I think you and Stu might actually like Jojo's. You should share it when it becomes cheap. Ya, I started playing with the Manhunter, but lost interest. On Tue, Jun 10, 2014 at 4:27 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > Im like that with most fighters lol (Except Guilty Gear) > > Eventually I try to start liking other characters... but they usually > dont stick. > > MK9 I dont care about shit other than Nightwolf... maybe noob but not > enough for me to actually try him yet lol. > Injustice I got 2. Green Arrow and Grundy. > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Tue, 10 Jun 2014 16:20:57 +0200 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > I know catwomen. > The rest bore me too. > > > On Tue, Jun 10, 2014 at 4:19 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > Same > I know Aries. > The rest bore me. > > > On Tue, Jun 10, 2014 at 4:14 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > I dont know most of the cast lol > > I assume there is a few that have inputs along trait. Zod summons his > dude with 1 press but afterwards he needs to command it with that button. > Ala eddy/zato in GG kinda like ish. > > There are a bunch where its just a single button activation aswell > > ------------------------------ > Date: Tue, 10 Jun 2014 15:54:27 +0200 > Subject: Re: USF4 changes! > From: nicmuir@xxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > > > ...and add to that... erm... that... Aries does trait+direction. > > > On Tue, Jun 10, 2014 at 3:51 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > > Perhaps level of difficulty is the issue. > Activating a trait for every character in every instance the same using 1 > button. > VS > Activating a trait using a button combination in every instance not the > same when you have to enter a specific command that can move you around. > > Paas is imagining it as Injustice uses it. > Di is imagining it as "what if Zangief's spd was 1 button" > > Right? > > > On Tue, Jun 10, 2014 at 3:46 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > How is a throw or a stance or damage/movebuff/mode a easy way out? The > character would still have them regardless of a trait button. > > Throwing objects has nothing to do with traits, neither does > walljumping... who can walljump anyway? > > Wether interactables are good or bad is a completely different debate. I > would turn them off personally. > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Tue, 10 Jun 2014 15:40:06 +0200 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > Injustice has too much "easy way out" mechanics (throwing objects, wall > jump, traits that give you multi-throw/stance/buffs/etc). I kindda like the > wall jump but coming from a tournament worthy game point of view...it seems > too easy to just wall jump away from corner pressure. Tekken, SF4, MK9, > Guilty Gear doesn't have this "easy way out" mechanics. > > > On Tue, Jun 10, 2014 at 3:36 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > Ok. to simplify what i'm trying to say. MK9's system is fine as it is. > Introducing Injustice's trait system can make the game imbalance... > > I enjoyed MK9 a lot. Didn't like Injustice so much because there is no > ground zero for everyone. > > > On Tue, Jun 10, 2014 at 3:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > That sounds like a lazy system... > > SF4 and TTT2 doesn't have such system. IF you can't do a multithrow, it's > your fault. > > Trait system make things harder to balance the game. Grundy is big and > slow but he makes up for it with damage which should be more than enough. > Why does he need a button for multi-throw? In Tekken, they balance out by > giving everyone have AT LEAST some sort of punishment (eg. Jabs) making > everyone's jab 10frame. Big characters may have worst sidestepping but they > make up in damage and range. It's all innate mechanics, didn't need to rely > on special or button to make them strong. SF balance out things by > walkspeed, health, stun, etc. > > MK9 is imbalance in terms on frame data and damage. Which can be fixed > easily if they want to. > > Injustice on the other hand, feels very imbalance because of the character > design in the beginning. Catwomen vs GL or Supes is just retarded...And if > they buff Catwomen somehow specifically for GL or Supes...it might > introduce more issues to characters she already have advantage with in the > beginning. > > > On Tue, Jun 10, 2014 at 3:18 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Every trait doesnt have to be a "mode" > > Grundies trait is 3 different throws. > Arrows trait loads one of 3 different elemental arrows and fires them > pressed without directional inputs. > Others are stance changes or temporary buffs > > It can be used for anything they wish with any kind of input difficulty. > Normal moves, specials, stances etc. > > Why does trait suddenly mean you give people uneeded stuff? > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Tue, 10 Jun 2014 15:08:55 +0200 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > It's like saying, suddenly capos can avoid all moves from 1 button, kaz > gets CH all the time...etc. If it's only kaz who gets it then, kaz probably > will have some clear disadvantage when he's not in steroid mode. The whole > steroid system for ALL characters will make it harder to balance the game > properly. Characters that have strong normals and specials already > shouldn't get steroids... > > > On Tue, Jun 10, 2014 at 3:00 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > I dont see how it matter really > > The end result is the same. > > They would be equally unique with or without the trait system. All it > does is alter the inputs, it doesnt magically make your character more or > less unique. > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Tue, 10 Jun 2014 14:56:48 +0200 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > Sacrificing 1 button just for Trait and having 1,2,3 as light medium, > heavy is a bit meh...prefer 1,2 to be punches 3,4 being kicks (don't need > to be left right, can be light medium too) > > Also we should rely on trait system to make a character unique. their > normals and specials should be more than enough. > > > On Tue, Jun 10, 2014 at 2:54 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > What difference does it make if its done via trait or other button? > > The effect is the same. You still do the input for the skill. > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Tue, 10 Jun 2014 14:49:32 +0200 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > In the gameplay vid, scorpion did some weird fire power up move? please no > trait system...if it's part of his specials then it's ok (like Jade's > Projectile Negation thing) > > > On Tue, Jun 10, 2014 at 2:46 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Reiko. > *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] > *Sent*: Tuesday, June 10, 2014 02:44 PM South Africa Standard Time > > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: Re: USF4 changes! > > Cyber Zombie Netherrealm Day-Wolf? > > > On Tue, Jun 10, 2014 at 2:42 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Cyber Nightwolf! > > ------------------------------ > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > Date: Tue, 10 Jun 2014 12:41:09 +0000 > > > I hope we don't get a long list of crappy dlc characters again. > *From*: Wynand-Ben [mailto:paashaasggx@xxxxxxxxxxx] > *Sent*: Tuesday, June 10, 2014 02:39 PM South Africa Standard Time > > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: RE: USF4 changes! > > Zombi Nightwolf shall rise from his grave! > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Tue, 10 Jun 2014 14:36:20 +0200 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > He dead. > > > On Tue, Jun 10, 2014 at 2:34 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Buff Nightwolf! > > ------------------------------ > From: alasdair.donaldson@xxxxxxxxxx > To: cpt-fgc@xxxxxxxxxxxxx > Subject: Re: USF4 changes! > Date: Tue, 10 Jun 2014 12:31:59 +0000 > > > Or Sonya or Cage... > Oddly enough none of us mained the broken characters. > > *From*: Di Lhong [mailto:numotd@xxxxxxxxx] > *Sent*: Tuesday, June 10, 2014 02:29 PM South Africa Standard Time > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: Re: USF4 changes! > > Nina chainthrow breakers is utter useless...you can break those chains > and dmg nina lolz. > > Not sure how we can balance out the whole breaker issue. Shouldn't > revolve the whole game mechanism just because a few characters from MK9 had > issues. Why don't just buff them instead? > > If you play characters in the same tier list, the game plays fine. It's > only when you choose those crazy mofos like kenshi, kung lao, kabal, etc. > your lower tiered characters suffer. > > > On Tue, Jun 10, 2014 at 2:23 PM, Donaldson, Alasdair < > alasdair.donaldson@xxxxxxxxxx> wrote: > > Nina has breakers that start chain throws. > MK9 had a lot wrong with it, but I really enjoyed the game. > *From*: Nicholas Robertson-Muir [mailto:nicmuir@xxxxxxxxx] > *Sent*: Tuesday, June 10, 2014 02:20 PM South Africa Standard Time > *To*: cpt-fgc@xxxxxxxxxxxxx <cpt-fgc@xxxxxxxxxxxxx> > *Subject*: Re: USF4 changes! > > I'm with Paas. > The "breakers" have been a cop-out. > A breaker that starts a new combo would be so cool. Why has no-one done > it? > > > On Tue, Jun 10, 2014 at 2:16 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > Nah fuck MK9 combo breakers > > The whole mechanic is fucked up imo. From being useless to OP depending > in who you are playing etc. > > ------------------------------ > From: numotd@xxxxxxxxx > Date: Tue, 10 Jun 2014 13:42:08 +0200 > > Subject: Re: USF4 changes! > To: cpt-fgc@xxxxxxxxxxxxx > > Combo breakers are fine in MK9. > > Don't just copy injustice...that game is meh compare to MK9. It's like > BR4 compare to BR3...one is an actual fighting game...another is a showcase > of power/special game... > > > On Tue, Jun 10, 2014 at 1:39 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > wrote: > > I just hope they remove or change the combo breakers in MK9 work > completely. > > Would not mind them just copying Injustice in that department. > > > Better balance would be a huge plus aswell :P > > > Date: Tue, 10 Jun 2014 13:34:09 +0200 > > > Subject: Re: USF4 changes! > > From: bmlzote@xxxxxxxxx > > To: cpt-fgc@xxxxxxxxxxxxx > > > > You mean this. lol > > > > https://www.youtube.com/watch?v=UxUIx7vMY4Y > > > > I everyone still has the same walk speed, jump, running mechanic and > > they now added stage inter-actibles. > > > > On Tue, Jun 10, 2014 at 1:24 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > > MKX does look a bit injustice-ish...hopefully they didn't change the > button > > > layout too :/ > > > > > > Yes on the bug lady! my cup of tea :) > > > > > > > > > On Tue, Jun 10, 2014 at 1:18 PM, Manase Zote <bmlzote@xxxxxxxxx> > wrote: > > >> > > >> I'm Stil not a fan of those prices, I mean the Americans and Japanese > > >> are paying ±R4000 for a machine(stand alone) and we a third world > > >> country are charged 50% more... > > >> We are still better off than Brazil tho but those guys will surely > > >> import their machines from elsewhere. > > >> > > >> On Tue, Jun 10, 2014 at 1:10 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx> > > >> wrote: > > >> > Atleast with Xbone releasing it will give the business end folks > > >> > incentive > > >> > to lower the PS4 price a bit. > > >> > > > >> > They will be going for the same Dollar/Euro value so cant be having > the > > >> > Xbone going for 6300 and PS4 for 6700. > > >> > > > >> > Will probably be some nice competitive pricing and bundling near > the end > > >> > of > > >> > the year. > > >> > > > >> > > > >> > R1700 extra for the kinect is a but much tho... > > >> > > > >> >> Date: Tue, 10 Jun 2014 13:05:36 +0200 > > >> > > > >> >> Subject: Re: USF4 changes! > > >> >> From: bmlzote@xxxxxxxxx > > >> >> To: cpt-fgc@xxxxxxxxxxxxx > > >> >> > > >> >> S.A. is rich bra, they don't care about the Xbone's price :D > > >> >> > > >> >> On Tue, Jun 10, 2014 at 1:00 PM, Ashraf Barendse > > >> >> <ashraf.barendse@xxxxxxxxx> wrote: > > >> >> > Holy Shitballs Batman, Xbone with Kinect is 8 grand. > > >> >> > > > >> >> > > > >> >> > > > >> >> > > > >> >> > On Tue, Jun 10, 2014 at 12:56 PM, Manase Zote <bmlzote@xxxxxxxxx > > > > >> >> > wrote: > > >> >> >> > > >> >> >> Xbone = Xbox one > > >> >> >> > > >> >> >> On Tue, Jun 10, 2014 at 12:42 PM, <greattekkenmaster@xxxxxxxxx> > > >> >> >> wrote: > > >> >> >> > Dead rising has always been for PC and Xbox,, also what is > > >> >> >> > XBone??? > > >> >> >> > Sent via my BlackBerry from Vodacom - let your email find you! > > >> >> >> > ________________________________ > > >> >> >> > From: Wynand-Ben <paashaasggx@xxxxxxxxxxx> > > >> >> >> > Sender: cpt-fgc-bounce@xxxxxxxxxxxxx > > >> >> >> > Date: Tue, 10 Jun 2014 10:46:02 +0000 > > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx<cpt-fgc@xxxxxxxxxxxxx> > > >> >> >> > ReplyTo: cpt-fgc@xxxxxxxxxxxxx > > >> >> >> > Subject: RE: USF4 changes! > > >> >> >> > > > >> >> >> > Aint PC getting Dead Rising 3 soon? > > >> >> >> > > > >> >> >> > DLC may follow aswell > > >> >> >> > > > >> >> >> > ________________________________ > > >> >> >> > From: ashraf.barendse@xxxxxxxxx > > >> >> >> > Date: Tue, 10 Jun 2014 12:42:46 +0200 > > >> >> >> > Subject: Re: USF4 changes! > > >> >> >> > To: cpt-fgc@xxxxxxxxxxxxx > > >> >> >> > > > >> >> >> > New DLC for Dead Rising 3. It's called "Super Ultra Dead > Rising 3' > > >> >> >> > Arcade > > >> >> >> > Remix Hyper Edition EX + α" > > >> >> >> > Dammit why is it Xbone only. > > >> >> >> > > > >> >> >> > https://www.youtube.com/watch?v=mxVGTDcfR3s > > >> >> >> > > > >> >> >> > > > >> >> >> > On Tue, Jun 10, 2014 at 12:29 PM, Manase Zote < > bmlzote@xxxxxxxxx> > > >> >> >> > wrote: > > >> >> >> > > > >> >> >> > Kool :) > > >> >> >> > > > >> >> >> > On Tue, Jun 10, 2014 at 12:24 PM, Wynand-Ben > > >> >> >> > <paashaasggx@xxxxxxxxxxx> > > >> >> >> > wrote: > > >> >> >> >> I guess so... more like a mini-game :P > > >> >> >> >> > > >> >> >> >> You do get extra "something" if you got the normal game they > > >> >> >> >> claim. > > >> >> >> >> > > >> >> >> >>> Date: Tue, 10 Jun 2014 12:20:37 +0200 > > >> >> >> >> > > >> >> >> >>> Subject: Re: USF4 changes! > > >> >> >> >>> From: bmlzote@xxxxxxxxx > > >> >> >> >>> To: cpt-fgc@xxxxxxxxxxxxx > > >> >> >> >>> > > >> >> >> >>> So it's not DLC then... > > >> >> >> >>> > > >> >> >> >>> On Tue, Jun 10, 2014 at 11:49 AM, Nicholas Robertson-Muir > > >> >> >> >>> <nicmuir@xxxxxxxxx> wrote: > > >> >> >> >>> > Yay... Infamous. > > >> >> >> >>> > Happy it's a stand-alone too. > > >> >> >> >>> > No need for a whirring disc. > > >> >> >> >>> > > > >> >> >> >>> > > > >> >> >> >>> > On Tue, Jun 10, 2014 at 11:32 AM, Nicholas Robertson-Muir > > >> >> >> >>> > <nicmuir@xxxxxxxxx> wrote: > > >> >> >> >>> >> > > >> >> >> >>> >> Most exciting announcement. > > >> >> >> >>> >> Infamous Second Son DLC. > > >> >> >> >>> > > > >> >> >> >>> > > > >> >> >> >>> > > >> >> >> >>> > > >> >> >> >>> > > >> >> >> >>> > ========================================================================= > > >> >> >> >>> You are subscribed to the Cape Town Fighting Game Community > > >> >> >> >>> mailing > > >> >> >> >>> list. > > >> >> >> >>> > > >> >> >> >>> //www.freelists.org/list/cpt-fgc > > >> >> >> > > > >> >> >> > > > >> >> >> > > > >> >> >> > > ========================================================================= > > >> >> >> > You are subscribed to the Cape Town Fighting Game Community > > >> >> >> > mailing > > >> >> >> > list. > > >> >> >> > > > >> >> >> > //www.freelists.org/list/cpt-fgc > > >> >> >> > > > >> >> >> > > > >> >> >> You are subscribed to the Cape Town Fighting Game Community > mailing > > >> >> >> list. > > >> >> >> > > >> >> >> //www.freelists.org/list/cpt-fgc > > >> >> > > > >> >> > > > >> >> ========================You are subscribed to the Cape Town > Fighting > > >> >> Game > > >> >> Community mailing list. > > >> >> > > >> >> //www.freelists.org/list/cpt-fgc > > >> You are subscribed to the Cape Town Fighting Game Community mailing > list. > > >> > > >> //www.freelists.org/list/cpt-fgc > > > > > > > > ========================You are subscribed to the Cape Town Fighting > Game Community mailing list. > > > > //www.freelists.org/list/cpt-fgc > > > > ------------------------------ > The information in this e-mail is confidential and may be legally > privileged. 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