Busy working on my game engine. I finally have the following down: - Walking - Running - Backdashing - Cancelling run with backdash - Hitbox and hurtbox collisions (with enemy reactions and pushback) - Screen shake during attack impact I created separate project files for movement and collisions so that I could gain a better understanding of how everything works before I add it to my main project file. Currently working on implementing jumping and double-jumping - which is a bitch - but I'll get it done. I need to code it in such a way that if the player commits to a jump direction, they cannot switch directions mid-air. I'm considering adding airdashing *lol* After that, I need to work on combos. Single-hitting and chainable attacks are easy. Ensuring that a series of varied attacks occur consecutively for 4 individual button presses (think Final Fight or Streets of Rage), not so much. I'd like to finalise the engine before I continue working on my sprites. I have the walk animation down for my main character but I still need to complete animations for running, jumping, backdashing, guarding and attacking. On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > You mean the 'Musou' genre created and perfected by Koei now Tecmo+Koei? > > On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir < > nicmuir@xxxxxxxxx> wrote: > >> So, I was thinking. >> Ken's Rage is a bit of a "kuso" game, I know, but I love it anyways. >> I was just thinking of how awesome a game type it would be for something >> like a Golden Axe game. >> >> I would love a North meets East clash of Barbarians VS Samurai and Ninjas. >> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: >> >>> I have this movie. I personally enjoyed it. >>> >>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>> wrote: >>> >>>> @Paas and Manase, this is the Stephen Chow movie I was talking about. >>>> >>>> http://www.imdb.com/title/tt2017561/ >>>> >>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets < >>>> lindseyak@xxxxxxxxxxx> wrote: >>>> >>>>> NZ dgaf >>>>> >>>>> > From: alasdair.donaldson@xxxxxxxxxx >>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > Subject: RE: DRE: CTS community mail >>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000 >>>>> >>>>> > >>>>> > With one friggin ball remaining. Sigh. Really? >>>>> > >>>>> > Sent from my Windows Phone >>>>> > ________________________________ >>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx> >>>>> > Sent: 2015-03-24 12:14 >>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>> > Subject: Re: DRE: CTS community mail >>>>> > >>>>> > Esidkao >>>>> > >>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx >>>>> <mailto:euraima@xxxxxxxxx>> wrote: >>>>> > >>>>> > Wtf, so this is what he does when we not sessioning O.o >>>>> > >>>>> > "the wondering mascot" >>>>> > >>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> >>>>> wrote: >>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282] >>>>> > >>>>> > >>>>> > On 24 March 2015 at 06:24, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>>>> wrote: >>>>> > WOOOP >>>>> > >>>>> > 7 dandy mappa's in 1 combo >>>>> > >>>>> > GGXrd 1.10 - Slayer combos< >>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc> >>>>> > >>>>> > ________________________________ >>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200 >>>>> > >>>>> > Subject: Re: DRE: CTS community mail >>>>> > From: gieroadsteve@xxxxxxxxx >>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > >>>>> > Enough about kuk old rpg's though. >>>>> > >>>>> > Everyone chill the fuck out and listen to some Origa. >>>>> > Chouchou San By Origa<https://www.youtube.com/watch?v=l_rSLoufsdY> >>>>> > >>>>> > On 23 March 2015 at 18:16, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >>>>> wrote: >>>>> > Yeah at face value the combat is kaka.(combat is not why anyone >>>>> plays elder scrolls) >>>>> > To have fun with it you just have to see the "combat" as a >>>>> representation of combat based on your stats and equip. >>>>> > It's basically a tabletop game with a huge and deep system set in a >>>>> giant 3d world. >>>>> > That would leave the character as the translator between the game >>>>> world and the game system. >>>>> > Maybe to get the characters to physically adhere to all the shit >>>>> going on was just too hard so they kept it in the background. >>>>> > That may be the trade off. >>>>> > >>>>> > Skyrim - Most of the aspects of the character are represented on >>>>> screen but it is more simple than Morrowind. >>>>> > Morrowind - Very little of the character aspects are represented on >>>>> screen but that allows them to go wild with the sytem. >>>>> > >>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>> wrote: >>>>> > To a certain degree I am... I do really think that the combat in >>>>> elder scrolls games need help tho. >>>>> > >>>>> > Morrowinds calculations are cool and definitely puts it above stuff >>>>> like Skyrim... but thats not saying much imo. >>>>> > >>>>> > ________________________________ >>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200 >>>>> > >>>>> > Subject: Re: DRE: CTS community mail >>>>> > From: gieroadsteve@xxxxxxxxx >>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > >>>>> > Ag nevermind. >>>>> > I know you just like playing devils advocate. >>>>> > >>>>> > On 23 March 2015 at 15:14, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >>>>> wrote: >>>>> > But you build your character by leveling and getting new stuff and >>>>> that determines what each click does. >>>>> > >>>>> > >>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>> wrote: >>>>> > How the numbers are generated doesnt really make the combat better >>>>> imo. >>>>> > >>>>> > In a turn based game the calcualtions would be cool... seeing whats >>>>> going to happen and comparing options. >>>>> > >>>>> > But if the game does everything for you in the background without >>>>> you even knowing then all the player is left with is click to attack. >>>>> > >>>>> > ________________________________ >>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200 >>>>> > >>>>> > Subject: Re: DRE: CTS community mail >>>>> > From: gieroadsteve@xxxxxxxxx >>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > >>>>> > The combat is great if you keep in mind the system that is >>>>> generating the numbers. >>>>> > Just watch that vid I posted. >>>>> > >>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>> wrote: >>>>> > Det combat... :( >>>>> > >>>>> > I loved the custom spells you could create in morrowind tho >>>>> > >>>>> > ________________________________ >>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200 >>>>> > Subject: Re: DRE: CTS community mail >>>>> > From: gieroadsteve@xxxxxxxxx >>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > >>>>> > >>>>> > Morrowind would be my ultimate example of an open world RPG done >>>>> perfectly. >>>>> > >>>>> > On Monday, March 23, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >>>>> wrote: >>>>> > Started playing morrowind again. >>>>> > >>>>> > Game is so gieroad. >>>>> > >>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>> wrote: >>>>> > Only 1 char. >>>>> > >>>>> > >>>>> > Regarding MKX I am still torn about where to get the game... PC or >>>>> PS4. >>>>> > >>>>> > > From: alasdair.donaldson@xxxxxxxxxx >>>>> > > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > > Subject: RE: DRE: CTS community mail >>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000 >>>>> > > >>>>> > > Ah okay. Do you control the party or just one char? >>>>> > > >>>>> > > Bt games doesn't have any Mk preorder options barring vanilla. Oh >>>>> well. >>>>> > > >>>>> > > Sent from my Windows Phone >>>>> > > ________________________________ >>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx> >>>>> > > Sent: 2015-03-23 09:44 >>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>> > > Subject: RE: DRE: CTS community mail >>>>> > > >>>>> > > System is fine but odd. Its actiony but not totally... not as is >>>>> DMC type shit etc. >>>>> > > >>>>> > > You got attack button and a special button. >>>>> > > You customize the attack button strings properties depending on >>>>> what you are fighting (What weapon to use for Initial hit, barrage, >>>>> finisher, counter attack or jumping attack). >>>>> > > Special attack for each weapon type. Dragoon jump thing etc. etc. >>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP. >>>>> > > >>>>> > > Think they mentioned there being spells but werent available in >>>>> the demo. >>>>> > > >>>>> > > > From: alasdair.donaldson@xxxxxxxxxx >>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > > > Subject: RE: DRE: CTS community mail >>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000 >>>>> > > > >>>>> > > > Does the demo have actual play then? System look okay, or not >>>>> enough time to tell? >>>>> > > > >>>>> > > > Sent from my Windows Phone >>>>> > > > >>>>> > > > -----Original Message----- >>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> >>>>> > > > Sent: 2015-03-23 09:23 >>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx> >>>>> > > > Subject: RE: DRE: CTS community mail >>>>> > > > >>>>> > > > Its probably not in the bloody demo lol >>>>> > > > >>>>> > > > Demo was great imo. Just need to work on the framerate and >>>>> camera a bit. >>>>> > > > Rest is fine. >>>>> > > > >>>>> > > > >>>>> > > > >>>>> > > > >>>>> > > > From: lindseyak@xxxxxxxxxxx >>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > > > Subject: RE: DRE: CTS community mail >>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000 >>>>> > > > >>>>> > > > >>>>> > > > my expectations are spot on. >>>>> > > > >>>>> > > > But so much hype cant be all for nothing. >>>>> > > > >>>>> > > > where is that epic cutscene of noctis coming out of a cathedral >>>>> then beating the crap outa everyone with his mind control... ( I remember >>>>> paas showing it to us back at OC once in 2009) >>>>> > > > >>>>> > > > >>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx >>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > > > > Subject: RE: DRE: CTS community mail >>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000 >>>>> > > > > >>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big >>>>> screen. Still no net access, so haven't dl the FF15 demo. >>>>> > > > > >>>>> > > > > @lb - sounds like you have unrealistic expectations for the >>>>> new FF. Don't you remember 12 or 13? >>>>> > > > > >>>>> > > > > Sent from my Windows Phone >>>>> > > > > ________________________________ >>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> >>>>> > > > > Sent: 2015-03-23 08:43 >>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>> > > > > Subject: RE: DRE: CTS community mail >>>>> > > > > >>>>> > > > > its a good thing you didn't play the demo of ff15 lumi. >>>>> > > > > >>>>> > > > > I was watching max's stream this morning and it wasn't looking >>>>> all that exciting tbh. >>>>> > > > > >>>>> > > > > This game has been in the making for too long and when the >>>>> hype is much higher than the end product = fail >>>>> > > > > >>>>> > > > > ________________________________ >>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200 >>>>> > > > > Subject: RE: DRE: CTS community mail >>>>> > > > > From: nicmuir@xxxxxxxxx >>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>> > > > > >>>>> > > > > >>>>> > > > > no problem. >>>>> > > > > >>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" <lindseyak@xxxxxxxxxxx >>>>> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >>>>> > > > > thanks nic >>>>> > > > > >>>>> > > > > ________________________________ >>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200 >>>>> > > > > Subject: RE: DRE: CTS community mail >>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action >>>>> > > > > >>>>> > > > > Go to account -> media and devices. >>>>> > > > > >>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" <lindseyak@xxxxxxxxxxx >>>>> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >>>>> > > > > ey nick,ps3, >>>>> > > > > >>>>> > > > > Please direct me to that site where I can deactivate all on >>>>> the ps3, its for an HK account. >>>>> > > > > >>>>> > > > > ________________________________ >>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200 >>>>> > > > > Subject: Re: DRE: CTS community mail >>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>> > > > > >>>>> > > > > >>>>> > > > > Oh, good point. >>>>> > > > > >>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" <jaguguarang@xxxxxxxxx >>>>> <mailto:jaguguarang@xxxxxxxxx>> wrote: >>>>> > > > > >>>>> > > > > Isn't he considered a 'returning' character since he was in >>>>> the Vita version of MK9? >>>>> > > > > >>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" < >>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote: >>>>> > > > > >>>>> > > > > Tremor... >>>>> > > > > Hmmm... >>>>> > > > > Not really a "returning" character. >>>>> > > > > >>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx<mailto: >>>>> geosaurus8@xxxxxxxxx>> wrote: >>>>> > > > > Current mock up for roster: >>>>> > > > > >>>>> > > > > >>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a >>>>> > > > > >>>>> > > > > Didn't they say there's 4 returning classic characters? Tremor >>>>> + Tanya is 2. Who can the other 2 be? >>>>> > > > > >>>>> > > > > Nightwolf + Sindel? :D >>>>> > > > > >>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel < >>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>> wrote: >>>>> > > > > >>>>> > > > > They can do it the same way they did it in MK 9 where the one >>>>> slot would be for all DLC's. So they'll probably use the slot Goro is on >>>>> for all DLC >>>>> > > > > >>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" <paashaasggx@xxxxxxxxxxx >>>>> <mailto:paashaasggx@xxxxxxxxxxx>> wrote: >>>>> > > > > Awesome... >>>>> > > > > >>>>> > > > > That means there is still hope for Nightwolf! >>>>> > > > > >>>>> > > > > :P >>>>> > > > > >>>>> > > > > ________________________________ >>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200 >>>>> > > > > Subject: Re: DRE: CTS community mail >>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx> >>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>> > > > > >>>>> > > > > Predator DLC Reveal Final< >>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU> >>>>> > > > > >>>>> > > > > Wonder how they'll fit everyone in the character selection >>>>> screen...cos this is exceeding the spots already :/ >>>>> > > > > >>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong < >>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>> > > > > >>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg >>>>> > > > > >>>>> > > > > Tanya and Tremor? >>>>> > > > > >>>>> > > > > Cool. Wonder what Tanya will be like. >>>>> > > > > >>>>> > > > > >>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the Kombat >>>>> Pack for Mortal Kombat<https://www.facebook.com/MortalKombat> X! >>>>> Press release: >>>>> > > > > >>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat Pack >>>>> playable character, Jason Voorhees, today, Warner Bros. Interactive >>>>> Entertainment confirmed the additional playable characters that will be >>>>> included in the Kombat Pack: the ultimate hunter Predator from the films >>>>> of >>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and >>>>> Tanya. >>>>> > > > > >>>>> > > > > Full Kombat Pack details are listed below: >>>>> > > > > The Ultimate Horror Pack >>>>> > > > > Playable character Jason Voorhees >>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh >>>>> Ermac >>>>> > > > > The Klassic Pack #1: >>>>> > > > > Playable character Tanya >>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang >>>>> > > > > The Predator / Prey Pack: >>>>> > > > > Playable character Predator >>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion and >>>>> Carl Weathers as Jax >>>>> > > > > The Klassic Pack #2: >>>>> > > > > Playable character, Tremor >>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao >>>>> > > > > >>>>> > > > > In the Americas, the Kombat Pack is included in the Mortal >>>>> Kombat X Kollector’s Edition by Coarse, Limited Edition and Premium >>>>> Edition, and will be available for purchase separately for $29.99.** >>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches >>>>> worldwide, fans who purchase the Kombat Pack will receive the Samurai Pack >>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok and >>>>> Jingu Kitana, as well as an accompanying skin pack with each playable >>>>> character. In addition, those who own the pack will gain early access to >>>>> the above listed content before it is available for sale individually." >>>>> > > > > >>>>> > > > > Guess Liu Kang is confirmed then...eh. >>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat Pack >>>>> or do we have to purchase them twice to both Tanya+Predator and >>>>> Tremor+Jason? >>>>> > > > > >>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong < >>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>> > > > > Does anyone know a website that i can use to download 60fps >>>>> vids off YouTube? >>>>> > > > > >>>>> > > > > Clipconverter.cc doesn't allow age restricted video... >>>>> > > > > >>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama < >>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote: >>>>> > > > > >>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/ >>>>> > > > > >>>>> > > > > Good idea. IIRC only Tekken machines used to have ports for >>>>> PS2 controllers. All arcade machines should allow pads. Only problem is >>>>> Capcom will probably only allow their controllers to be connected. Still, >>>>> it's better than nothing. >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>> > > > > >>>>> ********************************************************************** >>>>> > > > > The information in this e-mail is confidential and may be >>>>> legally privileged. It is intended solely for the addressee. Access to >>>>> this >>>>> e-mail by anyone else is unauthorized. If you have received this >>>>> communication in error, please address with the subject heading "Received >>>>> in error," send to the original sender, then delete the e-mail and destroy >>>>> any copies of it. If you are not the intended recipient, any disclosure, >>>>> copying, distribution or any action taken or omitted to be taken in >>>>> reliance on it, is prohibited and may be unlawful. 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