Re: USF4 changes!

  • From: Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 22:12:07 +0200

soz, I meant rhino horn (qcf+mk)
yep, you'll only be able to punish big moves like dp's with st HP into
rhino horn into ultra.

Agree, definitely need to play her very poking based, since her pressure
with regards to frames is not there.
You can start mixing up with overheads once the guy is too scared to press
buttons or reversal.




On Tue, Jun 10, 2014 at 10:05 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> What's qcf+mp?
> I know rhino horn(hcf+mk) is a meterless juggle to ultra but your
> opponent has to be standing or else you get punished because rhino
> horn whiffs duckers.
> Standing HP sucks compared to crouching HP because it's way too
> slow(13 frames) and it whiffs duckers and whiffs after focus attack
> crumpled opponents and some dizzy ones too, while crouching HP is
> faster (9 frames) and forces stand so that rhino horn connect.
> Now she needs meter to do any kind of damage.
> She has no pressure of any kind so this makes her a read type of
> character with strict footsie tools because she cannot mount any
> pressure.
> So players with good reactions for punishment and abare skills since
> she cannot apply any kind of pressure will destroy her.
>
> On Tue, Jun 10, 2014 at 9:50 PM, Ashraf Barendse
> <ashraf.barendse@xxxxxxxxx> wrote:
> > yep, the original arcade version had different balancing, and no Decapre.
> > When USF came out on console, the added the new changes and Decapre to
> the
> > arcade version.
> >
> > cr HP with Elena used to be cancelable, but not any more. You can cancel
> st
> > HP tho.
> > A nice punish is st HP>qcf MP>Ultra 1. No need for super meter and it
> gives
> > 560 damage.
> >
> > I've been practicing her intended hit confirm off cr lk. the cr lk into
> cr
> > lp is actually surprisingly easy for a 1 frame link, it has a nice easy
> > rhythm.
> > The cr lp into cr mp is bit harder, but substituting the cr mp for far
> st lk
> > makes it much easier but gives less damage.
> >
> > I feel sorry for Dee Jay players tho. He was already so whack, then they
> > buffed his recovery on lk sobat from -5 to -3, but took away it's lower
> body
> > invincibilty, so now he can't blow up crouch tech with that move.
> >
> >
> >
> > On Tue, Jun 10, 2014 at 9:38 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>
> >> Nintendo is doing well with their announcement. They focus more on
> >> gameplay than graphics.
> >>
> >> Maybe it's because of the issue with NicoNico and Nintendo.
> >>
> >>
> >> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> >>>
> >>> Is there difference in elena between arcade and console? cos in arcade
> i
> >>> saw cr.hp to rhino horn...while consoles you can't...
> >>>
> >>> It's a bit odd to have 2 different versions out...maybe they can update
> >>> the arcade version
> >>>
> >>>
> >>> On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse
> >>> <ashraf.barendse@xxxxxxxxx> wrote:
> >>>>
> >>>> Her sweep seems good as well. Nerfed slide doesn't seem too bad.
> >>>> She has 2 overhead command normals that I know of.
> >>>> f mk is semi fast. and f mp gets you a combo afterwards but is slower.
> >>>>
> >>>>
> >>>> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >>>>>
> >>>>> Ah c.lp, c.lk is not 1 frame it's 2 :)
> >>>>>
> >>>>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >>>>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link, c.lk,
> c.lp
> >>>>> > also a 1 frame link.
> >>>>> > I think FP, c.lp is also a 1 frame link another one is after mallet
> >>>>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
> >>>>> > So far most of her significant links that lead to great damage are
> 1
> >>>>> > frame :'(
> >>>>> >
> >>>>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
> >>>>> > <ashraf.barendse@xxxxxxxxx> wrote:
> >>>>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as well,
> >>>>> >> from what
> >>>>> >> I've read, due to her low stance and the way she moves back and
> >>>>> >> forth.
> >>>>> >>
> >>>>> >> Justin Wong has been doing well with Elena, but she seems like a
> >>>>> >> tricky
> >>>>> >> character to play. Deadly with meter though. The pre-console
> changed
> >>>>> >> version
> >>>>> >> in Japanese arcades was definitely better.
> >>>>> >> Kazunoko was destroying people with her. Sucks that they made her
> >>>>> >> hit-confirms from crouching lk 1-frame links now.
> >>>>> >>
> >>>>> >>
> >>>>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>>>> >> wrote:
> >>>>> >>>
> >>>>> >>> Copy and paste job...
> >>>>> >>>
> >>>>> >>>
> >>>>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama <
> ilitirit@xxxxxxxxx>
> >>>>> >>> wrote:
> >>>>> >>> > So yeah I mentioned earlier this week that Heat is based on
> real
> >>>>> >>> > events.
> >>>>> >>> > Well, someone did it before them and...
> >>>>> >>> >
> >>>>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
> >>>>> >>> >
> >>>>> >>> > Seriously Michael Mann?  You couldn't even switch the dialogue
> up
> >>>>> >>> > a
> >>>>> >>> > little
> >>>>> >>> > bit?
> >>>>> >>>
> >>>>> >>>
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> >>>>>
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> >>
> >
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