Re: DRE: CTS community mail

  • From: sameegh jardine <sameegh@xxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Tue, 24 Mar 2015 17:09:57 +0200

Haven't used GameMaker but at a general level:
You probably need to define a few states to make life easier for yourself,
one of which could be a jump state (maybe something isJumping)
While isJumping == true, disable your directional inputs. You can enable
them  again once the state becomes false.





On Tue, Mar 24, 2015 at 4:37 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> Busy working on my game engine. I finally have the following down:
>
>    - Walking
>    - Running
>    - Backdashing
>    - Cancelling run with backdash
>    - Hitbox and hurtbox collisions (with enemy reactions and pushback)
>    - Screen shake during attack impact
>
> I created separate project files for movement and collisions so that I
> could gain a better understanding of how everything works before I add it
> to my main project file.
>
> Currently working on implementing jumping and double-jumping - which is a
> bitch - but I'll get it done. I need to code it in such a way that if the
> player commits to a jump direction, they cannot switch directions mid-air.
> I'm considering adding airdashing *lol* After that, I need to work on
> combos. Single-hitting and chainable attacks are easy. Ensuring that a
> series of varied attacks occur consecutively for 4 individual button
> presses (think Final Fight or Streets of Rage), not so much.
>
> I'd like to finalise the engine before I continue working on my sprites. I
> have the walk animation down for my main character but I still need to
> complete animations for running, jumping, backdashing, guarding and
> attacking.
>
> On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote:
>
>> You mean the 'Musou' genre created and perfected by Koei now Tecmo+Koei?
>>
>> On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir <
>> nicmuir@xxxxxxxxx> wrote:
>>
>>> So, I was thinking.
>>> Ken's Rage is a bit of a "kuso" game, I know, but I love it anyways.
>>> I was just thinking of how awesome a game type it would be for something
>>> like a Golden Axe game.
>>>
>>> I would love a North meets East clash of Barbarians VS Samurai and
>>> Ninjas.
>>> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>>>
>>>> I have this movie. I personally enjoyed it.
>>>>
>>>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>>>> wrote:
>>>>
>>>>> @Paas and Manase, this is the Stephen Chow movie I was talking about.
>>>>>
>>>>> http://www.imdb.com/title/tt2017561/
>>>>>
>>>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets <
>>>>> lindseyak@xxxxxxxxxxx> wrote:
>>>>>
>>>>>> NZ dgaf
>>>>>>
>>>>>> > From: alasdair.donaldson@xxxxxxxxxx
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> > Subject: RE: DRE: CTS community mail
>>>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000
>>>>>>
>>>>>> >
>>>>>> > With one friggin ball remaining. Sigh. Really?
>>>>>> >
>>>>>> > Sent from my Windows Phone
>>>>>> > ________________________________
>>>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx>
>>>>>> > Sent: ‎2015-‎03-‎24 12:14
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>> >
>>>>>> > Esidkao
>>>>>> >
>>>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx
>>>>>> <mailto:euraima@xxxxxxxxx>> wrote:
>>>>>> >
>>>>>> > Wtf, so this is what he does when we not sessioning O.o
>>>>>> >
>>>>>> > "the wondering mascot"
>>>>>> >
>>>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx>
>>>>>> wrote:
>>>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282]
>>>>>> > ​
>>>>>> >
>>>>>> > On 24 March 2015 at 06:24, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>> > WOOOP
>>>>>> >
>>>>>> > 7 dandy mappa's in 1 combo
>>>>>> >
>>>>>> > GGXrd 1.10 - Slayer combos<
>>>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc>
>>>>>> >
>>>>>> > ________________________________
>>>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200
>>>>>> >
>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> >
>>>>>> > Enough about kuk old rpg's though.
>>>>>> >
>>>>>> > Everyone chill the fuck out and listen to some Origa.
>>>>>> > Chouchou San By Origa<https://www.youtube.com/watch?v=l_rSLoufsdY>
>>>>>> >
>>>>>> > On 23 March 2015 at 18:16, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
>>>>>> wrote:
>>>>>> > Yeah at face value the combat is kaka.(combat is not why anyone
>>>>>> plays elder scrolls)
>>>>>> > To have fun with it you just have to see the "combat" as a
>>>>>> representation of combat based on your stats and equip.
>>>>>> > It's basically a tabletop game with a huge and deep system set in a
>>>>>> giant 3d world.
>>>>>> > That would leave the character as the translator between the game
>>>>>> world and the game system.
>>>>>> > Maybe to get the characters to physically adhere to all the shit
>>>>>> going on was just too hard so they kept it in the background.
>>>>>> > That may be the trade off.
>>>>>> >
>>>>>> > Skyrim - Most of the aspects of the character are represented on
>>>>>> screen but it is more simple than Morrowind.
>>>>>> > Morrowind - Very little of the character aspects are represented on
>>>>>> screen but that allows them to go wild with the sytem.
>>>>>> >
>>>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>> > To a certain degree I am... I do really think that the combat in
>>>>>> elder scrolls games need help tho.
>>>>>> >
>>>>>> > Morrowinds calculations are cool and definitely puts it above stuff
>>>>>> like Skyrim... but thats not saying much imo.
>>>>>> >
>>>>>> > ________________________________
>>>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200
>>>>>> >
>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> >
>>>>>> > Ag nevermind.
>>>>>> > I know you just like playing devils advocate.
>>>>>> >
>>>>>> > On 23 March 2015 at 15:14, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
>>>>>> wrote:
>>>>>> > But you build your character by leveling and getting new stuff and
>>>>>> that determines what each click does.
>>>>>> >
>>>>>> >
>>>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>> > How the numbers are generated doesnt really make the combat better
>>>>>> imo.
>>>>>> >
>>>>>> > In a turn based game the calcualtions would be cool... seeing whats
>>>>>> going to happen and comparing options.
>>>>>> >
>>>>>> > But if the game does everything for you in the background without
>>>>>> you even knowing then all the player is left with is click to attack.
>>>>>> >
>>>>>> > ________________________________
>>>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200
>>>>>> >
>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> >
>>>>>> > The combat is great if you keep in mind the system that is
>>>>>> generating the numbers.
>>>>>> > Just watch that vid I posted.
>>>>>> >
>>>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>> > Det combat... :(
>>>>>> >
>>>>>> > I loved the custom spells you could create in morrowind tho
>>>>>> >
>>>>>> > ________________________________
>>>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200
>>>>>> > Subject: Re: DRE: CTS community mail
>>>>>> > From: gieroadsteve@xxxxxxxxx
>>>>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> >
>>>>>> >
>>>>>> > Morrowind would be my ultimate example of an open world RPG done
>>>>>> perfectly.
>>>>>> >
>>>>>> > On Monday, March 23, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
>>>>>> wrote:
>>>>>> > Started playing morrowind again.
>>>>>> >
>>>>>> > Game is so gieroad.
>>>>>> >
>>>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>>>>>> wrote:
>>>>>> > Only 1 char.
>>>>>> >
>>>>>> >
>>>>>> > Regarding MKX I am still torn about where to get the game... PC or
>>>>>> PS4.
>>>>>> >
>>>>>> > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> > > Subject: RE: DRE: CTS community mail
>>>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000
>>>>>> > >
>>>>>> > > Ah okay. Do you control the party or just one char?
>>>>>> > >
>>>>>> > > Bt games doesn't have any Mk preorder options barring vanilla. Oh
>>>>>> well.
>>>>>> > >
>>>>>> > > Sent from my Windows Phone
>>>>>> > > ________________________________
>>>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx>
>>>>>> > > Sent: ‎2015-‎03-‎23 09:44
>>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > > Subject: RE: DRE: CTS community mail
>>>>>> > >
>>>>>> > > System is fine but odd. Its actiony but not totally... not as is
>>>>>> DMC type shit etc.
>>>>>> > >
>>>>>> > > You got attack button and a special button.
>>>>>> > > You customize the attack button strings properties depending on
>>>>>> what you are fighting (What weapon to use for Initial hit, barrage,
>>>>>> finisher, counter attack or jumping attack).
>>>>>> > > Special attack for each weapon type. Dragoon jump thing etc. etc.
>>>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP.
>>>>>> > >
>>>>>> > > Think they mentioned there being spells but werent available in
>>>>>> the demo.
>>>>>> > >
>>>>>> > > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000
>>>>>> > > >
>>>>>> > > > Does the demo have actual play then? System look okay, or not
>>>>>> enough time to tell?
>>>>>> > > >
>>>>>> > > > Sent from my Windows Phone
>>>>>> > > >
>>>>>> > > > -----Original Message-----
>>>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx>
>>>>>> > > > Sent: ‎2015-‎03-‎23 09:23
>>>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>> > > >
>>>>>> > > > Its probably not in the bloody demo lol
>>>>>> > > >
>>>>>> > > > Demo was great imo. Just need to work on the framerate and
>>>>>> camera a bit.
>>>>>> > > > Rest is fine.
>>>>>> > > >
>>>>>> > > >
>>>>>> > > >
>>>>>> > > >
>>>>>> > > > From: lindseyak@xxxxxxxxxxx
>>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> > > > Subject: RE: DRE: CTS community mail
>>>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000
>>>>>> > > >
>>>>>> > > >
>>>>>> > > > my expectations are spot on.
>>>>>> > > >
>>>>>> > > > But so much hype cant be all for nothing.
>>>>>> > > >
>>>>>> > > > where is that epic cutscene of noctis coming out of a cathedral
>>>>>> then beating the crap outa everyone with his mind control... ( I remember
>>>>>> paas showing it to us back at OC once in 2009)
>>>>>> > > >
>>>>>> > > >
>>>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx
>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000
>>>>>> > > > >
>>>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big
>>>>>> screen. Still no net access, so haven't dl the FF15 demo.
>>>>>> > > > >
>>>>>> > > > > @lb - sounds like you have unrealistic expectations for the
>>>>>> new FF. Don't you remember 12 or 13?
>>>>>> > > > >
>>>>>> > > > > Sent from my Windows Phone
>>>>>> > > > > ________________________________
>>>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx>
>>>>>> > > > > Sent: ‎2015-‎03-‎23 08:43
>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>> > > > >
>>>>>> > > > > its a good thing you didn't play the demo of ff15 lumi.
>>>>>> > > > >
>>>>>> > > > > I was watching max's stream this morning and it wasn't
>>>>>> looking all that exciting tbh.
>>>>>> > > > >
>>>>>> > > > > This game has been in the making for too long and when the
>>>>>> hype is much higher than the end product = fail
>>>>>> > > > >
>>>>>> > > > > ________________________________
>>>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200
>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>> > > > > From: nicmuir@xxxxxxxxx
>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx
>>>>>> > > > >
>>>>>> > > > >
>>>>>> > > > > no problem.
>>>>>> > > > >
>>>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" <
>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
>>>>>> > > > > thanks nic
>>>>>> > > > >
>>>>>> > > > > ________________________________
>>>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200
>>>>>> > > > > Subject: RE: DRE: CTS community mail
>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > > > >
>>>>>> > > > >
>>>>>> > > > >
>>>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action
>>>>>> > > > >
>>>>>> > > > > Go to account -> media and devices.
>>>>>> > > > >
>>>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" <
>>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:
>>>>>> > > > > ey nick,ps3,
>>>>>> > > > >
>>>>>> > > > > Please direct me to that site where I can deactivate all on
>>>>>> the ps3, its for an HK account.
>>>>>> > > > >
>>>>>> > > > > ________________________________
>>>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200
>>>>>> > > > > Subject: Re: DRE: CTS community mail
>>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > > > >
>>>>>> > > > >
>>>>>> > > > > Oh, good point.
>>>>>> > > > >
>>>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" <jaguguarang@xxxxxxxxx
>>>>>> <mailto:jaguguarang@xxxxxxxxx>> wrote:
>>>>>> > > > >
>>>>>> > > > > Isn't he considered a 'returning' character since he was in
>>>>>> the Vita version of MK9?
>>>>>> > > > >
>>>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" <
>>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote:
>>>>>> > > > >
>>>>>> > > > > Tremor...
>>>>>> > > > > Hmmm...
>>>>>> > > > > Not really a "returning" character.
>>>>>> > > > >
>>>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx
>>>>>> <mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>> > > > > Current mock up for roster:
>>>>>> > > > >
>>>>>> > > > >
>>>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a
>>>>>> > > > >
>>>>>> > > > > Didn't they say there's 4 returning classic characters?
>>>>>> Tremor + Tanya is 2. Who can the other 2 be?
>>>>>> > > > >
>>>>>> > > > > Nightwolf + Sindel? :D
>>>>>> > > > >
>>>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel <
>>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>> wrote:
>>>>>> > > > >
>>>>>> > > > > They can do it the same way they did it in MK 9 where the one
>>>>>> slot would be for all DLC's. So they'll probably use the slot Goro is on
>>>>>> for all DLC
>>>>>> > > > >
>>>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" <
>>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:
>>>>>> > > > > Awesome...
>>>>>> > > > >
>>>>>> > > > > That means there is still hope for Nightwolf!
>>>>>> > > > >
>>>>>> > > > > :P
>>>>>> > > > >
>>>>>> > > > > ________________________________
>>>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200
>>>>>> > > > > Subject: Re: DRE: CTS community mail
>>>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>
>>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>>>>> > > > >
>>>>>> > > > > Predator DLC Reveal Final<
>>>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU>
>>>>>> > > > >
>>>>>> > > > > Wonder how they'll fit everyone in the character selection
>>>>>> screen...cos this is exceeding the spots already :/
>>>>>> > > > >
>>>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong <
>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>> > > > >
>>>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg
>>>>>> > > > >
>>>>>> > > > > Tanya and Tremor?
>>>>>> > > > >
>>>>>> > > > > Cool. Wonder what Tanya will be like.
>>>>>> > > > >
>>>>>> > > > >
>>>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the Kombat
>>>>>> Pack for Mortal Kombat<https://www.facebook.com/MortalKombat> X!
>>>>>> Press release:
>>>>>> > > > >
>>>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat Pack
>>>>>> playable character, Jason Voorhees, today, Warner Bros. Interactive
>>>>>> Entertainment confirmed the additional playable characters that will be
>>>>>> included in the Kombat Pack: the ultimate hunter Predator from the films 
>>>>>> of
>>>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and 
>>>>>> Tanya.
>>>>>> > > > >
>>>>>> > > > > Full Kombat Pack details are listed below:
>>>>>> > > > > The Ultimate Horror Pack
>>>>>> > > > > Playable character Jason Voorhees
>>>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh
>>>>>> Ermac
>>>>>> > > > > The Klassic Pack #1:
>>>>>> > > > > Playable character Tanya
>>>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang
>>>>>> > > > > The Predator / Prey Pack:
>>>>>> > > > > Playable character Predator
>>>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion and
>>>>>> Carl Weathers as Jax
>>>>>> > > > > The Klassic Pack #2:
>>>>>> > > > > Playable character, Tremor
>>>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao
>>>>>> > > > >
>>>>>> > > > > In the Americas, the Kombat Pack is included in the Mortal
>>>>>> Kombat X Kollector’s Edition by Coarse, Limited Edition and Premium
>>>>>> Edition, and will be available for purchase separately for $29.99.**
>>>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches
>>>>>> worldwide, fans who purchase the Kombat Pack will receive the Samurai 
>>>>>> Pack
>>>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok and
>>>>>> Jingu Kitana, as well as an accompanying skin pack with each playable
>>>>>> character. In addition, those who own the pack will gain early access to
>>>>>> the above listed content before it is available for sale individually."
>>>>>> > > > >
>>>>>> > > > > Guess Liu Kang is confirmed then...eh.
>>>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat
>>>>>> Pack or do we have to purchase them twice to both Tanya+Predator and
>>>>>> Tremor+Jason?
>>>>>> > > > >
>>>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong <
>>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote:
>>>>>> > > > > Does anyone know a website that i can use to download 60fps
>>>>>> vids off YouTube?
>>>>>> > > > >
>>>>>> > > > > Clipconverter.cc doesn't allow age restricted video...
>>>>>> > > > >
>>>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama <
>>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:
>>>>>> > > > >
>>>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/
>>>>>> > > > >
>>>>>> > > > > Good idea. IIRC only Tekken machines used to have ports for
>>>>>> PS2 controllers. All arcade machines should allow pads. Only problem is
>>>>>> Capcom will probably only allow their controllers to be connected. Still,
>>>>>> it's better than nothing.
>>>>>> > > > >
>>>>>> > > > >
>>>>>> > > > >
>>>>>> > > > >
>>>>>> > > > >
>>>>>> **********************************************************************
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>>>>>> > > >
>>>>>> > > > This footnote also confirms that this e-mail message has been
>>>>>> swept by AntiVirus software.
>>>>>> > > > ========================You are subscribed to the Cape Town
>>>>>> Fighting Game Community mailing list.
>>>>>> > > >
>>>>>> > > > //www.freelists.org/list/cpt-fgc
>>>>>> > >
>>>>>> > >
>>>>>> **********************************************************************
>>>>>> > > The information in this e-mail is confidential and may be legally
>>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>>> e-mail
>>>>>> by anyone else is unauthorized. If you have received this communication 
>>>>>> in
>>>>>> error, please address with the subject heading "Received in error," send 
>>>>>> to
>>>>>> the original sender, then delete the e-mail and destroy any copies of it.
>>>>>> If you are not the intended recipient, any disclosure, copying,
>>>>>> distribution or any action taken or omitted to be taken in reliance on 
>>>>>> it,
>>>>>> is prohibited and may be unlawful. Any opinions or advice contained in 
>>>>>> this
>>>>>> e-mail are subject to the terms and conditions expressed in the governing
>>>>>> KPMG client engagement letter. Opinions, conclusions and other 
>>>>>> information
>>>>>> in this e-mail and any attachments that do not relate to the official
>>>>>> business of the firm are neither given nor endorsed by it.
>>>>>> > >
>>>>>> > > KPMG cannot guarantee that e-mail communications are secure or
>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>> lost,
>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>> > >
>>>>>> > > This email is being sent out by KPMG International Cooperative
>>>>>> ("KPMG International") on behalf of the local KPMG member firm providing
>>>>>> services to you. KPMG International Cooperative ("KPMG International") 
>>>>>> is a
>>>>>> Swiss entity that serves as a coordinating entity for a network of
>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>> provides no services to clients. Each member firm of KPMG International 
>>>>>> is
>>>>>> a legally distinct and separate entity and each describes itself as such.
>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>> member
>>>>>> firm can be obtained from your KPMG representative.
>>>>>> > >
>>>>>> > > This footnote also confirms that this e-mail message has been
>>>>>> swept by AntiVirus software.
>>>>>> > > ========================You are subscribed to the Cape Town
>>>>>> Fighting Game Community mailing list.
>>>>>> > >
>>>>>> > > //www.freelists.org/list/cpt-fgc
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> >
>>>>>> **********************************************************************
>>>>>> > The information in this e-mail is confidential and may be legally
>>>>>> privileged. It is intended solely for the addressee. Access to this 
>>>>>> e-mail
>>>>>> by anyone else is unauthorized. If you have received this communication 
>>>>>> in
>>>>>> error, please address with the subject heading "Received in error," send 
>>>>>> to
>>>>>> the original sender, then delete the e-mail and destroy any copies of it.
>>>>>> If you are not the intended recipient, any disclosure, copying,
>>>>>> distribution or any action taken or omitted to be taken in reliance on 
>>>>>> it,
>>>>>> is prohibited and may be unlawful. Any opinions or advice contained in 
>>>>>> this
>>>>>> e-mail are subject to the terms and conditions expressed in the governing
>>>>>> KPMG client engagement letter. Opinions, conclusions and other 
>>>>>> information
>>>>>> in this e-mail and any attachments that do not relate to the official
>>>>>> business of the firm are neither given nor endorsed by it.
>>>>>> >
>>>>>> > KPMG cannot guarantee that e-mail communications are secure or
>>>>>> error-free, as information could be intercepted, corrupted, amended, 
>>>>>> lost,
>>>>>> destroyed, arrive late or incomplete, or contain viruses.
>>>>>> >
>>>>>> > This email is being sent out by KPMG International Cooperative
>>>>>> ("KPMG International") on behalf of the local KPMG member firm providing
>>>>>> services to you. KPMG International Cooperative ("KPMG International") 
>>>>>> is a
>>>>>> Swiss entity that serves as a coordinating entity for a network of
>>>>>> independent firms operating under the KPMG name. KPMG International
>>>>>> provides no services to clients. Each member firm of KPMG International 
>>>>>> is
>>>>>> a legally distinct and separate entity and each describes itself as such.
>>>>>> Information about the structure and jurisdiction of your local KPMG 
>>>>>> member
>>>>>> firm can be obtained from your KPMG representative.
>>>>>> >
>>>>>> > This footnote also confirms that this e-mail message has been swept
>>>>>> by AntiVirus software.
>>>>>>
>>>>>
>>>>>
>>>>
>>
>

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