Manase is still my superior in tekken.Man I need to make some sessions. "In the dark ages hype shall die and tekken shall inherit the earth. :) On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote: > I no longer play the game bro, I do get requests from online warriors > and that is as good as it can get. lol > > On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> why used to care? >> >> >> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>> I discovered this during training mode(when I used to care) :) >>> >>> On Fri, Jun 13, 2014 at 7:11 PM, <greattekkenmaster@xxxxxxxxx> wrote: >>> > Hoooo,, nice to know,, thank you >>> > Sent via my BlackBerry from Vodacom - let your email find you! >>> > >>> > -----Original Message----- >>> > From: Manase Zote <bmlzote@xxxxxxxxx> >>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> > Date: Fri, 13 Jun 2014 19:10:37 >>> > To: <cpt-fgc@xxxxxxxxxxxxx> >>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx >>> > Subject: Re: USF4 changes! >>> > >>> > Nah bro a normal one can come out just as fast :) >>> > >>> > >>> > On Fri, Jun 13, 2014 at 7:06 PM, <greattekkenmaster@xxxxxxxxx> wrote: >>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing >>> >> -14 moves with it is hard >>> >> Sent via my BlackBerry from Vodacom - let your email find you! >>> >> >>> >> -----Original Message----- >>> >> From: Manase Zote <bmlzote@xxxxxxxxx> >>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >> Date: Fri, 13 Jun 2014 19:04:32 >>> >> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx >>> >> Subject: Re: USF4 changes! >>> >> >>> >> Yes and that's why it not bother punishing -14 moves with it. >>> >> By the a normal wgf can also be 14 frames =3D just frame :) >>> >> >>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>> technically ewgf is just frame too... >>> >>> >>> >>> >>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx> >>> >>> wrote: >>> >>>> >>> >>>> Just frame input for punishment is not fair. >>> >>>> >>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair" >>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>>> >>> >>>>> Yes, he can punish with that. I seem to recall us having a >>> >>>>> conversation >>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that >>> >>>>> you c= >>> >> ould >>> >>>>> punish with it. Others (like PaasHaas) say it is too hard. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >> ] >>> >>>>> On Behalf Of Di Lhong >>> >>>>> Sent: 13 June 2014 12:20 PM >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> Subject: Re: USF4 changes! >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> Thank god they made it all -17...in BR it was like "urm was that >>> >>>>> -15 >>> >>>>> or >>> >>>>> -17...whoops too late to punish now" >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that >>> >>>>> move >>> >>>>> is >>> >>>>> sufficient. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>>> >>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that >>> >>>>> speed= >>> >> though. >>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long >>> >>>>> range >>> >>>>> it= >>> >> won=E2=80=99t do the >>> >>>>> same damage. >>> >>>>> >>> >>>>> The move is also -17 at all ranges. While there is pushback and >>> >>>>> some >>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not >>> >>>>> somet= >>> >> hing that >>> >>>>> should bother a Mishima. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >> ] >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> >>>>> Sent: 13 June 2014 12:11 PM >>> >>>>> >>> >>>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> Subject: Re: USF4 changes! >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its >>> >>>>> hard t= >>> >> o >>> >>>>> punish and paul sounds like his taking a crap every second,, Law >>> >>>>> needs = >>> >> to >>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs >>> >>>>> nerfing 4= >>> >> 0% >>> >>>>> less damage >>> >>>>> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>>>> >>> >>>>> ________________________________ >>> >>>>> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>>>> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> >>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000 >>> >>>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>>>> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> >>> >>>>> Subject: RE: USF4 changes! >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> Nah, Paul doesn=E2=80=99t need any changes. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since >>> >>>>> BR, >>> >>>>> and= >>> >> in TTT2, >>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the >>> >>>>> mid-t= >>> >> ier group. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> I have no complaints about Paul. I mean, it would be nice to have >>> >>>>> bette= >>> >> r >>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s >>> >>>>> more >>> >>>>> on = >>> >> the =E2=80=98really >>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be >>> >>>>> playable= >>> >> =E2=80=99. >>> >>>>> >>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from >>> >>>>> all >>> >>>>> ang= >>> >> les. His >>> >>>>> punishment game is excellent. His wall damage is good. His pokes >>> >>>>> are >>> >>>>> av= >>> >> erage >>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His >>> >>>>> carry >>> >>>>> an= >>> >> d TA are very >>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough >>> >>>>> other >>> >>>>> too= >>> >> ls to make >>> >>>>> him viable. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >> ] >>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx >>> >>>>> Sent: 13 June 2014 11:55 AM >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> Subject: Re: USF4 changes! >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> I have complaints about Paul and his move set >>> >>>>> >>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you! >>> >>>>> >>> >>>>> ________________________________ >>> >>>>> >>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx> >>> >>>>> >>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> >>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000 >>> >>>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> >>> >>>>> >>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> >>> >>>>> Subject: RE: USF4 changes! >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can >>> >>>>> string = >>> >> a sentence >>> >>>>> together. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >> ] >>> >>>>> On Behalf Of Di Lhong >>> >>>>> Sent: 13 June 2014 11:48 AM >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> Subject: Re: USF4 changes! >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> The story is pretty good for a fighting game. Tekken's storyline >>> >>>>> is >>> >>>>> so >>> >>>>> bad...if you're not part of the mishimas...you're just there...i >>> >>>>> mean l= >>> >> ook >>> >>>>> at christie, she's been after Eddy since T4. And her >>> >>>>> speech...Eddy! >>> >>>>> Edd= >>> >> y! >>> >>>>> wtf. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>>> >>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that >>> >>>>> didn=E2= >>> >> =80=99t >>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie >>> >>>>> army. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> Not sure what they=E2=80=99re doing with the storyline though. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >> ] >>> >>>>> On Behalf Of Di Lhong >>> >>>>> Sent: 13 June 2014 11:29 AM >>> >>>>> >>> >>>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> Subject: Re: USF4 changes! >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :) >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with >>> >>>>> D'Vora= >>> >> h, >>> >>>>> i'm not sure they'll have another "monster" chick in the series. >>> >>>>> D'Vora= >>> >> h so >>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they >>> >>>>> implemente= >>> >> d the >>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to >>> >>>>> see s= >>> >> ome >>> >>>>> of the original cast, but i welcome the new ones :) >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>>> >>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For >>> >>>>> MK >>> >>>>> it= >>> >> was >>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but >>> >>>>> I >>> >>>>> als= >>> >> o >>> >>>>> wanted her to be a lot faster than she was. Actually I like most >>> >>>>> of >>> >>>>> the= >>> >> MK >>> >>>>> cast=E2=80=A6 >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much >>> >>>>> unplayable and they never fixed that. Next closest option was >>> >>>>> Bladam. T= >>> >> oo >>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6 >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >> ] >>> >>>>> On Behalf Of Di Lhong >>> >>>>> Sent: 13 June 2014 11:05 AM >>> >>>>> >>> >>>>> >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> Subject: Re: USF4 changes! >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> True. But also it depends on who they hired i guess. I doubt they >>> >>>>> hired >>> >>>>> anyone in the Sindel community to balance her out. Some people are >>> >>>>> just= >>> >> out >>> >>>>> to balance their own character, while some gets forgotten >>> >>>>> entirely. >>> >>>>> The >>> >>>>> worst are those who can't see why their character is broken and >>> >>>>> flip >>> >>>>> ou= >>> >> t >>> >>>>> completely when they want to nerf something of their character...i >>> >>>>> rath= >>> >> er >>> >>>>> win with my own skills than rely on OP characters. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair >>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>>> >>> >>>>> Yeah, I often wonder what the hell goes through the developer's >>> >>>>> heads. >>> >>>>> NRS specifically went out of their way to hire people (gamers) to >>> >>>>> help = >>> >> them >>> >>>>> balance the game. Then it got released and had to be patched >>> >>>>> almost >>> >>>>> immediately. Now I can understand that without a large scale beta >>> >>>>> test,= >>> >> you >>> >>>>> will not know about every little broken thing, but a lot of the >>> >>>>> issues >>> >>>>> really should've been found by the testers. >>> >>>>> >>> >>>>> I don't understand why NRS didn't just patch MK9 one more time. >>> >>>>> Cyrax, >>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were >>> >>>>> a >>> >>>>> jo= >>> >> ke >>> >>>>> from the release, all the way though the patches. How friggin' >>> >>>>> hard >>> >>>>> is = >>> >> it to >>> >>>>> listen to the comments from the serious fans? >>> >>>>> >>> >>>>> It's just shoddy quality control. >>> >>>>> >>> >>>>> Similarly Blizzard has admitted that none of the developers or >>> >>>>> testers >>> >>>>> for RoS bothered to play the Monk. That's why the class is such a >>> >>>>> joke >>> >>>>> compared to all the rest. I mean seriously? They couldn't be >>> >>>>> bothered t= >>> >> o >>> >>>>> test one of the classes? There are only 6 classes FFS. >>> >>>>> >>> >>>>> In one day you can read through all the posts on the Diablo >>> >>>>> character >>> >>>>> class forums for the past month. That's enough to get a feel for >>> >>>>> what t= >>> >> he >>> >>>>> real problems are and who is just a butthurt troll complaining. >>> >>>>> Then >>> >>>>> pa= >>> >> tch >>> >>>>> that shit. >>> >>>>> No one cares that you are patching the conversations of NPCs. Fix >>> >>>>> the >>> >>>>> core problems you retards... >>> >>>>> >>> >>>>> >>> >>>>> -----Original Message----- >>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx= >>> >> ] >>> >>>>> On Behalf Of Stephen Scheidel >>> >>>>> Sent: 13 June 2014 10:40 AM >>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> Subject: Re: USF4 changes! >>> >>>>> >>> >>>>> Well if they just resist the tendency to be utter fucktards and >>> >>>>> keep >>> >>>>> broken shit like kabal out of the game there won't be any need for >>> >>>>> baby= >>> >> game >>> >>>>> mechanics to try and hide their shoddy balancing. >>> >>>>> >>> >>>>> We as a group could balance games better than nrs. >>> >>>>> >>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>>>> > Not sure how much it'll nulify. But at least they're trying to >>> >>>>> > get >>> >>>>> > ri= >>> >> d >>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip >>> >>>>> > BS. >>> >>>>> > >>> >>>>> > >>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel >>> >>>>> > <gieroadsteve@xxxxxxxxx> >>> >>>>> > wrote: >>> >>>>> > >>> >>>>> >> So they are just giving noobs a chance to escape. >>> >>>>> >> Devs are really trying to make games purely a rock paper >>> >>>>> >> scissor >>> >>>>> >> thing. >>> >>>>> >> >>> >>>>> >> What's the point of a tough situation if you can just nullify >>> >>>>> >> it >>> >>>>> >> wit= >>> >> h >>> >>>>> >> some noob feature. >>> >>>>> >> >>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote: >>> >>>>> >> > Let's put it this way. The movement is basically the same as >>> >>>>> >> > MK9. >>> >>>>> >> > But now they added a new metere called "agility bar" where >>> >>>>> >> > you >>> >>>>> >> > can >>> >>>>> >> > use it to do full/half screen run and do an evasive spacing >>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume >>> >>>>> >> > such >>> >>>>> >> > meter/bar...) So if you had 0 >>> >>>>> >> problem >>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any >>> >>>>> >> > trouble for your own movement. I see it as an escape >>> >>>>> >> > mechanism >>> >>>>> >> > mor= >>> >> e >>> >>>>> >> > than offensive. >>> >>>>> >> > because you need agility meter to use interactables and >>> >>>>> >> > "evasive" >>> >>>>> >> backdash. >>> >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD >>> >>>>> >> > caus= >>> >> e >>> >>>>> >> > bar. >>> >>>>> >> if >>> >>>>> >> > the normal backdash already does that, then no need to use >>> >>>>> >> > agility >>> >>>>> >> > bar. >>> >>>>> >> > >>> >>>>> >> > It doesn't take away anything. It's adding more escape >>> >>>>> >> > mechanism >>> >>>>> >> > for >>> >>>>> >> people >>> >>>>> >> > who have a tough time with rushdown characters up on their >>> >>>>> >> > face... >>> >>>>> >> > >>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full >>> >>>>> >> > 2 >>> >>>>> >> > bars? >>> >>>>> >> dunno >>> >>>>> >> > will check again...might be faster)...so it's not like you'll >>> >>>>> >> > not >>> >>>>> >> > be able to use it every now and then. But if you abuse the >>> >>>>> >> > meter...then you'll >>> >>>>> >> pay >>> >>>>> >> > for it when you really need it. The bars are there so you >>> >>>>> >> > don't >>> >>>>> >> > just >>> >>>>> >> abuse >>> >>>>> >> > the agility bar backdash and jump off walls all the time with >>> >>>>> >> > no >>> >>>>> >> > consequences. >>> >>>>> >> > >>> >>>>> >> > We don't know how's the recovery on the agility bar either. >>> >>>>> >> > If >>> >>>>> >> > it'= >>> >> s >>> >>>>> >> > good then it should cost bars...if it's crap then no. >>> >>>>> >> > >>> >>>>> >> > >>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir >>> >>>>> >> > <nicmuir@xxxxxxxxx> >>> >>>>> >> > wrote: >>> >>>>> >> > >>> >>>>> >> >> I used the run button all the time. >>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair" >>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx> >>> >>>>> >> >> wrote: >>> >>>>> >> >> >>> >>>>> >> >>> Did you ever use the run button in MK3? I think I used it >>> >>>>> >> >>> when >>> >>>>> >> trolling >>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old >>> >>>>> >> >>> SubZero= >>> >> =E2=80=99s >>> >>>>> >> combos=E2=80=A6 >>> >>>>> >> >>> not much else. >>> >>>>> >> >>> >>> >>>>> >> >>> It will be interesting seeing how this changes the oki >>> >>>>> >> >>> game. >>> >>>>> >> >>> >>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for >>> >>>>> >> >>> general >>> >>>>> >> play >>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough. >>> >>>>> >> >>> >>> >>>>> >> >>> >>> >>>>> >> >>> >>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir >>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM >>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx >>> >>>>> >> >>> *Subject:* RE: USF4 changes! >>> >>>>> >> >>> >>> >>>>> >> >>> >>> >>>>> >> >>> >>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is >>> >>>>> >> >>> last >>> >>>>> >> >>> dich when I use it. >>> >>>>> >> >>> >>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" < >>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote: >>> >>>>> >> >>> >>> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF? >>> >>>>> >> >>> I >>> >>>>> >> >>> mean the rolls? >>> >>>>> >> >>> Who knows how this is going to work? I presume the >>> >>>>> >> >>> backdashing >>> >>>>> >> >>> will be enough to clear the space and either give you the >>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff. >>> >>>>> >> >>> This is MK... they've never had proper backdashes before. >>> >>>>> >> >>> They'r= >>> >> e >>> >>>>> >> >>> now adding new movement and people are still complaining >>> >>>>> >> >>> that >>> >>>>> >> >>> this will reduce their ability to play the game? How? >>> >>>>> >> >>> >>> >>>>> >> >>> >>> >>>>> >> >>> -----Original Message----- >>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto: >>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx] >>> >>>>> >> >>> On Behalf Of Manase Zote >>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM >>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> >> >>> Subject: Re: USF4 changes! >>> >>>>> >> >>> >>> >>>>> >> >>> In other games we can backlash until the cows come home and >>> >>>>> >> >>> ther= >>> >> e >>> >>>>> >> >>> is no meter for that and the game is still fair nothing >>> >>>>> >> >>> broken >>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash >>> >>>>> >> >>> non >>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still >>> >>>>> >> >>> don't >>> >>>>> >> >>> understand why you >>> >>>>> >> would >>> >>>>> >> >>> need meter in helping with your suicide(cornering >>> >>>>> >> >>> yourself). >>> >>>>> >> >>> My suggestion is just balance the back dash so that it's >>> >>>>> >> >>> not >>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters). >>> >>>>> >> >>> >>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong >>> >>>>> >> >>> <numotd@xxxxxxxxx> >>> >>>>> >> >>> wrote: >>> >>>>> >> >>> > The "agility bar" backdash covers much more distance than >>> >>>>> >> >>> > that >>> >>>>> >> >>> > i think. >>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals >>> >>>>> >> >>> > and >>> >>>>> >> >>> > strings...rushdown/pressure characters will have problem, >>> >>>>> >> >>> > because they'll just backdash and avoid everything all >>> >>>>> >> >>> > the >>> >>>>> >> >>> > tim= >>> >> e. >>> >>>>> >> >>> > >>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken. >>> >>>>> >> >>> > I >>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything >>> >>>>> >> >>> > at >>> >>>>> >> >>> > all. It helps with tough situation. >>> >>>>> >> >>> > >>> >>>>> >> >>> > >>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote >>> >>>>> >> >>> > <bmlzote@xxxxxxxxx> >>> >>>>> >> >>> > wrote: >>> >>>>> >> >>> >> >>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just >>> >>>>> >> >>> >> fine s= >>> >> o >>> >>>>> >> >>> >> what was wrong with that? >>> >>>>> >> >>> >> >>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong >>> >>>>> >> >>> >> <numotd@xxxxxxxxx> >>> >>>>> >> >>> >> wrote: >>> >>>>> >> >>> >> > The movement and pace of the game seems to be the same >>> >>>>> >> >>> >> > as >>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The >>> >>>>> >> >>> >> > agility >>> >>>>> >> >>> >> > bar >>> >>>>> >> >>> >> > enhances that a lot more for >>> >>>>> >> >>> >> > 1-2 >>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the >>> >>>>> >> >>> >> > movement >>> >>>>> >> >>> >> > of >>> >>>>> >> >>> >> > game at >>> >>>>> >> >>> all. >>> >>>>> >> >>> >> > Eg. >>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for >>> >>>>> >> >>> >> > 1 >>> >>>>> >> >>> >> > agility >>> >>>>> >> bar >>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out >>> >>>>> >> >>> >> > of >>> >>>>> >> >>> >> > Nina's >>> >>>>> >> df+1 >>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid >>> >>>>> >> >>> >> > nina's >>> >>>>> >> >>> >> > df+= >>> >> 1 >>> >>>>> >> >>> >> > ss+1 >>> >>>>> >> >>> >> > pressure by using stage interactables and jump away. >>> >>>>> >> >>> >> > Not >>> >>>>> >> >>> >> > sure if you're invincible or not during the >>> >>>>> >> >>> >> > jump...What >>> >>>>> >> >>> >> > was >>> >>>>> >> >>> >> > injustice >>> >>>>> >> like? >>> >>>>> >> >>> >> > >>> >>>>> >> >>> >> > So the basic movements is there. No limitation at all. >>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement >>> >>>>> >> >>> >> > gameplay. >>> >>>>> >> >>> >> > >>> >>>>> >> >>> >> > >>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote >>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx> >>> >>>>> >> >>> wrote: >>> >>>>> >> >>> >> >> >>> >>>>> >> >>> >> >> At this point no one knows how all of the above >>> >>>>> >> >>> >> >> system >>> >>>>> >> >>> >> >> mechanics are going to turn out. >>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting >>> >>>>> >> >>> >> >> game >>> >>>>> >> because >>> >>>>> >> >>> >> >> you need movement for everything you do in a fighting >>> >>>>> >> >>> >> >> game= >>> >> . >>> >>>>> >> >>> >> >> It also affects the pacing of the overall match. So >>> >>>>> >> >>> >> >> for m= >>> >> e >>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only >>> >>>>> >> >>> >> >> give >>> >>>>> >> players >>> >>>>> >> >>> >> >> more problems rather than assisting them in a match. >>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups, >>> >>>>> >> >>> >> >> zone= >>> >> r >>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown >>> >>>>> >> >>> >> >> owns >>> >>>>> >> >>> >> >> up-close... >>> >>>>> >> >>> >> >> >>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong >>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx> >>> >>>>> >> >>> >> >> wrote: >>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with >>> >>>>> >> >>> >> >> > EX >>> >>>>> >> >>> >> >> > bar. >>> >>>>> >> >>> >> >> > It >>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1 >>> >>>>> >> >>> >> >> > to >>> >>>>> >> >>> >> >> > perform >>> >>>>> >> run >>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think >>> >>>>> >> >>> >> >> > this >>> >>>>> >> >>> >> >> > is >>> >>>>> >> >>> >> >> > fair. >>> >>>>> >> It >>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then. >>> >>>>> >> >>> >> >> > But >>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use >>> >>>>> >> >>> >> >> > 2 to >>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage >>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide >>> >>>>> >> >>> >> >> > if >>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just >>> >>>>> >> >>> >> >> > dash u= >>> >> p >>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning. >>> >>>>> >> >>> >> >> > >>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides >>> >>>>> >> >>> >> >> > to d= >>> >> o >>> >>>>> >> >>> rushdown. >>> >>>>> >> >>> >> >> > And >>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie >>> >>>>> >> >>> >> >> > ground >>> >>>>> >> >>> >> >> > gra= >>> >> b >>> >>>>> >> thingy >>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.) >>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw >>> >>>>> >> >>> >> >> > slash >>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the >>> >>>>> >> >>> >> >> > character variation is NOT going to be >>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really >>> >>>>> >> >>> >> >> > bad >>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's >>> >>>>> >> >>> >> >> > what >>> >>>>> >> >>> >> >> > yo= >>> >> u >>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant >>> >>>>> >> >>> >> >> > air >>> >>>>> >> fireball >>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already >>> >>>>> >> >>> >> >> > be >>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn >>> >>>>> >> >>> >> >> > his >>> >>>>> >> >>> >> >> > advance nomad >>> >>>>> >> dash >>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with >>> >>>>> >> >>> >> >> > zoning. >>> >>>>> >> >>> >> >> > >>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you >>> >>>>> >> >>> >> >> > instan= >>> >> t >>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between >>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really >>> >>>>> >> >>> >> >> > bad >>> >>>>> >> >>> >> >> > match ups like 9-1 or >>> >>>>> >> 8-2 >>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because >>> >>>>> >> >>> >> >> > fighting games should be about what you can do as a >>> >>>>> >> >>> >> >> > player. >>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal >>> >>>>> >> >>> >> >> > shouldn'= >>> >> t >>> >>>>> >> >>> >> >> > give me instant advantage over someone who's really >>> >>>>> >> >>> >> >> > good >>> >>>>> >> >>> >> >> > with >>> >>>>> >> sheeva, >>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters >>> >>>>> >> >>> >> >> > have >>> >>>>> >> >>> >> >> > issue with zoning in mk9...) >>> >>>>> >> >>> >> >> > >>> >>>>> >> >>> >> >> > >>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote < >>> >>>>> >> bmlzote@xxxxxxxxx> >>> >>>>> >> >>> >> >> > wrote: >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run? >>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age >>> >>>>> >> >>> >> >> >> mechanics(having >>> >>>>> >> >>> >> >> >> a >>> >>>>> >> >>> >> >> >> meter for running)? >>> >>>>> >> >>> >> >> >> Who said running was broken? >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> >> *Sigh* >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your >>> >>>>> >> >>> >> >> >> combo= >>> >> s >>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :( >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben >>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx> >>> >>>>> >> >>> >> >> >> wrote: >>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups. >>> >>>>> >> >>> >> >> >> > >>> >>>>> >> >>> >> >> >> > Picking a different version of the same >>> >>>>> >> >>> >> >> >> > character >>> >>>>> >> >>> >> >> >> > or = >>> >> a >>> >>>>> >> >>> >> >> >> > different character all together between matches >>> >>>>> >> >>> >> >> >> > woul= >>> >> d >>> >>>>> >> >>> >> >> >> > be just like it was now. >>> >>>>> >> >>> >> >> >> > >>> >>>>> >> >>> >> >> >> > Counterpicking etc. >>> >>>>> >> >>> >> >> >> > >>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200 >>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes! >>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx >>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> >> >>> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors >>> >>>>> >> >>> >> >> >> >> character selection? >>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player >>> >>>>> >> >>> >> >> >> >> 2 >>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will >>> >>>>> >> >>> >> >> >> >> stil= >>> >> l >>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys >>> >>>>> >> >>> >> >> >> >> regardless. >>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and >>> >>>>> >> >>> >> >> >> >> lastly >>> >>>>> >> >>> >> >> >> >> the >>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding >>> >>>>> >> >>> >> >> >> >> factor. >>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting >>> >>>>> >> >>> >> >> >> >> is >>> >>>>> >> >>> >> >> >> >> to >>> >>>>> >> >>> >> >> >> >> make every character the same... >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong < >>> >>>>> >> numotd@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> wrote: >>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all >>> >>>>> >> >>> >> >> >> >> > about >>> >>>>> >> >>> >> >> >> >> > bad >>> >>>>> >> match >>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be >>> >>>>> >> >>> >> >> >> >> > fun >>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your >>> >>>>> >> >>> >> >> >> >> > opponen= >>> >> t >>> >>>>> >> >>> >> >> >> >> > knows >>> >>>>> >> what >>> >>>>> >> >>> >> >> >> >> > your character can do. >>> >>>>> >> >>> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character >>> >>>>> >> >>> >> >> >> >> > knowledg= >>> >> e >>> >>>>> >> >>> >> >> >> >> > in fighting games. >>> >>>>> >> >>> >> >> >> >> > but >>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what >>> >>>>> >> >>> >> >> >> >> > you're >>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all" >>> >>>>> >> >>> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how >>> >>>>> >> >>> >> >> >> >> > to >>> >>>>> >> >>> >> >> >> >> > dea= >>> >> l >>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in >>> >>>>> >> >>> >> >> >> >> > another >>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken. >>> >>>>> >> >>> >> >> >> >> > you >>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier >>> >>>>> >> >>> >> >> >> >> > character because you the player are just >>> >>>>> >> >>> >> >> >> >> > better. >>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a >>> >>>>> >> >>> >> >> >> >> > gun >>> >>>>> >> >>> >> >> >> >> > fig= >>> >> ht >>> >>>>> >> >>> >> >> >> >> > situation. >>> >>>>> >> >>> >> >> >> >> > should >>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a >>> >>>>> >> >>> >> >> >> >> > slightly >>> >>>>> >> blunt >>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp >>> >>>>> >> >>> >> >> >> >> > knife"= >>> >> . >>> >>>>> >> >>> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote >>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> > wrote: >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw >>> >>>>> >> >>> >> >> >> >> >> of >>> >>>>> >> >>> >> >> >> >> >> dice to me. >>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a >>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on >>> >>>>> >> >>> >> >> >> >> >> lack >>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill. >>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an >>> >>>>> >> >>> >> >> >> >> >> example >>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to >>> >>>>> >> >>> >> >> >> >> >> be >>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable >>> >>>>> >> >>> >> >> >> >> >> of? >>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks >>> >>>>> >> >>> >> >> >> >> >> like >>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3 >>> >>>>> >> >>> >> >> >> >> >> variations of a character. >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong >>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> wrote: >>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD >>> >>>>> >> >>> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be >>> >>>>> >> >>> >> >> >> >> >> > some >>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure >>> >>>>> >> >>> >> >> >> >> >> > how >>> >>>>> >> >>> >> >> >> >> >> > they'll balance >>> >>>>> >> it >>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total >>> >>>>> >> >>> >> >> >> >> >> > counter >>> >>>>> >> >>> >> >> >> >> >> > to another characters variation >>> >>>>> >> >>> >> >> >> >> >> > completely. >>> >>>>> >> >>> >> >> >> >> >> > If >>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper >>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game >>> >>>>> >> >>> >> >> >> >> >> > lolz >>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will >>> >>>>> >> make >>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So >>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups >>> >>>>> >> >>> >> >> >> >> >> > but >>> >>>>> >> >>> >> >> >> >> >> > no= >>> >> t >>> >>>>> >> >>> >> >> >> >> >> > a complete >>> >>>>> >> lose >>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva... >>> >>>>> >> >>> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan >>> >>>>> >> >>> >> >> >> >> >> > Williams >>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> > wrote: >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :) >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM, >>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >> wrote: >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game >>> >>>>> >> >>> >> >> >> >> >> >>> time >>> >>>>> >> >>> >> >> >> >> >> >>> as >>> >>>>> >> >>> >> >> >> >> >> >>> much >>> >>>>> >> as >>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from >>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom >>> >>>>> >> >>> >> >> >> >> >> >>> - >>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you! >>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________ >>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams >>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx >>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200 >>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes! >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat >>> >>>>> >> >>> >> >> >> >> >> >>> session= >>> >> s >>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time. >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little >>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time. >>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's >>> >>>>> >> >>> >> >> >> >> >> >>> fine >>> >>>>> >> >>> >> >> >> >> >> >>> as >>> >>>>> >> well. >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf >>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>> wrote: >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today. >>> >>>>> >> >>> >> >> >> >> >> >>>> She >>> >>>>> >> >>> >> >> >> >> >> >>>> wa= >>> >> s >>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of >>> >>>>> >> >>> >> >> >> >> >> >>>> the >>> >>>>> >> >>> >> >> >> >> >> >>>> computer" >>> >>>>> >> >>> >> >> >> >> >> >>>> and >>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work" >>> >>>>> >> >>> >> >> >> >> >> >>>> and >>> >>>>> >> >>> >> >> >> >> >> >>>> she >>> >>>>> >> >>> >> >> >> >> >> >>>> was >>> >>>>> >> >>> >> >> >> >> >> >>>> like >>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye" >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM, >>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas >>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>>> wrote: >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those. >>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes >>> >>>>> >> >>> >> >> >> >> >> >>>>> well. >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you >>> >>>>> >> >>> >> >> >> >> >> >>>>> using" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the >>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?" >>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?" >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> good times. >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM, >>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf >>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote: >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian >>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding >>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department" >>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no. >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan >>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote: >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?" >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM, >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola= >>> >> s >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote: >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting >>> >>>>> >> >>> games. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please? >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now? >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and = >>> >> I >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)... >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> make= >>> >> s >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> dislike >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> it. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM, >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote: >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> new >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> with >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23 >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200 >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes! >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > age. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote: >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer: >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list. >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>>> >>> >>>>> >> >>> >> >> >> >> >> >>>> >>> >>>>> >> >>> >> >> >> >> >> >>> >>> >>>>> >> >>> >> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>>> >> >>> >> >> >> >> >> = >>> >> You are subscribed to the Cape >>> >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list. >>> >>>>> >> >>> >> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>>>> >> >>> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> > >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are >>> >>>>> >> >>> >> >> >> >> subs= >>> >> cribed to the Cape Town >>> >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list. >>> >>>>> >> >>> >> >> >> >> >>> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed >>> >>>>> >> >>> >> >> >> to >>> >>>>> >> >>> >> >> >> th= >>> >> e Cape Town Fighting >>> >>>>> >> >>> >> >> >> Game Community mailing list. >>> >>>>> >> >>> >> >> >> >>> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc >>> >>>>> >> >>> >> >> > >>> >>>>> >> >>> >> >> > >>> >>>>> >> >>> >> >> >>> >>>>> >> >>> >> >> >>> >>>>> >> >>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape >>> >>>>> >> >>> >> >> Town = >>> >> Fighting Game >>> >>>>> >> >>> >> >> Community mailing list. >>> >>>>> >> >>> >> >> >>> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc >>> >>>>> >> >>> >> > >>> >>>>> >> >>> >> > >>> >>>>> >> >>> >> >>> >>>>> >> >>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town >>> >>>>> >> >>> >> Fighting >>> >>>>> >> >>> >> Gam= >>> >> e >>> >>>>> >> >>> >> Community mailing list. >>> >>>>> >> >>> >> >>> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc >>> >>>>> >> >>> > >>> >>>>> >> >>> > >>> >>>>> >> >>> >>> >>>>> >> >>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D >>> >>>>> >> =3D=3D=3D=3D >>> >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community >>> >>>>> >> >>> mailing list. >>> >>>>> >> >>> >>> >>>>> >> >>> //www.freelists.org/list/cpt-fgc >>> >>>>> >> >>> >>> >>>>> >>> >>>>> >> >>> >>> >>>>> >> >>> ****************************************************************= >>> >> * >>> >>>>> >> >>> ***** The information in this e-mail is confidential and >>> >>>>> >> >>> may >>> >>>>> >> >>> be >>> >>>>> >>> >>>>> >> >>> legally privileged. It is intended solely for the >>> >>>>> >> >>> addressee. >>> >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If >>> >>>>> >> >>> you >>> >>>>> >> >>> hav= >>> >> e >>> >>>>> >> >>> received this communication in error, please address with >>> >>>>> >> >>> the >>> >>>>> >> >>> subject heading "Received in error," >>> >>>>> >> send >>> >>>>> >> >>> to >>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any >>> >>>>> >> >>> copies of it. >>> >>>>> >> >>> If you are not the intended recipient, any disclosure, >>> >>>>> >> >>> copying, >>> >>>>> >> >>> distribution or any action taken or omitted to be taken in >>> >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any >>> >>>>> >> >>> opinions >>> >>>>> >> >>> or advice contained in this e-mail are subject to the terms >>> >>>>> >> >>> and >>> >>>>> >> >>> conditions expressed in the governing KPMG client >>> >>>>> >> >>> engagement >>> >>>>> >> >>> letter. Opinions, conclusions and other information in this >>> >>>>> >> >>> e-mail and any attachments that do not relate to the >>> >>>>> >> >>> official >>> >>>>> >> >>> business of the firm are neither given nor endorsed by it. >>> >>>>> >> >>> >>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure >>> >>>>> >> >>> or >>> >>>>> >> >>> error-free, as information could be intercepted, corrupted, >>> >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or >>> >>>>> >> >>> contain >>> >>>>> >> >>> viruses. >>> >>>>> >> >>> >>> >>>>> >> >>> This email is being sent out by KPMG International >>> >>>>> >> >>> Cooperative >>> >>>>> >> >>> ("KPMG >>> >>>>> >> >>> International") on behalf of the local KPMG member firm >>> >>>>> >> >>> providin= >>> >> g >>> >>>>> >> >>> services to you. KPMG International Cooperative ("KPMG >>> >>>>> >> >>> International") is a Swiss entity that serves as a >>> >>>>> >> >>> coordinating >>> >>>>> >> >>> entity for a network of >>> >>>>> >> independent >>> >>>>> >> >>> firms operating under the KPMG name. KPMG International >>> >>>>> >> >>> provides >>> >>>>> >> >>> no services to clients. Each member firm of KPMG >>> >>>>> >> >>> International i= >>> >> s >>> >>>>> >> >>> a >>> >>>>> >> legally >>> >>>>> >> >>> distinct and separate entity and each describes itself as >>> >>>>> >> >>> such. >>> >>>>> >> >>> Information about the structure and jurisdiction of your >>> >>>>> >> >>> local >>> >>>>> >> >>> KPMG member firm can be obtained from your KPMG >>> >>>>> >> >>> representative. >>> >>>>> >> >>> >>> >>>>> >> >>> This footnote also confirms that this e-mail message has >>> >>>>> >> >>> been >>> >>>>> >> >>> swept by AntiVirus software. >>> >>>>> >> >>> >>> >>>>> >> >>> ------------------------------ >>> >>>>> >> >>> The information in this e-mail is confidential and may be >>> >>>>> >> >>> legall= >>> >> y >>> >>>>> >> >>> privileged. It is intended solely for the addressee. Access >>> >>>>> >> >>> to >>> >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have >>> >>>>> >> >>> received >>> >>>>> >> >>> this communication in error, please address with the >>> >>>>> >> >>> subject >>> >>>>> >> >>> heading "Received in error," >>> >>>>> >> send >>> >>>>> >> >>> to >>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any >>> >>>>> >> >>> copi= >>> >> es >>> >>>>> >> >>> of >>> >>>>> >> >>> it. >>> >>>>> >> >>> If you are not the intended recipient, any disclosure, >>> >>>>> >> >>> copying, >>> >>>>> >> >>> distribution or any action taken or omitted to be taken in >>> >>>>> >> >>> reliance >>> >>>>> >> >>> on >>> >>>>> >> >>> it, >>> >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice >>> >>>>> >> >>> contained >>> >>>>> >> >>> in >>> >>>>> >> >>> this >>> >>>>> >> >>> e-mail are subject to the terms and conditions expressed in >>> >>>>> >> >>> the >>> >>>>> >> >>> governing >>> >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and >>> >>>>> >> >>> other >>> >>>>> >> >>> information >>> >>>>> >> >>> in this e-mail and any attachments that do not relate to >>> >>>>> >> >>> the >>> >>>>> >> >>> official >>> >>>>> >> >>> business of the firm are neither given nor endorsed by it. >>> >>>>> >> >>> >>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure >>> >>>>> >> >>> or >>> >>>>> >> >>> error-free, as information could be intercepted, corrupted, >>> >>>>> >> >>> amended, >>> >>>>> >> >>> lost, >>> >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>>> >> >>> >>> >>>>> >> >>> This email is being sent out by KPMG International >>> >>>>> >> >>> Cooperative >>> >>>>> >> >>> ("KPMG >>> >>>>> >> >>> International") on behalf of the local KPMG member firm >>> >>>>> >> >>> providin= >>> >> g >>> >>>>> >> >>> services >>> >>>>> >> >>> to you. KPMG International Cooperative ("KPMG >>> >>>>> >> >>> International") >>> >>>>> >> >>> is= >>> >> a >>> >>>>> >> Swiss >>> >>>>> >> >>> entity that serves as a coordinating entity for a network >>> >>>>> >> >>> of >>> >>>>> >> independent >>> >>>>> >> >>> firms operating under the KPMG name. KPMG International >>> >>>>> >> >>> provides >>> >>>>> >> >>> no >>> >>>>> >> >>> services to clients. Each member firm of KPMG International >>> >>>>> >> >>> is a >>> >>>>> >> legally >>> >>>>> >> >>> distinct and separate entity and each describes itself as >>> >>>>> >> >>> such. >>> >>>>> >> >>> Information >>> >>>>> >> >>> about the structure and jurisdiction of your local KPMG >>> >>>>> >> >>> member >>> >>>>> >> >>> firm >>> >>>>> >> >>> can >>> >>>>> >> >>> be >>> >>>>> >> >>> obtained from your KPMG representative. >>> >>>>> >> >>> >>> >>>>> >> >>> This footnote also confirms that this e-mail message has >>> >>>>> >> >>> been >>> >>>>> >> >>> swept >>> >>>>> >> >>> by >>> >>>>> >> >>> AntiVirus software. >>> >>>>> >> >>> >>> >>>>> >> >> >>> >>>>> >> > >>> >>>>> >> You are subscribed to the Cape Town Fighting Game Community >>> >>>>> >> mailing >>> >>>>> >> list. >>> >>>>> >> >>> >>>>> >> //www.freelists.org/list/cpt-fgc >>> >>>>> >> >>> >>>>> > >>> >>>>> >>> >>>>> >>> >>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D= >>> >> =3DYou are subscribed to the Cape Town Fighting Game >>> >>>>> Community mailing list. >>> >>>>> >>> >>>>> >>> >>>>> //www.freelists.org/list/cpt-fgc >>> >>>>> >>> >>>>> >>> >>>>> ********************************************************************** >>> >>>>> The information in this e-mail is confidential and may be legally >>> >>>>> privileged. It is intended solely for the addressee. Access to >>> >>>>> this >>> >>>>> e-m= >>> >> ail >>> >>>>> by anyone else is unauthorized. If you have received this >>> >>>>> communication= >>> >> in >>> >>>>> error, please address with the subject heading "Received in >>> >>>>> error," >>> >>>>> sen= >>> >> d to >>> >>>>> the original sender, then delete the e-mail and destroy any copies >>> >>>>> of i= >>> >> t. If >>> >>>>> you are not the intended recipient, any disclosure, copying, >>> >>>>> distributi= >>> >> on or >>> >>>>> any action taken or omitted to be taken in reliance on it, is >>> >>>>> prohibite= >>> >> d and >>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>>>> are >>> >>>>> su= >>> >> bject >>> >>>>> to the terms and conditions expressed in the governing KPMG client >>> >>>>> engagement letter. Opinions, conclusions and other information in >>> >>>>> this >>> >>>>> e-mail and any attachments that do not relate to the official >>> >>>>> business = >>> >> of >>> >>>>> the firm are neither given nor endorsed by it. >>> >>>>> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>>> error-free, as information could be intercepted, corrupted, >>> >>>>> amended, >>> >>>>> lo= >>> >> st, >>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>>> >>> >>>>> This email is being sent out by KPMG International Cooperative >>> >>>>> ("KPMG >>> >>>>> International") on behalf of the local KPMG member firm providing >>> >>>>> servi= >>> >> ces >>> >>>>> to you. KPMG International Cooperative ("KPMG International") is >>> >>>>> a >>> >>>>> Swi= >>> >> ss >>> >>>>> entity that serves as a coordinating entity for a network of >>> >>>>> independen= >>> >> t >>> >>>>> firms operating under the KPMG name. KPMG International provides >>> >>>>> no >>> >>>>> ser= >>> >> vices >>> >>>>> to clients. Each member firm of KPMG International is a legally >>> >>>>> distinc= >>> >> t and >>> >>>>> separate entity and each describes itself as such. Information >>> >>>>> about t= >>> >> he >>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>>> obtain= >>> >> ed >>> >>>>> from your KPMG representative. >>> >>>>> >>> >>>>> This footnote also confirms that this e-mail message has been >>> >>>>> swept >>> >>>>> by >>> >>>>> AntiVirus software. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> ________________________________ >>> >>>>> >>> >>>>> The information in this e-mail is confidential and may be legally >>> >>>>> privileged. It is intended solely for the addressee. Access to >>> >>>>> this >>> >>>>> e-m= >>> >> ail >>> >>>>> by anyone else is unauthorized. If you have received this >>> >>>>> communication= >>> >> in >>> >>>>> error, please address with the subject heading "Received in >>> >>>>> error," >>> >>>>> sen= >>> >> d to >>> >>>>> the original sender, then delete the e-mail and destroy any copies >>> >>>>> of i= >>> >> t. If >>> >>>>> you are not the intended recipient, any disclosure, copying, >>> >>>>> distributi= >>> >> on or >>> >>>>> any action taken or omitted to be taken in reliance on it, is >>> >>>>> prohibite= >>> >> d and >>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>>>> are >>> >>>>> su= >>> >> bject >>> >>>>> to the terms and conditions expressed in the governing KPMG client >>> >>>>> engagement letter. Opinions, conclusions and other information in >>> >>>>> this >>> >>>>> e-mail and any attachments that do not relate to the official >>> >>>>> business = >>> >> of >>> >>>>> the firm are neither given nor endorsed by it. >>> >>>>> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>>> error-free, as information could be intercepted, corrupted, >>> >>>>> amended, >>> >>>>> lo= >>> >> st, >>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>>> >>> >>>>> This email is being sent out by KPMG International Cooperative >>> >>>>> ("KPMG >>> >>>>> International") on behalf of the local KPMG member firm providing >>> >>>>> servi= >>> >> ces >>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>>> Swis= >>> >> s >>> >>>>> entity that serves as a coordinating entity for a network of >>> >>>>> independen= >>> >> t >>> >>>>> firms operating under the KPMG name. KPMG International provides >>> >>>>> no >>> >>>>> ser= >>> >> vices >>> >>>>> to clients. Each member firm of KPMG International is a legally >>> >>>>> distinc= >>> >> t and >>> >>>>> separate entity and each describes itself as such. Information >>> >>>>> about >>> >>>>> th= >>> >> e >>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>>> obtain= >>> >> ed >>> >>>>> from your KPMG representative. >>> >>>>> >>> >>>>> This footnote also confirms that this e-mail message has been >>> >>>>> swept >>> >>>>> by >>> >>>>> AntiVirus software. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> ________________________________ >>> >>>>> >>> >>>>> The information in this e-mail is confidential and may be legally >>> >>>>> privileged. It is intended solely for the addressee. Access to >>> >>>>> this >>> >>>>> e-m= >>> >> ail >>> >>>>> by anyone else is unauthorized. If you have received this >>> >>>>> communication= >>> >> in >>> >>>>> error, please address with the subject heading "Received in >>> >>>>> error," >>> >>>>> sen= >>> >> d to >>> >>>>> the original sender, then delete the e-mail and destroy any copies >>> >>>>> of i= >>> >> t. If >>> >>>>> you are not the intended recipient, any disclosure, copying, >>> >>>>> distributi= >>> >> on or >>> >>>>> any action taken or omitted to be taken in reliance on it, is >>> >>>>> prohibite= >>> >> d and >>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>>>> are >>> >>>>> su= >>> >> bject >>> >>>>> to the terms and conditions expressed in the governing KPMG client >>> >>>>> engagement letter. Opinions, conclusions and other information in >>> >>>>> this >>> >>>>> e-mail and any attachments that do not relate to the official >>> >>>>> business = >>> >> of >>> >>>>> the firm are neither given nor endorsed by it. >>> >>>>> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>>> error-free, as information could be intercepted, corrupted, >>> >>>>> amended, >>> >>>>> lo= >>> >> st, >>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>>> >>> >>>>> This email is being sent out by KPMG International Cooperative >>> >>>>> ("KPMG >>> >>>>> International") on behalf of the local KPMG member firm providing >>> >>>>> servi= >>> >> ces >>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>>> Swis= >>> >> s >>> >>>>> entity that serves as a coordinating entity for a network of >>> >>>>> independen= >>> >> t >>> >>>>> firms operating under the KPMG name. KPMG International provides >>> >>>>> no >>> >>>>> ser= >>> >> vices >>> >>>>> to clients. Each member firm of KPMG International is a legally >>> >>>>> distinc= >>> >> t and >>> >>>>> separate entity and each describes itself as such. Information >>> >>>>> about >>> >>>>> th= >>> >> e >>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>>> obtain= >>> >> ed >>> >>>>> from your KPMG representative. >>> >>>>> >>> >>>>> This footnote also confirms that this e-mail message has been >>> >>>>> swept >>> >>>>> by >>> >>>>> AntiVirus software. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> ________________________________ >>> >>>>> >>> >>>>> The information in this e-mail is confidential and may be legally >>> >>>>> privileged. It is intended solely for the addressee. Access to >>> >>>>> this >>> >>>>> e-m= >>> >> ail >>> >>>>> by anyone else is unauthorized. If you have received this >>> >>>>> communication= >>> >> in >>> >>>>> error, please address with the subject heading "Received in >>> >>>>> error," >>> >>>>> sen= >>> >> d to >>> >>>>> the original sender, then delete the e-mail and destroy any copies >>> >>>>> of i= >>> >> t. If >>> >>>>> you are not the intended recipient, any disclosure, copying, >>> >>>>> distributi= >>> >> on or >>> >>>>> any action taken or omitted to be taken in reliance on it, is >>> >>>>> prohibite= >>> >> d and >>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>>>> are >>> >>>>> su= >>> >> bject >>> >>>>> to the terms and conditions expressed in the governing KPMG client >>> >>>>> engagement letter. Opinions, conclusions and other information in >>> >>>>> this >>> >>>>> e-mail and any attachments that do not relate to the official >>> >>>>> business = >>> >> of >>> >>>>> the firm are neither given nor endorsed by it. >>> >>>>> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>>> error-free, as information could be intercepted, corrupted, >>> >>>>> amended, >>> >>>>> lo= >>> >> st, >>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>>> >>> >>>>> This email is being sent out by KPMG International Cooperative >>> >>>>> ("KPMG >>> >>>>> International") on behalf of the local KPMG member firm providing >>> >>>>> servi= >>> >> ces >>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>>> Swis= >>> >> s >>> >>>>> entity that serves as a coordinating entity for a network of >>> >>>>> independen= >>> >> t >>> >>>>> firms operating under the KPMG name. KPMG International provides >>> >>>>> no >>> >>>>> ser= >>> >> vices >>> >>>>> to clients. Each member firm of KPMG International is a legally >>> >>>>> distinc= >>> >> t and >>> >>>>> separate entity and each describes itself as such. Information >>> >>>>> about >>> >>>>> th= >>> >> e >>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>>> obtain= >>> >> ed >>> >>>>> from your KPMG representative. >>> >>>>> >>> >>>>> This footnote also confirms that this e-mail message has been >>> >>>>> swept >>> >>>>> by >>> >>>>> AntiVirus software. >>> >>>>> >>> >>>>> ________________________________ >>> >>>>> >>> >>>>> The information in this e-mail is confidential and may be legally >>> >>>>> privileged. It is intended solely for the addressee. Access to >>> >>>>> this >>> >>>>> e-m= >>> >> ail >>> >>>>> by anyone else is unauthorized. If you have received this >>> >>>>> communication= >>> >> in >>> >>>>> error, please address with the subject heading "Received in >>> >>>>> error," >>> >>>>> sen= >>> >> d to >>> >>>>> the original sender, then delete the e-mail and destroy any copies >>> >>>>> of i= >>> >> t. If >>> >>>>> you are not the intended recipient, any disclosure, copying, >>> >>>>> distributi= >>> >> on or >>> >>>>> any action taken or omitted to be taken in reliance on it, is >>> >>>>> prohibite= >>> >> d and >>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>>>> are >>> >>>>> su= >>> >> bject >>> >>>>> to the terms and conditions expressed in the governing KPMG client >>> >>>>> engagement letter. Opinions, conclusions and other information in >>> >>>>> this >>> >>>>> e-mail and any attachments that do not relate to the official >>> >>>>> business = >>> >> of >>> >>>>> the firm are neither given nor endorsed by it. >>> >>>>> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>>> error-free, as information could be intercepted, corrupted, >>> >>>>> amended, >>> >>>>> lo= >>> >> st, >>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>>> >>> >>>>> This email is being sent out by KPMG International Cooperative >>> >>>>> ("KPMG >>> >>>>> International") on behalf of the local KPMG member firm providing >>> >>>>> servi= >>> >> ces >>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>>> Swis= >>> >> s >>> >>>>> entity that serves as a coordinating entity for a network of >>> >>>>> independen= >>> >> t >>> >>>>> firms operating under the KPMG name. KPMG International provides >>> >>>>> no >>> >>>>> ser= >>> >> vices >>> >>>>> to clients. Each member firm of KPMG International is a legally >>> >>>>> distinc= >>> >> t and >>> >>>>> separate entity and each describes itself as such. Information >>> >>>>> about >>> >>>>> th= >>> >> e >>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>>> obtain= >>> >> ed >>> >>>>> from your KPMG representative. >>> >>>>> >>> >>>>> This footnote also confirms that this e-mail message has been >>> >>>>> swept >>> >>>>> by >>> >>>>> AntiVirus software. >>> >>>>> >>> >>>>> ________________________________ >>> >>>>> >>> >>>>> The information in this e-mail is confidential and may be legally >>> >>>>> privileged. It is intended solely for the addressee. Access to >>> >>>>> this >>> >>>>> e-m= >>> >> ail >>> >>>>> by anyone else is unauthorized. If you have received this >>> >>>>> communication= >>> >> in >>> >>>>> error, please address with the subject heading "Received in >>> >>>>> error," >>> >>>>> sen= >>> >> d to >>> >>>>> the original sender, then delete the e-mail and destroy any copies >>> >>>>> of i= >>> >> t. If >>> >>>>> you are not the intended recipient, any disclosure, copying, >>> >>>>> distributi= >>> >> on or >>> >>>>> any action taken or omitted to be taken in reliance on it, is >>> >>>>> prohibite= >>> >> d and >>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>>>> are >>> >>>>> su= >>> >> bject >>> >>>>> to the terms and conditions expressed in the governing KPMG client >>> >>>>> engagement letter. Opinions, conclusions and other information in >>> >>>>> this >>> >>>>> e-mail and any attachments that do not relate to the official >>> >>>>> business = >>> >> of >>> >>>>> the firm are neither given nor endorsed by it. >>> >>>>> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>>> error-free, as information could be intercepted, corrupted, >>> >>>>> amended, >>> >>>>> lo= >>> >> st, >>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>>> >>> >>>>> This email is being sent out by KPMG International Cooperative >>> >>>>> ("KPMG >>> >>>>> International") on behalf of the local KPMG member firm providing >>> >>>>> servi= >>> >> ces >>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>>> Swis= >>> >> s >>> >>>>> entity that serves as a coordinating entity for a network of >>> >>>>> independen= >>> >> t >>> >>>>> firms operating under the KPMG name. KPMG International provides >>> >>>>> no >>> >>>>> ser= >>> >> vices >>> >>>>> to clients. Each member firm of KPMG International is a legally >>> >>>>> distinc= >>> >> t and >>> >>>>> separate entity and each describes itself as such. Information >>> >>>>> about >>> >>>>> th= >>> >> e >>> >>>>> structure and jurisdiction of your local KPMG member firm can be >>> >>>>> obtain= >>> >> ed >>> >>>>> from your KPMG representative. >>> >>>>> >>> >>>>> This footnote also confirms that this e-mail message has been >>> >>>>> swept >>> >>>>> by >>> >>>>> AntiVirus software. >>> >>>>> >>> >>>>> >>> >>>>> >>> >>>>> ________________________________ >>> >>>>> The information in this e-mail is confidential and may be legally >>> >>>>> privileged. It is intended solely for the addressee. Access to >>> >>>>> this >>> >>>>> e-m= >>> >> ail >>> >>>>> by anyone else is unauthorized. If you have received this >>> >>>>> communication= >>> >> in >>> >>>>> error, please address with the subject heading "Received in >>> >>>>> error," >>> >>>>> sen= >>> >> d to >>> >>>>> the original sender, then delete the e-mail and destroy any copies >>> >>>>> of i= >>> >> t. If >>> >>>>> you are not the intended recipient, any disclosure, copying, >>> >>>>> distributi= >>> >> on or >>> >>>>> any action taken or omitted to be taken in reliance on it, is >>> >>>>> prohibite= >>> >> d and >>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail >>> >>>>> are >>> >>>>> su= >>> >> bject >>> >>>>> to the terms and conditions expressed in the governing KPMG client >>> >>>>> engagement letter. Opinions, conclusions and other information in >>> >>>>> this >>> >>>>> e-mail and any attachments that do not relate to the official >>> >>>>> business = >>> >> of >>> >>>>> the firm are neither given nor endorsed by it. >>> >>>>> >>> >>>>> KPMG cannot guarantee that e-mail communications are secure or >>> >>>>> error-free, as information could be intercepted, corrupted, >>> >>>>> amended, >>> >>>>> lo= >>> >> st, >>> >>>>> destroyed, arrive late or incomplete, or contain viruses. >>> >>>>> >>> >>>>> This email is being sent out by KPMG International Cooperative >>> >>>>> ("KPMG >>> >>>>> International") on behalf of the local KPMG member firm providing >>> >>>>> servi= >>> >> ces >>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a >>> >>>>> Swis= >>> >> s >>> >>>>> entity that serves as a coordinating entity for a network of >>> >>>>> independen= >>> >> t >>> >>>>> firms operating under the KPMG name. KPMG International provides >>> >>>>> no >>> >>>>> ser= >>> >> vices >>> >>>>> to clients. Each member firm of KPMG International is a legally >>> >>>>> distinc= >>> >> t and >>> >>>>> separate entity and each describes itself as such. 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