Haven't used GameMaker but at a general level: You probably need to define a few states to make life easier for yourself, one of which could be a jump state (maybe something isJumping) While isJumping == true, disable your directional inputs. You can enable them again once the state becomes false. On Tue, Mar 24, 2015 at 4:37 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote: > Busy working on my game engine. I finally have the following down: > > - Walking > - Running > - Backdashing > - Cancelling run with backdash > - Hitbox and hurtbox collisions (with enemy reactions and pushback) > - Screen shake during attack impact > > I created separate project files for movement and collisions so that I > could gain a better understanding of how everything works before I add it > to my main project file. > > Currently working on implementing jumping and double-jumping - which is a > bitch - but I'll get it done. I need to code it in such a way that if the > player commits to a jump direction, they cannot switch directions mid-air. > I'm considering adding airdashing *lol* After that, I need to work on > combos. Single-hitting and chainable attacks are easy. Ensuring that a > series of varied attacks occur consecutively for 4 individual button > presses (think Final Fight or Streets of Rage), not so much. > > I'd like to finalise the engine before I continue working on my sprites. I > have the walk animation down for my main character but I still need to > complete animations for running, jumping, backdashing, guarding and > attacking. > > On Tue, Mar 24, 2015 at 4:07 PM, Manase Zote <bmlzote@xxxxxxxxx> wrote: > >> You mean the 'Musou' genre created and perfected by Koei now Tecmo+Koei? >> >> On Tue, Mar 24, 2015 at 3:44 PM, Nicholas Robertson-Muir < >> nicmuir@xxxxxxxxx> wrote: >> >>> So, I was thinking. >>> Ken's Rage is a bit of a "kuso" game, I know, but I love it anyways. >>> I was just thinking of how awesome a game type it would be for something >>> like a Golden Axe game. >>> >>> I would love a North meets East clash of Barbarians VS Samurai and >>> Ninjas. >>> On 24 Mar 2015 15:20, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote: >>> >>>> I have this movie. I personally enjoyed it. >>>> >>>> On Tue, Mar 24, 2015 at 12:38 PM, Ryan Williams <ryan820509@xxxxxxxxx> >>>> wrote: >>>> >>>>> @Paas and Manase, this is the Stephen Chow movie I was talking about. >>>>> >>>>> http://www.imdb.com/title/tt2017561/ >>>>> >>>>> On Tue, Mar 24, 2015 at 12:30 PM, lindsey kiviets < >>>>> lindseyak@xxxxxxxxxxx> wrote: >>>>> >>>>>> NZ dgaf >>>>>> >>>>>> > From: alasdair.donaldson@xxxxxxxxxx >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > Subject: RE: DRE: CTS community mail >>>>>> > Date: Tue, 24 Mar 2015 10:23:08 +0000 >>>>>> >>>>>> > >>>>>> > With one friggin ball remaining. Sigh. Really? >>>>>> > >>>>>> > Sent from my Windows Phone >>>>>> > ________________________________ >>>>>> > From: Stephen Scheidel<mailto:gieroadsteve@xxxxxxxxx> >>>>>> > Sent: 2015-03-24 12:14 >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > Subject: Re: DRE: CTS community mail >>>>>> > >>>>>> > Esidkao >>>>>> > >>>>>> > On Tuesday, March 24, 2015, euraima tobias <euraima@xxxxxxxxx >>>>>> <mailto:euraima@xxxxxxxxx>> wrote: >>>>>> > >>>>>> > Wtf, so this is what he does when we not sessioning O.o >>>>>> > >>>>>> > "the wondering mascot" >>>>>> > >>>>>> > On 24 Mar 2015 7:02 AM, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx> >>>>>> wrote: >>>>>> > [cid:ii_i7mtl4dd0_14c4a1bbd40ca282] >>>>>> > >>>>>> > >>>>>> > On 24 March 2015 at 06:24, lindsey kiviets <lindseyak@xxxxxxxxxxx> >>>>>> wrote: >>>>>> > WOOOP >>>>>> > >>>>>> > 7 dandy mappa's in 1 combo >>>>>> > >>>>>> > GGXrd 1.10 - Slayer combos< >>>>>> https://www.youtube.com/watch?v=mKRy2tEOmOc> >>>>>> > >>>>>> > ________________________________ >>>>>> > Date: Mon, 23 Mar 2015 18:18:33 +0200 >>>>>> > >>>>>> > Subject: Re: DRE: CTS community mail >>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > >>>>>> > Enough about kuk old rpg's though. >>>>>> > >>>>>> > Everyone chill the fuck out and listen to some Origa. >>>>>> > Chouchou San By Origa<https://www.youtube.com/watch?v=l_rSLoufsdY> >>>>>> > >>>>>> > On 23 March 2015 at 18:16, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >>>>>> wrote: >>>>>> > Yeah at face value the combat is kaka.(combat is not why anyone >>>>>> plays elder scrolls) >>>>>> > To have fun with it you just have to see the "combat" as a >>>>>> representation of combat based on your stats and equip. >>>>>> > It's basically a tabletop game with a huge and deep system set in a >>>>>> giant 3d world. >>>>>> > That would leave the character as the translator between the game >>>>>> world and the game system. >>>>>> > Maybe to get the characters to physically adhere to all the shit >>>>>> going on was just too hard so they kept it in the background. >>>>>> > That may be the trade off. >>>>>> > >>>>>> > Skyrim - Most of the aspects of the character are represented on >>>>>> screen but it is more simple than Morrowind. >>>>>> > Morrowind - Very little of the character aspects are represented on >>>>>> screen but that allows them to go wild with the sytem. >>>>>> > >>>>>> > On 23 March 2015 at 17:39, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>> wrote: >>>>>> > To a certain degree I am... I do really think that the combat in >>>>>> elder scrolls games need help tho. >>>>>> > >>>>>> > Morrowinds calculations are cool and definitely puts it above stuff >>>>>> like Skyrim... but thats not saying much imo. >>>>>> > >>>>>> > ________________________________ >>>>>> > Date: Mon, 23 Mar 2015 15:15:18 +0200 >>>>>> > >>>>>> > Subject: Re: DRE: CTS community mail >>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > >>>>>> > Ag nevermind. >>>>>> > I know you just like playing devils advocate. >>>>>> > >>>>>> > On 23 March 2015 at 15:14, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >>>>>> wrote: >>>>>> > But you build your character by leveling and getting new stuff and >>>>>> that determines what each click does. >>>>>> > >>>>>> > >>>>>> > On 23 March 2015 at 13:46, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>> wrote: >>>>>> > How the numbers are generated doesnt really make the combat better >>>>>> imo. >>>>>> > >>>>>> > In a turn based game the calcualtions would be cool... seeing whats >>>>>> going to happen and comparing options. >>>>>> > >>>>>> > But if the game does everything for you in the background without >>>>>> you even knowing then all the player is left with is click to attack. >>>>>> > >>>>>> > ________________________________ >>>>>> > Date: Mon, 23 Mar 2015 13:30:05 +0200 >>>>>> > >>>>>> > Subject: Re: DRE: CTS community mail >>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > >>>>>> > The combat is great if you keep in mind the system that is >>>>>> generating the numbers. >>>>>> > Just watch that vid I posted. >>>>>> > >>>>>> > On 23 March 2015 at 11:38, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>> wrote: >>>>>> > Det combat... :( >>>>>> > >>>>>> > I loved the custom spells you could create in morrowind tho >>>>>> > >>>>>> > ________________________________ >>>>>> > Date: Mon, 23 Mar 2015 11:34:05 +0200 >>>>>> > Subject: Re: DRE: CTS community mail >>>>>> > From: gieroadsteve@xxxxxxxxx >>>>>> > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > >>>>>> > >>>>>> > Morrowind would be my ultimate example of an open world RPG done >>>>>> perfectly. >>>>>> > >>>>>> > On Monday, March 23, 2015, Stephen Scheidel <gieroadsteve@xxxxxxxxx> >>>>>> wrote: >>>>>> > Started playing morrowind again. >>>>>> > >>>>>> > Game is so gieroad. >>>>>> > >>>>>> > On Monday, March 23, 2015, Wynand-Ben <paashaasggx@xxxxxxxxxxx> >>>>>> wrote: >>>>>> > Only 1 char. >>>>>> > >>>>>> > >>>>>> > Regarding MKX I am still torn about where to get the game... PC or >>>>>> PS4. >>>>>> > >>>>>> > > From: alasdair.donaldson@xxxxxxxxxx >>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > > Subject: RE: DRE: CTS community mail >>>>>> > > Date: Mon, 23 Mar 2015 08:16:49 +0000 >>>>>> > > >>>>>> > > Ah okay. Do you control the party or just one char? >>>>>> > > >>>>>> > > Bt games doesn't have any Mk preorder options barring vanilla. Oh >>>>>> well. >>>>>> > > >>>>>> > > Sent from my Windows Phone >>>>>> > > ________________________________ >>>>>> > > From: Wynand-Ben<mailto:paashaasggx@xxxxxxxxxxx> >>>>>> > > Sent: 2015-03-23 09:44 >>>>>> > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > > Subject: RE: DRE: CTS community mail >>>>>> > > >>>>>> > > System is fine but odd. Its actiony but not totally... not as is >>>>>> DMC type shit etc. >>>>>> > > >>>>>> > > You got attack button and a special button. >>>>>> > > You customize the attack button strings properties depending on >>>>>> what you are fighting (What weapon to use for Initial hit, barrage, >>>>>> finisher, counter attack or jumping attack). >>>>>> > > Special attack for each weapon type. Dragoon jump thing etc. etc. >>>>>> > > Dodging takes MP, specials take MP, sword teleport takes MP. >>>>>> > > >>>>>> > > Think they mentioned there being spells but werent available in >>>>>> the demo. >>>>>> > > >>>>>> > > > From: alasdair.donaldson@xxxxxxxxxx >>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>> > > > Date: Mon, 23 Mar 2015 07:28:10 +0000 >>>>>> > > > >>>>>> > > > Does the demo have actual play then? System look okay, or not >>>>>> enough time to tell? >>>>>> > > > >>>>>> > > > Sent from my Windows Phone >>>>>> > > > >>>>>> > > > -----Original Message----- >>>>>> > > > From: "Wynand-Ben" <paashaasggx@xxxxxxxxxxx> >>>>>> > > > Sent: 2015-03-23 09:23 >>>>>> > > > To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx> >>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>> > > > >>>>>> > > > Its probably not in the bloody demo lol >>>>>> > > > >>>>>> > > > Demo was great imo. Just need to work on the framerate and >>>>>> camera a bit. >>>>>> > > > Rest is fine. >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > >>>>>> > > > From: lindseyak@xxxxxxxxxxx >>>>>> > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > > > Subject: RE: DRE: CTS community mail >>>>>> > > > Date: Mon, 23 Mar 2015 07:04:31 +0000 >>>>>> > > > >>>>>> > > > >>>>>> > > > my expectations are spot on. >>>>>> > > > >>>>>> > > > But so much hype cant be all for nothing. >>>>>> > > > >>>>>> > > > where is that epic cutscene of noctis coming out of a cathedral >>>>>> then beating the crap outa everyone with his mind control... ( I remember >>>>>> paas showing it to us back at OC once in 2009) >>>>>> > > > >>>>>> > > > >>>>>> > > > > From: alasdair.donaldson@xxxxxxxxxx >>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>> > > > > Date: Mon, 23 Mar 2015 06:59:46 +0000 >>>>>> > > > > >>>>>> > > > > Been playing Type Zero. Funny seeing it blown up on a big >>>>>> screen. Still no net access, so haven't dl the FF15 demo. >>>>>> > > > > >>>>>> > > > > @lb - sounds like you have unrealistic expectations for the >>>>>> new FF. Don't you remember 12 or 13? >>>>>> > > > > >>>>>> > > > > Sent from my Windows Phone >>>>>> > > > > ________________________________ >>>>>> > > > > From: lindsey kiviets<mailto:lindseyak@xxxxxxxxxxx> >>>>>> > > > > Sent: 2015-03-23 08:43 >>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>> > > > > >>>>>> > > > > its a good thing you didn't play the demo of ff15 lumi. >>>>>> > > > > >>>>>> > > > > I was watching max's stream this morning and it wasn't >>>>>> looking all that exciting tbh. >>>>>> > > > > >>>>>> > > > > This game has been in the making for too long and when the >>>>>> hype is much higher than the end product = fail >>>>>> > > > > >>>>>> > > > > ________________________________ >>>>>> > > > > Date: Mon, 23 Mar 2015 08:39:38 +0200 >>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>> > > > > From: nicmuir@xxxxxxxxx >>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > no problem. >>>>>> > > > > >>>>>> > > > > On 23 Mar 2015 07:55, "lindsey kiviets" < >>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: >>>>>> > > > > thanks nic >>>>>> > > > > >>>>>> > > > > ________________________________ >>>>>> > > > > Date: Mon, 23 Mar 2015 07:50:58 +0200 >>>>>> > > > > Subject: RE: DRE: CTS community mail >>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> https://account.sonyentertainmentnetwork.com/liquid/cam/account/devices/media-devices-confirm-deactivate.action >>>>>> > > > > >>>>>> > > > > Go to account -> media and devices. >>>>>> > > > > >>>>>> > > > > On 23 Mar 2015 06:00, "lindsey kiviets" < >>>>>> lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote: >>>>>> > > > > ey nick,ps3, >>>>>> > > > > >>>>>> > > > > Please direct me to that site where I can deactivate all on >>>>>> the ps3, its for an HK account. >>>>>> > > > > >>>>>> > > > > ________________________________ >>>>>> > > > > Date: Sun, 22 Mar 2015 15:40:22 +0200 >>>>>> > > > > Subject: Re: DRE: CTS community mail >>>>>> > > > > From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > Oh, good point. >>>>>> > > > > >>>>>> > > > > On 22 Mar 2015 14:04, "Moshe Shevel" <jaguguarang@xxxxxxxxx >>>>>> <mailto:jaguguarang@xxxxxxxxx>> wrote: >>>>>> > > > > >>>>>> > > > > Isn't he considered a 'returning' character since he was in >>>>>> the Vita version of MK9? >>>>>> > > > > >>>>>> > > > > On 22 Mar 2015 12:18 PM, "Nicholas Robertson-Muir" < >>>>>> nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>> wrote: >>>>>> > > > > >>>>>> > > > > Tremor... >>>>>> > > > > Hmmm... >>>>>> > > > > Not really a "returning" character. >>>>>> > > > > >>>>>> > > > > On 21 Mar 2015 19:37, "Di Lhong" <geosaurus8@xxxxxxxxx >>>>>> <mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>> > > > > Current mock up for roster: >>>>>> > > > > >>>>>> > > > > >>>>>> https://fbcdn-sphotos-a-a.akamaihd.net/hphotos-ak-xpf1/v/t1.0-9/s720x720/1610902_792583024173205_6426343917256515438_n.jpg?oh=77fbfbd1158246d0aa209e0cf9bb0edf&oe=55721CF7&__gda__=1438219632_ff539b1bbddcf2cb829c10729e663c5a >>>>>> > > > > >>>>>> > > > > Didn't they say there's 4 returning classic characters? >>>>>> Tremor + Tanya is 2. Who can the other 2 be? >>>>>> > > > > >>>>>> > > > > Nightwolf + Sindel? :D >>>>>> > > > > >>>>>> > > > > On Sat, Mar 21, 2015 at 12:28 PM, Moshe Shevel < >>>>>> jaguguarang@xxxxxxxxx<mailto:jaguguarang@xxxxxxxxx>> wrote: >>>>>> > > > > >>>>>> > > > > They can do it the same way they did it in MK 9 where the one >>>>>> slot would be for all DLC's. So they'll probably use the slot Goro is on >>>>>> for all DLC >>>>>> > > > > >>>>>> > > > > On 21 Mar 2015 12:26 PM, "Wynand-Ben" < >>>>>> paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote: >>>>>> > > > > Awesome... >>>>>> > > > > >>>>>> > > > > That means there is still hope for Nightwolf! >>>>>> > > > > >>>>>> > > > > :P >>>>>> > > > > >>>>>> > > > > ________________________________ >>>>>> > > > > Date: Sat, 21 Mar 2015 03:55:56 +0200 >>>>>> > > > > Subject: Re: DRE: CTS community mail >>>>>> > > > > From: geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx> >>>>>> > > > > To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >>>>>> > > > > >>>>>> > > > > Predator DLC Reveal Final< >>>>>> https://www.youtube.com/watch?v=XBKwuQDzCuU> >>>>>> > > > > >>>>>> > > > > Wonder how they'll fit everyone in the character selection >>>>>> screen...cos this is exceeding the spots already :/ >>>>>> > > > > >>>>>> > > > > On Sat, Mar 21, 2015 at 3:52 AM, Di Lhong < >>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>> > > > > >>>>>> https://fbcdn-sphotos-c-a.akamaihd.net/hphotos-ak-xft1/t31.0-8/s720x720/11054468_792356710862503_9183588001103826932_o.jpg >>>>>> > > > > >>>>>> > > > > Tanya and Tremor? >>>>>> > > > > >>>>>> > > > > Cool. Wonder what Tanya will be like. >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > Tanya, Tremor, Predator and Jason Voorhees make up the Kombat >>>>>> Pack for Mortal Kombat<https://www.facebook.com/MortalKombat> X! >>>>>> Press release: >>>>>> > > > > >>>>>> > > > > "As a follow up to announcing the Mortal Kombat X Kombat Pack >>>>>> playable character, Jason Voorhees, today, Warner Bros. Interactive >>>>>> Entertainment confirmed the additional playable characters that will be >>>>>> included in the Kombat Pack: the ultimate hunter Predator from the films >>>>>> of >>>>>> the same name as well as Klassic Mortal Kombat Kombatants Tremor and >>>>>> Tanya. >>>>>> > > > > >>>>>> > > > > Full Kombat Pack details are listed below: >>>>>> > > > > The Ultimate Horror Pack >>>>>> > > > > Playable character Jason Voorhees >>>>>> > > > > Horror skins Vampiress Mileena, Kraken Reptile and Pharaoh >>>>>> Ermac >>>>>> > > > > The Klassic Pack #1: >>>>>> > > > > Playable character Tanya >>>>>> > > > > Klassic skins for Kano, Sonya and Liu Kang >>>>>> > > > > The Predator / Prey Pack: >>>>>> > > > > Playable character Predator >>>>>> > > > > Predator-themed skins Commando Johnny, Infrared Scorpion and >>>>>> Carl Weathers as Jax >>>>>> > > > > The Klassic Pack #2: >>>>>> > > > > Playable character, Tremor >>>>>> > > > > Klassic skins for Quan Chi, Jax and Kung Lao >>>>>> > > > > >>>>>> > > > > In the Americas, the Kombat Pack is included in the Mortal >>>>>> Kombat X Kollector’s Edition by Coarse, Limited Edition and Premium >>>>>> Edition, and will be available for purchase separately for $29.99.** >>>>>> > > > > Starting April 14, 2015, when Mortal Kombat X launches >>>>>> worldwide, fans who purchase the Kombat Pack will receive the Samurai >>>>>> Pack >>>>>> containing three new character skins: Ronin Kenshi, Samurai Shinnok and >>>>>> Jingu Kitana, as well as an accompanying skin pack with each playable >>>>>> character. In addition, those who own the pack will gain early access to >>>>>> the above listed content before it is available for sale individually." >>>>>> > > > > >>>>>> > > > > Guess Liu Kang is confirmed then...eh. >>>>>> > > > > There's 2 Kombat Pack? do we get all if we buy the Kombat >>>>>> Pack or do we have to purchase them twice to both Tanya+Predator and >>>>>> Tremor+Jason? >>>>>> > > > > >>>>>> > > > > On Sat, Mar 21, 2015 at 12:27 AM, Di Lhong < >>>>>> geosaurus8@xxxxxxxxx<mailto:geosaurus8@xxxxxxxxx>> wrote: >>>>>> > > > > Does anyone know a website that i can use to download 60fps >>>>>> vids off YouTube? >>>>>> > > > > >>>>>> > > > > Clipconverter.cc doesn't allow age restricted video... >>>>>> > > > > >>>>>> > > > > On Fri, Mar 20, 2015 at 10:02 PM, Ilitirit Sama < >>>>>> ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote: >>>>>> > > > > >>>>>> http://www.eventhubs.com/news/2015/mar/20/capcom-location-testing-new-ultra-street-fighter-4-controller-s-optimized-rufuss-focus-attack-cancel-grab/ >>>>>> > > > > >>>>>> > > > > Good idea. IIRC only Tekken machines used to have ports for >>>>>> PS2 controllers. All arcade machines should allow pads. Only problem is >>>>>> Capcom will probably only allow their controllers to be connected. Still, >>>>>> it's better than nothing. >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> > > > > >>>>>> ********************************************************************** >>>>>> > > > > The information in this e-mail is confidential and may be >>>>>> legally privileged. It is intended solely for the addressee. Access to >>>>>> this >>>>>> e-mail by anyone else is unauthorized. If you have received this >>>>>> communication in error, please address with the subject heading "Received >>>>>> in error," send to the original sender, then delete the e-mail and >>>>>> destroy >>>>>> any copies of it. 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