Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 19:14:32 +0200

I discovered this during training mode(when I used to care) :)

On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> Hoooo,, nice to know,, thank you
> Sent via my BlackBerry from Vodacom - let your email find you!
>
> -----Original Message-----
> From: Manase Zote <bmlzote@xxxxxxxxx>
> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> Date: Fri, 13 Jun 2014 19:10:37
> To: <cpt-fgc@xxxxxxxxxxxxx>
> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: USF4 changes!
>
> Nah bro a normal one can come out just as fast :)
>
>
> On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>> Serious????? I thought only EWGF was 14 frames,, but still punishing -14 
>> moves with it is hard
>> Sent via my BlackBerry from Vodacom - let your email find you!
>>
>> -----Original Message-----
>> From: Manase Zote <bmlzote@xxxxxxxxx>
>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>> Date: Fri, 13 Jun 2014 19:04:32
>> To: <cpt-fgc@xxxxxxxxxxxxx>
>> Reply-To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: Re: USF4 changes!
>>
>> Yes and that's why it not bother punishing -14 moves with it.
>> By the a normal wgf can also be 14 frames =3D just frame :)
>>
>> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> technically ewgf is just frame too...
>>>
>>>
>>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>>
>>>> Just frame input for punishment is not fair.
>>>>
>>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>> Yes, he can punish with that. I seem to recall us having a conversation
>>>>> about this a while ago. Some Lei players (like GreenLei) say that you c=
>> ould
>>>>> punish with it. Others (like PaasHaas) say it is too hard.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> ]
>>>>> On Behalf Of Di Lhong
>>>>> Sent: 13 June 2014 12:20 PM
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> Thank god they made it all -17...in BR it was like "urm was that -15 or
>>>>> -17...whoops too late to punish now"
>>>>>
>>>>>
>>>>>
>>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move is
>>>>> sufficient.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that speed=
>>  though.
>>>>> At close range, you=E2=80=99re better off with a df+2. At long range it=
>>  won=E2=80=99t do the
>>>>> same damage.
>>>>>
>>>>> The move is also -17 at all ranges. While there is pushback and some
>>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not somet=
>> hing that
>>>>> should bother a Mishima.
>>>>>
>>>>>
>>>>>
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> ]
>>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>>>> Sent: 13 June 2014 12:11 PM
>>>>>
>>>>>
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> He has a death fist that rapes your life bar in 1 shot,, and its hard t=
>> o
>>>>> punish and paul sounds like his taking a crap every second,, Law needs =
>> to
>>>>> nerfed to shit also,, the deathfist of paul is all that needs nerfing 4=
>> 0%
>>>>> less damage
>>>>>
>>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>>>>
>>>>> ________________________________
>>>>>
>>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>>>
>>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>>
>>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>>>>>
>>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>>>
>>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Subject: RE: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> Nah, Paul doesn=E2=80=99t need any changes.
>>>>>
>>>>>
>>>>>
>>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, and=
>>  in TTT2,
>>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the mid-t=
>> ier group.
>>>>>
>>>>>
>>>>>
>>>>> I have no complaints about Paul. I mean, it would be nice to have bette=
>> r
>>>>> tracking, or a few more plus frame options, but that=E2=80=99s more on =
>> the =E2=80=98really
>>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable=
>> =E2=80=99.
>>>>>
>>>>> His combo damage is solid =E2=80=93 not top tier, but fine from all ang=
>> les. His
>>>>> punishment game is excellent. His wall damage is good. His pokes are av=
>> erage
>>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry an=
>> d TA are very
>>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other too=
>> ls to make
>>>>> him viable.
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> ]
>>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>>>> Sent: 13 June 2014 11:55 AM
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> I have complaints about Paul and his move set
>>>>>
>>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>>>>
>>>>> ________________________________
>>>>>
>>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>>>
>>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>>
>>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>>>>>
>>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>>>
>>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>>>
>>>>> Subject: RE: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can string =
>> a sentence
>>>>> together.
>>>>>
>>>>>
>>>>>
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> ]
>>>>> On Behalf Of Di Lhong
>>>>> Sent: 13 June 2014 11:48 AM
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> The story is pretty good for a fighting game. Tekken's storyline is so
>>>>> bad...if you're not part of the mishimas...you're just there...i mean l=
>> ook
>>>>> at christie, she's been after Eddy since T4. And her speech...Eddy! Edd=
>> y!
>>>>> wtf.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn=E2=
>> =80=99t
>>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army.
>>>>>
>>>>>
>>>>>
>>>>> Not sure what they=E2=80=99re doing with the storyline though.
>>>>>
>>>>>
>>>>>
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> ]
>>>>> On Behalf Of Di Lhong
>>>>> Sent: 13 June 2014 11:29 AM
>>>>>
>>>>>
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>>>>
>>>>>
>>>>>
>>>>> Hopefully she'll return, she didn't die in mk9 did she? but with D'Vora=
>> h,
>>>>> i'm not sure they'll have another "monster" chick in the series. D'Vora=
>> h so
>>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they implemente=
>> d the
>>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to see s=
>> ome
>>>>> of the original cast, but i welcome the new ones :)
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>> Well I=E2=80=99d rather just play the characters that I like. For MK it=
>>  was
>>>>> always going to be Scorp and Subby. I wanted to play Mileena, but I als=
>> o
>>>>> wanted her to be a lot faster than she was. Actually I like most of the=
>>  MK
>>>>> cast=E2=80=A6
>>>>>
>>>>>
>>>>>
>>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>>>> unplayable and they never fixed that. Next closest option was Bladam. T=
>> oo
>>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>>>>>
>>>>>
>>>>>
>>>>>
>>>>>
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> ]
>>>>> On Behalf Of Di Lhong
>>>>> Sent: 13 June 2014 11:05 AM
>>>>>
>>>>>
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>>
>>>>>
>>>>> True. But also it depends on who they hired i guess. I doubt they hired
>>>>> anyone in the Sindel community to balance her out. Some people are just=
>>  out
>>>>> to balance their own character, while some gets forgotten entirely. The
>>>>> worst are those who can't see why their character is broken and flip ou=
>> t
>>>>> completely when they want to nerf something of their character...i rath=
>> er
>>>>> win with my own skills than rely on OP characters.
>>>>>
>>>>>
>>>>>
>>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>>
>>>>> Yeah, I often wonder what the hell goes through the developer's heads.
>>>>> NRS specifically went out of their way to hire people (gamers) to help =
>> them
>>>>> balance the game. Then it got released and had to be patched almost
>>>>> immediately. Now I can understand that without a large scale beta test,=
>>  you
>>>>> will not know about every little broken thing, but a lot of the issues
>>>>> really should've been found by the testers.
>>>>>
>>>>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
>>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a jo=
>> ke
>>>>> from the release, all the way though the patches. How friggin' hard is =
>> it to
>>>>> listen to the comments from the serious fans?
>>>>>
>>>>> It's just shoddy quality control.
>>>>>
>>>>> Similarly Blizzard has admitted that none of the developers or testers
>>>>> for RoS bothered to play the Monk. That's why the class is such a joke
>>>>> compared to all the rest. I mean seriously? They couldn't be bothered t=
>> o
>>>>> test one of the classes? There are only 6 classes FFS.
>>>>>
>>>>> In one day you can read through all the posts on the Diablo character
>>>>> class forums for the past month. That's enough to get a feel for what t=
>> he
>>>>> real problems are and who is just a butthurt troll complaining. Then pa=
>> tch
>>>>> that shit.
>>>>> No one cares that you are patching the conversations of NPCs. Fix the
>>>>> core problems you retards...
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>> ]
>>>>> On Behalf Of Stephen Scheidel
>>>>> Sent: 13 June 2014 10:40 AM
>>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> Subject: Re: USF4 changes!
>>>>>
>>>>> Well if they just resist the tendency to be utter fucktards and keep
>>>>> broken shit like kabal out of the game there won't be any need for baby=
>>  game
>>>>> mechanics to try and hide their shoddy balancing.
>>>>>
>>>>> We as a group could balance games better than nrs.
>>>>>
>>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>> > Not sure how much it'll nulify. But at least they're trying to get ri=
>> d
>>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>>>>> >
>>>>> >
>>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>>>> > <gieroadsteve@xxxxxxxxx>
>>>>> > wrote:
>>>>> >
>>>>> >> So they are just giving noobs a chance to escape.
>>>>> >> Devs are really trying to make games purely a rock paper scissor
>>>>> >> thing.
>>>>> >>
>>>>> >> What's the point of a tough situation if you can just nullify it wit=
>> h
>>>>> >> some noob feature.
>>>>> >>
>>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>>> >> > Let's put it this way. The movement is basically the same as MK9.
>>>>> >> > But now they added a new metere called "agility bar" where you can
>>>>> >> > use it to do full/half screen run and do an evasive spacing
>>>>> >> > backdash (i'm not sure if normal backdashing will consume such
>>>>> >> > meter/bar...) So if you had 0
>>>>> >> problem
>>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>>>>> >> > trouble for your own movement. I see it as an escape mechanism mor=
>> e
>>>>> >> > than offensive.
>>>>> >> > because you need agility meter to use interactables and "evasive"
>>>>> >> backdash.
>>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD caus=
>> e
>>>>> >> > bar.
>>>>> >> if
>>>>> >> > the normal backdash already does that, then no need to use agility
>>>>> >> > bar.
>>>>> >> >
>>>>> >> > It doesn't take away anything. It's adding more escape mechanism
>>>>> >> > for
>>>>> >> people
>>>>> >> > who have a tough time with rushdown characters up on their face...
>>>>> >> >
>>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
>>>>> >> > bars?
>>>>> >> dunno
>>>>> >> > will check again...might be faster)...so it's not like you'll not
>>>>> >> > be able to use it every now and then. But if you abuse the
>>>>> >> > meter...then you'll
>>>>> >> pay
>>>>> >> > for it when you really need it. The bars are there so you don't
>>>>> >> > just
>>>>> >> abuse
>>>>> >> > the agility bar backdash and jump off walls all the time with no
>>>>> >> > consequences.
>>>>> >> >
>>>>> >> > We don't know how's the recovery on the agility bar either. If it'=
>> s
>>>>> >> > good then it should cost bars...if it's crap then no.
>>>>> >> >
>>>>> >> >
>>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>>>> >> > <nicmuir@xxxxxxxxx>
>>>>> >> > wrote:
>>>>> >> >
>>>>> >> >> I used the run button all the time.
>>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>>>>> >> >> wrote:
>>>>> >> >>
>>>>> >> >>>  Did you ever use the run button in MK3? I think I used it when
>>>>> >> trolling
>>>>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero=
>> =E2=80=99s
>>>>> >> combos=E2=80=A6
>>>>> >> >>> not much else.
>>>>> >> >>>
>>>>> >> >>> It will be interesting seeing how this changes the oki game.
>>>>> >> >>>
>>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>>>>> >> >>> general
>>>>> >> play
>>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>>>> >> >>>
>>>>> >> >>>
>>>>> >> >>>
>>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>>>> >> >>> *Subject:* RE: USF4 changes!
>>>>> >> >>>
>>>>> >> >>>
>>>>> >> >>>
>>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
>>>>> >> >>> dich when I use it.
>>>>> >> >>>
>>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>>>> >> >>>
>>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
>>>>> >> >>> mean the rolls?
>>>>> >> >>> Who knows how this is going to work? I presume the backdashing
>>>>> >> >>> will be enough to clear the space and either give you the
>>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>>>>> >> >>> This is MK... they've never had proper backdashes before. They'r=
>> e
>>>>> >> >>> now adding new movement and people are still complaining that
>>>>> >> >>> this will reduce their ability to play the game? How?
>>>>> >> >>>
>>>>> >> >>>
>>>>> >> >>> -----Original Message-----
>>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>>>> >> >>> On Behalf Of Manase Zote
>>>>> >> >>> Sent: 12 June 2014 4:22 PM
>>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> >> >>> Subject: Re: USF4 changes!
>>>>> >> >>>
>>>>> >> >>> In other games we can backlash until the cows come home and ther=
>> e
>>>>> >> >>> is no meter for that and the game is still fair nothing broken
>>>>> >> >>> about the mechanic. lol In street fighter if you backdash non
>>>>> >> >>> stop you corner yourself and that alone is bad so I still don't
>>>>> >> >>> understand why you
>>>>> >> would
>>>>> >> >>> need meter in helping with your suicide(cornering yourself).
>>>>> >> >>> My suggestion is just balance the back dash so that it's not
>>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>>>>> >> >>>
>>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
>>>>> >> >>> wrote:
>>>>> >> >>> > The "agility bar" backdash covers much more distance than that
>>>>> >> >>> > i think.
>>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
>>>>> >> >>> > strings...rushdown/pressure characters will have problem,
>>>>> >> >>> > because they'll just backdash and avoid everything all the tim=
>> e.
>>>>> >> >>> >
>>>>> >> >>> > Unless they make backdashing more technical like Tekken. I
>>>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
>>>>> >> >>> > all. It helps with tough situation.
>>>>> >> >>> >
>>>>> >> >>> >
>>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>>>> >> >>> > <bmlzote@xxxxxxxxx>
>>>>> >> >>> > wrote:
>>>>> >> >>> >>
>>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine s=
>> o
>>>>> >> >>> >> what was wrong with that?
>>>>> >> >>> >>
>>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx>
>>>>> >> >>> >> wrote:
>>>>> >> >>> >> > The movement and pace of the game seems to be the same as
>>>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar
>>>>> >> >>> >> > enhances that a lot more for
>>>>> >> >>> >> > 1-2
>>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
>>>>> >> >>> >> > game at
>>>>> >> >>> all.
>>>>> >> >>> >> > Eg.
>>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
>>>>> >> >>> >> > agility
>>>>> >> bar
>>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
>>>>> >> >>> >> > Nina's
>>>>> >> df+1
>>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+=
>> 1
>>>>> >> >>> >> > ss+1
>>>>> >> >>> >> > pressure by using stage interactables and jump away. Not
>>>>> >> >>> >> > sure if you're invincible or not during the jump...What was
>>>>> >> >>> >> > injustice
>>>>> >> like?
>>>>> >> >>> >> >
>>>>> >> >>> >> > So the basic movements is there. No limitation at all.
>>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>>>>> >> >>> >> > gameplay.
>>>>> >> >>> >> >
>>>>> >> >>> >> >
>>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>>>>> >> >>> wrote:
>>>>> >> >>> >> >>
>>>>> >> >>> >> >> At this point no one knows how all of the above system
>>>>> >> >>> >> >> mechanics are going to turn out.
>>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game
>>>>> >> because
>>>>> >> >>> >> >> you need movement for everything you do in a fighting game=
>> .
>>>>> >> >>> >> >> It also affects the pacing of the overall match.  So for m=
>> e
>>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only give
>>>>> >> players
>>>>> >> >>> >> >> more problems rather than assisting them in a match.
>>>>> >> >>> >> >> I still don't see how styles can solve bad match ups, zone=
>> r
>>>>> >> >>> >> >> will always have an advantage from range, rushdown owns
>>>>> >> >>> >> >> up-close...
>>>>> >> >>> >> >>
>>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>>>> >> >>> >> >> <numotd@xxxxxxxxx>
>>>>> >> >>> >> >> wrote:
>>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
>>>>> >> >>> >> >> > bar.
>>>>> >> >>> >> >> > It
>>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>>>>> >> >>> >> >> > perform
>>>>> >> run
>>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
>>>>> >> >>> >> >> > fair.
>>>>> >> It
>>>>> >> >>> >> >> > fills up fast enough to use it every now and then. But
>>>>> >> >>> >> >> > not enough to just spam nonstop. You use
>>>>> >> >>> >> >> > 2 to
>>>>> >> >>> >> >> > use stage interactables. So it's not a stage
>>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if
>>>>> >> >>> >> >> > it'll be worth it to use interactables or to just dash u=
>> p
>>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>>>>> >> >>> >> >> >
>>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to d=
>> o
>>>>> >> >>> rushdown.
>>>>> >> >>> >> >> > And
>>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground gra=
>> b
>>>>> >> thingy
>>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash
>>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>>>> >> >>> >> >> > character variation is NOT going to be
>>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>>>>> >> >>> >> >> > match up, but still at the end of the day...it's what yo=
>> u
>>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>>>>> >> fireball
>>>>> >> >>> >> >> > like a noob and know some combos and it'll already be
>>>>> >> >>> >> >> > hard to win against kabal without having to learn his
>>>>> >> >>> >> >> > advance nomad
>>>>> >> dash
>>>>> >> >>> >> >> > cancels if you play someone who has trouble with zoning.
>>>>> >> >>> >> >> >
>>>>> >> >>> >> >> > so instead of choosing a variation and giving you instan=
>> t
>>>>> >> >>> >> >> > win (because you only keep a few moveset between
>>>>> >> >>> >> >> > variations). i'm hoping variation helps with really bad
>>>>> >> >>> >> >> > match ups like 9-1 or
>>>>> >> 8-2
>>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>>>> >> >>> >> >> > fighting games should be about what you can do as a
>>>>> >> >>> >> >> > player.
>>>>> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn'=
>> t
>>>>> >> >>> >> >> > give me instant advantage over someone who's really good
>>>>> >> >>> >> >> > with
>>>>> >> sheeva,
>>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have
>>>>> >> >>> >> >> > issue with zoning in mk9...)
>>>>> >> >>> >> >> >
>>>>> >> >>> >> >> >
>>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>>>> >> bmlzote@xxxxxxxxx>
>>>>> >> >>> >> >> > wrote:
>>>>> >> >>> >> >> >>
>>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>>>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
>>>>> >> >>> >> >> >> meter for running)?
>>>>> >> >>> >> >> >> Who said running was broken?
>>>>> >> >>> >> >> >>
>>>>> >> >>> >> >> >> *Sigh*
>>>>> >> >>> >> >> >>
>>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combo=
>> s
>>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>>>>> >> >>> >> >> >>
>>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>>>> >> >>> >> >> >> wrote:
>>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>>>> >> >>> >> >> >> >
>>>>> >> >>> >> >> >> > Picking a different version of the same character or =
>> a
>>>>> >> >>> >> >> >> > different character all together between matches woul=
>> d
>>>>> >> >>> >> >> >> > be just like it was now.
>>>>> >> >>> >> >> >> >
>>>>> >> >>> >> >> >> > Counterpicking etc.
>>>>> >> >>> >> >> >> >
>>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>>>> >> >>> >> >> >> >
>>>>> >> >>> >> >> >> >>
>>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>>>> >> >>> >> >> >> >> character selection?
>>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will stil=
>> l
>>>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
>>>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>>>>> >> >>> >> >> >> >> factor.
>>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to
>>>>> >> >>> >> >> >> >> make every character the same...
>>>>> >> >>> >> >> >> >>
>>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>>>> >> numotd@xxxxxxxxx>
>>>>> >> >>> >> >> >> >> wrote:
>>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>>>>> >> >>> >> >> >> >> > bad
>>>>> >> match
>>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
>>>>> >> >>> >> >> >> >> > and challenging in another level when your opponen=
>> t
>>>>> >> >>> >> >> >> >> > knows
>>>>> >> what
>>>>> >> >>> >> >> >> >> > your character can do.
>>>>> >> >>> >> >> >> >> >
>>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledg=
>> e
>>>>> >> >>> >> >> >> >> > in fighting games.
>>>>> >> >>> >> >> >> >> > but
>>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
>>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>>>> >> >>> >> >> >> >> >
>>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to dea=
>> l
>>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
>>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>>>> >> >>> >> >> >> >> > you
>>>>> >> >>> >> >> >> >> > can play bears and still win against top tier
>>>>> >> >>> >> >> >> >> > character because you the player are just better.
>>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fig=
>> ht
>>>>> >> >>> >> >> >> >> > situation.
>>>>> >> >>> >> >> >> >> > should
>>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>>>>> >> >>> >> >> >> >> > slightly
>>>>> >> blunt
>>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife"=
>> .
>>>>> >> >>> >> >> >> >> >
>>>>> >> >>> >> >> >> >> >
>>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>>>> >> >>> >> >> >> >> > wrote:
>>>>> >> >>> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
>>>>> >> >>> >> >> >> >> >> dice to me.
>>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack
>>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an example
>>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like
>>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>>>>> >> >>> >> >> >> >> >> variations of a character.
>>>>> >> >>> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>>>> >> >>> >> >> >> >> >> wrote:
>>>>> >> >>> >> >> >> >> >> > 11.59? XD
>>>>> >> >>> >> >> >> >> >> >
>>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some
>>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>>>>> >> >>> >> >> >> >> >> > they'll balance
>>>>> >> it
>>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
>>>>> >> >>> >> >> >> >> >> > to another characters variation completely. If
>>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>>>>> >> >>> >> >> >> >> >> > hopefully the variations will
>>>>> >> make
>>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but no=
>> t
>>>>> >> >>> >> >> >> >> >> > a complete
>>>>> >> lose
>>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>>>> >> >>> >> >> >> >> >> >
>>>>> >> >>> >> >> >> >> >> >
>>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>>>> >> >>> >> >> >> >> >> > wrote:
>>>>> >> >>> >> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>>>> >> >>> >> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>>>> >> >>> >> >> >> >> >> >> wrote:
>>>>> >> >>> >> >> >> >> >> >>>
>>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as
>>>>> >> >>> >> >> >> >> >> >>> much
>>>>> >> as
>>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>>>>> >> >>> >> >> >> >> >> >>> let your email find you!
>>>>> >> >>> >> >> >> >> >> >>> ________________________________
>>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>>>> >> >>> >> >> >> >> >> >>>
>>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat session=
>> s
>>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>>>> >> >>> >> >> >> >> >> >>>
>>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
>>>>> >> >>> >> >> >> >> >> >>> as
>>>>> >> well.
>>>>> >> >>> >> >> >> >> >> >>>
>>>>> >> >>> >> >> >> >> >> >>>
>>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
>>>>> >> >>> >> >> >> >> >> >>>>
>>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She wa=
>> s
>>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>>>>> >> >>> >> >> >> >> >> >>>> computer"
>>>>> >> >>> >> >> >> >> >> >>>> and
>>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>>>> >> >>> >> >> >> >> >> >>>> and
>>>>> >> >>> >> >> >> >> >> >>>> she
>>>>> >> >>> >> >> >> >> >> >>>> was
>>>>> >> >>> >> >> >> >> >> >>>> like
>>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>>>>> >> >>> >> >> >> >> >> >>>>
>>>>> >> >>> >> >> >> >> >> >>>>
>>>>> >> >>> >> >> >> >> >> >>>>
>>>>> >> >>> >> >> >> >> >> >>>>
>>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>>>> >> >>> >> >> >> >> >> >>>>>
>>>>> >> >>> >> >> >> >> >> >>>>> I love those.
>>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>>>> >> >>> >> >> >> >> >> >>>>>
>>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>>>>> >> >>> >> >> >> >> >> >>>>>
>>>>> >> >>> >> >> >> >> >> >>>>> good times.
>>>>> >> >>> >> >> >> >> >> >>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>
>>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
>>>>> >> >>> >> >> >> >> >> >>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>>>> >> >>> >> >> >> >> >> >>>>>> Department"
>>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>>>>> >> >>> >> >> >> >> >> >>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
>>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nichola=
>> s
>>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>>>>> >> >>> games.
>>>>> >> >>> >> >> >> >> >> >>>>>>>> The
>>>>> >> >>> >> >> >> >> >> >>>>>>>> update
>>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update
>>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a
>>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and =
>> I
>>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach make=
>> s
>>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>>>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>>
>>>>> >> >>> >> >> >> >> >> >>>>>
>>>>> >> >>> >> >> >> >> >> >>>>
>>>>> >> >>> >> >> >> >> >> >>>
>>>>> >> >>> >> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >> >
>>>>> >> >>> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >>
>>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
>> You are subscribed to the Cape
>>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>>>> >> >>> >> >> >> >> >>
>>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>> >> >>> >> >> >> >> >
>>>>> >> >>> >> >> >> >> >
>>>>> >> >>> >> >> >> >>
>>>>> >> >>> >> >> >> >>
>>>>> >> >>> >> >> >> >>
>>>>> >> >>> >> >> >> >>
>>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subs=
>> cribed to the Cape Town
>>>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>>>>> >> >>> >> >> >> >>
>>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>> >> >>> >> >> >>
>>>>> >> >>> >> >> >>
>>>>> >> >>> >> >> >>
>>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to th=
>> e Cape Town Fighting
>>>>> >> >>> >> >> >> Game Community mailing list.
>>>>> >> >>> >> >> >>
>>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>>>> >> >>> >> >> >
>>>>> >> >>> >> >> >
>>>>> >> >>> >> >>
>>>>> >> >>> >> >>
>>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape Town =
>> Fighting Game
>>>>> >> >>> >> >> Community mailing list.
>>>>> >> >>> >> >>
>>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>>>>> >> >>> >> >
>>>>> >> >>> >> >
>>>>> >> >>> >>
>>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting Gam=
>> e
>>>>> >> >>> >> Community mailing list.
>>>>> >> >>> >>
>>>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>>>>> >> >>> >
>>>>> >> >>> >
>>>>> >> >>>
>>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>>>> >> =3D=3D=3D=3D
>>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>>>>> >> >>> mailing list.
>>>>> >> >>>
>>>>> >> >>> //www.freelists.org/list/cpt-fgc
>>>>> >> >>>
>>>>>
>>>>> >> >>> ****************************************************************=
>> *
>>>>> >> >>> ***** The information in this e-mail is confidential and may be
>>>>>
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>>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you hav=
>> e
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>>>>> >> >>> copies of it.
>>>>> >> >>> If you are not the intended recipient, any disclosure, copying,
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>>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any opinions
>>>>> >> >>> or advice contained in this e-mail are subject to the terms and
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>> s
>>>>> >> >>> a
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>>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>>>> >> >>> amended,
>>>>> >> >>> lost,
>>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>>>> >> >>>
>>>>> >> >>> This email is being sent out by KPMG International Cooperative
>>>>> >> >>> ("KPMG
>>>>> >> >>> International") on behalf of the local KPMG member firm providin=
>> g
>>>>> >> >>> services
>>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is=
>>  a
>>>>> >> Swiss
>>>>> >> >>> entity that serves as a coordinating entity for a network of
>>>>> >> independent
>>>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>>>> >> >>> no
>>>>> >> >>> services to clients. Each member firm of KPMG International is a
>>>>> >> legally
>>>>> >> >>> distinct and separate entity and each describes itself as such.
>>>>> >> >>> Information
>>>>> >> >>> about the structure and jurisdiction of your local KPMG member
>>>>> >> >>> firm
>>>>> >> >>> can
>>>>> >> >>> be
>>>>> >> >>> obtained from your KPMG representative.
>>>>> >> >>>
>>>>> >> >>> This footnote also confirms that this e-mail message has been
>>>>> >> >>> swept
>>>>> >> >>> by
>>>>> >> >>> AntiVirus software.
>>>>> >> >>>
>>>>> >> >>
>>>>> >> >
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>>>>> >
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>>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>> =3DYou are subscribed to the Cape Town Fighting Game
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>>>>> The information in this e-mail is confidential and may be legally
>>>>> privileged. It is intended solely for the addressee. Access to this e-m=
>> ail
>>>>> by anyone else is unauthorized. If you have received this communication=
>>  in
>>>>> error, please address with the subject heading "Received in error," sen=
>> d to
>>>>> the original sender, then delete the e-mail and destroy any copies of i=
>> t. If
>>>>> you are not the intended recipient, any disclosure, copying, distributi=
>> on or
>>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
>> d and
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
>> bject
>>>>> to the terms and conditions expressed in the governing KPMG client
>>>>> engagement letter. Opinions, conclusions and other information in this
>>>>> e-mail and any attachments that do not relate to the official business =
>> of
>>>>> the firm are neither given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> error-free, as information could be intercepted, corrupted, amended, lo=
>> st,
>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>>> International") on behalf of the local KPMG member firm providing servi=
>> ces
>>>>> to you.  KPMG International Cooperative ("KPMG International") is a Swi=
>> ss
>>>>> entity that serves as a coordinating entity for a network of independen=
>> t
>>>>> firms operating under the KPMG name. KPMG International provides no ser=
>> vices
>>>>> to clients. Each member firm of KPMG International is a legally distinc=
>> t and
>>>>> separate entity and each describes itself as such.  Information about t=
>> he
>>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
>> ed
>>>>> from your KPMG representative.
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by
>>>>> AntiVirus software.
>>>>>
>>>>>
>>>>>
>>>>> ________________________________
>>>>>
>>>>> The information in this e-mail is confidential and may be legally
>>>>> privileged. It is intended solely for the addressee. Access to this e-m=
>> ail
>>>>> by anyone else is unauthorized. If you have received this communication=
>>  in
>>>>> error, please address with the subject heading "Received in error," sen=
>> d to
>>>>> the original sender, then delete the e-mail and destroy any copies of i=
>> t. If
>>>>> you are not the intended recipient, any disclosure, copying, distributi=
>> on or
>>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
>> d and
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
>> bject
>>>>> to the terms and conditions expressed in the governing KPMG client
>>>>> engagement letter. Opinions, conclusions and other information in this
>>>>> e-mail and any attachments that do not relate to the official business =
>> of
>>>>> the firm are neither given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> error-free, as information could be intercepted, corrupted, amended, lo=
>> st,
>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>>> International") on behalf of the local KPMG member firm providing servi=
>> ces
>>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
>> s
>>>>> entity that serves as a coordinating entity for a network of independen=
>> t
>>>>> firms operating under the KPMG name. KPMG International provides no ser=
>> vices
>>>>> to clients. Each member firm of KPMG International is a legally distinc=
>> t and
>>>>> separate entity and each describes itself as such. Information about th=
>> e
>>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
>> ed
>>>>> from your KPMG representative.
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by
>>>>> AntiVirus software.
>>>>>
>>>>>
>>>>>
>>>>> ________________________________
>>>>>
>>>>> The information in this e-mail is confidential and may be legally
>>>>> privileged. It is intended solely for the addressee. Access to this e-m=
>> ail
>>>>> by anyone else is unauthorized. If you have received this communication=
>>  in
>>>>> error, please address with the subject heading "Received in error," sen=
>> d to
>>>>> the original sender, then delete the e-mail and destroy any copies of i=
>> t. If
>>>>> you are not the intended recipient, any disclosure, copying, distributi=
>> on or
>>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
>> d and
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
>> bject
>>>>> to the terms and conditions expressed in the governing KPMG client
>>>>> engagement letter. Opinions, conclusions and other information in this
>>>>> e-mail and any attachments that do not relate to the official business =
>> of
>>>>> the firm are neither given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> error-free, as information could be intercepted, corrupted, amended, lo=
>> st,
>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>>> International") on behalf of the local KPMG member firm providing servi=
>> ces
>>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
>> s
>>>>> entity that serves as a coordinating entity for a network of independen=
>> t
>>>>> firms operating under the KPMG name. KPMG International provides no ser=
>> vices
>>>>> to clients. Each member firm of KPMG International is a legally distinc=
>> t and
>>>>> separate entity and each describes itself as such. Information about th=
>> e
>>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
>> ed
>>>>> from your KPMG representative.
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by
>>>>> AntiVirus software.
>>>>>
>>>>>
>>>>>
>>>>> ________________________________
>>>>>
>>>>> The information in this e-mail is confidential and may be legally
>>>>> privileged. It is intended solely for the addressee. Access to this e-m=
>> ail
>>>>> by anyone else is unauthorized. If you have received this communication=
>>  in
>>>>> error, please address with the subject heading "Received in error," sen=
>> d to
>>>>> the original sender, then delete the e-mail and destroy any copies of i=
>> t. If
>>>>> you are not the intended recipient, any disclosure, copying, distributi=
>> on or
>>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
>> d and
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
>> bject
>>>>> to the terms and conditions expressed in the governing KPMG client
>>>>> engagement letter. Opinions, conclusions and other information in this
>>>>> e-mail and any attachments that do not relate to the official business =
>> of
>>>>> the firm are neither given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> error-free, as information could be intercepted, corrupted, amended, lo=
>> st,
>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>>> International") on behalf of the local KPMG member firm providing servi=
>> ces
>>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
>> s
>>>>> entity that serves as a coordinating entity for a network of independen=
>> t
>>>>> firms operating under the KPMG name. KPMG International provides no ser=
>> vices
>>>>> to clients. Each member firm of KPMG International is a legally distinc=
>> t and
>>>>> separate entity and each describes itself as such. Information about th=
>> e
>>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
>> ed
>>>>> from your KPMG representative.
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by
>>>>> AntiVirus software.
>>>>>
>>>>> ________________________________
>>>>>
>>>>> The information in this e-mail is confidential and may be legally
>>>>> privileged. It is intended solely for the addressee. Access to this e-m=
>> ail
>>>>> by anyone else is unauthorized. If you have received this communication=
>>  in
>>>>> error, please address with the subject heading "Received in error," sen=
>> d to
>>>>> the original sender, then delete the e-mail and destroy any copies of i=
>> t. If
>>>>> you are not the intended recipient, any disclosure, copying, distributi=
>> on or
>>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
>> d and
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
>> bject
>>>>> to the terms and conditions expressed in the governing KPMG client
>>>>> engagement letter. Opinions, conclusions and other information in this
>>>>> e-mail and any attachments that do not relate to the official business =
>> of
>>>>> the firm are neither given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> error-free, as information could be intercepted, corrupted, amended, lo=
>> st,
>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>>> International") on behalf of the local KPMG member firm providing servi=
>> ces
>>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
>> s
>>>>> entity that serves as a coordinating entity for a network of independen=
>> t
>>>>> firms operating under the KPMG name. KPMG International provides no ser=
>> vices
>>>>> to clients. Each member firm of KPMG International is a legally distinc=
>> t and
>>>>> separate entity and each describes itself as such. Information about th=
>> e
>>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
>> ed
>>>>> from your KPMG representative.
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by
>>>>> AntiVirus software.
>>>>>
>>>>> ________________________________
>>>>>
>>>>> The information in this e-mail is confidential and may be legally
>>>>> privileged. It is intended solely for the addressee. Access to this e-m=
>> ail
>>>>> by anyone else is unauthorized. If you have received this communication=
>>  in
>>>>> error, please address with the subject heading "Received in error," sen=
>> d to
>>>>> the original sender, then delete the e-mail and destroy any copies of i=
>> t. If
>>>>> you are not the intended recipient, any disclosure, copying, distributi=
>> on or
>>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
>> d and
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
>> bject
>>>>> to the terms and conditions expressed in the governing KPMG client
>>>>> engagement letter. Opinions, conclusions and other information in this
>>>>> e-mail and any attachments that do not relate to the official business =
>> of
>>>>> the firm are neither given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> error-free, as information could be intercepted, corrupted, amended, lo=
>> st,
>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>>> International") on behalf of the local KPMG member firm providing servi=
>> ces
>>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
>> s
>>>>> entity that serves as a coordinating entity for a network of independen=
>> t
>>>>> firms operating under the KPMG name. KPMG International provides no ser=
>> vices
>>>>> to clients. Each member firm of KPMG International is a legally distinc=
>> t and
>>>>> separate entity and each describes itself as such. Information about th=
>> e
>>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
>> ed
>>>>> from your KPMG representative.
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by
>>>>> AntiVirus software.
>>>>>
>>>>>
>>>>>
>>>>> ________________________________
>>>>> The information in this e-mail is confidential and may be legally
>>>>> privileged. It is intended solely for the addressee. Access to this e-m=
>> ail
>>>>> by anyone else is unauthorized. If you have received this communication=
>>  in
>>>>> error, please address with the subject heading "Received in error," sen=
>> d to
>>>>> the original sender, then delete the e-mail and destroy any copies of i=
>> t. If
>>>>> you are not the intended recipient, any disclosure, copying, distributi=
>> on or
>>>>> any action taken or omitted to be taken in reliance on it, is prohibite=
>> d and
>>>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
>> bject
>>>>> to the terms and conditions expressed in the governing KPMG client
>>>>> engagement letter. Opinions, conclusions and other information in this
>>>>> e-mail and any attachments that do not relate to the official business =
>> of
>>>>> the firm are neither given nor endorsed by it.
>>>>>
>>>>> KPMG cannot guarantee that e-mail communications are secure or
>>>>> error-free, as information could be intercepted, corrupted, amended, lo=
>> st,
>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>
>>>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>>>> International") on behalf of the local KPMG member firm providing servi=
>> ces
>>>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
>> s
>>>>> entity that serves as a coordinating entity for a network of independen=
>> t
>>>>> firms operating under the KPMG name. KPMG International provides no ser=
>> vices
>>>>> to clients. Each member firm of KPMG International is a legally distinc=
>> t and
>>>>> separate entity and each describes itself as such. Information about th=
>> e
>>>>> structure and jurisdiction of your local KPMG member firm can be obtain=
>> ed
>>>>> from your KPMG representative.
>>>>>
>>>>> This footnote also confirms that this e-mail message has been swept by
>>>>> AntiVirus software.
>>>
>>>
>> =========================================================================
>> You are subscribed to the Cape Town Fighting Game Community mailing list.
>>
>> //www.freelists.org/list/cpt-fgc
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