Re: DRE: CTS community mail

  • From: Di Lhong <marongdin@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 21 Apr 2015 17:13:29 +0200

Kung Jin varies from each variations.

Bojitsu seems to benefit from his floaty jump most due to his normals being
far as hell.

Not sure about shaolin or ancetral. He have decent projectiles in those.

On Tue, Apr 21, 2015 at 4:32 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:

In SF floaty jump arcs are usually reserved for footsie heavy characters
with a solid ground game to help balance the character somewhat. Jump-ins
generally lead to an advantage when blocked, therefore faster jump-ins are
better because they're harder to react to and also lend themselves to
better setups on wakeup.

Do you perhaps know how Kung Jin plays? It'd be interesting understanding
some of NetherRealm's design philosophy with their system mechanics.

On Tue, Apr 21, 2015 at 4:20 PM, Di Lhong <marongdin@xxxxxxxxx> wrote:

Not 100% on jumping distances. But hitboxes and walk/run speed is unique
to each character.

Will test it out a bit more. Some character's jump do have a float like
effect. Like Kung Jin's. Not sure if it's just aesthetic purposes or it
does have actual properties.

On Tue, Apr 21, 2015 at 4:14 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

What are the jumping distances and hitboxes like? In SF, characters
f.jump and b.jump distances are not the same. You can exploit this to set
up magic jumps (empty jumps where you can confirm an opponent's action, and
if they try to AA you it will whiff).

On Tue, Apr 21, 2015 at 3:45 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
wrote:

Im fairlyt sure I have mentioned this earlier...

Characters have different hitboxes. So stuff hits differently.

Same with bigger characters its sometimes harder to jump over or run
under them.

------------------------------
Date: Tue, 21 Apr 2015 15:43:11 +0200
Subject: Re: DRE: CTS community mail
From: marongdin@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


https://www.youtube.com/watch?v=oTKEsIwjyxI

i've come to notice that females have smaller hurtbox/height. Making
some combo or moves land harder...instant air sais will wiff easily on
girls -_-

On Tue, Apr 21, 2015 at 3:31 PM, Ryan Williams <ryan820509@xxxxxxxxx>
wrote:

10000$ wtf
On 21 Apr 2015 15:26, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:

Super Santouraman (maybe 2nd best Sagat in Japan) is challenging Luffy
to a $10000 money match at Stun Fest.

https://twitter.com/RyanJosephHart/status/590193244279070720

On Tue, Apr 21, 2015 at 3:26 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

Which game?

On Tue, Apr 21, 2015 at 3:24 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx
wrote:

I cant do in 720p :(

------------------------------
Date: Tue, 21 Apr 2015 13:38:31 +0200
Subject: Re: DRE: CTS community mail
From: ilitirit@xxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx


Anything your heart desires. Even combos in 2D fighters like Guardian
Heroes, or silly stuff like Final Fight infinites. We should just
standardise on certain things like resolution and quality. Preferably
nothing less than 720p.



On Tue, Apr 21, 2015 at 12:14 PM, Nicholas Robertson-Muir <
nicmuir@xxxxxxxxx> wrote:

What you need?
I have a Potempkin Destroyed Combo
Quan-Chi's good-looking combo.
Some Jojo.
Ken's Rage...?

On Tue, Apr 21, 2015 at 12:11 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
wrote:

Whose up for doing a CTS 2015 combo video?










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