*Whenever you recollect it, me and Tech will tackle niggasAnd see ’em like Liam Neeson in TakenOr Taken 2, better yet, Tekken 2Wrecking you like I was Baek or EddyI'm ready to reappear like I was Yoshimitsu* <http://genius.com/4014492/Twista-crisis/Tekken-2-wrecking-you-like-i-was-baek-or-eddy-im-ready-to-reappear-like-i-was-yoshimitsu> On Wed, Feb 18, 2015 at 6:42 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx> wrote: > I hope that's me :) > > Damn lots of tekken stuff. > Ag ja about the throws I just think it's pointless removing/changing a > part of the game that worked perfectly fine before... despite how much I > cry about input delay and my 29 year old spaz reactions. > It would be cool if instead they released a video showing how they've > improved/bugfixes the crush system.I'm not saying go back to tekken 3 or > anything but just keep the crush moves to a more manageable amount per > character. > Also a dream improvement would be to remove homing moves. > > On 18 February 2015 at 15:23, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote: > >> I think the change will effect us. >> >> I think there are many of us who can react to throws but not the correct >> "hands/arms". Meaning weaker players will be able to break throws more >> consistently. >> >> ------------------------------ >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 13:02:54 +0000 >> >> Okay, so then I have to ask, since none of us are at the level where >> this change to throw breaks will actually impact our game, why are we >> worried? >> >> Is it a dumb down? I guess so. Sure seems like it. Will it actually >> affect any of us here? Perhaps marginally at best. >> >> >> >> Maybe I’m also just getting more realistic about my level of play. I will >> never be a really good Tekken player – I mean able to compete at >> competition level even in the West. This is simply because I don’t have the >> time to put into the game. Also what time I have, I’m not going to spend >> only on Tekken. >> >> Faced with the fact that they’re making changes that could affect a >> handful of people who play in Tekken Crash, I don’t get why people are >> moaning about it. >> >> >> >> I complain a crap load when Blizzard messes with the Barb build that >> affects people playing at GR35+ because that is me. I know Blizzard only >> cares about the noobs stuffing around on T4/T5, let alone GR30+, so I >> complain about the changes that affect me. >> >> >> >> With Tekken, well, does this change affect us? >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 2:55 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> >> We all suck. >> >> >> >> Nobody wants to hear that they suck in a game. Hell i'm not even close to >> competing against the koreans and japs. But denial won't make you better at >> the game. Acceptance and improve. >> >> >> >> On Wed, Feb 18, 2015 at 2:50 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Okay, that’s right. And I’ll grant 27 frames is a long time. I think >> Paul’s tracking move is 28f and it feels like forever. >> >> So the fact that we don’t all break throws around 50% of the time means >> that we either all suck, or everyone is really good at reading what break >> you assume the opponent will go for and adjusting your throws accordingly. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Wynand-Ben >> *Sent:* 18 February 2015 2:45 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: DRE: CTS community mail >> >> >> >> Throws are way "slower" than 12f tho since you need to add the break >> window. >> >> So add another 15frames or so if I remember correctly putting it at >> 27frames. (Break window could be less... cant remember) >> >> About double the amount of time to react when compared to EWGF. >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 12:38:53 +0000 >> >> Top players can see the arms? Even in TTT2? Okay, then how the hell do >> they get thrown in Tekken? I’ve watched a crap load of Tekken Crash and I >> see top players getting thrown all over the place. If a top player can see >> the arms, then there is no difference to them between having a single throw >> break button or not. They will always know which one to hit. >> >> >> >> Yes, Tekken runs at a slower pace than 2d fighters. That doesn’t make it >> easier to react to some of the slower moves. An EWGF is 13f. That is slower >> than a normal 12f grab. Can you duck an electric on reaction? >> >> >> >> I’m just wondering why this is such an issue. A lot of the time I hit the >> right button to break the grab, but the timing is off. I’m not anything >> like a top player, but I’m better than the average noob. They’re making a >> change to the game that will affect the top 10% of players. And those are >> the players who can see the arms anyway. You don’t think people will adapt >> to this? >> >> >> >> ‘When did they change throws i will need to use?’ No idea. I don’t >> follow what the capos do. I just know that they’ve changed Paul, King and >> Nina’s base throws through the Tekken games. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 2:28 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> >> First of all, top player CAN see which arm the throw is. You're basing a >> game system on a personal experience? Just because one can't do >> something...doesn't mean everyone else just got lucky when they do it. >> >> >> >> If you know the throw is coming, the majority will duck and ws punish >> that. Top players don't make throws obvious. If it's obvious, you will eat >> a ws punish...which is worst than throw breaks. >> >> >> >> Tekken run at a slower speed than most fighting games. Throws in tekken >> are at 12frames and 15frames. SF and GG is at what? So mashing a button to >> throw break in 2d games works fine because the whole game system revolve in >> that speed. Tekken? no. >> >> >> >> It won't make the game suck. But it does effect players who does use a >> lot of the normal throws. Ofcourse it's good news to players who can't >> break throw and doesn't throw. But as for the person doing the throws? not >> so good. >> >> >> >> Some characters have shitty punishment. Throws is part of their punishing >> game. Capos for example can't do decent punish until 14frames. So their >> 12frame punishment is actually a throw. >> >> >> >> "Anyways, that aside, sure some throws give better oki than others. So >> what? They’ve changed the throws you will need to use. They change throw >> animations from one Tekken to the next. For a large part of the cast, there >> are enough non-standard throws that you can mix it up with them. For the >> rest, well, do you really want each character to have the exact same tools?" >> >> >> >> When did they change throws i will need to use? They've kept the same >> throw animation from T5...some changed a bit yes but not all. And some 1+2 >> throws are very obvious compare to others with giant swings, rodeo and >> that. ff+1+2 throws are one of the easiest to break. Even i can break it >> (that says a lot)...because of the ff motion. I didn't say each of the >> character should have the same exact tools. Dumbing down throws to simply >> mashing 1 is what makes each characters having the same tools. >> >> >> >> Again, you're basing throw break mechanic on yourself and Paas...who are >> way too kind to barely throw... >> >> >> >> It won't completely make the game suck but it does make it less top play >> competitive. I wouldn't mind if they make the throw break window smaller >> with this change...but no, they made it even bigger... >> >> >> >> When you play against many different players at arcades. You'll be >> exposed to many type of players and gameplay. Some people utilize throws a >> lot in their gameplay (like me, i'm the throw king in bkk lolz). >> >> >> >> On Wed, Feb 18, 2015 at 2:12 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> I seriously don’t see the problem. Firstly, which other games really >> require three different options for breaking, based on a lucky guess? You >> already knew the throw was coming and you hit the button within the window >> to break it. Oh, you didn’t see the hands? Better luck next time. I can’t >> see the hands. It’s not a question of training. I’ve tried to see and if I >> concentrate solely on watching the throw animations, I can see it, but my >> eye sight isn’t good enough for doing it on the fly. I doubt many people’s >> is. That means is comes down to a pure guess. >> >> >> >> Maybe they’ll just reduce the break window for all throws. TTT2 throw >> breaking is not easy. >> >> >> >> Anyways, that aside, sure some throws give better oki than others. So >> what? They’ve changed the throws you will need to use. They change throw >> animations from one Tekken to the next. For a large part of the cast, there >> are enough non-standard throws that you can mix it up with them. For the >> rest, well, do you really want each character to have the exact same tools? >> >> >> >> I don’t see this as any real game changing thing at all. Maybe I’m biased >> by the characters that I play and I have to play against. >> >> Paul, King, Nina – I don’t use normal throws with any of them. Paas plays >> Jack and Lei. Jack has qcf+1, qcb+2, TS, and others. Mostly Paas doesn’t >> use throws unless he’s in stances or they’re in strange situations where I >> usually don’t break not because I didn’t see the hands, but because I >> didn’t see the throw coming. >> >> >> >> Let’s say that I’m completely wrong and this is a major game changer >> because people won’t be spamming throws as much. How is that a terrible >> thing? It’s a change, that’s all. As you say though, ‘it's going to make >> the game suck ‘. I didn’t realise that throw breaking was one guiding >> light stopping Tekken from sucking. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 1:55 PM >> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> >> I use A LOT of normal throws. Some character's normal throws are part of >> their game since it puts them on decent oki wake ups. >> >> >> >> Me not breaking throws has nothing to do with making throws easier to >> break. I'm not complaining about me not breaking throws...i'm complaining >> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws >> plays a big part in top level. You sidestep and throw and try to block the >> throw animation with your movement and position. Making it even harder to >> see what throws you did. Now? fuck, useless...1+2 throws are used in >> different situation. They are usually used for their small throw break >> window. >> >> >> >> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> And that from the guy who can’t break throws. Will this actually make >> any difference? Who uses normal throws? >> >> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most >> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue? >> >> I do use the normal throws with King, but I suppose I shouldn’t. >> >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Di Lhong >> *Sent:* 18 February 2015 12:08 PM >> >> >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> >> >> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html >> >> >> >> I hope this isn't true...otherwise, it's going to make the game suck. >> >> >> >> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >> >> Lili's hair looks nice :) >> >> >> >> https://www.youtube.com/watch?v=RoAeIOXYRHw >> >> >> >> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote: >> >> https://www.youtube.com/watch?v=mw-EYlDoeA4 >> >> >> >> Oh shit! Dragunov Sweep = Full combo now :D >> >> >> >> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx> >> wrote: >> >> lol u not ryt >> >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 07:53:53 +0000 >> >> >> >> Why not? What are they going to do, sue some random FGC in CT? If they do >> send a cease and desist letter, it will be good publicity. >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *lindsey kiviets >> *Sent:* 18 February 2015 9:48 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: DRE: CTS community mail >> >> >> >> im really excited about Saturday. SAP has some evil plans for us. >> >> main thing im concerned about is getting dat publicity out. >> >> im imaging an overlay with kamimodo and cts logo. with facebook kuk >> around. im guessing we not allowed to have Capcom characters in the logo? >> >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 07:10:56 +0000 >> >> If you’re not using set bracers, then there are better options – at >> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit >> a group and have reduced damage by 50%. >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets >> *Sent:* 18 February 2015 9:01 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: DRE: CTS community mail >> >> >> >> ive seen players use that shrine bracer , so that when they do get a >> shrine then elites spawn. which is cool because it reduces your time to go >> search for elites. >> >> the only drawback is that the shrine bracers are ass. >> >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 06:50:23 +0000 >> >> I’m guessing you mean for solo runs? Party play is a different thing. >> >> Tier list is something like this: >> 1. DH >> 2. Monk >> 3. WD/Wiz >> 4. Cru >> 5. Barb >> >> The GR rankings are skewed by the old conduit farming (and outright >> cheating) players. >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets >> *Sent:* 18 February 2015 8:47 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: DRE: CTS community mail >> >> >> >> I want to see if a similar build to the wizard's cm build pre ros patch >> is possible. >> >> that was the most OP build in all D3 eva. >> >> where is the wizard in terms of tiers among the classes? im guessing he >> is very poo poo tier. >> >> ------------------------------ >> >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 06:44:07 +0000 >> >> Pull is better than stun. >> >> >> >> It essentially does both >> ------------------------------ >> >> From: lindseyak@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 06:35:28 +0000 >> >> ya I saw that but I they haven't done stun as well. only dashing strike >> and palm whole day. >> >> I thought mirane is outdated now? do people still use it? coz out of all >> my gems that's probably the highest. >> >> anyways, I don't think I can get passed 30 grifts comfortably anymore. >> >> most of my gem levelling came from previous patch holy monk build. >> haven't come close to grfit 35 yet. >> >> all of my dmg came from the FD I used when sunwuko gave us the 20% dmg >> buff. now that they've changed that , I don't use 2h's anymore. 1h's ftw. >> >> ------------------------------ >> >> From: paashaasggx@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 06:29:44 +0000 >> >> CDR Perma serenity pull/palm monk is probably one of the strongest builds >> in the game. >> ------------------------------ >> >> From: lindseyak@xxxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 05:51:36 +0000 >> >> im using taeguk with gogons swift. >> >> both are level 35. >> >> haven't tried a rift with new build yet. just been farming better rrog's. >> >> rings are nothing special, I use it for the cdr. that's why I need a >> better rrog. getting that balance just right with dmg and cdr is going to >> be a mission. >> >> ultimately what im going for is to be in permanent lighting epiphany and >> perma serenity. then use stun rune. therefore I can go into a fight , and >> stun everyone around me then the team can just pick them off one at a time. >> I haven't seen anyone attempt this build yet. >> >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 05:45:01 +0000 >> >> That’s the major problem with barbs as well. I can get to a rift boss >> with 8 or 9 minutes remaining, but not kill him. >> >> What level rift are you running? Also what rings and gems (checking the >> character link takes too long with my dodgy vpn here). >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets >> *Sent:* 18 February 2015 7:42 AM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* RE: DRE: CTS community mail >> >> >> >> morning peeps, >> >> ugh I seem to be having a problem. >> >> im able to dispatch mobs quite easily due to fist of azteraq (exploding >> palm deal 80% more dmg) >> >> problem now im getting is single target dps. it takes too long to kill 1 >> thing on its own. kuk game >> >> ------------------------------ >> >> From: alasdair.donaldson@xxxxxxxxxx >> To: cpt-fgc@xxxxxxxxxxxxx >> Subject: RE: DRE: CTS community mail >> Date: Wed, 18 Feb 2015 05:10:24 +0000 >> >> If you need tips on magical schoolgirls, Paas is your man. >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx >> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Stephen Scheidel >> *Sent:* 17 February 2015 11:16 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> *Subject:* Re: DRE: CTS community mail >> >> >> You're gonna have to ask Di about the chibi stuff he's good with that. >> >> >> >> I've always thought about a fg based on the paths of darkness books. >> >> >> >> >> >> >> On 17 February 2015 at 22:02, Ryan Williams <ryan820509@xxxxxxxxx> wrote: >> >> *lol* That's frightfully ambitious :P >> My beat-em-up idea was actually inspired by a little known GBA game >> featuring Tiny Toons characters. The game is forgettable but the concept is >> great. It's a standard beat-em-up at it's core, but with one fundamental >> difference: Assist characters *lol* >> You select a partner from a list of available characters. Each character >> has a special ability that allows you to extend combos or deal with >> multiple enemies. I want to expand on that in a creative way. >> My games will feature ninjas, unsurprisingly :P Chibi female ninjas, to >> be exact. >> >> On 17 Feb 2015 21:52, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> >> wrote: >> >> I want to make a side scrolling beat em up in the graphic style of Guilty >> Gear, the same graphic generating capability of No Man's Sky, the character >> edit functionality of a chinese mmo and the ability to be able to edit >> every character's movelist with all the attacks of the last 10years worth >> of fighting games. >> Oh, and I want it to be cross platform, and have the custom created >> characters to be dlc bosses in other peoples versions of the game. >> Can it do that? >> >> On 17 Feb 2015 21:47, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote: >> >> If you want to make games, jump straight into Game Maker Studio. The >> standard edition is free. >> >> https://www.yoyogames.com/studio >> >> You'll be making games and learning to program at the same time, without >> the hassle of learning the technical stuff. Plus there's loads of >> tutorials. >> >> https://www.youtube.com/watch?v=Vdfs08TyH-U >> >> And of course you can make much more complex stuff. >> >> http://sandbox.yoyogames.com/browse?sort=top-rated >> >> >> >> On Tue, Feb 17, 2015 at 8:22 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >> I've just taken it up as a hobby for now *lol* I've had this idea for a >> game that I'd like to work on once I've improved my knowledge and >> proficiency somewhat, but that's still far off. Right now I'm comfortable >> just getting to grips with the basics. >> >> >> >> The lessons haven't covered looping or arrays yet but I suppose that >> bridge will be crossed eventually :P I've been learning about strings, >> boolean, if/else statements, variables, functions, etc. It's been an >> interesting journey thus far :) >> >> >> >> On Tue, Feb 17, 2015 at 6:50 PM, sameegh jardine <sameegh@xxxxxxxxx> >> wrote: >> >> Awesome news on programming bro :] It's a pretty rewarding field if you >> stick with it. It can be hard to wrap your head around some of the initial >> concepts but like anything it tends to get easier with time. >> >> >> >> Have you done any form of looping yet? Or arrays? They're probably some >> of the trickier initial concepts if you're starting out. >> >> >> >> An example of a simple but effective exercise would be to try and write a >> function that takes an input and checks whether it's a palindrome, i.e >> whether it reads the same forward of backwards, i.e. bob or level. >> Sometimes just writing down instructions (pseudocode) as you mentioned is >> helpful in starting out with some form of answer. >> >> >> >> >> >> >> >> >> >> >> >> On Tue, Feb 17, 2015 at 5:38 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >> I'm starting to learn how important that is *lol*. Giving good >> instructions. >> >> >> >> One of the lessons was to create a "Rock, Paper, Scissors" game. It's >> amazing just how much goes into something so simple (randomisation, >> ensuring that all possible options and decisions are accounted for, etc.). >> If there's even one thing that's out of place, everything else falls apart. >> I have a newfound respect for coders. >> >> >> >> On Tue, Feb 17, 2015 at 4:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> >> wrote: >> >> Programming is all about giving good instructions. If you can give >> good instructions, you can be a good programmer. >> >> >> >> The hard part is functional programming because we don't tend to >> procedurally, not functionally. And asynchronous programming can be >> tricky, even though in the real world it's a breeze to handle and >> understand because we do everything asynchronously. >> >> >> >> The cool thing about Javascript is that you can use it to learn >> functional and procedural techniques. >> >> >> >> >> >> >> >> On Tue, Feb 17, 2015 at 3:23 PM, Ryan Williams <ryan820509@xxxxxxxxx> >> wrote: >> >> Well I'm enjoying it so far. I suppose that's the important thing. >> Troubleshooting = problem solving = I have a knack. >> >> >> >> I hate maths though. >> >> >> >> On Tue, Feb 17, 2015 at 3:20 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> You need a knack for problem solving. It can be a lot of fun. From time >> to time I will review models and try to track down issues – could be lousy >> macros, poor maths or just bad model governance. That’s more my style than >> straight programming. >> Good luck with it all. I suppose just keep at it. >> >> >> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx] >> *On Behalf Of *Ryan Williams >> *Sent:* 17 February 2015 3:16 PM >> *To:* cpt-fgc@xxxxxxxxxxxxx >> >> >> *Subject:* Re: DRE: CTS community mail >> >> >> >> I've always felt that I don't have a mind for programming, so I'm trying >> to see if I'm wrong. >> >> >> >> On Tue, Feb 17, 2015 at 3:09 PM, Donaldson, Alasdair < >> alasdair.donaldson@xxxxxxxxxx> wrote: >> >> Did a couple of years of comp sci at varsity. Quit when I realised it was >> nothing like gaming. >> >> Sent from my Windows Phone >> ________________________________ >> From: Ryan Williams<mailto:ryan820509@xxxxxxxxx> >> Sent: 2015-02-17 14:54 >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> Subject: RE: DRE: CTS community mail >> >> >> In my experience, the first few lessons were simple enough to grasp. Shit >> gets real after that. Currently learning functions. >> >> On 17 Feb 2015 14:51, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >> lindseyak@xxxxxxxxxxx>> wrote: >> f I stopped somewhere at the beginning , writing my name or something. >> >> kuk is hard. >> >> ________________________________ >> Date: Tue, 17 Feb 2015 14:49:54 +0200 >> Subject: RE: DRE: CTS community mail >> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> >> Yar. Learning Javascript. >> >> On 17 Feb 2015 14:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >> lindseyak@xxxxxxxxxxx>> wrote: >> code academy? >> >> ________________________________ >> Date: Tue, 17 Feb 2015 14:48:18 +0200 >> Subject: Re: DRE: CTS community mail >> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> >> End of the month. >> >> On 17 Feb 2015 14:47, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx >> <mailto:ashraf.barendse@xxxxxxxxx>> wrote: >> So no Kamimodo this week? >> :( >> >> On Tue, Feb 17, 2015 at 2:46 PM, Ryan Williams <ryan820509@xxxxxxxxx >> <mailto:ryan820509@xxxxxxxxx>> wrote: >> >> I'm learning how to code. >> >> On 17 Feb 2015 14:45, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >> lindseyak@xxxxxxxxxxx>> wrote: >> 1...2....3....4.... >> >> ________________________________ >> Date: Tue, 17 Feb 2015 13:43:44 +0200 >> Subject: Re: DRE: CTS community mail >> From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> Tumbooroo weedo >> >> On 17 February 2015 at 13:07, Wynand-Ben <paashaasggx@xxxxxxxxxxx<mailto: >> paashaasggx@xxxxxxxxxxx>> wrote: >> :( >> >> ________________________________ >> Date: Tue, 17 Feb 2015 13:01:32 +0200 >> Subject: Re: DRE: CTS community mail >> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> >> >> @paas >> I see you cannot use the PSN+ Guilty Gear colours on the ps3 version. >> Bummer. >> >> I-no's looks the best tho. >> >> On 17 Feb 2015 11:14, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx<mailto: >> gieroadsteve@xxxxxxxxx>> wrote: >> Egh i stuck running meters and meters of vinyl through a machine today. >> Pretty boring but at least I'm near a pc most of the time. >> >> On 17 February 2015 at 11:10, Stephen Scheidel <gieroadsteve@xxxxxxxxx >> <mailto:gieroadsteve@xxxxxxxxx>> wrote: >> [cid:ii_i692juxm0_14b96cde4c77c2f7] >> >> >> On 17 February 2015 at 11:00, lindsey kiviets <lindseyak@xxxxxxxxxxx >> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >> Are you really happy with a win.... >> >> YES >> >> >> ________________________________ >> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> Subject: RE: DRE: CTS community mail >> Date: Tue, 17 Feb 2015 08:58:03 +0000 >> >> >> Are you really happy with a win where it was the lag that gave it to you, >> not your skill? >> >> Yawn. Having trouble staying awake here. >> >> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> >> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>] >> On Behalf Of lindsey kiviets >> Sent: 17 February 2015 10:50 AM >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> Subject: RE: DRE: CTS community mail >> >> winnings winning >> >> ________________________________ >> Date: Tue, 17 Feb 2015 10:42:48 +0200 >> Subject: RE: DRE: CTS community mail >> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> *lol* You mean like me winning all those matches last night? :P >> On 17 Feb 2015 10:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >> lindseyak@xxxxxxxxxxx>> wrote: >> >> >> [cid:image001.png@01D04AA0.930D4E90 <https://01D04AA0.930D4E90>] >> >> >> >> ________________________________ >> Date: Tue, 17 Feb 2015 10:33:07 +0200 >> Subject: RE: DRE: CTS community mail >> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> You call winning once with 16f delay bopping? The fark outta here. You'll >> know what real bopping is on Saturday. >> On 17 Feb 2015 10:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto: >> lindseyak@xxxxxxxxxxx>> wrote: >> wtf!!!!!!! >> >> sap didn't I bop you last nyt? >> >> ________________________________ >> Date: Tue, 17 Feb 2015 10:29:35 +0200 >> Subject: Re: DRE: CTS community mail >> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> *lol* >> On 17 Feb 2015 10:26, "euraima tobias" <euraima@xxxxxxxxx<mailto: >> euraima@xxxxxxxxx>> wrote: >> Is it GB's? I knew something was up, letting him bop you like that in >> melty... :-? >> On 17 Feb 2015 10:21 AM, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto: >> ilitirit@xxxxxxxxx>> wrote: >> I didn't know you were expecting LB. Congrats. >> >> On Tue, Feb 17, 2015 at 9:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >> u violet my expectancy >> >> now im mad >> >> let the bopping commence >> >> ________________________________ >> Date: Tue, 17 Feb 2015 09:56:31 +0200 >> Subject: Re: DRE: CTS community mail >> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> He's not unsure, he's in denial. >> On 17 Feb 2015 09:55, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto: >> ilitirit@xxxxxxxxx>> wrote: >> > im unsure whats happening. >> LB's epitaph >> >> On Tue, Feb 17, 2015 at 9:50 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx >> <mailto:lindseyak@xxxxxxxxxxx>> wrote: >> they probably related to "the answer" somehow. >> >> also I would like closure on the topic of jeeva or kami this week? >> >> im unsure whats happening. >> >> ________________________________ >> Date: Tue, 17 Feb 2015 09:31:07 +0200 >> Subject: Re: DRE: CTS community mail >> From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx> >> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx> >> >> You have to assume that they can hack basically anything since they've >> obtained source code to hardware firmware. These hacks go way back to >> 2001. Noone knows what they're capable of now. And you still have to >> consider the capabilities of Russia, China, Europe and Israel. >> >> On Tue, Feb 17, 2015 at 9:29 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx >> <mailto:gieroadsteve@xxxxxxxxx>> wrote: >> Can dey hek my iped? >> >> >> On Tuesday, February 17, 2015, Ilitirit Sama <ilitirit@xxxxxxxxx<mailto: >> ilitirit@xxxxxxxxx>> wrote: >> Interesting material for people who like reading about hacking and spy >> programs: >> >> >> https://securelist.com/files/2015/02/Equation_group_questions_and_answers.pdf >> tl;dr: The NSA has an elite hacking group nicknamed "Equation" that, >> among other things, has managed to create spyware that infects PC hard >> drive firmware and can operate undetected. >> >> >> >> ________________________________ >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. 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Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >> >> >> >> >> >> >> >> >> >> >> >> >> >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. 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Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. 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Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. 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Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >> >> >> >> >> >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >> >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >> >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> ------------------------------ >> >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> >> >> ------------------------------ >> The information in this e-mail is confidential and may be legally >> privileged. It is intended solely for the addressee. Access to this e-mail >> by anyone else is unauthorized. If you have received this communication in >> error, please address with the subject heading "Received in error," send to >> the original sender, then delete the e-mail and destroy any copies of it. >> If you are not the intended recipient, any disclosure, copying, >> distribution or any action taken or omitted to be taken in reliance on it, >> is prohibited and may be unlawful. Any opinions or advice contained in this >> e-mail are subject to the terms and conditions expressed in the governing >> KPMG client engagement letter. Opinions, conclusions and other information >> in this e-mail and any attachments that do not relate to the official >> business of the firm are neither given nor endorsed by it. >> >> KPMG cannot guarantee that e-mail communications are secure or >> error-free, as information could be intercepted, corrupted, amended, lost, >> destroyed, arrive late or incomplete, or contain viruses. >> >> This email is being sent out by KPMG International Cooperative ("KPMG >> International") on behalf of the local KPMG member firm providing services >> to you. KPMG International Cooperative ("KPMG International") is a Swiss >> entity that serves as a coordinating entity for a network of independent >> firms operating under the KPMG name. KPMG International provides no >> services to clients. Each member firm of KPMG International is a legally >> distinct and separate entity and each describes itself as such. Information >> about the structure and jurisdiction of your local KPMG member firm can be >> obtained from your KPMG representative. >> >> This footnote also confirms that this e-mail message has been swept by >> AntiVirus software. >> > >