Re: USF4 changes!

  • From: Nicholas Robertson-Muir <nicmuir@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 16:31:53 +0200

I think you and Stu might actually like Jojo's.
You should share it when it becomes cheap.

Ya, I started playing with the Manhunter, but lost interest.


On Tue, Jun 10, 2014 at 4:27 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:

> Im like that with most fighters lol  (Except Guilty Gear)
>
> Eventually I try to start liking other characters...  but they usually
> dont stick.
>
> MK9 I dont care about shit other than Nightwolf...  maybe noob but not
> enough for me to actually try him yet lol.
> Injustice I got 2.  Green Arrow and Grundy.
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 10 Jun 2014 16:20:57 +0200
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> I know catwomen.
> The rest bore me too.
>
>
> On Tue, Jun 10, 2014 at 4:19 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Same
> I know Aries.
> The rest bore me.
>
>
> On Tue, Jun 10, 2014 at 4:14 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> I dont know most of the cast lol
>
> I assume there is a few that have inputs along trait.  Zod summons his
> dude with 1 press but afterwards he needs to command it with that button.
> Ala eddy/zato in GG kinda like ish.
>
> There are a bunch where its just a single button activation aswell
>
> ------------------------------
> Date: Tue, 10 Jun 2014 15:54:27 +0200
> Subject: Re: USF4 changes!
> From: nicmuir@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
>
> ...and add to that... erm... that... Aries does trait+direction.
>
>
> On Tue, Jun 10, 2014 at 3:51 PM, Nicholas Robertson-Muir <
> nicmuir@xxxxxxxxx> wrote:
>
> Perhaps level of difficulty is the issue.
> Activating a trait for every character in every instance the same using 1
> button.
> VS
> Activating a trait using a button combination in every instance not the
> same when you have to enter a specific command that can move you around.
>
> Paas is imagining it as Injustice uses it.
> Di is imagining it as "what if Zangief's spd was 1 button"
>
> Right?
>
>
> On Tue, Jun 10, 2014 at 3:46 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> How is a throw or a stance or damage/movebuff/mode a easy way out?  The
> character would still have them regardless of a trait button.
>
> Throwing objects has nothing to do with traits, neither does
> walljumping...  who can walljump anyway?
>
> Wether interactables are good or bad is a completely different debate.  I
> would turn them off personally.
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 10 Jun 2014 15:40:06 +0200
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Injustice has too much "easy way out" mechanics (throwing objects, wall
> jump, traits that give you multi-throw/stance/buffs/etc). I kindda like the
> wall jump but coming from a tournament worthy game point of view...it seems
> too easy to just wall jump away from corner pressure. Tekken, SF4, MK9,
> Guilty Gear doesn't have this "easy way out" mechanics.
>
>
> On Tue, Jun 10, 2014 at 3:36 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> Ok. to simplify what i'm trying to say. MK9's system is fine as it is.
> Introducing Injustice's trait system can make the game imbalance...
>
> I enjoyed MK9 a lot. Didn't like Injustice so much because there is no
> ground zero for everyone.
>
>
> On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
>
> That sounds like a lazy system...
>
> SF4 and TTT2 doesn't have such system. IF you can't do a multithrow, it's
> your fault.
>
> Trait system make things harder to balance the game. Grundy is big and
> slow but he makes up for it with damage which should be more than enough.
> Why does he need a button for multi-throw? In Tekken, they balance out by
> giving everyone have AT LEAST some sort of punishment (eg. Jabs) making
> everyone's jab 10frame. Big characters may have worst sidestepping but they
> make up in damage and range. It's all innate mechanics, didn't need to rely
> on special or button to make them strong. SF balance out things by
> walkspeed, health, stun, etc.
>
> MK9 is imbalance in terms on frame data and damage. Which can be fixed
> easily if they want to.
>
> Injustice on the other hand, feels very imbalance because of the character
> design in the beginning. Catwomen vs GL or Supes is just retarded...And if
> they buff Catwomen somehow specifically for GL or Supes...it might
> introduce more issues to characters she already have advantage with in the
> beginning.
>
>
> On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> Every trait doesnt have to be a "mode"
>
> Grundies trait is 3 different throws.
> Arrows trait loads one of 3 different elemental arrows and fires them
> pressed without directional inputs.
> Others are stance changes or temporary buffs
>
> It can be used for anything they wish with any kind of input difficulty.
> Normal moves, specials, stances etc.
>
> Why does trait suddenly mean you give people uneeded stuff?
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 10 Jun 2014 15:08:55 +0200
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> It's like saying, suddenly capos can avoid all moves from 1 button, kaz
> gets CH all the time...etc. If it's only kaz who gets it then, kaz probably
> will have some clear disadvantage when he's not in steroid mode. The whole
> steroid system for ALL characters will make it harder to balance the game
> properly. Characters that have strong normals and specials already
> shouldn't get steroids...
>
>
> On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> I dont see how it matter really
>
> The end result is the same.
>
> They would be equally unique with or without the trait system.  All it
> does is alter the inputs, it doesnt magically make your character more or
> less unique.
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 10 Jun 2014 14:56:48 +0200
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Sacrificing 1 button just for Trait and having 1,2,3 as light medium,
> heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't need
> to be left right, can be light medium too)
>
> Also we should rely on trait system to make a character unique. their
> normals and specials should be more than enough.
>
>
> On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
> What difference does it make if its done via trait or other button?
>
> The effect is the same.  You still do the input for the skill.
>
> ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 10 Jun 2014 14:49:32 +0200
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> In the gameplay vid, scorpion did some weird fire power up move? please no
> trait system...if it's part of his specials then it's ok (like Jade's
> Projectile Negation thing)
>
>
> On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Reiko.
>  *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
> *Sent*: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time
>
> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> *Subject*: Re: USF4 changes!
>
>  Cyber Zombie Netherrealm Day-Wolf?
>
>
> On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Cyber Nightwolf!
>
>  ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: USF4 changes!
>  Date: Tue, 10 Jun 2014 12:41:09 +0000
>
>
> I hope we don't get a long list of crappy dlc characters again.
>  *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx]
> *Sent*: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time
>
> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> *Subject*: RE: USF4 changes!
>
>  Zombi Nightwolf shall rise from his grave!
>
>  ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 10 Jun 2014 14:36:20 +0200
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> He dead.
>
>
> On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Buff Nightwolf!
>
>  ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: Re: USF4 changes!
> Date: Tue, 10 Jun 2014 12:31:59 +0000
>
>
> Or Sonya or Cage...
> Oddly enough none of us mained the broken characters.
>
>  *From*: Di Lhong [mailto:numotd@xxxxxxxxx]
> *Sent*: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time
> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> *Subject*: Re: USF4 changes!
>
>  Nina chainthrow breakers is utter useless...you can break those chains
> and dmg nina lolz.
>
>  Not sure how we can balance out the whole breaker issue. Shouldn't
> revolve the whole game mechanism just because a few characters from MK9 had
> issues. Why don't just buff them instead?
>
>  If you play characters in the same tier list, the game plays fine. It's
> only when you choose those crazy mofos like kenshi, kung lao, kabal, etc.
> your lower tiered characters suffer.
>
>
> On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair <
> alasdair.donaldson@xxxxxxxxxx> wrote:
>
>  Nina has breakers that start chain throws.
> MK9 had a lot wrong with it, but I really enjoyed the game.
>  *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx]
> *Sent*: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time
> *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx>
> *Subject*: Re: USF4 changes!
>
>    I'm with Paas.
>  The "breakers" have been a cop-out.
>  A breaker that starts a new combo would be so cool.  Why has no-one done
> it?
>
>
> On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  Nah fuck MK9 combo breakers
>
> The whole mechanic is fucked up imo.  From being useless to OP depending
> in who you are playing etc.
>
>  ------------------------------
> From: numotd@xxxxxxxxx
> Date: Tue, 10 Jun 2014 13:42:08 +0200
>
> Subject: Re: USF4 changes!
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Combo breakers are fine in MK9.
>
>  Don't just copy injustice...that game is meh compare to MK9. It's like
> BR4 compare to BR3...one is an actual fighting game...another is a showcase
> of power/special game...
>
>
> On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> wrote:
>
>  I just hope they remove or change the combo breakers in MK9 work
> completely.
>
> Would not mind them just copying Injustice in that department.
>
>
> Better balance would be a huge plus aswell :P
>
> > Date: Tue, 10 Jun 2014 13:34:09 +0200
>
> > Subject: Re: USF4 changes!
> > From: bmlzote@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> > You mean this. lol
> >
> > https://www.youtube.com/watch?v=UxUIx7vMY4Y
> >
> > I everyone still has the same walk speed, jump, running mechanic and
> > they now added stage inter-actibles.
> >
> > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> > > MKX does look a bit injustice-ish...hopefully they didn't change the
> button
> > > layout too :/
> > >
> > > Yes on the bug lady! my cup of tea :)
> > >
> > >
> > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> > >>
> > >> I'm Stil not a fan of those prices, I mean the Americans and Japanese
> > >> are paying ±R4000 for a machine(stand alone) and we a third world
> > >> country are charged 50% more...
> > >> We are still better off than Brazil tho but those guys will surely
> > >> import their machines from elsewhere.
> > >>
> > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> > >> wrote:
> > >> > Atleast with Xbone releasing it will give the business end folks
> > >> > incentive
> > >> > to lower the PS4 price a bit.
> > >> >
> > >> > They will be going for the same Dollar/Euro value so cant be having
> the
> > >> > Xbone going for 6300 and PS4 for 6700.
> > >> >
> > >> > Will probably be some nice competitive pricing and bundling near
> the end
> > >> > of
> > >> > the year.
> > >> >
> > >> >
> > >> > R1700 extra for the kinect is a but much tho...
> > >> >
> > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200
> > >> >
> > >> >> Subject: Re: USF4 changes!
> > >> >> From: bmlzote@xxxxxxxxx
> > >> >> To: cpt-fgc@xxxxxxxxxxxxx
> > >> >>
> > >> >> S.A. is rich bra, they don't care about the Xbone's price :D
> > >> >>
> > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse
> > >> >> <ashraf.barendse@xxxxxxxxx> wrote:
> > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand.
> > >> >> >
> > >> >> >
> > >> >> >
> > >> >> >
> > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote <bmlzote@xxxxxxxxx
> >
> > >> >> > wrote:
> > >> >> >>
> > >> >> >> Xbone = Xbox one
> > >> >> >>
> > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, <greattekkenmaster@xxxxxxxxx>
> > >> >> >> wrote:
> > >> >> >> > Dead rising has always been for PC and Xbox,, also what is
> > >> >> >> > XBone???
> > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find you!
> > >> >> >> > ________________________________
> > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
> > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx
> > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000
> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx>
> > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx
> > >> >> >> > Subject: RE: USF4 changes!
> > >> >> >> >
> > >> >> >> > Aint PC getting Dead Rising 3 soon?
> > >> >> >> >
> > >> >> >> > DLC may follow aswell
> > >> >> >> >
> > >> >> >> > ________________________________
> > >> >> >> > From: ashraf.barendse@xxxxxxxxx
> > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200
> > >> >> >> > Subject: Re: USF4 changes!
> > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx
> > >> >> >> >
> > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead
> Rising 3'
> > >> >> >> > Arcade
> > >> >> >> > Remix Hyper Edition EX + α"
> > >> >> >> > Dammit why is it Xbone only.
> > >> >> >> >
> > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s
> > >> >> >> >
> > >> >> >> >
> > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote <
> bmlzote@xxxxxxxxx>
> > >> >> >> > wrote:
> > >> >> >> >
> > >> >> >> > Kool :)
> > >> >> >> >
> > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben
> > >> >> >> > <paashaasggx@xxxxxxxxxxx>
> > >> >> >> > wrote:
> > >> >> >> >> I guess so... more like a mini-game :P
> > >> >> >> >>
> > >> >> >> >> You do get extra "something" if you got the normal game they
> > >> >> >> >> claim.
> > >> >> >> >>
> > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200
> > >> >> >> >>
> > >> >> >> >>> Subject: Re: USF4 changes!
> > >> >> >> >>> From: bmlzote@xxxxxxxxx
> > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx
> > >> >> >> >>>
> > >> >> >> >>> So it's not DLC then...
> > >> >> >> >>>
> > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas Robertson-Muir
> > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote:
> > >> >> >> >>> > Yay... Infamous.
> > >> >> >> >>> > Happy it's a stand-alone too.
> > >> >> >> >>> > No need for a whirring disc.
> > >> >> >> >>> >
> > >> >> >> >>> >
> > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas Robertson-Muir
> > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote:
> > >> >> >> >>> >>
> > >> >> >> >>> >> Most exciting announcement.
> > >> >> >> >>> >> Infamous Second Son DLC.
> > >> >> >> >>> >
> > >> >> >> >>> >
> > >> >> >> >>>
> > >> >> >> >>>
> > >> >> >> >>>
> > >> >> >> >>>
> =========================================================================
> > >> >> >> >>> You are subscribed to the Cape Town Fighting Game Community
> > >> >> >> >>> mailing
> > >> >> >> >>> list.
> > >> >> >> >>>
> > >> >> >> >>> //www.freelists.org/list/cpt-fgc
> > >> >> >> >
> > >> >> >> >
> > >> >> >> >
> > >> >> >> >
> =========================================================================
> > >> >> >> > You are subscribed to the Cape Town Fighting Game Community
> > >> >> >> > mailing
> > >> >> >> > list.
> > >> >> >> >
> > >> >> >> > //www.freelists.org/list/cpt-fgc
> > >> >> >> >
> > >> >> >> >
> > >> >> >> You are subscribed to the Cape Town Fighting Game Community
> mailing
> > >> >> >> list.
> > >> >> >>
> > >> >> >> //www.freelists.org/list/cpt-fgc
> > >> >> >
> > >> >> >
> > >> >> ========================You are subscribed to the Cape Town
> Fighting
> > >> >> Game
> > >> >> Community mailing list.
> > >> >>
> > >> >> //www.freelists.org/list/cpt-fgc
> > >> You are subscribed to the Cape Town Fighting Game Community mailing
> list.
> > >>
> > >> //www.freelists.org/list/cpt-fgc
> > >
> > >
> > ========================You are subscribed to the Cape Town Fighting
> Game Community mailing list.
> >
> > //www.freelists.org/list/cpt-fgc
>
>
>
>   ------------------------------
> The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
> the original sender, then delete the e-mail and destroy any copies of it.
> If you are not the intended recipient, any disclosure, copying,
> distribution or any action taken or omitted to be taken in reliance on it,
> is prohibited and may be unlawful. Any opinions or advice contained in this
> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
>
> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>
>  ------------------------------
> The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
> the original sender, then delete the e-mail and destroy any copies of it.
> If you are not the intended recipient, any disclosure, copying,
> distribution or any action taken or omitted to be taken in reliance on it,
> is prohibited and may be unlawful. Any opinions or advice contained in this
> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
>
> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>
>   ------------------------------
> The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
> the original sender, then delete the e-mail and destroy any copies of it.
> If you are not the intended recipient, any disclosure, copying,
> distribution or any action taken or omitted to be taken in reliance on it,
> is prohibited and may be unlawful. Any opinions or advice contained in this
> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
>
> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>
>  ------------------------------
> The information in this e-mail is confidential and may be legally
> privileged. It is intended solely for the addressee. Access to this e-mail
> by anyone else is unauthorized. If you have received this communication in
> error, please address with the subject heading "Received in error," send to
> the original sender, then delete the e-mail and destroy any copies of it.
> If you are not the intended recipient, any disclosure, copying,
> distribution or any action taken or omitted to be taken in reliance on it,
> is prohibited and may be unlawful. Any opinions or advice contained in this
> e-mail are subject to the terms and conditions expressed in the governing
> KPMG client engagement letter. Opinions, conclusions and other information
> in this e-mail and any attachments that do not relate to the official
> business of the firm are neither given nor endorsed by it.
>
> KPMG cannot guarantee that e-mail communications are secure or error-free,
> as information could be intercepted, corrupted, amended, lost, destroyed,
> arrive late or incomplete, or contain viruses.
>
> This email is being sent out by KPMG International Cooperative ("KPMG
> International") on behalf of the local KPMG member firm providing services
> to you. KPMG International Cooperative ("KPMG International") is a Swiss
> entity that serves as a coordinating entity for a network of independent
> firms operating under the KPMG name. KPMG International provides no
> services to clients. Each member firm of KPMG International is a legally
> distinct and separate entity and each describes itself as such. Information
> about the structure and jurisdiction of your local KPMG member firm can be
> obtained from your KPMG representative.
>
> This footnote also confirms that this e-mail message has been swept by
> AntiVirus software.
>
>
>
>
>
>
>
>
>
>
>
>

Other related posts: