Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 16:48:18 +0200

On the positive side of MKX.

Character designs is amazing (Hodor character is well designed). Art
direction is beautiful (Love the pirate stage). Nothing felt out of place.
Animation is good.


On Tue, Jun 10, 2014 at 4:39 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> It's the best shit ever, yeah ye!!!
>
> On Tue, Jun 10, 2014 at 4:36 PM, Nicholas Robertson-Muir
> <nicmuir@xxxxxxxxx> wrote:
> > Started the anime of Jojo's
> >
> > So manly!
> >
> >
> > On Tue, Jun 10, 2014 at 4:29 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>
> >> I'm sure Kabal, Kenshi and Noob are stronger zoners than anyone in
> >> Injustice :D
> >> To counter zoning abuse you have teleports/amour/(Jade's invincibility
> >> state) in MK so it's all good :)
> >>
> >> On Tue, Jun 10, 2014 at 4:13 PM, Nicholas Robertson-Muir
> >> <nicmuir@xxxxxxxxx> wrote:
> >> > There was WAY more zoning too.
> >> >
> >> >
> >> > On Tue, Jun 10, 2014 at 4:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >>
> >> >> I don't think it's just the dash speed. I feel the game's pacing
> isn't
> >> >> the
> >> >> same as MK9. It feels sluggish. Maybe it's because you played Grundy.
> >> >> But
> >> >> the wager does kill the game flow.
> >> >>
> >> >>
> >> >> On Tue, Jun 10, 2014 at 4:03 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx
> >
> >> >> wrote:
> >> >>>
> >> >>> The cosmetic stuff like trait has no technical effect imo.  It
> simply
> >> >>> groups  your character defining element to a specific button.
> >> >>>
> >> >>> There is nothing less or more technical about Injustice than there
> is
> >> >>> with MK.
> >> >>>
> >> >>>
> >> >>> Also injustice feels slow due to slow dashes imo.  MK has very quick
> >> >>> dashes that can be cancelled.  Like doing Dash1Dash1Dash1 etc for
> some
> >> >>> combos (Nightwolf).
> >> >>>
> >> >>> In injustice you are lucky if can still combo agter a dash and then
> >> >>> usually only if you do some kind of freeze/bounce type move.
> >> >>>
> >> >>>
> >> >>>
> >> >>> ________________________________
> >> >>> From: numotd@xxxxxxxxx
> >> >>> Date: Tue, 10 Jun 2014 15:56:10 +0200
> >> >>>
> >> >>> Subject: Re: USF4 changes!
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>>
> >> >>> Hmmm true. I'd prefer the game to be technical than "cosmetic".
> >> >>>
> >> >>> I personally feel Injustice is more cosmetic than technical...there
> >> >>> are
> >> >>> some strong point of the game (giving everyone similar form of
> >> >>> overheads
> >> >>> (f+3) is nice.
> >> >>>
> >> >>> Another thing that i fear is the speed of the game...Injustice feels
> >> >>> slower than MK9.
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 3:52 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> I agree, I said earlier they should keep it the same.
> >> >>>
> >> >>> Adding a trait button is nothing more of a "cosmetic" change if
> >> >>> anything
> >> >>> else.
> >> >>>
> >> >>> Whether they add it or keep the same would have no impact in the end
> >> >>> if
> >> >>> they cant balance the properties of the moves regardless of how they
> >> >>> are
> >> >>> executed.
> >> >>>
> >> >>> ________________________________
> >> >>> From: numotd@xxxxxxxxx
> >> >>> Date: Tue, 10 Jun 2014 15:45:06 +0200
> >> >>>
> >> >>> Subject: Re: USF4 changes!
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>>
> >> >>> Then they should fix the characters and moveset before introducing
> >> >>> something new...
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 3:43 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> Imbalancing character moves or systems makes a game imbalanced
> >> >>>
> >> >>> A trait button cant make the game imbalanced.
> >> >>>
> >> >>> If they make the "trait" moves imbalanced then yes its a problem.
> >> >>>
> >> >>> They can just as easily fuck up and imbalance the non-trait moves
> and
> >> >>> get
> >> >>> the exact same effect.
> >> >>>
> >> >>> ________________________________
> >> >>> From: numotd@xxxxxxxxx
> >> >>> Date: Tue, 10 Jun 2014 15:36:52 +0200
> >> >>>
> >> >>> Subject: Re: USF4 changes!
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>>
> >> >>> Ok. to simplify what i'm trying to say. MK9's system is fine as it
> is.
> >> >>> Introducing Injustice's trait system can make the game imbalance...
> >> >>>
> >> >>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is
> no
> >> >>> ground zero for everyone.
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >> >>>
> >> >>> That sounds like a lazy system...
> >> >>>
> >> >>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow,
> >> >>> it's
> >> >>> your fault.
> >> >>>
> >> >>> Trait system make things harder to balance the game. Grundy is big
> and
> >> >>> slow but he makes up for it with damage which should be more than
> >> >>> enough.
> >> >>> Why does he need a button for multi-throw? In Tekken, they balance
> out
> >> >>> by
> >> >>> giving everyone have AT LEAST some sort of punishment (eg. Jabs)
> >> >>> making
> >> >>> everyone's jab 10frame. Big characters may have worst sidestepping
> but
> >> >>> they
> >> >>> make up in damage and range. It's all innate mechanics, didn't need
> to
> >> >>> rely
> >> >>> on special or button to make them strong. SF balance out things by
> >> >>> walkspeed, health, stun, etc.
> >> >>>
> >> >>> MK9 is imbalance in terms on frame data and damage. Which can be
> fixed
> >> >>> easily if they want to.
> >> >>>
> >> >>> Injustice on the other hand, feels very imbalance because of the
> >> >>> character design in the beginning. Catwomen vs GL or Supes is just
> >> >>> retarded...And if they buff Catwomen somehow specifically for GL or
> >> >>> Supes...it might introduce more issues to characters she already
> have
> >> >>> advantage with in the beginning.
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> Every trait doesnt have to be a "mode"
> >> >>>
> >> >>> Grundies trait is 3 different throws.
> >> >>> Arrows trait loads one of 3 different elemental arrows and fires
> them
> >> >>> pressed without directional inputs.
> >> >>> Others are stance changes or temporary buffs
> >> >>>
> >> >>> It can be used for anything they wish with any kind of input
> >> >>> difficulty.
> >> >>> Normal moves, specials, stances etc.
> >> >>>
> >> >>> Why does trait suddenly mean you give people uneeded stuff?
> >> >>>
> >> >>> ________________________________
> >> >>> From: numotd@xxxxxxxxx
> >> >>> Date: Tue, 10 Jun 2014 15:08:55 +0200
> >> >>>
> >> >>> Subject: Re: USF4 changes!
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>>
> >> >>> It's like saying, suddenly capos can avoid all moves from 1 button,
> >> >>> kaz
> >> >>> gets CH all the time...etc. If it's only kaz who gets it then, kaz
> >> >>> probably
> >> >>> will have some clear disadvantage when he's not in steroid mode. The
> >> >>> whole
> >> >>> steroid system for ALL characters will make it harder to balance the
> >> >>> game
> >> >>> properly. Characters that have strong normals and specials already
> >> >>> shouldn't
> >> >>> get steroids...
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> I dont see how it matter really
> >> >>>
> >> >>> The end result is the same.
> >> >>>
> >> >>> They would be equally unique with or without the trait system.  All
> it
> >> >>> does is alter the inputs, it doesnt magically make your character
> more
> >> >>> or
> >> >>> less unique.
> >> >>>
> >> >>> ________________________________
> >> >>> From: numotd@xxxxxxxxx
> >> >>> Date: Tue, 10 Jun 2014 14:56:48 +0200
> >> >>>
> >> >>> Subject: Re: USF4 changes!
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>>
> >> >>> Sacrificing 1 button just for Trait and having 1,2,3 as light
> medium,
> >> >>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't
> >> >>> need to
> >> >>> be left right, can be light medium too)
> >> >>>
> >> >>> Also we should rely on trait system to make a character unique.
> their
> >> >>> normals and specials should be more than enough.
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> What difference does it make if its done via trait or other button?
> >> >>>
> >> >>> The effect is the same.  You still do the input for the skill.
> >> >>>
> >> >>> ________________________________
> >> >>> From: numotd@xxxxxxxxx
> >> >>> Date: Tue, 10 Jun 2014 14:49:32 +0200
> >> >>>
> >> >>> Subject: Re: USF4 changes!
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>>
> >> >>> In the gameplay vid, scorpion did some weird fire power up move?
> >> >>> please
> >> >>> no trait system...if it's part of his specials then it's ok (like
> >> >>> Jade's
> >> >>> Projectile Negation thing)
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair
> >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>>
> >> >>> Reiko.
> >> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
> >> >>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time
> >> >>>
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >> >>> Subject: Re: USF4 changes!
> >> >>>
> >> >>> Cyber Zombie Netherrealm Day-Wolf?
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> Cyber Nightwolf!
> >> >>>
> >> >>> ________________________________
> >> >>> From: alasdair.donaldson@xxxxxxxxxx
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> Subject: Re: USF4 changes!
> >> >>> Date: Tue, 10 Jun 2014 12:41:09 +0000
> >> >>>
> >> >>>
> >> >>> I hope we don't get a long list of crappy dlc characters again.
> >> >>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
> >> >>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time
> >> >>>
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >> >>> Subject: RE: USF4 changes!
> >> >>>
> >> >>> Zombi Nightwolf shall rise from his grave!
> >> >>>
> >> >>> ________________________________
> >> >>> From: numotd@xxxxxxxxx
> >> >>> Date: Tue, 10 Jun 2014 14:36:20 +0200
> >> >>>
> >> >>> Subject: Re: USF4 changes!
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>>
> >> >>> He dead.
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> Buff Nightwolf!
> >> >>>
> >> >>> ________________________________
> >> >>> From: alasdair.donaldson@xxxxxxxxxx
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> Subject: Re: USF4 changes!
> >> >>> Date: Tue, 10 Jun 2014 12:31:59 +0000
> >> >>>
> >> >>>
> >> >>> Or Sonya or Cage...
> >> >>> Oddly enough none of us mained the broken characters.
> >> >>>
> >> >>> From: Di Lhong [mailto:numotd@xxxxxxxxx]
> >> >>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >> >>> Subject: Re: USF4 changes!
> >> >>>
> >> >>> Nina chainthrow breakers is utter useless...you can break those
> chains
> >> >>> and dmg nina lolz.
> >> >>>
> >> >>> Not sure how we can balance out the whole breaker issue. Shouldn't
> >> >>> revolve the whole game mechanism just because a few characters from
> >> >>> MK9 had
> >> >>> issues. Why don't just buff them instead?
> >> >>>
> >> >>> If you play characters in the same tier list, the game plays fine.
> >> >>> It's
> >> >>> only when you choose those crazy mofos like kenshi, kung lao, kabal,
> >> >>> etc.
> >> >>> your lower tiered characters suffer.
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair
> >> >>> <alasdair.donaldson@xxxxxxxxxx> wrote:
> >> >>>
> >> >>> Nina has breakers that start chain throws.
> >> >>> MK9 had a lot wrong with it, but I really enjoyed the game.
> >> >>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
> >> >>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> >> >>> Subject: Re: USF4 changes!
> >> >>>
> >> >>> I'm with Paas.
> >> >>> The "breakers" have been a cop-out.
> >> >>> A breaker that starts a new combo would be so cool.  Why has no-one
> >> >>> done
> >> >>> it?
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> Nah fuck MK9 combo breakers
> >> >>>
> >> >>> The whole mechanic is fucked up imo.  From being useless to OP
> >> >>> depending
> >> >>> in who you are playing etc.
> >> >>>
> >> >>> ________________________________
> >> >>> From: numotd@xxxxxxxxx
> >> >>> Date: Tue, 10 Jun 2014 13:42:08 +0200
> >> >>>
> >> >>> Subject: Re: USF4 changes!
> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>>
> >> >>> Combo breakers are fine in MK9.
> >> >>>
> >> >>> Don't just copy injustice...that game is meh compare to MK9. It's
> like
> >> >>> BR4 compare to BR3...one is an actual fighting game...another is a
> >> >>> showcase
> >> >>> of power/special game...
> >> >>>
> >> >>>
> >> >>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <
> paashaasggx@xxxxxxxxxxx>
> >> >>> wrote:
> >> >>>
> >> >>> I just hope they remove or change the combo breakers in MK9 work
> >> >>> completely.
> >> >>>
> >> >>> Would not mind them just copying Injustice in that department.
> >> >>>
> >> >>>
> >> >>> Better balance would be a huge plus aswell :P
> >> >>>
> >> >>> > Date: Tue, 10 Jun 2014 13:34:09 +0200
> >> >>>
> >> >>> > Subject: Re: USF4 changes!
> >> >>> > From: bmlzote@xxxxxxxxx
> >> >>> > To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> >
> >> >>> > You mean this. lol
> >> >>> >
> >> >>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y
> >> >>> >
> >> >>> > I everyone still has the same walk speed, jump, running mechanic
> and
> >> >>> > they now added stage inter-actibles.
> >> >>> >
> >> >>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx>
> wrote:
> >> >>> > > MKX does look a bit injustice-ish...hopefully they didn't change
> >> >>> > > the
> >> >>> > > button
> >> >>> > > layout too :/
> >> >>> > >
> >> >>> > > Yes on the bug lady! my cup of tea :)
> >> >>> > >
> >> >>> > >
> >> >>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx
> >
> >> >>> > > wrote:
> >> >>> > >>
> >> >>> > >> I'm Stil not a fan of those prices, I mean the Americans and
> >> >>> > >> Japanese
> >> >>> > >> are paying ±R4000 for a machine(stand alone) and we a third
> world
> >> >>> > >> country are charged 50% more...
> >> >>> > >> We are still better off than Brazil tho but those guys will
> >> >>> > >> surely
> >> >>> > >> import their machines from elsewhere.
> >> >>> > >>
> >> >>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben
> >> >>> > >> <paashaasggx@xxxxxxxxxxx>
> >> >>> > >> wrote:
> >> >>> > >> > Atleast with Xbone releasing it will give the business end
> >> >>> > >> > folks
> >> >>> > >> > incentive
> >> >>> > >> > to lower the PS4 price a bit.
> >> >>> > >> >
> >> >>> > >> > They will be going for the same Dollar/Euro value so cant be
> >> >>> > >> > having the
> >> >>> > >> > Xbone going for 6300 and PS4 for 6700.
> >> >>> > >> >
> >> >>> > >> > Will probably be some nice competitive pricing and bundling
> >> >>> > >> > near
> >> >>> > >> > the end
> >> >>> > >> > of
> >> >>> > >> > the year.
> >> >>> > >> >
> >> >>> > >> >
> >> >>> > >> > R1700 extra for the kinect is a but much tho...
> >> >>> > >> >
> >> >>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200
> >> >>> > >> >
> >> >>> > >> >> Subject: Re: USF4 changes!
> >> >>> > >> >> From: bmlzote@xxxxxxxxx
> >> >>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> > >> >>
> >> >>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D
> >> >>> > >> >>
> >> >>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse
> >> >>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote:
> >> >>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand.
> >> >>> > >> >> >
> >> >>> > >> >> >
> >> >>> > >> >> >
> >> >>> > >> >> >
> >> >>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote
> >> >>> > >> >> > <bmlzote@xxxxxxxxx>
> >> >>> > >> >> > wrote:
> >> >>> > >> >> >>
> >> >>> > >> >> >> Xbone = Xbox one
> >> >>> > >> >> >>
> >> >>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM,
> >> >>> > >> >> >> <greattekkenmaster@xxxxxxxxx>
> >> >>> > >> >> >> wrote:
> >> >>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what
> >> >>> > >> >> >> > is
> >> >>> > >> >> >> > XBone???
> >> >>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email
> find
> >> >>> > >> >> >> > you!
> >> >>> > >> >> >> > ________________________________
> >> >>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> >> >>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> >> >>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000
> >> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> >> >>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> >> >>> > >> >> >> > Subject: RE: USF4 changes!
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > Aint PC getting Dead Rising 3 soon?
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > DLC may follow aswell
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > ________________________________
> >> >>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx
> >> >>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200
> >> >>> > >> >> >> > Subject: Re: USF4 changes!
> >> >>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra
> Dead
> >> >>> > >> >> >> > Rising 3'
> >> >>> > >> >> >> > Arcade
> >> >>> > >> >> >> > Remix Hyper Edition EX + α"
> >> >>> > >> >> >> > Dammit why is it Xbone only.
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s
> >> >>> > >> >> >> >
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote
> >> >>> > >> >> >> > <bmlzote@xxxxxxxxx>
> >> >>> > >> >> >> > wrote:
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > Kool :)
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben
> >> >>> > >> >> >> > <paashaasggx@xxxxxxxxxxx>
> >> >>> > >> >> >> > wrote:
> >> >>> > >> >> >> >> I guess so... more like a mini-game :P
> >> >>> > >> >> >> >>
> >> >>> > >> >> >> >> You do get extra "something" if you got the normal
> game
> >> >>> > >> >> >> >> they
> >> >>> > >> >> >> >> claim.
> >> >>> > >> >> >> >>
> >> >>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200
> >> >>> > >> >> >> >>
> >> >>> > >> >> >> >>> Subject: Re: USF4 changes!
> >> >>> > >> >> >> >>> From: bmlzote@xxxxxxxxx
> >> >>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> >> >>> > >> >> >> >>>
> >> >>> > >> >> >> >>> So it's not DLC then...
> >> >>> > >> >> >> >>>
> >> >>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas
> >> >>> > >> >> >> >>> Robertson-Muir
> >> >>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote:
> >> >>> > >> >> >> >>> > Yay... Infamous.
> >> >>> > >> >> >> >>> > Happy it's a stand-alone too.
> >> >>> > >> >> >> >>> > No need for a whirring disc.
> >> >>> > >> >> >> >>> >
> >> >>> > >> >> >> >>> >
> >> >>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas
> >> >>> > >> >> >> >>> > Robertson-Muir
> >> >>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote:
> >> >>> > >> >> >> >>> >>
> >> >>> > >> >> >> >>> >> Most exciting announcement.
> >> >>> > >> >> >> >>> >> Infamous Second Son DLC.
> >> >>> > >> >> >> >>> >
> >> >>> > >> >> >> >>> >
> >> >>> > >> >> >> >>>
> >> >>> > >> >> >> >>>
> >> >>> > >> >> >> >>>
> >> >>> > >> >> >> >>>
> >> >>> > >> >> >> >>>
> >> >>> > >> >> >> >>>
> =========================================================================
> >> >>> > >> >> >> >>> You are subscribed to the Cape Town Fighting Game
> >> >>> > >> >> >> >>> Community
> >> >>> > >> >> >> >>> mailing
> >> >>> > >> >> >> >>> list.
> >> >>> > >> >> >> >>>
> >> >>> > >> >> >> >>> //www.freelists.org/list/cpt-fgc
> >> >>> > >> >> >> >
> >> >>> > >> >> >> >
> >> >>> > >> >> >> >
> >> >>> > >> >> >> >
> >> >>> > >> >> >> >
> >> >>> > >> >> >> >
> =========================================================================
> >> >>> > >> >> >> > You are subscribed to the Cape Town Fighting Game
> >> >>> > >> >> >> > Community
> >> >>> > >> >> >> > mailing
> >> >>> > >> >> >> > list.
> >> >>> > >> >> >> >
> >> >>> > >> >> >> > //www.freelists.org/list/cpt-fgc
> >> >>> > >> >> >> >
> >> >>> > >> >> >> >
> >> >>> > >> >> >> You are subscribed to the Cape Town Fighting Game
> Community
> >> >>> > >> >> >> mailing
> >> >>> > >> >> >> list.
> >> >>> > >> >> >>
> >> >>> > >> >> >> //www.freelists.org/list/cpt-fgc
> >> >>> > >> >> >
> >> >>> > >> >> >
> >> >>> > >> >> ========================You are subscribed to the Cape Town
> >> >>> > >> >> Fighting
> >> >>> > >> >> Game
> >> >>> > >> >> Community mailing list.
> >> >>> > >> >>
> >> >>> > >> >> //www.freelists.org/list/cpt-fgc
> >> >>> > >> You are subscribed to the Cape Town Fighting Game Community
> >> >>> > >> mailing
> >> >>> > >> list.
> >> >>> > >>
> >> >>> > >> //www.freelists.org/list/cpt-fgc
> >> >>> > >
> >> >>> > >
> >> >>> > ========================You are subscribed to the Cape Town
> Fighting
> >> >>> > Game Community mailing list.
> >> >>> >
> >> >>> > //www.freelists.org/list/cpt-fgc
> >> >>>
> >> >>>
> >> >>>
> >> >>> ________________________________
> >> >>> The information in this e-mail is confidential and may be legally
> >> >>> privileged. It is intended solely for the addressee. Access to this
> >> >>> e-mail
> >> >>> by anyone else is unauthorized. If you have received this
> >> >>> communication in
> >> >>> error, please address with the subject heading "Received in error,"
> >> >>> send to
> >> >>> the original sender, then delete the e-mail and destroy any copies
> of
> >> >>> it. If
> >> >>> you are not the intended recipient, any disclosure, copying,
> >> >>> distribution or
> >> >>> any action taken or omitted to be taken in reliance on it, is
> >> >>> prohibited and
> >> >>> may be unlawful. Any opinions or advice contained in this e-mail are
> >> >>> subject
> >> >>> to the terms and conditions expressed in the governing KPMG client
> >> >>> engagement letter. Opinions, conclusions and other information in
> this
> >> >>> e-mail and any attachments that do not relate to the official
> business
> >> >>> of
> >> >>> the firm are neither given nor endorsed by it.
> >> >>>
> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> error-free, as information could be intercepted, corrupted, amended,
> >> >>> lost,
> >> >>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>>
> >> >>> This email is being sent out by KPMG International Cooperative
> ("KPMG
> >> >>> International") on behalf of the local KPMG member firm providing
> >> >>> services
> >> >>> to you. KPMG International Cooperative ("KPMG International") is a
> >> >>> Swiss
> >> >>> entity that serves as a coordinating entity for a network of
> >> >>> independent
> >> >>> firms operating under the KPMG name. KPMG International provides no
> >> >>> services
> >> >>> to clients. Each member firm of KPMG International is a legally
> >> >>> distinct and
> >> >>> separate entity and each describes itself as such. Information about
> >> >>> the
> >> >>> structure and jurisdiction of your local KPMG member firm can be
> >> >>> obtained
> >> >>> from your KPMG representative.
> >> >>>
> >> >>> This footnote also confirms that this e-mail message has been swept
> by
> >> >>> AntiVirus software.
> >> >>>
> >> >>>
> >> >>> ________________________________
> >> >>> The information in this e-mail is confidential and may be legally
> >> >>> privileged. It is intended solely for the addressee. Access to this
> >> >>> e-mail
> >> >>> by anyone else is unauthorized. If you have received this
> >> >>> communication in
> >> >>> error, please address with the subject heading "Received in error,"
> >> >>> send to
> >> >>> the original sender, then delete the e-mail and destroy any copies
> of
> >> >>> it. If
> >> >>> you are not the intended recipient, any disclosure, copying,
> >> >>> distribution or
> >> >>> any action taken or omitted to be taken in reliance on it, is
> >> >>> prohibited and
> >> >>> may be unlawful. Any opinions or advice contained in this e-mail are
> >> >>> subject
> >> >>> to the terms and conditions expressed in the governing KPMG client
> >> >>> engagement letter. Opinions, conclusions and other information in
> this
> >> >>> e-mail and any attachments that do not relate to the official
> business
> >> >>> of
> >> >>> the firm are neither given nor endorsed by it.
> >> >>>
> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> error-free, as information could be intercepted, corrupted, amended,
> >> >>> lost,
> >> >>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>>
> >> >>> This email is being sent out by KPMG International Cooperative
> ("KPMG
> >> >>> International") on behalf of the local KPMG member firm providing
> >> >>> services
> >> >>> to you. KPMG International Cooperative ("KPMG International") is a
> >> >>> Swiss
> >> >>> entity that serves as a coordinating entity for a network of
> >> >>> independent
> >> >>> firms operating under the KPMG name. KPMG International provides no
> >> >>> services
> >> >>> to clients. Each member firm of KPMG International is a legally
> >> >>> distinct and
> >> >>> separate entity and each describes itself as such. Information about
> >> >>> the
> >> >>> structure and jurisdiction of your local KPMG member firm can be
> >> >>> obtained
> >> >>> from your KPMG representative.
> >> >>>
> >> >>> This footnote also confirms that this e-mail message has been swept
> by
> >> >>> AntiVirus software.
> >> >>>
> >> >>>
> >> >>> ________________________________
> >> >>> The information in this e-mail is confidential and may be legally
> >> >>> privileged. It is intended solely for the addressee. Access to this
> >> >>> e-mail
> >> >>> by anyone else is unauthorized. If you have received this
> >> >>> communication in
> >> >>> error, please address with the subject heading "Received in error,"
> >> >>> send to
> >> >>> the original sender, then delete the e-mail and destroy any copies
> of
> >> >>> it. If
> >> >>> you are not the intended recipient, any disclosure, copying,
> >> >>> distribution or
> >> >>> any action taken or omitted to be taken in reliance on it, is
> >> >>> prohibited and
> >> >>> may be unlawful. Any opinions or advice contained in this e-mail are
> >> >>> subject
> >> >>> to the terms and conditions expressed in the governing KPMG client
> >> >>> engagement letter. Opinions, conclusions and other information in
> this
> >> >>> e-mail and any attachments that do not relate to the official
> business
> >> >>> of
> >> >>> the firm are neither given nor endorsed by it.
> >> >>>
> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> error-free, as information could be intercepted, corrupted, amended,
> >> >>> lost,
> >> >>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>>
> >> >>> This email is being sent out by KPMG International Cooperative
> ("KPMG
> >> >>> International") on behalf of the local KPMG member firm providing
> >> >>> services
> >> >>> to you. KPMG International Cooperative ("KPMG International") is a
> >> >>> Swiss
> >> >>> entity that serves as a coordinating entity for a network of
> >> >>> independent
> >> >>> firms operating under the KPMG name. KPMG International provides no
> >> >>> services
> >> >>> to clients. Each member firm of KPMG International is a legally
> >> >>> distinct and
> >> >>> separate entity and each describes itself as such. Information about
> >> >>> the
> >> >>> structure and jurisdiction of your local KPMG member firm can be
> >> >>> obtained
> >> >>> from your KPMG representative.
> >> >>>
> >> >>> This footnote also confirms that this e-mail message has been swept
> by
> >> >>> AntiVirus software.
> >> >>>
> >> >>>
> >> >>> ________________________________
> >> >>> The information in this e-mail is confidential and may be legally
> >> >>> privileged. It is intended solely for the addressee. Access to this
> >> >>> e-mail
> >> >>> by anyone else is unauthorized. If you have received this
> >> >>> communication in
> >> >>> error, please address with the subject heading "Received in error,"
> >> >>> send to
> >> >>> the original sender, then delete the e-mail and destroy any copies
> of
> >> >>> it. If
> >> >>> you are not the intended recipient, any disclosure, copying,
> >> >>> distribution or
> >> >>> any action taken or omitted to be taken in reliance on it, is
> >> >>> prohibited and
> >> >>> may be unlawful. Any opinions or advice contained in this e-mail are
> >> >>> subject
> >> >>> to the terms and conditions expressed in the governing KPMG client
> >> >>> engagement letter. Opinions, conclusions and other information in
> this
> >> >>> e-mail and any attachments that do not relate to the official
> business
> >> >>> of
> >> >>> the firm are neither given nor endorsed by it.
> >> >>>
> >> >>> KPMG cannot guarantee that e-mail communications are secure or
> >> >>> error-free, as information could be intercepted, corrupted, amended,
> >> >>> lost,
> >> >>> destroyed, arrive late or incomplete, or contain viruses.
> >> >>>
> >> >>> This email is being sent out by KPMG International Cooperative
> ("KPMG
> >> >>> International") on behalf of the local KPMG member firm providing
> >> >>> services
> >> >>> to you. KPMG International Cooperative ("KPMG International") is a
> >> >>> Swiss
> >> >>> entity that serves as a coordinating entity for a network of
> >> >>> independent
> >> >>> firms operating under the KPMG name. KPMG International provides no
> >> >>> services
> >> >>> to clients. Each member firm of KPMG International is a legally
> >> >>> distinct and
> >> >>> separate entity and each describes itself as such. Information about
> >> >>> the
> >> >>> structure and jurisdiction of your local KPMG member firm can be
> >> >>> obtained
> >> >>> from your KPMG representative.
> >> >>>
> >> >>> This footnote also confirms that this e-mail message has been swept
> by
> >> >>> AntiVirus software.
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>>
> >> >>
> >> >
> >> You are subscribed to the Cape Town Fighting Game Community mailing
> list.
> >>
> >> //www.freelists.org/list/cpt-fgc
> >
> >
> You are subscribed to the Cape Town Fighting Game Community mailing list.
>
> //www.freelists.org/list/cpt-fgc
>

Other related posts: