Re: DRE: CTS community mail

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 18 Feb 2015 18:54:27 +0200

*Whenever you recollect it, me and Tech will tackle niggasAnd see ’em like
Liam Neeson in TakenOr Taken 2, better yet, Tekken 2Wrecking you like I was
Baek or EddyI'm ready to reappear like I was Yoshimitsu*


<http://genius.com/4014492/Twista-crisis/Tekken-2-wrecking-you-like-i-was-baek-or-eddy-im-ready-to-reappear-like-i-was-yoshimitsu>

On Wed, Feb 18, 2015 at 6:42 PM, Stephen Scheidel <gieroadsteve@xxxxxxxxx>
wrote:

> I hope that's me :)
>
> Damn lots of tekken stuff.
> Ag ja about the throws I just think it's pointless removing/changing a
> part of the game that worked perfectly fine before... despite how much I
> cry about input delay and my 29 year old spaz reactions.
> It would be cool if instead they released a video showing how they've
> improved/bugfixes the crush system.I'm not saying go back to tekken 3 or
> anything but just keep the crush moves to a more manageable amount per
> character.
> Also a dream improvement would be to remove homing moves.
>
> On 18 February 2015 at 15:23, Wynand-Ben <paashaasggx@xxxxxxxxxxx> wrote:
>
>> I think the change will effect us.
>>
>> I think there are many of us who can react to throws but not the correct
>> "hands/arms".  Meaning weaker players will be able to break throws more
>> consistently.
>>
>> ------------------------------
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 13:02:54 +0000
>>
>>  Okay, so then I have to ask, since none of us are at the level where
>> this change to throw breaks will actually impact our game, why are we
>> worried?
>>
>> Is it a dumb down? I guess so. Sure seems like it. Will it actually
>> affect any of us here? Perhaps marginally at best.
>>
>>
>>
>> Maybe I’m also just getting more realistic about my level of play. I will
>> never be a really good Tekken player – I mean able to compete at
>> competition level even in the West. This is simply because I don’t have the
>> time to put into the game. Also what time I have, I’m not going to spend
>> only on Tekken.
>>
>> Faced with the fact that they’re making changes that could affect a
>> handful of people who play in Tekken Crash, I don’t get why people are
>> moaning about it.
>>
>>
>>
>> I complain a crap load when Blizzard messes with the Barb build that
>> affects people playing at GR35+ because that is me. I know Blizzard only
>> cares about the noobs stuffing around on T4/T5, let alone GR30+, so I
>> complain about the changes that affect me.
>>
>>
>>
>> With Tekken, well, does this change affect us?
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 2:55 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> We all suck.
>>
>>
>>
>> Nobody wants to hear that they suck in a game. Hell i'm not even close to
>> competing against the koreans and japs. But denial won't make you better at
>> the game. Acceptance and improve.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 2:50 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  Okay, that’s right. And I’ll grant 27 frames is a long time. I think
>> Paul’s tracking move is 28f and it feels like forever.
>>
>> So the fact that we don’t all break throws around 50% of the time means
>> that we either all suck, or everyone is really good at reading what break
>> you assume the opponent will go for and adjusting your throws accordingly.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Wynand-Ben
>> *Sent:* 18 February 2015 2:45 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> Throws are way "slower" than 12f tho since you need to add the break
>> window.
>>
>> So add another 15frames or so if I remember correctly putting it at
>> 27frames.  (Break window could be less... cant remember)
>>
>> About double the amount of time to react when compared to EWGF.
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 12:38:53 +0000
>>
>> Top players can see the arms? Even in TTT2? Okay, then how the hell do
>> they get thrown in Tekken? I’ve watched a crap load of Tekken Crash and I
>> see top players getting thrown all over the place. If a top player can see
>> the arms, then there is no difference to them between having a single throw
>> break button or not. They will always know which one to hit.
>>
>>
>>
>> Yes, Tekken runs at a slower pace than 2d fighters. That doesn’t make it
>> easier to react to some of the slower moves. An EWGF is 13f. That is slower
>> than a normal 12f grab. Can you duck an electric on reaction?
>>
>>
>>
>> I’m just wondering why this is such an issue. A lot of the time I hit the
>> right button to break the grab, but the timing is off. I’m not anything
>> like a top player, but I’m better than the average noob. They’re making a
>> change to the game that will affect the top 10% of players. And those are
>> the players who can see the arms anyway. You don’t think people will adapt
>> to this?
>>
>>
>>
>> ‘When did they change throws i will need to use?’ No idea. I don’t
>> follow what the capos do. I just know that they’ve changed Paul, King and
>> Nina’s base throws through the Tekken games.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 2:28 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> First of all, top player CAN see which arm the throw is. You're basing a
>> game system on a personal experience? Just because one can't do
>> something...doesn't mean everyone else just got lucky when they do it.
>>
>>
>>
>> If you know the throw is coming, the majority will duck and ws punish
>> that. Top players don't make throws obvious. If it's obvious, you will eat
>> a ws punish...which is worst than throw breaks.
>>
>>
>>
>> Tekken run at a slower speed than most fighting games. Throws in tekken
>> are at 12frames and 15frames. SF and GG is at what? So mashing a button to
>> throw break in 2d games works fine because the whole game system revolve in
>> that speed. Tekken? no.
>>
>>
>>
>> It won't make the game suck. But it does effect players who does use a
>> lot of the normal throws. Ofcourse it's good news to players who can't
>> break throw and doesn't throw. But as for the person doing the throws? not
>> so good.
>>
>>
>>
>> Some characters have shitty punishment. Throws is part of their punishing
>> game. Capos for example can't do decent punish until 14frames. So their
>> 12frame punishment is actually a throw.
>>
>>
>>
>> "Anyways, that aside, sure some throws give better oki than others. So
>> what? They’ve changed the throws you will need to use. They change throw
>> animations from one Tekken to the next. For a large part of the cast, there
>> are enough non-standard throws that you can mix it up with them. For the
>> rest, well, do you really want each character to have the exact same tools?"
>>
>>
>>
>> When did they change throws i will need to use? They've kept the same
>> throw animation from T5...some changed a bit yes but not all. And some 1+2
>> throws are very obvious compare to others with giant swings, rodeo and
>> that. ff+1+2 throws are one of the easiest to break. Even i can break it
>> (that says a lot)...because of the ff motion. I didn't say each of the
>> character should have the same exact tools. Dumbing down throws to simply
>> mashing 1 is what makes each characters having the same tools.
>>
>>
>>
>> Again, you're basing throw break mechanic on yourself and Paas...who are
>> way too kind to barely throw...
>>
>>
>>
>> It won't completely make the game suck but it does make it less top play
>> competitive. I wouldn't mind if they make the throw break window smaller
>> with this change...but no, they made it even bigger...
>>
>>
>>
>> When you play against many different players at arcades. You'll be
>> exposed to many type of players and gameplay. Some people utilize throws a
>> lot in their gameplay (like me, i'm the throw king in bkk lolz).
>>
>>
>>
>> On Wed, Feb 18, 2015 at 2:12 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  I seriously don’t see the problem. Firstly, which other games really
>> require three different options for breaking, based on a lucky guess? You
>> already knew the throw was coming and you hit the button within the window
>> to break it. Oh, you didn’t see the hands? Better luck next time. I can’t
>> see the hands. It’s not a question of training. I’ve tried to see and if I
>> concentrate solely on watching the throw animations, I can see it, but my
>> eye sight isn’t good enough for doing it on the fly. I doubt many people’s
>> is. That means is comes down to a pure guess.
>>
>>
>>
>> Maybe they’ll just reduce the break window for all throws. TTT2 throw
>> breaking is not easy.
>>
>>
>>
>> Anyways, that aside, sure some throws give better oki than others. So
>> what? They’ve changed the throws you will need to use. They change throw
>> animations from one Tekken to the next. For a large part of the cast, there
>> are enough non-standard throws that you can mix it up with them. For the
>> rest, well, do you really want each character to have the exact same tools?
>>
>>
>>
>> I don’t see this as any real game changing thing at all. Maybe I’m biased
>> by the characters that I play and I have to play against.
>>
>> Paul, King, Nina – I don’t use normal throws with any of them. Paas plays
>> Jack and Lei. Jack has qcf+1, qcb+2, TS, and others. Mostly Paas doesn’t
>> use throws unless he’s in stances or they’re in strange situations where I
>> usually don’t break not because I didn’t see the hands, but because I
>> didn’t see the throw coming.
>>
>>
>>
>> Let’s say that I’m completely wrong and this is a major game changer
>> because people won’t be spamming throws as much. How is that a terrible
>> thing? It’s a change, that’s all. As you say though, ‘it's going to make
>> the game suck ‘. I didn’t realise that throw breaking was one guiding
>> light stopping Tekken from sucking.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 1:55 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> I use A LOT of normal throws. Some character's normal throws are part of
>> their game since it puts them on decent oki wake ups.
>>
>>
>>
>> Me not breaking throws has nothing to do with making throws easier to
>> break. I'm not complaining about me not breaking throws...i'm complaining
>> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
>> plays a big part in top level. You sidestep and throw and try to block the
>> throw animation with your movement and position. Making it even harder to
>> see what throws you did. Now? fuck, useless...1+2 throws are used in
>> different situation. They are usually used for their small throw break
>> window.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  And that from the guy who can’t break throws. Will this actually make
>> any difference? Who uses normal throws?
>>
>> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
>> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
>>
>> I do use the normal throws with King, but I suppose I shouldn’t.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 12:08 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>>
>> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>>
>>
>>
>> I hope this isn't true...otherwise, it's going to make the game suck.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>  Lili's hair looks nice :)
>>
>>
>>
>> https://www.youtube.com/watch?v=RoAeIOXYRHw
>>
>>
>>
>> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>  https://www.youtube.com/watch?v=mw-EYlDoeA4
>>
>>
>>
>> Oh shit! Dragunov Sweep = Full combo now :D
>>
>>
>>
>> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>  lol u not ryt
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 07:53:53 +0000
>>
>>
>>
>> Why not? What are they going to do, sue some random FGC in CT? If they do
>> send a cease and desist letter, it will be good publicity.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 9:48 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> im really excited about Saturday. SAP has some evil plans for us.
>>
>> main thing im concerned about is getting dat publicity out.
>>
>> im imaging an overlay with kamimodo and cts logo. with facebook kuk
>> around. im guessing we not allowed to have Capcom characters in the logo?
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 07:10:56 +0000
>>
>> If you’re not using set bracers, then there are better options – at
>> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit
>> a group and have reduced damage by 50%.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 9:01 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> ive seen players use that shrine bracer , so that when they do get a
>> shrine then elites spawn. which is cool because it reduces your time to go
>> search for elites.
>>
>> the only drawback is that the shrine bracers are ass.
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:50:23 +0000
>>
>> I’m guessing you mean for solo runs? Party play is a different thing.
>>
>> Tier list is something like this:
>> 1.       DH
>> 2.       Monk
>> 3.       WD/Wiz
>> 4.       Cru
>> 5.       Barb
>>
>> The GR rankings are skewed by the old conduit farming (and outright
>> cheating) players.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 8:47 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> I want to see if a similar build to the wizard's cm build pre ros patch
>> is possible.
>>
>> that was the most OP build in all D3 eva.
>>
>> where is the wizard in terms of tiers among the classes? im guessing he
>> is very poo poo tier.
>>
>>  ------------------------------
>>
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:44:07 +0000
>>
>> Pull is better than stun.
>>
>>
>>
>> It essentially does both
>>  ------------------------------
>>
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:35:28 +0000
>>
>> ya I saw that but I they haven't done stun as well. only dashing strike
>> and palm whole day.
>>
>> I thought mirane is outdated now? do people still use it? coz out of all
>> my gems that's probably the highest.
>>
>> anyways, I don't think I can get passed 30 grifts comfortably anymore.
>>
>> most of my gem levelling came from previous patch holy monk build.
>> haven't come close to grfit 35 yet.
>>
>> all of my dmg came from the FD I used when sunwuko gave us the 20% dmg
>> buff. now that they've changed that , I don't use 2h's anymore. 1h's ftw.
>>
>>  ------------------------------
>>
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:29:44 +0000
>>
>> CDR Perma serenity pull/palm monk is probably one of the strongest builds
>> in the game.
>>  ------------------------------
>>
>> From: lindseyak@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 05:51:36 +0000
>>
>> im using taeguk with gogons swift.
>>
>> both are level 35.
>>
>> haven't tried a rift with new build yet. just been farming better rrog's.
>>
>> rings are nothing special, I use it for the cdr. that's why I need a
>> better rrog. getting that balance just right with dmg and cdr is going to
>> be a mission.
>>
>> ultimately what im going for is to be in permanent lighting epiphany and
>> perma serenity. then use stun rune. therefore I can go into a fight , and
>> stun everyone around me then the team can just pick them off one at a time.
>> I haven't seen anyone attempt this build yet.
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 05:45:01 +0000
>>
>> That’s the major problem with barbs as well. I can get to a rift boss
>> with 8 or 9 minutes remaining, but not kill him.
>>
>> What level rift are you running? Also what rings and gems (checking the
>> character link takes too long with my dodgy vpn here).
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 7:42 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> morning peeps,
>>
>> ugh I seem to be having a problem.
>>
>> im able to dispatch mobs quite easily due to fist of azteraq (exploding
>> palm deal 80% more dmg)
>>
>> problem now im getting is single target dps. it takes too long to kill 1
>> thing on its own. kuk game
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 05:10:24 +0000
>>
>> If you need tips on magical schoolgirls, Paas is your man.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *Stephen Scheidel
>> *Sent:* 17 February 2015 11:16 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>> You're gonna have to ask Di about the chibi stuff he's good with that.
>>
>>
>>
>> I've always thought about a fg based on the paths of darkness books.
>>
>>
>> ​
>>
>>
>>
>> On 17 February 2015 at 22:02, Ryan Williams <ryan820509@xxxxxxxxx> wrote:
>>
>> *lol* That's frightfully ambitious :P
>> My beat-em-up idea was actually inspired by a little known GBA game
>> featuring Tiny Toons characters. The game is forgettable but the concept is
>> great. It's a standard beat-em-up at it's core, but with one fundamental
>> difference: Assist characters *lol*
>> You select a partner from a list of available characters. Each character
>> has a special ability that allows you to extend combos or deal with
>> multiple enemies. I want to expand on that in a creative way.
>> My games will feature ninjas, unsurprisingly :P Chibi female ninjas, to
>> be exact.
>>
>> On 17 Feb 2015 21:52, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx>
>> wrote:
>>
>> I want to make a side scrolling beat em up in the graphic style of Guilty
>> Gear, the same graphic generating capability of No Man's Sky, the character
>> edit functionality of a chinese mmo and the ability to be able to edit
>> every character's movelist with all the attacks of the last 10years worth
>> of fighting games.
>> Oh, and I want it to be cross platform, and have the custom created
>> characters to be dlc bosses in other peoples versions of the game.
>> Can it do that?
>>
>> On 17 Feb 2015 21:47, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:
>>
>>   If you want to make games, jump straight into Game Maker Studio.  The
>> standard edition is free.
>>
>> https://www.yoyogames.com/studio
>>
>> You'll be making games and learning to program at the same time, without
>> the hassle of learning the technical stuff.  Plus there's loads of
>> tutorials.
>>
>> https://www.youtube.com/watch?v=Vdfs08TyH-U
>>
>> And of course you can make much more complex stuff.
>>
>> http://sandbox.yoyogames.com/browse?sort=top-rated
>>
>>
>>
>> On Tue, Feb 17, 2015 at 8:22 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  I've just taken it up as a hobby for now *lol* I've had this idea for a
>> game that I'd like to work on once I've improved my knowledge and
>> proficiency somewhat, but that's still far off. Right now I'm comfortable
>> just getting to grips with the basics.
>>
>>
>>
>> The lessons haven't covered looping or arrays yet but I suppose that
>> bridge will be crossed eventually :P I've been learning about strings,
>> boolean, if/else statements, variables, functions, etc. It's been an
>> interesting journey thus far :)
>>
>>
>>
>> On Tue, Feb 17, 2015 at 6:50 PM, sameegh jardine <sameegh@xxxxxxxxx>
>> wrote:
>>
>>  Awesome news on programming bro :] It's a pretty rewarding field if you
>> stick with it. It can be hard to wrap your head around some of the initial
>> concepts but like anything it tends to get easier with time.
>>
>>
>>
>> Have you done any form of looping yet? Or arrays? They're probably some
>> of the trickier initial concepts if you're starting out.
>>
>>
>>
>> An example of a simple but effective exercise would be to try and write a
>> function that takes an input and checks whether it's a palindrome, i.e
>> whether it reads the same forward of backwards, i.e. bob or level.
>> Sometimes just writing down instructions (pseudocode) as you mentioned is
>> helpful in starting out with some form of answer.
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 17, 2015 at 5:38 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  I'm starting to learn how important that is *lol*. Giving good
>> instructions.
>>
>>
>>
>> One of the lessons was to create a "Rock, Paper, Scissors" game. It's
>> amazing just how much goes into something so simple (randomisation,
>> ensuring that all possible options and decisions are accounted for, etc.).
>> If there's even one thing that's out of place, everything else falls apart.
>> I have a newfound respect for coders.
>>
>>
>>
>> On Tue, Feb 17, 2015 at 4:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx>
>> wrote:
>>
>>  Programming is all about giving good instructions.  If you can give
>> good instructions, you can be a good programmer.
>>
>>
>>
>> The hard part is functional programming because we don't tend to
>> procedurally, not functionally.  And asynchronous programming can be
>> tricky, even though in the real world it's a breeze to handle and
>> understand because we do everything asynchronously.
>>
>>
>>
>> The cool thing about Javascript is that you can use it to learn
>> functional and procedural techniques.
>>
>>
>>
>>
>>
>>
>>
>> On Tue, Feb 17, 2015 at 3:23 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>>  Well I'm enjoying it so far. I suppose that's the important thing.
>> Troubleshooting = problem solving = I have a knack.
>>
>>
>>
>> I hate maths though.
>>
>>
>>
>> On Tue, Feb 17, 2015 at 3:20 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  You need a knack for problem solving. It can be a lot of fun. From time
>> to time I will review models and try to track down issues – could be lousy
>> macros, poor maths or just bad model governance. That’s more my style than
>> straight programming.
>> Good luck with it all. I suppose just keep at it.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Ryan Williams
>> *Sent:* 17 February 2015 3:16 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>
>>
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> I've always felt that I don't have a mind for programming, so I'm trying
>> to see if I'm wrong.
>>
>>
>>
>> On Tue, Feb 17, 2015 at 3:09 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>> Did a couple of years of comp sci at varsity. Quit when I realised it was
>> nothing like gaming.
>>
>> Sent from my Windows Phone
>> ________________________________
>> From: Ryan Williams<mailto:ryan820509@xxxxxxxxx>
>> Sent: ‎2015-‎02-‎17 14:54
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: RE: DRE: CTS community mail
>>
>>
>> In my experience, the first few lessons were simple enough to grasp. Shit
>> gets real after that. Currently learning functions.
>>
>> On 17 Feb 2015 14:51, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> f I stopped somewhere at the beginning , writing my name or something.
>>
>> kuk is hard.
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 14:49:54 +0200
>> Subject: RE: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>> Yar. Learning Javascript.
>>
>> On 17 Feb 2015 14:49, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> code academy?
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 14:48:18 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>> End of the month.
>>
>> On 17 Feb 2015 14:47, "Ashraf Barendse" <ashraf.barendse@xxxxxxxxx
>> <mailto:ashraf.barendse@xxxxxxxxx>> wrote:
>> So no Kamimodo this week?
>> :(
>>
>> On Tue, Feb 17, 2015 at 2:46 PM, Ryan Williams <ryan820509@xxxxxxxxx
>> <mailto:ryan820509@xxxxxxxxx>> wrote:
>>
>> I'm learning how to code.
>>
>> On 17 Feb 2015 14:45, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> 1...2....3....4....
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 13:43:44 +0200
>> Subject: Re: DRE: CTS community mail
>> From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> Tumbooroo weedo
>>
>> On 17 February 2015 at 13:07, Wynand-Ben <paashaasggx@xxxxxxxxxxx<mailto:
>> paashaasggx@xxxxxxxxxxx>> wrote:
>> :(
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 13:01:32 +0200
>> Subject: Re: DRE: CTS community mail
>> From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>>
>>
>> @paas
>> I see you cannot use the PSN+ Guilty Gear colours on the ps3 version.
>> Bummer.
>>
>> I-no's looks the best tho.
>>
>> On 17 Feb 2015 11:14, "Stephen Scheidel" <gieroadsteve@xxxxxxxxx<mailto:
>> gieroadsteve@xxxxxxxxx>> wrote:
>> Egh i stuck running meters and meters of vinyl through a machine today.
>> Pretty boring but at least I'm near a pc most of the time.
>>
>> On 17 February 2015 at 11:10, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> <mailto:gieroadsteve@xxxxxxxxx>> wrote:
>> [cid:ii_i692juxm0_14b96cde4c77c2f7]
>> ​
>>
>> On 17 February 2015 at 11:00, lindsey kiviets <lindseyak@xxxxxxxxxxx
>> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
>> Are you really happy with a win....
>>
>> YES
>>
>>
>> ________________________________
>> From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: RE: DRE: CTS community mail
>> Date: Tue, 17 Feb 2015 08:58:03 +0000
>>
>>
>> Are you really happy with a win where it was the lag that gave it to you,
>> not your skill?
>>
>> Yawn. Having trouble staying awake here.
>>
>> From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>
>> [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
>> On Behalf Of lindsey kiviets
>> Sent: 17 February 2015 10:50 AM
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> Subject: RE: DRE: CTS community mail
>>
>> winnings winning
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 10:42:48 +0200
>> Subject: RE: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> *lol* You mean like me winning all those matches last night? :P
>> On 17 Feb 2015 10:39, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>>
>>
>> [cid:image001.png@01D04AA0.930D4E90 <https://01D04AA0.930D4E90>]
>>
>>
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 10:33:07 +0200
>> Subject: RE: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> You call winning once with 16f delay bopping? The fark outta here. You'll
>> know what real bopping is on Saturday.
>> On 17 Feb 2015 10:30, "lindsey kiviets" <lindseyak@xxxxxxxxxxx<mailto:
>> lindseyak@xxxxxxxxxxx>> wrote:
>> wtf!!!!!!!
>>
>> sap didn't I bop you last nyt?
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 10:29:35 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>> *lol*
>> On 17 Feb 2015 10:26, "euraima tobias" <euraima@xxxxxxxxx<mailto:
>> euraima@xxxxxxxxx>> wrote:
>> Is it GB's? I knew something was up, letting him bop you like that in
>> melty... :-?
>> On 17 Feb 2015 10:21 AM, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>> wrote:
>> I didn't know you were expecting LB.  Congrats.
>>
>> On Tue, Feb 17, 2015 at 9:58 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
>> u violet my expectancy
>>
>> now im mad
>>
>> let the bopping commence
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 09:56:31 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> He's not unsure, he's in denial.
>> On 17 Feb 2015 09:55, "Ilitirit Sama" <ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>> wrote:
>> > im unsure whats happening.
>> LB's epitaph
>>
>> On Tue, Feb 17, 2015 at 9:50 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx
>> <mailto:lindseyak@xxxxxxxxxxx>> wrote:
>> they probably related to "the answer" somehow.
>>
>> also I would like closure on the topic of jeeva or kami this week?
>>
>> im unsure whats happening.
>>
>> ________________________________
>> Date: Tue, 17 Feb 2015 09:31:07 +0200
>> Subject: Re: DRE: CTS community mail
>> From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>
>> To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>
>>
>> You have to assume that they can hack basically anything since they've
>> obtained source code to hardware firmware.  These hacks go way back to
>> 2001.  Noone knows what they're capable of now.  And you still have to
>> consider the capabilities of Russia, China, Europe and Israel.
>>
>> On Tue, Feb 17, 2015 at 9:29 AM, Stephen Scheidel <gieroadsteve@xxxxxxxxx
>> <mailto:gieroadsteve@xxxxxxxxx>> wrote:
>> Can dey hek my iped?
>>
>>
>> On Tuesday, February 17, 2015, Ilitirit Sama <ilitirit@xxxxxxxxx<mailto:
>> ilitirit@xxxxxxxxx>> wrote:
>> Interesting material for people who like reading about hacking and spy
>> programs:
>>
>>
>> https://securelist.com/files/2015/02/Equation_group_questions_and_answers.pdf
>> tl;dr:  The NSA has an elite hacking group nicknamed "Equation" that,
>> among other things, has managed to create spyware that infects PC hard
>> drive firmware and can operate undetected.
>>
>>
>>
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>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>   ------------------------------
>>
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
>> If you are not the intended recipient, any disclosure, copying,
>> distribution or any action taken or omitted to be taken in reliance on it,
>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>
>>
>>  ------------------------------
>> The information in this e-mail is confidential and may be legally
>> privileged. It is intended solely for the addressee. Access to this e-mail
>> by anyone else is unauthorized. If you have received this communication in
>> error, please address with the subject heading "Received in error," send to
>> the original sender, then delete the e-mail and destroy any copies of it.
>> If you are not the intended recipient, any disclosure, copying,
>> distribution or any action taken or omitted to be taken in reliance on it,
>> is prohibited and may be unlawful. Any opinions or advice contained in this
>> e-mail are subject to the terms and conditions expressed in the governing
>> KPMG client engagement letter. Opinions, conclusions and other information
>> in this e-mail and any attachments that do not relate to the official
>> business of the firm are neither given nor endorsed by it.
>>
>> KPMG cannot guarantee that e-mail communications are secure or
>> error-free, as information could be intercepted, corrupted, amended, lost,
>> destroyed, arrive late or incomplete, or contain viruses.
>>
>> This email is being sent out by KPMG International Cooperative ("KPMG
>> International") on behalf of the local KPMG member firm providing services
>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>> entity that serves as a coordinating entity for a network of independent
>> firms operating under the KPMG name. KPMG International provides no
>> services to clients. Each member firm of KPMG International is a legally
>> distinct and separate entity and each describes itself as such. Information
>> about the structure and jurisdiction of your local KPMG member firm can be
>> obtained from your KPMG representative.
>>
>> This footnote also confirms that this e-mail message has been swept by
>> AntiVirus software.
>>
>
>

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