Re: USF4 changes!

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 10 Jun 2014 21:45:01 +0200

Yep, the arcade one had less one frame links, she dealt more damage
and her meter building was great.
The slide was godlike.

Here is a complete list:

Elena


• Movement speed slightly increased
• Sometimes, Elena would avoid moves when she was supposed to be
blocking them - this has been fixed
• Standing light kick is now +2 instead of +4 on hit, -1 instead of +1
on block and active frames have been reduced to 2, from 4
• When trying to cancel Standing Heavy Punch into a special move and
using Heavy Kick, Elena would perform her target combo instead - this
has been fixed
• Crouching light punch is now +5 on hit instead of +4, +2 instead of
+1 on block
• Crouching light kick is now +3 on hit instead of +5, ±0 on block instead of +2
• Crouching heavy punch can no longer be cancelled. Grants 30 meter
instead of 20 on block.
• Jumping medium punch forward hitbox slightly reduced. Active frames
reduced to 4, from 7
• Jumping medium kick active frames reduced to 4, from 6
• Jumping heavy punch forward hitbox slightly reduced. Active frames
reduced to 4, from 6
• Jumping heavy kick first hit active frames increased to 4, from 1
• First hit of Jumping Heavy Kick when hitting an airborne opponents
properties changed from "opponent will fall in an invincible state" to
"opponent will fall in a juggle state", allowing her to juggle
• If the first hit of Jumping Heavy Kick hits an airborne opponent,
the second hit will now do so as well
• Sliding changed so that Elena won't become lower until right before
the attack hits. Active frames changed to 10 frames, from 13
• Light Lynx Tail is now -7 on block, instead of -9
• Light Lynx Tail now gives 30 meter instead of 40 on hit, 15 meter
instead of 20 on block
• Medium Lynx Tail now gives 20+30 meter on hit instead of 20+40,
10+15 on block instead of 20+10
• Heavy Lynx Tail now gives 20+15+15+15 meter on hit instead of
30+20+20+20, 10+7+7+7 on block instead of 15+10+10+10
• EX Lynx Tail now does 100 damage instead of 130
• Light Mallet Smash is now -7 on block instead of -5
• Light Mallet Smash now gives 20 meter instead of 30 on whiff, 15+15
on hit instead of 40+20 and 7+7 on block instead of 20+10
• Medium Mallet Smash is now -5 on block instead of -3
• Medium Mallet Smash now gives 20 meter instead of 35 on whiff, 15+15
on hit instead of 45+20 and 7+7 on block instead of 22+10
• Heavy Mallet Smash now gives 20 meter instead of 40 on whiff, 15+15
instead of 50+30 on hit and 7+7 on block instead of 25+15
• Light Scratch Wheel now gives 20+10 meter on hit instead of 30+10
and 10+5 on block instead of 15+5
• Medium Scratch Wheel now gives 20+15 meter on hit instead of 30+16
and 10+7 on block instead of 15+5
• Heavy Scratch Wheel now gives 20+10+10 meter on hit instead of
30+10+10 and 10+5+5 on block instead of 15+5+5
• Light, Medium and Heavy Scratch Wheel have all had their
invincibility frames removed - previously, light, medium and heavy had
invincibility on frames 1~4, 1~3 and 1~3, respectively, but that is no
longer the case
• EX Scratch Wheel invincibility duration increased to frames 1~7 , up from 1~3
• EX Scratch Wheel now does 4 hits instead of 3, damage is divied
60+30+30+30 (150)
• Light Rhino Horn now does 40x3 damage instead of 50x3
• Medium Rhino Horn now does 50x3 damage instead of 60x3
• Heavy Rhino Horn now does 60x3 damage instead of 70x3
• EX Rhino Horn now does 50x3 damage instead of 60x3
• Light Spin Scythe now does 100 damage instead of 140
• Medium Spin Scythe now has 29 frames of recovery instead of 27
• EX Spin Scythe now does 30x4 damage instead of 40x4
• Spinning Beat, when hitting an airborne opponent, will now continue
to juggle after the second hit
• Brave Dance damage reduced to 440 from 465
• Lvl1 Red Focus Attack could previously be followed up against
airborne opponents with moves that do not normally combo airborne
opponents - this bug has been fixed
• Lvl1 Red Focus Attack now has the same recovery on block as Lvl1 Focus Attack
• Red Focus Attack now comes out at the same speed as Lvl2 Focus Attack

On Tue, Jun 10, 2014 at 9:31 PM, Di Lhong <numotd@xxxxxxxxx> wrote:
> Is there difference in elena between arcade and console? cos in arcade i saw
> cr.hp to rhino horn...while consoles you can't...
>
> It's a bit odd to have 2 different versions out...maybe they can update the
> arcade version
>
>
> On Tue, Jun 10, 2014 at 9:28 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
> wrote:
>>
>> Her sweep seems good as well. Nerfed slide doesn't seem too bad.
>> She has 2 overhead command normals that I know of.
>> f mk is semi fast. and f mp gets you a combo afterwards but is slower.
>>
>>
>> On Tue, Jun 10, 2014 at 9:23 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>> Ah c.lp, c.lk is not 1 frame it's 2 :)
>>>
>>> On Tue, Jun 10, 2014 at 9:18 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>> > Ah c.lp, c.mp is 1 frame and c.lp, c.lk is a 1 frame link, c.lk, c.lp
>>> > also a 1 frame link.
>>> > I think FP, c.lp is also a 1 frame link another one is after mallet
>>> > smash(hcb+PP) and from her f+mp(overhead), c.lp.
>>> > So far most of her significant links that lead to great damage are 1
>>> > frame :'(
>>> >
>>> > On Tue, Jun 10, 2014 at 9:10 PM, Ashraf Barendse
>>> > <ashraf.barendse@xxxxxxxxx> wrote:
>>> >> Blanka has a weird hitbox. A lot of combos miss on Elena as well, from
>>> >> what
>>> >> I've read, due to her low stance and the way she moves back and forth.
>>> >>
>>> >> Justin Wong has been doing well with Elena, but she seems like a
>>> >> tricky
>>> >> character to play. Deadly with meter though. The pre-console changed
>>> >> version
>>> >> in Japanese arcades was definitely better.
>>> >> Kazunoko was destroying people with her. Sucks that they made her
>>> >> hit-confirms from crouching lk 1-frame links now.
>>> >>
>>> >>
>>> >> On Tue, Jun 10, 2014 at 9:02 PM, Manase Zote <bmlzote@xxxxxxxxx>
>>> >> wrote:
>>> >>>
>>> >>> Copy and paste job...
>>> >>>
>>> >>>
>>> >>> On Tue, Jun 10, 2014 at 8:55 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>>> >>> wrote:
>>> >>> > So yeah I mentioned earlier this week that Heat is based on real
>>> >>> > events.
>>> >>> > Well, someone did it before them and...
>>> >>> >
>>> >>> > https://www.youtube.com/watch?v=iFsPDzSbgts#t=56m50s
>>> >>> >
>>> >>> > Seriously Michael Mann?  You couldn't even switch the dialogue up a
>>> >>> > little
>>> >>> > bit?
>>> >>>
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>>> >>
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>>
>
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