RE: DRE: CTS community mail

  • From: richard moorcroft <greattekkenmaster@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 21 Apr 2015 09:34:55 -0700

NO NO NO,, Mishimas forever man.. They can't die,, Heihachi and Kazuya are
old,, Kazuya is still young cause he was dead for 20 years and then revived
On Apr 21, 2015 6:26 PM, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> wrote:

All the mishimas need to die as well while we are at it

------------------------------
Date: Tue, 21 Apr 2015 09:21:06 -0700
Subject: Re: DRE: CTS community mail
From: greattekkenmaster@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

Sorry Di I know you like your capos,, but I got a few words to say to the
Capos,, THEY MUST PISS OFF,, I don't like capos that's all., I don't get
why capos are still in TEKKEN ,, I mean eddy abandoned Jin in T6,, he
thinks he is dead,, Christy is I don't know how she fits in the TEKKEN
story,, so they are rather quite useless at this point
On Apr 21, 2015 6:08 PM, "Di Lhong" <marongdin@xxxxxxxxx> wrote:

Bruce is now Josie and Lee is Katarina...all this gender changes haha

Hopefully this give Bruce, Lee and Capos a good chance of a total redesign
in gameplay.

On Tue, Apr 21, 2015 at 6:06 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

Kill myself.

On 21 April 2015 at 18:03, Di Lhong <marongdin@xxxxxxxxx> wrote:

Lee is now Katarina. What are you going to do? lolz

On Tue, Apr 21, 2015 at 6:03 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

T7 must come out now so you guys can stop torturing yourselves with this
chicken neck MK game.

:P

On 21 April 2015 at 18:00, Di Lhong <marongdin@xxxxxxxxx> wrote:

cancelling last recovery frame into block might explain why some of my
rolls aren't punishing -7 moves...but sometimes it does...

Tested with subz's slide which is 8frames. So some -7 DO get punished by
rolls but no slides (in case they frame data was wrong but it wasn't)

On Tue, Apr 21, 2015 at 5:56 PM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

Potentially safe blockstrings *lol*
On 21 Apr 2015 17:55, "Di Lhong" <marongdin@xxxxxxxxx> wrote:

Why Mileena's Sai? :(

On Tue, Apr 21, 2015 at 5:52 PM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

I can confirm this. Tried punishing Mileena's Sai, which is -10 on block,
with a 10 frame move. Doesn't work.
On 21 Apr 2015 17:50, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:

I just read that you can cancel the last recovery frame into blocking, and
that blocking requires 1f to transition to normal, except for reversals.

So to punish a -10f move, you need a 8f normal, or a 9f reversal special.

On Tue, Apr 21, 2015 at 5:30 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Oh, maybe that's the case...will have to test it out.

I'm assume you can because you can throw them during combos...my bad.

On Tue, Apr 21, 2015 at 5:29 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

Eh... im fairly sure you cant throw jumping opponents.

You can throw juggled opponents tho.

Or I misunderstood something

------------------------------
Date: Tue, 21 Apr 2015 17:26:35 +0200

Subject: Re: DRE: CTS community mail
From: marongdin@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx

- Will check trip guard.
- Tech throws = throw break? normal throws can be broken even in combos.
However, you have to guess which button i think in general for throw break
(like tekken). Either punches or kick.
- Will check cancel landing frames.
- Will check input buffer for landing frames. However you can input buffer
during block strings as reversals.

- You can throw opponent in the air. so pre-jump frames to avoid jumps
might not be work. But cross up works. They'll throw the direction your
character jump from (if they do the throw early). If they do the throw late
and your opponent's character register you're over them, they'll turn
around to throw on the right direction. Takes a few frames for them to turn
around if they hold block. But you can't attack from their behind. (i think
it's for input purposes)
- you can't do tigerknee shortcuts for aerial moves. eg. old mileena's
airsai can be done by ub~f+1 or qcb~ub~f+1. Now it's jump first then bf+1.
This is mileena's case, not sure about the rest. Also did this on pad. Not
stick. There's an option you can input slide notation instead of the df+2.
with this option, doing df+2 won't do a fireball but qcf+2 will.
-Will check on input buffer after jump cancel.
- I think input reverse do exist but haven't really see it yet. It takes a
few frames for the character to register if the opponent is behind them. So
if you did a fireball while Mileena teleports behind you. You will qcf+2
for fireball the wrong direction first before you get qcb+2.


On Tue, Apr 21, 2015 at 4:32 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

My own personal check list for testing jumping mechanics:

- Does it have trip guard? If you do an empty jump can you block as soon
as you land, or does it have recovery?

- Can you tech throws as soon as you land from a jump? On empty and
non-empty jumps?

- Can you cancel landing frames ie. go from landing straight into
normal/special/block/jump. On empty and non-empty jumps?

- Do landing frames have an input buffer? If you press a button on the
first frame of landing vs last frame of landing, will the move come out on
the first available frame?

- Do "fuzzies" exist? If you hit someone with a high-hitting attack and
then immediately with a jumping attack, will they get hit if they crouch
block, even if under normal circumstances the move will whiff?

- How many pre-jump frames are there? Can you get thrown out of them?
Can you cancel them into special moves? If it has throw invulnerability,
does cancelling them keep them keep the throw invincibility? Test by doing
QCF UF + button.

- Does landing from a jump cancel your input buffer? In other words, can
you jump, do QCF before you land, then press a button as you land to get a
special move?

- At which point does the game consider your inputs "reversed"? In other
words, if you jump over the opponent, then do QCB and a button, is it
considered a QCF? Test with characters who have aerial moves.





On Tue, Apr 21, 2015 at 4:20 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Not 100% on jumping distances. But hitboxes and walk/run speed is unique
to each character.

Will test it out a bit more. Some character's jump do have a float like
effect. Like Kung Jin's. Not sure if it's just aesthetic purposes or it
does have actual properties.

On Tue, Apr 21, 2015 at 4:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

What are the jumping distances and hitboxes like? In SF, characters
f.jump and b.jump distances are not the same. You can exploit this to set
up magic jumps (empty jumps where you can confirm an opponent's action, and
if they try to AA you it will whiff).

On Tue, Apr 21, 2015 at 3:45 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

Im fairlyt sure I have mentioned this earlier...

Characters have different hitboxes. So stuff hits differently.

Same with bigger characters its sometimes harder to jump over or run under
them.

------------------------------
Date: Tue, 21 Apr 2015 15:43:11 +0200
Subject: Re: DRE: CTS community mail
From: marongdin@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


https://www.youtube.com/watch?v=oTKEsIwjyxI

i've come to notice that females have smaller hurtbox/height. Making some
combo or moves land harder...instant air sais will wiff easily on girls -_-

On Tue, Apr 21, 2015 at 3:31 PM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

10000$ wtf
On 21 Apr 2015 15:26, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:

Super Santouraman (maybe 2nd best Sagat in Japan) is challenging Luffy to
a $10000 money match at Stun Fest.

https://twitter.com/RyanJosephHart/status/590193244279070720

On Tue, Apr 21, 2015 at 3:26 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

Which game?

On Tue, Apr 21, 2015 at 3:24 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
wrote:

I cant do in 720p :(

------------------------------
Date: Tue, 21 Apr 2015 13:38:31 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


Anything your heart desires. Even combos in 2D fighters like Guardian
Heroes, or silly stuff like Final Fight infinites. We should just
standardise on certain things like resolution and quality. Preferably
nothing less than 720p.



On Tue, Apr 21, 2015 at 12:14 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

What you need?
I have a Potempkin Destroyed Combo
Quan-Chi's good-looking combo.
Some Jojo.
Ken's Rage...?

On Tue, Apr 21, 2015 at 12:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

Whose up for doing a CTS 2015 combo video?



















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