Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 24 Mar 2015 23:17:37 +0200

Hopefully this is my last 16 hour stretch for this week so I'll have the
energy to make a session.

But I doubt it :(

On Tue, Mar 24, 2015 at 11:07 PM, Ashraf Barendse <ashraf.barendse@xxxxxxxxx
> wrote:

> woot. I'll be able to make sessions again from sometime next month.
> I finished Child of Light. excellent game.
> Playing Star Ocean The Last Hope. It's cool but it looks like it can be a
> grindfest.
> Also finished Zone of the Enders HD, busy with the 2nd one.
> This is CNN international
>
>
> On Tue, Mar 24, 2015 at 10:44 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
> wrote:
>
>> I did double-jumping last week.  Ask me anything.  The basic idea is that
>> you have a jump counter (2, for a double jump).  You can only jump if the
>> counter is above 0.  If you jump, subtract 1 from the counter.  When you
>> hit the ground, set the counter back to 2.  The second part of what you're
>> trying to do is kinda tricky because you have to consider falling (Can the
>> player change directions as they fall?  Can they jump while falling?).  But
>> it's still not that hard.  If the jump counter is less than two, then make
>> it so that directional inputs have no effect.  If they are in the air and
>> the jump counter is 2, make it so that the jumping input has no effect.
>> This will prevent them from jumping while falling from a platform, but
>> still give them air control.  It all depends on the mechanics of your game.
>>
>>
>>
>> On Tue, Mar 24, 2015 at 4:37 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>> Busy working on my game engine. I finally have the following down:
>>>
>>>    - Walking
>>>    - Running
>>>    - Backdashing
>>>    - Cancelling run with backdash
>>>    - Hitbox and hurtbox collisions (with enemy reactions and pushback)
>>>    - Screen shake during attack impact
>>>
>>> I created separate project files for movement and collisions so that I
>>> could gain a better understanding of how everything works before I add it
>>> to my main project file.
>>>
>>> Currently working on implementing jumping and double-jumping - which is
>>> a bitch - but I'll get it done. I need to code it in such a way that if the
>>> player commits to a jump direction, they cannot switch directions mid-air.
>>> I'm considering adding airdashing *lol* After that, I need to work on
>>> combos. Single-hitting and chainable attacks are easy. Ensuring that a
>>> series of varied attacks occur consecutively for 4 individual button
>>> presses (think Final Fight or Streets of Rage), not so much.
>>>
>>> I'd like to finalise the engine before I continue working on my sprites.
>>> I have the walk animation down for my main character but I still need to
>>> complete animations for running, jumping, backdashing, guarding and
>>> attacking.
>>>
>>> On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>>
>>>> You mean the 'Musou' genre created and perfected by Koei now Tecmo+Koei?
>>>>
>>>> On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir <
>>>> nicmuir@xxxxxxxxx> wrote:
>>>>
>>>>> So, I was thinking.
>>>>> Ken's Rage is a bit of a "kuso" game, I know, but I love it anyways.
>>>>> I was just thinking of how awesome a game type it would be for
>>>>> something like a Golden Axe game.
>>>>>
>>>>> I would love a North meets East clash of Barbarians VS Samurai and
>>>>> Ninjas.
>>>>> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>>>>>
>>>>>> I have this movie. I personally enjoyed it.
>>>>>>
>>>>>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams <ryan820509@xxxxxxxxx
>>>>>> > wrote:
>>>>>>
>>>>>>> @Paas and Manase, this is the Stephen Chow movie I was talking about.
>>>>>>>
>>>>>>> http://www.imdb.com/title/tt2017561/
>>>>>>>
>>>>>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets <
>>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>>
>>>>>>>> NZ dgaf
>>>>>>>>
>>>>>>>> > From: alasdair.donaldson@xxxxxxxxxx
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> > Subject: RE: DRE: CTS community mail
>>>>>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000
>>>>>>>>
>>>>>>>> >
>>>>>>>> > With one friggin ball remaining. Sigh. Really?
>>>>>>>> >
>>>>>>>> > Sent from my Windows Phone
>>>>>>>> > ________________________________
>>>>>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx>
>>>>>>>> > Sent: ‎2015-‎03-‎24 12:14
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>> >
>>>>>>>> > Esidkao
>>>>>>>> >
>>>>>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx
>>>>>>>> <mailto:euraima@xxxxxxxxx>> wrote:
>>>>>>>> >
>>>>>>>> > Wtf, so this is what he does when we not sessioning O.o
>>>>>>>> >
>>>>>>>> > "the wondering mascot"
>>>>>>>> >
>>>>>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" <
>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282]
>>>>>>>> > ​
>>>>>>>> >
>>>>>>>> > On 24 March 2015 at 06:24, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> > WOOOP
>>>>>>>> >
>>>>>>>> > 7 dandy mappa's in 1 combo
>>>>>>>> >
>>>>>>>> > GGXrd 1.10 - Slayer combos<
>>>>>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc>
>>>>>>>> >
>>>>>>>> > ________________________________
>>>>>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200
>>>>>>>> >
>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> >
>>>>>>>> > Enough about kuk old rpg's though.
>>>>>>>> >
>>>>>>>> > Everyone chill the fuck out and listen to some Origa.
>>>>>>>> > Chouchou San By Origa<https://www.youtube.com/watch?v=l_rSLoufsdY
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > On 23 March 2015 at 18:16, Stephen Scheidel <
>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>> > Yeah at face value the combat is kaka.(combat is not why anyone
>>>>>>>> plays elder scrolls)
>>>>>>>> > To have fun with it you just have to see the "combat" as a
>>>>>>>> representation of combat based on your stats and equip.
>>>>>>>> > It's basically a tabletop game with a huge and deep system set in
>>>>>>>> a giant 3d world.
>>>>>>>> > That would leave the character as the translator between the game
>>>>>>>> world and the game system.
>>>>>>>> > Maybe to get the characters to physically adhere to all the shit
>>>>>>>> going on was just too hard so they kept it in the background.
>>>>>>>> > That may be the trade off.
>>>>>>>> >
>>>>>>>> > Skyrim - Most of the aspects of the character are represented on
>>>>>>>> screen but it is more simple than Morrowind.
>>>>>>>> > Morrowind - Very little of the character aspects are represented
>>>>>>>> on screen but that allows them to go wild with the sytem.
>>>>>>>> >
>>>>>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> > To a certain degree I am... I do really think that the combat in
>>>>>>>> elder scrolls games need help tho.
>>>>>>>> >
>>>>>>>> > Morrowinds calculations are cool and definitely puts it above
>>>>>>>> stuff like Skyrim... but thats not saying much imo.
>>>>>>>> >
>>>>>>>> > ________________________________
>>>>>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200
>>>>>>>> >
>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> >
>>>>>>>> > Ag nevermind.
>>>>>>>> > I know you just like playing devils advocate.
>>>>>>>> >
>>>>>>>> > On 23 March 2015 at 15:14, Stephen Scheidel <
>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>> > But you build your character by leveling and getting new stuff
>>>>>>>> and that determines what each click does.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> > How the numbers are generated doesnt really make the combat
>>>>>>>> better imo.
>>>>>>>> >
>>>>>>>> > In a turn based game the calcualtions would be cool... seeing
>>>>>>>> whats going to happen and comparing options.
>>>>>>>> >
>>>>>>>> > But if the game does everything for you in the background without
>>>>>>>> you even knowing then all the player is left with is click to attack.
>>>>>>>> >
>>>>>>>> > ________________________________
>>>>>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200
>>>>>>>> >
>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> >
>>>>>>>> > The combat is great if you keep in mind the system that is
>>>>>>>> generating the numbers.
>>>>>>>> > Just watch that vid I posted.
>>>>>>>> >
>>>>>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> > Det combat... :(
>>>>>>>> >
>>>>>>>> > I loved the custom spells you could create in morrowind tho
>>>>>>>> >
>>>>>>>> > ________________________________
>>>>>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200
>>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > Morrowind would be my ultimate example of an open world RPG done
>>>>>>>> perfectly.
>>>>>>>> >
>>>>>>>> > On Monday, March 23, 2015, Stephen Scheidel <
>>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>>> > Started playing morrowind again.
>>>>>>>> >
>>>>>>>> > Game is so gieroad.
>>>>>>>> >
>>>>>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>>> wrote:
>>>>>>>> > Only 1 char.
>>>>>>>> >
>>>>>>>> >
>>>>>>>> > Regarding MKX I am still torn about where to get the game... PC
>>>>>>>> or PS4.
>>>>>>>> >
>>>>>>>> > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> > > Subject: RE: DRE: CTS community mail
>>>>>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000
>>>>>>>> > >
>>>>>>>> > > Ah okay. Do you control the party or just one char?
>>>>>>>> > >
>>>>>>>> > > Bt games doesn't have any Mk preorder options barring vanilla.
>>>>>>>> Oh well.
>>>>>>>> > >
>>>>>>>> > > Sent from my Windows Phone
>>>>>>>> > > ________________________________
>>>>>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx>
>>>>>>>> > > Sent: ‎2015-‎03-‎23 09:44
>>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > > Subject: RE: DRE: CTS community mail
>>>>>>>> > >
>>>>>>>> > > System is fine but odd. Its actiony but not totally... not as
>>>>>>>> is DMC type shit etc.
>>>>>>>> > >
>>>>>>>> > > You got attack button and a special button.
>>>>>>>> > > You customize the attack button strings properties depending on
>>>>>>>> what you are fighting (What weapon to use for Initial hit, barrage,
>>>>>>>> finisher, counter attack or jumping attack).
>>>>>>>> > > Special attack for each weapon type. Dragoon jump thing etc.
>>>>>>>> etc.
>>>>>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP.
>>>>>>>> > >
>>>>>>>> > > Think they mentioned there being spells but werent available in
>>>>>>>> the demo.
>>>>>>>> > >
>>>>>>>> > > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000
>>>>>>>> > > >
>>>>>>>> > > > Does the demo have actual play then? System look okay, or not
>>>>>>>> enough time to tell?
>>>>>>>> > > >
>>>>>>>> > > > Sent from my Windows Phone
>>>>>>>> > > >
>>>>>>>> > > > -----Original Message-----
>>>>>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx>
>>>>>>>> > > > Sent: ‎2015-‎03-‎23 09:23
>>>>>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>>> > > >
>>>>>>>> > > > Its probably not in the bloody demo lol
>>>>>>>> > > >
>>>>>>>> > > > Demo was great imo. Just need to work on the framerate and
>>>>>>>> camera a bit.
>>>>>>>> > > > Rest is fine.
>>>>>>>> > > >
>>>>>>>> > > >
>>>>>>>> > > >
>>>>>>>> > > >
>>>>>>>> > > > From: lindseyak@xxxxxxxxxxx
>>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000
>>>>>>>> > > >
>>>>>>>> > > >
>>>>>>>> > > > my expectations are spot on.
>>>>>>>> > > >
>>>>>>>> > > > But so much hype cant be all for nothing.
>>>>>>>> > > >
>>>>>>>> > > > where is that epic cutscene of noctis coming out of a
>>>>>>>> cathedral then beating the crap outa everyone with his mind control... 
>>>>>>>> ( I
>>>>>>>> remember paas showing it to us back at OC once in 2009)
>>>>>>>> > > >
>>>>>>>> > > >
>>>>>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000
>>>>>>>> > > > >
>>>>>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big
>>>>>>>> screen. Still no net access, so haven't dl the FF15 demo.
>>>>>>>> > > > >
>>>>>>>> > > > > @lb - sounds like you have unrealistic expectations for the
>>>>>>>> new FF. Don't you remember 12 or 13?
>>>>>>>> > > > >
>>>>>>>> > > > > Sent from my Windows Phone
>>>>>>>> > > > > ________________________________
>>>>>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
>>>>>>>> > > > > Sent: ‎2015-‎03-‎23 08:43
>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>>> > > > >
>>>>>>>> > > > > its a good thing you didn't play the demo of ff15 lumi.
>>>>>>>> > > > >
>>>>>>>> > > > > I was watching max's stream this morning and it wasn't
>>>>>>>> looking all that exciting tbh.
>>>>>>>> > > > >
>>>>>>>> > > > > This game has been in the making for too long and when the
>>>>>>>> hype is much higher than the end product = fail
>>>>>>>> > > > >
>>>>>>>> > > > > ________________________________
>>>>>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200
>>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>>> > > > > From: nicmuir@xxxxxxxxx
>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> > > > > no problem.
>>>>>>>> > > > >
>>>>>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" <
>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
>>>>>>>> > > > > thanks nic
>>>>>>>> > > > >
>>>>>>>> > > > > ________________________________
>>>>>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200
>>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action
>>>>>>>> > > > >
>>>>>>>> > > > > Go to account -> media and devices.
>>>>>>>> > > > >
>>>>>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" <
>>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
>>>>>>>> > > > > ey nick,ps3,
>>>>>>>> > > > >
>>>>>>>> > > > > Please direct me to that site where I can deactivate all on
>>>>>>>> the ps3, its for an HK account.
>>>>>>>> > > > >
>>>>>>>> > > > > ________________________________
>>>>>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200
>>>>>>>> > > > > Subject: Re: DRE: CTS community mail
>>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> > > > > Oh, good point.
>>>>>>>> > > > >
>>>>>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" <jaguguarang@xxxxxxxxx
>>>>>>>> <mailto:jaguguarang@xxxxxxxxx>> wrote:
>>>>>>>> > > > >
>>>>>>>> > > > > Isn't he considered a 'returning' character since he was in
>>>>>>>> the Vita version of MK9?
>>>>>>>> > > > >
>>>>>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" <
>>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
>>>>>>>> > > > >
>>>>>>>> > > > > Tremor...
>>>>>>>> > > > > Hmmm...
>>>>>>>> > > > > Not really a "returning" character.
>>>>>>>> > > > >
>>>>>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx
>>>>>>>> <mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>>>> > > > > Current mock up for roster:
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a
>>>>>>>> > > > >
>>>>>>>> > > > > Didn't they say there's 4 returning classic characters?
>>>>>>>> Tremor + Tanya is 2. Who can the other 2 be?
>>>>>>>> > > > >
>>>>>>>> > > > > Nightwolf + Sindel? :D
>>>>>>>> > > > >
>>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel <
>>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>> wrote:
>>>>>>>> > > > >
>>>>>>>> > > > > They can do it the same way they did it in MK 9 where the
>>>>>>>> one slot would be for all DLC's. So they'll probably use the slot Goro 
>>>>>>>> is
>>>>>>>> on for all DLC
>>>>>>>> > > > >
>>>>>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" <
>>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
>>>>>>>> > > > > Awesome...
>>>>>>>> > > > >
>>>>>>>> > > > > That means there is still hope for Nightwolf!
>>>>>>>> > > > >
>>>>>>>> > > > > :P
>>>>>>>> > > > >
>>>>>>>> > > > > ________________________________
>>>>>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200
>>>>>>>> > > > > Subject: Re: DRE: CTS community mail
>>>>>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>
>>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>>> > > > >
>>>>>>>> > > > > Predator DLC Reveal Final<
>>>>>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU>
>>>>>>>> > > > >
>>>>>>>> > > > > Wonder how they'll fit everyone in the character selection
>>>>>>>> screen...cos this is exceeding the spots already :/
>>>>>>>> > > > >
>>>>>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong <
>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>>>> > > > >
>>>>>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg
>>>>>>>> > > > >
>>>>>>>> > > > > Tanya and Tremor?
>>>>>>>> > > > >
>>>>>>>> > > > > Cool. Wonder what Tanya will be like.
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the
>>>>>>>> Kombat Pack for Mortal Kombat<https://www.facebook.com/MortalKombat>
>>>>>>>> X! Press release:
>>>>>>>> > > > >
>>>>>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat
>>>>>>>> Pack playable character, Jason Voorhees, today, Warner Bros. 
>>>>>>>> Interactive
>>>>>>>> Entertainment confirmed the additional playable characters that will be
>>>>>>>> included in the Kombat Pack: the ultimate hunter Predator from the 
>>>>>>>> films of
>>>>>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and 
>>>>>>>> Tanya.
>>>>>>>> > > > >
>>>>>>>> > > > > Full Kombat Pack details are listed below:
>>>>>>>> > > > > The Ultimate Horror Pack
>>>>>>>> > > > > Playable character Jason Voorhees
>>>>>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh
>>>>>>>> Ermac
>>>>>>>> > > > > The Klassic Pack #1:
>>>>>>>> > > > > Playable character Tanya
>>>>>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang
>>>>>>>> > > > > The Predator / Prey Pack:
>>>>>>>> > > > > Playable character Predator
>>>>>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion
>>>>>>>> and Carl Weathers as Jax
>>>>>>>> > > > > The Klassic Pack #2:
>>>>>>>> > > > > Playable character, Tremor
>>>>>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao
>>>>>>>> > > > >
>>>>>>>> > > > > In the Americas, the Kombat Pack is included in the Mortal
>>>>>>>> Kombat X Kollector’s Edition by Coarse, Limited Edition and Premium
>>>>>>>> Edition, and will be available for purchase separately for $29.99.**
>>>>>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches
>>>>>>>> worldwide, fans who purchase the Kombat Pack will receive the Samurai 
>>>>>>>> Pack
>>>>>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok and
>>>>>>>> Jingu Kitana, as well as an accompanying skin pack with each playable
>>>>>>>> character. In addition, those who own the pack will gain early access 
>>>>>>>> to
>>>>>>>> the above listed content before it is available for sale individually."
>>>>>>>> > > > >
>>>>>>>> > > > > Guess Liu Kang is confirmed then...eh.
>>>>>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat
>>>>>>>> Pack or do we have to purchase them twice to both Tanya+Predator and
>>>>>>>> Tremor+Jason?
>>>>>>>> > > > >
>>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong <
>>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>>>> > > > > Does anyone know a website that i can use to download 60fps
>>>>>>>> vids off YouTube?
>>>>>>>> > > > >
>>>>>>>> > > > > Clipconverter.cc doesn't allow age restricted video...
>>>>>>>> > > > >
>>>>>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama <
>>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
>>>>>>>> > > > >
>>>>>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/
>>>>>>>> > > > >
>>>>>>>> > > > > Good idea. IIRC only Tekken machines used to have ports for
>>>>>>>> PS2 controllers. All arcade machines should allow pads. Only problem is
>>>>>>>> Capcom will probably only allow their controllers to be connected. 
>>>>>>>> Still,
>>>>>>>> it's better than nothing.
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> > > > >
>>>>>>>> > > > >
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>>>>>>>> in error," send to the original sender, then delete the e-mail and 
>>>>>>>> destroy
>>>>>>>> any copies of it. If you are not the intended recipient, any 
>>>>>>>> disclosure,
>>>>>>>> copying, distribution or any action taken or omitted to be taken in
>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or 
>>>>>>>> advice
>>>>>>>> contained in this e-mail are subject to the terms and conditions 
>>>>>>>> expressed
>>>>>>>> in the governing KPMG client engagement letter. Opinions, conclusions 
>>>>>>>> and
>>>>>>>> other information in this e-mail and any attachments that do not 
>>>>>>>> relate to
>>>>>>>> the official business of the firm are neither given nor endorsed by it.
>>>>>>>> > > >
>>>>>>>> > > > KPMG cannot guarantee that e-mail communications are secure
>>>>>>>> or error-free, as information could be intercepted, corrupted, amended,
>>>>>>>> lost, destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>> > > >
>>>>>>>> > > > This email is being sent out by KPMG International
>>>>>>>> Cooperative ("KPMG International") on behalf of the local KPMG member 
>>>>>>>> firm
>>>>>>>> providing services to you. KPMG International Cooperative ("KPMG
>>>>>>>> International") is a Swiss entity that serves as a coordinating entity 
>>>>>>>> for
>>>>>>>> a network of independent firms operating under the KPMG name. KPMG
>>>>>>>> International provides no services to clients. Each member firm of KPMG
>>>>>>>> International is a legally distinct and separate entity and each 
>>>>>>>> describes
>>>>>>>> itself as such. Information about the structure and jurisdiction of 
>>>>>>>> your
>>>>>>>> local KPMG member firm can be obtained from your KPMG representative.
>>>>>>>> > > >
>>>>>>>> > > > This footnote also confirms that this e-mail message has been
>>>>>>>> swept by AntiVirus software.
>>>>>>>> > > > ========================You are subscribed to the Cape Town
>>>>>>>> Fighting Game Community mailing list.
>>>>>>>> > > >
>>>>>>>> > > > //www.freelists.org/list/cpt-fgc
>>>>>>>> > >
>>>>>>>> > >
>>>>>>>> **********************************************************************
>>>>>>>> > > The information in this e-mail is confidential and may be
>>>>>>>> legally privileged. It is intended solely for the addressee. Access to 
>>>>>>>> this
>>>>>>>> e-mail by anyone else is unauthorized. If you have received this
>>>>>>>> communication in error, please address with the subject heading 
>>>>>>>> "Received
>>>>>>>> in error," send to the original sender, then delete the e-mail and 
>>>>>>>> destroy
>>>>>>>> any copies of it. If you are not the intended recipient, any 
>>>>>>>> disclosure,
>>>>>>>> copying, distribution or any action taken or omitted to be taken in
>>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or 
>>>>>>>> advice
>>>>>>>> contained in this e-mail are subject to the terms and conditions 
>>>>>>>> expressed
>>>>>>>> in the governing KPMG client engagement letter. Opinions, conclusions 
>>>>>>>> and
>>>>>>>> other information in this e-mail and any attachments that do not 
>>>>>>>> relate to
>>>>>>>> the official business of the firm are neither given nor endorsed by it.
>>>>>>>> > >
>>>>>>>> > > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>>>> lost,
>>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>> > >
>>>>>>>> > > This email is being sent out by KPMG International Cooperative
>>>>>>>> ("KPMG International") on behalf of the local KPMG member firm 
>>>>>>>> providing
>>>>>>>> services to you. KPMG International Cooperative ("KPMG International") 
>>>>>>>> is a
>>>>>>>> Swiss entity that serves as a coordinating entity for a network of
>>>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>>>> provides no services to clients. Each member firm of KPMG 
>>>>>>>> International is
>>>>>>>> a legally distinct and separate entity and each describes itself as 
>>>>>>>> such.
>>>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>>>> member
>>>>>>>> firm can be obtained from your KPMG representative.
>>>>>>>> > >
>>>>>>>> > > This footnote also confirms that this e-mail message has been
>>>>>>>> swept by AntiVirus software.
>>>>>>>> > > ========================You are subscribed to the Cape Town
>>>>>>>> Fighting Game Community mailing list.
>>>>>>>> > >
>>>>>>>> > > //www.freelists.org/list/cpt-fgc
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> >
>>>>>>>> **********************************************************************
>>>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>>>>> e-mail
>>>>>>>> by anyone else is unauthorized. If you have received this 
>>>>>>>> communication in
>>>>>>>> error, please address with the subject heading "Received in error," 
>>>>>>>> send to
>>>>>>>> the original sender, then delete the e-mail and destroy any copies of 
>>>>>>>> it.
>>>>>>>> If you are not the intended recipient, any disclosure, copying,
>>>>>>>> distribution or any action taken or omitted to be taken in reliance on 
>>>>>>>> it,
>>>>>>>> is prohibited and may be unlawful. Any opinions or advice contained in 
>>>>>>>> this
>>>>>>>> e-mail are subject to the terms and conditions expressed in the 
>>>>>>>> governing
>>>>>>>> KPMG client engagement letter. Opinions, conclusions and other 
>>>>>>>> information
>>>>>>>> in this e-mail and any attachments that do not relate to the official
>>>>>>>> business of the firm are neither given nor endorsed by it.
>>>>>>>> >
>>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>>>> lost,
>>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>>> >
>>>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>>>> ("KPMG International") on behalf of the local KPMG member firm 
>>>>>>>> providing
>>>>>>>> services to you. KPMG International Cooperative ("KPMG International") 
>>>>>>>> is a
>>>>>>>> Swiss entity that serves as a coordinating entity for a network of
>>>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>>>> provides no services to clients. Each member firm of KPMG 
>>>>>>>> International is
>>>>>>>> a legally distinct and separate entity and each describes itself as 
>>>>>>>> such.
>>>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>>>> member
>>>>>>>> firm can be obtained from your KPMG representative.
>>>>>>>> >
>>>>>>>> > This footnote also confirms that this e-mail message has been
>>>>>>>> swept by AntiVirus software.
>>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>
>>>
>>
>

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