Serious????? I thought only EWGF was 14 frames,, but still punishing -14 moves with it is hard Sent via my BlackBerry from Vodacom - let your email find you! -----Original Message----- From: Manase Zote <bmlzote@xxxxxxxxx> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx Date: Fri, 13 Jun 2014 19:04:32 To: <cpt-fgc@xxxxxxxxxxxxx> Reply-To: cpt-fgc@xxxxxxxxxxxxx Subject: Re: USF4 changes! Yes and that's why it not bother punishing -14 moves with it. By the a normal wgf can also be 14 frames =3D just frame :) On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > technically ewgf is just frame too... > > > On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >> Just frame input for punishment is not fair. >> >> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Yes, he can punish with that. I seem to recall us having a conversation >>> about this a while ago. Some Lei players (like GreenLei) say that you c= ould >>> punish with it. Others (like PaasHaas) say it is too hard. >>> >>> >>> >>> >>> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= ] >>> On Behalf Of Di Lhong >>> Sent: 13 June 2014 12:20 PM >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> >>> >>> Thank god they made it all -17...in BR it was like "urm was that -15 or >>> -17...whoops too late to punish now" >>> >>> >>> >>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move is >>> sufficient. >>> >>> >>> >>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that speed= though. >>> At close range, you=E2=80=99re better off with a df+2. At long range it= won=E2=80=99t do the >>> same damage. >>> >>> The move is also -17 at all ranges. While there is pushback and some >>> characters (like Lei) have trouble punishing it, it=E2=80=99s not somet= hing that >>> should bother a Mishima. >>> >>> >>> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= ] >>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> Sent: 13 June 2014 12:11 PM >>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> >>> >>> He has a death fist that rapes your life bar in 1 shot,, and its hard t= o >>> punish and paul sounds like his taking a crap every second,, Law needs = to >>> nerfed to shit also,, the deathfist of paul is all that needs nerfing 4= 0% >>> less damage >>> >>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> ________________________________ >>> >>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>> Subject: RE: USF4 changes! >>> >>> >>> >>> Nah, Paul doesn=E2=80=99t need any changes. >>> >>> >>> >>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, and= in TTT2, >>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the mid-t= ier group. >>> >>> >>> >>> I have no complaints about Paul. I mean, it would be nice to have bette= r >>> tracking, or a few more plus frame options, but that=E2=80=99s more on = the =E2=80=98really >>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable= =E2=80=99. >>> >>> His combo damage is solid =E2=80=93 not top tier, but fine from all ang= les. His >>> punishment game is excellent. His wall damage is good. His pokes are av= erage >>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry an= d TA are very >>> nice. His lows aren=E2=80=99t that amazing, but he has enough other too= ls to make >>> him viable. >>> >>> >>> >>> >>> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= ] >>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> Sent: 13 June 2014 11:55 AM >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> >>> >>> I have complaints about Paul and his move set >>> >>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>> ________________________________ >>> >>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >>> >>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>> Subject: RE: USF4 changes! >>> >>> >>> >>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can string = a sentence >>> together. >>> >>> >>> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= ] >>> On Behalf Of Di Lhong >>> Sent: 13 June 2014 11:48 AM >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> >>> >>> The story is pretty good for a fighting game. Tekken's storyline is so >>> bad...if you're not part of the mishimas...you're just there...i mean l= ook >>> at christie, she's been after Eddy since T4. And her speech...Eddy! Edd= y! >>> wtf. >>> >>> >>> >>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn=E2= =80=99t >>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army. >>> >>> >>> >>> Not sure what they=E2=80=99re doing with the storyline though. >>> >>> >>> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= ] >>> On Behalf Of Di Lhong >>> Sent: 13 June 2014 11:29 AM >>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> >>> >>> Same. Even if Mileena is bottom tier, i'll still play her. :) >>> >>> >>> >>> Hopefully she'll return, she didn't die in mk9 did she? but with D'Vora= h, >>> i'm not sure they'll have another "monster" chick in the series. D'Vora= h so >>> far looks awesome. Ferra/Thorr also looks fun. Like how they implemente= d the >>> 2 as one character. Well design stuff in MKX. It'll be sad not to see s= ome >>> of the original cast, but i welcome the new ones :) >>> >>> >>> >>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Well I=E2=80=99d rather just play the characters that I like. For MK it= was >>> always going to be Scorp and Subby. I wanted to play Mileena, but I als= o >>> wanted her to be a lot faster than she was. Actually I like most of the= MK >>> cast=E2=80=A6 >>> >>> >>> >>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>> unplayable and they never fixed that. Next closest option was Bladam. T= oo >>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >>> >>> >>> >>> >>> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= ] >>> On Behalf Of Di Lhong >>> Sent: 13 June 2014 11:05 AM >>> >>> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> >>> >>> True. But also it depends on who they hired i guess. I doubt they hired >>> anyone in the Sindel community to balance her out. Some people are just= out >>> to balance their own character, while some gets forgotten entirely. The >>> worst are those who can't see why their character is broken and flip ou= t >>> completely when they want to nerf something of their character...i rath= er >>> win with my own skills than rely on OP characters. >>> >>> >>> >>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>> Yeah, I often wonder what the hell goes through the developer's heads. >>> NRS specifically went out of their way to hire people (gamers) to help = them >>> balance the game. Then it got released and had to be patched almost >>> immediately. Now I can understand that without a large scale beta test,= you >>> will not know about every little broken thing, but a lot of the issues >>> really should've been found by the testers. >>> >>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax, >>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a jo= ke >>> from the release, all the way though the patches. How friggin' hard is = it to >>> listen to the comments from the serious fans? >>> >>> It's just shoddy quality control. >>> >>> Similarly Blizzard has admitted that none of the developers or testers >>> for RoS bothered to play the Monk. That's why the class is such a joke >>> compared to all the rest. I mean seriously? They couldn't be bothered t= o >>> test one of the classes? There are only 6 classes FFS. >>> >>> In one day you can read through all the posts on the Diablo character >>> class forums for the past month. That's enough to get a feel for what t= he >>> real problems are and who is just a butthurt troll complaining. Then pa= tch >>> that shit. >>> No one cares that you are patching the conversations of NPCs. Fix the >>> core problems you retards... >>> >>> >>> -----Original Message----- >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= ] >>> On Behalf Of Stephen Scheidel >>> Sent: 13 June 2014 10:40 AM >>> To: cpt-fgc@xxxxxxxxxxxxx >>> Subject: Re: USF4 changes! >>> >>> Well if they just resist the tendency to be utter fucktards and keep >>> broken shit like kabal out of the game there won't be any need for baby= game >>> mechanics to try and hide their shoddy balancing. >>> >>> We as a group could balance games better than nrs. >>> >>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> > Not sure how much it'll nulify. But at least they're trying to get ri= d >>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. >>> > >>> > >>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>> > <gieroadsteve@xxxxxxxxx> >>> > wrote: >>> > >>> >> So they are just giving noobs a chance to escape. >>> >> Devs are really trying to make games purely a rock paper scissor >>> >> thing. >>> >> >>> >> What's the point of a tough situation if you can just nullify it wit= h >>> >> some noob feature. >>> >> >>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >> > Let's put it this way. The movement is basically the same as MK9. >>> >> > But now they added a new metere called "agility bar" where you can >>> >> > use it to do full/half screen run and do an evasive spacing >>> >> > backdash (i'm not sure if normal backdashing will consume such >>> >> > meter/bar...) So if you had 0 >>> >> problem >>> >> > with movement in mk9. mkx agility bar shouldn't cause you any >>> >> > trouble for your own movement. I see it as an escape mechanism mor= e >>> >> > than offensive. >>> >> > because you need agility meter to use interactables and "evasive" >>> >> backdash. >>> >> > the backdash range is big enough to punish wiff. so it SHOULD caus= e >>> >> > bar. >>> >> if >>> >> > the normal backdash already does that, then no need to use agility >>> >> > bar. >>> >> > >>> >> > It doesn't take away anything. It's adding more escape mechanism >>> >> > for >>> >> people >>> >> > who have a tough time with rushdown characters up on their face... >>> >> > >>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 >>> >> > bars? >>> >> dunno >>> >> > will check again...might be faster)...so it's not like you'll not >>> >> > be able to use it every now and then. But if you abuse the >>> >> > meter...then you'll >>> >> pay >>> >> > for it when you really need it. The bars are there so you don't >>> >> > just >>> >> abuse >>> >> > the agility bar backdash and jump off walls all the time with no >>> >> > consequences. >>> >> > >>> >> > We don't know how's the recovery on the agility bar either. If it'= s >>> >> > good then it should cost bars...if it's crap then no. >>> >> > >>> >> > >>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>> >> > <nicmuir@xxxxxxxxx> >>> >> > wrote: >>> >> > >>> >> >> I used the run button all the time. >>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>> >> >> <alasdair.donaldson@xxxxxxxxxx> >>> >> >> wrote: >>> >> >> >>> >> >>> Did you ever use the run button in MK3? I think I used it when >>> >> trolling >>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero= =E2=80=99s >>> >> combos=E2=80=A6 >>> >> >>> not much else. >>> >> >>> >>> >> >>> It will be interesting seeing how this changes the oki game. >>> >> >>> >>> >> >>> I actually thought the movement in MK9 was fine. I mean for >>> >> >>> general >>> >> play >>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >>> >> >>> *Sent:* 12 June 2014 4:32 PM >>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> >> >>> *Subject:* RE: USF4 changes! >>> >> >>> >>> >> >>> >>> >> >>> >>> >> >>> You can use bar for teleport stuff in kof. Most of it is last >>> >> >>> dich when I use it. >>> >> >>> >>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >> >>> >>> >> >>> Don't you need meter for some of the movement stuff in KOF? I >>> >> >>> mean the rolls? >>> >> >>> Who knows how this is going to work? I presume the backdashing >>> >> >>> will be enough to clear the space and either give you the >>> >> >>> opportunity to whiff punish or set up some zoning stuff. >>> >> >>> This is MK... they've never had proper backdashes before. They'r= e >>> >> >>> now adding new movement and people are still complaining that >>> >> >>> this will reduce their ability to play the game? How? >>> >> >>> >>> >> >>> >>> >> >>> -----Original Message----- >>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >> >>> On Behalf Of Manase Zote >>> >> >>> Sent: 12 June 2014 4:22 PM >>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> Subject: Re: USF4 changes! >>> >> >>> >>> >> >>> In other games we can backlash until the cows come home and ther= e >>> >> >>> is no meter for that and the game is still fair nothing broken >>> >> >>> about the mechanic. lol In street fighter if you backdash non >>> >> >>> stop you corner yourself and that alone is bad so I still don't >>> >> >>> understand why you >>> >> would >>> >> >>> need meter in helping with your suicide(cornering yourself). >>> >> >>> My suggestion is just balance the back dash so that it's not >>> >> >>> OP(like in SF, KOF and other 2D fighters). >>> >> >>> >>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> >>> >> >>> wrote: >>> >> >>> > The "agility bar" backdash covers much more distance than that >>> >> >>> > i think. >>> >> >>> > Also, if we can just backdash nonstop and avoid normals and >>> >> >>> > strings...rushdown/pressure characters will have problem, >>> >> >>> > because they'll just backdash and avoid everything all the tim= e. >>> >> >>> > >>> >> >>> > Unless they make backdashing more technical like Tekken. I >>> >> >>> > think the agility bar is fair. It doesn't limit anything at >>> >> >>> > all. It helps with tough situation. >>> >> >>> > >>> >> >>> > >>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>> >> >>> > <bmlzote@xxxxxxxxx> >>> >> >>> > wrote: >>> >> >>> >> >>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine s= o >>> >> >>> >> what was wrong with that? >>> >> >>> >> >>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx> >>> >> >>> >> wrote: >>> >> >>> >> > The movement and pace of the game seems to be the same as >>> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar >>> >> >>> >> > enhances that a lot more for >>> >> >>> >> > 1-2 >>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of >>> >> >>> >> > game at >>> >> >>> all. >>> >> >>> >> > Eg. >>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 >>> >> >>> >> > agility >>> >> bar >>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of >>> >> >>> >> > Nina's >>> >> df+1 >>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+= 1 >>> >> >>> >> > ss+1 >>> >> >>> >> > pressure by using stage interactables and jump away. Not >>> >> >>> >> > sure if you're invincible or not during the jump...What was >>> >> >>> >> > injustice >>> >> like? >>> >> >>> >> > >>> >> >>> >> > So the basic movements is there. No limitation at all. >>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >>> >> >>> >> > gameplay. >>> >> >>> >> > >>> >> >>> >> > >>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>> >> >>> >> > <bmlzote@xxxxxxxxx> >>> >> >>> wrote: >>> >> >>> >> >> >>> >> >>> >> >> At this point no one knows how all of the above system >>> >> >>> >> >> mechanics are going to turn out. >>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game >>> >> because >>> >> >>> >> >> you need movement for everything you do in a fighting game= . >>> >> >>> >> >> It also affects the pacing of the overall match. So for m= e >>> >> >>> >> >> limiting movement to a bar is a gimmick and will only give >>> >> players >>> >> >>> >> >> more problems rather than assisting them in a match. >>> >> >>> >> >> I still don't see how styles can solve bad match ups, zone= r >>> >> >>> >> >> will always have an advantage from range, rushdown owns >>> >> >>> >> >> up-close... >>> >> >>> >> >> >>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>> >> >>> >> >> <numotd@xxxxxxxxx> >>> >> >>> >> >> wrote: >>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX >>> >> >>> >> >> > bar. >>> >> >>> >> >> > It >>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to >>> >> >>> >> >> > perform >>> >> run >>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is >>> >> >>> >> >> > fair. >>> >> It >>> >> >>> >> >> > fills up fast enough to use it every now and then. But >>> >> >>> >> >> > not enough to just spam nonstop. You use >>> >> >>> >> >> > 2 to >>> >> >>> >> >> > use stage interactables. So it's not a stage >>> >> >>> >> >> > interactablefest like Injustice. You have to decide if >>> >> >>> >> >> > it'll be worth it to use interactables or to just dash u= p >>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >>> >> >>> >> >> > >>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to d= o >>> >> >>> rushdown. >>> >> >>> >> >> > And >>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground gra= b >>> >> thingy >>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash >>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>> >> >>> >> >> > character variation is NOT going to be >>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad >>> >> >>> >> >> > match up, but still at the end of the day...it's what yo= u >>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air >>> >> fireball >>> >> >>> >> >> > like a noob and know some combos and it'll already be >>> >> >>> >> >> > hard to win against kabal without having to learn his >>> >> >>> >> >> > advance nomad >>> >> dash >>> >> >>> >> >> > cancels if you play someone who has trouble with zoning. >>> >> >>> >> >> > >>> >> >>> >> >> > so instead of choosing a variation and giving you instan= t >>> >> >>> >> >> > win (because you only keep a few moveset between >>> >> >>> >> >> > variations). i'm hoping variation helps with really bad >>> >> >>> >> >> > match ups like 9-1 or >>> >> 8-2 >>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>> >> >>> >> >> > fighting games should be about what you can do as a >>> >> >>> >> >> > player. >>> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn'= t >>> >> >>> >> >> > give me instant advantage over someone who's really good >>> >> >>> >> >> > with >>> >> sheeva, >>> >> >>> >> >> > scorpion or sub zero (don't know which characters have >>> >> >>> >> >> > issue with zoning in mk9...) >>> >> >>> >> >> > >>> >> >>> >> >> > >>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>> >> bmlzote@xxxxxxxxx> >>> >> >>> >> >> > wrote: >>> >> >>> >> >> >> >>> >> >>> >> >> >> SAP just told me that you need meter to run? >>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a >>> >> >>> >> >> >> meter for running)? >>> >> >>> >> >> >> Who said running was broken? >>> >> >>> >> >> >> >>> >> >>> >> >> >> *Sigh* >>> >> >>> >> >> >> >>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combo= s >>> >> >>> >> >> >> so no meter no chain combos no running around :( >>> >> >>> >> >> >> >>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>> >> >>> >> >> >> wrote: >>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>> >> >>> >> >> >> > >>> >> >>> >> >> >> > Picking a different version of the same character or = a >>> >> >>> >> >> >> > different character all together between matches woul= d >>> >> >>> >> >> >> > be just like it was now. >>> >> >>> >> >> >> > >>> >> >>> >> >> >> > Counterpicking etc. >>> >> >>> >> >> >> > >>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >> >> >> > >>> >> >>> >> >> >> >> >>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >>> >> >>> >> >> >> >> character selection? >>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 >>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will stil= l >>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. >>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the >>> >> >>> >> >> >> >> skill level and execution will be the deciding >>> >> >>> >> >> >> >> factor. >>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to >>> >> >>> >> >> >> >> make every character the same... >>> >> >>> >> >> >> >> >>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>> >> numotd@xxxxxxxxx> >>> >> >>> >> >> >> >> wrote: >>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about >>> >> >>> >> >> >> >> > bad >>> >> match >>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun >>> >> >>> >> >> >> >> > and challenging in another level when your opponen= t >>> >> >>> >> >> >> >> > knows >>> >> what >>> >> >>> >> >> >> >> > your character can do. >>> >> >>> >> >> >> >> > >>> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledg= e >>> >> >>> >> >> >> >> > in fighting games. >>> >> >>> >> >> >> >> > but >>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're >>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >>> >> >>> >> >> >> >> > >>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to dea= l >>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another >>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>> >> >>> >> >> >> >> > you >>> >> >>> >> >> >> >> > can play bears and still win against top tier >>> >> >>> >> >> >> >> > character because you the player are just better. >>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fig= ht >>> >> >>> >> >> >> >> > situation. >>> >> >>> >> >> >> >> > should >>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >>> >> >>> >> >> >> >> > slightly >>> >> blunt >>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife"= . >>> >> >>> >> >> >> >> > >>> >> >>> >> >> >> >> > >>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>> >> >>> >> >> >> >> > wrote: >>> >> >>> >> >> >> >> >> >>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of >>> >> >>> >> >> >> >> >> dice to me. >>> >> >>> >> >> >> >> >> It can go either way, you potentially have a >>> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack >>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >>> >> >>> >> >> >> >> >> If the game has like 30 characters for an example >>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be >>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of? >>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like >>> >> >>> >> >> >> >> >> and how many moves will change between 3 >>> >> >>> >> >> >> >> >> variations of a character. >>> >> >>> >> >> >> >> >> >>> >> >>> >> >> >> >> >> >>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >>> >> >>> >> >> >> >> >> wrote: >>> >> >>> >> >> >> >> >> > 11.59? XD >>> >> >>> >> >> >> >> >> > >>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some >>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how >>> >> >>> >> >> >> >> >> > they'll balance >>> >> it >>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter >>> >> >>> >> >> >> >> >> > to another characters variation completely. If >>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz >>> >> >>> >> >> >> >> >> > hopefully the variations will >>> >> make >>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but no= t >>> >> >>> >> >> >> >> >> > a complete >>> >> lose >>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>> >> >>> >> >> >> >> >> > >>> >> >>> >> >> >> >> >> > >>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams >>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>> >> >>> >> >> >> >> >> > wrote: >>> >> >>> >> >> >> >> >> >> >>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>> >> >>> >> >> >> >> >> >> >>> >> >>> >> >> >> >> >> >> >>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>> >> >>> >> >> >> >> >> >> wrote: >>> >> >>> >> >> >> >> >> >>> >>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as >>> >> >>> >> >> >> >> >> >>> much >>> >> as >>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - >>> >> >>> >> >> >> >> >> >>> let your email find you! >>> >> >>> >> >> >> >> >> >>> ________________________________ >>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> >>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>> >> >>> >> >> >> >> >> >>> >>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat session= s >>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>> >> >>> >> >> >> >> >> >>> >>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine >>> >> >>> >> >> >> >> >> >>> as >>> >> well. >>> >> >>> >> >> >> >> >> >>> >>> >> >>> >> >> >> >> >> >>> >>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: >>> >> >>> >> >> >> >> >> >>>> >>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She wa= s >>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the >>> >> >>> >> >> >> >> >> >>>> computer" >>> >> >>> >> >> >> >> >> >>>> and >>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >>> >> >>> >> >> >> >> >> >>>> and >>> >> >>> >> >> >> >> >> >>>> she >>> >> >>> >> >> >> >> >> >>>> was >>> >> >>> >> >> >> >> >> >>>> like >>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >>> >> >>> >> >> >> >> >> >>>> >>> >> >>> >> >> >> >> >> >>>> >>> >> >>> >> >> >> >> >> >>>> >>> >> >>> >> >> >> >> >> >>>> >>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas >>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>> >> >>> >> >> >> >> >> >>>>> >>> >> >>> >> >> >> >> >> >>>>> I love those. >>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. >>> >> >>> >> >> >> >> >> >>>>> >>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >>> >> >>> >> >> >> >> >> >>>>> "don't have one" >>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" >>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >>> >> >>> >> >> >> >> >> >>>>> "mkay" >>> >> >>> >> >> >> >> >> >>>>> "install this app" >>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>> >> >>> >> >> >> >> >> >>>>> "huh?" >>> >> >>> >> >> >> >> >> >>>>> >>> >> >>> >> >> >> >> >> >>>>> good times. >>> >> >>> >> >> >> >> >> >>>>> >>> >> >>> >> >> >> >> >> >>>>> >>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf >>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote: >>> >> >>> >> >> >> >> >> >>>>>> >>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding >>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>> >> >>> >> >> >> >> >> >>>>>> Department" >>> >> >>> >> >> >> >> >> >>>>>> How about no. >>> >> >>> >> >> >> >> >> >>>>>> >>> >> >>> >> >> >> >> >> >>>>>> >>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >>> >> >>> >> >> >> >> >> >>>>>> wrote: >>> >> >>> >> >> >> >> >> >>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?" >>> >> >>> >> >> >> >> >> >>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age. >>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >>> >> >>> >> >> >> >> >> >>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nichola= s >>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>> LOL >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about >>> >> >>> >> >> >> >> >> >>>>>>>> fighting >>> >> >>> games. >>> >> >>> >> >> >> >> >> >>>>>>>> The >>> >> >>> >> >> >> >> >> >>>>>>>> update >>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the >>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and >>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games >>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update >>> >> >>> >> >> >> >> >> >>>>>>>> later. >>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? >>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a >>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and = I >>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue >>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach make= s >>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike >>> >> >>> >> >> >> >> >> >>>>>>>> it. >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new >>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with >>> >> >>> >> >> >> >> >> >>>>>>>>> :D >>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200 >>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. >>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting >>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>>> >>> >> >>> >> >> >> >> >> >>>>>>> >>> >> >>> >> >> >> >> >> >>>>>> >>> >> >>> >> >> >> >> >> >>>>> >>> >> >>> >> >> >> >> >> >>>> >>> >> >>> >> >> >> >> >> >>> >>> >> >>> >> >> >> >> >> >> >>> >> >>> >> >> >> >> >> > >>> >> >>> >> >> >> >> >> >>> >> >>> >> >> >> >> >> >>> >> >>> >> >> >> >> >> >>> >> >>> >> >> >> >> >> >>> >> >>> >> >> >> >> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = You are subscribed to the Cape >>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>> >> >>> >> >> >> >> >> >>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >> >>> >> >> >> >> > >>> >> >>> >> >> >> >> > >>> >> >>> >> >> >> >> >>> >> >>> >> >> >> >> >>> >> >>> >> >> >> >> >>> >> >>> >> >> >> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subs= cribed to the Cape Town >>> >> >>> >> >> >> >> Fighting Game Community mailing list. >>> >> >>> >> >> >> >> >>> >> >>> >> >> >> >> 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Information about t= he >>> structure and jurisdiction of your local KPMG member firm can be obtain= ed >>> from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> >>> ________________________________ >>> >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-m= ail >>> by anyone else is unauthorized. If you have received this communication= in >>> error, please address with the subject heading "Received in error," sen= d to >>> the original sender, then delete the e-mail and destroy any copies of i= t. If >>> you are not the intended recipient, any disclosure, copying, distributi= on or >>> any action taken or omitted to be taken in reliance on it, is prohibite= d and >>> may be unlawful. Any opinions or advice contained in this e-mail are su= bject >>> to the terms and conditions expressed in the governing KPMG client >>> engagement letter. Opinions, conclusions and other information in this >>> e-mail and any attachments that do not relate to the official business = of >>> the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lo= st, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing servi= ces >>> to you. KPMG International Cooperative ("KPMG International") is a Swis= s >>> entity that serves as a coordinating entity for a network of independen= t >>> firms operating under the KPMG name. KPMG International provides no ser= vices >>> to clients. Each member firm of KPMG International is a legally distinc= t and >>> separate entity and each describes itself as such. Information about th= e >>> structure and jurisdiction of your local KPMG member firm can be obtain= ed >>> from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> >>> ________________________________ >>> >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-m= ail >>> by anyone else is unauthorized. If you have received this communication= in >>> error, please address with the subject heading "Received in error," sen= d to >>> the original sender, then delete the e-mail and destroy any copies of i= t. If >>> you are not the intended recipient, any disclosure, copying, distributi= on or >>> any action taken or omitted to be taken in reliance on it, is prohibite= d and >>> may be unlawful. Any opinions or advice contained in this e-mail are su= bject >>> to the terms and conditions expressed in the governing KPMG client >>> engagement letter. Opinions, conclusions and other information in this >>> e-mail and any attachments that do not relate to the official business = of >>> the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lo= st, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing servi= ces >>> to you. KPMG International Cooperative ("KPMG International") is a Swis= s >>> entity that serves as a coordinating entity for a network of independen= t >>> firms operating under the KPMG name. KPMG International provides no ser= vices >>> to clients. Each member firm of KPMG International is a legally distinc= t and >>> separate entity and each describes itself as such. Information about th= e >>> structure and jurisdiction of your local KPMG member firm can be obtain= ed >>> from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> >>> ________________________________ >>> >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-m= ail >>> by anyone else is unauthorized. If you have received this communication= in >>> error, please address with the subject heading "Received in error," sen= d to >>> the original sender, then delete the e-mail and destroy any copies of i= t. If >>> you are not the intended recipient, any disclosure, copying, distributi= on or >>> any action taken or omitted to be taken in reliance on it, is prohibite= d and >>> may be unlawful. Any opinions or advice contained in this e-mail are su= bject >>> to the terms and conditions expressed in the governing KPMG client >>> engagement letter. Opinions, conclusions and other information in this >>> e-mail and any attachments that do not relate to the official business = of >>> the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lo= st, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing servi= ces >>> to you. KPMG International Cooperative ("KPMG International") is a Swis= s >>> entity that serves as a coordinating entity for a network of independen= t >>> firms operating under the KPMG name. KPMG International provides no ser= vices >>> to clients. Each member firm of KPMG International is a legally distinc= t and >>> separate entity and each describes itself as such. Information about th= e >>> structure and jurisdiction of your local KPMG member firm can be obtain= ed >>> from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> ________________________________ >>> >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-m= ail >>> by anyone else is unauthorized. If you have received this communication= in >>> error, please address with the subject heading "Received in error," sen= d to >>> the original sender, then delete the e-mail and destroy any copies of i= t. If >>> you are not the intended recipient, any disclosure, copying, distributi= on or >>> any action taken or omitted to be taken in reliance on it, is prohibite= d and >>> may be unlawful. Any opinions or advice contained in this e-mail are su= bject >>> to the terms and conditions expressed in the governing KPMG client >>> engagement letter. Opinions, conclusions and other information in this >>> e-mail and any attachments that do not relate to the official business = of >>> the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lo= st, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing servi= ces >>> to you. KPMG International Cooperative ("KPMG International") is a Swis= s >>> entity that serves as a coordinating entity for a network of independen= t >>> firms operating under the KPMG name. KPMG International provides no ser= vices >>> to clients. Each member firm of KPMG International is a legally distinc= t and >>> separate entity and each describes itself as such. Information about th= e >>> structure and jurisdiction of your local KPMG member firm can be obtain= ed >>> from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> ________________________________ >>> >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-m= ail >>> by anyone else is unauthorized. If you have received this communication= in >>> error, please address with the subject heading "Received in error," sen= d to >>> the original sender, then delete the e-mail and destroy any copies of i= t. If >>> you are not the intended recipient, any disclosure, copying, distributi= on or >>> any action taken or omitted to be taken in reliance on it, is prohibite= d and >>> may be unlawful. Any opinions or advice contained in this e-mail are su= bject >>> to the terms and conditions expressed in the governing KPMG client >>> engagement letter. Opinions, conclusions and other information in this >>> e-mail and any attachments that do not relate to the official business = of >>> the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lo= st, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing servi= ces >>> to you. KPMG International Cooperative ("KPMG International") is a Swis= s >>> entity that serves as a coordinating entity for a network of independen= t >>> firms operating under the KPMG name. KPMG International provides no ser= vices >>> to clients. Each member firm of KPMG International is a legally distinc= t and >>> separate entity and each describes itself as such. Information about th= e >>> structure and jurisdiction of your local KPMG member firm can be obtain= ed >>> from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. >>> >>> >>> >>> ________________________________ >>> The information in this e-mail is confidential and may be legally >>> privileged. It is intended solely for the addressee. Access to this e-m= ail >>> by anyone else is unauthorized. If you have received this communication= in >>> error, please address with the subject heading "Received in error," sen= d to >>> the original sender, then delete the e-mail and destroy any copies of i= t. If >>> you are not the intended recipient, any disclosure, copying, distributi= on or >>> any action taken or omitted to be taken in reliance on it, is prohibite= d and >>> may be unlawful. Any opinions or advice contained in this e-mail are su= bject >>> to the terms and conditions expressed in the governing KPMG client >>> engagement letter. Opinions, conclusions and other information in this >>> e-mail and any attachments that do not relate to the official business = of >>> the firm are neither given nor endorsed by it. >>> >>> KPMG cannot guarantee that e-mail communications are secure or >>> error-free, as information could be intercepted, corrupted, amended, lo= st, >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>> This email is being sent out by KPMG International Cooperative ("KPMG >>> International") on behalf of the local KPMG member firm providing servi= ces >>> to you. KPMG International Cooperative ("KPMG International") is a Swis= s >>> entity that serves as a coordinating entity for a network of independen= t >>> firms operating under the KPMG name. KPMG International provides no ser= vices >>> to clients. Each member firm of KPMG International is a legally distinc= t and >>> separate entity and each describes itself as such. Information about th= e >>> structure and jurisdiction of your local KPMG member firm can be obtain= ed >>> from your KPMG representative. >>> >>> This footnote also confirms that this e-mail message has been swept by >>> AntiVirus software. > > ========================================================================= You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc