Oh ok. I thought they updated the arcade to be the same as console. On Tue, Jun 10, 2014 at 9:45 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > Yep, the arcade one had less one frame links, she dealt more damage > and her meter building was great. > The slide was godlike. > > Here is a complete list: > > Elena > > > • Movement speed slightly increased > • Sometimes, Elena would avoid moves when she was supposed to be > blocking them - this has been fixed > • Standing light kick is now +2 instead of +4 on hit, -1 instead of +1 > on block and active frames have been reduced to 2, from 4 > • When trying to cancel Standing Heavy Punch into a special move and > using Heavy Kick, Elena would perform her target combo instead - this > has been fixed > • Crouching light punch is now +5 on hit instead of +4, +2 instead of > +1 on block > • Crouching light kick is now +3 on hit instead of +5, ±0 on block instead > of +2 > • Crouching heavy punch can no longer be cancelled. Grants 30 meter > instead of 20 on block. > • Jumping medium punch forward hitbox slightly reduced. Active frames > reduced to 4, from 7 > • Jumping medium kick active frames reduced to 4, from 6 > • Jumping heavy punch forward hitbox slightly reduced. Active frames > reduced to 4, from 6 > • Jumping heavy kick first hit active frames increased to 4, from 1 > • First hit of Jumping Heavy Kick when hitting an airborne opponents > properties changed from "opponent will fall in an invincible state" to > "opponent will fall in a juggle state", allowing her to juggle > • If the first hit of Jumping Heavy Kick hits an airborne opponent, > the second hit will now do so as well > • Sliding changed so that Elena won't become lower until right before > the attack hits. Active frames changed to 10 frames, from 13 > • Light Lynx Tail is now -7 on block, instead of -9 > • Light Lynx Tail now gives 30 meter instead of 40 on hit, 15 meter > instead of 20 on block > • Medium Lynx Tail now gives 20+30 meter on hit instead of 20+40, > 10+15 on block instead of 20+10 > • Heavy Lynx Tail now gives 20+15+15+15 meter on hit instead of > 30+20+20+20, 10+7+7+7 on block instead of 15+10+10+10 > • EX Lynx Tail now does 100 damage instead of 130 > • Light Mallet Smash is now -7 on block instead of -5 > • Light Mallet Smash now gives 20 meter instead of 30 on whiff, 15+15 > on hit instead of 40+20 and 7+7 on block instead of 20+10 > • Medium Mallet Smash is now -5 on block instead of -3 > • Medium Mallet Smash now gives 20 meter instead of 35 on whiff, 15+15 > on hit instead of 45+20 and 7+7 on block instead of 22+10 > • Heavy Mallet Smash now gives 20 meter instead of 40 on whiff, 15+15 > instead of 50+30 on hit and 7+7 on block instead of 25+15 > • Light Scratch Wheel now gives 20+10 meter on hit instead of 30+10 > and 10+5 on block instead of 15+5 > • Medium Scratch Wheel now gives 20+15 meter on hit instead of 30+16 > and 10+7 on block instead of 15+5 > • Heavy Scratch Wheel now gives 20+10+10 meter on hit instead of > 30+10+10 and 10+5+5 on block instead of 15+5+5 > • Light, Medium and Heavy Scratch Wheel have all had their > invincibility frames removed - previously, light, medium and heavy had > invincibility on frames 1~4, 1~3 and 1~3, respectively, but that is no > longer the case > • EX Scratch Wheel invincibility duration increased to frames 1~7 , up > from 1~3 > • EX Scratch Wheel now does 4 hits instead of 3, damage is divied > 60+30+30+30 (150) > • Light Rhino Horn now does 40x3 damage instead of 50x3 > • Medium Rhino Horn now does 50x3 damage instead of 60x3 > • Heavy Rhino Horn now does 60x3 damage instead of 70x3 > • EX Rhino Horn now does 50x3 damage instead of 60x3 > • Light Spin Scythe now does 100 damage instead of 140 > • Medium Spin Scythe now has 29 frames of recovery instead of 27 > • EX Spin Scythe now does 30x4 damage instead of 40x4 > • Spinning Beat, when hitting an airborne opponent, will now continue > to juggle after the second hit > • Brave Dance damage reduced to 440 from 465 > • Lvl1 Red Focus Attack could previously be followed up against > airborne opponents with moves that do not normally combo airborne > opponents - this bug has been fixed > • Lvl1 Red Focus Attack now has the same recovery on block as Lvl1 Focus > Attack > • Red Focus Attack now comes out at the same speed as Lvl2 Focus Attack > > On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote: > > Is there difference in elena between arcade and console? cos in arcade i > saw > > cr.hp to rhino horn...while consoles you can't... > > > > It's a bit odd to have 2 different versions out...maybe they can update > the > > arcade version > > > > > > On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse < > ashraf.barendse@xxxxxxxxx> > > wrote: > >> > >> Her sweep seems good as well. Nerfed slide doesn't seem too bad. > >> She has 2 overhead command normals that I know of. > >> f mk is semi fast. and f mp gets you a combo afterwards but is slower. > >> > >> > >> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >>> > >>> Ah c.lp, c.lk is not 1 frame it's 2 :) > >>> > >>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <bmlzote@xxxxxxxxx> > wrote: > >>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link, c.lk, > c.lp > >>> > also a 1 frame link. > >>> > I think FP, c.lp is also a 1 frame link another one is after mallet > >>> > smash(hcb+PP) and from her f+mp(overhead), c.lp. > >>> > So far most of her significant links that lead to great damage are 1 > >>> > frame :'( > >>> > > >>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse > >>> > <ashraf.barendse@xxxxxxxxx> wrote: > >>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as well, > from > >>> >> what > >>> >> I've read, due to her low stance and the way she moves back and > forth. > >>> >> > >>> >> Justin Wong has been doing well with Elena, but she seems like a > >>> >> tricky > >>> >> character to play. Deadly with meter though. The pre-console changed > >>> >> version > >>> >> in Japanese arcades was definitely better. > >>> >> Kazunoko was destroying people with her. Sucks that they made her > >>> >> hit-confirms from crouching lk 1-frame links now. > >>> >> > >>> >> > >>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <bmlzote@xxxxxxxxx> > >>> >> wrote: > >>> >>> > >>> >>> Copy and paste job... > >>> >>> > >>> >>> > >>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama <ilitirit@xxxxxxxxx > > > >>> >>> wrote: > >>> >>> > So yeah I mentioned earlier this week that Heat is based on real > >>> >>> > events. > >>> >>> > Well, someone did it before them and... > >>> >>> > > >>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s > >>> >>> > > >>> >>> > Seriously Michael Mann? You couldn't even switch the dialogue > up a > >>> >>> > little > >>> >>> > bit? > >>> >>> > >>> >>> > ========================================================================= > >>> >>> You are subscribed to the Cape Town Fighting Game Community mailing > >>> >>> list. > >>> >>> > >>> >>> //www.freelists.org/list/cpt-fgc > >>> >> > >>> >> > >>> > ========================================================================= > >>> You are subscribed to the Cape Town Fighting Game Community mailing > list. > >>> > >>> //www.freelists.org/list/cpt-fgc > >> > >> > > > You are subscribed to the Cape Town Fighting Game Community mailing list. > > //www.freelists.org/list/cpt-fgc >