Re: DRE: CTS community mail

  • From: Ashraf Barendse <ashraf.barendse@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Tue, 24 Mar 2015 23:07:53 +0200

woot. I'll be able to make sessions again from sometime next month.
I finished Child of Light. excellent game.
Playing Star Ocean The Last Hope. It's cool but it looks like it can be a
grindfest.
Also finished Zone of the Enders HD, busy with the 2nd one.
This is CNN international


On Tue, Mar 24, 2015 at 10:44 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:

> I did double-jumping last week.  Ask me anything.  The basic idea is that
> you have a jump counter (2, for a double jump).  You can only jump if the
> counter is above 0.  If you jump, subtract 1 from the counter.  When you
> hit the ground, set the counter back to 2.  The second part of what you're
> trying to do is kinda tricky because you have to consider falling (Can the
> player change directions as they fall?  Can they jump while falling?).  But
> it's still not that hard.  If the jump counter is less than two, then make
> it so that directional inputs have no effect.  If they are in the air and
> the jump counter is 2, make it so that the jumping input has no effect.
> This will prevent them from jumping while falling from a platform, but
> still give them air control.  It all depends on the mechanics of your game.
>
>
>
> On Tue, Mar 24, 2015 at 4:37 PM, Ryan Williams <ryan820509@xxxxxxxxx>
> wrote:
>
>> Busy working on my game engine. I finally have the following down:
>>
>>    - Walking
>>    - Running
>>    - Backdashing
>>    - Cancelling run with backdash
>>    - Hitbox and hurtbox collisions (with enemy reactions and pushback)
>>    - Screen shake during attack impact
>>
>> I created separate project files for movement and collisions so that I
>> could gain a better understanding of how everything works before I add it
>> to my main project file.
>>
>> Currently working on implementing jumping and double-jumping - which is a
>> bitch - but I'll get it done. I need to code it in such a way that if the
>> player commits to a jump direction, they cannot switch directions mid-air.
>> I'm considering adding airdashing *lol* After that, I need to work on
>> combos. Single-hitting and chainable attacks are easy. Ensuring that a
>> series of varied attacks occur consecutively for 4 individual button
>> presses (think Final Fight or Streets of Rage), not so much.
>>
>> I'd like to finalise the engine before I continue working on my sprites.
>> I have the walk animation down for my main character but I still need to
>> complete animations for running, jumping, backdashing, guarding and
>> attacking.
>>
>> On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>>
>>> You mean the 'Musou' genre created and perfected by Koei now Tecmo+Koei?
>>>
>>> On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir <
>>> nicmuir@xxxxxxxxx> wrote:
>>>
>>>> So, I was thinking.
>>>> Ken's Rage is a bit of a "kuso" game, I know, but I love it anyways.
>>>> I was just thinking of how awesome a game type it would be for
>>>> something like a Golden Axe game.
>>>>
>>>> I would love a North meets East clash of Barbarians VS Samurai and
>>>> Ninjas.
>>>> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>>>>
>>>>> I have this movie. I personally enjoyed it.
>>>>>
>>>>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> @Paas and Manase, this is the Stephen Chow movie I was talking about.
>>>>>>
>>>>>> http://www.imdb.com/title/tt2017561/
>>>>>>
>>>>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets <
>>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>>
>>>>>>> NZ dgaf
>>>>>>>
>>>>>>> > From: alasdair.donaldson@xxxxxxxxxx
>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> > Subject: RE: DRE: CTS community mail
>>>>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000
>>>>>>>
>>>>>>> >
>>>>>>> > With one friggin ball remaining. Sigh. Really?
>>>>>>> >
>>>>>>> > Sent from my Windows Phone
>>>>>>> > ________________________________
>>>>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx>
>>>>>>> > Sent: ‎2015-‎03-‎24 12:14
>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>> >
>>>>>>> > Esidkao
>>>>>>> >
>>>>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx
>>>>>>> <mailto:euraima@xxxxxxxxx>> wrote:
>>>>>>> >
>>>>>>> > Wtf, so this is what he does when we not sessioning O.o
>>>>>>> >
>>>>>>> > "the wondering mascot"
>>>>>>> >
>>>>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282]
>>>>>>> > ​
>>>>>>> >
>>>>>>> > On 24 March 2015 at 06:24, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > WOOOP
>>>>>>> >
>>>>>>> > 7 dandy mappa's in 1 combo
>>>>>>> >
>>>>>>> > GGXrd 1.10 - Slayer combos<
>>>>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc>
>>>>>>> >
>>>>>>> > ________________________________
>>>>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200
>>>>>>> >
>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> >
>>>>>>> > Enough about kuk old rpg's though.
>>>>>>> >
>>>>>>> > Everyone chill the fuck out and listen to some Origa.
>>>>>>> > Chouchou San By Origa<https://www.youtube.com/watch?v=l_rSLoufsdY>
>>>>>>> >
>>>>>>> > On 23 March 2015 at 18:16, Stephen Scheidel <
>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>> > Yeah at face value the combat is kaka.(combat is not why anyone
>>>>>>> plays elder scrolls)
>>>>>>> > To have fun with it you just have to see the "combat" as a
>>>>>>> representation of combat based on your stats and equip.
>>>>>>> > It's basically a tabletop game with a huge and deep system set in
>>>>>>> a giant 3d world.
>>>>>>> > That would leave the character as the translator between the game
>>>>>>> world and the game system.
>>>>>>> > Maybe to get the characters to physically adhere to all the shit
>>>>>>> going on was just too hard so they kept it in the background.
>>>>>>> > That may be the trade off.
>>>>>>> >
>>>>>>> > Skyrim - Most of the aspects of the character are represented on
>>>>>>> screen but it is more simple than Morrowind.
>>>>>>> > Morrowind - Very little of the character aspects are represented
>>>>>>> on screen but that allows them to go wild with the sytem.
>>>>>>> >
>>>>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > To a certain degree I am... I do really think that the combat in
>>>>>>> elder scrolls games need help tho.
>>>>>>> >
>>>>>>> > Morrowinds calculations are cool and definitely puts it above
>>>>>>> stuff like Skyrim... but thats not saying much imo.
>>>>>>> >
>>>>>>> > ________________________________
>>>>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200
>>>>>>> >
>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> >
>>>>>>> > Ag nevermind.
>>>>>>> > I know you just like playing devils advocate.
>>>>>>> >
>>>>>>> > On 23 March 2015 at 15:14, Stephen Scheidel <
>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>> > But you build your character by leveling and getting new stuff and
>>>>>>> that determines what each click does.
>>>>>>> >
>>>>>>> >
>>>>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > How the numbers are generated doesnt really make the combat better
>>>>>>> imo.
>>>>>>> >
>>>>>>> > In a turn based game the calcualtions would be cool... seeing
>>>>>>> whats going to happen and comparing options.
>>>>>>> >
>>>>>>> > But if the game does everything for you in the background without
>>>>>>> you even knowing then all the player is left with is click to attack.
>>>>>>> >
>>>>>>> > ________________________________
>>>>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200
>>>>>>> >
>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> >
>>>>>>> > The combat is great if you keep in mind the system that is
>>>>>>> generating the numbers.
>>>>>>> > Just watch that vid I posted.
>>>>>>> >
>>>>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > Det combat... :(
>>>>>>> >
>>>>>>> > I loved the custom spells you could create in morrowind tho
>>>>>>> >
>>>>>>> > ________________________________
>>>>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200
>>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> >
>>>>>>> >
>>>>>>> > Morrowind would be my ultimate example of an open world RPG done
>>>>>>> perfectly.
>>>>>>> >
>>>>>>> > On Monday, March 23, 2015, Stephen Scheidel <
>>>>>>> gieroadsteve@xxxxxxxxx> wrote:
>>>>>>> > Started playing morrowind again.
>>>>>>> >
>>>>>>> > Game is so gieroad.
>>>>>>> >
>>>>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>>> wrote:
>>>>>>> > Only 1 char.
>>>>>>> >
>>>>>>> >
>>>>>>> > Regarding MKX I am still torn about where to get the game... PC or
>>>>>>> PS4.
>>>>>>> >
>>>>>>> > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> > > Subject: RE: DRE: CTS community mail
>>>>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000
>>>>>>> > >
>>>>>>> > > Ah okay. Do you control the party or just one char?
>>>>>>> > >
>>>>>>> > > Bt games doesn't have any Mk preorder options barring vanilla.
>>>>>>> Oh well.
>>>>>>> > >
>>>>>>> > > Sent from my Windows Phone
>>>>>>> > > ________________________________
>>>>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx>
>>>>>>> > > Sent: ‎2015-‎03-‎23 09:44
>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> > > Subject: RE: DRE: CTS community mail
>>>>>>> > >
>>>>>>> > > System is fine but odd. Its actiony but not totally... not as is
>>>>>>> DMC type shit etc.
>>>>>>> > >
>>>>>>> > > You got attack button and a special button.
>>>>>>> > > You customize the attack button strings properties depending on
>>>>>>> what you are fighting (What weapon to use for Initial hit, barrage,
>>>>>>> finisher, counter attack or jumping attack).
>>>>>>> > > Special attack for each weapon type. Dragoon jump thing etc. etc.
>>>>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP.
>>>>>>> > >
>>>>>>> > > Think they mentioned there being spells but werent available in
>>>>>>> the demo.
>>>>>>> > >
>>>>>>> > > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000
>>>>>>> > > >
>>>>>>> > > > Does the demo have actual play then? System look okay, or not
>>>>>>> enough time to tell?
>>>>>>> > > >
>>>>>>> > > > Sent from my Windows Phone
>>>>>>> > > >
>>>>>>> > > > -----Original Message-----
>>>>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx>
>>>>>>> > > > Sent: ‎2015-‎03-‎23 09:23
>>>>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>> > > >
>>>>>>> > > > Its probably not in the bloody demo lol
>>>>>>> > > >
>>>>>>> > > > Demo was great imo. Just need to work on the framerate and
>>>>>>> camera a bit.
>>>>>>> > > > Rest is fine.
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > > From: lindseyak@xxxxxxxxxxx
>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > > my expectations are spot on.
>>>>>>> > > >
>>>>>>> > > > But so much hype cant be all for nothing.
>>>>>>> > > >
>>>>>>> > > > where is that epic cutscene of noctis coming out of a
>>>>>>> cathedral then beating the crap outa everyone with his mind control... 
>>>>>>> ( I
>>>>>>> remember paas showing it to us back at OC once in 2009)
>>>>>>> > > >
>>>>>>> > > >
>>>>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000
>>>>>>> > > > >
>>>>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big
>>>>>>> screen. Still no net access, so haven't dl the FF15 demo.
>>>>>>> > > > >
>>>>>>> > > > > @lb - sounds like you have unrealistic expectations for the
>>>>>>> new FF. Don't you remember 12 or 13?
>>>>>>> > > > >
>>>>>>> > > > > Sent from my Windows Phone
>>>>>>> > > > > ________________________________
>>>>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
>>>>>>> > > > > Sent: ‎2015-‎03-‎23 08:43
>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>> > > > >
>>>>>>> > > > > its a good thing you didn't play the demo of ff15 lumi.
>>>>>>> > > > >
>>>>>>> > > > > I was watching max's stream this morning and it wasn't
>>>>>>> looking all that exciting tbh.
>>>>>>> > > > >
>>>>>>> > > > > This game has been in the making for too long and when the
>>>>>>> hype is much higher than the end product = fail
>>>>>>> > > > >
>>>>>>> > > > > ________________________________
>>>>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200
>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>> > > > > From: nicmuir@xxxxxxxxx
>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> > > > > no problem.
>>>>>>> > > > >
>>>>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" <
>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
>>>>>>> > > > > thanks nic
>>>>>>> > > > >
>>>>>>> > > > > ________________________________
>>>>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200
>>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action
>>>>>>> > > > >
>>>>>>> > > > > Go to account -> media and devices.
>>>>>>> > > > >
>>>>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" <
>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
>>>>>>> > > > > ey nick,ps3,
>>>>>>> > > > >
>>>>>>> > > > > Please direct me to that site where I can deactivate all on
>>>>>>> the ps3, its for an HK account.
>>>>>>> > > > >
>>>>>>> > > > > ________________________________
>>>>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200
>>>>>>> > > > > Subject: Re: DRE: CTS community mail
>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> > > > > Oh, good point.
>>>>>>> > > > >
>>>>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" <jaguguarang@xxxxxxxxx
>>>>>>> <mailto:jaguguarang@xxxxxxxxx>> wrote:
>>>>>>> > > > >
>>>>>>> > > > > Isn't he considered a 'returning' character since he was in
>>>>>>> the Vita version of MK9?
>>>>>>> > > > >
>>>>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" <
>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
>>>>>>> > > > >
>>>>>>> > > > > Tremor...
>>>>>>> > > > > Hmmm...
>>>>>>> > > > > Not really a "returning" character.
>>>>>>> > > > >
>>>>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx
>>>>>>> <mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>>> > > > > Current mock up for roster:
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a
>>>>>>> > > > >
>>>>>>> > > > > Didn't they say there's 4 returning classic characters?
>>>>>>> Tremor + Tanya is 2. Who can the other 2 be?
>>>>>>> > > > >
>>>>>>> > > > > Nightwolf + Sindel? :D
>>>>>>> > > > >
>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel <
>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>> wrote:
>>>>>>> > > > >
>>>>>>> > > > > They can do it the same way they did it in MK 9 where the
>>>>>>> one slot would be for all DLC's. So they'll probably use the slot Goro 
>>>>>>> is
>>>>>>> on for all DLC
>>>>>>> > > > >
>>>>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" <
>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
>>>>>>> > > > > Awesome...
>>>>>>> > > > >
>>>>>>> > > > > That means there is still hope for Nightwolf!
>>>>>>> > > > >
>>>>>>> > > > > :P
>>>>>>> > > > >
>>>>>>> > > > > ________________________________
>>>>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200
>>>>>>> > > > > Subject: Re: DRE: CTS community mail
>>>>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>
>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>>> > > > >
>>>>>>> > > > > Predator DLC Reveal Final<
>>>>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU>
>>>>>>> > > > >
>>>>>>> > > > > Wonder how they'll fit everyone in the character selection
>>>>>>> screen...cos this is exceeding the spots already :/
>>>>>>> > > > >
>>>>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong <
>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>>> > > > >
>>>>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg
>>>>>>> > > > >
>>>>>>> > > > > Tanya and Tremor?
>>>>>>> > > > >
>>>>>>> > > > > Cool. Wonder what Tanya will be like.
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the
>>>>>>> Kombat Pack for Mortal Kombat<https://www.facebook.com/MortalKombat>
>>>>>>> X! Press release:
>>>>>>> > > > >
>>>>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat
>>>>>>> Pack playable character, Jason Voorhees, today, Warner Bros. Interactive
>>>>>>> Entertainment confirmed the additional playable characters that will be
>>>>>>> included in the Kombat Pack: the ultimate hunter Predator from the 
>>>>>>> films of
>>>>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and 
>>>>>>> Tanya.
>>>>>>> > > > >
>>>>>>> > > > > Full Kombat Pack details are listed below:
>>>>>>> > > > > The Ultimate Horror Pack
>>>>>>> > > > > Playable character Jason Voorhees
>>>>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh
>>>>>>> Ermac
>>>>>>> > > > > The Klassic Pack #1:
>>>>>>> > > > > Playable character Tanya
>>>>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang
>>>>>>> > > > > The Predator / Prey Pack:
>>>>>>> > > > > Playable character Predator
>>>>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion and
>>>>>>> Carl Weathers as Jax
>>>>>>> > > > > The Klassic Pack #2:
>>>>>>> > > > > Playable character, Tremor
>>>>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao
>>>>>>> > > > >
>>>>>>> > > > > In the Americas, the Kombat Pack is included in the Mortal
>>>>>>> Kombat X Kollector’s Edition by Coarse, Limited Edition and Premium
>>>>>>> Edition, and will be available for purchase separately for $29.99.**
>>>>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches
>>>>>>> worldwide, fans who purchase the Kombat Pack will receive the Samurai 
>>>>>>> Pack
>>>>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok and
>>>>>>> Jingu Kitana, as well as an accompanying skin pack with each playable
>>>>>>> character. In addition, those who own the pack will gain early access to
>>>>>>> the above listed content before it is available for sale individually."
>>>>>>> > > > >
>>>>>>> > > > > Guess Liu Kang is confirmed then...eh.
>>>>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat
>>>>>>> Pack or do we have to purchase them twice to both Tanya+Predator and
>>>>>>> Tremor+Jason?
>>>>>>> > > > >
>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong <
>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>>> > > > > Does anyone know a website that i can use to download 60fps
>>>>>>> vids off YouTube?
>>>>>>> > > > >
>>>>>>> > > > > Clipconverter.cc doesn't allow age restricted video...
>>>>>>> > > > >
>>>>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama <
>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
>>>>>>> > > > >
>>>>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/
>>>>>>> > > > >
>>>>>>> > > > > Good idea. IIRC only Tekken machines used to have ports for
>>>>>>> PS2 controllers. All arcade machines should allow pads. Only problem is
>>>>>>> Capcom will probably only allow their controllers to be connected. 
>>>>>>> Still,
>>>>>>> it's better than nothing.
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> > > > >
>>>>>>> **********************************************************************
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>>>>>>> other information in this e-mail and any attachments that do not relate 
>>>>>>> to
>>>>>>> the official business of the firm are neither given nor endorsed by it.
>>>>>>> > > >
>>>>>>> > > > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>>> lost,
>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>> > > >
>>>>>>> > > > This email is being sent out by KPMG International Cooperative
>>>>>>> ("KPMG International") on behalf of the local KPMG member firm providing
>>>>>>> services to you. KPMG International Cooperative ("KPMG International") 
>>>>>>> is a
>>>>>>> Swiss entity that serves as a coordinating entity for a network of
>>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>>> provides no services to clients. Each member firm of KPMG International 
>>>>>>> is
>>>>>>> a legally distinct and separate entity and each describes itself as 
>>>>>>> such.
>>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>>> member
>>>>>>> firm can be obtained from your KPMG representative.
>>>>>>> > > >
>>>>>>> > > > This footnote also confirms that this e-mail message has been
>>>>>>> swept by AntiVirus software.
>>>>>>> > > > ========================You are subscribed to the Cape Town
>>>>>>> Fighting Game Community mailing list.
>>>>>>> > > >
>>>>>>> > > > //www.freelists.org/list/cpt-fgc
>>>>>>> > >
>>>>>>> > >
>>>>>>> **********************************************************************
>>>>>>> > > The information in this e-mail is confidential and may be
>>>>>>> legally privileged. It is intended solely for the addressee. Access to 
>>>>>>> this
>>>>>>> e-mail by anyone else is unauthorized. If you have received this
>>>>>>> communication in error, please address with the subject heading 
>>>>>>> "Received
>>>>>>> in error," send to the original sender, then delete the e-mail and 
>>>>>>> destroy
>>>>>>> any copies of it. If you are not the intended recipient, any disclosure,
>>>>>>> copying, distribution or any action taken or omitted to be taken in
>>>>>>> reliance on it, is prohibited and may be unlawful. Any opinions or 
>>>>>>> advice
>>>>>>> contained in this e-mail are subject to the terms and conditions 
>>>>>>> expressed
>>>>>>> in the governing KPMG client engagement letter. Opinions, conclusions 
>>>>>>> and
>>>>>>> other information in this e-mail and any attachments that do not relate 
>>>>>>> to
>>>>>>> the official business of the firm are neither given nor endorsed by it.
>>>>>>> > >
>>>>>>> > > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>>> lost,
>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>> > >
>>>>>>> > > This email is being sent out by KPMG International Cooperative
>>>>>>> ("KPMG International") on behalf of the local KPMG member firm providing
>>>>>>> services to you. KPMG International Cooperative ("KPMG International") 
>>>>>>> is a
>>>>>>> Swiss entity that serves as a coordinating entity for a network of
>>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>>> provides no services to clients. Each member firm of KPMG International 
>>>>>>> is
>>>>>>> a legally distinct and separate entity and each describes itself as 
>>>>>>> such.
>>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>>> member
>>>>>>> firm can be obtained from your KPMG representative.
>>>>>>> > >
>>>>>>> > > This footnote also confirms that this e-mail message has been
>>>>>>> swept by AntiVirus software.
>>>>>>> > > ========================You are subscribed to the Cape Town
>>>>>>> Fighting Game Community mailing list.
>>>>>>> > >
>>>>>>> > > //www.freelists.org/list/cpt-fgc
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> >
>>>>>>> **********************************************************************
>>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>>>> e-mail
>>>>>>> by anyone else is unauthorized. If you have received this communication 
>>>>>>> in
>>>>>>> error, please address with the subject heading "Received in error," 
>>>>>>> send to
>>>>>>> the original sender, then delete the e-mail and destroy any copies of 
>>>>>>> it.
>>>>>>> If you are not the intended recipient, any disclosure, copying,
>>>>>>> distribution or any action taken or omitted to be taken in reliance on 
>>>>>>> it,
>>>>>>> is prohibited and may be unlawful. Any opinions or advice contained in 
>>>>>>> this
>>>>>>> e-mail are subject to the terms and conditions expressed in the 
>>>>>>> governing
>>>>>>> KPMG client engagement letter. Opinions, conclusions and other 
>>>>>>> information
>>>>>>> in this e-mail and any attachments that do not relate to the official
>>>>>>> business of the firm are neither given nor endorsed by it.
>>>>>>> >
>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>>> lost,
>>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>>> >
>>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>>> ("KPMG International") on behalf of the local KPMG member firm providing
>>>>>>> services to you. KPMG International Cooperative ("KPMG International") 
>>>>>>> is a
>>>>>>> Swiss entity that serves as a coordinating entity for a network of
>>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>>> provides no services to clients. Each member firm of KPMG International 
>>>>>>> is
>>>>>>> a legally distinct and separate entity and each describes itself as 
>>>>>>> such.
>>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>>> member
>>>>>>> firm can be obtained from your KPMG representative.
>>>>>>> >
>>>>>>> > This footnote also confirms that this e-mail message has been
>>>>>>> swept by AntiVirus software.
>>>>>>>
>>>>>>
>>>>>>
>>>>>
>>>
>>
>

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