Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 22:08:16 +0200

I think they may have done that after releasing the game on consoles
but I'm not sure bro.

On Tue, Jun 10, 2014 at 10:03 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> Oh ok. I thought they updated the arcade to be the same as console.
>
>
> On Tue, Jun 10, 2014 at 9:45 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>> Yep, the arcade one had less one frame links, she dealt more damage
>> and her meter building was great.
>> The slide was godlike.
>>
>> Here is a complete list:
>>
>> Elena
>>
>>
>> • Movement speed slightly increased
>> • Sometimes, Elena would avoid moves when she was supposed to be
>> blocking them - this has been fixed
>> • Standing light kick is now +2 instead of +4 on hit, -1 instead of +1
>> on block and active frames have been reduced to 2, from 4
>> • When trying to cancel Standing Heavy Punch into a special move and
>> using Heavy Kick, Elena would perform her target combo instead - this
>> has been fixed
>> • Crouching light punch is now +5 on hit instead of +4, +2 instead of
>> +1 on block
>> • Crouching light kick is now +3 on hit instead of +5, ±0 on block instead
>> of +2
>> • Crouching heavy punch can no longer be cancelled. Grants 30 meter
>> instead of 20 on block.
>> • Jumping medium punch forward hitbox slightly reduced. Active frames
>> reduced to 4, from 7
>> • Jumping medium kick active frames reduced to 4, from 6
>> • Jumping heavy punch forward hitbox slightly reduced. Active frames
>> reduced to 4, from 6
>> • Jumping heavy kick first hit active frames increased to 4, from 1
>> • First hit of Jumping Heavy Kick when hitting an airborne opponents
>> properties changed from "opponent will fall in an invincible state" to
>> "opponent will fall in a juggle state", allowing her to juggle
>> • If the first hit of Jumping Heavy Kick hits an airborne opponent,
>> the second hit will now do so as well
>> • Sliding changed so that Elena won't become lower until right before
>> the attack hits. Active frames changed to 10 frames, from 13
>> • Light Lynx Tail is now -7 on block, instead of -9
>> • Light Lynx Tail now gives 30 meter instead of 40 on hit, 15 meter
>> instead of 20 on block
>> • Medium Lynx Tail now gives 20+30 meter on hit instead of 20+40,
>> 10+15 on block instead of 20+10
>> • Heavy Lynx Tail now gives 20+15+15+15 meter on hit instead of
>> 30+20+20+20, 10+7+7+7 on block instead of 15+10+10+10
>> • EX Lynx Tail now does 100 damage instead of 130
>> • Light Mallet Smash is now -7 on block instead of -5
>> • Light Mallet Smash now gives 20 meter instead of 30 on whiff, 15+15
>> on hit instead of 40+20 and 7+7 on block instead of 20+10
>> • Medium Mallet Smash is now -5 on block instead of -3
>> • Medium Mallet Smash now gives 20 meter instead of 35 on whiff, 15+15
>> on hit instead of 45+20 and 7+7 on block instead of 22+10
>> • Heavy Mallet Smash now gives 20 meter instead of 40 on whiff, 15+15
>> instead of 50+30 on hit and 7+7 on block instead of 25+15
>> • Light Scratch Wheel now gives 20+10 meter on hit instead of 30+10
>> and 10+5 on block instead of 15+5
>> • Medium Scratch Wheel now gives 20+15 meter on hit instead of 30+16
>> and 10+7 on block instead of 15+5
>> • Heavy Scratch Wheel now gives 20+10+10 meter on hit instead of
>> 30+10+10 and 10+5+5 on block instead of 15+5+5
>> • Light, Medium and Heavy Scratch Wheel have all had their
>> invincibility frames removed - previously, light, medium and heavy had
>> invincibility on frames 1~4, 1~3 and 1~3, respectively, but that is no
>> longer the case
>> • EX Scratch Wheel invincibility duration increased to frames 1~7 , up
>> from 1~3
>> • EX Scratch Wheel now does 4 hits instead of 3, damage is divied
>> 60+30+30+30 (150)
>> • Light Rhino Horn now does 40x3 damage instead of 50x3
>> • Medium Rhino Horn now does 50x3 damage instead of 60x3
>> • Heavy Rhino Horn now does 60x3 damage instead of 70x3
>> • EX Rhino Horn now does 50x3 damage instead of 60x3
>> • Light Spin Scythe now does 100 damage instead of 140
>> • Medium Spin Scythe now has 29 frames of recovery instead of 27
>> • EX Spin Scythe now does 30x4 damage instead of 40x4
>> • Spinning Beat, when hitting an airborne opponent, will now continue
>> to juggle after the second hit
>> • Brave Dance damage reduced to 440 from 465
>> • Lvl1 Red Focus Attack could previously be followed up against
>> airborne opponents with moves that do not normally combo airborne
>> opponents - this bug has been fixed
>> • Lvl1 Red Focus Attack now has the same recovery on block as Lvl1 Focus
>> Attack
>> • Red Focus Attack now comes out at the same speed as Lvl2 Focus Attack
>>
>> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>> > Is there difference in elena between arcade and console? cos in arcade i
>> > saw
>> > cr.hp to rhino horn...while consoles you can't...
>> >
>> > It's a bit odd to have 2 different versions out...maybe they can update
>> > the
>> > arcade version
>> >
>> >
>> > On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse
>> > <ashraf.barendse@xxxxxxxxx>
>> > wrote:
>> >>
>> >> Her sweep seems good as well. Nerfed slide doesn't seem too bad.
>> >> She has 2 overhead command normals that I know of.
>> >> f mk is semi fast. and f mp gets you a combo afterwards but is slower.
>> >>
>> >>
>> >> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>> >>>
>> >>> Ah c.lp, c.lk is not 1 frame it's 2 :)
>> >>>
>> >>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> wrote:
>> >>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link, c.lk,
>> >>> > c.lp
>> >>> > also a 1 frame link.
>> >>> > I think FP, c.lp is also a 1 frame link another one is after mallet
>> >>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
>> >>> > So far most of her significant links that lead to great damage are 1
>> >>> > frame :'(
>> >>> >
>> >>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
>> >>> > <ashraf.barendse@xxxxxxxxx> wrote:
>> >>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as well,
>> >>> >> from
>> >>> >> what
>> >>> >> I've read, due to her low stance and the way she moves back and
>> >>> >> forth.
>> >>> >>
>> >>> >> Justin Wong has been doing well with Elena, but she seems like a
>> >>> >> tricky
>> >>> >> character to play. Deadly with meter though. The pre-console
>> >>> >> changed
>> >>> >> version
>> >>> >> in Japanese arcades was definitely better.
>> >>> >> Kazunoko was destroying people with her. Sucks that they made her
>> >>> >> hit-confirms from crouching lk 1-frame links now.
>> >>> >>
>> >>> >>
>> >>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <bmlzote@xxxxxxxxx>
>> >>> >> wrote:
>> >>> >>>
>> >>> >>> Copy and paste job...
>> >>> >>>
>> >>> >>>
>> >>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama
>> >>> >>> <ilitirit@xxxxxxxxx>
>> >>> >>> wrote:
>> >>> >>> > So yeah I mentioned earlier this week that Heat is based on real
>> >>> >>> > events.
>> >>> >>> > Well, someone did it before them and...
>> >>> >>> >
>> >>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
>> >>> >>> >
>> >>> >>> > Seriously Michael Mann?  You couldn't even switch the dialogue
>> >>> >>> > up a
>> >>> >>> > little
>> >>> >>> > bit?
>> >>> >>>
>> >>> >>>
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>> >>
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