woot. I'll be able to make sessions again from sometime next month. I finished Child of Light. excellent game. Playing Star Ocean The Last Hope. It's cool but it looks like it can be a grindfest. Also finished Zone of the Enders HD, busy with the 2nd one. This is CNN international On Tue, Mar 24, 2015 at 10:44 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote: > I did double-jumping last week. Ask me anything. The basic idea is that > you have a jump counter (2, for a double jump). You can only jump if the > counter is above 0. If you jump, subtract 1 from the counter. When you > hit the ground, set the counter back to 2. The second part of what you're > trying to do is kinda tricky because you have to consider falling (Can the > player change directions as they fall? Can they jump while falling?). But > it's still not that hard. If the jump counter is less than two, then make > it so that directional inputs have no effect. If they are in the air and > the jump counter is 2, make it so that the jumping input has no effect. > This will prevent them from jumping while falling from a platform, but > still give them air control. It all depends on the mechanics of your game. > > > > On Tue, Mar 24, 2015 at 4:37 PM, Ryan Williams <ryan820509@xxxxxxxxx> > wrote: > >> Busy working on my game engine. I finally have the following down: >> >> - Walking >> - Running >> - Backdashing >> - Cancelling run with backdash >> - Hitbox and hurtbox collisions (with enemy reactions and pushback) >> - Screen shake during attack impact >> >> I created separate project files for movement and collisions so that I >> could gain a better understanding of how everything works before I add it >> to my main project file. >> >> Currently working on implementing jumping and double-jumping - which is a >> bitch - but I'll get it done. I need to code it in such a way that if the >> player commits to a jump direction, they cannot switch directions mid-air. >> I'm considering adding airdashing *lol* After that, I need to work on >> combos. Single-hitting and chainable attacks are easy. Ensuring that a >> series of varied attacks occur consecutively for 4 individual button >> presses (think Final Fight or Streets of Rage), not so much. >> >> I'd like to finalise the engine before I continue working on my sprites. >> I have the walk animation down for my main character but I still need to >> complete animations for running, jumping, backdashing, guarding and >> attacking. >> >> On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >> >>> You mean the 'Musou' genre created and perfected by Koei now Tecmo+Koei? >>> >>> On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir < >>> nicmuir@xxxxxxxxx> wrote: >>> >>>> So, I was thinking. >>>> Ken's Rage is a bit of a "kuso" game, I know, but I love it anyways. >>>> I was just thinking of how awesome a game type it would be for >>>> something like a Golden Axe game. >>>> >>>> I would love a North meets East clash of Barbarians VS Samurai and >>>> Ninjas. >>>> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: >>>> >>>>> I have this movie. I personally enjoyed it. >>>>> >>>>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>>> wrote: >>>>> >>>>>> @Paas and Manase, this is the Stephen Chow movie I was talking about. >>>>>> >>>>>> http://www.imdb.com/title/tt2017561/ >>>>>> >>>>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets < >>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>> >>>>>>> NZ dgaf >>>>>>> >>>>>>> > From: alasdair.donaldson@xxxxxxxxxx >>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > Subject: RE: DRE: CTS community mail >>>>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000 >>>>>>> >>>>>>> > >>>>>>> > With one friggin ball remaining. Sigh. Really? >>>>>>> > >>>>>>> > Sent from my Windows Phone >>>>>>> > ________________________________ >>>>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx> >>>>>>> > Sent: 2015-03-24 12:14 >>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>> > >>>>>>> > Esidkao >>>>>>> > >>>>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx >>>>>>> <mailto:euraima@xxxxxxxxx>> wrote: >>>>>>> > >>>>>>> > Wtf, so this is what he does when we not sessioning O.o >>>>>>> > >>>>>>> > "the wondering mascot" >>>>>>> > >>>>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> >>>>>>> wrote: >>>>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282] >>>>>>> > >>>>>>> > >>>>>>> > On 24 March 2015 at 06:24, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> > WOOOP >>>>>>> > >>>>>>> > 7 dandy mappa's in 1 combo >>>>>>> > >>>>>>> > GGXrd 1.10 - Slayer combos< >>>>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc> >>>>>>> > >>>>>>> > ________________________________ >>>>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200 >>>>>>> > >>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > >>>>>>> > Enough about kuk old rpg's though. >>>>>>> > >>>>>>> > Everyone chill the fuck out and listen to some Origa. >>>>>>> > Chouchou San By Origa<https://www.youtube.com/watch?v=l_rSLoufsdY> >>>>>>> > >>>>>>> > On 23 March 2015 at 18:16, Stephen Scheidel < >>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>> > Yeah at face value the combat is kaka.(combat is not why anyone >>>>>>> plays elder scrolls) >>>>>>> > To have fun with it you just have to see the "combat" as a >>>>>>> representation of combat based on your stats and equip. >>>>>>> > It's basically a tabletop game with a huge and deep system set in >>>>>>> a giant 3d world. >>>>>>> > That would leave the character as the translator between the game >>>>>>> world and the game system. >>>>>>> > Maybe to get the characters to physically adhere to all the shit >>>>>>> going on was just too hard so they kept it in the background. >>>>>>> > That may be the trade off. >>>>>>> > >>>>>>> > Skyrim - Most of the aspects of the character are represented on >>>>>>> screen but it is more simple than Morrowind. >>>>>>> > Morrowind - Very little of the character aspects are represented >>>>>>> on screen but that allows them to go wild with the sytem. >>>>>>> > >>>>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> > To a certain degree I am... I do really think that the combat in >>>>>>> elder scrolls games need help tho. >>>>>>> > >>>>>>> > Morrowinds calculations are cool and definitely puts it above >>>>>>> stuff like Skyrim... but thats not saying much imo. >>>>>>> > >>>>>>> > ________________________________ >>>>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200 >>>>>>> > >>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > >>>>>>> > Ag nevermind. >>>>>>> > I know you just like playing devils advocate. >>>>>>> > >>>>>>> > On 23 March 2015 at 15:14, Stephen Scheidel < >>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>> > But you build your character by leveling and getting new stuff and >>>>>>> that determines what each click does. >>>>>>> > >>>>>>> > >>>>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> > How the numbers are generated doesnt really make the combat better >>>>>>> imo. >>>>>>> > >>>>>>> > In a turn based game the calcualtions would be cool... seeing >>>>>>> whats going to happen and comparing options. >>>>>>> > >>>>>>> > But if the game does everything for you in the background without >>>>>>> you even knowing then all the player is left with is click to attack. >>>>>>> > >>>>>>> > ________________________________ >>>>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200 >>>>>>> > >>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > >>>>>>> > The combat is great if you keep in mind the system that is >>>>>>> generating the numbers. >>>>>>> > Just watch that vid I posted. >>>>>>> > >>>>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> > Det combat... :( >>>>>>> > >>>>>>> > I loved the custom spells you could create in morrowind tho >>>>>>> > >>>>>>> > ________________________________ >>>>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200 >>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > >>>>>>> > >>>>>>> > Morrowind would be my ultimate example of an open world RPG done >>>>>>> perfectly. >>>>>>> > >>>>>>> > On Monday, March 23, 2015, Stephen Scheidel < >>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>> > Started playing morrowind again. >>>>>>> > >>>>>>> > Game is so gieroad. >>>>>>> > >>>>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>> wrote: >>>>>>> > Only 1 char. >>>>>>> > >>>>>>> > >>>>>>> > Regarding MKX I am still torn about where to get the game... PC or >>>>>>> PS4. >>>>>>> > >>>>>>> > > From: alasdair.donaldson@xxxxxxxxxx >>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > > Subject: RE: DRE: CTS community mail >>>>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000 >>>>>>> > > >>>>>>> > > Ah okay. Do you control the party or just one char? >>>>>>> > > >>>>>>> > > Bt games doesn't have any Mk preorder options barring vanilla. >>>>>>> Oh well. >>>>>>> > > >>>>>>> > > Sent from my Windows Phone >>>>>>> > > ________________________________ >>>>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx> >>>>>>> > > Sent: 2015-03-23 09:44 >>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>> > > Subject: RE: DRE: CTS community mail >>>>>>> > > >>>>>>> > > System is fine but odd. Its actiony but not totally... not as is >>>>>>> DMC type shit etc. >>>>>>> > > >>>>>>> > > You got attack button and a special button. >>>>>>> > > You customize the attack button strings properties depending on >>>>>>> what you are fighting (What weapon to use for Initial hit, barrage, >>>>>>> finisher, counter attack or jumping attack). >>>>>>> > > Special attack for each weapon type. Dragoon jump thing etc. etc. >>>>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP. >>>>>>> > > >>>>>>> > > Think they mentioned there being spells but werent available in >>>>>>> the demo. >>>>>>> > > >>>>>>> > > > From: alasdair.donaldson@xxxxxxxxxx >>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000 >>>>>>> > > > >>>>>>> > > > Does the demo have actual play then? System look okay, or not >>>>>>> enough time to tell? >>>>>>> > > > >>>>>>> > > > Sent from my Windows Phone >>>>>>> > > > >>>>>>> > > > -----Original Message----- >>>>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> >>>>>>> > > > Sent: 2015-03-23 09:23 >>>>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx> >>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>> > > > >>>>>>> > > > Its probably not in the bloody demo lol >>>>>>> > > > >>>>>>> > > > Demo was great imo. Just need to work on the framerate and >>>>>>> camera a bit. >>>>>>> > > > Rest is fine. >>>>>>> > > > >>>>>>> > > > >>>>>>> > > > >>>>>>> > > > >>>>>>> > > > From: lindseyak@xxxxxxxxxxx >>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000 >>>>>>> > > > >>>>>>> > > > >>>>>>> > > > my expectations are spot on. >>>>>>> > > > >>>>>>> > > > But so much hype cant be all for nothing. >>>>>>> > > > >>>>>>> > > > where is that epic cutscene of noctis coming out of a >>>>>>> cathedral then beating the crap outa everyone with his mind control... >>>>>>> ( I >>>>>>> remember paas showing it to us back at OC once in 2009) >>>>>>> > > > >>>>>>> > > > >>>>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx >>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000 >>>>>>> > > > > >>>>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big >>>>>>> screen. Still no net access, so haven't dl the FF15 demo. >>>>>>> > > > > >>>>>>> > > > > @lb - sounds like you have unrealistic expectations for the >>>>>>> new FF. Don't you remember 12 or 13? >>>>>>> > > > > >>>>>>> > > > > Sent from my Windows Phone >>>>>>> > > > > ________________________________ >>>>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> >>>>>>> > > > > Sent: 2015-03-23 08:43 >>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>> > > > > >>>>>>> > > > > its a good thing you didn't play the demo of ff15 lumi. >>>>>>> > > > > >>>>>>> > > > > I was watching max's stream this morning and it wasn't >>>>>>> looking all that exciting tbh. >>>>>>> > > > > >>>>>>> > > > > This game has been in the making for too long and when the >>>>>>> hype is much higher than the end product = fail >>>>>>> > > > > >>>>>>> > > > > ________________________________ >>>>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200 >>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>> > > > > From: nicmuir@xxxxxxxxx >>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>> > > > > >>>>>>> > > > > >>>>>>> > > > > no problem. >>>>>>> > > > > >>>>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" < >>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: >>>>>>> > > > > thanks nic >>>>>>> > > > > >>>>>>> > > > > ________________________________ >>>>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200 >>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>> > > > > >>>>>>> > > > > >>>>>>> > > > > >>>>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action >>>>>>> > > > > >>>>>>> > > > > Go to account -> media and devices. >>>>>>> > > > > >>>>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" < >>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: >>>>>>> > > > > ey nick,ps3, >>>>>>> > > > > >>>>>>> > > > > Please direct me to that site where I can deactivate all on >>>>>>> the ps3, its for an HK account. >>>>>>> > > > > >>>>>>> > > > > ________________________________ >>>>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200 >>>>>>> > > > > Subject: Re: DRE: CTS community mail >>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>> > > > > >>>>>>> > > > > >>>>>>> > > > > Oh, good point. >>>>>>> > > > > >>>>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" <jaguguarang@xxxxxxxxx >>>>>>> <mailto:jaguguarang@xxxxxxxxx>> wrote: >>>>>>> > > > > >>>>>>> > > > > Isn't he considered a 'returning' character since he was in >>>>>>> the Vita version of MK9? >>>>>>> > > > > >>>>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" < >>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote: >>>>>>> > > > > >>>>>>> > > > > Tremor... >>>>>>> > > > > Hmmm... >>>>>>> > > > > Not really a "returning" character. >>>>>>> > > > > >>>>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx >>>>>>> <mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>>> > > > > Current mock up for roster: >>>>>>> > > > > >>>>>>> > > > > >>>>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a >>>>>>> > > > > >>>>>>> > > > > Didn't they say there's 4 returning classic characters? >>>>>>> Tremor + Tanya is 2. Who can the other 2 be? >>>>>>> > > > > >>>>>>> > > > > Nightwolf + Sindel? :D >>>>>>> > > > > >>>>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel < >>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>> wrote: >>>>>>> > > > > >>>>>>> > > > > They can do it the same way they did it in MK 9 where the >>>>>>> one slot would be for all DLC's. So they'll probably use the slot Goro >>>>>>> is >>>>>>> on for all DLC >>>>>>> > > > > >>>>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" < >>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote: >>>>>>> > > > > Awesome... >>>>>>> > > > > >>>>>>> > > > > That means there is still hope for Nightwolf! >>>>>>> > > > > >>>>>>> > > > > :P >>>>>>> > > > > >>>>>>> > > > > ________________________________ >>>>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200 >>>>>>> > > > > Subject: Re: DRE: CTS community mail >>>>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx> >>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>> > > > > >>>>>>> > > > > Predator DLC Reveal Final< >>>>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU> >>>>>>> > > > > >>>>>>> > > > > Wonder how they'll fit everyone in the character selection >>>>>>> screen...cos this is exceeding the spots already :/ >>>>>>> > > > > >>>>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong < >>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>>> > > > > >>>>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg >>>>>>> > > > > >>>>>>> > > > > Tanya and Tremor? >>>>>>> > > > > >>>>>>> > > > > Cool. Wonder what Tanya will be like. >>>>>>> > > > > >>>>>>> > > > > >>>>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the >>>>>>> Kombat Pack for Mortal Kombat<https://www.facebook.com/MortalKombat> >>>>>>> X! Press release: >>>>>>> > > > > >>>>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat >>>>>>> Pack playable character, Jason Voorhees, today, Warner Bros. Interactive >>>>>>> Entertainment confirmed the additional playable characters that will be >>>>>>> included in the Kombat Pack: the ultimate hunter Predator from the >>>>>>> films of >>>>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and >>>>>>> Tanya. >>>>>>> > > > > >>>>>>> > > > > Full Kombat Pack details are listed below: >>>>>>> > > > > The Ultimate Horror Pack >>>>>>> > > > > Playable character Jason Voorhees >>>>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh >>>>>>> Ermac >>>>>>> > > > > The Klassic Pack #1: >>>>>>> > > > > Playable character Tanya >>>>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang >>>>>>> > > > > The Predator / Prey Pack: >>>>>>> > > > > Playable character Predator >>>>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion and >>>>>>> Carl Weathers as Jax >>>>>>> > > > > The Klassic Pack #2: >>>>>>> > > > > Playable character, Tremor >>>>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao >>>>>>> > > > > >>>>>>> > > > > In the Americas, the Kombat Pack is included in the Mortal >>>>>>> Kombat X Kollector’s Edition by Coarse, Limited Edition and Premium >>>>>>> Edition, and will be available for purchase separately for $29.99.** >>>>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches >>>>>>> worldwide, fans who purchase the Kombat Pack will receive the Samurai >>>>>>> Pack >>>>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok and >>>>>>> Jingu Kitana, as well as an accompanying skin pack with each playable >>>>>>> character. In addition, those who own the pack will gain early access to >>>>>>> the above listed content before it is available for sale individually." >>>>>>> > > > > >>>>>>> > > > > Guess Liu Kang is confirmed then...eh. >>>>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat >>>>>>> Pack or do we have to purchase them twice to both Tanya+Predator and >>>>>>> Tremor+Jason? >>>>>>> > > > > >>>>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong < >>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>>> > > > > Does anyone know a website that i can use to download 60fps >>>>>>> vids off YouTube? >>>>>>> > > > > >>>>>>> > > > > Clipconverter.cc doesn't allow age restricted video... >>>>>>> > > > > >>>>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama < >>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote: >>>>>>> > > > > >>>>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/ >>>>>>> > > > > >>>>>>> > > > > Good idea. IIRC only Tekken machines used to have ports for >>>>>>> PS2 controllers. All arcade machines should allow pads. Only problem is >>>>>>> Capcom will probably only allow their controllers to be connected. >>>>>>> Still, >>>>>>> it's better than nothing. >>>>>>> > > > > >>>>>>> > > > > >>>>>>> > > > > >>>>>>> > > > > >>>>>>> > > > > >>>>>>> ********************************************************************** >>>>>>> > > > > The information in this e-mail is confidential and may be >>>>>>> legally privileged. It is intended solely for the addressee. Access to >>>>>>> this >>>>>>> e-mail by anyone else is unauthorized. If you have received this >>>>>>> communication in error, please address with the subject heading >>>>>>> "Received >>>>>>> in error," send to the original sender, then delete the e-mail and >>>>>>> destroy >>>>>>> any copies of it. 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Opinions, conclusions and other >>>>>>> information >>>>>>> in this e-mail and any attachments that do not relate to the official >>>>>>> business of the firm are neither given nor endorsed by it. >>>>>>> > >>>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>>> error-free, as information could be intercepted, corrupted, amended, >>>>>>> lost, >>>>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>>>> > >>>>>>> > This email is being sent out by KPMG International Cooperative >>>>>>> ("KPMG International") on behalf of the local KPMG member firm providing >>>>>>> services to you. KPMG International Cooperative ("KPMG International") >>>>>>> is a >>>>>>> Swiss entity that serves as a coordinating entity for a network of >>>>>>> independent firms operating under the KPMG name. KPMG International >>>>>>> provides no services to clients. Each member firm of KPMG International >>>>>>> is >>>>>>> a legally distinct and separate entity and each describes itself as >>>>>>> such. >>>>>>> Information about the structure and jurisdiction of your local KPMG >>>>>>> member >>>>>>> firm can be obtained from your KPMG representative. >>>>>>> > >>>>>>> > This footnote also confirms that this e-mail message has been >>>>>>> swept by AntiVirus software. >>>>>>> >>>>>> >>>>>> >>>>> >>> >> >