Re: USF4 changes!

  • From: greattekkenmaster@xxxxxxxxx
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 17:06:57 +0000

Serious????? I thought only EWGF was 14 frames,, but still punishing -14 moves 
with it is hard
Sent via my BlackBerry from Vodacom - let your email find you!

-----Original Message-----
From: Manase Zote <bmlzote@xxxxxxxxx>
Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
Date: Fri, 13 Jun 2014 19:04:32 
To: <cpt-fgc@xxxxxxxxxxxxx>
Reply-To: cpt-fgc@xxxxxxxxxxxxx
Subject: Re: USF4 changes!

Yes and that's why it not bother punishing -14 moves with it.
By the a normal wgf can also be 14 frames =3D just frame :)

On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> technically ewgf is just frame too...
>
>
> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>> Just frame input for punishment is not fair.
>>
>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> Yes, he can punish with that. I seem to recall us having a conversation
>>> about this a while ago. Some Lei players (like GreenLei) say that you c=
ould
>>> punish with it. Others (like PaasHaas) say it is too hard.
>>>
>>>
>>>
>>>
>>>
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
]
>>> On Behalf Of Di Lhong
>>> Sent: 13 June 2014 12:20 PM
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>
>>>
>>>
>>> Thank god they made it all -17...in BR it was like "urm was that -15 or
>>> -17...whoops too late to punish now"
>>>
>>>
>>>
>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move is
>>> sufficient.
>>>
>>>
>>>
>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that speed=
 though.
>>> At close range, you=E2=80=99re better off with a df+2. At long range it=
 won=E2=80=99t do the
>>> same damage.
>>>
>>> The move is also -17 at all ranges. While there is pushback and some
>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not somet=
hing that
>>> should bother a Mishima.
>>>
>>>
>>>
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
]
>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> Sent: 13 June 2014 12:11 PM
>>>
>>>
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>
>>>
>>>
>>> He has a death fist that rapes your life bar in 1 shot,, and its hard t=
o
>>> punish and paul sounds like his taking a crap every second,, Law needs =
to
>>> nerfed to shit also,, the deathfist of paul is all that needs nerfing 4=
0%
>>> less damage
>>>
>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>>
>>> ________________________________
>>>
>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>
>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>
>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>>>
>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>
>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Subject: RE: USF4 changes!
>>>
>>>
>>>
>>> Nah, Paul doesn=E2=80=99t need any changes.
>>>
>>>
>>>
>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, and=
 in TTT2,
>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the mid-t=
ier group.
>>>
>>>
>>>
>>> I have no complaints about Paul. I mean, it would be nice to have bette=
r
>>> tracking, or a few more plus frame options, but that=E2=80=99s more on =
the =E2=80=98really
>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be playable=
=E2=80=99.
>>>
>>> His combo damage is solid =E2=80=93 not top tier, but fine from all ang=
les. His
>>> punishment game is excellent. His wall damage is good. His pokes are av=
erage
>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry an=
d TA are very
>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other too=
ls to make
>>> him viable.
>>>
>>>
>>>
>>>
>>>
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
]
>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> Sent: 13 June 2014 11:55 AM
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>
>>>
>>>
>>> I have complaints about Paul and his move set
>>>
>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>>
>>> ________________________________
>>>
>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>>
>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>>
>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>>>
>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>>
>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Subject: RE: USF4 changes!
>>>
>>>
>>>
>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can string =
a sentence
>>> together.
>>>
>>>
>>>
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
]
>>> On Behalf Of Di Lhong
>>> Sent: 13 June 2014 11:48 AM
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>
>>>
>>>
>>> The story is pretty good for a fighting game. Tekken's storyline is so
>>> bad...if you're not part of the mishimas...you're just there...i mean l=
ook
>>> at christie, she's been after Eddy since T4. And her speech...Eddy! Edd=
y!
>>> wtf.
>>>
>>>
>>>
>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that didn=E2=
=80=99t
>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army.
>>>
>>>
>>>
>>> Not sure what they=E2=80=99re doing with the storyline though.
>>>
>>>
>>>
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
]
>>> On Behalf Of Di Lhong
>>> Sent: 13 June 2014 11:29 AM
>>>
>>>
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>
>>>
>>>
>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>>
>>>
>>>
>>> Hopefully she'll return, she didn't die in mk9 did she? but with D'Vora=
h,
>>> i'm not sure they'll have another "monster" chick in the series. D'Vora=
h so
>>> far looks awesome. Ferra/Thorr also looks fun. Like how they implemente=
d the
>>> 2 as one character. Well design stuff in MKX. It'll be sad not to see s=
ome
>>> of the original cast, but i welcome the new ones :)
>>>
>>>
>>>
>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> Well I=E2=80=99d rather just play the characters that I like. For MK it=
 was
>>> always going to be Scorp and Subby. I wanted to play Mileena, but I als=
o
>>> wanted her to be a lot faster than she was. Actually I like most of the=
 MK
>>> cast=E2=80=A6
>>>
>>>
>>>
>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>> unplayable and they never fixed that. Next closest option was Bladam. T=
oo
>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>>>
>>>
>>>
>>>
>>>
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
]
>>> On Behalf Of Di Lhong
>>> Sent: 13 June 2014 11:05 AM
>>>
>>>
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>
>>>
>>>
>>> True. But also it depends on who they hired i guess. I doubt they hired
>>> anyone in the Sindel community to balance her out. Some people are just=
 out
>>> to balance their own character, while some gets forgotten entirely. The
>>> worst are those who can't see why their character is broken and flip ou=
t
>>> completely when they want to nerf something of their character...i rath=
er
>>> win with my own skills than rely on OP characters.
>>>
>>>
>>>
>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> Yeah, I often wonder what the hell goes through the developer's heads.
>>> NRS specifically went out of their way to hire people (gamers) to help =
them
>>> balance the game. Then it got released and had to be patched almost
>>> immediately. Now I can understand that without a large scale beta test,=
 you
>>> will not know about every little broken thing, but a lot of the issues
>>> really should've been found by the testers.
>>>
>>> I don't understand why NRS didn't just patch MK9 one more time. Cyrax,
>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a jo=
ke
>>> from the release, all the way though the patches. How friggin' hard is =
it to
>>> listen to the comments from the serious fans?
>>>
>>> It's just shoddy quality control.
>>>
>>> Similarly Blizzard has admitted that none of the developers or testers
>>> for RoS bothered to play the Monk. That's why the class is such a joke
>>> compared to all the rest. I mean seriously? They couldn't be bothered t=
o
>>> test one of the classes? There are only 6 classes FFS.
>>>
>>> In one day you can read through all the posts on the Diablo character
>>> class forums for the past month. That's enough to get a feel for what t=
he
>>> real problems are and who is just a butthurt troll complaining. Then pa=
tch
>>> that shit.
>>> No one cares that you are patching the conversations of NPCs. Fix the
>>> core problems you retards...
>>>
>>>
>>> -----Original Message-----
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
]
>>> On Behalf Of Stephen Scheidel
>>> Sent: 13 June 2014 10:40 AM
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>>
>>> Well if they just resist the tendency to be utter fucktards and keep
>>> broken shit like kabal out of the game there won't be any need for baby=
 game
>>> mechanics to try and hide their shoddy balancing.
>>>
>>> We as a group could balance games better than nrs.
>>>
>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> > Not sure how much it'll nulify. But at least they're trying to get ri=
d
>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
>>> >
>>> >
>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>> > <gieroadsteve@xxxxxxxxx>
>>> > wrote:
>>> >
>>> >> So they are just giving noobs a chance to escape.
>>> >> Devs are really trying to make games purely a rock paper scissor
>>> >> thing.
>>> >>
>>> >> What's the point of a tough situation if you can just nullify it wit=
h
>>> >> some noob feature.
>>> >>
>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >> > Let's put it this way. The movement is basically the same as MK9.
>>> >> > But now they added a new metere called "agility bar" where you can
>>> >> > use it to do full/half screen run and do an evasive spacing
>>> >> > backdash (i'm not sure if normal backdashing will consume such
>>> >> > meter/bar...) So if you had 0
>>> >> problem
>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>>> >> > trouble for your own movement. I see it as an escape mechanism mor=
e
>>> >> > than offensive.
>>> >> > because you need agility meter to use interactables and "evasive"
>>> >> backdash.
>>> >> > the backdash range is big enough to punish wiff. so it SHOULD caus=
e
>>> >> > bar.
>>> >> if
>>> >> > the normal backdash already does that, then no need to use agility
>>> >> > bar.
>>> >> >
>>> >> > It doesn't take away anything. It's adding more escape mechanism
>>> >> > for
>>> >> people
>>> >> > who have a tough time with rushdown characters up on their face...
>>> >> >
>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
>>> >> > bars?
>>> >> dunno
>>> >> > will check again...might be faster)...so it's not like you'll not
>>> >> > be able to use it every now and then. But if you abuse the
>>> >> > meter...then you'll
>>> >> pay
>>> >> > for it when you really need it. The bars are there so you don't
>>> >> > just
>>> >> abuse
>>> >> > the agility bar backdash and jump off walls all the time with no
>>> >> > consequences.
>>> >> >
>>> >> > We don't know how's the recovery on the agility bar either. If it'=
s
>>> >> > good then it should cost bars...if it's crap then no.
>>> >> >
>>> >> >
>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>> >> > <nicmuir@xxxxxxxxx>
>>> >> > wrote:
>>> >> >
>>> >> >> I used the run button all the time.
>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>>> >> >> wrote:
>>> >> >>
>>> >> >>>  Did you ever use the run button in MK3? I think I used it when
>>> >> trolling
>>> >> >>> with Cyrax and his grab into stuff, or with one of old SubZero=
=E2=80=99s
>>> >> combos=E2=80=A6
>>> >> >>> not much else.
>>> >> >>>
>>> >> >>> It will be interesting seeing how this changes the oki game.
>>> >> >>>
>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>>> >> >>> general
>>> >> play
>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>> >> >>>
>>> >> >>>
>>> >> >>>
>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> >> >>> *Subject:* RE: USF4 changes!
>>> >> >>>
>>> >> >>>
>>> >> >>>
>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
>>> >> >>> dich when I use it.
>>> >> >>>
>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >> >>>
>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
>>> >> >>> mean the rolls?
>>> >> >>> Who knows how this is going to work? I presume the backdashing
>>> >> >>> will be enough to clear the space and either give you the
>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>>> >> >>> This is MK... they've never had proper backdashes before. They'r=
e
>>> >> >>> now adding new movement and people are still complaining that
>>> >> >>> this will reduce their ability to play the game? How?
>>> >> >>>
>>> >> >>>
>>> >> >>> -----Original Message-----
>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >> >>> On Behalf Of Manase Zote
>>> >> >>> Sent: 12 June 2014 4:22 PM
>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >> >>> Subject: Re: USF4 changes!
>>> >> >>>
>>> >> >>> In other games we can backlash until the cows come home and ther=
e
>>> >> >>> is no meter for that and the game is still fair nothing broken
>>> >> >>> about the mechanic. lol In street fighter if you backdash non
>>> >> >>> stop you corner yourself and that alone is bad so I still don't
>>> >> >>> understand why you
>>> >> would
>>> >> >>> need meter in helping with your suicide(cornering yourself).
>>> >> >>> My suggestion is just balance the back dash so that it's not
>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>>> >> >>>
>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
>>> >> >>> wrote:
>>> >> >>> > The "agility bar" backdash covers much more distance than that
>>> >> >>> > i think.
>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
>>> >> >>> > strings...rushdown/pressure characters will have problem,
>>> >> >>> > because they'll just backdash and avoid everything all the tim=
e.
>>> >> >>> >
>>> >> >>> > Unless they make backdashing more technical like Tekken. I
>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
>>> >> >>> > all. It helps with tough situation.
>>> >> >>> >
>>> >> >>> >
>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>> >> >>> > <bmlzote@xxxxxxxxx>
>>> >> >>> > wrote:
>>> >> >>> >>
>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just fine s=
o
>>> >> >>> >> what was wrong with that?
>>> >> >>> >>
>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <numotd@xxxxxxxxx>
>>> >> >>> >> wrote:
>>> >> >>> >> > The movement and pace of the game seems to be the same as
>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility bar
>>> >> >>> >> > enhances that a lot more for
>>> >> >>> >> > 1-2
>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement of
>>> >> >>> >> > game at
>>> >> >>> all.
>>> >> >>> >> > Eg.
>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
>>> >> >>> >> > agility
>>> >> bar
>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
>>> >> >>> >> > Nina's
>>> >> df+1
>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's df+=
1
>>> >> >>> >> > ss+1
>>> >> >>> >> > pressure by using stage interactables and jump away. Not
>>> >> >>> >> > sure if you're invincible or not during the jump...What was
>>> >> >>> >> > injustice
>>> >> like?
>>> >> >>> >> >
>>> >> >>> >> > So the basic movements is there. No limitation at all.
>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>>> >> >>> >> > gameplay.
>>> >> >>> >> >
>>> >> >>> >> >
>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>>> >> >>> wrote:
>>> >> >>> >> >>
>>> >> >>> >> >> At this point no one knows how all of the above system
>>> >> >>> >> >> mechanics are going to turn out.
>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting game
>>> >> because
>>> >> >>> >> >> you need movement for everything you do in a fighting game=
.
>>> >> >>> >> >> It also affects the pacing of the overall match.  So for m=
e
>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only give
>>> >> players
>>> >> >>> >> >> more problems rather than assisting them in a match.
>>> >> >>> >> >> I still don't see how styles can solve bad match ups, zone=
r
>>> >> >>> >> >> will always have an advantage from range, rushdown owns
>>> >> >>> >> >> up-close...
>>> >> >>> >> >>
>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>> >> >>> >> >> <numotd@xxxxxxxxx>
>>> >> >>> >> >> wrote:
>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
>>> >> >>> >> >> > bar.
>>> >> >>> >> >> > It
>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
>>> >> >>> >> >> > perform
>>> >> run
>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this is
>>> >> >>> >> >> > fair.
>>> >> It
>>> >> >>> >> >> > fills up fast enough to use it every now and then. But
>>> >> >>> >> >> > not enough to just spam nonstop. You use
>>> >> >>> >> >> > 2 to
>>> >> >>> >> >> > use stage interactables. So it's not a stage
>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if
>>> >> >>> >> >> > it'll be worth it to use interactables or to just dash u=
p
>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>>> >> >>> >> >> >
>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides to d=
o
>>> >> >>> rushdown.
>>> >> >>> >> >> > And
>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground gra=
b
>>> >> thingy
>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw slash
>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>> >> >>> >> >> > character variation is NOT going to be
>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
>>> >> >>> >> >> > match up, but still at the end of the day...it's what yo=
u
>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant air
>>> >> fireball
>>> >> >>> >> >> > like a noob and know some combos and it'll already be
>>> >> >>> >> >> > hard to win against kabal without having to learn his
>>> >> >>> >> >> > advance nomad
>>> >> dash
>>> >> >>> >> >> > cancels if you play someone who has trouble with zoning.
>>> >> >>> >> >> >
>>> >> >>> >> >> > so instead of choosing a variation and giving you instan=
t
>>> >> >>> >> >> > win (because you only keep a few moveset between
>>> >> >>> >> >> > variations). i'm hoping variation helps with really bad
>>> >> >>> >> >> > match ups like 9-1 or
>>> >> 8-2
>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>> >> >>> >> >> > fighting games should be about what you can do as a
>>> >> >>> >> >> > player.
>>> >> >>> >> >> > just because i know stupid spamming basic kabal shouldn'=
t
>>> >> >>> >> >> > give me instant advantage over someone who's really good
>>> >> >>> >> >> > with
>>> >> sheeva,
>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have
>>> >> >>> >> >> > issue with zoning in mk9...)
>>> >> >>> >> >> >
>>> >> >>> >> >> >
>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>> >> bmlzote@xxxxxxxxx>
>>> >> >>> >> >> > wrote:
>>> >> >>> >> >> >>
>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having a
>>> >> >>> >> >> >> meter for running)?
>>> >> >>> >> >> >> Who said running was broken?
>>> >> >>> >> >> >>
>>> >> >>> >> >> >> *Sigh*
>>> >> >>> >> >> >>
>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your combo=
s
>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>>> >> >>> >> >> >>
>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>> >> >>> >> >> >> wrote:
>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>> >> >>> >> >> >> >
>>> >> >>> >> >> >> > Picking a different version of the same character or =
a
>>> >> >>> >> >> >> > different character all together between matches woul=
d
>>> >> >>> >> >> >> > be just like it was now.
>>> >> >>> >> >> >> >
>>> >> >>> >> >> >> > Counterpicking etc.
>>> >> >>> >> >> >> >
>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >> >>> >> >> >> >
>>> >> >>> >> >> >> >>
>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>> >> >>> >> >> >> >> character selection?
>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will stil=
l
>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly the
>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>>> >> >>> >> >> >> >> factor.
>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is to
>>> >> >>> >> >> >> >> make every character the same...
>>> >> >>> >> >> >> >>
>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>> >> numotd@xxxxxxxxx>
>>> >> >>> >> >> >> >> wrote:
>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
>>> >> >>> >> >> >> >> > bad
>>> >> match
>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be fun
>>> >> >>> >> >> >> >> > and challenging in another level when your opponen=
t
>>> >> >>> >> >> >> >> > knows
>>> >> what
>>> >> >>> >> >> >> >> > your character can do.
>>> >> >>> >> >> >> >> >
>>> >> >>> >> >> >> >> > Yes there are bad match ups and character knowledg=
e
>>> >> >>> >> >> >> >> > in fighting games.
>>> >> >>> >> >> >> >> > but
>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what you're
>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>> >> >>> >> >> >> >> >
>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to dea=
l
>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>> >> >>> >> >> >> >> > you
>>> >> >>> >> >> >> >> > can play bears and still win against top tier
>>> >> >>> >> >> >> >> > character because you the player are just better.
>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun fig=
ht
>>> >> >>> >> >> >> >> > situation.
>>> >> >>> >> >> >> >> > should
>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>>> >> >>> >> >> >> >> > slightly
>>> >> blunt
>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp knife"=
.
>>> >> >>> >> >> >> >> >
>>> >> >>> >> >> >> >> >
>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>> >> >>> >> >> >> >> > wrote:
>>> >> >>> >> >> >> >> >>
>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
>>> >> >>> >> >> >> >> >> dice to me.
>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on lack
>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an example
>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks like
>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>>> >> >>> >> >> >> >> >> variations of a character.
>>> >> >>> >> >> >> >> >>
>>> >> >>> >> >> >> >> >>
>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>> >> >>> >> >> >> >> >> wrote:
>>> >> >>> >> >> >> >> >> > 11.59? XD
>>> >> >>> >> >> >> >> >> >
>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be some
>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
>>> >> >>> >> >> >> >> >> > they'll balance
>>> >> it
>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total counter
>>> >> >>> >> >> >> >> >> > to another characters variation completely. If
>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
>>> >> >>> >> >> >> >> >> > hopefully the variations will
>>> >> make
>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but no=
t
>>> >> >>> >> >> >> >> >> > a complete
>>> >> lose
>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>> >> >>> >> >> >> >> >> >
>>> >> >>> >> >> >> >> >> >
>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan Williams
>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>> >> >>> >> >> >> >> >> > wrote:
>>> >> >>> >> >> >> >> >> >>
>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>> >> >>> >> >> >> >> >> >>
>>> >> >>> >> >> >> >> >> >>
>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>> >> >>> >> >> >> >> >> >> wrote:
>>> >> >>> >> >> >> >> >> >>>
>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time as
>>> >> >>> >> >> >> >> >> >>> much
>>> >> as
>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
>>> >> >>> >> >> >> >> >> >>> let your email find you!
>>> >> >>> >> >> >> >> >> >>> ________________________________
>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>> >> >>> >> >> >> >> >> >>>
>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat session=
s
>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>> >> >>> >> >> >> >> >> >>>
>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's fine
>>> >> >>> >> >> >> >> >> >>> as
>>> >> well.
>>> >> >>> >> >> >> >> >> >>>
>>> >> >>> >> >> >> >> >> >>>
>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
>>> >> >>> >> >> >> >> >> >>>>
>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She wa=
s
>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
>>> >> >>> >> >> >> >> >> >>>> computer"
>>> >> >>> >> >> >> >> >> >>>> and
>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>> >> >>> >> >> >> >> >> >>>> and
>>> >> >>> >> >> >> >> >> >>>> she
>>> >> >>> >> >> >> >> >> >>>> was
>>> >> >>> >> >> >> >> >> >>>> like
>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>>> >> >>> >> >> >> >> >> >>>>
>>> >> >>> >> >> >> >> >> >>>>
>>> >> >>> >> >> >> >> >> >>>>
>>> >> >>> >> >> >> >> >> >>>>
>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>> >> >>> >> >> >> >> >> >>>>>
>>> >> >>> >> >> >> >> >> >>>>> I love those.
>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
>>> >> >>> >> >> >> >> >> >>>>>
>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>>> >> >>> >> >> >> >> >> >>>>>
>>> >> >>> >> >> >> >> >> >>>>> good times.
>>> >> >>> >> >> >> >> >> >>>>>
>>> >> >>> >> >> >> >> >> >>>>>
>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> wrote:
>>> >> >>> >> >> >> >> >> >>>>>>
>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>> >> >>> >> >> >> >> >> >>>>>> Department"
>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>>> >> >>> >> >> >> >> >> >>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>
>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game please?"
>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and age.
>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, Nichola=
s
>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>>> >> >>> games.
>>> >> >>> >> >> >> >> >> >>>>>>>> The
>>> >> >>> >> >> >> >> >> >>>>>>>> update
>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an Update
>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see there's a
>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A ...and =
I
>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach make=
s
>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a new
>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live with
>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 +0200
>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town Fighting
>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >> >>> >> >> >> >> >> >>>>>>
>>> >> >>> >> >> >> >> >> >>>>>
>>> >> >>> >> >> >> >> >> >>>>
>>> >> >>> >> >> >> >> >> >>>
>>> >> >>> >> >> >> >> >> >>
>>> >> >>> >> >> >> >> >> >
>>> >> >>> >> >> >> >> >>
>>> >> >>> >> >> >> >> >>
>>> >> >>> >> >> >> >> >>
>>> >> >>> >> >> >> >> >>
>>> >> >>> >> >> >> >> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
You are subscribed to the Cape
>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>> >> >>> >> >> >> >> >>
>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >> >>> >> >> >> >> >
>>> >> >>> >> >> >> >> >
>>> >> >>> >> >> >> >>
>>> >> >>> >> >> >> >>
>>> >> >>> >> >> >> >>
>>> >> >>> >> >> >> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subs=
cribed to the Cape Town
>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>>> >> >>> >> >> >> >>
>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >> >>> >> >> >>
>>> >> >>> >> >> >>
>>> >> >>> >> >> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to th=
e Cape Town Fighting
>>> >> >>> >> >> >> Game Community mailing list.
>>> >> >>> >> >> >>
>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >> >>> >> >> >
>>> >> >>> >> >> >
>>> >> >>> >> >>
>>> >> >>> >> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape Town =
Fighting Game
>>> >> >>> >> >> Community mailing list.
>>> >> >>> >> >>
>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>>> >> >>> >> >
>>> >> >>> >> >
>>> >> >>> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting Gam=
e
>>> >> >>> >> Community mailing list.
>>> >> >>> >>
>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>>> >> >>> >
>>> >> >>> >
>>> >> >>>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >> =3D=3D=3D=3D
>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>>> >> >>> mailing list.
>>> >> >>>
>>> >> >>> //www.freelists.org/list/cpt-fgc
>>> >> >>>
>>>
>>> >> >>> ****************************************************************=
*
>>> >> >>> ***** The information in this e-mail is confidential and may be
>>>
>>> >> >>> legally privileged. It is intended solely for the addressee.
>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you hav=
e
>>> >> >>> received this communication in error, please address with the
>>> >> >>> subject heading "Received in error,"
>>> >> send
>>> >> >>> to
>>> >> >>> the original sender, then delete the e-mail and destroy any
>>> >> >>> copies of it.
>>> >> >>> If you are not the intended recipient, any disclosure, copying,
>>> >> >>> distribution or any action taken or omitted to be taken in
>>> >> >>> reliance on it, is prohibited and may be unlawful. Any opinions
>>> >> >>> or advice contained in this e-mail are subject to the terms and
>>> >> >>> conditions expressed in the governing KPMG client engagement
>>> >> >>> letter. Opinions, conclusions and other information in this
>>> >> >>> e-mail and any attachments that do not relate to the official
>>> >> >>> business of the firm are neither given nor endorsed by it.
>>> >> >>>
>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>> >> >>> error-free, as information could be intercepted, corrupted,
>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or contain
>>> >> >>> viruses.
>>> >> >>>
>>> >> >>> This email is being sent out by KPMG International Cooperative
>>> >> >>> ("KPMG
>>> >> >>> International") on behalf of the local KPMG member firm providin=
g
>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>>> >> >>> International") is a Swiss entity that serves as a coordinating
>>> >> >>> entity for a network of
>>> >> independent
>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>> >> >>> no services to clients. Each member firm of KPMG International i=
s
>>> >> >>> a
>>> >> legally
>>> >> >>> distinct and separate entity and each describes itself as such.
>>> >> >>>  Information about the structure and jurisdiction of your local
>>> >> >>> KPMG member firm can be obtained from your KPMG representative.
>>> >> >>>
>>> >> >>> This footnote also confirms that this e-mail message has been
>>> >> >>> swept by AntiVirus software.
>>> >> >>>
>>> >> >>>  ------------------------------
>>> >> >>> The information in this e-mail is confidential and may be legall=
y
>>> >> >>> privileged. It is intended solely for the addressee. Access to
>>> >> >>> this e-mail by anyone else is unauthorized. If you have received
>>> >> >>> this communication in error, please address with the subject
>>> >> >>> heading "Received in error,"
>>> >> send
>>> >> >>> to
>>> >> >>> the original sender, then delete the e-mail and destroy any copi=
es
>>> >> >>> of
>>> >> >>> it.
>>> >> >>> If you are not the intended recipient, any disclosure, copying,
>>> >> >>> distribution or any action taken or omitted to be taken in
>>> >> >>> reliance
>>> >> >>> on
>>> >> >>> it,
>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>>> >> >>> contained
>>> >> >>> in
>>> >> >>> this
>>> >> >>> e-mail are subject to the terms and conditions expressed in the
>>> >> >>> governing
>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other
>>> >> >>> information
>>> >> >>> in this e-mail and any attachments that do not relate to the
>>> >> >>> official
>>> >> >>> business of the firm are neither given nor endorsed by it.
>>> >> >>>
>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
>>> >> >>> error-free, as information could be intercepted, corrupted,
>>> >> >>> amended,
>>> >> >>> lost,
>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>> >> >>>
>>> >> >>> This email is being sent out by KPMG International Cooperative
>>> >> >>> ("KPMG
>>> >> >>> International") on behalf of the local KPMG member firm providin=
g
>>> >> >>> services
>>> >> >>> to you. KPMG International Cooperative ("KPMG International") is=
 a
>>> >> Swiss
>>> >> >>> entity that serves as a coordinating entity for a network of
>>> >> independent
>>> >> >>> firms operating under the KPMG name. KPMG International provides
>>> >> >>> no
>>> >> >>> services to clients. Each member firm of KPMG International is a
>>> >> legally
>>> >> >>> distinct and separate entity and each describes itself as such.
>>> >> >>> Information
>>> >> >>> about the structure and jurisdiction of your local KPMG member
>>> >> >>> firm
>>> >> >>> can
>>> >> >>> be
>>> >> >>> obtained from your KPMG representative.
>>> >> >>>
>>> >> >>> This footnote also confirms that this e-mail message has been
>>> >> >>> swept
>>> >> >>> by
>>> >> >>> AntiVirus software.
>>> >> >>>
>>> >> >>
>>> >> >
>>> >> You are subscribed to the Cape Town Fighting Game Community mailing
>>> >> list.
>>> >>
>>> >> //www.freelists.org/list/cpt-fgc
>>> >>
>>> >
>>>
>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
=3DYou are subscribed to the Cape Town Fighting Game
>>> Community mailing list.
>>>
>>>
>>> //www.freelists.org/list/cpt-fgc
>>>
>>> **********************************************************************
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-m=
ail
>>> by anyone else is unauthorized. If you have received this communication=
 in
>>> error, please address with the subject heading "Received in error," sen=
d to
>>> the original sender, then delete the e-mail and destroy any copies of i=
t. If
>>> you are not the intended recipient, any disclosure, copying, distributi=
on or
>>> any action taken or omitted to be taken in reliance on it, is prohibite=
d and
>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
bject
>>> to the terms and conditions expressed in the governing KPMG client
>>> engagement letter. Opinions, conclusions and other information in this
>>> e-mail and any attachments that do not relate to the official business =
of
>>> the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lo=
st,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing servi=
ces
>>> to you.  KPMG International Cooperative ("KPMG International") is a Swi=
ss
>>> entity that serves as a coordinating entity for a network of independen=
t
>>> firms operating under the KPMG name. KPMG International provides no ser=
vices
>>> to clients. Each member firm of KPMG International is a legally distinc=
t and
>>> separate entity and each describes itself as such.  Information about t=
he
>>> structure and jurisdiction of your local KPMG member firm can be obtain=
ed
>>> from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>>
>>>
>>> ________________________________
>>>
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-m=
ail
>>> by anyone else is unauthorized. If you have received this communication=
 in
>>> error, please address with the subject heading "Received in error," sen=
d to
>>> the original sender, then delete the e-mail and destroy any copies of i=
t. If
>>> you are not the intended recipient, any disclosure, copying, distributi=
on or
>>> any action taken or omitted to be taken in reliance on it, is prohibite=
d and
>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
bject
>>> to the terms and conditions expressed in the governing KPMG client
>>> engagement letter. Opinions, conclusions and other information in this
>>> e-mail and any attachments that do not relate to the official business =
of
>>> the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lo=
st,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing servi=
ces
>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
s
>>> entity that serves as a coordinating entity for a network of independen=
t
>>> firms operating under the KPMG name. KPMG International provides no ser=
vices
>>> to clients. Each member firm of KPMG International is a legally distinc=
t and
>>> separate entity and each describes itself as such. Information about th=
e
>>> structure and jurisdiction of your local KPMG member firm can be obtain=
ed
>>> from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>>
>>>
>>> ________________________________
>>>
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-m=
ail
>>> by anyone else is unauthorized. If you have received this communication=
 in
>>> error, please address with the subject heading "Received in error," sen=
d to
>>> the original sender, then delete the e-mail and destroy any copies of i=
t. If
>>> you are not the intended recipient, any disclosure, copying, distributi=
on or
>>> any action taken or omitted to be taken in reliance on it, is prohibite=
d and
>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
bject
>>> to the terms and conditions expressed in the governing KPMG client
>>> engagement letter. Opinions, conclusions and other information in this
>>> e-mail and any attachments that do not relate to the official business =
of
>>> the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lo=
st,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing servi=
ces
>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
s
>>> entity that serves as a coordinating entity for a network of independen=
t
>>> firms operating under the KPMG name. KPMG International provides no ser=
vices
>>> to clients. Each member firm of KPMG International is a legally distinc=
t and
>>> separate entity and each describes itself as such. Information about th=
e
>>> structure and jurisdiction of your local KPMG member firm can be obtain=
ed
>>> from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>>
>>>
>>> ________________________________
>>>
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-m=
ail
>>> by anyone else is unauthorized. If you have received this communication=
 in
>>> error, please address with the subject heading "Received in error," sen=
d to
>>> the original sender, then delete the e-mail and destroy any copies of i=
t. If
>>> you are not the intended recipient, any disclosure, copying, distributi=
on or
>>> any action taken or omitted to be taken in reliance on it, is prohibite=
d and
>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
bject
>>> to the terms and conditions expressed in the governing KPMG client
>>> engagement letter. Opinions, conclusions and other information in this
>>> e-mail and any attachments that do not relate to the official business =
of
>>> the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lo=
st,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing servi=
ces
>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
s
>>> entity that serves as a coordinating entity for a network of independen=
t
>>> firms operating under the KPMG name. KPMG International provides no ser=
vices
>>> to clients. Each member firm of KPMG International is a legally distinc=
t and
>>> separate entity and each describes itself as such. Information about th=
e
>>> structure and jurisdiction of your local KPMG member firm can be obtain=
ed
>>> from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>> ________________________________
>>>
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-m=
ail
>>> by anyone else is unauthorized. If you have received this communication=
 in
>>> error, please address with the subject heading "Received in error," sen=
d to
>>> the original sender, then delete the e-mail and destroy any copies of i=
t. If
>>> you are not the intended recipient, any disclosure, copying, distributi=
on or
>>> any action taken or omitted to be taken in reliance on it, is prohibite=
d and
>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
bject
>>> to the terms and conditions expressed in the governing KPMG client
>>> engagement letter. Opinions, conclusions and other information in this
>>> e-mail and any attachments that do not relate to the official business =
of
>>> the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lo=
st,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing servi=
ces
>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
s
>>> entity that serves as a coordinating entity for a network of independen=
t
>>> firms operating under the KPMG name. KPMG International provides no ser=
vices
>>> to clients. Each member firm of KPMG International is a legally distinc=
t and
>>> separate entity and each describes itself as such. Information about th=
e
>>> structure and jurisdiction of your local KPMG member firm can be obtain=
ed
>>> from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>> ________________________________
>>>
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-m=
ail
>>> by anyone else is unauthorized. If you have received this communication=
 in
>>> error, please address with the subject heading "Received in error," sen=
d to
>>> the original sender, then delete the e-mail and destroy any copies of i=
t. If
>>> you are not the intended recipient, any disclosure, copying, distributi=
on or
>>> any action taken or omitted to be taken in reliance on it, is prohibite=
d and
>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
bject
>>> to the terms and conditions expressed in the governing KPMG client
>>> engagement letter. Opinions, conclusions and other information in this
>>> e-mail and any attachments that do not relate to the official business =
of
>>> the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lo=
st,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing servi=
ces
>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
s
>>> entity that serves as a coordinating entity for a network of independen=
t
>>> firms operating under the KPMG name. KPMG International provides no ser=
vices
>>> to clients. Each member firm of KPMG International is a legally distinc=
t and
>>> separate entity and each describes itself as such. Information about th=
e
>>> structure and jurisdiction of your local KPMG member firm can be obtain=
ed
>>> from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>>>
>>>
>>>
>>> ________________________________
>>> The information in this e-mail is confidential and may be legally
>>> privileged. It is intended solely for the addressee. Access to this e-m=
ail
>>> by anyone else is unauthorized. If you have received this communication=
 in
>>> error, please address with the subject heading "Received in error," sen=
d to
>>> the original sender, then delete the e-mail and destroy any copies of i=
t. If
>>> you are not the intended recipient, any disclosure, copying, distributi=
on or
>>> any action taken or omitted to be taken in reliance on it, is prohibite=
d and
>>> may be unlawful. Any opinions or advice contained in this e-mail are su=
bject
>>> to the terms and conditions expressed in the governing KPMG client
>>> engagement letter. Opinions, conclusions and other information in this
>>> e-mail and any attachments that do not relate to the official business =
of
>>> the firm are neither given nor endorsed by it.
>>>
>>> KPMG cannot guarantee that e-mail communications are secure or
>>> error-free, as information could be intercepted, corrupted, amended, lo=
st,
>>> destroyed, arrive late or incomplete, or contain viruses.
>>>
>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing servi=
ces
>>> to you. KPMG International Cooperative ("KPMG International") is a Swis=
s
>>> entity that serves as a coordinating entity for a network of independen=
t
>>> firms operating under the KPMG name. KPMG International provides no ser=
vices
>>> to clients. Each member firm of KPMG International is a legally distinc=
t and
>>> separate entity and each describes itself as such. Information about th=
e
>>> structure and jurisdiction of your local KPMG member firm can be obtain=
ed
>>> from your KPMG representative.
>>>
>>> This footnote also confirms that this e-mail message has been swept by
>>> AntiVirus software.
>
>
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