Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 21 Apr 2015 19:18:06 +0200

If the recording is playing perfectly then it seems that there is an input
buffer, otherwise the jab would not come out against Goro.

This basically affects combo timing from a jumping, meaning that jump-in
combo against a small char requires different timing to a larger one.

On Tue, Apr 21, 2015 at 7:05 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Testing on 9 frame jabs:
D'vorah jump in kick into jab 2 wins against standing D'vorah block into
jab 2.
D'vorah jump in kick into jab 2 loses against standing Goro block into jab
D'vorah jump in kick into jab 2 ties/loses/win(sometimes) against standing
Kotal Kahn block into jab 1.

I think when standing character loses, it might be my input being slower
but this test was from a few jump in kick into jab. So there's some sort of
consistency. But Goro wins pretty much almost all the time.

So what does this mean Salie?

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