I think they may have done that after releasing the game on consoles but I'm not sure bro. On Tue, Jun 10, 2014 at 10:03 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > Oh ok. I thought they updated the arcade to be the same as console. > > > On Tue, Jun 10, 2014 at 9:45 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >> Yep, the arcade one had less one frame links, she dealt more damage >> and her meter building was great. >> The slide was godlike. >> >> Here is a complete list: >> >> Elena >> >> >> • Movement speed slightly increased >> • Sometimes, Elena would avoid moves when she was supposed to be >> blocking them - this has been fixed >> • Standing light kick is now +2 instead of +4 on hit, -1 instead of +1 >> on block and active frames have been reduced to 2, from 4 >> • When trying to cancel Standing Heavy Punch into a special move and >> using Heavy Kick, Elena would perform her target combo instead - this >> has been fixed >> • Crouching light punch is now +5 on hit instead of +4, +2 instead of >> +1 on block >> • Crouching light kick is now +3 on hit instead of +5, ±0 on block instead >> of +2 >> • Crouching heavy punch can no longer be cancelled. Grants 30 meter >> instead of 20 on block. >> • Jumping medium punch forward hitbox slightly reduced. Active frames >> reduced to 4, from 7 >> • Jumping medium kick active frames reduced to 4, from 6 >> • Jumping heavy punch forward hitbox slightly reduced. Active frames >> reduced to 4, from 6 >> • Jumping heavy kick first hit active frames increased to 4, from 1 >> • First hit of Jumping Heavy Kick when hitting an airborne opponents >> properties changed from "opponent will fall in an invincible state" to >> "opponent will fall in a juggle state", allowing her to juggle >> • If the first hit of Jumping Heavy Kick hits an airborne opponent, >> the second hit will now do so as well >> • Sliding changed so that Elena won't become lower until right before >> the attack hits. Active frames changed to 10 frames, from 13 >> • Light Lynx Tail is now -7 on block, instead of -9 >> • Light Lynx Tail now gives 30 meter instead of 40 on hit, 15 meter >> instead of 20 on block >> • Medium Lynx Tail now gives 20+30 meter on hit instead of 20+40, >> 10+15 on block instead of 20+10 >> • Heavy Lynx Tail now gives 20+15+15+15 meter on hit instead of >> 30+20+20+20, 10+7+7+7 on block instead of 15+10+10+10 >> • EX Lynx Tail now does 100 damage instead of 130 >> • Light Mallet Smash is now -7 on block instead of -5 >> • Light Mallet Smash now gives 20 meter instead of 30 on whiff, 15+15 >> on hit instead of 40+20 and 7+7 on block instead of 20+10 >> • Medium Mallet Smash is now -5 on block instead of -3 >> • Medium Mallet Smash now gives 20 meter instead of 35 on whiff, 15+15 >> on hit instead of 45+20 and 7+7 on block instead of 22+10 >> • Heavy Mallet Smash now gives 20 meter instead of 40 on whiff, 15+15 >> instead of 50+30 on hit and 7+7 on block instead of 25+15 >> • Light Scratch Wheel now gives 20+10 meter on hit instead of 30+10 >> and 10+5 on block instead of 15+5 >> • Medium Scratch Wheel now gives 20+15 meter on hit instead of 30+16 >> and 10+7 on block instead of 15+5 >> • Heavy Scratch Wheel now gives 20+10+10 meter on hit instead of >> 30+10+10 and 10+5+5 on block instead of 15+5+5 >> • Light, Medium and Heavy Scratch Wheel have all had their >> invincibility frames removed - previously, light, medium and heavy had >> invincibility on frames 1~4, 1~3 and 1~3, respectively, but that is no >> longer the case >> • EX Scratch Wheel invincibility duration increased to frames 1~7 , up >> from 1~3 >> • EX Scratch Wheel now does 4 hits instead of 3, damage is divied >> 60+30+30+30 (150) >> • Light Rhino Horn now does 40x3 damage instead of 50x3 >> • Medium Rhino Horn now does 50x3 damage instead of 60x3 >> • Heavy Rhino Horn now does 60x3 damage instead of 70x3 >> • EX Rhino Horn now does 50x3 damage instead of 60x3 >> • Light Spin Scythe now does 100 damage instead of 140 >> • Medium Spin Scythe now has 29 frames of recovery instead of 27 >> • EX Spin Scythe now does 30x4 damage instead of 40x4 >> • Spinning Beat, when hitting an airborne opponent, will now continue >> to juggle after the second hit >> • Brave Dance damage reduced to 440 from 465 >> • Lvl1 Red Focus Attack could previously be followed up against >> airborne opponents with moves that do not normally combo airborne >> opponents - this bug has been fixed >> • Lvl1 Red Focus Attack now has the same recovery on block as Lvl1 Focus >> Attack >> • Red Focus Attack now comes out at the same speed as Lvl2 Focus Attack >> >> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote: >> > Is there difference in elena between arcade and console? cos in arcade i >> > saw >> > cr.hp to rhino horn...while consoles you can't... >> > >> > It's a bit odd to have 2 different versions out...maybe they can update >> > the >> > arcade version >> > >> > >> > On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse >> > <ashraf.barendse@xxxxxxxxx> >> > wrote: >> >> >> >> Her sweep seems good as well. Nerfed slide doesn't seem too bad. >> >> She has 2 overhead command normals that I know of. >> >> f mk is semi fast. and f mp gets you a combo afterwards but is slower. >> >> >> >> >> >> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> >> >>> Ah c.lp, c.lk is not 1 frame it's 2 :) >> >>> >> >>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >>> wrote: >> >>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link, c.lk, >> >>> > c.lp >> >>> > also a 1 frame link. >> >>> > I think FP, c.lp is also a 1 frame link another one is after mallet >> >>> > smash(hcb+PP) and from her f+mp(overhead), c.lp. >> >>> > So far most of her significant links that lead to great damage are 1 >> >>> > frame :'( >> >>> > >> >>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse >> >>> > <ashraf.barendse@xxxxxxxxx> wrote: >> >>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as well, >> >>> >> from >> >>> >> what >> >>> >> I've read, due to her low stance and the way she moves back and >> >>> >> forth. >> >>> >> >> >>> >> Justin Wong has been doing well with Elena, but she seems like a >> >>> >> tricky >> >>> >> character to play. Deadly with meter though. The pre-console >> >>> >> changed >> >>> >> version >> >>> >> in Japanese arcades was definitely better. >> >>> >> Kazunoko was destroying people with her. Sucks that they made her >> >>> >> hit-confirms from crouching lk 1-frame links now. >> >>> >> >> >>> >> >> >>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <bmlzote@xxxxxxxxx> >> >>> >> wrote: >> >>> >>> >> >>> >>> Copy and paste job... >> >>> >>> >> >>> >>> >> >>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama >> >>> >>> <ilitirit@xxxxxxxxx> >> >>> >>> wrote: >> >>> >>> > So yeah I mentioned earlier this week that Heat is based on real >> >>> >>> > events. >> >>> >>> > Well, someone did it before them and... >> >>> >>> > >> >>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s >> >>> >>> > >> >>> >>> > Seriously Michael Mann? You couldn't even switch the dialogue >> >>> >>> > up a >> >>> >>> > little >> >>> >>> > bit? >> >>> >>> >> >>> >>> >> >>> >>> ========================================================================= >> >>> >>> You are subscribed to the Cape Town Fighting Game Community >> >>> >>> mailing >> >>> >>> list. >> >>> >>> >> >>> >>> //www.freelists.org/list/cpt-fgc >> >>> >> >> >>> >> >> >>> >> >>> ========================================================================= >> >>> You are subscribed to the Cape Town Fighting Game Community mailing >> >>> list. >> >>> >> >>> //www.freelists.org/list/cpt-fgc >> >> >> >> >> > >> You are subscribed to the Cape Town Fighting Game Community mailing list. >> >> //www.freelists.org/list/cpt-fgc > > ========================================================================You are subscribed to the Cape Town Fighting Game Community mailing list. //www.freelists.org/list/cpt-fgc