local KPMG member firm providing servi= >> ces >>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= >> s >>>>> entity that serves as a coordinating entity for a network of independen= >> t >>>>> firms operating under the KPMG name. KPMG International provides no ser= >> vices >>>>> to clients. Each member firm of KPMG International is a legally distinc= >> t and >>>>> separate entity and each describes itself as such. Information about th= >> e >>>>> structure and jurisdiction of your local KPMG member firm can be obtain= >> ed >>>>> from your KPMG representative. >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software. >>>>> >>>>> ________________________________ >>>>> >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this e-m= >> ail >>>>> by anyone else is unauthorized. If you have received this communication= >> in >>>>> error, please address with the subject heading "Received in error," sen= >> d to >>>>> the original sender, then delete the e-mail and destroy any copies of i= >> t. If >>>>> you are not the intended recipient, any disclosure, copying, distributi= >> on or >>>>> any action taken or omitted to be taken in reliance on it, is prohibite= >> d and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are su= >> bject >>>>> to the terms and conditions expressed in the governing KPMG client >>>>> engagement letter. Opinions, conclusions and other information in this >>>>> e-mail and any attachments that do not relate to the official business = >> of >>>>> the firm are neither given nor endorsed by it. >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, lo= >> st, >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>>> International") on behalf of the local KPMG member firm providing servi= >> ces >>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= >> s >>>>> entity that serves as a coordinating entity for a network of independen= >> t >>>>> firms operating under the KPMG name. KPMG International provides no ser= >> vices >>>>> to clients. Each member firm of KPMG International is a legally distinc= >> t and >>>>> separate entity and each describes itself as such. Information about th= >> e >>>>> structure and jurisdiction of your local KPMG member firm can be obtain= >> ed >>>>> from your KPMG representative. >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software. >>>>> >>>>> >>>>> >>>>> ________________________________ >>>>> The information in this e-mail is confidential and may be legally >>>>> privileged. It is intended solely for the addressee. Access to this e-m= >> ail >>>>> by anyone else is unauthorized. If you have received this communication= >> in >>>>> error, please address with the subject heading "Received in error," sen= >> d to >>>>> the original sender, then delete the e-mail and destroy any copies of i= >> t. If >>>>> you are not the intended recipient, any disclosure, copying, distributi= >> on or >>>>> any action taken or omitted to be taken in reliance on it, is prohibite= >> d and >>>>> may be unlawful. Any opinions or advice contained in this e-mail are su= >> bject >>>>> to the terms and conditions expressed in the governing KPMG client >>>>> engagement letter. Opinions, conclusions and other information in this >>>>> e-mail and any attachments that do not relate to the official business = >> of >>>>> the firm are neither given nor endorsed by it. >>>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>>>> error-free, as information could be intercepted, corrupted, amended, lo= >> st, >>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG >>>>> International") on behalf of the local KPMG member firm providing servi= >> ces >>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis= >> s >>>>> entity that serves as a coordinating entity for a network of independen= >> t >>>>> firms operating under the KPMG name. KPMG International provides no ser= >> vices >>>>> to clients. Each member firm of KPMG International is a legally distinc= >> t and >>>>> separate entity and each describes itself as such. Information about th= >> e >>>>> structure and jurisdiction of your local KPMG member firm can be obtain= >> ed >>>>> from your KPMG representative. >>>>> >>>>> This footnote also confirms that this e-mail message has been swept by >>>>> AntiVirus software. >>> >>> >> ========================================================================= >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc