No probs, show us at a session sometime - would love to see how it develops :] On Tue, Mar 24, 2015 at 5:14 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > Thanks bro :) l've actually been playing around with those a bit. Took a > while to understand the flow of it *lol* > > l'll give your specific suggestion a shot for sure :) > On 24 Mar 2015 17:10, "sameegh jardine" <sameegh@xxxxxxxxx> wrote: > >> Haven't used GameMaker but at a general level: >> You probably need to define a few states to make life easier for >> yourself, one of which could be a jump state (maybe something isJumping) >> While isJumping == true, disable your directional inputs. You can enable >> them again once the state becomes false. >> >> >> >> >> >> On Tue, Mar 24, 2015 at 4:37 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >>> Busy working on my game engine. I finally have the following down: >>> >>> - Walking >>> - Running >>> - Backdashing >>> - Cancelling run with backdash >>> - Hitbox and hurtbox collisions (with enemy reactions and pushback) >>> - Screen shake during attack impact >>> >>> I created separate project files for movement and collisions so that I >>> could gain a better understanding of how everything works before I add it >>> to my main project file. >>> >>> Currently working on implementing jumping and double-jumping - which is >>> a bitch - but I'll get it done. I need to code it in such a way that if the >>> player commits to a jump direction, they cannot switch directions mid-air. >>> I'm considering adding airdashing *lol* After that, I need to work on >>> combos. Single-hitting and chainable attacks are easy. Ensuring that a >>> series of varied attacks occur consecutively for 4 individual button >>> presses (think Final Fight or Streets of Rage), not so much. >>> >>> I'd like to finalise the engine before I continue working on my sprites. >>> I have the walk animation down for my main character but I still need to >>> complete animations for running, jumping, backdashing, guarding and >>> attacking. >>> >>> On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: >>> >>>> You mean the 'Musou' genre created and perfected by Koei now Tecmo+Koei? >>>> >>>> On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir < >>>> nicmuir@xxxxxxxxx> wrote: >>>> >>>>> So, I was thinking. >>>>> Ken's Rage is a bit of a "kuso" game, I know, but I love it anyways. >>>>> I was just thinking of how awesome a game type it would be for >>>>> something like a Golden Axe game. >>>>> >>>>> I would love a North meets East clash of Barbarians VS Samurai and >>>>> Ninjas. >>>>> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: >>>>> >>>>>> I have this movie. I personally enjoyed it. >>>>>> >>>>>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams <ryan820509@xxxxxxxxx >>>>>> > wrote: >>>>>> >>>>>>> @Paas and Manase, this is the Stephen Chow movie I was talking about. >>>>>>> >>>>>>> http://www.imdb.com/title/tt2017561/ >>>>>>> >>>>>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets < >>>>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>>>> >>>>>>>> NZ dgaf >>>>>>>> >>>>>>>> > From: alasdair.donaldson@xxxxxxxxxx >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > Subject: RE: DRE: CTS community mail >>>>>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000 >>>>>>>> >>>>>>>> > >>>>>>>> > With one friggin ball remaining. Sigh. Really? >>>>>>>> > >>>>>>>> > Sent from my Windows Phone >>>>>>>> > ________________________________ >>>>>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx> >>>>>>>> > Sent: 2015-03-24 12:14 >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>> > >>>>>>>> > Esidkao >>>>>>>> > >>>>>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx >>>>>>>> <mailto:euraima@xxxxxxxxx>> wrote: >>>>>>>> > >>>>>>>> > Wtf, so this is what he does when we not sessioning O.o >>>>>>>> > >>>>>>>> > "the wondering mascot" >>>>>>>> > >>>>>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" < >>>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282] >>>>>>>> > >>>>>>>> > >>>>>>>> > On 24 March 2015 at 06:24, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>>>>>>> wrote: >>>>>>>> > WOOOP >>>>>>>> > >>>>>>>> > 7 dandy mappa's in 1 combo >>>>>>>> > >>>>>>>> > GGXrd 1.10 - Slayer combos< >>>>>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc> >>>>>>>> > >>>>>>>> > ________________________________ >>>>>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200 >>>>>>>> > >>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > >>>>>>>> > Enough about kuk old rpg's though. >>>>>>>> > >>>>>>>> > Everyone chill the fuck out and listen to some Origa. >>>>>>>> > Chouchou San By Origa<https://www.youtube.com/watch?v=l_rSLoufsdY >>>>>>>> > >>>>>>>> > >>>>>>>> > On 23 March 2015 at 18:16, Stephen Scheidel < >>>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>>> > Yeah at face value the combat is kaka.(combat is not why anyone >>>>>>>> plays elder scrolls) >>>>>>>> > To have fun with it you just have to see the "combat" as a >>>>>>>> representation of combat based on your stats and equip. >>>>>>>> > It's basically a tabletop game with a huge and deep system set in >>>>>>>> a giant 3d world. >>>>>>>> > That would leave the character as the translator between the game >>>>>>>> world and the game system. >>>>>>>> > Maybe to get the characters to physically adhere to all the shit >>>>>>>> going on was just too hard so they kept it in the background. >>>>>>>> > That may be the trade off. >>>>>>>> > >>>>>>>> > Skyrim - Most of the aspects of the character are represented on >>>>>>>> screen but it is more simple than Morrowind. >>>>>>>> > Morrowind - Very little of the character aspects are represented >>>>>>>> on screen but that allows them to go wild with the sytem. >>>>>>>> > >>>>>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>>> wrote: >>>>>>>> > To a certain degree I am... I do really think that the combat in >>>>>>>> elder scrolls games need help tho. >>>>>>>> > >>>>>>>> > Morrowinds calculations are cool and definitely puts it above >>>>>>>> stuff like Skyrim... but thats not saying much imo. >>>>>>>> > >>>>>>>> > ________________________________ >>>>>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200 >>>>>>>> > >>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > >>>>>>>> > Ag nevermind. >>>>>>>> > I know you just like playing devils advocate. >>>>>>>> > >>>>>>>> > On 23 March 2015 at 15:14, Stephen Scheidel < >>>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>>> > But you build your character by leveling and getting new stuff >>>>>>>> and that determines what each click does. >>>>>>>> > >>>>>>>> > >>>>>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>>> wrote: >>>>>>>> > How the numbers are generated doesnt really make the combat >>>>>>>> better imo. >>>>>>>> > >>>>>>>> > In a turn based game the calcualtions would be cool... seeing >>>>>>>> whats going to happen and comparing options. >>>>>>>> > >>>>>>>> > But if the game does everything for you in the background without >>>>>>>> you even knowing then all the player is left with is click to attack. >>>>>>>> > >>>>>>>> > ________________________________ >>>>>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200 >>>>>>>> > >>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > >>>>>>>> > The combat is great if you keep in mind the system that is >>>>>>>> generating the numbers. >>>>>>>> > Just watch that vid I posted. >>>>>>>> > >>>>>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>>> wrote: >>>>>>>> > Det combat... :( >>>>>>>> > >>>>>>>> > I loved the custom spells you could create in morrowind tho >>>>>>>> > >>>>>>>> > ________________________________ >>>>>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200 >>>>>>>> > Subject: Re: DRE: CTS community mail >>>>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > >>>>>>>> > >>>>>>>> > Morrowind would be my ultimate example of an open world RPG done >>>>>>>> perfectly. >>>>>>>> > >>>>>>>> > On Monday, March 23, 2015, Stephen Scheidel < >>>>>>>> gieroadsteve@xxxxxxxxx> wrote: >>>>>>>> > Started playing morrowind again. >>>>>>>> > >>>>>>>> > Game is so gieroad. >>>>>>>> > >>>>>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>>>> wrote: >>>>>>>> > Only 1 char. >>>>>>>> > >>>>>>>> > >>>>>>>> > Regarding MKX I am still torn about where to get the game... PC >>>>>>>> or PS4. >>>>>>>> > >>>>>>>> > > From: alasdair.donaldson@xxxxxxxxxx >>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > > Subject: RE: DRE: CTS community mail >>>>>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000 >>>>>>>> > > >>>>>>>> > > Ah okay. Do you control the party or just one char? >>>>>>>> > > >>>>>>>> > > Bt games doesn't have any Mk preorder options barring vanilla. >>>>>>>> Oh well. >>>>>>>> > > >>>>>>>> > > Sent from my Windows Phone >>>>>>>> > > ________________________________ >>>>>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx> >>>>>>>> > > Sent: 2015-03-23 09:44 >>>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > > Subject: RE: DRE: CTS community mail >>>>>>>> > > >>>>>>>> > > System is fine but odd. Its actiony but not totally... not as >>>>>>>> is DMC type shit etc. >>>>>>>> > > >>>>>>>> > > You got attack button and a special button. >>>>>>>> > > You customize the attack button strings properties depending on >>>>>>>> what you are fighting (What weapon to use for Initial hit, barrage, >>>>>>>> finisher, counter attack or jumping attack). >>>>>>>> > > Special attack for each weapon type. Dragoon jump thing etc. >>>>>>>> etc. >>>>>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP. >>>>>>>> > > >>>>>>>> > > Think they mentioned there being spells but werent available in >>>>>>>> the demo. >>>>>>>> > > >>>>>>>> > > > From: alasdair.donaldson@xxxxxxxxxx >>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000 >>>>>>>> > > > >>>>>>>> > > > Does the demo have actual play then? System look okay, or not >>>>>>>> enough time to tell? >>>>>>>> > > > >>>>>>>> > > > Sent from my Windows Phone >>>>>>>> > > > >>>>>>>> > > > -----Original Message----- >>>>>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> >>>>>>>> > > > Sent: 2015-03-23 09:23 >>>>>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>>> > > > >>>>>>>> > > > Its probably not in the bloody demo lol >>>>>>>> > > > >>>>>>>> > > > Demo was great imo. Just need to work on the framerate and >>>>>>>> camera a bit. >>>>>>>> > > > Rest is fine. >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > From: lindseyak@xxxxxxxxxxx >>>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000 >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > my expectations are spot on. >>>>>>>> > > > >>>>>>>> > > > But so much hype cant be all for nothing. >>>>>>>> > > > >>>>>>>> > > > where is that epic cutscene of noctis coming out of a >>>>>>>> cathedral then beating the crap outa everyone with his mind control... >>>>>>>> ( I >>>>>>>> remember paas showing it to us back at OC once in 2009) >>>>>>>> > > > >>>>>>>> > > > >>>>>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx >>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000 >>>>>>>> > > > > >>>>>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big >>>>>>>> screen. Still no net access, so haven't dl the FF15 demo. >>>>>>>> > > > > >>>>>>>> > > > > @lb - sounds like you have unrealistic expectations for the >>>>>>>> new FF. Don't you remember 12 or 13? >>>>>>>> > > > > >>>>>>>> > > > > Sent from my Windows Phone >>>>>>>> > > > > ________________________________ >>>>>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> >>>>>>>> > > > > Sent: 2015-03-23 08:43 >>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>>> > > > > >>>>>>>> > > > > its a good thing you didn't play the demo of ff15 lumi. >>>>>>>> > > > > >>>>>>>> > > > > I was watching max's stream this morning and it wasn't >>>>>>>> looking all that exciting tbh. >>>>>>>> > > > > >>>>>>>> > > > > This game has been in the making for too long and when the >>>>>>>> hype is much higher than the end product = fail >>>>>>>> > > > > >>>>>>>> > > > > ________________________________ >>>>>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200 >>>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>>> > > > > From: nicmuir@xxxxxxxxx >>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> > > > > no problem. >>>>>>>> > > > > >>>>>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" < >>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: >>>>>>>> > > > > thanks nic >>>>>>>> > > > > >>>>>>>> > > > > ________________________________ >>>>>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200 >>>>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action >>>>>>>> > > > > >>>>>>>> > > > > Go to account -> media and devices. >>>>>>>> > > > > >>>>>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" < >>>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: >>>>>>>> > > > > ey nick,ps3, >>>>>>>> > > > > >>>>>>>> > > > > Please direct me to that site where I can deactivate all on >>>>>>>> the ps3, its for an HK account. >>>>>>>> > > > > >>>>>>>> > > > > ________________________________ >>>>>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200 >>>>>>>> > > > > Subject: Re: DRE: CTS community mail >>>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> > > > > Oh, good point. >>>>>>>> > > > > >>>>>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" <jaguguarang@xxxxxxxxx >>>>>>>> <mailto:jaguguarang@xxxxxxxxx>> wrote: >>>>>>>> > > > > >>>>>>>> > > > > Isn't he considered a 'returning' character since he was in >>>>>>>> the Vita version of MK9? >>>>>>>> > > > > >>>>>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" < >>>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote: >>>>>>>> > > > > >>>>>>>> > > > > Tremor... >>>>>>>> > > > > Hmmm... >>>>>>>> > > > > Not really a "returning" character. >>>>>>>> > > > > >>>>>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx >>>>>>>> <mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>>>> > > > > Current mock up for roster: >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a >>>>>>>> > > > > >>>>>>>> > > > > Didn't they say there's 4 returning classic characters? >>>>>>>> Tremor + Tanya is 2. Who can the other 2 be? >>>>>>>> > > > > >>>>>>>> > > > > Nightwolf + Sindel? :D >>>>>>>> > > > > >>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel < >>>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>> wrote: >>>>>>>> > > > > >>>>>>>> > > > > They can do it the same way they did it in MK 9 where the >>>>>>>> one slot would be for all DLC's. So they'll probably use the slot Goro >>>>>>>> is >>>>>>>> on for all DLC >>>>>>>> > > > > >>>>>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" < >>>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote: >>>>>>>> > > > > Awesome... >>>>>>>> > > > > >>>>>>>> > > > > That means there is still hope for Nightwolf! >>>>>>>> > > > > >>>>>>>> > > > > :P >>>>>>>> > > > > >>>>>>>> > > > > ________________________________ >>>>>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200 >>>>>>>> > > > > Subject: Re: DRE: CTS community mail >>>>>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx> >>>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>>>> > > > > >>>>>>>> > > > > Predator DLC Reveal Final< >>>>>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU> >>>>>>>> > > > > >>>>>>>> > > > > Wonder how they'll fit everyone in the character selection >>>>>>>> screen...cos this is exceeding the spots already :/ >>>>>>>> > > > > >>>>>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong < >>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>>>> > > > > >>>>>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg >>>>>>>> > > > > >>>>>>>> > > > > Tanya and Tremor? >>>>>>>> > > > > >>>>>>>> > > > > Cool. Wonder what Tanya will be like. >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the >>>>>>>> Kombat Pack for Mortal Kombat<https://www.facebook.com/MortalKombat> >>>>>>>> X! Press release: >>>>>>>> > > > > >>>>>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat >>>>>>>> Pack playable character, Jason Voorhees, today, Warner Bros. >>>>>>>> Interactive >>>>>>>> Entertainment confirmed the additional playable characters that will be >>>>>>>> included in the Kombat Pack: the ultimate hunter Predator from the >>>>>>>> films of >>>>>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and >>>>>>>> Tanya. >>>>>>>> > > > > >>>>>>>> > > > > Full Kombat Pack details are listed below: >>>>>>>> > > > > The Ultimate Horror Pack >>>>>>>> > > > > Playable character Jason Voorhees >>>>>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh >>>>>>>> Ermac >>>>>>>> > > > > The Klassic Pack #1: >>>>>>>> > > > > Playable character Tanya >>>>>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang >>>>>>>> > > > > The Predator / Prey Pack: >>>>>>>> > > > > Playable character Predator >>>>>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion >>>>>>>> and Carl Weathers as Jax >>>>>>>> > > > > The Klassic Pack #2: >>>>>>>> > > > > Playable character, Tremor >>>>>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao >>>>>>>> > > > > >>>>>>>> > > > > In the Americas, the Kombat Pack is included in the Mortal >>>>>>>> Kombat X Kollector’s Edition by Coarse, Limited Edition and Premium >>>>>>>> Edition, and will be available for purchase separately for $29.99.** >>>>>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches >>>>>>>> worldwide, fans who purchase the Kombat Pack will receive the Samurai >>>>>>>> Pack >>>>>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok and >>>>>>>> Jingu Kitana, as well as an accompanying skin pack with each playable >>>>>>>> character. In addition, those who own the pack will gain early access >>>>>>>> to >>>>>>>> the above listed content before it is available for sale individually." >>>>>>>> > > > > >>>>>>>> > > > > Guess Liu Kang is confirmed then...eh. >>>>>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat >>>>>>>> Pack or do we have to purchase them twice to both Tanya+Predator and >>>>>>>> Tremor+Jason? >>>>>>>> > > > > >>>>>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong < >>>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>>>> > > > > Does anyone know a website that i can use to download 60fps >>>>>>>> vids off YouTube? >>>>>>>> > > > > >>>>>>>> > > > > Clipconverter.cc doesn't allow age restricted video... >>>>>>>> > > > > >>>>>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama < >>>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote: >>>>>>>> > > > > >>>>>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/ >>>>>>>> > > > > >>>>>>>> > > > > Good idea. IIRC only Tekken machines used to have ports for >>>>>>>> PS2 controllers. All arcade machines should allow pads. Only problem is >>>>>>>> Capcom will probably only allow their controllers to be connected. >>>>>>>> Still, >>>>>>>> it's better than nothing. >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> > > > > >>>>>>>> ********************************************************************** >>>>>>>> > > > > The information in this e-mail is confidential and may be >>>>>>>> legally privileged. It is intended solely for the addressee. Access to >>>>>>>> this >>>>>>>> e-mail by anyone else is unauthorized. If you have received this >>>>>>>> communication in error, please address with the subject heading >>>>>>>> "Received >>>>>>>> in error," send to the original sender, then delete the e-mail and >>>>>>>> destroy >>>>>>>> any copies of it. 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Opinions, conclusions >>>>>>>> and >>>>>>>> other information in this e-mail and any attachments that do not >>>>>>>> relate to >>>>>>>> the official business of the firm are neither given nor endorsed by it. >>>>>>>> > > >>>>>>>> > > KPMG cannot guarantee that e-mail communications are secure or >>>>>>>> error-free, as information could be intercepted, corrupted, amended, >>>>>>>> lost, >>>>>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>>>>> > > >>>>>>>> > > This email is being sent out by KPMG International Cooperative >>>>>>>> ("KPMG International") on behalf of the local KPMG member firm >>>>>>>> providing >>>>>>>> services to you. KPMG International Cooperative ("KPMG International") >>>>>>>> is a >>>>>>>> Swiss entity that serves as a coordinating entity for a network of >>>>>>>> independent firms operating under the KPMG name. KPMG International >>>>>>>> provides no services to clients. Each member firm of KPMG >>>>>>>> International is >>>>>>>> a legally distinct and separate entity and each describes itself as >>>>>>>> such. >>>>>>>> Information about the structure and jurisdiction of your local KPMG >>>>>>>> member >>>>>>>> firm can be obtained from your KPMG representative. >>>>>>>> > > >>>>>>>> > > This footnote also confirms that this e-mail message has been >>>>>>>> swept by AntiVirus software. >>>>>>>> > > ========================You are subscribed to the Cape Town >>>>>>>> Fighting Game Community mailing list. >>>>>>>> > > >>>>>>>> > > //www.freelists.org/list/cpt-fgc >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> > >>>>>>>> ********************************************************************** >>>>>>>> > The information in this e-mail is confidential and may be legally >>>>>>>> privileged. It is intended solely for the addressee. Access to this >>>>>>>> e-mail >>>>>>>> by anyone else is unauthorized. If you have received this >>>>>>>> communication in >>>>>>>> error, please address with the subject heading "Received in error," >>>>>>>> send to >>>>>>>> the original sender, then delete the e-mail and destroy any copies of >>>>>>>> it. >>>>>>>> If you are not the intended recipient, any disclosure, copying, >>>>>>>> distribution or any action taken or omitted to be taken in reliance on >>>>>>>> it, >>>>>>>> is prohibited and may be unlawful. Any opinions or advice contained in >>>>>>>> this >>>>>>>> e-mail are subject to the terms and conditions expressed in the >>>>>>>> governing >>>>>>>> KPMG client engagement letter. Opinions, conclusions and other >>>>>>>> information >>>>>>>> in this e-mail and any attachments that do not relate to the official >>>>>>>> business of the firm are neither given nor endorsed by it. >>>>>>>> > >>>>>>>> > KPMG cannot guarantee that e-mail communications are secure or >>>>>>>> error-free, as information could be intercepted, corrupted, amended, >>>>>>>> lost, >>>>>>>> destroyed, arrive late or incomplete, or contain viruses. >>>>>>>> > >>>>>>>> > This email is being sent out by KPMG International Cooperative >>>>>>>> ("KPMG International") on behalf of the local KPMG member firm >>>>>>>> providing >>>>>>>> services to you. KPMG International Cooperative ("KPMG International") >>>>>>>> is a >>>>>>>> Swiss entity that serves as a coordinating entity for a network of >>>>>>>> independent firms operating under the KPMG name. KPMG International >>>>>>>> provides no services to clients. Each member firm of KPMG >>>>>>>> International is >>>>>>>> a legally distinct and separate entity and each describes itself as >>>>>>>> such. >>>>>>>> Information about the structure and jurisdiction of your local KPMG >>>>>>>> member >>>>>>>> firm can be obtained from your KPMG representative. >>>>>>>> > >>>>>>>> > This footnote also confirms that this e-mail message has been >>>>>>>> swept by AntiVirus software. >>>>>>>> >>>>>>> >>>>>>> >>>>>> >>>> >>> >>