RE: DRE: CTS community mail

  • From: Wynand-Ben <paashaasggx@xxxxxxxxxxx>
  • To: "cpt-fgc@xxxxxxxxxxxxx" <cpt-fgc@xxxxxxxxxxxxx>
  • Date: Wed, 18 Feb 2015 13:23:24 +0000

I think the change will effect us.

I think there are many of us who can react to throws but not the correct 
"hands/arms".  Meaning weaker players will be able to break throws more 
consistently.

From: alasdair.donaldson@xxxxxxxxxx
To: cpt-fgc@xxxxxxxxxxxxx
Subject: RE: DRE: CTS community mail
Date: Wed, 18 Feb 2015 13:02:54 +0000









Okay, so then I have to ask, since none of us are at the level where this 
change to throw breaks will actually impact our game, why
 are we worried?
Is it a dumb down? I guess so. Sure seems like it. Will it actually affect any 
of us here? Perhaps marginally at best.
 
Maybe I’m also just getting more realistic about my level of play. I will never 
be a really good Tekken player – I mean able to compete
 at competition level even in the West. This is simply because I don’t have the 
time to put into the game. Also what time I have, I’m not going to spend only 
on Tekken.
Faced with the fact that they’re making changes that could affect a handful of 
people who play in Tekken Crash, I don’t get why people
 are moaning about it.
 
I complain a crap load when Blizzard messes with the Barb build that affects 
people playing at GR35+ because that is me. I know Blizzard
 only cares about the noobs stuffing around on T4/T5, let alone GR30+, so I 
complain about the changes that affect me.
 
With Tekken, well, does this change affect us?
 
From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Di Lhong

Sent: 18 February 2015 2:55 PM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail
 

We all suck.

 


Nobody wants to hear that they suck in a game. Hell i'm not even close to 
competing against the koreans and japs. But denial won't make you better at the 
game. Acceptance and improve.



 

On Wed, Feb 18, 2015 at 2:50 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx> wrote:



Okay, that’s right. And I’ll grant 27 frames is a long time. I think Paul’s 
tracking move is 28f
 and it feels like forever.
So the fact that we don’t all break throws around 50% of the time means that we 
either all suck,
 or everyone is really good at reading what break you assume the opponent will 
go for and adjusting your throws accordingly.
 


From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Wynand-Ben

Sent: 18 February 2015 2:45 PM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail


 

Throws are way "slower" than 12f tho since you need to add the break window.



So add another 15frames or so if I remember correctly putting it at 27frames.  
(Break window could be less... cant remember)



About double the amount of time to react when compared to EWGF.




From:
alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 12:38:53 +0000

Top players can see the arms? Even in TTT2? Okay, then how the hell do they get 
thrown in Tekken?
 I’ve watched a crap load of Tekken Crash and I see top players getting thrown 
all over the place. If a top player can see the arms, then there is no 
difference to them between having a single throw break button or not. They will 
always know which one to hit.
 
Yes, Tekken runs at a slower pace than 2d fighters. That doesn’t make it easier 
to react to some
 of the slower moves. An EWGF is 13f. That is slower than a normal 12f grab. 
Can you duck an electric on reaction?
 
I’m just wondering why this is such an issue. A lot of the time I hit the right 
button to break the
 grab, but the timing is off. I’m not anything like a top player, but I’m 
better than the average noob. They’re making a change to the game that will 
affect the top 10% of players. And those are the players who can see the arms 
anyway. You don’t think people
 will adapt to this?
 
‘When did they change throws i will need
 to use?’ No idea. I don’t follow what the capos do. I just know that they’ve 
changed Paul, King and Nina’s base throws through the Tekken games.
 
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Di Lhong

Sent: 18 February 2015 2:28 PM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail
 

First of all, top player CAN see which arm the throw is. You're basing a game 
system on a personal experience? Just because one
 can't do something...doesn't mean everyone else just got lucky when they do it.

 


If you know the throw is coming, the majority will duck and ws punish that. Top 
players don't make throws obvious. If it's obvious,
 you will eat a ws punish...which is worst than throw breaks.

 


Tekken run at a slower speed than most fighting games. Throws in tekken are at 
12frames and 15frames. SF and GG is at what? So mashing
 a button to throw break in 2d games works fine because the whole game system 
revolve in that speed. Tekken? no.


 


It won't make the game suck. But it does effect players who does use a lot of 
the normal throws. Ofcourse it's good news to players
 who can't break throw and doesn't throw. But as for the person doing the 
throws? not so good.


 


Some characters have shitty punishment. Throws is part of their punishing game. 
Capos for example can't do decent punish until 14frames.
 So their 12frame punishment is actually a throw.



 


"Anyways, that aside, sure some throws give
 better oki than others. So what? They’ve changed the throws you will need to 
use. They change throw animations from one Tekken to the next. For a large part 
of the cast, there are enough non-standard throws that you can mix it up with 
them. For the rest, well,
 do you really want each character to have the exact same tools?"


 


When did they change throws i will need to use? They've kept the same throw 
animation from T5...some changed a bit yes but not all.
 And some 1+2 throws are very obvious compare to others with giant swings, 
rodeo and that. ff+1+2 throws are one of the easiest to break. Even i can break 
it (that says a lot)...because of the ff motion. I didn't say each of the 
character should have the same
 exact tools. Dumbing down throws to simply mashing 1 is what makes each 
characters having the same tools.


 


Again, you're basing throw break mechanic on yourself and Paas...who are way 
too kind to barely throw...


 


It won't completely make the game suck but it does make it less top play 
competitive. I wouldn't mind if they make the throw break
 window smaller with this change...but no, they made it even bigger...


 


When you play against many different players at arcades. You'll be exposed to 
many type of players and gameplay. Some people utilize
 throws a lot in their gameplay (like me, i'm the throw king in bkk lolz).



 

On Wed, Feb 18, 2015 at 2:12 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx>
 wrote:



I seriously don’t see the problem. Firstly, which other games really require 
three different options
 for breaking, based on a lucky guess? You already knew the throw was coming 
and you hit the button within the window to break it. Oh, you didn’t see the 
hands? Better luck next time. I can’t see the hands. It’s not a question of 
training. I’ve tried to see
 and if I concentrate solely on watching the throw animations, I can see it, 
but my eye sight isn’t good enough for doing it on the fly. I doubt many 
people’s is. That means is comes down to a pure guess.
 
Maybe they’ll just reduce the break window for all throws. TTT2 throw breaking 
is not easy.
 
Anyways, that aside, sure some throws give better oki than others. So what? 
They’ve changed the throws
 you will need to use. They change throw animations from one Tekken to the 
next. For a large part of the cast, there are enough non-standard throws that 
you can mix it up with them. For the rest, well, do you really want each 
character to have the exact same
 tools?
 
I don’t see this as any real game changing thing at all. Maybe I’m biased by 
the characters that
 I play and I have to play against.
Paul, King, Nina – I don’t use normal throws with any of them. Paas plays Jack 
and Lei. Jack has
 qcf+1, qcb+2, TS, and others. Mostly Paas doesn’t use throws unless he’s in 
stances or they’re in strange situations where I usually don’t break not 
because I didn’t see the hands, but because I didn’t see the throw coming.
 
Let’s say that I’m completely wrong and this is a major game changer because 
people won’t be spamming
 throws as much. How is that a terrible thing? It’s a change, that’s all. As 
you say though, ‘it's going to make the game suck
 ‘. I didn’t realise that throw breaking was one guiding light stopping Tekken 
from sucking.
 
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Di Lhong

Sent: 18 February 2015 1:55 PM




To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail




 

I use A LOT of normal throws. Some character's normal throws are part of their 
game since it puts them on decent oki wake ups.

 


Me not breaking throws has nothing to do with making throws easier to break. 
I'm not complaining about me not breaking throws...i'm
 complaining the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 
throws plays a big part in top level. You sidestep and throw and try to block 
the throw animation with your movement and position. Making it even harder to 
see what throws you did.
 Now? fuck, useless...1+2 throws are used in different situation. They are 
usually used for their small throw break window.



 

On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx>
 wrote:



And that from the guy who can’t break throws. Will this actually make any 
difference? Who uses normal
 throws?
The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most 
characters have special
 throws with 1,2 and 1+2 breaks, so what’s the issue?
I do use the normal throws with King, but I suppose I shouldn’t.
 
From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Di Lhong

Sent: 18 February 2015 12:08 PM




To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail




 

http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html

 


I hope this isn't true...otherwise, it's going to make the game suck.



 

On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:


Lili's hair looks nice :)

 


https://www.youtube.com/watch?v=RoAeIOXYRHw





 

On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:


https://www.youtube.com/watch?v=mw-EYlDoeA4

 


Oh shit! Dragunov Sweep = Full combo now :D





 

On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
 wrote:



lol u not ryt

 




From:
alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 07:53:53 +0000


 

Why not? What are they going to do, sue some random FGC in CT? If they do send 
a cease and desist
 letter, it will be good publicity.

 


From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of lindsey kiviets

Sent: 18 February 2015 9:48 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail


 

im really excited about Saturday. SAP has some evil plans for us.

 

main thing im concerned about is getting dat publicity out.

 

im imaging an overlay with kamimodo and cts logo. with facebook kuk around. im 
guessing we not allowed to have Capcom characters in the logo?

 




From:
alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 07:10:56 +0000

If you’re not using set bracers, then there are better options – at higher 
levels, Ancient Parthan
 defenders are amazing for Monk and Barb. Hit a group and have reduced damage 
by 50%.

 


From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of lindsey kiviets

Sent: 18 February 2015 9:01 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail


 

ive seen players use that shrine bracer , so that when they do get a shrine 
then elites spawn. which is cool because it reduces
 your time to go search for elites.

 

the only drawback is that the shrine bracers are ass.

 




From:
alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 06:50:23 +0000

I’m guessing you mean for solo runs? Party play is a different thing.

 

Tier list is something like this:

1.      
DH

2.      
Monk

3.      
WD/Wiz

4.      
Cru

5.      
Barb

 

The GR rankings are skewed by the old conduit farming (and outright cheating) 
players.

 


From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of lindsey kiviets

Sent: 18 February 2015 8:47 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail


 

I want to see if a similar build to the wizard's cm build pre ros patch is 
possible.

 

that was the most OP build in all D3 eva.

 

where is the wizard in terms of tiers among the classes? im guessing he is very 
poo poo tier.

 




From:
paashaasggx@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 06:44:07 +0000

Pull is better than stun.

 


It essentially does both




From:
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 06:35:28 +0000

ya I saw that but I they haven't done stun as well. only dashing strike and 
palm whole day.

 

I thought mirane is outdated now? do people still use it? coz out of all my 
gems that's probably the highest.

 

anyways, I don't think I can get passed 30 grifts comfortably anymore.

 

most of my gem levelling came from previous patch holy monk build. haven't come 
close to grfit 35 yet.

 

all of my dmg came from the FD I used when sunwuko gave us the 20% dmg buff. 
now that they've changed that , I don't use 2h's anymore. 1h's ftw.

 




From:
paashaasggx@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 06:29:44 +0000

CDR Perma serenity pull/palm monk is probably one of the strongest builds in 
the game.




From:
lindseyak@xxxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 05:51:36 +0000

im using taeguk with gogons swift.

 

both are level 35.

 

haven't tried a rift with new build yet. just been farming better rrog's.

 

rings are nothing special, I use it for the cdr. that's why I need a better 
rrog. getting that balance just right with dmg and cdr is going to be a mission.

 

ultimately what im going for is to be in permanent lighting epiphany and perma 
serenity. then use stun rune. therefore I can go into a fight , and stun 
everyone around me then the team can just pick them off one at a time. I 
haven't seen anyone attempt this
 build yet.

 




From:
alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 05:45:01 +0000

That’s the major problem with barbs as well. I can get to a rift boss with 8 or 
9 minutes remaining,
 but not kill him.

 

What level rift are you running? Also what rings and gems (checking the 
character link takes too long with my dodgy vpn here).

 


From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of lindsey kiviets

Sent: 18 February 2015 7:42 AM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail


 

morning peeps,

 

ugh I seem to be having a problem.

 

im able to dispatch mobs quite easily due to fist of azteraq (exploding palm 
deal 80% more dmg)

 

problem now im getting is single target dps. it takes too long to kill 1 thing 
on its own. kuk game

 




From:
alasdair.donaldson@xxxxxxxxxx

To: cpt-fgc@xxxxxxxxxxxxx

Subject: RE: DRE: CTS community mail

Date: Wed, 18 Feb 2015 05:10:24 +0000

If you need tips on magical schoolgirls, Paas is your man.

 

From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Stephen Scheidel

Sent: 17 February 2015 11:16 PM

To: cpt-fgc@xxxxxxxxxxxxx

Subject: Re: DRE: CTS community mail

 

You're gonna have to ask Di about the chibi stuff he's good with that.

 


I've always thought about a fg based on the paths of darkness books.




​



 

On 17 February 2015 at 22:02, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

*lol* That's frightfully ambitious :P

My beat-em-up idea was actually inspired by a little known GBA game featuring 
Tiny Toons characters. The game is forgettable but the concept is great. It's a 
standard beat-em-up at it's core, but with one fundamental difference: Assist 
characters *lol*

You select a partner from a list of available characters. Each character has a 
special ability that allows you to extend combos or deal with multiple enemies. 
I want to expand on that in a creative way.

My games will feature ninjas, unsurprisingly :P Chibi female ninjas, to be 
exact.

On 17 Feb 2015 21:52, "Nicholas Robertson-Muir" <nicmuir@xxxxxxxxx> wrote:



I want to make a side scrolling beat em up in the graphic style of Guilty Gear, 
the same graphic generating capability of No Man's
 Sky, the character edit functionality of a chinese mmo and the ability to be 
able to edit every character's movelist with all the attacks of the last 
10years worth of fighting games.

Oh, and I want it to be cross platform, and have the custom created characters 
to be dlc bosses in other peoples versions of the game.

Can it do that?

On 17 Feb 2015 21:47, "Ilitirit Sama" <ilitirit@xxxxxxxxx> wrote:




If you want to make games, jump straight into Game Maker Studio.  The standard 
edition is free.



https://www.yoyogames.com/studio

You'll be making games and learning to program at the same time, without the 
hassle of learning the technical stuff.  Plus there's
 loads of tutorials.



https://www.youtube.com/watch?v=Vdfs08TyH-U

And of course you can make much more complex stuff.



http://sandbox.yoyogames.com/browse?sort=top-rated


 

On Tue, Feb 17, 2015 at 8:22 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:


I've just taken it up as a hobby for now *lol* I've had this idea for a game 
that I'd like to work on once I've improved my knowledge
 and proficiency somewhat, but that's still far off. Right now I'm comfortable 
just getting to grips with the basics.

 


The lessons haven't covered looping or arrays yet but I suppose that bridge 
will be crossed eventually :P I've been learning about
 strings, boolean, if/else statements, variables, functions, etc. It's been an 
interesting journey thus far :)





 

On Tue, Feb 17, 2015 at 6:50 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:


Awesome news on programming bro :] It's a pretty rewarding field if you stick 
with it. It can be hard to wrap your head around some
 of the initial concepts but like anything it tends to get easier with time.

 


Have you done any form of looping yet? Or arrays? They're probably some of the 
trickier initial concepts if you're starting out. 


 


An example of a simple but effective exercise would be to try and write a 
function that takes an input and checks whether it's a
 palindrome, i.e whether it reads the same forward of backwards, i.e. bob or 
level. Sometimes just writing down instructions (pseudocode) as you mentioned 
is helpful in starting out with some form of answer. 


 


 


 


 





 

On Tue, Feb 17, 2015 at 5:38 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:


I'm starting to learn how important that is *lol*. Giving good instructions.

 


One of the lessons was to create a "Rock, Paper, Scissors" game. It's amazing 
just how much goes into something so simple (randomisation,
 ensuring that all possible options and decisions are accounted for, etc.). If 
there's even one thing that's out of place, everything else falls apart. I have 
a newfound respect for coders.



 

On Tue, Feb 17, 2015 at 4:42 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:




Programming is all about giving good instructions.  If you can give good 
instructions, you can be a good programmer.  

 


The hard part is functional programming because we don't tend to procedurally, 
not functionally.  And asynchronous programming can
 be tricky, even though in the real world it's a breeze to handle and 
understand because we do everything asynchronously.


 


The cool thing about Javascript is that you can use it to learn functional and 
procedural techniques.


 


 





 

On Tue, Feb 17, 2015 at 3:23 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:


Well I'm enjoying it so far. I suppose that's the important thing. 
Troubleshooting = problem solving = I have a knack.

 


I hate maths though.





 

On Tue, Feb 17, 2015 at 3:20 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx>
 wrote:



You need a knack for problem solving. It can be a lot of fun. From time to time 
I will review models
 and try to track down issues – could be lousy macros, poor maths or just bad 
model governance. That’s more my style than straight programming.

Good luck with it all. I suppose just keep at it.

 

 

From:
cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
On Behalf Of Ryan Williams

Sent: 17 February 2015 3:16 PM

To: cpt-fgc@xxxxxxxxxxxxx




Subject: Re: DRE: CTS community mail




 

I've always felt that I don't have a mind for programming, so I'm trying to see 
if I'm wrong.


 

On Tue, Feb 17, 2015 at 3:09 PM, Donaldson, Alasdair 
<alasdair.donaldson@xxxxxxxxxx>
 wrote:

Did a couple of years of comp sci at varsity. Quit when I realised it was 
nothing like gaming.



Sent from my Windows Phone

________________________________

From: Ryan Williams<mailto:ryan820509@xxxxxxxxx>

Sent: ‎2015-‎02-‎17 14:54

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: RE: DRE: CTS community mail





In my experience, the first few lessons were simple enough to grasp. Shit gets 
real after that. Currently learning functions.



On 17 Feb 2015 14:51, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

f I stopped somewhere at the beginning , writing my name or something.



kuk is hard.



________________________________

Date: Tue, 17 Feb 2015 14:49:54 +0200

Subject: RE: DRE: CTS community mail

From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>





Yar. Learning Javascript.



On 17 Feb 2015 14:49, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

code academy?



________________________________

Date: Tue, 17 Feb 2015 14:48:18 +0200

Subject: Re: DRE: CTS community mail

From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>





End of the month.



On 17 Feb 2015 14:47, "Ashraf Barendse" 
<ashraf.barendse@xxxxxxxxx<mailto:ashraf.barendse@xxxxxxxxx>> wrote:

So no Kamimodo this week?

:(



On Tue, Feb 17, 2015 at 2:46 PM, Ryan Williams 
<ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>> wrote:



I'm learning how to code.



On 17 Feb 2015 14:45, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

1...2....3....4....



________________________________

Date: Tue, 17 Feb 2015 13:43:44 +0200

Subject: Re: DRE: CTS community mail

From: gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



Tumbooroo weedo



On 17 February 2015 at 13:07, Wynand-Ben 
<paashaasggx@xxxxxxxxxxx<mailto:paashaasggx@xxxxxxxxxxx>> wrote:

:(



________________________________

Date: Tue, 17 Feb 2015 13:01:32 +0200

Subject: Re: DRE: CTS community mail

From: nicmuir@xxxxxxxxx<mailto:nicmuir@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>







@paas

I see you cannot use the PSN+ Guilty Gear colours on the ps3 version.

Bummer.



I-no's looks the best tho.



On 17 Feb 2015 11:14, "Stephen Scheidel" 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:

Egh i stuck running meters and meters of vinyl through a machine today.

Pretty boring but at least I'm near a pc most of the time.



On 17 February 2015 at 11:10, Stephen Scheidel 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:

[cid:ii_i692juxm0_14b96cde4c77c2f7]

​



On 17 February 2015 at 11:00, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

Are you really happy with a win....



YES





________________________________

From: alasdair.donaldson@xxxxxxxxxx<mailto:alasdair.donaldson@xxxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: RE: DRE: CTS community mail

Date: Tue, 17 Feb 2015 08:58:03 +0000





Are you really happy with a win where it was the lag that gave it to you, not 
your skill?



Yawn. Having trouble staying awake here.



From: cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx> 
[mailto:cpt-fgc-bounce@xxxxxxxxxxxxx<mailto:cpt-fgc-bounce@xxxxxxxxxxxxx>]
 On Behalf Of lindsey kiviets

Sent: 17 February 2015 10:50 AM

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

Subject: RE: DRE: CTS community mail



winnings winning



________________________________

Date: Tue, 17 Feb 2015 10:42:48 +0200

Subject: RE: DRE: CTS community mail

From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

*lol* You mean like me winning all those matches last night? :P

On 17 Feb 2015 10:39, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:





[cid:image001.png@01D04AA0.930D4E90]







________________________________

Date: Tue, 17 Feb 2015 10:33:07 +0200

Subject: RE: DRE: CTS community mail

From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

You call winning once with 16f delay bopping? The fark outta here. You'll know 
what real bopping is on Saturday.

On 17 Feb 2015 10:30, "lindsey kiviets" 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

wtf!!!!!!!



sap didn't I bop you last nyt?



________________________________

Date: Tue, 17 Feb 2015 10:29:35 +0200

Subject: Re: DRE: CTS community mail

From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>

*lol*

On 17 Feb 2015 10:26, "euraima tobias" 
<euraima@xxxxxxxxx<mailto:euraima@xxxxxxxxx>> wrote:

Is it GB's? I knew something was up, letting him bop you like that in melty... 
:-?

On 17 Feb 2015 10:21 AM, "Ilitirit Sama" 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:

I didn't know you were expecting LB.  Congrats.



On Tue, Feb 17, 2015 at 9:58 AM, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

u violet my expectancy



now im mad



let the bopping commence



________________________________

Date: Tue, 17 Feb 2015 09:56:31 +0200

Subject: Re: DRE: CTS community mail

From: ryan820509@xxxxxxxxx<mailto:ryan820509@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



He's not unsure, he's in denial.

On 17 Feb 2015 09:55, "Ilitirit Sama" 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:

> im unsure whats happening.

LB's epitaph



On Tue, Feb 17, 2015 at 9:50 AM, lindsey kiviets 
<lindseyak@xxxxxxxxxxx<mailto:lindseyak@xxxxxxxxxxx>> wrote:

they probably related to "the answer" somehow.



also I would like closure on the topic of jeeva or kami this week?



im unsure whats happening.



________________________________

Date: Tue, 17 Feb 2015 09:31:07 +0200

Subject: Re: DRE: CTS community mail

From: ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>

To: cpt-fgc@xxxxxxxxxxxxx<mailto:cpt-fgc@xxxxxxxxxxxxx>



You have to assume that they can hack basically anything since they've obtained 
source code to hardware firmware.  These hacks go way back to 2001.  Noone 
knows what they're capable of now.  And you still have to consider the 
capabilities of Russia, China,
 Europe and Israel.



On Tue, Feb 17, 2015 at 9:29 AM, Stephen Scheidel 
<gieroadsteve@xxxxxxxxx<mailto:gieroadsteve@xxxxxxxxx>> wrote:

Can dey hek my iped?





On Tuesday, February 17, 2015, Ilitirit Sama 
<ilitirit@xxxxxxxxx<mailto:ilitirit@xxxxxxxxx>> wrote:

Interesting material for people who like reading about hacking and spy programs:



https://securelist.com/files/2015/02/Equation_group_questions_and_answers.pdf

tl;dr:  The NSA has an elite hacking group nicknamed "Equation" that, among 
other things, has managed to create spyware that infects PC hard drive firmware 
and can operate undetected.







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