Re: USF4 changes!

  • From: Di Lhong <numotd@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 22:03:03 +0200

Oh ok. I thought they updated the arcade to be the same as console.


On Tue, Jun 10, 2014 at 9:45 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:

> Yep, the arcade one had less one frame links, she dealt more damage
> and her meter building was great.
> The slide was godlike.
>
> Here is a complete list:
>
> Elena
>
>
> • Movement speed slightly increased
> • Sometimes, Elena would avoid moves when she was supposed to be
> blocking them - this has been fixed
> • Standing light kick is now +2 instead of +4 on hit, -1 instead of +1
> on block and active frames have been reduced to 2, from 4
> • When trying to cancel Standing Heavy Punch into a special move and
> using Heavy Kick, Elena would perform her target combo instead - this
> has been fixed
> • Crouching light punch is now +5 on hit instead of +4, +2 instead of
> +1 on block
> • Crouching light kick is now +3 on hit instead of +5, ±0 on block instead
> of +2
> • Crouching heavy punch can no longer be cancelled. Grants 30 meter
> instead of 20 on block.
> • Jumping medium punch forward hitbox slightly reduced. Active frames
> reduced to 4, from 7
> • Jumping medium kick active frames reduced to 4, from 6
> • Jumping heavy punch forward hitbox slightly reduced. Active frames
> reduced to 4, from 6
> • Jumping heavy kick first hit active frames increased to 4, from 1
> • First hit of Jumping Heavy Kick when hitting an airborne opponents
> properties changed from "opponent will fall in an invincible state" to
> "opponent will fall in a juggle state", allowing her to juggle
> • If the first hit of Jumping Heavy Kick hits an airborne opponent,
> the second hit will now do so as well
> • Sliding changed so that Elena won't become lower until right before
> the attack hits. Active frames changed to 10 frames, from 13
> • Light Lynx Tail is now -7 on block, instead of -9
> • Light Lynx Tail now gives 30 meter instead of 40 on hit, 15 meter
> instead of 20 on block
> • Medium Lynx Tail now gives 20+30 meter on hit instead of 20+40,
> 10+15 on block instead of 20+10
> • Heavy Lynx Tail now gives 20+15+15+15 meter on hit instead of
> 30+20+20+20, 10+7+7+7 on block instead of 15+10+10+10
> • EX Lynx Tail now does 100 damage instead of 130
> • Light Mallet Smash is now -7 on block instead of -5
> • Light Mallet Smash now gives 20 meter instead of 30 on whiff, 15+15
> on hit instead of 40+20 and 7+7 on block instead of 20+10
> • Medium Mallet Smash is now -5 on block instead of -3
> • Medium Mallet Smash now gives 20 meter instead of 35 on whiff, 15+15
> on hit instead of 45+20 and 7+7 on block instead of 22+10
> • Heavy Mallet Smash now gives 20 meter instead of 40 on whiff, 15+15
> instead of 50+30 on hit and 7+7 on block instead of 25+15
> • Light Scratch Wheel now gives 20+10 meter on hit instead of 30+10
> and 10+5 on block instead of 15+5
> • Medium Scratch Wheel now gives 20+15 meter on hit instead of 30+16
> and 10+7 on block instead of 15+5
> • Heavy Scratch Wheel now gives 20+10+10 meter on hit instead of
> 30+10+10 and 10+5+5 on block instead of 15+5+5
> • Light, Medium and Heavy Scratch Wheel have all had their
> invincibility frames removed - previously, light, medium and heavy had
> invincibility on frames 1~4, 1~3 and 1~3, respectively, but that is no
> longer the case
> • EX Scratch Wheel invincibility duration increased to frames 1~7 , up
> from 1~3
> • EX Scratch Wheel now does 4 hits instead of 3, damage is divied
> 60+30+30+30 (150)
> • Light Rhino Horn now does 40x3 damage instead of 50x3
> • Medium Rhino Horn now does 50x3 damage instead of 60x3
> • Heavy Rhino Horn now does 60x3 damage instead of 70x3
> • EX Rhino Horn now does 50x3 damage instead of 60x3
> • Light Spin Scythe now does 100 damage instead of 140
> • Medium Spin Scythe now has 29 frames of recovery instead of 27
> • EX Spin Scythe now does 30x4 damage instead of 40x4
> • Spinning Beat, when hitting an airborne opponent, will now continue
> to juggle after the second hit
> • Brave Dance damage reduced to 440 from 465
> • Lvl1 Red Focus Attack could previously be followed up against
> airborne opponents with moves that do not normally combo airborne
> opponents - this bug has been fixed
> • Lvl1 Red Focus Attack now has the same recovery on block as Lvl1 Focus
> Attack
> • Red Focus Attack now comes out at the same speed as Lvl2 Focus Attack
>
> On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> > Is there difference in elena between arcade and console? cos in arcade i
> saw
> > cr.hp to rhino horn...while consoles you can't...
> >
> > It's a bit odd to have 2 different versions out...maybe they can update
> the
> > arcade version
> >
> >
> > On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse <
> ashraf.barendse@xxxxxxxxx>
> > wrote:
> >>
> >> Her sweep seems good as well. Nerfed slide doesn't seem too bad.
> >> She has 2 overhead command normals that I know of.
> >> f mk is semi fast. and f mp gets you a combo afterwards but is slower.
> >>
> >>
> >> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
> >>>
> >>> Ah c.lp, c.lk is not 1 frame it's 2 :)
> >>>
> >>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <bmlzote@xxxxxxxxx>
> wrote:
> >>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link, c.lk,
> c.lp
> >>> > also a 1 frame link.
> >>> > I think FP, c.lp is also a 1 frame link another one is after mallet
> >>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
> >>> > So far most of her significant links that lead to great damage are 1
> >>> > frame :'(
> >>> >
> >>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
> >>> > <ashraf.barendse@xxxxxxxxx> wrote:
> >>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as well,
> from
> >>> >> what
> >>> >> I've read, due to her low stance and the way she moves back and
> forth.
> >>> >>
> >>> >> Justin Wong has been doing well with Elena, but she seems like a
> >>> >> tricky
> >>> >> character to play. Deadly with meter though. The pre-console changed
> >>> >> version
> >>> >> in Japanese arcades was definitely better.
> >>> >> Kazunoko was destroying people with her. Sucks that they made her
> >>> >> hit-confirms from crouching lk 1-frame links now.
> >>> >>
> >>> >>
> >>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <bmlzote@xxxxxxxxx>
> >>> >> wrote:
> >>> >>>
> >>> >>> Copy and paste job...
> >>> >>>
> >>> >>>
> >>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama <ilitirit@xxxxxxxxx
> >
> >>> >>> wrote:
> >>> >>> > So yeah I mentioned earlier this week that Heat is based on real
> >>> >>> > events.
> >>> >>> > Well, someone did it before them and...
> >>> >>> >
> >>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
> >>> >>> >
> >>> >>> > Seriously Michael Mann?  You couldn't even switch the dialogue
> up a
> >>> >>> > little
> >>> >>> > bit?
> >>> >>>
> >>> >>>
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