Re: USF4 changes!

  • From: Stephen Scheidel <gieroadsteve@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Fri, 13 Jun 2014 21:24:21 +0200

Manase is still my superior in tekken.Man I need to make some sessions.

"In the dark ages hype shall die and tekken shall inherit the earth.

:)

On 13/06/2014, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> I no longer play the game bro, I do get requests from online warriors
> and that is as good as it can get. lol
>
> On Fri, Jun 13, 2014 at 8:10 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> why used to care?
>>
>>
>> On Fri, Jun 13, 2014 at 7:14 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>> I discovered this during training mode(when I used to care) :)
>>>
>>> On Fri, Jun 13, 2014 at 7:11 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>>> > Hoooo,, nice to know,, thank you
>>> > Sent via my BlackBerry from Vodacom - let your email find you!
>>> >
>>> > -----Original Message-----
>>> > From: Manase Zote <bmlzote@xxxxxxxxx>
>>> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> > Date: Fri, 13 Jun 2014 19:10:37
>>> > To: <cpt-fgc@xxxxxxxxxxxxx>
>>> > Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>> > Subject: Re: USF4 changes!
>>> >
>>> > Nah bro a normal one can come out just as fast :)
>>> >
>>> >
>>> > On Fri, Jun 13, 2014 at 7:06 PM,  <greattekkenmaster@xxxxxxxxx> wrote:
>>> >> Serious????? I thought only EWGF was 14 frames,, but still punishing
>>> >> -14 moves with it is hard
>>> >> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>
>>> >> -----Original Message-----
>>> >> From: Manase Zote <bmlzote@xxxxxxxxx>
>>> >> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >> Date: Fri, 13 Jun 2014 19:04:32
>>> >> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >> Reply-To: cpt-fgc@xxxxxxxxxxxxx
>>> >> Subject: Re: USF4 changes!
>>> >>
>>> >> Yes and that's why it not bother punishing -14 moves with it.
>>> >> By the a normal wgf can also be 14 frames =3D just frame :)
>>> >>
>>> >> On Fri, Jun 13, 2014 at 5:15 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>> technically ewgf is just frame too...
>>> >>>
>>> >>>
>>> >>> On Fri, Jun 13, 2014 at 1:58 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> >>> wrote:
>>> >>>>
>>> >>>> Just frame input for punishment is not fair.
>>> >>>>
>>> >>>> On 13 Jun 2014 12:23, "Donaldson, Alasdair"
>>> >>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>>
>>> >>>>> Yes, he can punish with that. I seem to recall us having a
>>> >>>>> conversation
>>> >>>>> about this a while ago. Some Lei players (like GreenLei) say that
>>> >>>>> you c=
>>> >> ould
>>> >>>>> punish with it. Others (like PaasHaas) say it is too hard.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >> ]
>>> >>>>> On Behalf Of Di Lhong
>>> >>>>> Sent: 13 June 2014 12:20 PM
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> Subject: Re: USF4 changes!
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> Thank god they made it all -17...in BR it was like "urm was that
>>> >>>>> -15
>>> >>>>> or
>>> >>>>> -17...whoops too late to punish now"
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> Can't lei do f+3,1? doesn't knd or launch but the dmg from that
>>> >>>>> move
>>> >>>>> is
>>> >>>>> sufficient.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> On Fri, Jun 13, 2014 at 12:15 PM, Donaldson, Alasdair
>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>>
>>> >>>>> Paul=E2=80=99s deathfist is i15. Good luck getting it out at that
>>> >>>>> speed=
>>> >>  though.
>>> >>>>> At close range, you=E2=80=99re better off with a df+2. At long
>>> >>>>> range
>>> >>>>> it=
>>> >>  won=E2=80=99t do the
>>> >>>>> same damage.
>>> >>>>>
>>> >>>>> The move is also -17 at all ranges. While there is pushback and
>>> >>>>> some
>>> >>>>> characters (like Lei) have trouble punishing it, it=E2=80=99s not
>>> >>>>> somet=
>>> >> hing that
>>> >>>>> should bother a Mishima.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >> ]
>>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> >>>>> Sent: 13 June 2014 12:11 PM
>>> >>>>>
>>> >>>>>
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> Subject: Re: USF4 changes!
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> He has a death fist that rapes your life bar in 1 shot,, and its
>>> >>>>> hard t=
>>> >> o
>>> >>>>> punish and paul sounds like his taking a crap every second,, Law
>>> >>>>> needs =
>>> >> to
>>> >>>>> nerfed to shit also,, the deathfist of paul is all that needs
>>> >>>>> nerfing 4=
>>> >> 0%
>>> >>>>> less damage
>>> >>>>>
>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>>>>
>>> >>>>> ________________________________
>>> >>>>>
>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> >>>>>
>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>>
>>> >>>>> Date: Fri, 13 Jun 2014 10:02:01 +0000
>>> >>>>>
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> >>>>>
>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>>
>>> >>>>> Subject: RE: USF4 changes!
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> Nah, Paul doesn=E2=80=99t need any changes.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> He=E2=80=99s been happily mid-tier for most Tekken games. Since
>>> >>>>> BR,
>>> >>>>> and=
>>> >>  in TTT2,
>>> >>>>> it=E2=80=99s arguable that he=E2=80=99s in the higher part of the
>>> >>>>> mid-t=
>>> >> ier group.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> I have no complaints about Paul. I mean, it would be nice to have
>>> >>>>> bette=
>>> >> r
>>> >>>>> tracking, or a few more plus frame options, but that=E2=80=99s
>>> >>>>> more
>>> >>>>> on =
>>> >> the =E2=80=98really
>>> >>>>> nice to have=E2=80=99, rather than =E2=80=98needs this to be
>>> >>>>> playable=
>>> >> =E2=80=99.
>>> >>>>>
>>> >>>>> His combo damage is solid =E2=80=93 not top tier, but fine from
>>> >>>>> all
>>> >>>>> ang=
>>> >> les. His
>>> >>>>> punishment game is excellent. His wall damage is good. His pokes
>>> >>>>> are
>>> >>>>> av=
>>> >> erage
>>> >>>>> =E2=80=93 a couple of really nice ones though (ws+4, d+1). His
>>> >>>>> carry
>>> >>>>> an=
>>> >> d TA are very
>>> >>>>> nice. His lows aren=E2=80=99t that amazing, but he has enough
>>> >>>>> other
>>> >>>>> too=
>>> >> ls to make
>>> >>>>> him viable.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >> ]
>>> >>>>> On Behalf Of greattekkenmaster@xxxxxxxxx
>>> >>>>> Sent: 13 June 2014 11:55 AM
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> Subject: Re: USF4 changes!
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> I have complaints about Paul and his move set
>>> >>>>>
>>> >>>>> Sent via my BlackBerry from Vodacom - let your email find you!
>>> >>>>>
>>> >>>>> ________________________________
>>> >>>>>
>>> >>>>> From: "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
>>> >>>>>
>>> >>>>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>>
>>> >>>>> Date: Fri, 13 Jun 2014 09:50:26 +0000
>>> >>>>>
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> >>>>>
>>> >>>>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>>
>>> >>>>> Subject: RE: USF4 changes!
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> And Paul gets dumbed every Tekken. I=E2=80=99m surprised he can
>>> >>>>> string =
>>> >> a sentence
>>> >>>>> together.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >> ]
>>> >>>>> On Behalf Of Di Lhong
>>> >>>>> Sent: 13 June 2014 11:48 AM
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> Subject: Re: USF4 changes!
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> The story is pretty good for a fighting game. Tekken's storyline
>>> >>>>> is
>>> >>>>> so
>>> >>>>> bad...if you're not part of the mishimas...you're just there...i
>>> >>>>> mean l=
>>> >> ook
>>> >>>>> at christie, she's been after Eddy since T4. And her
>>> >>>>> speech...Eddy!
>>> >>>>> Edd=
>>> >> y!
>>> >>>>> wtf.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> On Fri, Jun 13, 2014 at 11:40 AM, Donaldson, Alasdair
>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>>
>>> >>>>> Oh, I think Kahn, Sindel, Noob and Tsung are the only ones that
>>> >>>>> didn=E2=
>>> >> =80=99t
>>> >>>>> look to be =E2=80=98res-able=E2=80=99 for Quan=E2=80=99s zombie
>>> >>>>> army.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> Not sure what they=E2=80=99re doing with the storyline though.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >> ]
>>> >>>>> On Behalf Of Di Lhong
>>> >>>>> Sent: 13 June 2014 11:29 AM
>>> >>>>>
>>> >>>>>
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> Subject: Re: USF4 changes!
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> Same. Even if Mileena is bottom tier, i'll still play her. :)
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> Hopefully she'll return, she didn't die in mk9 did she? but with
>>> >>>>> D'Vora=
>>> >> h,
>>> >>>>> i'm not sure they'll have another "monster" chick in the series.
>>> >>>>> D'Vora=
>>> >> h so
>>> >>>>> far looks awesome. Ferra/Thorr also looks fun. Like how they
>>> >>>>> implemente=
>>> >> d the
>>> >>>>> 2 as one character. Well design stuff in MKX. It'll be sad not to
>>> >>>>> see s=
>>> >> ome
>>> >>>>> of the original cast, but i welcome the new ones :)
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> On Fri, Jun 13, 2014 at 11:14 AM, Donaldson, Alasdair
>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>>
>>> >>>>> Well I=E2=80=99d rather just play the characters that I like. For
>>> >>>>> MK
>>> >>>>> it=
>>> >>  was
>>> >>>>> always going to be Scorp and Subby. I wanted to play Mileena, but
>>> >>>>> I
>>> >>>>> als=
>>> >> o
>>> >>>>> wanted her to be a lot faster than she was. Actually I like most
>>> >>>>> of
>>> >>>>> the=
>>> >>  MK
>>> >>>>> cast=E2=80=A6
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> For Injustice I wanted GL and Shazam. Sadly Shazam was pretty much
>>> >>>>> unplayable and they never fixed that. Next closest option was
>>> >>>>> Bladam. T=
>>> >> oo
>>> >>>>> bad these turned out the really bad match-ups for Grundy=E2=80=A6
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >> ]
>>> >>>>> On Behalf Of Di Lhong
>>> >>>>> Sent: 13 June 2014 11:05 AM
>>> >>>>>
>>> >>>>>
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> Subject: Re: USF4 changes!
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> True. But also it depends on who they hired i guess. I doubt they
>>> >>>>> hired
>>> >>>>> anyone in the Sindel community to balance her out. Some people are
>>> >>>>> just=
>>> >>  out
>>> >>>>> to balance their own character, while some gets forgotten
>>> >>>>> entirely.
>>> >>>>> The
>>> >>>>> worst are those who can't see why their character is broken and
>>> >>>>> flip
>>> >>>>> ou=
>>> >> t
>>> >>>>> completely when they want to nerf something of their character...i
>>> >>>>> rath=
>>> >> er
>>> >>>>> win with my own skills than rely on OP characters.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> On Fri, Jun 13, 2014 at 10:49 AM, Donaldson, Alasdair
>>> >>>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>>
>>> >>>>> Yeah, I often wonder what the hell goes through the developer's
>>> >>>>> heads.
>>> >>>>> NRS specifically went out of their way to hire people (gamers) to
>>> >>>>> help =
>>> >> them
>>> >>>>> balance the game. Then it got released and had to be patched
>>> >>>>> almost
>>> >>>>> immediately. Now I can understand that without a large scale beta
>>> >>>>> test,=
>>> >>  you
>>> >>>>> will not know about every little broken thing, but a lot of the
>>> >>>>> issues
>>> >>>>> really should've been found by the testers.
>>> >>>>>
>>> >>>>> I don't understand why NRS didn't just patch MK9 one more time.
>>> >>>>> Cyrax,
>>> >>>>> Kenshin and Kabal were way too strong. Shiva, Kano and Sindel were
>>> >>>>> a
>>> >>>>> jo=
>>> >> ke
>>> >>>>> from the release, all the way though the patches. How friggin'
>>> >>>>> hard
>>> >>>>> is =
>>> >> it to
>>> >>>>> listen to the comments from the serious fans?
>>> >>>>>
>>> >>>>> It's just shoddy quality control.
>>> >>>>>
>>> >>>>> Similarly Blizzard has admitted that none of the developers or
>>> >>>>> testers
>>> >>>>> for RoS bothered to play the Monk. That's why the class is such a
>>> >>>>> joke
>>> >>>>> compared to all the rest. I mean seriously? They couldn't be
>>> >>>>> bothered t=
>>> >> o
>>> >>>>> test one of the classes? There are only 6 classes FFS.
>>> >>>>>
>>> >>>>> In one day you can read through all the posts on the Diablo
>>> >>>>> character
>>> >>>>> class forums for the past month. That's enough to get a feel for
>>> >>>>> what t=
>>> >> he
>>> >>>>> real problems are and who is just a butthurt troll complaining.
>>> >>>>> Then
>>> >>>>> pa=
>>> >> tch
>>> >>>>> that shit.
>>> >>>>> No one cares that you are patching the conversations of NPCs. Fix
>>> >>>>> the
>>> >>>>> core problems you retards...
>>> >>>>>
>>> >>>>>
>>> >>>>> -----Original Message-----
>>> >>>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx=
>>> >> ]
>>> >>>>> On Behalf Of Stephen Scheidel
>>> >>>>> Sent: 13 June 2014 10:40 AM
>>> >>>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> Subject: Re: USF4 changes!
>>> >>>>>
>>> >>>>> Well if they just resist the tendency to be utter fucktards and
>>> >>>>> keep
>>> >>>>> broken shit like kabal out of the game there won't be any need for
>>> >>>>> baby=
>>> >>  game
>>> >>>>> mechanics to try and hide their shoddy balancing.
>>> >>>>>
>>> >>>>> We as a group could balance games better than nrs.
>>> >>>>>
>>> >>>>> On 13/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>>>> > Not sure how much it'll nulify. But at least they're trying to
>>> >>>>> > get
>>> >>>>> > ri=
>>> >> d
>>> >>>>> > of all those insane pressure like Kabal's b+1~nomad rush chip
>>> >>>>> > BS.
>>> >>>>> >
>>> >>>>> >
>>> >>>>> > On Fri, Jun 13, 2014 at 9:17 AM, Stephen Scheidel
>>> >>>>> > <gieroadsteve@xxxxxxxxx>
>>> >>>>> > wrote:
>>> >>>>> >
>>> >>>>> >> So they are just giving noobs a chance to escape.
>>> >>>>> >> Devs are really trying to make games purely a rock paper
>>> >>>>> >> scissor
>>> >>>>> >> thing.
>>> >>>>> >>
>>> >>>>> >> What's the point of a tough situation if you can just nullify
>>> >>>>> >> it
>>> >>>>> >> wit=
>>> >> h
>>> >>>>> >> some noob feature.
>>> >>>>> >>
>>> >>>>> >> On 12/06/2014, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> >>>>> >> > Let's put it this way. The movement is basically the same as
>>> >>>>> >> > MK9.
>>> >>>>> >> > But now they added a new metere called "agility bar" where
>>> >>>>> >> > you
>>> >>>>> >> > can
>>> >>>>> >> > use it to do full/half screen run and do an evasive spacing
>>> >>>>> >> > backdash (i'm not sure if normal backdashing will consume
>>> >>>>> >> > such
>>> >>>>> >> > meter/bar...) So if you had 0
>>> >>>>> >> problem
>>> >>>>> >> > with movement in mk9. mkx agility bar shouldn't cause you any
>>> >>>>> >> > trouble for your own movement. I see it as an escape
>>> >>>>> >> > mechanism
>>> >>>>> >> > mor=
>>> >> e
>>> >>>>> >> > than offensive.
>>> >>>>> >> > because you need agility meter to use interactables and
>>> >>>>> >> > "evasive"
>>> >>>>> >> backdash.
>>> >>>>> >> > the backdash range is big enough to punish wiff. so it SHOULD
>>> >>>>> >> > caus=
>>> >> e
>>> >>>>> >> > bar.
>>> >>>>> >> if
>>> >>>>> >> > the normal backdash already does that, then no need to use
>>> >>>>> >> > agility
>>> >>>>> >> > bar.
>>> >>>>> >> >
>>> >>>>> >> > It doesn't take away anything. It's adding more escape
>>> >>>>> >> > mechanism
>>> >>>>> >> > for
>>> >>>>> >> people
>>> >>>>> >> > who have a tough time with rushdown characters up on their
>>> >>>>> >> > face...
>>> >>>>> >> >
>>> >>>>> >> > Also the meter recovers really quickly (like 1-2 sec for full
>>> >>>>> >> > 2
>>> >>>>> >> > bars?
>>> >>>>> >> dunno
>>> >>>>> >> > will check again...might be faster)...so it's not like you'll
>>> >>>>> >> > not
>>> >>>>> >> > be able to use it every now and then. But if you abuse the
>>> >>>>> >> > meter...then you'll
>>> >>>>> >> pay
>>> >>>>> >> > for it when you really need it. The bars are there so you
>>> >>>>> >> > don't
>>> >>>>> >> > just
>>> >>>>> >> abuse
>>> >>>>> >> > the agility bar backdash and jump off walls all the time with
>>> >>>>> >> > no
>>> >>>>> >> > consequences.
>>> >>>>> >> >
>>> >>>>> >> > We don't know how's the recovery on the agility bar either.
>>> >>>>> >> > If
>>> >>>>> >> > it'=
>>> >> s
>>> >>>>> >> > good then it should cost bars...if it's crap then no.
>>> >>>>> >> >
>>> >>>>> >> >
>>> >>>>> >> > On Thu, Jun 12, 2014 at 8:39 PM, Nicholas Robertson-Muir
>>> >>>>> >> > <nicmuir@xxxxxxxxx>
>>> >>>>> >> > wrote:
>>> >>>>> >> >
>>> >>>>> >> >> I used the run button all the time.
>>> >>>>> >> >> On 12 Jun 2014 16:38, "Donaldson, Alasdair"
>>> >>>>> >> >> <alasdair.donaldson@xxxxxxxxxx>
>>> >>>>> >> >> wrote:
>>> >>>>> >> >>
>>> >>>>> >> >>>  Did you ever use the run button in MK3? I think I used it
>>> >>>>> >> >>> when
>>> >>>>> >> trolling
>>> >>>>> >> >>> with Cyrax and his grab into stuff, or with one of old
>>> >>>>> >> >>> SubZero=
>>> >> =E2=80=99s
>>> >>>>> >> combos=E2=80=A6
>>> >>>>> >> >>> not much else.
>>> >>>>> >> >>>
>>> >>>>> >> >>> It will be interesting seeing how this changes the oki
>>> >>>>> >> >>> game.
>>> >>>>> >> >>>
>>> >>>>> >> >>> I actually thought the movement in MK9 was fine. I mean for
>>> >>>>> >> >>> general
>>> >>>>> >> play
>>> >>>>> >> >>> between us (non Kabal/Kenshi matches). Felt smooth enough.
>>> >>>>> >> >>>
>>> >>>>> >> >>>
>>> >>>>> >> >>>
>>> >>>>> >> >>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> >> >>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >>>>> >> >>> *On Behalf Of *Nicholas Robertson-Muir
>>> >>>>> >> >>> *Sent:* 12 June 2014 4:32 PM
>>> >>>>> >> >>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> >> >>> *Subject:* RE: USF4 changes!
>>> >>>>> >> >>>
>>> >>>>> >> >>>
>>> >>>>> >> >>>
>>> >>>>> >> >>> You can use bar for teleport stuff in kof. Most of it is
>>> >>>>> >> >>> last
>>> >>>>> >> >>> dich when I use it.
>>> >>>>> >> >>>
>>> >>>>> >> >>> On 12 Jun 2014 16:28, "Donaldson, Alasdair" <
>>> >>>>> >> >>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>> >>>>> >> >>>
>>> >>>>> >> >>> Don't you need meter for some of the movement stuff in KOF?
>>> >>>>> >> >>> I
>>> >>>>> >> >>> mean the rolls?
>>> >>>>> >> >>> Who knows how this is going to work? I presume the
>>> >>>>> >> >>> backdashing
>>> >>>>> >> >>> will be enough to clear the space and either give you the
>>> >>>>> >> >>> opportunity to whiff punish or set up some zoning stuff.
>>> >>>>> >> >>> This is MK... they've never had proper backdashes before.
>>> >>>>> >> >>> They'r=
>>> >> e
>>> >>>>> >> >>> now adding new movement and people are still complaining
>>> >>>>> >> >>> that
>>> >>>>> >> >>> this will reduce their ability to play the game? How?
>>> >>>>> >> >>>
>>> >>>>> >> >>>
>>> >>>>> >> >>> -----Original Message-----
>>> >>>>> >> >>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:
>>> >>>>> >> cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> >>>>> >> >>> On Behalf Of Manase Zote
>>> >>>>> >> >>> Sent: 12 June 2014 4:22 PM
>>> >>>>> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> >> >>> Subject: Re: USF4 changes!
>>> >>>>> >> >>>
>>> >>>>> >> >>> In other games we can backlash until the cows come home and
>>> >>>>> >> >>> ther=
>>> >> e
>>> >>>>> >> >>> is no meter for that and the game is still fair nothing
>>> >>>>> >> >>> broken
>>> >>>>> >> >>> about the mechanic. lol In street fighter if you backdash
>>> >>>>> >> >>> non
>>> >>>>> >> >>> stop you corner yourself and that alone is bad so I still
>>> >>>>> >> >>> don't
>>> >>>>> >> >>> understand why you
>>> >>>>> >> would
>>> >>>>> >> >>> need meter in helping with your suicide(cornering
>>> >>>>> >> >>> yourself).
>>> >>>>> >> >>> My suggestion is just balance the back dash so that it's
>>> >>>>> >> >>> not
>>> >>>>> >> >>> OP(like in SF, KOF and other 2D fighters).
>>> >>>>> >> >>>
>>> >>>>> >> >>> On Thu, Jun 12, 2014 at 4:14 PM, Di Lhong
>>> >>>>> >> >>> <numotd@xxxxxxxxx>
>>> >>>>> >> >>> wrote:
>>> >>>>> >> >>> > The "agility bar" backdash covers much more distance than
>>> >>>>> >> >>> > that
>>> >>>>> >> >>> > i think.
>>> >>>>> >> >>> > Also, if we can just backdash nonstop and avoid normals
>>> >>>>> >> >>> > and
>>> >>>>> >> >>> > strings...rushdown/pressure characters will have problem,
>>> >>>>> >> >>> > because they'll just backdash and avoid everything all
>>> >>>>> >> >>> > the
>>> >>>>> >> >>> > tim=
>>> >> e.
>>> >>>>> >> >>> >
>>> >>>>> >> >>> > Unless they make backdashing more technical like Tekken.
>>> >>>>> >> >>> > I
>>> >>>>> >> >>> > think the agility bar is fair. It doesn't limit anything
>>> >>>>> >> >>> > at
>>> >>>>> >> >>> > all. It helps with tough situation.
>>> >>>>> >> >>> >
>>> >>>>> >> >>> >
>>> >>>>> >> >>> > On Thu, Jun 12, 2014 at 4:09 PM, Manase Zote
>>> >>>>> >> >>> > <bmlzote@xxxxxxxxx>
>>> >>>>> >> >>> > wrote:
>>> >>>>> >> >>> >>
>>> >>>>> >> >>> >> MK9 didn't have a bar for back dashing and it was just
>>> >>>>> >> >>> >> fine s=
>>> >> o
>>> >>>>> >> >>> >> what was wrong with that?
>>> >>>>> >> >>> >>
>>> >>>>> >> >>> >> On Thu, Jun 12, 2014 at 4:05 PM, Di Lhong
>>> >>>>> >> >>> >> <numotd@xxxxxxxxx>
>>> >>>>> >> >>> >> wrote:
>>> >>>>> >> >>> >> > The movement and pace of the game seems to be the same
>>> >>>>> >> >>> >> > as
>>> >>>>> >> >>> >> > mk9 (which i think is ok but not the best). The
>>> >>>>> >> >>> >> > agility
>>> >>>>> >> >>> >> > bar
>>> >>>>> >> >>> >> > enhances that a lot more for
>>> >>>>> >> >>> >> > 1-2
>>> >>>>> >> >>> >> > bars. So i don't mind it. It doesn't limit the
>>> >>>>> >> >>> >> > movement
>>> >>>>> >> >>> >> > of
>>> >>>>> >> >>> >> > game at
>>> >>>>> >> >>> all.
>>> >>>>> >> >>> >> > Eg.
>>> >>>>> >> >>> >> > Tekken movement but you can do a "super" backdash for
>>> >>>>> >> >>> >> > 1
>>> >>>>> >> >>> >> > agility
>>> >>>>> >> bar
>>> >>>>> >> >>> >> > (that fills up on it's own pretty nicely) to get out
>>> >>>>> >> >>> >> > of
>>> >>>>> >> >>> >> > Nina's
>>> >>>>> >> df+1
>>> >>>>> >> >>> >> > ss+1 pressure...or spend 2 agility bars to avoid
>>> >>>>> >> >>> >> > nina's
>>> >>>>> >> >>> >> > df+=
>>> >> 1
>>> >>>>> >> >>> >> > ss+1
>>> >>>>> >> >>> >> > pressure by using stage interactables and jump away.
>>> >>>>> >> >>> >> > Not
>>> >>>>> >> >>> >> > sure if you're invincible or not during the
>>> >>>>> >> >>> >> > jump...What
>>> >>>>> >> >>> >> > was
>>> >>>>> >> >>> >> > injustice
>>> >>>>> >> like?
>>> >>>>> >> >>> >> >
>>> >>>>> >> >>> >> > So the basic movements is there. No limitation at all.
>>> >>>>> >> >>> >> > Agility bar helps but doesn't defy the whole movement
>>> >>>>> >> >>> >> > gameplay.
>>> >>>>> >> >>> >> >
>>> >>>>> >> >>> >> >
>>> >>>>> >> >>> >> > On Thu, Jun 12, 2014 at 3:56 PM, Manase Zote
>>> >>>>> >> >>> >> > <bmlzote@xxxxxxxxx>
>>> >>>>> >> >>> wrote:
>>> >>>>> >> >>> >> >>
>>> >>>>> >> >>> >> >> At this point no one knows how all of the above
>>> >>>>> >> >>> >> >> system
>>> >>>>> >> >>> >> >> mechanics are going to turn out.
>>> >>>>> >> >>> >> >> Limiting movement to a bar is a crime in any fighting
>>> >>>>> >> >>> >> >> game
>>> >>>>> >> because
>>> >>>>> >> >>> >> >> you need movement for everything you do in a fighting
>>> >>>>> >> >>> >> >> game=
>>> >> .
>>> >>>>> >> >>> >> >> It also affects the pacing of the overall match.  So
>>> >>>>> >> >>> >> >> for m=
>>> >> e
>>> >>>>> >> >>> >> >> limiting movement to a bar is a gimmick and will only
>>> >>>>> >> >>> >> >> give
>>> >>>>> >> players
>>> >>>>> >> >>> >> >> more problems rather than assisting them in a match.
>>> >>>>> >> >>> >> >> I still don't see how styles can solve bad match ups,
>>> >>>>> >> >>> >> >> zone=
>>> >> r
>>> >>>>> >> >>> >> >> will always have an advantage from range, rushdown
>>> >>>>> >> >>> >> >> owns
>>> >>>>> >> >>> >> >> up-close...
>>> >>>>> >> >>> >> >>
>>> >>>>> >> >>> >> >> On Thu, Jun 12, 2014 at 3:42 PM, Di Lhong
>>> >>>>> >> >>> >> >> <numotd@xxxxxxxxx>
>>> >>>>> >> >>> >> >> wrote:
>>> >>>>> >> >>> >> >> > There's an agility bar. New bar. Nothing to do with
>>> >>>>> >> >>> >> >> > EX
>>> >>>>> >> >>> >> >> > bar.
>>> >>>>> >> >>> >> >> > It
>>> >>>>> >> >>> >> >> > fills up pretty quickly. There's 2 bar. You use 1
>>> >>>>> >> >>> >> >> > to
>>> >>>>> >> >>> >> >> > perform
>>> >>>>> >> run
>>> >>>>> >> >>> >> >> > or a backdash (spaces out quite a bit). I think
>>> >>>>> >> >>> >> >> > this
>>> >>>>> >> >>> >> >> > is
>>> >>>>> >> >>> >> >> > fair.
>>> >>>>> >> It
>>> >>>>> >> >>> >> >> > fills up fast enough to use it every now and then.
>>> >>>>> >> >>> >> >> > But
>>> >>>>> >> >>> >> >> > not enough to just spam nonstop. You use
>>> >>>>> >> >>> >> >> > 2 to
>>> >>>>> >> >>> >> >> > use stage interactables. So it's not a stage
>>> >>>>> >> >>> >> >> > interactablefest like Injustice. You have to decide
>>> >>>>> >> >>> >> >> > if
>>> >>>>> >> >>> >> >> > it'll be worth it to use interactables or to just
>>> >>>>> >> >>> >> >> > dash u=
>>> >> p
>>> >>>>> >> >>> >> >> > to continue pressure / dash away to keep zoning.
>>> >>>>> >> >>> >> >> >
>>> >>>>> >> >>> >> >> > As for variation. It's like saying Catwomen decides
>>> >>>>> >> >>> >> >> > to d=
>>> >> o
>>> >>>>> >> >>> rushdown.
>>> >>>>> >> >>> >> >> > And
>>> >>>>> >> >>> >> >> > Grundy decides to do "zoning" with his zombie
>>> >>>>> >> >>> >> >> > ground
>>> >>>>> >> >>> >> >> > gra=
>>> >> b
>>> >>>>> >> thingy
>>> >>>>> >> >>> >> >> > (meaning he'll not have his armor chainthrows etc.)
>>> >>>>> >> >>> >> >> > Catwomen will just run up to grundy with her claw
>>> >>>>> >> >>> >> >> > slash
>>> >>>>> >> >>> >> >> > and ignore most of Grundy's zoning. I'm hoping the
>>> >>>>> >> >>> >> >> > character variation is NOT going to be
>>> >>>>> >> >>> >> >> > rock/paper/scissors. Hope it helps you with really
>>> >>>>> >> >>> >> >> > bad
>>> >>>>> >> >>> >> >> > match up, but still at the end of the day...it's
>>> >>>>> >> >>> >> >> > what
>>> >>>>> >> >>> >> >> > yo=
>>> >> u
>>> >>>>> >> >>> >> >> > do. Because in MK9, i can just spam Kabal's instant
>>> >>>>> >> >>> >> >> > air
>>> >>>>> >> fireball
>>> >>>>> >> >>> >> >> > like a noob and know some combos and it'll already
>>> >>>>> >> >>> >> >> > be
>>> >>>>> >> >>> >> >> > hard to win against kabal without having to learn
>>> >>>>> >> >>> >> >> > his
>>> >>>>> >> >>> >> >> > advance nomad
>>> >>>>> >> dash
>>> >>>>> >> >>> >> >> > cancels if you play someone who has trouble with
>>> >>>>> >> >>> >> >> > zoning.
>>> >>>>> >> >>> >> >> >
>>> >>>>> >> >>> >> >> > so instead of choosing a variation and giving you
>>> >>>>> >> >>> >> >> > instan=
>>> >> t
>>> >>>>> >> >>> >> >> > win (because you only keep a few moveset between
>>> >>>>> >> >>> >> >> > variations). i'm hoping variation helps with really
>>> >>>>> >> >>> >> >> > bad
>>> >>>>> >> >>> >> >> > match ups like 9-1 or
>>> >>>>> >> 8-2
>>> >>>>> >> >>> >> >> > to something like 6-4 or 5-5 and what not. because
>>> >>>>> >> >>> >> >> > fighting games should be about what you can do as a
>>> >>>>> >> >>> >> >> > player.
>>> >>>>> >> >>> >> >> > just because i know stupid spamming basic kabal
>>> >>>>> >> >>> >> >> > shouldn'=
>>> >> t
>>> >>>>> >> >>> >> >> > give me instant advantage over someone who's really
>>> >>>>> >> >>> >> >> > good
>>> >>>>> >> >>> >> >> > with
>>> >>>>> >> sheeva,
>>> >>>>> >> >>> >> >> > scorpion or sub zero (don't know which characters
>>> >>>>> >> >>> >> >> > have
>>> >>>>> >> >>> >> >> > issue with zoning in mk9...)
>>> >>>>> >> >>> >> >> >
>>> >>>>> >> >>> >> >> >
>>> >>>>> >> >>> >> >> > On Thu, Jun 12, 2014 at 3:25 PM, Manase Zote <
>>> >>>>> >> bmlzote@xxxxxxxxx>
>>> >>>>> >> >>> >> >> > wrote:
>>> >>>>> >> >>> >> >> >>
>>> >>>>> >> >>> >> >> >> SAP just told me that you need meter to run?
>>> >>>>> >> >>> >> >> >> Isn't that supposed to be stone age
>>> >>>>> >> >>> >> >> >> mechanics(having
>>> >>>>> >> >>> >> >> >> a
>>> >>>>> >> >>> >> >> >> meter for running)?
>>> >>>>> >> >>> >> >> >> Who said running was broken?
>>> >>>>> >> >>> >> >> >>
>>> >>>>> >> >>> >> >> >> *Sigh*
>>> >>>>> >> >>> >> >> >>
>>> >>>>> >> >>> >> >> >> Back in MK3/UMK3/MK4 that meter also managed your
>>> >>>>> >> >>> >> >> >> combo=
>>> >> s
>>> >>>>> >> >>> >> >> >> so no meter no chain combos no running around :(
>>> >>>>> >> >>> >> >> >>
>>> >>>>> >> >>> >> >> >> On Thu, Jun 12, 2014 at 3:18 PM, Wynand-Ben
>>> >>>>> >> >>> >> >> >> <paashaasggx@xxxxxxxxxxx>
>>> >>>>> >> >>> >> >> >> wrote:
>>> >>>>> >> >>> >> >> >> > Im also not seeing how it can help bad matchups.
>>> >>>>> >> >>> >> >> >> >
>>> >>>>> >> >>> >> >> >> > Picking a different version of the same
>>> >>>>> >> >>> >> >> >> > character
>>> >>>>> >> >>> >> >> >> > or =
>>> >> a
>>> >>>>> >> >>> >> >> >> > different character all together between matches
>>> >>>>> >> >>> >> >> >> > woul=
>>> >> d
>>> >>>>> >> >>> >> >> >> > be just like it was now.
>>> >>>>> >> >>> >> >> >> >
>>> >>>>> >> >>> >> >> >> > Counterpicking etc.
>>> >>>>> >> >>> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> Date: Thu, 12 Jun 2014 15:11:20 +0200
>>> >>>>> >> >>> >> >> >> >> Subject: Re: USF4 changes!
>>> >>>>> >> >>> >> >> >> >> From: bmlzote@xxxxxxxxx
>>> >>>>> >> >>> >> >> >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> >> >>> >> >> >> >
>>> >>>>> >> >>> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> How do you get around the rock/paper/scissors
>>> >>>>> >> >>> >> >> >> >> character selection?
>>> >>>>> >> >>> >> >> >> >> Player 1 picks his zoning scorpion while player
>>> >>>>> >> >>> >> >> >> >> 2
>>> >>>>> >> >>> >> >> >> >> goes for rush down version of scorpion, it will
>>> >>>>> >> >>> >> >> >> >> stil=
>>> >> l
>>> >>>>> >> >>> >> >> >> >> be a bad match up for one of the guys
>>> >>>>> >> >>> >> >> >> >> regardless.
>>> >>>>> >> >>> >> >> >> >> Tools of the characters, match-up exp and
>>> >>>>> >> >>> >> >> >> >> lastly
>>> >>>>> >> >>> >> >> >> >> the
>>> >>>>> >> >>> >> >> >> >> skill level and execution will be the deciding
>>> >>>>> >> >>> >> >> >> >> factor.
>>> >>>>> >> >>> >> >> >> >> To me the understanding of a balance fighting
>>> >>>>> >> >>> >> >> >> >> is
>>> >>>>> >> >>> >> >> >> >> to
>>> >>>>> >> >>> >> >> >> >> make every character the same...
>>> >>>>> >> >>> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> On Thu, Jun 12, 2014 at 2:54 PM, Di Lhong <
>>> >>>>> >> numotd@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> wrote:
>>> >>>>> >> >>> >> >> >> >> > Hmmm a good fighting game shouldn't be all
>>> >>>>> >> >>> >> >> >> >> > about
>>> >>>>> >> >>> >> >> >> >> > bad
>>> >>>>> >> match
>>> >>>>> >> >>> >> >> >> >> > up and lack of knowledge...it should still be
>>> >>>>> >> >>> >> >> >> >> > fun
>>> >>>>> >> >>> >> >> >> >> > and challenging in another level when your
>>> >>>>> >> >>> >> >> >> >> > opponen=
>>> >> t
>>> >>>>> >> >>> >> >> >> >> > knows
>>> >>>>> >> what
>>> >>>>> >> >>> >> >> >> >> > your character can do.
>>> >>>>> >> >>> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> > Yes there are bad match ups and character
>>> >>>>> >> >>> >> >> >> >> > knowledg=
>>> >> e
>>> >>>>> >> >>> >> >> >> >> > in fighting games.
>>> >>>>> >> >>> >> >> >> >> > but
>>> >>>>> >> >>> >> >> >> >> > it shouldn't be in a state of "i know what
>>> >>>>> >> >>> >> >> >> >> > you're
>>> >>>>> >> >>> >> >> >> >> > doing, but i can't retaliate at all"
>>> >>>>> >> >>> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> > Eg. Tekken. Capos. If my opponent knows how
>>> >>>>> >> >>> >> >> >> >> > to
>>> >>>>> >> >>> >> >> >> >> > dea=
>>> >> l
>>> >>>>> >> >>> >> >> >> >> > with relax stance and such. I'll play in
>>> >>>>> >> >>> >> >> >> >> > another
>>> >>>>> >> >>> >> >> >> >> > mode :) There is no "instant" win in tekken.
>>> >>>>> >> >>> >> >> >> >> > you
>>> >>>>> >> >>> >> >> >> >> > can play bears and still win against top tier
>>> >>>>> >> >>> >> >> >> >> > character because you the player are just
>>> >>>>> >> >>> >> >> >> >> > better.
>>> >>>>> >> >>> >> >> >> >> > shouldn't be bringing a plastic ruler to a
>>> >>>>> >> >>> >> >> >> >> > gun
>>> >>>>> >> >>> >> >> >> >> > fig=
>>> >> ht
>>> >>>>> >> >>> >> >> >> >> > situation.
>>> >>>>> >> >>> >> >> >> >> > should
>>> >>>>> >> >>> >> >> >> >> > be more or less "experienced fighter with a
>>> >>>>> >> >>> >> >> >> >> > slightly
>>> >>>>> >> blunt
>>> >>>>> >> >>> >> >> >> >> > knife" vs "an okay-ish fighter with a sharp
>>> >>>>> >> >>> >> >> >> >> > knife"=
>>> >> .
>>> >>>>> >> >>> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> > On Thu, Jun 12, 2014 at 2:43 PM, Manase Zote
>>> >>>>> >> >>> >> >> >> >> > <bmlzote@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> > wrote:
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >> This method of balancing looks like a throw
>>> >>>>> >> >>> >> >> >> >> >> of
>>> >>>>> >> >>> >> >> >> >> >> dice to me.
>>> >>>>> >> >>> >> >> >> >> >> It can go either way, you potentially have a
>>> >>>>> >> >>> >> >> >> >> >> scenario where you can lose a match based on
>>> >>>>> >> >>> >> >> >> >> >> lack
>>> >>>>> >> >>> >> >> >> >> >> of character knowledge rather than skill.
>>> >>>>> >> >>> >> >> >> >> >> If the game has like 30 characters for an
>>> >>>>> >> >>> >> >> >> >> >> example
>>> >>>>> >> >>> >> >> >> >> >> multiply that by 3 so on average you need to
>>> >>>>> >> >>> >> >> >> >> >> be
>>> >>>>> >> >>> >> >> >> >> >> aware of what all 90 variations are capable
>>> >>>>> >> >>> >> >> >> >> >> of?
>>> >>>>> >> >>> >> >> >> >> >> Let's wait and see what the move list looks
>>> >>>>> >> >>> >> >> >> >> >> like
>>> >>>>> >> >>> >> >> >> >> >> and how many moves will change between 3
>>> >>>>> >> >>> >> >> >> >> >> variations of a character.
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:33 PM, Di Lhong
>>> >>>>> >> >>> >> >> >> >> >> <numotd@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> wrote:
>>> >>>>> >> >>> >> >> >> >> >> > 11.59? XD
>>> >>>>> >> >>> >> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> >> > Hopefully the character variation will be
>>> >>>>> >> >>> >> >> >> >> >> > some
>>> >>>>> >> >>> >> >> >> >> >> > answer to really bad match up. Not sure
>>> >>>>> >> >>> >> >> >> >> >> > how
>>> >>>>> >> >>> >> >> >> >> >> > they'll balance
>>> >>>>> >> it
>>> >>>>> >> >>> >> >> >> >> >> > tho. It'll be weird to just be a total
>>> >>>>> >> >>> >> >> >> >> >> > counter
>>> >>>>> >> >>> >> >> >> >> >> > to another characters variation
>>> >>>>> >> >>> >> >> >> >> >> > completely.
>>> >>>>> >> >>> >> >> >> >> >> > If
>>> >>>>> >> >>> >> >> >> >> >> > that's the case, it'll be more rock paper
>>> >>>>> >> >>> >> >> >> >> >> > scissors situation than a fighting game
>>> >>>>> >> >>> >> >> >> >> >> > lolz
>>> >>>>> >> >>> >> >> >> >> >> > hopefully the variations will
>>> >>>>> >> make
>>> >>>>> >> >>> >> >> >> >> >> > match ups like 9-1 to 6-4 or what not. So
>>> >>>>> >> >>> >> >> >> >> >> > there'll still be unfavourable match ups
>>> >>>>> >> >>> >> >> >> >> >> > but
>>> >>>>> >> >>> >> >> >> >> >> > no=
>>> >> t
>>> >>>>> >> >>> >> >> >> >> >> > a complete
>>> >>>>> >> lose
>>> >>>>> >> >>> >> >> >> >> >> > like MK9...eg. Kabal vs Sheeva...
>>> >>>>> >> >>> >> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> >> > On Thu, Jun 12, 2014 at 2:27 PM, Ryan
>>> >>>>> >> >>> >> >> >> >> >> > Williams
>>> >>>>> >> >>> >> >> >> >> >> > <ryan820509@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> > wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >> >> I think 12:00 is a safer option Rich :)
>>> >>>>> >> >>> >> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >> >> On Thu, Jun 12, 2014 at 2:24 PM,
>>> >>>>> >> >>> >> >> >> >> >> >> <greattekkenmaster@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >> wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>>>> >> >>> >> >> >> >> >> >>> Is 11:30 fine also?? I wanna get game
>>> >>>>> >> >>> >> >> >> >> >> >>> time
>>> >>>>> >> >>> >> >> >> >> >> >>> as
>>> >>>>> >> >>> >> >> >> >> >> >>> much
>>> >>>>> >> as
>>> >>>>> >> >>> >> >> >> >> >> >>> I can Sent via my BlackBerry from
>>> >>>>> >> >>> >> >> >> >> >> >>> Vodacom
>>> >>>>> >> >>> >> >> >> >> >> >>> -
>>> >>>>> >> >>> >> >> >> >> >> >>> let your email find you!
>>> >>>>> >> >>> >> >> >> >> >> >>> ________________________________
>>> >>>>> >> >>> >> >> >> >> >> >>> From: Ryan Williams
>>> >>>>> >> >>> >> >> >> >> >> >>> <ryan820509@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>> Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> >>>>> >> >>> >> >> >> >> >> >>> Date: Thu, 12 Jun 2014 14:15:48 +0200
>>> >>>>> >> >>> >> >> >> >> >> >>> To: <cpt-fgc@xxxxxxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>> ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> >> >>> >> >> >> >> >> >>> Subject: Re: USF4 changes!
>>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>>>> >> >>> >> >> >> >> >> >>> Heya peeps, we'll be starting the Sat
>>> >>>>> >> >>> >> >> >> >> >> >>> session=
>>> >> s
>>> >>>>> >> >>> >> >> >> >> >> >>> at 12pm to maximise game time.
>>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>>>> >> >>> >> >> >> >> >> >>> Anyone who is keen on starting a little
>>> >>>>> >> >>> >> >> >> >> >> >>> earlier can join us at that time.
>>> >>>>> >> >>> >> >> >> >> >> >>> If you aren't able to make 12pm, that's
>>> >>>>> >> >>> >> >> >> >> >> >>> fine
>>> >>>>> >> >>> >> >> >> >> >> >>> as
>>> >>>>> >> well.
>>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>>>> >> >>> >> >> >> >> >> >>> On Thu, Jun 12, 2014 at 1:39 PM, Ashraf
>>> >>>>> >> >>> >> >> >> >> >> >>> Barendse <ashraf.barendse@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>> wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>> I think she feeling a bit lazy today.
>>> >>>>> >> >>> >> >> >> >> >> >>>> She
>>> >>>>> >> >>> >> >> >> >> >> >>>> wa=
>>> >> s
>>> >>>>> >> >>> >> >> >> >> >> >>>> like "Can I speak to the main owner of
>>> >>>>> >> >>> >> >> >> >> >> >>>> the
>>> >>>>> >> >>> >> >> >> >> >> >>>> computer"
>>> >>>>> >> >>> >> >> >> >> >> >>>> and
>>> >>>>> >> >>> >> >> >> >> >> >>>> I was like "he's at work"
>>> >>>>> >> >>> >> >> >> >> >> >>>> and
>>> >>>>> >> >>> >> >> >> >> >> >>>> she
>>> >>>>> >> >>> >> >> >> >> >> >>>> was
>>> >>>>> >> >>> >> >> >> >> >> >>>> like
>>> >>>>> >> >>> >> >> >> >> >> >>>> "k thanx bye"
>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>> On Thu, Jun 12, 2014 at 1:32 PM,
>>> >>>>> >> >>> >> >> >> >> >> >>>> Nicholas
>>> >>>>> >> >>> >> >> >> >> >> >>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>>> wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>> I love those.
>>> >>>>> >> >>> >> >> >> >> >> >>>>> Start talking linux, usually goes
>>> >>>>> >> >>> >> >> >> >> >> >>>>> well.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "move to your start bar"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have one"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "what version of Windows are you
>>> >>>>> >> >>> >> >> >> >> >> >>>>> using"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "I'm not using Windows"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "Open up Internet Explorer"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "don't have that either"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "open your web browser"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "mkay"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "install this app"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "using my regular tar.z loader or the
>>> >>>>> >> >>> >> >> >> >> >> >>>>> synaptic package manage?"
>>> >>>>> >> >>> >> >> >> >> >> >>>>> "huh?"
>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>> good times.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>> On Thu, Jun 12, 2014 at 1:22 PM,
>>> >>>>> >> >>> >> >> >> >> >> >>>>> Ashraf
>>> >>>>> >> >>> >> >> >> >> >> >>>>> Barendse <ashraf.barendse@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>>>> wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lol, got a call from an Indian
>>> >>>>> >> >>> >> >> >> >> >> >>>>>> sounding
>>> >>>>> >> >>> >> >> >> >> >> >>>>>> lady calling from "Windows Technical
>>> >>>>> >> >>> >> >> >> >> >> >>>>>> Department"
>>> >>>>> >> >>> >> >> >> >> >> >>>>>> How about no.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>> On Thu, Jun 12, 2014 at 1:20 PM, Ryan
>>> >>>>> >> >>> >> >> >> >> >> >>>>>> Williams <ryan820509@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>> wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> "Can I just buy a complete game
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> please?"
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Not going to happen in this day and
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> age.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Those days are over.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> On Thu, Jun 12, 2014 at 12:33 PM,
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Nichola=
>>> >> s
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> Robertson-Muir <nicmuir@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>> wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> LOL
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I don't know which I hate more
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> about
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> fighting
>>> >>>>> >> >>> games.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> The
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> update
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> approach like Street Fighter, or
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> the
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> supposedly new game like Blazblue
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> and
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Persona.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> It makes me not want to buy the
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> games
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> anymore, because there will be an
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Update
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> later.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Can I just buy a complete game
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> please?
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Persona
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Do I need to buy another Blazblue
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> now?
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> I'm just ranting because I see
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> there's a
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> new character coming out for P4A
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> ...and =
>>> >> I
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> was planning to get the new
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Blazblue
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> (english version)...
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> In all honesty, the Capcom approach
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> make=
>>> >> s
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> more sense to me, as much as I
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> dislike
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> it.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> On Thu, Jun 12, 2014 at 12:23 PM,
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> Wynand-Ben
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> <paashaasggx@xxxxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>> wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> A new dark age starting off with a
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> new
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> Guilty Gear I can definitely live
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> with
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> :D
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Date: Thu, 12 Jun 2014 11:59:23
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > +0200
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Subject: Re: USF4 changes!
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > I'm all for the next FG dark
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > age.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Wreal wrap.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > On 12/06/2014, Ilitirit Sama
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > <ilitirit@xxxxxxxxx>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > wrote:
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > > Mortal Kombat Honest Trailer:
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>>>> >> https://www.youtube.com/watch?v=3DOCiVYKmCveY
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >>
>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > subscribed to the Cape Town
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Fighting
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > Game Community mailing list.
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> >
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>> > //www.freelists.org/list/cpt-fgc
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>>
>>> >>>>> >> >>> >> >> >> >> >> >>>
>>> >>>>> >> >>> >> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >>
>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>>> >> >>> >> >> >> >> >> =
>>> >> You are subscribed to the Cape
>>> >>>>> >> >>> >> >> >> >> >> Town Fighting Game Community mailing list.
>>> >>>>> >> >>> >> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>>>> >> >>> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >> >
>>> >>>>> >> >>> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >>
>>> >>>>> >>
>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>>> >> >>> >> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are
>>> >>>>> >> >>> >> >> >> >> subs=
>>> >> cribed to the Cape Town
>>> >>>>> >> >>> >> >> >> >> Fighting Game Community mailing list.
>>> >>>>> >> >>> >> >> >> >>
>>> >>>>> >> >>> >> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>>>> >> >>> >> >> >>
>>> >>>>> >> >>> >> >> >>
>>> >>>>> >> >>> >> >> >>
>>> >>>>> >>
>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>>> >> >>> >> >> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D You are subscribed
>>> >>>>> >> >>> >> >> >> to
>>> >>>>> >> >>> >> >> >> th=
>>> >> e Cape Town Fighting
>>> >>>>> >> >>> >> >> >> Game Community mailing list.
>>> >>>>> >> >>> >> >> >>
>>> >>>>> >> >>> >> >> >> //www.freelists.org/list/cpt-fgc
>>> >>>>> >> >>> >> >> >
>>> >>>>> >> >>> >> >> >
>>> >>>>> >> >>> >> >>
>>> >>>>> >> >>> >> >>
>>> >>>>> >>
>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>>> >> >>> >> >> =3D=3D=3D=3D=3D=3D=3D You are subscribed to the Cape
>>> >>>>> >> >>> >> >> Town =
>>> >> Fighting Game
>>> >>>>> >> >>> >> >> Community mailing list.
>>> >>>>> >> >>> >> >>
>>> >>>>> >> >>> >> >> //www.freelists.org/list/cpt-fgc
>>> >>>>> >> >>> >> >
>>> >>>>> >> >>> >> >
>>> >>>>> >> >>> >>
>>> >>>>> >>
>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>>> >> >>> >> =3D=3D=3D=3D You are subscribed to the Cape Town
>>> >>>>> >> >>> >> Fighting
>>> >>>>> >> >>> >> Gam=
>>> >> e
>>> >>>>> >> >>> >> Community mailing list.
>>> >>>>> >> >>> >>
>>> >>>>> >> >>> >> //www.freelists.org/list/cpt-fgc
>>> >>>>> >> >>> >
>>> >>>>> >> >>> >
>>> >>>>> >> >>>
>>> >>>>> >>
>>> >>>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >>
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D
>>> >>>>> >> =3D=3D=3D=3D
>>> >>>>> >> >>> You are subscribed to the Cape Town Fighting Game Community
>>> >>>>> >> >>> mailing list.
>>> >>>>> >> >>>
>>> >>>>> >> >>> //www.freelists.org/list/cpt-fgc
>>> >>>>> >> >>>
>>> >>>>>
>>> >>>>> >> >>>
>>> >>>>> >> >>> ****************************************************************=
>>> >> *
>>> >>>>> >> >>> ***** The information in this e-mail is confidential and
>>> >>>>> >> >>> may
>>> >>>>> >> >>> be
>>> >>>>>
>>> >>>>> >> >>> legally privileged. It is intended solely for the
>>> >>>>> >> >>> addressee.
>>> >>>>> >> >>> Access to this e-mail by anyone else is unauthorized. If
>>> >>>>> >> >>> you
>>> >>>>> >> >>> hav=
>>> >> e
>>> >>>>> >> >>> received this communication in error, please address with
>>> >>>>> >> >>> the
>>> >>>>> >> >>> subject heading "Received in error,"
>>> >>>>> >> send
>>> >>>>> >> >>> to
>>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>> >>>>> >> >>> copies of it.
>>> >>>>> >> >>> If you are not the intended recipient, any disclosure,
>>> >>>>> >> >>> copying,
>>> >>>>> >> >>> distribution or any action taken or omitted to be taken in
>>> >>>>> >> >>> reliance on it, is prohibited and may be unlawful. Any
>>> >>>>> >> >>> opinions
>>> >>>>> >> >>> or advice contained in this e-mail are subject to the terms
>>> >>>>> >> >>> and
>>> >>>>> >> >>> conditions expressed in the governing KPMG client
>>> >>>>> >> >>> engagement
>>> >>>>> >> >>> letter. Opinions, conclusions and other information in this
>>> >>>>> >> >>> e-mail and any attachments that do not relate to the
>>> >>>>> >> >>> official
>>> >>>>> >> >>> business of the firm are neither given nor endorsed by it.
>>> >>>>> >> >>>
>>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
>>> >>>>> >> >>> or
>>> >>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>> >>>>> >> >>> amended, lost, destroyed, arrive late or incomplete, or
>>> >>>>> >> >>> contain
>>> >>>>> >> >>> viruses.
>>> >>>>> >> >>>
>>> >>>>> >> >>> This email is being sent out by KPMG International
>>> >>>>> >> >>> Cooperative
>>> >>>>> >> >>> ("KPMG
>>> >>>>> >> >>> International") on behalf of the local KPMG member firm
>>> >>>>> >> >>> providin=
>>> >> g
>>> >>>>> >> >>> services to you.  KPMG International Cooperative ("KPMG
>>> >>>>> >> >>> International") is a Swiss entity that serves as a
>>> >>>>> >> >>> coordinating
>>> >>>>> >> >>> entity for a network of
>>> >>>>> >> independent
>>> >>>>> >> >>> firms operating under the KPMG name. KPMG International
>>> >>>>> >> >>> provides
>>> >>>>> >> >>> no services to clients. Each member firm of KPMG
>>> >>>>> >> >>> International i=
>>> >> s
>>> >>>>> >> >>> a
>>> >>>>> >> legally
>>> >>>>> >> >>> distinct and separate entity and each describes itself as
>>> >>>>> >> >>> such.
>>> >>>>> >> >>>  Information about the structure and jurisdiction of your
>>> >>>>> >> >>> local
>>> >>>>> >> >>> KPMG member firm can be obtained from your KPMG
>>> >>>>> >> >>> representative.
>>> >>>>> >> >>>
>>> >>>>> >> >>> This footnote also confirms that this e-mail message has
>>> >>>>> >> >>> been
>>> >>>>> >> >>> swept by AntiVirus software.
>>> >>>>> >> >>>
>>> >>>>> >> >>>  ------------------------------
>>> >>>>> >> >>> The information in this e-mail is confidential and may be
>>> >>>>> >> >>> legall=
>>> >> y
>>> >>>>> >> >>> privileged. It is intended solely for the addressee. Access
>>> >>>>> >> >>> to
>>> >>>>> >> >>> this e-mail by anyone else is unauthorized. If you have
>>> >>>>> >> >>> received
>>> >>>>> >> >>> this communication in error, please address with the
>>> >>>>> >> >>> subject
>>> >>>>> >> >>> heading "Received in error,"
>>> >>>>> >> send
>>> >>>>> >> >>> to
>>> >>>>> >> >>> the original sender, then delete the e-mail and destroy any
>>> >>>>> >> >>> copi=
>>> >> es
>>> >>>>> >> >>> of
>>> >>>>> >> >>> it.
>>> >>>>> >> >>> If you are not the intended recipient, any disclosure,
>>> >>>>> >> >>> copying,
>>> >>>>> >> >>> distribution or any action taken or omitted to be taken in
>>> >>>>> >> >>> reliance
>>> >>>>> >> >>> on
>>> >>>>> >> >>> it,
>>> >>>>> >> >>> is prohibited and may be unlawful. Any opinions or advice
>>> >>>>> >> >>> contained
>>> >>>>> >> >>> in
>>> >>>>> >> >>> this
>>> >>>>> >> >>> e-mail are subject to the terms and conditions expressed in
>>> >>>>> >> >>> the
>>> >>>>> >> >>> governing
>>> >>>>> >> >>> KPMG client engagement letter. Opinions, conclusions and
>>> >>>>> >> >>> other
>>> >>>>> >> >>> information
>>> >>>>> >> >>> in this e-mail and any attachments that do not relate to
>>> >>>>> >> >>> the
>>> >>>>> >> >>> official
>>> >>>>> >> >>> business of the firm are neither given nor endorsed by it.
>>> >>>>> >> >>>
>>> >>>>> >> >>> KPMG cannot guarantee that e-mail communications are secure
>>> >>>>> >> >>> or
>>> >>>>> >> >>> error-free, as information could be intercepted, corrupted,
>>> >>>>> >> >>> amended,
>>> >>>>> >> >>> lost,
>>> >>>>> >> >>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>> >> >>>
>>> >>>>> >> >>> This email is being sent out by KPMG International
>>> >>>>> >> >>> Cooperative
>>> >>>>> >> >>> ("KPMG
>>> >>>>> >> >>> International") on behalf of the local KPMG member firm
>>> >>>>> >> >>> providin=
>>> >> g
>>> >>>>> >> >>> services
>>> >>>>> >> >>> to you. KPMG International Cooperative ("KPMG
>>> >>>>> >> >>> International")
>>> >>>>> >> >>> is=
>>> >>  a
>>> >>>>> >> Swiss
>>> >>>>> >> >>> entity that serves as a coordinating entity for a network
>>> >>>>> >> >>> of
>>> >>>>> >> independent
>>> >>>>> >> >>> firms operating under the KPMG name. KPMG International
>>> >>>>> >> >>> provides
>>> >>>>> >> >>> no
>>> >>>>> >> >>> services to clients. Each member firm of KPMG International
>>> >>>>> >> >>> is a
>>> >>>>> >> legally
>>> >>>>> >> >>> distinct and separate entity and each describes itself as
>>> >>>>> >> >>> such.
>>> >>>>> >> >>> Information
>>> >>>>> >> >>> about the structure and jurisdiction of your local KPMG
>>> >>>>> >> >>> member
>>> >>>>> >> >>> firm
>>> >>>>> >> >>> can
>>> >>>>> >> >>> be
>>> >>>>> >> >>> obtained from your KPMG representative.
>>> >>>>> >> >>>
>>> >>>>> >> >>> This footnote also confirms that this e-mail message has
>>> >>>>> >> >>> been
>>> >>>>> >> >>> swept
>>> >>>>> >> >>> by
>>> >>>>> >> >>> AntiVirus software.
>>> >>>>> >> >>>
>>> >>>>> >> >>
>>> >>>>> >> >
>>> >>>>> >> You are subscribed to the Cape Town Fighting Game Community
>>> >>>>> >> mailing
>>> >>>>> >> list.
>>> >>>>> >>
>>> >>>>> >> //www.freelists.org/list/cpt-fgc
>>> >>>>> >>
>>> >>>>> >
>>> >>>>>
>>> >>>>>
>>> >>>>> =3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=3D=
>>> >> =3DYou are subscribed to the Cape Town Fighting Game
>>> >>>>> Community mailing list.
>>> >>>>>
>>> >>>>>
>>> >>>>> //www.freelists.org/list/cpt-fgc
>>> >>>>>
>>> >>>>>
>>> >>>>> **********************************************************************
>>> >>>>> The information in this e-mail is confidential and may be legally
>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>> >>>>> this
>>> >>>>> e-m=
>>> >> ail
>>> >>>>> by anyone else is unauthorized. If you have received this
>>> >>>>> communication=
>>> >>  in
>>> >>>>> error, please address with the subject heading "Received in
>>> >>>>> error,"
>>> >>>>> sen=
>>> >> d to
>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>>> of i=
>>> >> t. If
>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>> >>>>> distributi=
>>> >> on or
>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>>> prohibite=
>>> >> d and
>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>>>> are
>>> >>>>> su=
>>> >> bject
>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>> >>>>> this
>>> >>>>> e-mail and any attachments that do not relate to the official
>>> >>>>> business =
>>> >> of
>>> >>>>> the firm are neither given nor endorsed by it.
>>> >>>>>
>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>>> error-free, as information could be intercepted, corrupted,
>>> >>>>> amended,
>>> >>>>> lo=
>>> >> st,
>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>>
>>> >>>>> This email is being sent out by KPMG International Cooperative
>>> >>>>> ("KPMG
>>> >>>>> International") on behalf of the local KPMG member firm providing
>>> >>>>> servi=
>>> >> ces
>>> >>>>> to you.  KPMG International Cooperative ("KPMG International") is
>>> >>>>> a
>>> >>>>> Swi=
>>> >> ss
>>> >>>>> entity that serves as a coordinating entity for a network of
>>> >>>>> independen=
>>> >> t
>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>> >>>>> no
>>> >>>>> ser=
>>> >> vices
>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>> >>>>> distinc=
>>> >> t and
>>> >>>>> separate entity and each describes itself as such.  Information
>>> >>>>> about t=
>>> >> he
>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>>> obtain=
>>> >> ed
>>> >>>>> from your KPMG representative.
>>> >>>>>
>>> >>>>> This footnote also confirms that this e-mail message has been
>>> >>>>> swept
>>> >>>>> by
>>> >>>>> AntiVirus software.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> ________________________________
>>> >>>>>
>>> >>>>> The information in this e-mail is confidential and may be legally
>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>> >>>>> this
>>> >>>>> e-m=
>>> >> ail
>>> >>>>> by anyone else is unauthorized. If you have received this
>>> >>>>> communication=
>>> >>  in
>>> >>>>> error, please address with the subject heading "Received in
>>> >>>>> error,"
>>> >>>>> sen=
>>> >> d to
>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>>> of i=
>>> >> t. If
>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>> >>>>> distributi=
>>> >> on or
>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>>> prohibite=
>>> >> d and
>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>>>> are
>>> >>>>> su=
>>> >> bject
>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>> >>>>> this
>>> >>>>> e-mail and any attachments that do not relate to the official
>>> >>>>> business =
>>> >> of
>>> >>>>> the firm are neither given nor endorsed by it.
>>> >>>>>
>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>>> error-free, as information could be intercepted, corrupted,
>>> >>>>> amended,
>>> >>>>> lo=
>>> >> st,
>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>>
>>> >>>>> This email is being sent out by KPMG International Cooperative
>>> >>>>> ("KPMG
>>> >>>>> International") on behalf of the local KPMG member firm providing
>>> >>>>> servi=
>>> >> ces
>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>>> Swis=
>>> >> s
>>> >>>>> entity that serves as a coordinating entity for a network of
>>> >>>>> independen=
>>> >> t
>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>> >>>>> no
>>> >>>>> ser=
>>> >> vices
>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>> >>>>> distinc=
>>> >> t and
>>> >>>>> separate entity and each describes itself as such. Information
>>> >>>>> about
>>> >>>>> th=
>>> >> e
>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>>> obtain=
>>> >> ed
>>> >>>>> from your KPMG representative.
>>> >>>>>
>>> >>>>> This footnote also confirms that this e-mail message has been
>>> >>>>> swept
>>> >>>>> by
>>> >>>>> AntiVirus software.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> ________________________________
>>> >>>>>
>>> >>>>> The information in this e-mail is confidential and may be legally
>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>> >>>>> this
>>> >>>>> e-m=
>>> >> ail
>>> >>>>> by anyone else is unauthorized. If you have received this
>>> >>>>> communication=
>>> >>  in
>>> >>>>> error, please address with the subject heading "Received in
>>> >>>>> error,"
>>> >>>>> sen=
>>> >> d to
>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>>> of i=
>>> >> t. If
>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>> >>>>> distributi=
>>> >> on or
>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>>> prohibite=
>>> >> d and
>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>>>> are
>>> >>>>> su=
>>> >> bject
>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>> >>>>> this
>>> >>>>> e-mail and any attachments that do not relate to the official
>>> >>>>> business =
>>> >> of
>>> >>>>> the firm are neither given nor endorsed by it.
>>> >>>>>
>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>>> error-free, as information could be intercepted, corrupted,
>>> >>>>> amended,
>>> >>>>> lo=
>>> >> st,
>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>>
>>> >>>>> This email is being sent out by KPMG International Cooperative
>>> >>>>> ("KPMG
>>> >>>>> International") on behalf of the local KPMG member firm providing
>>> >>>>> servi=
>>> >> ces
>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>>> Swis=
>>> >> s
>>> >>>>> entity that serves as a coordinating entity for a network of
>>> >>>>> independen=
>>> >> t
>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>> >>>>> no
>>> >>>>> ser=
>>> >> vices
>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>> >>>>> distinc=
>>> >> t and
>>> >>>>> separate entity and each describes itself as such. Information
>>> >>>>> about
>>> >>>>> th=
>>> >> e
>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>>> obtain=
>>> >> ed
>>> >>>>> from your KPMG representative.
>>> >>>>>
>>> >>>>> This footnote also confirms that this e-mail message has been
>>> >>>>> swept
>>> >>>>> by
>>> >>>>> AntiVirus software.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> ________________________________
>>> >>>>>
>>> >>>>> The information in this e-mail is confidential and may be legally
>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>> >>>>> this
>>> >>>>> e-m=
>>> >> ail
>>> >>>>> by anyone else is unauthorized. If you have received this
>>> >>>>> communication=
>>> >>  in
>>> >>>>> error, please address with the subject heading "Received in
>>> >>>>> error,"
>>> >>>>> sen=
>>> >> d to
>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>>> of i=
>>> >> t. If
>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>> >>>>> distributi=
>>> >> on or
>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>>> prohibite=
>>> >> d and
>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>>>> are
>>> >>>>> su=
>>> >> bject
>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>> >>>>> this
>>> >>>>> e-mail and any attachments that do not relate to the official
>>> >>>>> business =
>>> >> of
>>> >>>>> the firm are neither given nor endorsed by it.
>>> >>>>>
>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>>> error-free, as information could be intercepted, corrupted,
>>> >>>>> amended,
>>> >>>>> lo=
>>> >> st,
>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>>
>>> >>>>> This email is being sent out by KPMG International Cooperative
>>> >>>>> ("KPMG
>>> >>>>> International") on behalf of the local KPMG member firm providing
>>> >>>>> servi=
>>> >> ces
>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>>> Swis=
>>> >> s
>>> >>>>> entity that serves as a coordinating entity for a network of
>>> >>>>> independen=
>>> >> t
>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>> >>>>> no
>>> >>>>> ser=
>>> >> vices
>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>> >>>>> distinc=
>>> >> t and
>>> >>>>> separate entity and each describes itself as such. Information
>>> >>>>> about
>>> >>>>> th=
>>> >> e
>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>>> obtain=
>>> >> ed
>>> >>>>> from your KPMG representative.
>>> >>>>>
>>> >>>>> This footnote also confirms that this e-mail message has been
>>> >>>>> swept
>>> >>>>> by
>>> >>>>> AntiVirus software.
>>> >>>>>
>>> >>>>> ________________________________
>>> >>>>>
>>> >>>>> The information in this e-mail is confidential and may be legally
>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>> >>>>> this
>>> >>>>> e-m=
>>> >> ail
>>> >>>>> by anyone else is unauthorized. If you have received this
>>> >>>>> communication=
>>> >>  in
>>> >>>>> error, please address with the subject heading "Received in
>>> >>>>> error,"
>>> >>>>> sen=
>>> >> d to
>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>>> of i=
>>> >> t. If
>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>> >>>>> distributi=
>>> >> on or
>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>>> prohibite=
>>> >> d and
>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>>>> are
>>> >>>>> su=
>>> >> bject
>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>> >>>>> this
>>> >>>>> e-mail and any attachments that do not relate to the official
>>> >>>>> business =
>>> >> of
>>> >>>>> the firm are neither given nor endorsed by it.
>>> >>>>>
>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>>> error-free, as information could be intercepted, corrupted,
>>> >>>>> amended,
>>> >>>>> lo=
>>> >> st,
>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>>
>>> >>>>> This email is being sent out by KPMG International Cooperative
>>> >>>>> ("KPMG
>>> >>>>> International") on behalf of the local KPMG member firm providing
>>> >>>>> servi=
>>> >> ces
>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>>> Swis=
>>> >> s
>>> >>>>> entity that serves as a coordinating entity for a network of
>>> >>>>> independen=
>>> >> t
>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>> >>>>> no
>>> >>>>> ser=
>>> >> vices
>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>> >>>>> distinc=
>>> >> t and
>>> >>>>> separate entity and each describes itself as such. Information
>>> >>>>> about
>>> >>>>> th=
>>> >> e
>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>>> obtain=
>>> >> ed
>>> >>>>> from your KPMG representative.
>>> >>>>>
>>> >>>>> This footnote also confirms that this e-mail message has been
>>> >>>>> swept
>>> >>>>> by
>>> >>>>> AntiVirus software.
>>> >>>>>
>>> >>>>> ________________________________
>>> >>>>>
>>> >>>>> The information in this e-mail is confidential and may be legally
>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>> >>>>> this
>>> >>>>> e-m=
>>> >> ail
>>> >>>>> by anyone else is unauthorized. If you have received this
>>> >>>>> communication=
>>> >>  in
>>> >>>>> error, please address with the subject heading "Received in
>>> >>>>> error,"
>>> >>>>> sen=
>>> >> d to
>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>>> of i=
>>> >> t. If
>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>> >>>>> distributi=
>>> >> on or
>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>>> prohibite=
>>> >> d and
>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>>>> are
>>> >>>>> su=
>>> >> bject
>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>> >>>>> this
>>> >>>>> e-mail and any attachments that do not relate to the official
>>> >>>>> business =
>>> >> of
>>> >>>>> the firm are neither given nor endorsed by it.
>>> >>>>>
>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>>> error-free, as information could be intercepted, corrupted,
>>> >>>>> amended,
>>> >>>>> lo=
>>> >> st,
>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>>
>>> >>>>> This email is being sent out by KPMG International Cooperative
>>> >>>>> ("KPMG
>>> >>>>> International") on behalf of the local KPMG member firm providing
>>> >>>>> servi=
>>> >> ces
>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>>> Swis=
>>> >> s
>>> >>>>> entity that serves as a coordinating entity for a network of
>>> >>>>> independen=
>>> >> t
>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>> >>>>> no
>>> >>>>> ser=
>>> >> vices
>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>> >>>>> distinc=
>>> >> t and
>>> >>>>> separate entity and each describes itself as such. Information
>>> >>>>> about
>>> >>>>> th=
>>> >> e
>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>>> obtain=
>>> >> ed
>>> >>>>> from your KPMG representative.
>>> >>>>>
>>> >>>>> This footnote also confirms that this e-mail message has been
>>> >>>>> swept
>>> >>>>> by
>>> >>>>> AntiVirus software.
>>> >>>>>
>>> >>>>>
>>> >>>>>
>>> >>>>> ________________________________
>>> >>>>> The information in this e-mail is confidential and may be legally
>>> >>>>> privileged. It is intended solely for the addressee. Access to
>>> >>>>> this
>>> >>>>> e-m=
>>> >> ail
>>> >>>>> by anyone else is unauthorized. If you have received this
>>> >>>>> communication=
>>> >>  in
>>> >>>>> error, please address with the subject heading "Received in
>>> >>>>> error,"
>>> >>>>> sen=
>>> >> d to
>>> >>>>> the original sender, then delete the e-mail and destroy any copies
>>> >>>>> of i=
>>> >> t. If
>>> >>>>> you are not the intended recipient, any disclosure, copying,
>>> >>>>> distributi=
>>> >> on or
>>> >>>>> any action taken or omitted to be taken in reliance on it, is
>>> >>>>> prohibite=
>>> >> d and
>>> >>>>> may be unlawful. Any opinions or advice contained in this e-mail
>>> >>>>> are
>>> >>>>> su=
>>> >> bject
>>> >>>>> to the terms and conditions expressed in the governing KPMG client
>>> >>>>> engagement letter. Opinions, conclusions and other information in
>>> >>>>> this
>>> >>>>> e-mail and any attachments that do not relate to the official
>>> >>>>> business =
>>> >> of
>>> >>>>> the firm are neither given nor endorsed by it.
>>> >>>>>
>>> >>>>> KPMG cannot guarantee that e-mail communications are secure or
>>> >>>>> error-free, as information could be intercepted, corrupted,
>>> >>>>> amended,
>>> >>>>> lo=
>>> >> st,
>>> >>>>> destroyed, arrive late or incomplete, or contain viruses.
>>> >>>>>
>>> >>>>> This email is being sent out by KPMG International Cooperative
>>> >>>>> ("KPMG
>>> >>>>> International") on behalf of the local KPMG member firm providing
>>> >>>>> servi=
>>> >> ces
>>> >>>>> to you. KPMG International Cooperative ("KPMG International") is a
>>> >>>>> Swis=
>>> >> s
>>> >>>>> entity that serves as a coordinating entity for a network of
>>> >>>>> independen=
>>> >> t
>>> >>>>> firms operating under the KPMG name. KPMG International provides
>>> >>>>> no
>>> >>>>> ser=
>>> >> vices
>>> >>>>> to clients. Each member firm of KPMG International is a legally
>>> >>>>> distinc=
>>> >> t and
>>> >>>>> separate entity and each describes itself as such. Information
>>> >>>>> about
>>> >>>>> th=
>>> >> e
>>> >>>>> structure and jurisdiction of your local KPMG member firm can be
>>> >>>>> obtain=
>>> >> ed
>>> >>>>> from your KPMG representative.
>>> >>>>>
>>> >>>>> This footnote also confirms that this e-mail message has been
>>> >>>>> swept
>>> >>>>> by
>>> >>>>> AntiVirus software.
>>> >>>
>>> >>>
>>> >>
>>> >> =========================================================================
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>>> >> list.
>>> >>
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>>> >
>>> > =========================================================================
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>>> >
>>> > //www.freelists.org/list/cpt-fgc
>>> =========================================================================
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>>> list.
>>>
>>> //www.freelists.org/list/cpt-fgc
>>
>>
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> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
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