why used to care? On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > I discovered this during training mode(when I used to care) :) > > On Fri, Jun 13, 2014 at 7:11 PM, <greattekkenmaster@xxxxxxxxx> wrote: > > Hoooo,, nice to know,, thank you > > Sent via my BlackBerry from Vodacom - let your email find you! > > > > -----Original Message----- > > From: Manase Zote <bmlzote@xxxxxxxxx> > > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > > Date: Fri, 13 Jun 2014 19:10:37 > > To: <cpt-fgc@xxxxxxxxxxxxx> > > Reply-To: cpt-fgc@xxxxxxxxxxxxx > > Subject: Re: USF4 changes! > > > > Nah bro a normal one can come out just as fast :) > > > > > > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: > >> Serious????? I thought only EWGF was 14 frames,, but still punishing > -14 moves with it is hard > >> Sent via my BlackBerry from Vodacom - let your email find you! > >> > >> -----Original Message----- > >> From: Manase Zote <bmlzote@xxxxxxxxx> > >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >> Date: Fri, 13 Jun 2014 19:04:32 > >> To: <cpt-fgc@xxxxxxxxxxxxx> > >> Reply-To: cpt-fgc@xxxxxxxxxxxxx > >> Subject: Re: USF4 changes! > >> > >> Yes and that's why it not bother punishing -14 moves with it. > >> By the a normal wgf can also be 14 frames =3D just frame :) > >> > >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > >>> technically ewgf is just frame too... > >>> > >>> > >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> > wrote: > >>>> > >>>> Just frame input for punishment is not fair. > >>>> > >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" > >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>>> > >>>>> Yes, he can punish with that. I seem to recall us having a > conversation > >>>>> about this a while ago. Some Lei players (like GreenLei) say that > you c= > >> ould > >>>>> punish with it. Others (like PaasHaas) say it is too hard. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > >> ] > >>>>> On Behalf Of Di Lhong > >>>>> Sent: 13 June 2014 12:20 PM > >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> Subject: Re: USF4 changes! > >>>>> > >>>>> > >>>>> > >>>>> Thank god they made it all -17...in BR it was like "urm was that -15 > or > >>>>> -17...whoops too late to punish now" > >>>>> > >>>>> > >>>>> > >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that move > is > >>>>> sufficient. > >>>>> > >>>>> > >>>>> > >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair > >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>>> > >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that > speed= > >> though. > >>>>> At close range, you=E2=80=99re better off with a df+2. At long range > it= > >> won=E2=80=99t do the > >>>>> same damage. > >>>>> > >>>>> The move is also -17 at all ranges. While there is pushback and some > >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not > somet= > >> hing that > >>>>> should bother a Mishima. > >>>>> > >>>>> > >>>>> > >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > >> ] > >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx > >>>>> Sent: 13 June 2014 12:11 PM > >>>>> > >>>>> > >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> Subject: Re: USF4 changes! > >>>>> > >>>>> > >>>>> > >>>>> He has a death fist that rapes your life bar in 1 shot,, and its > hard t= > >> o > >>>>> punish and paul sounds like his taking a crap every second,, Law > needs = > >> to > >>>>> nerfed to shit also,, the deathfist of paul is all that needs > nerfing 4= > >> 0% > >>>>> less damage > >>>>> > >>>>> Sent via my BlackBerry from Vodacom - let your email find you! > >>>>> > >>>>> ________________________________ > >>>>> > >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > >>>>> > >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>>>> > >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 > >>>>> > >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>>>> > >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>>>> > >>>>> Subject: RE: USF4 changes! > >>>>> > >>>>> > >>>>> > >>>>> Nah, Paul doesn=E2=80=99t need any changes. > >>>>> > >>>>> > >>>>> > >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since BR, > and= > >> in TTT2, > >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the > mid-t= > >> ier group. > >>>>> > >>>>> > >>>>> > >>>>> I have no complaints about Paul. I mean, it would be nice to have > bette= > >> r > >>>>> tracking, or a few more plus frame options, but that=E2=80=99s more > on = > >> the =E2=80=98really > >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be > playable= > >> =E2=80=99. > >>>>> > >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from all > ang= > >> les. His > >>>>> punishment game is excellent. His wall damage is good. His pokes are > av= > >> erage > >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His carry > an= > >> d TA are very > >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough other > too= > >> ls to make > >>>>> him viable. > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > >> ] > >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx > >>>>> Sent: 13 June 2014 11:55 AM > >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> Subject: Re: USF4 changes! > >>>>> > >>>>> > >>>>> > >>>>> I have complaints about Paul and his move set > >>>>> > >>>>> Sent via my BlackBerry from Vodacom - let your email find you! > >>>>> > >>>>> ________________________________ > >>>>> > >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> > >>>>> > >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>>>> > >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 > >>>>> > >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > >>>>> > >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>>>> > >>>>> Subject: RE: USF4 changes! > >>>>> > >>>>> > >>>>> > >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can > string = > >> a sentence > >>>>> together. > >>>>> > >>>>> > >>>>> > >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > >> ] > >>>>> On Behalf Of Di Lhong > >>>>> Sent: 13 June 2014 11:48 AM > >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> Subject: Re: USF4 changes! > >>>>> > >>>>> > >>>>> > >>>>> The story is pretty good for a fighting game. Tekken's storyline is > so > >>>>> bad...if you're not part of the mishimas...you're just there...i > mean l= > >> ook > >>>>> at christie, she's been after Eddy since T4. And her speech...Eddy! > Edd= > >> y! > >>>>> wtf. > >>>>> > >>>>> > >>>>> > >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair > >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>>> > >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that > didn=E2= > >> =80=99t > >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie army. > >>>>> > >>>>> > >>>>> > >>>>> Not sure what they=E2=80=99re doing with the storyline though. > >>>>> > >>>>> > >>>>> > >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > >> ] > >>>>> On Behalf Of Di Lhong > >>>>> Sent: 13 June 2014 11:29 AM > >>>>> > >>>>> > >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> Subject: Re: USF4 changes! > >>>>> > >>>>> > >>>>> > >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :) > >>>>> > >>>>> > >>>>> > >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with > D'Vora= > >> h, > >>>>> i'm not sure they'll have another "monster" chick in the series. > D'Vora= > >> h so > >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they > implemente= > >> d the > >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to > see s= > >> ome > >>>>> of the original cast, but i welcome the new ones :) > >>>>> > >>>>> > >>>>> > >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair > >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>>> > >>>>> Well I=E2=80=99d rather just play the characters that I like. For MK > it= > >> was > >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but I > als= > >> o > >>>>> wanted her to be a lot faster than she was. Actually I like most of > the= > >> MK > >>>>> cast=E2=80=A6 > >>>>> > >>>>> > >>>>> > >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much > >>>>> unplayable and they never fixed that. Next closest option was > Bladam. T= > >> oo > >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> > >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > >> ] > >>>>> On Behalf Of Di Lhong > >>>>> Sent: 13 June 2014 11:05 AM > >>>>> > >>>>> > >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> Subject: Re: USF4 changes! > >>>>> > >>>>> > >>>>> > >>>>> True. But also it depends on who they hired i guess. I doubt they > hired > >>>>> anyone in the Sindel community to balance her out. Some people are > just= > >> out > >>>>> to balance their own character, while some gets forgotten entirely. > The > >>>>> worst are those who can't see why their character is broken and flip > ou= > >> t > >>>>> completely when they want to nerf something of their character...i > rath= > >> er > >>>>> win with my own skills than rely on OP characters. > >>>>> > >>>>> > >>>>> > >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair > >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: > >>>>> > >>>>> Yeah, I often wonder what the hell goes through the developer's > heads. > >>>>> NRS specifically went out of their way to hire people (gamers) to > help = > >> them > >>>>> balance the game. Then it got released and had to be patched almost > >>>>> immediately. Now I can understand that without a large scale beta > test,= > >> you > >>>>> will not know about every little broken thing, but a lot of the > issues > >>>>> really should've been found by the testers. > >>>>> > >>>>> I don't understand why NRS didn't just patch MK9 one more time. > Cyrax, > >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were a > jo= > >> ke > >>>>> from the release, all the way though the patches. How friggin' hard > is = > >> it to > >>>>> listen to the comments from the serious fans? > >>>>> > >>>>> It's just shoddy quality control. > >>>>> > >>>>> Similarly Blizzard has admitted that none of the developers or > testers > >>>>> for RoS bothered to play the Monk. That's why the class is such a > joke > >>>>> compared to all the rest. I mean seriously? They couldn't be > bothered t= > >> o > >>>>> test one of the classes? There are only 6 classes FFS. > >>>>> > >>>>> In one day you can read through all the posts on the Diablo character > >>>>> class forums for the past month. That's enough to get a feel for > what t= > >> he > >>>>> real problems are and who is just a butthurt troll complaining. Then > pa= > >> tch > >>>>> that shit. > >>>>> No one cares that you are patching the conversations of NPCs. Fix the > >>>>> core problems you retards... > >>>>> > >>>>> > >>>>> -----Original Message----- > >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > cpt-fgc-bounce@xxxxxxxxxxxxx= > >> ] > >>>>> On Behalf Of Stephen Scheidel > >>>>> Sent: 13 June 2014 10:40 AM > >>>>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> Subject: Re: USF4 changes! > >>>>> > >>>>> Well if they just resist the tendency to be utter fucktards and keep > >>>>> broken shit like kabal out of the game there won't be any need for > baby= > >> game > >>>>> mechanics to try and hide their shoddy balancing. > >>>>> > >>>>> We as a group could balance games better than nrs. > >>>>> > >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >>>>> > Not sure how much it'll nulify. But at least they're trying to get > ri= > >> d > >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip BS. > >>>>> > > >>>>> > > >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel > >>>>> > <gieroadsteve@xxxxxxxxx> > >>>>> > wrote: > >>>>> > > >>>>> >> So they are just giving noobs a chance to escape. > >>>>> >> Devs are really trying to make games purely a rock paper scissor > >>>>> >> thing. > >>>>> >> > >>>>> >> What's the point of a tough situation if you can just nullify it > wit= > >> h > >>>>> >> some noob feature. > >>>>> >> > >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: > >>>>> >> > Let's put it this way. The movement is basically the same as > MK9. > >>>>> >> > But now they added a new metere called "agility bar" where you > can > >>>>> >> > use it to do full/half screen run and do an evasive spacing > >>>>> >> > backdash (i'm not sure if normal backdashing will consume such > >>>>> >> > meter/bar...) So if you had 0 > >>>>> >> problem > >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any > >>>>> >> > trouble for your own movement. I see it as an escape mechanism > mor= > >> e > >>>>> >> > than offensive. > >>>>> >> > because you need agility meter to use interactables and > "evasive" > >>>>> >> backdash. > >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD > caus= > >> e > >>>>> >> > bar. > >>>>> >> if > >>>>> >> > the normal backdash already does that, then no need to use > agility > >>>>> >> > bar. > >>>>> >> > > >>>>> >> > It doesn't take away anything. It's adding more escape mechanism > >>>>> >> > for > >>>>> >> people > >>>>> >> > who have a tough time with rushdown characters up on their > face... > >>>>> >> > > >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full 2 > >>>>> >> > bars? > >>>>> >> dunno > >>>>> >> > will check again...might be faster)...so it's not like you'll > not > >>>>> >> > be able to use it every now and then. But if you abuse the > >>>>> >> > meter...then you'll > >>>>> >> pay > >>>>> >> > for it when you really need it. The bars are there so you don't > >>>>> >> > just > >>>>> >> abuse > >>>>> >> > the agility bar backdash and jump off walls all the time with no > >>>>> >> > consequences. > >>>>> >> > > >>>>> >> > We don't know how's the recovery on the agility bar either. If > it'= > >> s > >>>>> >> > good then it should cost bars...if it's crap then no. > >>>>> >> > > >>>>> >> > > >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir > >>>>> >> > <nicmuir@xxxxxxxxx> > >>>>> >> > wrote: > >>>>> >> > > >>>>> >> >> I used the run button all the time. > >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" > >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx> > >>>>> >> >> wrote: > >>>>> >> >> > >>>>> >> >>> Did you ever use the run button in MK3? I think I used it > when > >>>>> >> trolling > >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old > SubZero= > >> =E2=80=99s > >>>>> >> combos=E2=80=A6 > >>>>> >> >>> not much else. > >>>>> >> >>> > >>>>> >> >>> It will be interesting seeing how this changes the oki game. > >>>>> >> >>> > >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for > >>>>> >> >>> general > >>>>> >> play > >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. > >>>>> >> >>> > >>>>> >> >>> > >>>>> >> >>> > >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx > >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] > >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir > >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM > >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx > >>>>> >> >>> *Subject:* RE: USF4 changes! > >>>>> >> >>> > >>>>> >> >>> > >>>>> >> >>> > >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is last > >>>>> >> >>> dich when I use it. > >>>>> >> >>> > >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < > >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: > >>>>> >> >>> > >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? I > >>>>> >> >>> mean the rolls? > >>>>> >> >>> Who knows how this is going to work? I presume the backdashing > >>>>> >> >>> will be enough to clear the space and either give you the > >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff. > >>>>> >> >>> This is MK... they've never had proper backdashes before. > They'r= > >> e > >>>>> >> >>> now adding new movement and people are still complaining that > >>>>> >> >>> this will reduce their ability to play the game? How? > >>>>> >> >>> > >>>>> >> >>> > >>>>> >> >>> -----Original Message----- > >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: > >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] > >>>>> >> >>> On Behalf Of Manase Zote > >>>>> >> >>> Sent: 12 June 2014 4:22 PM > >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> >> >>> Subject: Re: USF4 changes! > >>>>> >> >>> > >>>>> >> >>> In other games we can backlash until the cows come home and > ther= > >> e > >>>>> >> >>> is no meter for that and the game is still fair nothing broken > >>>>> >> >>> about the mechanic. lol In street fighter if you backdash non > >>>>> >> >>> stop you corner yourself and that alone is bad so I still > don't > >>>>> >> >>> understand why you > >>>>> >> would > >>>>> >> >>> need meter in helping with your suicide(cornering yourself). > >>>>> >> >>> My suggestion is just balance the back dash so that it's not > >>>>> >> >>> OP(like in SF, KOF and other 2D fighters). > >>>>> >> >>> > >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong <numotd@xxxxxxxxx> > >>>>> >> >>> wrote: > >>>>> >> >>> > The "agility bar" backdash covers much more distance than > that > >>>>> >> >>> > i think. > >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals and > >>>>> >> >>> > strings...rushdown/pressure characters will have problem, > >>>>> >> >>> > because they'll just backdash and avoid everything all the > tim= > >> e. > >>>>> >> >>> > > >>>>> >> >>> > Unless they make backdashing more technical like Tekken. I > >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything at > >>>>> >> >>> > all. It helps with tough situation. > >>>>> >> >>> > > >>>>> >> >>> > > >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote > >>>>> >> >>> > <bmlzote@xxxxxxxxx> > >>>>> >> >>> > wrote: > >>>>> >> >>> >> > >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just > fine s= > >> o > >>>>> >> >>> >> what was wrong with that? > >>>>> >> >>> >> > >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong < > numotd@xxxxxxxxx> > >>>>> >> >>> >> wrote: > >>>>> >> >>> >> > The movement and pace of the game seems to be the same as > >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The agility > bar > >>>>> >> >>> >> > enhances that a lot more for > >>>>> >> >>> >> > 1-2 > >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the movement > of > >>>>> >> >>> >> > game at > >>>>> >> >>> all. > >>>>> >> >>> >> > Eg. > >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for 1 > >>>>> >> >>> >> > agility > >>>>> >> bar > >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out of > >>>>> >> >>> >> > Nina's > >>>>> >> df+1 > >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid nina's > df+= > >> 1 > >>>>> >> >>> >> > ss+1 > >>>>> >> >>> >> > pressure by using stage interactables and jump away. Not > >>>>> >> >>> >> > sure if you're invincible or not during the jump...What > was > >>>>> >> >>> >> > injustice > >>>>> >> like? > >>>>> >> >>> >> > > >>>>> >> >>> >> > So the basic movements is there. No limitation at all. > >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement > >>>>> >> >>> >> > gameplay. > >>>>> >> >>> >> > > >>>>> >> >>> >> > > >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote > >>>>> >> >>> >> > <bmlzote@xxxxxxxxx> > >>>>> >> >>> wrote: > >>>>> >> >>> >> >> > >>>>> >> >>> >> >> At this point no one knows how all of the above system > >>>>> >> >>> >> >> mechanics are going to turn out. > >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting > game > >>>>> >> because > >>>>> >> >>> >> >> you need movement for everything you do in a fighting > game= > >> . > >>>>> >> >>> >> >> It also affects the pacing of the overall match. So > for m= > >> e > >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only > give > >>>>> >> players > >>>>> >> >>> >> >> more problems rather than assisting them in a match. > >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups, > zone= > >> r > >>>>> >> >>> >> >> will always have an advantage from range, rushdown owns > >>>>> >> >>> >> >> up-close... > >>>>> >> >>> >> >> > >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong > >>>>> >> >>> >> >> <numotd@xxxxxxxxx> > >>>>> >> >>> >> >> wrote: > >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with EX > >>>>> >> >>> >> >> > bar. > >>>>> >> >>> >> >> > It > >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 to > >>>>> >> >>> >> >> > perform > >>>>> >> run > >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think this > is > >>>>> >> >>> >> >> > fair. > >>>>> >> It > >>>>> >> >>> >> >> > fills up fast enough to use it every now and then. But > >>>>> >> >>> >> >> > not enough to just spam nonstop. You use > >>>>> >> >>> >> >> > 2 to > >>>>> >> >>> >> >> > use stage interactables. So it's not a stage > >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide if > >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just > dash u= > >> p > >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. > >>>>> >> >>> >> >> > > >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides > to d= > >> o > >>>>> >> >>> rushdown. > >>>>> >> >>> >> >> > And > >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie ground > gra= > >> b > >>>>> >> thingy > >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) > >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw > slash > >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the > >>>>> >> >>> >> >> > character variation is NOT going to be > >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really bad > >>>>> >> >>> >> >> > match up, but still at the end of the day...it's what > yo= > >> u > >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant > air > >>>>> >> fireball > >>>>> >> >>> >> >> > like a noob and know some combos and it'll already be > >>>>> >> >>> >> >> > hard to win against kabal without having to learn his > >>>>> >> >>> >> >> > advance nomad > >>>>> >> dash > >>>>> >> >>> >> >> > cancels if you play someone who has trouble with > zoning. > >>>>> >> >>> >> >> > > >>>>> >> >>> >> >> > so instead of choosing a variation and giving you > instan= > >> t > >>>>> >> >>> >> >> > win (because you only keep a few moveset between > >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really > bad > >>>>> >> >>> >> >> > match ups like 9-1 or > >>>>> >> 8-2 > >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because > >>>>> >> >>> >> >> > fighting games should be about what you can do as a > >>>>> >> >>> >> >> > player. > >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal > shouldn'= > >> t > >>>>> >> >>> >> >> > give me instant advantage over someone who's really > good > >>>>> >> >>> >> >> > with > >>>>> >> sheeva, > >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters have > >>>>> >> >>> >> >> > issue with zoning in mk9...) > >>>>> >> >>> >> >> > > >>>>> >> >>> >> >> > > >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < > >>>>> >> bmlzote@xxxxxxxxx> > >>>>> >> >>> >> >> > wrote: > >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> SAP just told me that you need meter to run? > >>>>> >> >>> >> >> >> Isn't that supposed to be stone age mechanics(having > a > >>>>> >> >>> >> >> >> meter for running)? > >>>>> >> >>> >> >> >> Who said running was broken? > >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> *Sigh* > >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your > combo= > >> s > >>>>> >> >>> >> >> >> so no meter no chain combos no running around :( > >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben > >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> > >>>>> >> >>> >> >> >> wrote: > >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. > >>>>> >> >>> >> >> >> > > >>>>> >> >>> >> >> >> > Picking a different version of the same character > or = > >> a > >>>>> >> >>> >> >> >> > different character all together between matches > woul= > >> d > >>>>> >> >>> >> >> >> > be just like it was now. > >>>>> >> >>> >> >> >> > > >>>>> >> >>> >> >> >> > Counterpicking etc. > >>>>> >> >>> >> >> >> > > >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 > >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! > >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx > >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx > >>>>> >> >>> >> >> >> > > >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors > >>>>> >> >>> >> >> >> >> character selection? > >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player 2 > >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will > stil= > >> l > >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys regardless. > >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and lastly > the > >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding > >>>>> >> >>> >> >> >> >> factor. > >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting is > to > >>>>> >> >>> >> >> >> >> make every character the same... > >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < > >>>>> >> numotd@xxxxxxxxx> > >>>>> >> >>> >> >> >> >> wrote: > >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all about > >>>>> >> >>> >> >> >> >> > bad > >>>>> >> match > >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be > fun > >>>>> >> >>> >> >> >> >> > and challenging in another level when your > opponen= > >> t > >>>>> >> >>> >> >> >> >> > knows > >>>>> >> what > >>>>> >> >>> >> >> >> >> > your character can do. > >>>>> >> >>> >> >> >> >> > > >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character > knowledg= > >> e > >>>>> >> >>> >> >> >> >> > in fighting games. > >>>>> >> >>> >> >> >> >> > but > >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what > you're > >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" > >>>>> >> >>> >> >> >> >> > > >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how to > dea= > >> l > >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in another > >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. > >>>>> >> >>> >> >> >> >> > you > >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier > >>>>> >> >>> >> >> >> >> > character because you the player are just > better. > >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a gun > fig= > >> ht > >>>>> >> >>> >> >> >> >> > situation. > >>>>> >> >>> >> >> >> >> > should > >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a > >>>>> >> >>> >> >> >> >> > slightly > >>>>> >> blunt > >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp > knife"= > >> . > >>>>> >> >>> >> >> >> >> > > >>>>> >> >>> >> >> >> >> > > >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote > >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> > >>>>> >> >>> >> >> >> >> > wrote: > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw of > >>>>> >> >>> >> >> >> >> >> dice to me. > >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a > >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on > lack > >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. > >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an > example > >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to be > >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable of? > >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks > like > >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3 > >>>>> >> >>> >> >> >> >> >> variations of a character. > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong > >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> > >>>>> >> >>> >> >> >> >> >> wrote: > >>>>> >> >>> >> >> >> >> >> > 11.59? XD > >>>>> >> >>> >> >> >> >> >> > > >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be > some > >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure how > >>>>> >> >>> >> >> >> >> >> > they'll balance > >>>>> >> it > >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total > counter > >>>>> >> >>> >> >> >> >> >> > to another characters variation completely. > If > >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper > >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game lolz > >>>>> >> >>> >> >> >> >> >> > hopefully the variations will > >>>>> >> make > >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So > >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups but > no= > >> t > >>>>> >> >>> >> >> >> >> >> > a complete > >>>>> >> lose > >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... > >>>>> >> >>> >> >> >> >> >> > > >>>>> >> >>> >> >> >> >> >> > > >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan > Williams > >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> > >>>>> >> >>> >> >> >> >> >> > wrote: > >>>>> >> >>> >> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) > >>>>> >> >>> >> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, > >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> > >>>>> >> >>> >> >> >> >> >> >> wrote: > >>>>> >> >>> >> >> >> >> >> >>> > >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game time > as > >>>>> >> >>> >> >> >> >> >> >>> much > >>>>> >> as > >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from Vodacom - > >>>>> >> >>> >> >> >> >> >> >>> let your email find you! > >>>>> >> >>> >> >> >> >> >> >>> ________________________________ > >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams <ryan820509@xxxxxxxxx> > >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 > >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> > >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx > >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! > >>>>> >> >>> >> >> >> >> >> >>> > >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat > session= > >> s > >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. > >>>>> >> >>> >> >> >> >> >> >>> > >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little > >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. > >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's > fine > >>>>> >> >>> >> >> >> >> >> >>> as > >>>>> >> well. > >>>>> >> >>> >> >> >> >> >> >>> > >>>>> >> >>> >> >> >> >> >> >>> > >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf > >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> > wrote: > >>>>> >> >>> >> >> >> >> >> >>>> > >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. She > wa= > >> s > >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of the > >>>>> >> >>> >> >> >> >> >> >>>> computer" > >>>>> >> >>> >> >> >> >> >> >>>> and > >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" > >>>>> >> >>> >> >> >> >> >> >>>> and > >>>>> >> >>> >> >> >> >> >> >>>> she > >>>>> >> >>> >> >> >> >> >> >>>> was > >>>>> >> >>> >> >> >> >> >> >>>> like > >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" > >>>>> >> >>> >> >> >> >> >> >>>> > >>>>> >> >>> >> >> >> >> >> >>>> > >>>>> >> >>> >> >> >> >> >> >>>> > >>>>> >> >>> >> >> >> >> >> >>>> > >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, Nicholas > >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> wrote: > >>>>> >> >>> >> >> >> >> >> >>>>> > >>>>> >> >>> >> >> >> >> >> >>>>> I love those. > >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes well. > >>>>> >> >>> >> >> >> >> >> >>>>> > >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" > >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one" > >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you using" > >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" > >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" > >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" > >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" > >>>>> >> >>> >> >> >> >> >> >>>>> "mkay" > >>>>> >> >>> >> >> >> >> >> >>>>> "install this app" > >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the > >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" > >>>>> >> >>> >> >> >> >> >> >>>>> "huh?" > >>>>> >> >>> >> >> >> >> >> >>>>> > >>>>> >> >>> >> >> >> >> >> >>>>> good times. > >>>>> >> >>> >> >> >> >> >> >>>>> > >>>>> >> >>> >> >> >> >> >> >>>>> > >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, Ashraf > >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> > wrote: > >>>>> >> >>> >> >> >> >> >> >>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian sounding > >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical > >>>>> >> >>> >> >> >> >> >> >>>>>> Department" > >>>>> >> >>> >> >> >> >> >> >>>>>> How about no. > >>>>> >> >>> >> >> >> >> >> >>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan > >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> > >>>>> >> >>> >> >> >> >> >> >>>>>> wrote: > >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game > please?" > >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and > age. > >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. > >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, > Nichola= > >> s > >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> > wrote: > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more about > >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting > >>>>> >> >>> games. > >>>>> >> >>> >> >> >> >> >> >>>>>>>> The > >>>>> >> >>> >> >> >> >> >> >>>>>>>> update > >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or the > >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue and > >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. > >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the games > >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an > Update > >>>>> >> >>> >> >> >> >> >> >>>>>>>> later. > >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game please? > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona now? > >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue now? > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see > there's a > >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A > ...and = > >> I > >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new Blazblue > >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach > make= > >> s > >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I dislike > >>>>> >> >>> >> >> >> >> >> >>>>>>>> it. > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, > >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben <paashaasggx@xxxxxxxxxxx> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a > new > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live > with > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 > +0200 > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark age. > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town > Fighting > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > //www.freelists.org/list/cpt-fgc > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>>> > >>>>> >> >>> >> >> >> >> >> >>>>> > >>>>> >> >>> >> >> >> >> >> >>>> > >>>>> >> >>> >> >> >> >> >> >>> > >>>>> >> >>> >> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> > >>>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>>> >> >>> >> >> >> >> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D = > >> You are subscribed to the Cape > >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. > >>>>> >> >>> >> >> >> >> >> > >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc > >>>>> >> >>> >> >> >> >> > > >>>>> >> >>> >> >> >> >> > > >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> > >>>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are > subs= > >> cribed to the Cape Town > >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list. > >>>>> >> >>> >> >> >> >> > >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc > >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> > >>>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed to > th= > >> e Cape Town Fighting > >>>>> >> >>> >> >> >> Game Community mailing list. > >>>>> >> >>> >> >> >> > >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc > >>>>> >> >>> >> >> > > >>>>> >> >>> >> >> > > >>>>> >> >>> >> >> > >>>>> >> >>> >> >> > >>>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape > Town = > >> Fighting Game > >>>>> >> >>> >> >> Community mailing list. > >>>>> >> >>> >> >> > >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc > >>>>> >> >>> >> > > >>>>> >> >>> >> > > >>>>> >> >>> >> > >>>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town Fighting > Gam= > >> e > >>>>> >> >>> >> Community mailing list. > >>>>> >> >>> >> > >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc > >>>>> >> >>> > > >>>>> >> >>> > > >>>>> >> >>> > >>>>> >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D > >>>>> >> =3D=3D=3D=3D > >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community > >>>>> >> >>> mailing list. > >>>>> >> >>> > >>>>> >> >>> //www.freelists.org/list/cpt-fgc > >>>>> >> >>> > >>>>> > >>>>> >> >>> > ****************************************************************= > >> * > >>>>> >> >>> ***** The information in this e-mail is confidential and may > be > >>>>> > >>>>> >> >>> legally privileged. It is intended solely for the addressee. > >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If you > hav= > >> e > >>>>> >> >>> received this communication in error, please address with the > >>>>> >> >>> subject heading "Received in error," > >>>>> >> send > >>>>> >> >>> to > >>>>> >> >>> the original sender, then delete the e-mail and destroy any > >>>>> >> >>> copies of it. > >>>>> >> >>> If you are not the intended recipient, any disclosure, > copying, > >>>>> >> >>> distribution or any action taken or omitted to be taken in > >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any > opinions > >>>>> >> >>> or advice contained in this e-mail are subject to the terms > and > >>>>> >> >>> conditions expressed in the governing KPMG client engagement > >>>>> >> >>> letter. Opinions, conclusions and other information in this > >>>>> >> >>> e-mail and any attachments that do not relate to the official > >>>>> >> >>> business of the firm are neither given nor endorsed by it. > >>>>> >> >>> > >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> >> >>> error-free, as information could be intercepted, corrupted, > >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or > contain > >>>>> >> >>> viruses. > >>>>> >> >>> > >>>>> >> >>> This email is being sent out by KPMG International Cooperative > >>>>> >> >>> ("KPMG > >>>>> >> >>> International") on behalf of the local KPMG member firm > providin= > >> g > >>>>> >> >>> services to you. KPMG International Cooperative ("KPMG > >>>>> >> >>> International") is a Swiss entity that serves as a > coordinating > >>>>> >> >>> entity for a network of > >>>>> >> independent > >>>>> >> >>> firms operating under the KPMG name. KPMG International > provides > >>>>> >> >>> no services to clients. Each member firm of KPMG > International i= > >> s > >>>>> >> >>> a > >>>>> >> legally > >>>>> >> >>> distinct and separate entity and each describes itself as > such. > >>>>> >> >>> Information about the structure and jurisdiction of your > local > >>>>> >> >>> KPMG member firm can be obtained from your KPMG > representative. > >>>>> >> >>> > >>>>> >> >>> This footnote also confirms that this e-mail message has been > >>>>> >> >>> swept by AntiVirus software. > >>>>> >> >>> > >>>>> >> >>> ------------------------------ > >>>>> >> >>> The information in this e-mail is confidential and may be > legall= > >> y > >>>>> >> >>> privileged. It is intended solely for the addressee. Access to > >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have > received > >>>>> >> >>> this communication in error, please address with the subject > >>>>> >> >>> heading "Received in error," > >>>>> >> send > >>>>> >> >>> to > >>>>> >> >>> the original sender, then delete the e-mail and destroy any > copi= > >> es > >>>>> >> >>> of > >>>>> >> >>> it. > >>>>> >> >>> If you are not the intended recipient, any disclosure, > copying, > >>>>> >> >>> distribution or any action taken or omitted to be taken in > >>>>> >> >>> reliance > >>>>> >> >>> on > >>>>> >> >>> it, > >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice > >>>>> >> >>> contained > >>>>> >> >>> in > >>>>> >> >>> this > >>>>> >> >>> e-mail are subject to the terms and conditions expressed in > the > >>>>> >> >>> governing > >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and other > >>>>> >> >>> information > >>>>> >> >>> in this e-mail and any attachments that do not relate to the > >>>>> >> >>> official > >>>>> >> >>> business of the firm are neither given nor endorsed by it. > >>>>> >> >>> > >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> >> >>> error-free, as information could be intercepted, corrupted, > >>>>> >> >>> amended, > >>>>> >> >>> lost, > >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. > >>>>> >> >>> > >>>>> >> >>> This email is being sent out by KPMG International Cooperative > >>>>> >> >>> ("KPMG > >>>>> >> >>> International") on behalf of the local KPMG member firm > providin= > >> g > >>>>> >> >>> services > >>>>> >> >>> to you. KPMG International Cooperative ("KPMG International") > is= > >> a > >>>>> >> Swiss > >>>>> >> >>> entity that serves as a coordinating entity for a network of > >>>>> >> independent > >>>>> >> >>> firms operating under the KPMG name. KPMG International > provides > >>>>> >> >>> no > >>>>> >> >>> services to clients. Each member firm of KPMG International > is a > >>>>> >> legally > >>>>> >> >>> distinct and separate entity and each describes itself as > such. > >>>>> >> >>> Information > >>>>> >> >>> about the structure and jurisdiction of your local KPMG member > >>>>> >> >>> firm > >>>>> >> >>> can > >>>>> >> >>> be > >>>>> >> >>> obtained from your KPMG representative. > >>>>> >> >>> > >>>>> >> >>> This footnote also confirms that this e-mail message has been > >>>>> >> >>> swept > >>>>> >> >>> by > >>>>> >> >>> AntiVirus software. > >>>>> >> >>> > >>>>> >> >> > >>>>> >> > > >>>>> >> You are subscribed to the Cape Town Fighting Game Community > mailing > >>>>> >> list. > >>>>> >> > >>>>> >> //www.freelists.org/list/cpt-fgc > >>>>> >> > >>>>> > > >>>>> > >>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= > >> =3DYou are subscribed to the Cape Town Fighting Game > >>>>> Community mailing list. > >>>>> > >>>>> > >>>>> //www.freelists.org/list/cpt-fgc > >>>>> > >>>>> > ********************************************************************** > >>>>> The information in this e-mail is confidential and may be legally > >>>>> privileged. It is intended solely for the addressee. Access to this > e-m= > >> ail > >>>>> by anyone else is unauthorized. If you have received this > communication= > >> in > >>>>> error, please address with the subject heading "Received in error," > sen= > >> d to > >>>>> the original sender, then delete the e-mail and destroy any copies > of i= > >> t. If > >>>>> you are not the intended recipient, any disclosure, copying, > distributi= > >> on or > >>>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > >> d and > >>>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > >> bject > >>>>> to the terms and conditions expressed in the governing KPMG client > >>>>> engagement letter. Opinions, conclusions and other information in > this > >>>>> e-mail and any attachments that do not relate to the official > business = > >> of > >>>>> the firm are neither given nor endorsed by it. > >>>>> > >>>>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> error-free, as information could be intercepted, corrupted, amended, > lo= > >> st, > >>>>> destroyed, arrive late or incomplete, or contain viruses. > >>>>> > >>>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>>> International") on behalf of the local KPMG member firm providing > servi= > >> ces > >>>>> to you. KPMG International Cooperative ("KPMG International") is a > Swi= > >> ss > >>>>> entity that serves as a coordinating entity for a network of > independen= > >> t > >>>>> firms operating under the KPMG name. KPMG International provides no > ser= > >> vices > >>>>> to clients. Each member firm of KPMG International is a legally > distinc= > >> t and > >>>>> separate entity and each describes itself as such. Information > about t= > >> he > >>>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > >> ed > >>>>> from your KPMG representative. > >>>>> > >>>>> This footnote also confirms that this e-mail message has been swept > by > >>>>> AntiVirus software. > >>>>> > >>>>> > >>>>> > >>>>> ________________________________ > >>>>> > >>>>> The information in this e-mail is confidential and may be legally > >>>>> privileged. It is intended solely for the addressee. Access to this > e-m= > >> ail > >>>>> by anyone else is unauthorized. If you have received this > communication= > >> in > >>>>> error, please address with the subject heading "Received in error," > sen= > >> d to > >>>>> the original sender, then delete the e-mail and destroy any copies > of i= > >> t. If > >>>>> you are not the intended recipient, any disclosure, copying, > distributi= > >> on or > >>>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > >> d and > >>>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > >> bject > >>>>> to the terms and conditions expressed in the governing KPMG client > >>>>> engagement letter. Opinions, conclusions and other information in > this > >>>>> e-mail and any attachments that do not relate to the official > business = > >> of > >>>>> the firm are neither given nor endorsed by it. > >>>>> > >>>>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> error-free, as information could be intercepted, corrupted, amended, > lo= > >> st, > >>>>> destroyed, arrive late or incomplete, or contain viruses. > >>>>> > >>>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>>> International") on behalf of the local KPMG member firm providing > servi= > >> ces > >>>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > >> s > >>>>> entity that serves as a coordinating entity for a network of > independen= > >> t > >>>>> firms operating under the KPMG name. KPMG International provides no > ser= > >> vices > >>>>> to clients. Each member firm of KPMG International is a legally > distinc= > >> t and > >>>>> separate entity and each describes itself as such. Information about > th= > >> e > >>>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > >> ed > >>>>> from your KPMG representative. > >>>>> > >>>>> This footnote also confirms that this e-mail message has been swept > by > >>>>> AntiVirus software. > >>>>> > >>>>> > >>>>> > >>>>> ________________________________ > >>>>> > >>>>> The information in this e-mail is confidential and may be legally > >>>>> privileged. It is intended solely for the addressee. Access to this > e-m= > >> ail > >>>>> by anyone else is unauthorized. If you have received this > communication= > >> in > >>>>> error, please address with the subject heading "Received in error," > sen= > >> d to > >>>>> the original sender, then delete the e-mail and destroy any copies > of i= > >> t. If > >>>>> you are not the intended recipient, any disclosure, copying, > distributi= > >> on or > >>>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > >> d and > >>>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > >> bject > >>>>> to the terms and conditions expressed in the governing KPMG client > >>>>> engagement letter. Opinions, conclusions and other information in > this > >>>>> e-mail and any attachments that do not relate to the official > business = > >> of > >>>>> the firm are neither given nor endorsed by it. > >>>>> > >>>>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> error-free, as information could be intercepted, corrupted, amended, > lo= > >> st, > >>>>> destroyed, arrive late or incomplete, or contain viruses. > >>>>> > >>>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>>> International") on behalf of the local KPMG member firm providing > servi= > >> ces > >>>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > >> s > >>>>> entity that serves as a coordinating entity for a network of > independen= > >> t > >>>>> firms operating under the KPMG name. KPMG International provides no > ser= > >> vices > >>>>> to clients. Each member firm of KPMG International is a legally > distinc= > >> t and > >>>>> separate entity and each describes itself as such. Information about > th= > >> e > >>>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > >> ed > >>>>> from your KPMG representative. > >>>>> > >>>>> This footnote also confirms that this e-mail message has been swept > by > >>>>> AntiVirus software. > >>>>> > >>>>> > >>>>> > >>>>> ________________________________ > >>>>> > >>>>> The information in this e-mail is confidential and may be legally > >>>>> privileged. It is intended solely for the addressee. Access to this > e-m= > >> ail > >>>>> by anyone else is unauthorized. If you have received this > communication= > >> in > >>>>> error, please address with the subject heading "Received in error," > sen= > >> d to > >>>>> the original sender, then delete the e-mail and destroy any copies > of i= > >> t. If > >>>>> you are not the intended recipient, any disclosure, copying, > distributi= > >> on or > >>>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > >> d and > >>>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > >> bject > >>>>> to the terms and conditions expressed in the governing KPMG client > >>>>> engagement letter. Opinions, conclusions and other information in > this > >>>>> e-mail and any attachments that do not relate to the official > business = > >> of > >>>>> the firm are neither given nor endorsed by it. > >>>>> > >>>>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> error-free, as information could be intercepted, corrupted, amended, > lo= > >> st, > >>>>> destroyed, arrive late or incomplete, or contain viruses. > >>>>> > >>>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>>> International") on behalf of the local KPMG member firm providing > servi= > >> ces > >>>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > >> s > >>>>> entity that serves as a coordinating entity for a network of > independen= > >> t > >>>>> firms operating under the KPMG name. KPMG International provides no > ser= > >> vices > >>>>> to clients. Each member firm of KPMG International is a legally > distinc= > >> t and > >>>>> separate entity and each describes itself as such. Information about > th= > >> e > >>>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > >> ed > >>>>> from your KPMG representative. > >>>>> > >>>>> This footnote also confirms that this e-mail message has been swept > by > >>>>> AntiVirus software. > >>>>> > >>>>> ________________________________ > >>>>> > >>>>> The information in this e-mail is confidential and may be legally > >>>>> privileged. It is intended solely for the addressee. Access to this > e-m= > >> ail > >>>>> by anyone else is unauthorized. If you have received this > communication= > >> in > >>>>> error, please address with the subject heading "Received in error," > sen= > >> d to > >>>>> the original sender, then delete the e-mail and destroy any copies > of i= > >> t. If > >>>>> you are not the intended recipient, any disclosure, copying, > distributi= > >> on or > >>>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > >> d and > >>>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > >> bject > >>>>> to the terms and conditions expressed in the governing KPMG client > >>>>> engagement letter. Opinions, conclusions and other information in > this > >>>>> e-mail and any attachments that do not relate to the official > business = > >> of > >>>>> the firm are neither given nor endorsed by it. > >>>>> > >>>>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> error-free, as information could be intercepted, corrupted, amended, > lo= > >> st, > >>>>> destroyed, arrive late or incomplete, or contain viruses. > >>>>> > >>>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>>> International") on behalf of the local KPMG member firm providing > servi= > >> ces > >>>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > >> s > >>>>> entity that serves as a coordinating entity for a network of > independen= > >> t > >>>>> firms operating under the KPMG name. KPMG International provides no > ser= > >> vices > >>>>> to clients. Each member firm of KPMG International is a legally > distinc= > >> t and > >>>>> separate entity and each describes itself as such. Information about > th= > >> e > >>>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > >> ed > >>>>> from your KPMG representative. > >>>>> > >>>>> This footnote also confirms that this e-mail message has been swept > by > >>>>> AntiVirus software. > >>>>> > >>>>> ________________________________ > >>>>> > >>>>> The information in this e-mail is confidential and may be legally > >>>>> privileged. It is intended solely for the addressee. Access to this > e-m= > >> ail > >>>>> by anyone else is unauthorized. If you have received this > communication= > >> in > >>>>> error, please address with the subject heading "Received in error," > sen= > >> d to > >>>>> the original sender, then delete the e-mail and destroy any copies > of i= > >> t. If > >>>>> you are not the intended recipient, any disclosure, copying, > distributi= > >> on or > >>>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > >> d and > >>>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > >> bject > >>>>> to the terms and conditions expressed in the governing KPMG client > >>>>> engagement letter. Opinions, conclusions and other information in > this > >>>>> e-mail and any attachments that do not relate to the official > business = > >> of > >>>>> the firm are neither given nor endorsed by it. > >>>>> > >>>>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> error-free, as information could be intercepted, corrupted, amended, > lo= > >> st, > >>>>> destroyed, arrive late or incomplete, or contain viruses. > >>>>> > >>>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>>> International") on behalf of the local KPMG member firm providing > servi= > >> ces > >>>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > >> s > >>>>> entity that serves as a coordinating entity for a network of > independen= > >> t > >>>>> firms operating under the KPMG name. KPMG International provides no > ser= > >> vices > >>>>> to clients. Each member firm of KPMG International is a legally > distinc= > >> t and > >>>>> separate entity and each describes itself as such. Information about > th= > >> e > >>>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > >> ed > >>>>> from your KPMG representative. > >>>>> > >>>>> This footnote also confirms that this e-mail message has been swept > by > >>>>> AntiVirus software. > >>>>> > >>>>> > >>>>> > >>>>> ________________________________ > >>>>> The information in this e-mail is confidential and may be legally > >>>>> privileged. It is intended solely for the addressee. Access to this > e-m= > >> ail > >>>>> by anyone else is unauthorized. If you have received this > communication= > >> in > >>>>> error, please address with the subject heading "Received in error," > sen= > >> d to > >>>>> the original sender, then delete the e-mail and destroy any copies > of i= > >> t. If > >>>>> you are not the intended recipient, any disclosure, copying, > distributi= > >> on or > >>>>> any action taken or omitted to be taken in reliance on it, is > prohibite= > >> d and > >>>>> may be unlawful. Any opinions or advice contained in this e-mail are > su= > >> bject > >>>>> to the terms and conditions expressed in the governing KPMG client > >>>>> engagement letter. Opinions, conclusions and other information in > this > >>>>> e-mail and any attachments that do not relate to the official > business = > >> of > >>>>> the firm are neither given nor endorsed by it. > >>>>> > >>>>> KPMG cannot guarantee that e-mail communications are secure or > >>>>> error-free, as information could be intercepted, corrupted, amended, > lo= > >> st, > >>>>> destroyed, arrive late or incomplete, or contain viruses. > >>>>> > >>>>> This email is being sent out by KPMG International Cooperative ("KPMG > >>>>> International") on behalf of the local KPMG member firm providing > servi= > >> ces > >>>>> to you. KPMG International Cooperative ("KPMG International") is a > Swis= > >> s > >>>>> entity that serves as a coordinating entity for a network of > independen= > >> t > >>>>> firms operating under the KPMG name. KPMG International provides no > ser= > >> vices > >>>>> to clients. Each member firm of KPMG International is a legally > distinc= > >> t and > >>>>> separate entity and each describes itself as such. Information about > th= > >> e > >>>>> structure and jurisdiction of your local KPMG member firm can be > obtain= > >> ed > >>>>> from your KPMG representative. > >>>>> > >>>>> This footnote also confirms that this e-mail message has been swept > by > >>>>> AntiVirus software. > >>> > >>> > >> > ========================================================================= > >> You are subscribed to the Cape Town Fighting Game Community mailing > list. > >> > >> //www.freelists.org/list/cpt-fgc > > ========================================================================= > > You are subscribed to the Cape Town Fighting Game Community mailing list. > > > > //www.freelists.org/list/cpt-fgc > ========================================================================= > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc >