Re: DRE: CTS community mail

  • From: Di Lhong <geosaurus8@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 18 Feb 2015 16:06:14 +0200

Hopefully with the removal of B! and very harsh scaling combo damage. It
will solve this issue. I saw some combos, after the first few
hits...whatever came after was like chip damage...Especially using Rage Art
in combos.

But TTT2 is with damage isn't from the move's damage alone. It's like what
Paas once told me. The moves are doing the same damage, but since there's 2
characters, the health bar for 1 characters is smaller. Also Tag Assault
introduced stupid combo damage.

TTT2 Solo mode confirms this...Capo's combo damage isn't that high in solo
mode.

Personally i think they should've made TTT2 after T5. Before they added B!
system. Because of the B! system and Tag Assault. The combo damage was
insane.

On Wed, Feb 18, 2015 at 4:02 PM, Ryan Williams <ryan820509@xxxxxxxxx> wrote:

> Well you're not alone in that because l felt the same way.
> On 18 Feb 2015 15:59, "Donaldson, Alasdair" <alasdair.donaldson@xxxxxxxxxx>
> wrote:
>
>>  Okay, I figure that I’m probably wording stuff badly. It’s not exactly
>> randomness. As Paas said, most of the randomness happens regularly – Paul’s
>> df+2 or Jack’s df+2 seeming to track, or AK’s sweep going under hopkicks,
>> Julia sweeping people out of hopkicks… even Paul’s shoulder going through
>> people – I’ve tested and recreated the situation and the same thing
>> happened again. So it’s not random.
>>
>> Similarly, the occasional moves that seemed to be too good – like Lei’s
>> supercrush ff+3 thing – even those are fine. I know how they work. I might
>> not like it, but it is fine.
>>
>>
>>
>> My issue with TTT2 is what felt like a loss of control in the game. I
>> don’t know how to word it better than that. Games started and ended too
>> fast without enough of what felt like the strategy that came with previous
>> versions. TTT2 seemed to reward high risk play and the spamming of
>> launchers over the use of strategy and defensive play. Whether or not that
>> is true, it is what I felt when playing the game. That was my major issue
>> with it.
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 3:41 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> Only randomness i see is Jaycee Bow and Arrow, Paul's shoulder and Feng's
>> low head butt. It doesn't always happen in every game. But in certain
>> situation, it will happen. They need to fix that.
>>
>>
>>
>> Moves going under stuff and crushing is not random. Hitbox and Hurtbox
>> plays a big part. Also Move's active frame too. Eg. Why some hopkick eats
>> lows like Zafina's d+3...because i crushed the hopkick but my move isn't a
>> fast move itself...you technically started to land and your hurtbox is now
>> on the ground. Hence, low beating a hopkick...
>>
>>
>>
>> On Wed, Feb 18, 2015 at 3:36 PM, Wynand-Ben <paashaasggx@xxxxxxxxxxx>
>> wrote:
>>
>>  Its funny how 80% of the "randomness" people bitch about are
>> consistently "random" :P
>>
>> Moves do odd things consistently are not random
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 13:32:10 +0000
>>
>>
>>
>> What, randomness in Tekken? Say it isn’t so!
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 3:27 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> It's weird that they keep buffing and nerfing sidestepping...
>>
>>
>>
>> Now we're back to shit tracking randomly like BR...Jack 6's df+2 homing
>> ftw.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 3:26 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>> I didn't even know they reduced the sidestepping again. Way to go Namco.
>>
>> On 18 Feb 2015 15:22, "Di Lhong" <geosaurus8@xxxxxxxxx> wrote:
>>
>>  DR was balanced and good. Eddy's d+4 was the best thing ever.
>>
>>
>>
>> T6~TTT2 combo damage is harsh compare to T5DR. It became less pokes and
>> spacing and more combo damage.
>>
>>
>>
>> I like how they removed B! out of T7. It's one of the positive changes
>> they made. This makes it fair to characters who can wall carry and still do
>> 20hits wall combo because of B! (Nina...) With the T! they still kept some
>> of the element of T6 no wall bound combo but removed the whole wall B!
>> combo madness that came along with some characters...
>>
>>
>>
>> T7 combo damage scaling seems to be better too. So hopefully it's more
>> like DR poking game. They however, reduced the sidestepping again...sad.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 3:17 PM, Ryan Williams <ryan820509@xxxxxxxxx>
>> wrote:
>>
>> That's complete bullshit.
>> T5DR was a solid Tekken game. If you want to talk about a game that
>> rewarded time put in and had a well-balanced cast, that was it. You were
>> rewarded for good movement and spacing, and the game ultimately felt less
>> about combos than it did about pokes and mixups.
>> I can't speak for anyone else but l loved that game; not because l had no
>> choice but because it was immensely fun and rewarding to play. It was the
>> last Tekken game l thoroughly enjoyed playing.
>> If T6 had been anything like DR, I probably would have spent more time
>> with it.
>>
>> On 18 Feb 2015 15:03, "lindsey kiviets" <lindseyak@xxxxxxxxxxx> wrote:
>>
>>  that's true that paas wrote.
>>
>> t5dr was cool coz we had no choice but to like it.
>>
>> then sf4 came , then marvel then kof, it just snowballed away from tekken.
>>
>>  ------------------------------
>>
>> Date: Wed, 18 Feb 2015 14:59:34 +0200
>> Subject: Re: DRE: CTS community mail
>> From: geosaurus8@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>>
>>
>> And that's the game fault? You lost to a random joe is entirely your
>> fault because you don't know how to fight an alisa, capo, whatever?
>>
>>
>>
>> I don't know why it's not as popular in Cape Town. But from the mails,
>> it's simply they were interested in other games and Tekken wasn't their
>> first choice anyways. T6BR was probably more popular in CT because it
>> didn't have a lot of competitors in the fighting game industry when it came
>> out. I don't see anyone say it isn't much fun as BR or anything like that.
>> I think it's the same for the west. More options for fighting games.
>> Nothing to do with TTT2 being ass.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 2:44 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>  That’s a bit of a massive generalisation there. Every top player loved
>> the game? The game died in the West because Eastern players were better at
>> it? I don’t know about that. I think  TTT2 failed in the West because
>> people in the West don’t like the game. It’s that simple.
>> Why do you think people in Cape Town didn’t play it much? It is because
>> we were upset about the nerfs to Bob, or the skill gap between us and
>> Koreans? No, it’s because the game just wasn’t as much fun as the previous
>> ones.
>> People weren’t put off by the fact that they would dump a massive amount
>> of time into the game and then get bopped by Knee. They were upset that a
>> random joe off the street who’d been playing the game for 3 months, would
>> rock up and random his way to a win.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 2:35 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>>
>>
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>>
>>
>> Because the west couldn't compete with the east. Every top player loved
>> TTT2 because it's the most balanced tekken out there. Sure there's some
>> crazy stuff like Capo's b+1,4 but top player don't see an issue. They
>> barely eat that CH. Those who eat b+1,4 are just spamming mindlessly and
>> deserve to be punished with that.
>>
>>
>>
>> I don't think TTT2 died because the game sucked. T6BR was already
>> suffering with the release of so many new fighting games. TTT2 also have a
>> higher learning curve than the generic BR where the west just spams one
>> move until they win. TTT2 you can't do that...TTT2 really showed who are
>> the top players and who are not. Simply because SS got better, spammable
>> moves don't exist. So the west quit. Bob can't spam d+1 until he wins...all
>> his other shit is getting SS'd or SW'd. Way to solve that? learn to SS and
>> SW...but they play Bob like a 2D game. Master backdash and forward
>> dash...which is good for footsies but Tekken rewards SS and SW a lot too.
>>
>>
>>
>> TTT2 came out late in the west too. That also contribute the skill gap
>> between the west and the east. Why would the west play a game where they
>> have little to no chance of winning in events when JDCR, Knee shows up? So
>> they get put off by the fact they will spend time and money and get nothing
>> in return.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 2:20 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>   They’re changing the game. I’m a little surprised considering how much
>> people in the East loved TTT2.
>>
>> In the West, it tanked. People hated the game. It barely made it to Evo
>> and then only because some people complained. Hell, let’s stop and look at
>> Cape Town and the people who play Tekken and are on the emails here. That
>> would be you, me, Paas, Steve, Lumi, Manase, Sap, Kahn, Shraf... Richard as
>> well, but I didn’t play much against him in the previous game.
>> Who of those on the list actually played much TTT2? I mean compared to T6
>> or T5. For those of you who actually played a lot of the old ones – Sap,
>> Lumi and Manase specifically – how much did you enjoy TTT2 and how much of
>> it did you play?
>>
>> I see a lot of huge changes to T7 and a lot of bitching about how they’re
>> catering to noobs and how the top players won’t put up with it. I’m not
>> overly concerned about it. Tekken in the West, and here in Cape Town, died
>> with TTT2. If they don’t something to massively change that, what is the
>> point?
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 1:58 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>> Also f+1+3 and f+2+4 are used as homing moves because it tracks all sides.
>>
>>
>>
>> So normal throws are extremely useful.
>>
>>
>>
>> First they dumb down the wake ups and oki...now throws? they're really
>> trying to appeal to noobs and new player more than top players...since top
>> players will eventually quit anyways...#fucklogic...
>>
>>
>>
>> Rage art is useless. None of the top player are eating it at all lolz.
>> Unless Rage Arts can be used in between strings...i don't see much use for
>> it at all. Power Crush is interesting but doesn't seem too out of the
>> ordinary.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 1:54 PM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>   I use A LOT of normal throws. Some character's normal throws are part
>> of their game since it puts them on decent oki wake ups.
>>
>>
>>
>> Me not breaking throws has nothing to do with making throws easier to
>> break. I'm not complaining about me not breaking throws...i'm complaining
>> the fact they made 1+3 and 2+4 throws completely useless. 1+3 2+4 throws
>> plays a big part in top level. You sidestep and throw and try to block the
>> throw animation with your movement and position. Making it even harder to
>> see what throws you did. Now? fuck, useless...1+2 throws are used in
>> different situation. They are usually used for their small throw break
>> window.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 12:16 PM, Donaldson, Alasdair <
>> alasdair.donaldson@xxxxxxxxxx> wrote:
>>
>>   And that from the guy who can’t break throws. Will this actually make
>> any difference? Who uses normal throws?
>> The only time I get a normal 1+3/2+4 throw with Paul is by accident. Most
>> characters have special throws with 1,2 and 1+2 breaks, so what’s the issue?
>> I do use the normal throws with King, but I suppose I shouldn’t.
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Di Lhong
>> *Sent:* 18 February 2015 12:08 PM
>>
>>
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* Re: DRE: CTS community mail
>>
>>
>>
>>
>> http://www.avoidingthepuddle.com/news/2015/2/17/tekken-7-all-13-and-24-throws-can-be-broken-with-either-1-or.html
>>
>>
>>
>> I hope this isn't true...otherwise, it's going to make the game suck.
>>
>>
>>
>> On Wed, Feb 18, 2015 at 11:58 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>   Lili's hair looks nice :)
>>
>>
>>
>> https://www.youtube.com/watch?v=RoAeIOXYRHw
>>
>>
>>
>> On Wed, Feb 18, 2015 at 11:41 AM, Di Lhong <geosaurus8@xxxxxxxxx> wrote:
>>
>>   https://www.youtube.com/watch?v=mw-EYlDoeA4
>>
>>
>>
>> Oh shit! Dragunov Sweep = Full combo now :D
>>
>>
>>
>> On Wed, Feb 18, 2015 at 9:55 AM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>
>>   lol u not ryt
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 07:53:53 +0000
>>
>>
>>
>> Why not? What are they going to do, sue some random FGC in CT? If they do
>> send a cease and desist letter, it will be good publicity.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 9:48 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> im really excited about Saturday. SAP has some evil plans for us.
>>
>> main thing im concerned about is getting dat publicity out.
>>
>> im imaging an overlay with kamimodo and cts logo. with facebook kuk
>> around. im guessing we not allowed to have Capcom characters in the logo?
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 07:10:56 +0000
>>
>> If you’re not using set bracers, then there are better options – at
>> higher levels, Ancient Parthan defenders are amazing for Monk and Barb. Hit
>> a group and have reduced damage by 50%.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx
>> <cpt-fgc-bounce@xxxxxxxxxxxxx>] *On Behalf Of *lindsey kiviets
>> *Sent:* 18 February 2015 9:01 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* RE: DRE: CTS community mail
>>
>>
>>
>> ive seen players use that shrine bracer , so that when they do get a
>> shrine then elites spawn. which is cool because it reduces your time to go
>> search for elites.
>>
>> the only drawback is that the shrine bracers are ass.
>>
>>  ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: RE: DRE: CTS community mail
>> Date: Wed, 18 Feb 2015 06:50:23 +0000
>>
>> I’m guessing you mean for solo runs? Party play is a different thing.
>>
>> Tier list is something like this:
>> 1.       DH
>> 2.       Monk
>> 3.       WD/Wiz
>> 4.       Cru
>> 5.       Barb
>>
>> The GR rankings are skewed by the old conduit farming (and outright
>> cheating) players.
>>   [
>>
>>
>>  ------------------------------
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