RE: USF4 changes!

  • From: lindsey kiviets <lindseyak@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Sun, 15 Jun 2014 06:07:05 +0000

https://www.youtube.com/watch?v=qmRR6MnS6dc

LOL

GB this is a fun game. get an xbone now

From: ashraf.barendse@xxxxxxxxx
Date: Sun, 15 Jun 2014 03:10:13 +0200
Subject: Re: USF4 changes!
To: cpt-fgc@xxxxxxxxxxxxx

Lmao funny Mike Ross remix songhttps://www.youtube.com/watch?v=_BYNLpLer6o




On Sat, Jun 14, 2014 at 12:28 PM,  <greattekkenmaster@xxxxxxxxx> wrote:





You guys there at the sessions??
Sent via my BlackBerry from Vodacom - let your email find you!From:  lindsey 
kiviets <lindseyak@xxxxxxxxxxx>
Sender:  cpt-fgc-bounce@xxxxxxxxxxxxx
Date: Sat, 14 Jun 2014 09:14:00 +0000To: 
cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>

ReplyTo:  cpt-fgc@xxxxxxxxxxxxx
Subject: RE: USF4 changes!
https://www.youtube.com/watch?v=4OrWLeG2H_Q

too good



Date: Sat, 14 Jun 2014 09:19:18 +0200
Subject: Re: USF4 changes!
From: nicmuir@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx



Dammit

Didn't make the cut for the alpha release of Destiny on PS4.

Ah, it was worth a shot.
On 13 Jun 2014 22:49, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:

Na na... it happened already, but then we got hype again.

Right after we discovered fire... and just after making pointy things with 
sticks.
On 13 Jun 2014 22:38, "Ryan Williams" <ryan820509@xxxxxxxxx> wrote:


"In the dark ages hype shall die and tekken shall inherit the earth."






When that happens, I'll die.

On Fri, Jun 13, 2014 at 9:24 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> 
wrote:





Manase is still my superior in tekken.Man I need to make some sessions.



"In the dark ages hype shall die and tekken shall inherit the earth.



:)



On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> I no longer play the game bro, I do get requests from online warriors

> and that is as good as it can get. lol

>

> On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:

>> why used to care?

>>

>>

>> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

>>>

>>> I discovered this during training mode(when I used to care) :)

>>>

>>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:

>>> > Hoooo,, nice to know,, thank you

>>> > Sent via my BlackBerry from Vodacom - let your email find you!

>>> >

>>> > -----Original Message-----

>>> > From: Manase Zote <bmlzote@xxxxxxxxx>

>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> > Date: Fri, 13 Jun 2014 19:10:37

>>> > To: <cpt-fgc@xxxxxxxxxxxxx>

>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx

>>> > Subject: Re: USF4 changes!

>>> >

>>> > Nah bro a normal one can come out just as fast :)

>>> >

>>> >

>>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:

>>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing

>>> >> -14 moves with it is hard

>>> >> Sent via my BlackBerry from Vodacom - let your email find you!

>>> >>

>>> >> -----Original Message-----

>>> >> From: Manase Zote <bmlzote@xxxxxxxxx>

>>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >> Date: Fri, 13 Jun 2014 19:04:32

>>> >> To: <cpt-fgc@xxxxxxxxxxxxx>

>>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx

>>> >> Subject: Re: USF4 changes!

>>> >>

>>> >> Yes and that's why it not bother punishing -14 moves with it.

>>> >> By the a normal wgf can also be 14 frames =3D just frame :)

>>> >>

>>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:

>>> >>> technically ewgf is just frame too...

>>> >>>

>>> >>>

>>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>

>>> >>> wrote:

>>> >>>>

>>> >>>> Just frame input for punishment is not fair.

>>> >>>>

>>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"

>>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:

>>> >>>>>

>>> >>>>> Yes, he can punish with that. I seem to recall us having a

>>> >>>>> conversation

>>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that

>>> >>>>> you c=

>>> >> ould

>>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=

>>> >> ]

>>> >>>>> On Behalf Of Di Lhong

>>> >>>>> Sent: 13 June 2014 12:20 PM

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> Subject: Re: USF4 changes!

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> Thank god they made it all -17...in BR it was like "urm was that

>>> >>>>> -15

>>> >>>>> or

>>> >>>>> -17...whoops too late to punish now"

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that

>>> >>>>> move

>>> >>>>> is

>>> >>>>> sufficient.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair

>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:

>>> >>>>>

>>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that

>>> >>>>> speed=

>>> >>  though.

>>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long

>>> >>>>> range

>>> >>>>> it=

>>> >>  won=E2=80=99t do the

>>> >>>>> same damage.

>>> >>>>>

>>> >>>>> The move is also -17 at all ranges. While there is pushback and

>>> >>>>> some

>>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not

>>> >>>>> somet=

>>> >> hing that

>>> >>>>> should bother a Mishima.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=

>>> >> ]

>>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx

>>> >>>>> Sent: 13 June 2014 12:11 PM

>>> >>>>>

>>> >>>>>

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> Subject: Re: USF4 changes!

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its

>>> >>>>> hard t=

>>> >> o

>>> >>>>> punish and paul sounds like his taking a crap every second,, Law

>>> >>>>> needs =

>>> >> to

>>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs

>>> >>>>> nerfing 4=

>>> >> 0%

>>> >>>>> less damage

>>> >>>>>

>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!

>>> >>>>>

>>> >>>>> ________________________________

>>> >>>>>

>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>

>>> >>>>>

>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>>

>>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000

>>> >>>>>

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>

>>> >>>>>

>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>>

>>> >>>>> Subject: RE: USF4 changes!

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since

>>> >>>>> BR,

>>> >>>>> and=

>>> >>  in TTT2,

>>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the

>>> >>>>> mid-t=

>>> >> ier group.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> I have no complaints about Paul. I mean, it would be nice to have

>>> >>>>> bette=

>>> >> r

>>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s

>>> >>>>> more

>>> >>>>> on =

>>> >> the =E2=80=98really

>>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be

>>> >>>>> playable=

>>> >> =E2=80=99.

>>> >>>>>

>>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from

>>> >>>>> all

>>> >>>>> ang=

>>> >> les. His

>>> >>>>> punishment game is excellent. His wall damage is good. His pokes

>>> >>>>> are

>>> >>>>> av=

>>> >> erage

>>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His

>>> >>>>> carry

>>> >>>>> an=

>>> >> d TA are very

>>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough

>>> >>>>> other

>>> >>>>> too=

>>> >> ls to make

>>> >>>>> him viable.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=

>>> >> ]

>>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx

>>> >>>>> Sent: 13 June 2014 11:55 AM

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> Subject: Re: USF4 changes!

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> I have complaints about Paul and his move set

>>> >>>>>

>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!

>>> >>>>>

>>> >>>>> ________________________________

>>> >>>>>

>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>

>>> >>>>>

>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>>

>>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000

>>> >>>>>

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>

>>> >>>>>

>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>>

>>> >>>>> Subject: RE: USF4 changes!

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can

>>> >>>>> string =

>>> >> a sentence

>>> >>>>> together.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=

>>> >> ]

>>> >>>>> On Behalf Of Di Lhong

>>> >>>>> Sent: 13 June 2014 11:48 AM

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> Subject: Re: USF4 changes!

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> The story is pretty good for a fighting game. Tekken's storyline

>>> >>>>> is

>>> >>>>> so

>>> >>>>> bad...if you're not part of the mishimas...you're just there...i

>>> >>>>> mean l=

>>> >> ook

>>> >>>>> at christie, she's been after Eddy since T4. And her

>>> >>>>> speech...Eddy!

>>> >>>>> Edd=

>>> >> y!

>>> >>>>> wtf.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair

>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:

>>> >>>>>

>>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that

>>> >>>>> didn=E2=

>>> >> =80=99t

>>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie

>>> >>>>> army.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=

>>> >> ]

>>> >>>>> On Behalf Of Di Lhong

>>> >>>>> Sent: 13 June 2014 11:29 AM

>>> >>>>>

>>> >>>>>

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> Subject: Re: USF4 changes!

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with

>>> >>>>> D'Vora=

>>> >> h,

>>> >>>>> i'm not sure they'll have another "monster" chick in the series.

>>> >>>>> D'Vora=

>>> >> h so

>>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they

>>> >>>>> implemente=

>>> >> d the

>>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to

>>> >>>>> see s=

>>> >> ome

>>> >>>>> of the original cast, but i welcome the new ones :)

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair

>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:

>>> >>>>>

>>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For

>>> >>>>> MK

>>> >>>>> it=

>>> >>  was

>>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but

>>> >>>>> I

>>> >>>>> als=

>>> >> o

>>> >>>>> wanted her to be a lot faster than she was. Actually I like most

>>> >>>>> of

>>> >>>>> the=

>>> >>  MK

>>> >>>>> cast=E2=80=A6

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much

>>> >>>>> unplayable and they never fixed that. Next closest option was

>>> >>>>> Bladam. T=

>>> >> oo

>>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=

>>> >> ]

>>> >>>>> On Behalf Of Di Lhong

>>> >>>>> Sent: 13 June 2014 11:05 AM

>>> >>>>>

>>> >>>>>

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> Subject: Re: USF4 changes!

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> True. But also it depends on who they hired i guess. I doubt they

>>> >>>>> hired

>>> >>>>> anyone in the Sindel community to balance her out. Some people are

>>> >>>>> just=

>>> >>  out

>>> >>>>> to balance their own character, while some gets forgotten

>>> >>>>> entirely.

>>> >>>>> The

>>> >>>>> worst are those who can't see why their character is broken and

>>> >>>>> flip

>>> >>>>> ou=

>>> >> t

>>> >>>>> completely when they want to nerf something of their character...i

>>> >>>>> rath=

>>> >> er

>>> >>>>> win with my own skills than rely on OP characters.

>>> >>>>>

>>> >>>>>

>>> >>>>>

>>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair

>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:

>>> >>>>>

>>> >>>>> Yeah, I often wonder what the hell goes through the developer's

>>> >>>>> heads.

>>> >>>>> NRS specifically went out of their way to hire people (gamers) to

>>> >>>>> help =

>>> >> them

>>> >>>>> balance the game. Then it got released and had to be patched

>>> >>>>> almost

>>> >>>>> immediately. Now I can understand that without a large scale beta

>>> >>>>> test,=

>>> >>  you

>>> >>>>> will not know about every little broken thing, but a lot of the

>>> >>>>> issues

>>> >>>>> really should've been found by the testers.

>>> >>>>>

>>> >>>>> I don't understand why NRS didn't just patch MK9 one more time.

>>> >>>>> Cyrax,

>>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were

>>> >>>>> a

>>> >>>>> jo=

>>> >> ke

>>> >>>>> from the release, all the way though the patches. How friggin'

>>> >>>>> hard

>>> >>>>> is =

>>> >> it to

>>> >>>>> listen to the comments from the serious fans?

>>> >>>>>

>>> >>>>> It's just shoddy quality control.

>>> >>>>>

>>> >>>>> Similarly Blizzard has admitted that none of the developers or

>>> >>>>> testers

>>> >>>>> for RoS bothered to play the Monk. That's why the class is such a

>>> >>>>> joke

>>> >>>>> compared to all the rest. I mean seriously? They couldn't be

>>> >>>>> bothered t=

>>> >> o

>>> >>>>> test one of the classes? There are only 6 classes FFS.

>>> >>>>>

>>> >>>>> In one day you can read through all the posts on the Diablo

>>> >>>>> character

>>> >>>>> class forums for the past month. That's enough to get a feel for

>>> >>>>> what t=

>>> >> he

>>> >>>>> real problems are and who is just a butthurt troll complaining.

>>> >>>>> Then

>>> >>>>> pa=

>>> >> tch

>>> >>>>> that shit.

>>> >>>>> No one cares that you are patching the conversations of NPCs. Fix

>>> >>>>> the

>>> >>>>> core problems you retards...

>>> >>>>>

>>> >>>>>

>>> >>>>> -----Original Message-----

>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=

>>> >> ]

>>> >>>>> On Behalf Of Stephen Scheidel

>>> >>>>> Sent: 13 June 2014 10:40 AM

>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> Subject: Re: USF4 changes!

>>> >>>>>

>>> >>>>> Well if they just resist the tendency to be utter fucktards and

>>> >>>>> keep

>>> >>>>> broken shit like kabal out of the game there won't be any need for

>>> >>>>> baby=

>>> >>  game

>>> >>>>> mechanics to try and hide their shoddy balancing.

>>> >>>>>

>>> >>>>> We as a group could balance games better than nrs.

>>> >>>>>

>>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:

>>> >>>>> > Not sure how much it'll nulify. But at least they're trying to

>>> >>>>> > get

>>> >>>>> > ri=

>>> >> d

>>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip

>>> >>>>> > BS.

>>> >>>>> >

>>> >>>>> >

>>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel

>>> >>>>> > <gieroadsteve@xxxxxxxxx>

>>> >>>>> > wrote:

>>> >>>>> >

>>> >>>>> >> So they are just giving noobs a chance to escape.

>>> >>>>> >> Devs are really trying to make games purely a rock paper

>>> >>>>> >> scissor

>>> >>>>> >> thing.

>>> >>>>> >>

>>> >>>>> >> What's the point of a tough situation if you can just nullify

>>> >>>>> >> it

>>> >>>>> >> wit=

>>> >> h

>>> >>>>> >> some noob feature.

>>> >>>>> >>

>>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:

>>> >>>>> >> > Let's put it this way. The movement is basically the same as

>>> >>>>> >> > MK9.

>>> >>>>> >> > But now they added a new metere called "agility bar" where

>>> >>>>> >> > you

>>> >>>>> >> > can

>>> >>>>> >> > use it to do full/half screen run and do an evasive spacing

>>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume

>>> >>>>> >> > such

>>> >>>>> >> > meter/bar...) So if you had 0

>>> >>>>> >> problem

>>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any

>>> >>>>> >> > trouble for your own movement. I see it as an escape

>>> >>>>> >> > mechanism

>>> >>>>> >> > mor=

>>> >> e

>>> >>>>> >> > than offensive.

>>> >>>>> >> > because you need agility meter to use interactables and

>>> >>>>> >> > "evasive"

>>> >>>>> >> backdash.

>>> >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD

>>> >>>>> >> > caus=

>>> >> e

>>> >>>>> >> > bar.

>>> >>>>> >> if

>>> >>>>> >> > the normal backdash already does that, then no need to use

>>> >>>>> >> > agility

>>> >>>>> >> > bar.

>>> >>>>> >> >

>>> >>>>> >> > It doesn't take away anything. It's adding more escape

>>> >>>>> >> > mechanism

>>> >>>>> >> > for

>>> >>>>> >> people

>>> >>>>> >> > who have a tough time with rushdown characters up on their

>>> >>>>> >> > face...

>>> >>>>> >> >

>>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full

>>> >>>>> >> > 2

>>> >>>>> >> > bars?

>>> >>>>> >> dunno

>>> >>>>> >> > will check again...might be faster)...so it's not like you'll

>>> >>>>> >> > not

>>> >>>>> >> > be able to use it every now and then. But if you abuse the

>>> >>>>> >> > meter...then you'll

>>> >>>>> >> pay

>>> >>>>> >> > for it when you really need it. The bars are there so you

>>> >>>>> >> > don't

>>> >>>>> >> > just

>>> >>>>> >> abuse

>>> >>>>> >> > the agility bar backdash and jump off walls all the time with

>>> >>>>> >> > no

>>> >>>>> >> > consequences.

>>> >>>>> >> >

>>> >>>>> >> > We don't know how's the recovery on the agility bar either.

>>> >>>>> >> > If

>>> >>>>> >> > it'=

>>> >> s

>>> >>>>> >> > good then it should cost bars...if it's crap then no.

>>> >>>>> >> >

>>> >>>>> >> >

>>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir

>>> >>>>> >> > <nicmuir@xxxxxxxxx>

>>> >>>>> >> > wrote:

>>> >>>>> >> >

>>> >>>>> >> >> I used the run button all the time.

>>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"

>>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>

>>> >>>>> >> >> wrote:

>>> >>>>> >> >>

>>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used it

>>> >>>>> >> >>> when

>>> >>>>> >> trolling

>>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old

>>> >>>>> >> >>> SubZero=

>>> >> =E2=80=99s

>>> >>>>> >> combos=E2=80=A6

>>> >>>>> >> >>> not much else.

>>> >>>>> >> >>>

>>> >>>>> >> >>> It will be interesting seeing how this changes the oki

>>> >>>>> >> >>> game.

>>> >>>>> >> >>>

>>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for

>>> >>>>> >> >>> general

>>> >>>>> >> play

>>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.

>>> >>>>> >> >>>

>>> >>>>> >> >>>

>>> >>>>> >> >>>

>>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx

>>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]

>>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir

>>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM

>>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> >> >>> *Subject:* RE: USF4 changes!

>>> >>>>> >> >>>

>>> >>>>> >> >>>

>>> >>>>> >> >>>

>>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is

>>> >>>>> >> >>> last

>>> >>>>> >> >>> dich when I use it.

>>> >>>>> >> >>>

>>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <

>>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:

>>> >>>>> >> >>>

>>> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF?

>>> >>>>> >> >>> I

>>> >>>>> >> >>> mean the rolls?

>>> >>>>> >> >>> Who knows how this is going to work? I presume the

>>> >>>>> >> >>> backdashing

>>> >>>>> >> >>> will be enough to clear the space and either give you the

>>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.

>>> >>>>> >> >>> This is MK... they've never had proper backdashes before.

>>> >>>>> >> >>> They'r=

>>> >> e

>>> >>>>> >> >>> now adding new movement and people are still complaining

>>> >>>>> >> >>> that

>>> >>>>> >> >>> this will reduce their ability to play the game? How?

>>> >>>>> >> >>>

>>> >>>>> >> >>>

>>> >>>>> >> >>> -----Original Message-----

>>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:

>>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]

>>> >>>>> >> >>> On Behalf Of Manase Zote

>>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM

>>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> >> >>> Subject: Re: USF4 changes!

>>> >>>>> >> >>>

>>> >>>>> >> >>> In other games we can backlash until the cows come home and

>>> >>>>> >> >>> ther=

>>> >> e

>>> >>>>> >> >>> is no meter for that and the game is still fair nothing

>>> >>>>> >> >>> broken

>>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash

>>> >>>>> >> >>> non

>>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still

>>> >>>>> >> >>> don't

>>> >>>>> >> >>> understand why you

>>> >>>>> >> would

>>> >>>>> >> >>> need meter in helping with your suicide(cornering

>>> >>>>> >> >>> yourself).

>>> >>>>> >> >>> My suggestion is just balance the back dash so that it's

>>> >>>>> >> >>> not

>>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).

>>> >>>>> >> >>>

>>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong

>>> >>>>> >> >>> <numotd@xxxxxxxxx>

>>> >>>>> >> >>> wrote:

>>> >>>>> >> >>> > The "agility bar" backdash covers much more distance than

>>> >>>>> >> >>> > that

>>> >>>>> >> >>> > i think.

>>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals

>>> >>>>> >> >>> > and

>>> >>>>> >> >>> > strings...rushdown/pressure characters will have problem,

>>> >>>>> >> >>> > because they'll just backdash and avoid everything all

>>> >>>>> >> >>> > the

>>> >>>>> >> >>> > tim=

>>> >> e.

>>> >>>>> >> >>> >

>>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken.

>>> >>>>> >> >>> > I

>>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything

>>> >>>>> >> >>> > at

>>> >>>>> >> >>> > all. It helps with tough situation.

>>> >>>>> >> >>> >

>>> >>>>> >> >>> >

>>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote

>>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>

>>> >>>>> >> >>> > wrote:

>>> >>>>> >> >>> >>

>>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just

>>> >>>>> >> >>> >> fine s=

>>> >> o

>>> >>>>> >> >>> >> what was wrong with that?

>>> >>>>> >> >>> >>

>>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong

>>> >>>>> >> >>> >> <numotd@xxxxxxxxx>

>>> >>>>> >> >>> >> wrote:

>>> >>>>> >> >>> >> > The movement and pace of the game seems to be the same

>>> >>>>> >> >>> >> > as

>>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The

>>> >>>>> >> >>> >> > agility

>>> >>>>> >> >>> >> > bar

>>> >>>>> >> >>> >> > enhances that a lot more for

>>> >>>>> >> >>> >> > 1-2

>>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the

>>> >>>>> >> >>> >> > movement

>>> >>>>> >> >>> >> > of

>>> >>>>> >> >>> >> > game at

>>> >>>>> >> >>> all.

>>> >>>>> >> >>> >> > Eg.

>>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for

>>> >>>>> >> >>> >> > 1

>>> >>>>> >> >>> >> > agility

>>> >>>>> >> bar

>>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out

>>> >>>>> >> >>> >> > of

>>> >>>>> >> >>> >> > Nina's

>>> >>>>> >> df+1

>>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid

>>> >>>>> >> >>> >> > nina's

>>> >>>>> >> >>> >> > df+=

>>> >> 1

>>> >>>>> >> >>> >> > ss+1

>>> >>>>> >> >>> >> > pressure by using stage interactables and jump away.

>>> >>>>> >> >>> >> > Not

>>> >>>>> >> >>> >> > sure if you're invincible or not during the

>>> >>>>> >> >>> >> > jump...What

>>> >>>>> >> >>> >> > was

>>> >>>>> >> >>> >> > injustice

>>> >>>>> >> like?

>>> >>>>> >> >>> >> >

>>> >>>>> >> >>> >> > So the basic movements is there. No limitation at all.

>>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement

>>> >>>>> >> >>> >> > gameplay.

>>> >>>>> >> >>> >> >

>>> >>>>> >> >>> >> >

>>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote

>>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>

>>> >>>>> >> >>> wrote:

>>> >>>>> >> >>> >> >>

>>> >>>>> >> >>> >> >> At this point no one knows how all of the above

>>> >>>>> >> >>> >> >> system

>>> >>>>> >> >>> >> >> mechanics are going to turn out.

>>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting

>>> >>>>> >> >>> >> >> game

>>> >>>>> >> because

>>> >>>>> >> >>> >> >> you need movement for everything you do in a fighting

>>> >>>>> >> >>> >> >> game=

>>> >> .

>>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.  So

>>> >>>>> >> >>> >> >> for m=

>>> >> e

>>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only

>>> >>>>> >> >>> >> >> give

>>> >>>>> >> players

>>> >>>>> >> >>> >> >> more problems rather than assisting them in a match.

>>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups,

>>> >>>>> >> >>> >> >> zone=

>>> >> r

>>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown

>>> >>>>> >> >>> >> >> owns

>>> >>>>> >> >>> >> >> up-close...

>>> >>>>> >> >>> >> >>

>>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong

>>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>

>>> >>>>> >> >>> >> >> wrote:

>>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with

>>> >>>>> >> >>> >> >> > EX

>>> >>>>> >> >>> >> >> > bar.

>>> >>>>> >> >>> >> >> > It

>>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1

>>> >>>>> >> >>> >> >> > to

>>> >>>>> >> >>> >> >> > perform

>>> >>>>> >> run

>>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think

>>> >>>>> >> >>> >> >> > this

>>> >>>>> >> >>> >> >> > is

>>> >>>>> >> >>> >> >> > fair.

>>> >>>>> >> It

>>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then.

>>> >>>>> >> >>> >> >> > But

>>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use

>>> >>>>> >> >>> >> >> > 2 to

>>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage

>>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide

>>> >>>>> >> >>> >> >> > if

>>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just

>>> >>>>> >> >>> >> >> > dash u=

>>> >> p

>>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.

>>> >>>>> >> >>> >> >> >

>>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides

>>> >>>>> >> >>> >> >> > to d=

>>> >> o

>>> >>>>> >> >>> rushdown.

>>> >>>>> >> >>> >> >> > And

>>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie

>>> >>>>> >> >>> >> >> > ground

>>> >>>>> >> >>> >> >> > gra=

>>> >> b

>>> >>>>> >> thingy

>>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)

>>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw

>>> >>>>> >> >>> >> >> > slash

>>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the

>>> >>>>> >> >>> >> >> > character variation is NOT going to be

>>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really

>>> >>>>> >> >>> >> >> > bad

>>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's

>>> >>>>> >> >>> >> >> > what

>>> >>>>> >> >>> >> >> > yo=

>>> >> u

>>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant

>>> >>>>> >> >>> >> >> > air

>>> >>>>> >> fireball

>>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already

>>> >>>>> >> >>> >> >> > be

>>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn

>>> >>>>> >> >>> >> >> > his

>>> >>>>> >> >>> >> >> > advance nomad

>>> >>>>> >> dash

>>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with

>>> >>>>> >> >>> >> >> > zoning.

>>> >>>>> >> >>> >> >> >

>>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you

>>> >>>>> >> >>> >> >> > instan=

>>> >> t

>>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between

>>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really

>>> >>>>> >> >>> >> >> > bad

>>> >>>>> >> >>> >> >> > match ups like 9-1 or

>>> >>>>> >> 8-2

>>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because

>>> >>>>> >> >>> >> >> > fighting games should be about what you can do as a

>>> >>>>> >> >>> >> >> > player.

>>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal

>>> >>>>> >> >>> >> >> > shouldn'=

>>> >> t

>>> >>>>> >> >>> >> >> > give me instant advantage over someone who's really

>>> >>>>> >> >>> >> >> > good

>>> >>>>> >> >>> >> >> > with

>>> >>>>> >> sheeva,

>>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters

>>> >>>>> >> >>> >> >> > have

>>> >>>>> >> >>> >> >> > issue with zoning in mk9...)

>>> >>>>> >> >>> >> >> >

>>> >>>>> >> >>> >> >> >

>>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <

>>> >>>>> >> bmlzote@xxxxxxxxx>

>>> >>>>> >> >>> >> >> > wrote:

>>> >>>>> >> >>> >> >> >>

>>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?

>>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age

>>> >>>>> >> >>> >> >> >> mechanics(having

>>> >>>>> >> >>> >> >> >> a

>>> >>>>> >> >>> >> >> >> meter for running)?

>>> >>>>> >> >>> >> >> >> Who said running was broken?

>>> >>>>> >> >>> >> >> >>

>>> >>>>> >> >>> >> >> >> *Sigh*

>>> >>>>> >> >>> >> >> >>

>>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your

>>> >>>>> >> >>> >> >> >> combo=

>>> >> s

>>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :(

>>> >>>>> >> >>> >> >> >>

>>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben

>>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>

>>> >>>>> >> >>> >> >> >> wrote:

>>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.

>>> >>>>> >> >>> >> >> >> >

>>> >>>>> >> >>> >> >> >> > Picking a different version of the same

>>> >>>>> >> >>> >> >> >> > character

>>> >>>>> >> >>> >> >> >> > or =

>>> >> a

>>> >>>>> >> >>> >> >> >> > different character all together between matches

>>> >>>>> >> >>> >> >> >> > woul=

>>> >> d

>>> >>>>> >> >>> >> >> >> > be just like it was now.

>>> >>>>> >> >>> >> >> >> >

>>> >>>>> >> >>> >> >> >> > Counterpicking etc.

>>> >>>>> >> >>> >> >> >> >

>>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200

>>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!

>>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx

>>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> >> >>> >> >> >> >

>>> >>>>> >> >>> >> >> >> >>

>>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors

>>> >>>>> >> >>> >> >> >> >> character selection?

>>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player

>>> >>>>> >> >>> >> >> >> >> 2

>>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will

>>> >>>>> >> >>> >> >> >> >> stil=

>>> >> l

>>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys

>>> >>>>> >> >>> >> >> >> >> regardless.

>>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and

>>> >>>>> >> >>> >> >> >> >> lastly

>>> >>>>> >> >>> >> >> >> >> the

>>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding

>>> >>>>> >> >>> >> >> >> >> factor.

>>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting

>>> >>>>> >> >>> >> >> >> >> is

>>> >>>>> >> >>> >> >> >> >> to

>>> >>>>> >> >>> >> >> >> >> make every character the same...

>>> >>>>> >> >>> >> >> >> >>

>>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <

>>> >>>>> >> numotd@xxxxxxxxx>

>>> >>>>> >> >>> >> >> >> >> wrote:

>>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all

>>> >>>>> >> >>> >> >> >> >> > about

>>> >>>>> >> >>> >> >> >> >> > bad

>>> >>>>> >> match

>>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be

>>> >>>>> >> >>> >> >> >> >> > fun

>>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your

>>> >>>>> >> >>> >> >> >> >> > opponen=

>>> >> t

>>> >>>>> >> >>> >> >> >> >> > knows

>>> >>>>> >> what

>>> >>>>> >> >>> >> >> >> >> > your character can do.

>>> >>>>> >> >>> >> >> >> >> >

>>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character

>>> >>>>> >> >>> >> >> >> >> > knowledg=

>>> >> e

>>> >>>>> >> >>> >> >> >> >> > in fighting games.

>>> >>>>> >> >>> >> >> >> >> > but

>>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what

>>> >>>>> >> >>> >> >> >> >> > you're

>>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"

>>> >>>>> >> >>> >> >> >> >> >

>>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how

>>> >>>>> >> >>> >> >> >> >> > to

>>> >>>>> >> >>> >> >> >> >> > dea=

>>> >> l

>>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in

>>> >>>>> >> >>> >> >> >> >> > another

>>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.

>>> >>>>> >> >>> >> >> >> >> > you

>>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier

>>> >>>>> >> >>> >> >> >> >> > character because you the player are just

>>> >>>>> >> >>> >> >> >> >> > better.

>>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a

>>> >>>>> >> >>> >> >> >> >> > gun

>>> >>>>> >> >>> >> >> >> >> > fig=

>>> >> ht

>>> >>>>> >> >>> >> >> >> >> > situation.

>>> >>>>> >> >>> >> >> >> >> > should

>>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a

>>> >>>>> >> >>> >> >> >> >> > slightly

>>> >>>>> >> blunt

>>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp

>>> >>>>> >> >>> >> >> >> >> > knife"=

>>> >> .

>>> >>>>> >> >>> >> >> >> >> >

>>> >>>>> >> >>> >> >> >> >> >

>>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote

>>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>

>>> >>>>> >> >>> >> >> >> >> > wrote:

>>> >>>>> >> >>> >> >> >> >> >>

>>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw

>>> >>>>> >> >>> >> >> >> >> >> of

>>> >>>>> >> >>> >> >> >> >> >> dice to me.

>>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a

>>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on

>>> >>>>> >> >>> >> >> >> >> >> lack

>>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.

>>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an

>>> >>>>> >> >>> >> >> >> >> >> example

>>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to

>>> >>>>> >> >>> >> >> >> >> >> be

>>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable

>>> >>>>> >> >>> >> >> >> >> >> of?

>>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks

>>> >>>>> >> >>> >> >> >> >> >> like

>>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3

>>> >>>>> >> >>> >> >> >> >> >> variations of a character.

>>> >>>>> >> >>> >> >> >> >> >>

>>> >>>>> >> >>> >> >> >> >> >>

>>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong

>>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>

>>> >>>>> >> >>> >> >> >> >> >> wrote:

>>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD

>>> >>>>> >> >>> >> >> >> >> >> >

>>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be

>>> >>>>> >> >>> >> >> >> >> >> > some

>>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure

>>> >>>>> >> >>> >> >> >> >> >> > how

>>> >>>>> >> >>> >> >> >> >> >> > they'll balance

>>> >>>>> >> it

>>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total

>>> >>>>> >> >>> >> >> >> >> >> > counter

>>> >>>>> >> >>> >> >> >> >> >> > to another characters variation

>>> >>>>> >> >>> >> >> >> >> >> > completely.

>>> >>>>> >> >>> >> >> >> >> >> > If

>>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper

>>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game

>>> >>>>> >> >>> >> >> >> >> >> > lolz

>>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will

>>> >>>>> >> make

>>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So

>>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups

>>> >>>>> >> >>> >> >> >> >> >> > but

>>> >>>>> >> >>> >> >> >> >> >> > no=

>>> >> t

>>> >>>>> >> >>> >> >> >> >> >> > a complete

>>> >>>>> >> lose

>>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...

>>> >>>>> >> >>> >> >> >> >> >> >

>>> >>>>> >> >>> >> >> >> >> >> >

>>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan

>>> >>>>> >> >>> >> >> >> >> >> > Williams

>>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>

>>> >>>>> >> >>> >> >> >> >> >> > wrote:

>>> >>>>> >> >>> >> >> >> >> >> >>

>>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)

>>> >>>>> >> >>> >> >> >> >> >> >>

>>> >>>>> >> >>> >> >> >> >> >> >>

>>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,

>>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>

>>> >>>>> >> >>> >> >> >> >> >> >> wrote:

>>> >>>>> >> >>> >> >> >> >> >> >>>

>>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game

>>> >>>>> >> >>> >> >> >> >> >> >>> time

>>> >>>>> >> >>> >> >> >> >> >> >>> as

>>> >>>>> >> >>> >> >> >> >> >> >>> much

>>> >>>>> >> as

>>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from

>>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom

>>> >>>>> >> >>> >> >> >> >> >> >>> -

>>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!

>>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________

>>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams

>>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>

>>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx





>>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200

>>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>

>>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx

>>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!

>>> >>>>> >> >>> >> >> >> >> >> >>>

>>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat

>>> >>>>> >> >>> >> >> >> >> >> >>> session=

>>> >> s

>>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.

>>> >>>>> >> >>> >> >> >> >> >> >>>

>>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little

>>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.

>>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's

>>> >>>>> >> >>> >> >> >> >> >> >>> fine

>>> >>>>> >> >>> >> >> >> >> >> >>> as

>>> >>>>> >> well.

>>> >>>>> >> >>> >> >> >> >> >> >>>

>>> >>>>> >> >>> >> >> >> >> >> >>>

>>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf

>>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>





>>> >>>>> >> >>> >> >> >> >> >> >>> wrote:

>>> >>>>> >> >>> >> >> >> >> >> >>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.

>>> >>>>> >> >>> >> >> >> >> >> >>>> She

>>> >>>>> >> >>> >> >> >> >> >> >>>> wa=

>>> >> s

>>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of

>>> >>>>> >> >>> >> >> >> >> >> >>>> the

>>> >>>>> >> >>> >> >> >> >> >> >>>> computer"

>>> >>>>> >> >>> >> >> >> >> >> >>>> and

>>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"

>>> >>>>> >> >>> >> >> >> >> >> >>>> and

>>> >>>>> >> >>> >> >> >> >> >> >>>> she

>>> >>>>> >> >>> >> >> >> >> >> >>>> was

>>> >>>>> >> >>> >> >> >> >> >> >>>> like

>>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"

>>> >>>>> >> >>> >> >> >> >> >> >>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,

>>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas

>>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>

>>> >>>>> >> >>> >> >> >> >> >> >>>> wrote:

>>> >>>>> >> >>> >> >> >> >> >> >>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.

>>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes

>>> >>>>> >> >>> >> >> >> >> >> >>>>> well.

>>> >>>>> >> >>> >> >> >> >> >> >>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you

>>> >>>>> >> >>> >> >> >> >> >> >>>>> using"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the

>>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"

>>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"

>>> >>>>> >> >>> >> >> >> >> >> >>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.

>>> >>>>> >> >>> >> >> >> >> >> >>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,

>>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf

>>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>





>>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian

>>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding

>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical

>>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"

>>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan

>>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>





>>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=

>>> >> s

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>





>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting

>>> >>>>> >> >>> games.

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =

>>> >> I

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new

>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue

>>> ...                                           


                                          

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