Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 16:29:20 +0200

I'm sure Kabal, Kenshi and Noob are stronger zoners than anyone in Injustice :D
To counter zoning abuse you have teleports/amour/(Jade's invincibility
state) in MK so it's all good :)

On Tue, Jun 10, 2014 at 4:13 PM, Nicholas Robertson-Muir
<nicmuir@xxxxxxxxx> wrote:
> There was WAY more zoning too.
>
>
> On Tue, Jun 10, 2014 at 4:12 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>
>> I don't think it's just the dash speed. I feel the game's pacing isn't the
>> same as MK9. It feels sluggish. Maybe it's because you played Grundy. But
>> the wager does kill the game flow.
>>
>>
>> On Tue, Jun 10, 2014 at 4:03 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>>
>>> The cosmetic stuff like trait has no technical effect imo.  It simply
>>> groups  your character defining element to a specific button.
>>>
>>> There is nothing less or more technical about Injustice than there is
>>> with MK.
>>>
>>>
>>> Also injustice feels slow due to slow dashes imo.  MK has very quick
>>> dashes that can be cancelled.  Like doing Dash1Dash1Dash1 etc for some
>>> combos (Nightwolf).
>>>
>>> In injustice you are lucky if can still combo agter a dash and then
>>> usually only if you do some kind of freeze/bounce type move.
>>>
>>>
>>>
>>> ________________________________
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 15:56:10 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Hmmm true. I'd prefer the game to be technical than "cosmetic".
>>>
>>> I personally feel Injustice is more cosmetic than technical...there are
>>> some strong point of the game (giving everyone similar form of overheads
>>> (f+3) is nice.
>>>
>>> Another thing that i fear is the speed of the game...Injustice feels
>>> slower than MK9.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:52 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> I agree, I said earlier they should keep it the same.
>>>
>>> Adding a trait button is nothing more of a "cosmetic" change if anything
>>> else.
>>>
>>> Whether they add it or keep the same would have no impact in the end if
>>> they cant balance the properties of the moves regardless of how they are
>>> executed.
>>>
>>> ________________________________
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 15:45:06 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Then they should fix the characters and moveset before introducing
>>> something new...
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:43 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Imbalancing character moves or systems makes a game imbalanced
>>>
>>> A trait button cant make the game imbalanced.
>>>
>>> If they make the "trait" moves imbalanced then yes its a problem.
>>>
>>> They can just as easily fuck up and imbalance the non-trait moves and get
>>> the exact same effect.
>>>
>>> ________________________________
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 15:36:52 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Ok. to simplify what i'm trying to say. MK9's system is fine as it is.
>>> Introducing Injustice's trait system can make the game imbalance...
>>>
>>> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no
>>> ground zero for everyone.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>>
>>> That sounds like a lazy system...
>>>
>>> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow, it's
>>> your fault.
>>>
>>> Trait system make things harder to balance the game. Grundy is big and
>>> slow but he makes up for it with damage which should be more than enough.
>>> Why does he need a button for multi-throw? In Tekken, they balance out by
>>> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making
>>> everyone's jab 10frame. Big characters may have worst sidestepping but they
>>> make up in damage and range. It's all innate mechanics, didn't need to rely
>>> on special or button to make them strong. SF balance out things by
>>> walkspeed, health, stun, etc.
>>>
>>> MK9 is imbalance in terms on frame data and damage. Which can be fixed
>>> easily if they want to.
>>>
>>> Injustice on the other hand, feels very imbalance because of the
>>> character design in the beginning. Catwomen vs GL or Supes is just
>>> retarded...And if they buff Catwomen somehow specifically for GL or
>>> Supes...it might introduce more issues to characters she already have
>>> advantage with in the beginning.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Every trait doesnt have to be a "mode"
>>>
>>> Grundies trait is 3 different throws.
>>> Arrows trait loads one of 3 different elemental arrows and fires them
>>> pressed without directional inputs.
>>> Others are stance changes or temporary buffs
>>>
>>> It can be used for anything they wish with any kind of input difficulty.
>>> Normal moves, specials, stances etc.
>>>
>>> Why does trait suddenly mean you give people uneeded stuff?
>>>
>>> ________________________________
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 15:08:55 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> It's like saying, suddenly capos can avoid all moves from 1 button, kaz
>>> gets CH all the time...etc. If it's only kaz who gets it then, kaz probably
>>> will have some clear disadvantage when he's not in steroid mode. The whole
>>> steroid system for ALL characters will make it harder to balance the game
>>> properly. Characters that have strong normals and specials already shouldn't
>>> get steroids...
>>>
>>>
>>> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> I dont see how it matter really
>>>
>>> The end result is the same.
>>>
>>> They would be equally unique with or without the trait system.  All it
>>> does is alter the inputs, it doesnt magically make your character more or
>>> less unique.
>>>
>>> ________________________________
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 14:56:48 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Sacrificing 1 button just for Trait and having 1,2,3 as light medium,
>>> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't need to
>>> be left right, can be light medium too)
>>>
>>> Also we should rely on trait system to make a character unique. their
>>> normals and specials should be more than enough.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> What difference does it make if its done via trait or other button?
>>>
>>> The effect is the same.  You still do the input for the skill.
>>>
>>> ________________________________
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 14:49:32 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> In the gameplay vid, scorpion did some weird fire power up move? please
>>> no trait system...if it's part of his specials then it's ok (like Jade's
>>> Projectile Negation thing)
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair
>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> Reiko.
>>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>>> Sent: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time
>>>
>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> Subject: Re: USF4 changes!
>>>
>>> Cyber Zombie Netherrealm Day-Wolf?
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Cyber Nightwolf!
>>>
>>> ________________________________
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>> Date: Tue, 10 Jun 2014 12:41:09 +0000
>>>
>>>
>>> I hope we don't get a long list of crappy dlc characters again.
>>> From: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
>>> Sent: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time
>>>
>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> Subject: RE: USF4 changes!
>>>
>>> Zombi Nightwolf shall rise from his grave!
>>>
>>> ________________________________
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 14:36:20 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> He dead.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Buff Nightwolf!
>>>
>>> ________________________________
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: Re: USF4 changes!
>>> Date: Tue, 10 Jun 2014 12:31:59 +0000
>>>
>>>
>>> Or Sonya or Cage...
>>> Oddly enough none of us mained the broken characters.
>>>
>>> From: Di Lhong [mailto:numotd@xxxxxxxxx]
>>> Sent: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time
>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> Subject: Re: USF4 changes!
>>>
>>> Nina chainthrow breakers is utter useless...you can break those chains
>>> and dmg nina lolz.
>>>
>>> Not sure how we can balance out the whole breaker issue. Shouldn't
>>> revolve the whole game mechanism just because a few characters from MK9 had
>>> issues. Why don't just buff them instead?
>>>
>>> If you play characters in the same tier list, the game plays fine. It's
>>> only when you choose those crazy mofos like kenshi, kung lao, kabal, etc.
>>> your lower tiered characters suffer.
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair
>>> <alasdair.donaldson@xxxxxxxxxx> wrote:
>>>
>>> Nina has breakers that start chain throws.
>>> MK9 had a lot wrong with it, but I really enjoyed the game.
>>> From: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
>>> Sent: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time
>>> To: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
>>> Subject: Re: USF4 changes!
>>>
>>> I'm with Paas.
>>> The "breakers" have been a cop-out.
>>> A breaker that starts a new combo would be so cool.  Why has no-one done
>>> it?
>>>
>>>
>>> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> Nah fuck MK9 combo breakers
>>>
>>> The whole mechanic is fucked up imo.  From being useless to OP depending
>>> in who you are playing etc.
>>>
>>> ________________________________
>>> From: numotd@xxxxxxxxx
>>> Date: Tue, 10 Jun 2014 13:42:08 +0200
>>>
>>> Subject: Re: USF4 changes!
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Combo breakers are fine in MK9.
>>>
>>> Don't just copy injustice...that game is meh compare to MK9. It's like
>>> BR4 compare to BR3...one is an actual fighting game...another is a showcase
>>> of power/special game...
>>>
>>>
>>> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> wrote:
>>>
>>> I just hope they remove or change the combo breakers in MK9 work
>>> completely.
>>>
>>> Would not mind them just copying Injustice in that department.
>>>
>>>
>>> Better balance would be a huge plus aswell :P
>>>
>>> > Date: Tue, 10 Jun 2014 13:34:09 +0200
>>>
>>> > Subject: Re: USF4 changes!
>>> > From: bmlzote@xxxxxxxxx
>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >
>>> > You mean this. lol
>>> >
>>> > https://www.youtube.com/watch?v=UxUIx7vMY4Y
>>> >
>>> > I everyone still has the same walk speed, jump, running mechanic and
>>> > they now added stage inter-actibles.
>>> >
>>> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>>> > > MKX does look a bit injustice-ish...hopefully they didn't change the
>>> > > button
>>> > > layout too :/
>>> > >
>>> > > Yes on the bug lady! my cup of tea :)
>>> > >
>>> > >
>>> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> > > wrote:
>>> > >>
>>> > >> I'm Stil not a fan of those prices, I mean the Americans and
>>> > >> Japanese
>>> > >> are paying ±R4000 for a machine(stand alone) and we a third world
>>> > >> country are charged 50% more...
>>> > >> We are still better off than Brazil tho but those guys will surely
>>> > >> import their machines from elsewhere.
>>> > >>
>>> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben
>>> > >> <paashaasggx@xxxxxxxxxxx>
>>> > >> wrote:
>>> > >> > Atleast with Xbone releasing it will give the business end folks
>>> > >> > incentive
>>> > >> > to lower the PS4 price a bit.
>>> > >> >
>>> > >> > They will be going for the same Dollar/Euro value so cant be
>>> > >> > having the
>>> > >> > Xbone going for 6300 and PS4 for 6700.
>>> > >> >
>>> > >> > Will probably be some nice competitive pricing and bundling near
>>> > >> > the end
>>> > >> > of
>>> > >> > the year.
>>> > >> >
>>> > >> >
>>> > >> > R1700 extra for the kinect is a but much tho...
>>> > >> >
>>> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200
>>> > >> >
>>> > >> >> Subject: Re: USF4 changes!
>>> > >> >> From: bmlzote@xxxxxxxxx
>>> > >> >> To: cpt-fgc@xxxxxxxxxxxxx
>>> > >> >>
>>> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D
>>> > >> >>
>>> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse
>>> > >> >> <ashraf.barendse@xxxxxxxxx> wrote:
>>> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand.
>>> > >> >> >
>>> > >> >> >
>>> > >> >> >
>>> > >> >> >
>>> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote
>>> > >> >> > <bmlzote@xxxxxxxxx>
>>> > >> >> > wrote:
>>> > >> >> >>
>>> > >> >> >> Xbone = Xbox one
>>> > >> >> >>
>>> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM,
>>> > >> >> >> <greattekkenmaster@xxxxxxxxx>
>>> > >> >> >> wrote:
>>> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is
>>> > >> >> >> > XBone???
>>> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find
>>> > >> >> >> > you!
>>> > >> >> >> > ________________________________
>>> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
>>> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000
>>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
>>> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx
>>> > >> >> >> > Subject: RE: USF4 changes!
>>> > >> >> >> >
>>> > >> >> >> > Aint PC getting Dead Rising 3 soon?
>>> > >> >> >> >
>>> > >> >> >> > DLC may follow aswell
>>> > >> >> >> >
>>> > >> >> >> > ________________________________
>>> > >> >> >> > From: ashraf.barendse@xxxxxxxxx
>>> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200
>>> > >> >> >> > Subject: Re: USF4 changes!
>>> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
>>> > >> >> >> >
>>> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead
>>> > >> >> >> > Rising 3'
>>> > >> >> >> > Arcade
>>> > >> >> >> > Remix Hyper Edition EX + α"
>>> > >> >> >> > Dammit why is it Xbone only.
>>> > >> >> >> >
>>> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s
>>> > >> >> >> >
>>> > >> >> >> >
>>> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote
>>> > >> >> >> > <bmlzote@xxxxxxxxx>
>>> > >> >> >> > wrote:
>>> > >> >> >> >
>>> > >> >> >> > Kool :)
>>> > >> >> >> >
>>> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben
>>> > >> >> >> > <paashaasggx@xxxxxxxxxxx>
>>> > >> >> >> > wrote:
>>> > >> >> >> >> I guess so... more like a mini-game :P
>>> > >> >> >> >>
>>> > >> >> >> >> You do get extra "something" if you got the normal game
>>> > >> >> >> >> they
>>> > >> >> >> >> claim.
>>> > >> >> >> >>
>>> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200
>>> > >> >> >> >>
>>> > >> >> >> >>> Subject: Re: USF4 changes!
>>> > >> >> >> >>> From: bmlzote@xxxxxxxxx
>>> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
>>> > >> >> >> >>>
>>> > >> >> >> >>> So it's not DLC then...
>>> > >> >> >> >>>
>>> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas Robertson-Muir
>>> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote:
>>> > >> >> >> >>> > Yay... Infamous.
>>> > >> >> >> >>> > Happy it's a stand-alone too.
>>> > >> >> >> >>> > No need for a whirring disc.
>>> > >> >> >> >>> >
>>> > >> >> >> >>> >
>>> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas
>>> > >> >> >> >>> > Robertson-Muir
>>> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote:
>>> > >> >> >> >>> >>
>>> > >> >> >> >>> >> Most exciting announcement.
>>> > >> >> >> >>> >> Infamous Second Son DLC.
>>> > >> >> >> >>> >
>>> > >> >> >> >>> >
>>> > >> >> >> >>>
>>> > >> >> >> >>>
>>> > >> >> >> >>>
>>> > >> >> >> >>>
>>> > >> >> >> >>> =========================================================================
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>>> > >> >> >> >
>>> > >> >> >> >
>>> > >> >> >> >
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