Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 20:10:47 +0200

why used to care?


On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> I discovered this during training mode(when I used to care) :)
>
> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> > Hoooo,, nice to know,, thank you
> > Sent via my BlackBerry from Vodacom - let your email find you!
> >
> > -----Original Message-----
> > From: Manase Zote <bmlzote@xxxxxxxxx>
> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> > Date: Fri, 13 Jun 2014 19:10:37
> > To: <cpt-fgc@xxxxxxxxxxxxx>
> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
> > Subject: Re: USF4 changes!
> >
> > Nah bro a normal one can come out just as fast :)
> >
> >
> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
> >> Serious????? I thought only EWGF was 14 frames,, but still punishing
> -14 moves with it is hard
> >> Sent via my BlackBerry from Vodacom - let your email find you!
> >>
> >> -----Original Message-----
> >> From: Manase Zote <bmlzote@xxxxxxxxx>
> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> Date: Fri, 13 Jun 2014 19:04:32
> >> To: <cpt-fgc@xxxxxxxxxxxxx>
> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
> >> Subject: Re: USF4 changes!
> >>
> >> Yes and that's why it not bother punishing -14 moves with it.
> >> By the a normal wgf can also be 14 frames =3D just frame :)
> >>
> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>> technically ewgf is just frame too...
> >>>
> >>>
> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >>>>
> >>>> Just frame input for punishment is not fair.
> >>>>
> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>>
> >>>>> Yes, he can punish with that. I seem to recall us having a
> conversation
> >>>>> about this a while ago. Some Lei players (like GreenLei) say that
> you c=
> >> ould
> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> ]
> >>>>> On Behalf Of Di Lhong
> >>>>> Sent: 13 June 2014 12:20 PM
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> Subject: Re: USF4 changes!
> >>>>>
> >>>>>
> >>>>>
> >>>>> Thank god they made it all -17...in BR it was like "urm was that -15
> or
> >>>>> -17...whoops too late to punish now"
> >>>>>
> >>>>>
> >>>>>
> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move
> is
> >>>>> sufficient.
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>>
> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
> speed=
> >>  though.
> >>>>> At close range, you=E2=80=99re better off with a df+2. At long range
> it=
> >>  won=E2=80=99t do the
> >>>>> same damage.
> >>>>>
> >>>>> The move is also -17 at all ranges. While there is pushback and some
> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
> somet=
> >> hing that
> >>>>> should bother a Mishima.
> >>>>>
> >>>>>
> >>>>>
> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> ]
> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>>>> Sent: 13 June 2014 12:11 PM
> >>>>>
> >>>>>
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> Subject: Re: USF4 changes!
> >>>>>
> >>>>>
> >>>>>
> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its
> hard t=
> >> o
> >>>>> punish and paul sounds like his taking a crap every second,, Law
> needs =
> >> to
> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
> nerfing 4=
> >> 0%
> >>>>> less damage
> >>>>>
> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>>>>
> >>>>> ________________________________
> >>>>>
> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>>>>
> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>>>
> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
> >>>>>
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>>>>
> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>>>
> >>>>> Subject: RE: USF4 changes!
> >>>>>
> >>>>>
> >>>>>
> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
> >>>>>
> >>>>>
> >>>>>
> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR,
> and=
> >>  in TTT2,
> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
> mid-t=
> >> ier group.
> >>>>>
> >>>>>
> >>>>>
> >>>>> I have no complaints about Paul. I mean, it would be nice to have
> bette=
> >> r
> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s more
> on =
> >> the =E2=80=98really
> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
> playable=
> >> =E2=80=99.
> >>>>>
> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from all
> ang=
> >> les. His
> >>>>> punishment game is excellent. His wall damage is good. His pokes are
> av=
> >> erage
> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry
> an=
> >> d TA are very
> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other
> too=
> >> ls to make
> >>>>> him viable.
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> ]
> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
> >>>>> Sent: 13 June 2014 11:55 AM
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> Subject: Re: USF4 changes!
> >>>>>
> >>>>>
> >>>>>
> >>>>> I have complaints about Paul and his move set
> >>>>>
> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
> >>>>>
> >>>>> ________________________________
> >>>>>
> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> >>>>>
> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>>>
> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
> >>>>>
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >>>>>
> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>>>
> >>>>> Subject: RE: USF4 changes!
> >>>>>
> >>>>>
> >>>>>
> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
> string =
> >> a sentence
> >>>>> together.
> >>>>>
> >>>>>
> >>>>>
> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> ]
> >>>>> On Behalf Of Di Lhong
> >>>>> Sent: 13 June 2014 11:48 AM
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> Subject: Re: USF4 changes!
> >>>>>
> >>>>>
> >>>>>
> >>>>> The story is pretty good for a fighting game. Tekken's storyline is
> so
> >>>>> bad...if you're not part of the mishimas...you're just there...i
> mean l=
> >> ook
> >>>>> at christie, she's been after Eddy since T4. And her speech...Eddy!
> Edd=
> >> y!
> >>>>> wtf.
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>>
> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
> didn=E2=
> >> =80=99t
> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army.
> >>>>>
> >>>>>
> >>>>>
> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
> >>>>>
> >>>>>
> >>>>>
> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> ]
> >>>>> On Behalf Of Di Lhong
> >>>>> Sent: 13 June 2014 11:29 AM
> >>>>>
> >>>>>
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> Subject: Re: USF4 changes!
> >>>>>
> >>>>>
> >>>>>
> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
> >>>>>
> >>>>>
> >>>>>
> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with
> D'Vora=
> >> h,
> >>>>> i'm not sure they'll have another "monster" chick in the series.
> D'Vora=
> >> h so
> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
> implemente=
> >> d the
> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
> see s=
> >> ome
> >>>>> of the original cast, but i welcome the new ones :)
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>>
> >>>>> Well I=E2=80=99d rather just play the characters that I like. For MK
> it=
> >>  was
> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but I
> als=
> >> o
> >>>>> wanted her to be a lot faster than she was. Actually I like most of
> the=
> >>  MK
> >>>>> cast=E2=80=A6
> >>>>>
> >>>>>
> >>>>>
> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
> >>>>> unplayable and they never fixed that. Next closest option was
> Bladam. T=
> >> oo
> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>>
> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> ]
> >>>>> On Behalf Of Di Lhong
> >>>>> Sent: 13 June 2014 11:05 AM
> >>>>>
> >>>>>
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> Subject: Re: USF4 changes!
> >>>>>
> >>>>>
> >>>>>
> >>>>> True. But also it depends on who they hired i guess. I doubt they
> hired
> >>>>> anyone in the Sindel community to balance her out. Some people are
> just=
> >>  out
> >>>>> to balance their own character, while some gets forgotten entirely.
> The
> >>>>> worst are those who can't see why their character is broken and flip
> ou=
> >> t
> >>>>> completely when they want to nerf something of their character...i
> rath=
> >> er
> >>>>> win with my own skills than rely on OP characters.
> >>>>>
> >>>>>
> >>>>>
> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>>
> >>>>> Yeah, I often wonder what the hell goes through the developer's
> heads.
> >>>>> NRS specifically went out of their way to hire people (gamers) to
> help =
> >> them
> >>>>> balance the game. Then it got released and had to be patched almost
> >>>>> immediately. Now I can understand that without a large scale beta
> test,=
> >>  you
> >>>>> will not know about every little broken thing, but a lot of the
> issues
> >>>>> really should've been found by the testers.
> >>>>>
> >>>>> I don't understand why NRS didn't just patch MK9 one more time.
> Cyrax,
> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a
> jo=
> >> ke
> >>>>> from the release, all the way though the patches. How friggin' hard
> is =
> >> it to
> >>>>> listen to the comments from the serious fans?
> >>>>>
> >>>>> It's just shoddy quality control.
> >>>>>
> >>>>> Similarly Blizzard has admitted that none of the developers or
> testers
> >>>>> for RoS bothered to play the Monk. That's why the class is such a
> joke
> >>>>> compared to all the rest. I mean seriously? They couldn't be
> bothered t=
> >> o
> >>>>> test one of the classes? There are only 6 classes FFS.
> >>>>>
> >>>>> In one day you can read through all the posts on the Diablo character
> >>>>> class forums for the past month. That's enough to get a feel for
> what t=
> >> he
> >>>>> real problems are and who is just a butthurt troll complaining. Then
> pa=
> >> tch
> >>>>> that shit.
> >>>>> No one cares that you are patching the conversations of NPCs. Fix the
> >>>>> core problems you retards...
> >>>>>
> >>>>>
> >>>>> -----Original Message-----
> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> cpt-fgc-bounce@xxxxxxxxxxxxx=
> >> ]
> >>>>> On Behalf Of Stephen Scheidel
> >>>>> Sent: 13 June 2014 10:40 AM
> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> Subject: Re: USF4 changes!
> >>>>>
> >>>>> Well if they just resist the tendency to be utter fucktards and keep
> >>>>> broken shit like kabal out of the game there won't be any need for
> baby=
> >>  game
> >>>>> mechanics to try and hide their shoddy balancing.
> >>>>>
> >>>>> We as a group could balance games better than nrs.
> >>>>>
> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>>>> > Not sure how much it'll nulify. But at least they're trying to get
> ri=
> >> d
> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS.
> >>>>> >
> >>>>> >
> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
> >>>>> > <gieroadsteve@xxxxxxxxx>
> >>>>> > wrote:
> >>>>> >
> >>>>> >> So they are just giving noobs a chance to escape.
> >>>>> >> Devs are really trying to make games purely a rock paper scissor
> >>>>> >> thing.
> >>>>> >>
> >>>>> >> What's the point of a tough situation if you can just nullify it
> wit=
> >> h
> >>>>> >> some noob feature.
> >>>>> >>
> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>>>> >> > Let's put it this way. The movement is basically the same as
> MK9.
> >>>>> >> > But now they added a new metere called "agility bar" where you
> can
> >>>>> >> > use it to do full/half screen run and do an evasive spacing
> >>>>> >> > backdash (i'm not sure if normal backdashing will consume such
> >>>>> >> > meter/bar...) So if you had 0
> >>>>> >> problem
> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
> >>>>> >> > trouble for your own movement. I see it as an escape mechanism
> mor=
> >> e
> >>>>> >> > than offensive.
> >>>>> >> > because you need agility meter to use interactables and
> "evasive"
> >>>>> >> backdash.
> >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
> caus=
> >> e
> >>>>> >> > bar.
> >>>>> >> if
> >>>>> >> > the normal backdash already does that, then no need to use
> agility
> >>>>> >> > bar.
> >>>>> >> >
> >>>>> >> > It doesn't take away anything. It's adding more escape mechanism
> >>>>> >> > for
> >>>>> >> people
> >>>>> >> > who have a tough time with rushdown characters up on their
> face...
> >>>>> >> >
> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2
> >>>>> >> > bars?
> >>>>> >> dunno
> >>>>> >> > will check again...might be faster)...so it's not like you'll
> not
> >>>>> >> > be able to use it every now and then. But if you abuse the
> >>>>> >> > meter...then you'll
> >>>>> >> pay
> >>>>> >> > for it when you really need it. The bars are there so you don't
> >>>>> >> > just
> >>>>> >> abuse
> >>>>> >> > the agility bar backdash and jump off walls all the time with no
> >>>>> >> > consequences.
> >>>>> >> >
> >>>>> >> > We don't know how's the recovery on the agility bar either. If
> it'=
> >> s
> >>>>> >> > good then it should cost bars...if it's crap then no.
> >>>>> >> >
> >>>>> >> >
> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
> >>>>> >> > <nicmuir@xxxxxxxxx>
> >>>>> >> > wrote:
> >>>>> >> >
> >>>>> >> >> I used the run button all the time.
> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
> >>>>> >> >> wrote:
> >>>>> >> >>
> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used it
> when
> >>>>> >> trolling
> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
> SubZero=
> >> =E2=80=99s
> >>>>> >> combos=E2=80=A6
> >>>>> >> >>> not much else.
> >>>>> >> >>>
> >>>>> >> >>> It will be interesting seeing how this changes the oki game.
> >>>>> >> >>>
> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
> >>>>> >> >>> general
> >>>>> >> play
> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
> >>>>> >> >>>
> >>>>> >> >>>
> >>>>> >> >>>
> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
> >>>>> >> >>> *Subject:* RE: USF4 changes!
> >>>>> >> >>>
> >>>>> >> >>>
> >>>>> >> >>>
> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last
> >>>>> >> >>> dich when I use it.
> >>>>> >> >>>
> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
> >>>>> >> >>>
> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I
> >>>>> >> >>> mean the rolls?
> >>>>> >> >>> Who knows how this is going to work? I presume the backdashing
> >>>>> >> >>> will be enough to clear the space and either give you the
> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
> >>>>> >> >>> This is MK... they've never had proper backdashes before.
> They'r=
> >> e
> >>>>> >> >>> now adding new movement and people are still complaining that
> >>>>> >> >>> this will reduce their ability to play the game? How?
> >>>>> >> >>>
> >>>>> >> >>>
> >>>>> >> >>> -----Original Message-----
> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
> >>>>> >> >>> On Behalf Of Manase Zote
> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> >> >>> Subject: Re: USF4 changes!
> >>>>> >> >>>
> >>>>> >> >>> In other games we can backlash until the cows come home and
> ther=
> >> e
> >>>>> >> >>> is no meter for that and the game is still fair nothing broken
> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash non
> >>>>> >> >>> stop you corner yourself and that alone is bad so I still
> don't
> >>>>> >> >>> understand why you
> >>>>> >> would
> >>>>> >> >>> need meter in helping with your suicide(cornering yourself).
> >>>>> >> >>> My suggestion is just balance the back dash so that it's not
> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
> >>>>> >> >>>
> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx>
> >>>>> >> >>> wrote:
> >>>>> >> >>> > The "agility bar" backdash covers much more distance than
> that
> >>>>> >> >>> > i think.
> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and
> >>>>> >> >>> > strings...rushdown/pressure characters will have problem,
> >>>>> >> >>> > because they'll just backdash and avoid everything all the
> tim=
> >> e.
> >>>>> >> >>> >
> >>>>> >> >>> > Unless they make backdashing more technical like Tekken. I
> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything at
> >>>>> >> >>> > all. It helps with tough situation.
> >>>>> >> >>> >
> >>>>> >> >>> >
> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
> >>>>> >> >>> > wrote:
> >>>>> >> >>> >>
> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
> fine s=
> >> o
> >>>>> >> >>> >> what was wrong with that?
> >>>>> >> >>> >>
> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong <
> numotd@xxxxxxxxx>
> >>>>> >> >>> >> wrote:
> >>>>> >> >>> >> > The movement and pace of the game seems to be the same as
> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility
> bar
> >>>>> >> >>> >> > enhances that a lot more for
> >>>>> >> >>> >> > 1-2
> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement
> of
> >>>>> >> >>> >> > game at
> >>>>> >> >>> all.
> >>>>> >> >>> >> > Eg.
> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1
> >>>>> >> >>> >> > agility
> >>>>> >> bar
> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of
> >>>>> >> >>> >> > Nina's
> >>>>> >> df+1
> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's
> df+=
> >> 1
> >>>>> >> >>> >> > ss+1
> >>>>> >> >>> >> > pressure by using stage interactables and jump away. Not
> >>>>> >> >>> >> > sure if you're invincible or not during the jump...What
> was
> >>>>> >> >>> >> > injustice
> >>>>> >> like?
> >>>>> >> >>> >> >
> >>>>> >> >>> >> > So the basic movements is there. No limitation at all.
> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
> >>>>> >> >>> >> > gameplay.
> >>>>> >> >>> >> >
> >>>>> >> >>> >> >
> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
> >>>>> >> >>> wrote:
> >>>>> >> >>> >> >>
> >>>>> >> >>> >> >> At this point no one knows how all of the above system
> >>>>> >> >>> >> >> mechanics are going to turn out.
> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
> game
> >>>>> >> because
> >>>>> >> >>> >> >> you need movement for everything you do in a fighting
> game=
> >> .
> >>>>> >> >>> >> >> It also affects the pacing of the overall match.  So
> for m=
> >> e
> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
> give
> >>>>> >> players
> >>>>> >> >>> >> >> more problems rather than assisting them in a match.
> >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
> zone=
> >> r
> >>>>> >> >>> >> >> will always have an advantage from range, rushdown owns
> >>>>> >> >>> >> >> up-close...
> >>>>> >> >>> >> >>
> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
> >>>>> >> >>> >> >> wrote:
> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX
> >>>>> >> >>> >> >> > bar.
> >>>>> >> >>> >> >> > It
> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to
> >>>>> >> >>> >> >> > perform
> >>>>> >> run
> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this
> is
> >>>>> >> >>> >> >> > fair.
> >>>>> >> It
> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then. But
> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
> >>>>> >> >>> >> >> > 2 to
> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if
> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just
> dash u=
> >> p
> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
> >>>>> >> >>> >> >> >
> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides
> to d=
> >> o
> >>>>> >> >>> rushdown.
> >>>>> >> >>> >> >> > And
> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground
> gra=
> >> b
> >>>>> >> thingy
> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
> slash
> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
> >>>>> >> >>> >> >> > character variation is NOT going to be
> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad
> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's what
> yo=
> >> u
> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
> air
> >>>>> >> fireball
> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already be
> >>>>> >> >>> >> >> > hard to win against kabal without having to learn his
> >>>>> >> >>> >> >> > advance nomad
> >>>>> >> dash
> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with
> zoning.
> >>>>> >> >>> >> >> >
> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you
> instan=
> >> t
> >>>>> >> >>> >> >> > win (because you only keep a few moveset between
> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really
> bad
> >>>>> >> >>> >> >> > match ups like 9-1 or
> >>>>> >> 8-2
> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
> >>>>> >> >>> >> >> > fighting games should be about what you can do as a
> >>>>> >> >>> >> >> > player.
> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
> shouldn'=
> >> t
> >>>>> >> >>> >> >> > give me instant advantage over someone who's really
> good
> >>>>> >> >>> >> >> > with
> >>>>> >> sheeva,
> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have
> >>>>> >> >>> >> >> > issue with zoning in mk9...)
> >>>>> >> >>> >> >> >
> >>>>> >> >>> >> >> >
> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
> >>>>> >> bmlzote@xxxxxxxxx>
> >>>>> >> >>> >> >> > wrote:
> >>>>> >> >>> >> >> >>
> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having
> a
> >>>>> >> >>> >> >> >> meter for running)?
> >>>>> >> >>> >> >> >> Who said running was broken?
> >>>>> >> >>> >> >> >>
> >>>>> >> >>> >> >> >> *Sigh*
> >>>>> >> >>> >> >> >>
> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
> combo=
> >> s
> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
> >>>>> >> >>> >> >> >>
> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
> >>>>> >> >>> >> >> >> wrote:
> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
> >>>>> >> >>> >> >> >> >
> >>>>> >> >>> >> >> >> > Picking a different version of the same character
> or =
> >> a
> >>>>> >> >>> >> >> >> > different character all together between matches
> woul=
> >> d
> >>>>> >> >>> >> >> >> > be just like it was now.
> >>>>> >> >>> >> >> >> >
> >>>>> >> >>> >> >> >> > Counterpicking etc.
> >>>>> >> >>> >> >> >> >
> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> >> >>> >> >> >> >
> >>>>> >> >>> >> >> >> >>
> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
> >>>>> >> >>> >> >> >> >> character selection?
> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2
> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
> stil=
> >> l
> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless.
> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly
> the
> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding
> >>>>> >> >>> >> >> >> >> factor.
> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is
> to
> >>>>> >> >>> >> >> >> >> make every character the same...
> >>>>> >> >>> >> >> >> >>
> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
> >>>>> >> numotd@xxxxxxxxx>
> >>>>> >> >>> >> >> >> >> wrote:
> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about
> >>>>> >> >>> >> >> >> >> > bad
> >>>>> >> match
> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be
> fun
> >>>>> >> >>> >> >> >> >> > and challenging in another level when your
> opponen=
> >> t
> >>>>> >> >>> >> >> >> >> > knows
> >>>>> >> what
> >>>>> >> >>> >> >> >> >> > your character can do.
> >>>>> >> >>> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
> knowledg=
> >> e
> >>>>> >> >>> >> >> >> >> > in fighting games.
> >>>>> >> >>> >> >> >> >> > but
> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
> you're
> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
> >>>>> >> >>> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to
> dea=
> >> l
> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another
> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
> >>>>> >> >>> >> >> >> >> > you
> >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier
> >>>>> >> >>> >> >> >> >> > character because you the player are just
> better.
> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun
> fig=
> >> ht
> >>>>> >> >>> >> >> >> >> > situation.
> >>>>> >> >>> >> >> >> >> > should
> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
> >>>>> >> >>> >> >> >> >> > slightly
> >>>>> >> blunt
> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
> knife"=
> >> .
> >>>>> >> >>> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
> >>>>> >> >>> >> >> >> >> > wrote:
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of
> >>>>> >> >>> >> >> >> >> >> dice to me.
> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
> lack
> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
> example
> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be
> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of?
> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
> like
> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
> >>>>> >> >>> >> >> >> >> >> variations of a character.
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
> >>>>> >> >>> >> >> >> >> >> wrote:
> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
> >>>>> >> >>> >> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
> some
> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how
> >>>>> >> >>> >> >> >> >> >> > they'll balance
> >>>>> >> it
> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
> counter
> >>>>> >> >>> >> >> >> >> >> > to another characters variation completely.
> If
> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz
> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
> >>>>> >> make
> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but
> no=
> >> t
> >>>>> >> >>> >> >> >> >> >> > a complete
> >>>>> >> lose
> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
> >>>>> >> >>> >> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
> Williams
> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
> >>>>> >> >>> >> >> >> >> >> > wrote:
> >>>>> >> >>> >> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
> >>>>> >> >>> >> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
> >>>>> >> >>> >> >> >> >> >> >> wrote:
> >>>>> >> >>> >> >> >> >> >> >>>
> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time
> as
> >>>>> >> >>> >> >> >> >> >> >>> much
> >>>>> >> as
> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom -
> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx>
> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
> >>>>> >> >>> >> >> >> >> >> >>>
> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
> session=
> >> s
> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
> >>>>> >> >>> >> >> >> >> >> >>>
> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
> fine
> >>>>> >> >>> >> >> >> >> >> >>> as
> >>>>> >> well.
> >>>>> >> >>> >> >> >> >> >> >>>
> >>>>> >> >>> >> >> >> >> >> >>>
> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
> wrote:
> >>>>> >> >>> >> >> >> >> >> >>>>
> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She
> wa=
> >> s
> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the
> >>>>> >> >>> >> >> >> >> >> >>>> computer"
> >>>>> >> >>> >> >> >> >> >> >>>> and
> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
> >>>>> >> >>> >> >> >> >> >> >>>> and
> >>>>> >> >>> >> >> >> >> >> >>>> she
> >>>>> >> >>> >> >> >> >> >> >>>> was
> >>>>> >> >>> >> >> >> >> >> >>>> like
> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
> >>>>> >> >>> >> >> >> >> >> >>>>
> >>>>> >> >>> >> >> >> >> >> >>>>
> >>>>> >> >>> >> >> >> >> >> >>>>
> >>>>> >> >>> >> >> >> >> >> >>>>
> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas
> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote:
> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well.
> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using"
> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf
> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
> wrote:
> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding
> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
> please?"
> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
> age.
> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
> Nichola=
> >> s
> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
> wrote:
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
> >>>>> >> >>> games.
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
> Update
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please?
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now?
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now?
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
> there's a
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
> ...and =
> >> I
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
> make=
> >> s
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> it.
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
> new
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
> with
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
> +0200
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age.
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
> Fighting
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
> //www.freelists.org/list/cpt-fgc
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>>
> >>>>> >> >>> >> >> >> >> >> >>>>
> >>>>> >> >>> >> >> >> >> >> >>>
> >>>>> >> >>> >> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>>> >> >>> >> >> >> >> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D =
> >> You are subscribed to the Cape
> >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
> >>>>> >> >>> >> >> >> >> >>
> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>>> >> >>> >> >> >> >> >
> >>>>> >> >>> >> >> >> >> >
> >>>>> >> >>> >> >> >> >>
> >>>>> >> >>> >> >> >> >>
> >>>>> >> >>> >> >> >> >>
> >>>>> >> >>> >> >> >> >>
> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
> subs=
> >> cribed to the Cape Town
> >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
> >>>>> >> >>> >> >> >> >>
> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>>> >> >>> >> >> >>
> >>>>> >> >>> >> >> >>
> >>>>> >> >>> >> >> >>
> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to
> th=
> >> e Cape Town Fighting
> >>>>> >> >>> >> >> >> Game Community mailing list.
> >>>>> >> >>> >> >> >>
> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
> >>>>> >> >>> >> >> >
> >>>>> >> >>> >> >> >
> >>>>> >> >>> >> >>
> >>>>> >> >>> >> >>
> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
> Town =
> >> Fighting Game
> >>>>> >> >>> >> >> Community mailing list.
> >>>>> >> >>> >> >>
> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
> >>>>> >> >>> >> >
> >>>>> >> >>> >> >
> >>>>> >> >>> >>
> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting
> Gam=
> >> e
> >>>>> >> >>> >> Community mailing list.
> >>>>> >> >>> >>
> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc
> >>>>> >> >>> >
> >>>>> >> >>> >
> >>>>> >> >>>
> >>>>> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
> >>>>> >> =3D=3D=3D=3D
> >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
> >>>>> >> >>> mailing list.
> >>>>> >> >>>
> >>>>> >> >>> //www.freelists.org/list/cpt-fgc
> >>>>> >> >>>
> >>>>>
> >>>>> >> >>>
> ****************************************************************=
> >> *
> >>>>> >> >>> ***** The information in this e-mail is confidential and may
> be
> >>>>>
> >>>>> >> >>> legally privileged. It is intended solely for the addressee.
> >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you
> hav=
> >> e
> >>>>> >> >>> received this communication in error, please address with the
> >>>>> >> >>> subject heading "Received in error,"
> >>>>> >> send
> >>>>> >> >>> to
> >>>>> >> >>> the original sender, then delete the e-mail and destroy any
> >>>>> >> >>> copies of it.
> >>>>> >> >>> If you are not the intended recipient, any disclosure,
> copying,
> >>>>> >> >>> distribution or any action taken or omitted to be taken in
> >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
> opinions
> >>>>> >> >>> or advice contained in this e-mail are subject to the terms
> and
> >>>>> >> >>> conditions expressed in the governing KPMG client engagement
> >>>>> >> >>> letter. Opinions, conclusions and other information in this
> >>>>> >> >>> e-mail and any attachments that do not relate to the official
> >>>>> >> >>> business of the firm are neither given nor endorsed by it.
> >>>>> >> >>>
> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> >> >>> error-free, as information could be intercepted, corrupted,
> >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
> contain
> >>>>> >> >>> viruses.
> >>>>> >> >>>
> >>>>> >> >>> This email is being sent out by KPMG International Cooperative
> >>>>> >> >>> ("KPMG
> >>>>> >> >>> International") on behalf of the local KPMG member firm
> providin=
> >> g
> >>>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
> >>>>> >> >>> International") is a Swiss entity that serves as a
> coordinating
> >>>>> >> >>> entity for a network of
> >>>>> >> independent
> >>>>> >> >>> firms operating under the KPMG name. KPMG International
> provides
> >>>>> >> >>> no services to clients. Each member firm of KPMG
> International i=
> >> s
> >>>>> >> >>> a
> >>>>> >> legally
> >>>>> >> >>> distinct and separate entity and each describes itself as
> such.
> >>>>> >> >>>  Information about the structure and jurisdiction of your
> local
> >>>>> >> >>> KPMG member firm can be obtained from your KPMG
> representative.
> >>>>> >> >>>
> >>>>> >> >>> This footnote also confirms that this e-mail message has been
> >>>>> >> >>> swept by AntiVirus software.
> >>>>> >> >>>
> >>>>> >> >>>  ------------------------------
> >>>>> >> >>> The information in this e-mail is confidential and may be
> legall=
> >> y
> >>>>> >> >>> privileged. It is intended solely for the addressee. Access to
> >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have
> received
> >>>>> >> >>> this communication in error, please address with the subject
> >>>>> >> >>> heading "Received in error,"
> >>>>> >> send
> >>>>> >> >>> to
> >>>>> >> >>> the original sender, then delete the e-mail and destroy any
> copi=
> >> es
> >>>>> >> >>> of
> >>>>> >> >>> it.
> >>>>> >> >>> If you are not the intended recipient, any disclosure,
> copying,
> >>>>> >> >>> distribution or any action taken or omitted to be taken in
> >>>>> >> >>> reliance
> >>>>> >> >>> on
> >>>>> >> >>> it,
> >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
> >>>>> >> >>> contained
> >>>>> >> >>> in
> >>>>> >> >>> this
> >>>>> >> >>> e-mail are subject to the terms and conditions expressed in
> the
> >>>>> >> >>> governing
> >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other
> >>>>> >> >>> information
> >>>>> >> >>> in this e-mail and any attachments that do not relate to the
> >>>>> >> >>> official
> >>>>> >> >>> business of the firm are neither given nor endorsed by it.
> >>>>> >> >>>
> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> >> >>> error-free, as information could be intercepted, corrupted,
> >>>>> >> >>> amended,
> >>>>> >> >>> lost,
> >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>> >> >>>
> >>>>> >> >>> This email is being sent out by KPMG International Cooperative
> >>>>> >> >>> ("KPMG
> >>>>> >> >>> International") on behalf of the local KPMG member firm
> providin=
> >> g
> >>>>> >> >>> services
> >>>>> >> >>> to you. KPMG International Cooperative ("KPMG International")
> is=
> >>  a
> >>>>> >> Swiss
> >>>>> >> >>> entity that serves as a coordinating entity for a network of
> >>>>> >> independent
> >>>>> >> >>> firms operating under the KPMG name. KPMG International
> provides
> >>>>> >> >>> no
> >>>>> >> >>> services to clients. Each member firm of KPMG International
> is a
> >>>>> >> legally
> >>>>> >> >>> distinct and separate entity and each describes itself as
> such.
> >>>>> >> >>> Information
> >>>>> >> >>> about the structure and jurisdiction of your local KPMG member
> >>>>> >> >>> firm
> >>>>> >> >>> can
> >>>>> >> >>> be
> >>>>> >> >>> obtained from your KPMG representative.
> >>>>> >> >>>
> >>>>> >> >>> This footnote also confirms that this e-mail message has been
> >>>>> >> >>> swept
> >>>>> >> >>> by
> >>>>> >> >>> AntiVirus software.
> >>>>> >> >>>
> >>>>> >> >>
> >>>>> >> >
> >>>>> >> You are subscribed to the Cape Town Fighting Game Community
> mailing
> >>>>> >> list.
> >>>>> >>
> >>>>> >> //www.freelists.org/list/cpt-fgc
> >>>>> >>
> >>>>> >
> >>>>>
> >>>>>
> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
> >> =3DYou are subscribed to the Cape Town Fighting Game
> >>>>> Community mailing list.
> >>>>>
> >>>>>
> >>>>> //www.freelists.org/list/cpt-fgc
> >>>>>
> >>>>>
> **********************************************************************
> >>>>> The information in this e-mail is confidential and may be legally
> >>>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> >> ail
> >>>>> by anyone else is unauthorized. If you have received this
> communication=
> >>  in
> >>>>> error, please address with the subject heading "Received in error,"
> sen=
> >> d to
> >>>>> the original sender, then delete the e-mail and destroy any copies
> of i=
> >> t. If
> >>>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> >> on or
> >>>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> >> d and
> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> >> bject
> >>>>> to the terms and conditions expressed in the governing KPMG client
> >>>>> engagement letter. Opinions, conclusions and other information in
> this
> >>>>> e-mail and any attachments that do not relate to the official
> business =
> >> of
> >>>>> the firm are neither given nor endorsed by it.
> >>>>>
> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> >> st,
> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>>
> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>>> International") on behalf of the local KPMG member firm providing
> servi=
> >> ces
> >>>>> to you.  KPMG International Cooperative ("KPMG International") is a
> Swi=
> >> ss
> >>>>> entity that serves as a coordinating entity for a network of
> independen=
> >> t
> >>>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> >> vices
> >>>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> >> t and
> >>>>> separate entity and each describes itself as such.  Information
> about t=
> >> he
> >>>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> >> ed
> >>>>> from your KPMG representative.
> >>>>>
> >>>>> This footnote also confirms that this e-mail message has been swept
> by
> >>>>> AntiVirus software.
> >>>>>
> >>>>>
> >>>>>
> >>>>> ________________________________
> >>>>>
> >>>>> The information in this e-mail is confidential and may be legally
> >>>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> >> ail
> >>>>> by anyone else is unauthorized. If you have received this
> communication=
> >>  in
> >>>>> error, please address with the subject heading "Received in error,"
> sen=
> >> d to
> >>>>> the original sender, then delete the e-mail and destroy any copies
> of i=
> >> t. If
> >>>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> >> on or
> >>>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> >> d and
> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> >> bject
> >>>>> to the terms and conditions expressed in the governing KPMG client
> >>>>> engagement letter. Opinions, conclusions and other information in
> this
> >>>>> e-mail and any attachments that do not relate to the official
> business =
> >> of
> >>>>> the firm are neither given nor endorsed by it.
> >>>>>
> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> >> st,
> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>>
> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>>> International") on behalf of the local KPMG member firm providing
> servi=
> >> ces
> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> >> s
> >>>>> entity that serves as a coordinating entity for a network of
> independen=
> >> t
> >>>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> >> vices
> >>>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> >> t and
> >>>>> separate entity and each describes itself as such. Information about
> th=
> >> e
> >>>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> >> ed
> >>>>> from your KPMG representative.
> >>>>>
> >>>>> This footnote also confirms that this e-mail message has been swept
> by
> >>>>> AntiVirus software.
> >>>>>
> >>>>>
> >>>>>
> >>>>> ________________________________
> >>>>>
> >>>>> The information in this e-mail is confidential and may be legally
> >>>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> >> ail
> >>>>> by anyone else is unauthorized. If you have received this
> communication=
> >>  in
> >>>>> error, please address with the subject heading "Received in error,"
> sen=
> >> d to
> >>>>> the original sender, then delete the e-mail and destroy any copies
> of i=
> >> t. If
> >>>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> >> on or
> >>>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> >> d and
> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> >> bject
> >>>>> to the terms and conditions expressed in the governing KPMG client
> >>>>> engagement letter. Opinions, conclusions and other information in
> this
> >>>>> e-mail and any attachments that do not relate to the official
> business =
> >> of
> >>>>> the firm are neither given nor endorsed by it.
> >>>>>
> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> >> st,
> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>>
> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>>> International") on behalf of the local KPMG member firm providing
> servi=
> >> ces
> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> >> s
> >>>>> entity that serves as a coordinating entity for a network of
> independen=
> >> t
> >>>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> >> vices
> >>>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> >> t and
> >>>>> separate entity and each describes itself as such. Information about
> th=
> >> e
> >>>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> >> ed
> >>>>> from your KPMG representative.
> >>>>>
> >>>>> This footnote also confirms that this e-mail message has been swept
> by
> >>>>> AntiVirus software.
> >>>>>
> >>>>>
> >>>>>
> >>>>> ________________________________
> >>>>>
> >>>>> The information in this e-mail is confidential and may be legally
> >>>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> >> ail
> >>>>> by anyone else is unauthorized. If you have received this
> communication=
> >>  in
> >>>>> error, please address with the subject heading "Received in error,"
> sen=
> >> d to
> >>>>> the original sender, then delete the e-mail and destroy any copies
> of i=
> >> t. If
> >>>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> >> on or
> >>>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> >> d and
> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> >> bject
> >>>>> to the terms and conditions expressed in the governing KPMG client
> >>>>> engagement letter. Opinions, conclusions and other information in
> this
> >>>>> e-mail and any attachments that do not relate to the official
> business =
> >> of
> >>>>> the firm are neither given nor endorsed by it.
> >>>>>
> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> >> st,
> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>>
> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>>> International") on behalf of the local KPMG member firm providing
> servi=
> >> ces
> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> >> s
> >>>>> entity that serves as a coordinating entity for a network of
> independen=
> >> t
> >>>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> >> vices
> >>>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> >> t and
> >>>>> separate entity and each describes itself as such. Information about
> th=
> >> e
> >>>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> >> ed
> >>>>> from your KPMG representative.
> >>>>>
> >>>>> This footnote also confirms that this e-mail message has been swept
> by
> >>>>> AntiVirus software.
> >>>>>
> >>>>> ________________________________
> >>>>>
> >>>>> The information in this e-mail is confidential and may be legally
> >>>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> >> ail
> >>>>> by anyone else is unauthorized. If you have received this
> communication=
> >>  in
> >>>>> error, please address with the subject heading "Received in error,"
> sen=
> >> d to
> >>>>> the original sender, then delete the e-mail and destroy any copies
> of i=
> >> t. If
> >>>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> >> on or
> >>>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> >> d and
> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> >> bject
> >>>>> to the terms and conditions expressed in the governing KPMG client
> >>>>> engagement letter. Opinions, conclusions and other information in
> this
> >>>>> e-mail and any attachments that do not relate to the official
> business =
> >> of
> >>>>> the firm are neither given nor endorsed by it.
> >>>>>
> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> >> st,
> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>>
> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>>> International") on behalf of the local KPMG member firm providing
> servi=
> >> ces
> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> >> s
> >>>>> entity that serves as a coordinating entity for a network of
> independen=
> >> t
> >>>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> >> vices
> >>>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> >> t and
> >>>>> separate entity and each describes itself as such. Information about
> th=
> >> e
> >>>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> >> ed
> >>>>> from your KPMG representative.
> >>>>>
> >>>>> This footnote also confirms that this e-mail message has been swept
> by
> >>>>> AntiVirus software.
> >>>>>
> >>>>> ________________________________
> >>>>>
> >>>>> The information in this e-mail is confidential and may be legally
> >>>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> >> ail
> >>>>> by anyone else is unauthorized. If you have received this
> communication=
> >>  in
> >>>>> error, please address with the subject heading "Received in error,"
> sen=
> >> d to
> >>>>> the original sender, then delete the e-mail and destroy any copies
> of i=
> >> t. If
> >>>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> >> on or
> >>>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> >> d and
> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> >> bject
> >>>>> to the terms and conditions expressed in the governing KPMG client
> >>>>> engagement letter. Opinions, conclusions and other information in
> this
> >>>>> e-mail and any attachments that do not relate to the official
> business =
> >> of
> >>>>> the firm are neither given nor endorsed by it.
> >>>>>
> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> >> st,
> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>>
> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>>> International") on behalf of the local KPMG member firm providing
> servi=
> >> ces
> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> >> s
> >>>>> entity that serves as a coordinating entity for a network of
> independen=
> >> t
> >>>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> >> vices
> >>>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> >> t and
> >>>>> separate entity and each describes itself as such. Information about
> th=
> >> e
> >>>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> >> ed
> >>>>> from your KPMG representative.
> >>>>>
> >>>>> This footnote also confirms that this e-mail message has been swept
> by
> >>>>> AntiVirus software.
> >>>>>
> >>>>>
> >>>>>
> >>>>> ________________________________
> >>>>> The information in this e-mail is confidential and may be legally
> >>>>> privileged. It is intended solely for the addressee. Access to this
> e-m=
> >> ail
> >>>>> by anyone else is unauthorized. If you have received this
> communication=
> >>  in
> >>>>> error, please address with the subject heading "Received in error,"
> sen=
> >> d to
> >>>>> the original sender, then delete the e-mail and destroy any copies
> of i=
> >> t. If
> >>>>> you are not the intended recipient, any disclosure, copying,
> distributi=
> >> on or
> >>>>> any action taken or omitted to be taken in reliance on it, is
> prohibite=
> >> d and
> >>>>> may be unlawful. Any opinions or advice contained in this e-mail are
> su=
> >> bject
> >>>>> to the terms and conditions expressed in the governing KPMG client
> >>>>> engagement letter. Opinions, conclusions and other information in
> this
> >>>>> e-mail and any attachments that do not relate to the official
> business =
> >> of
> >>>>> the firm are neither given nor endorsed by it.
> >>>>>
> >>>>> KPMG cannot guarantee that e-mail communications are secure or
> >>>>> error-free, as information could be intercepted, corrupted, amended,
> lo=
> >> st,
> >>>>> destroyed, arrive late or incomplete, or contain viruses.
> >>>>>
> >>>>> This email is being sent out by KPMG International Cooperative ("KPMG
> >>>>> International") on behalf of the local KPMG member firm providing
> servi=
> >> ces
> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
> Swis=
> >> s
> >>>>> entity that serves as a coordinating entity for a network of
> independen=
> >> t
> >>>>> firms operating under the KPMG name. KPMG International provides no
> ser=
> >> vices
> >>>>> to clients. Each member firm of KPMG International is a legally
> distinc=
> >> t and
> >>>>> separate entity and each describes itself as such. Information about
> th=
> >> e
> >>>>> structure and jurisdiction of your local KPMG member firm can be
> obtain=
> >> ed
> >>>>> from your KPMG representative.
> >>>>>
> >>>>> This footnote also confirms that this e-mail message has been swept
> by
> >>>>> AntiVirus software.
> >>>
> >>>
> >>
> =========================================================================
> >> You are subscribed to the Cape Town Fighting Game Community mailing
> list.
> >>
> >> //www.freelists.org/list/cpt-fgc
> > =========================================================================
> > You are subscribed to the Cape Town Fighting Game Community mailing list.
> >
> > //www.freelists.org/list/cpt-fgc
> =========================================================================
> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
>

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