[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Ilitirit Sama <ilitirit@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 23 Oct 2013 13:52:54 +0200

I hate it.  Dual Ultra is cool, everything else sucks.

I'll just repost what I said on SRK about Red Focus:

Red Focus on wake up means you can't beat option select focus tech with
> normal xx safe special anymore (unless they change the inputs so that OS
> tech focus is not possible). If you try to throw, they tech. If you do
> normal xx special, you get crumpled. How utterly retarded.
>
> People will have an easier time vs zoners, while characters like Honda
> won't have their matchups affected at all. Multi-hitting overheads can be
> absorbed on wakeup and punished (can't remember if Boxer's OH breaks
> focus). Because of the 2f impact freeze that only applies to the attacker +
> level 2 being unblockable you can now hold focus longer for a bigger punish
> (unless they change the mechanics). Certain focus breaking tactics will
> become weaker and much more risky (Ryu SPS, any char with a quick normal xx
> special)
>
> This is just scratching the surface.
>

Regarding delayable wakeups, it's just a stupid idea.  You already have
multiple quickrise timings (you can delay it by 5 frames), and hard
knockdown timing changes depending on facedown, face up, feet towards, feet
away etc.  I know they're trying to nerf the vortex game, but in the end
it's just making a weak ground-based oki game even weaker.  The game really
doesn't need any more defensive options.  There's even a rumour about rolls
being added on wakeup.

I really hope we are being trolled.  Some insiders are already saying
AE2012 is the better version because of the defense mechanics in USFIV, but
I'm also just happy to wait and see.




On Wed, Oct 23, 2013 at 1:46 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:

> What do you guys think about the rumoured SF updates? Delayed wakeup, red
> focus, dual ultra with reduced damage etc.
>
> They sound a bit radical imo. It's going to be difficult balancing wake-up
> options while keeping vortex heavy characters relevant. I suppose they need
> to give those characters more honest tools to work with if they're going to
> be screwing around their current strategies.
>
>
>
> On Wed, Oct 23, 2013 at 1:37 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:
>
>> castrum was good, actually went better than expected. those 8 man
>> dungeons are not that hard.
>>
>> last night my adobe randomly updated which caused me to lag. im ready for
>> pretorium tonight.
>>
>> ------------------------------
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> Date: Wed, 23 Oct 2013 11:34:26 +0000
>>
>>
>> I was lagging so hard.
>>
>> Game stood still for 20-30 seconds at a time.  Was essentially unplayable.
>>
>> Guys carried me through the thing lol...  Im amazed that nobody
>> complained :P
>>
>> ------------------------------
>> From: alasdair.donaldson@xxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> Date: Wed, 23 Oct 2013 11:32:35 +0000
>>
>>  Hey LB, how was your lag yesterday while running castrum?
>>
>>
>>
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *lindsey kiviets
>> *Sent:* 23 October 2013 1:21 PM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>
>>
>>
>> you cant play sf by making math decisions all the time.. its gna be too
>> hard.
>>
>> you have to play by feel , since makoto relies heavily on gimmicks and
>> momentum
>>
>>   ------------------------------
>>
>> From: paashaasggx@xxxxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> Date: Wed, 23 Oct 2013 09:37:27 +0000
>>
>> Dunno how other characters guides/info looks
>>
>> But that makoto rindoukan bible doc is amazing.  Super usefull.
>>
>>
>>
>> Not a fan of the whole play by feel thing.  I want my data.
>> Need to know how or why something does or does not work before I spend
>> ages trying to something by feeling it out etc.
>>
>> Probably different for you folks since you have way better understanding
>> of how/what works due to experience etc.
>> Stuff I still need to find out, you okes probably take for granted as
>> basic info :P
>>
>>
>> Im still a noob sadly
>>
>>   ------------------------------
>>
>> Date: Wed, 23 Oct 2013 11:16:21 +0200
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> From: ryan820509@xxxxxxxxx
>> To: cpt-fgc@xxxxxxxxxxxxx
>>
>> Can't remember the last time I read frame data for this game. That was
>> ages ago.
>>
>>
>>
>> These days, I just try to feel things out. Learning the range of normals
>> and what beats what in different situations is more important to me at the
>> mo.
>>
>>
>>
>> I'll be using Gouken more frequently at the sessions from now on.
>>
>>
>>
>> On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen <
>> paashaasggx@xxxxxxxxxxx> wrote:
>>
>> Need to check out Makoto's frames and shit again...
>>
>> Cant remember them now :(
>>
>>   ------------------------------
>>
>> From: alasdair.donaldson@xxxxxxxxxx
>>
>>
>> To: cpt-fgc@xxxxxxxxxxxxx
>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>
>> Date: Wed, 23 Oct 2013 08:39:10 +0000
>>
>>
>>
>> @Paas – somethings to remember:
>>
>> B+MK – the quick overhead kick that I was using – it’s negative on hit.
>>
>> With the d+mk, hado thing – the d+mk is safe. The hado is not.
>>
>> Tatsu – on hit: light version I recover fast. Medium version we’re both
>> equal. Hard version you recover faster.
>>                 EX – plus on hit.
>>
>> Probably other stuff to know, but I don’t know it.
>>
>>
>> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>> *On Behalf Of *Wynand-Ben Viljoen
>> *Sent:* 23 October 2013 10:36 AM
>> *To:* cpt-fgc@xxxxxxxxxxxxx
>> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>
>>
>>
>> Ken must DIE!
>>
>>
>> > Date: Wed, 23 Oct 2013 10:33:05 +0200
>> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>> > From: ashraf.barendse@xxxxxxxxx
>> > To: cpt-fgc@xxxxxxxxxxxxx
>> >
>> > Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do
>> > that much damage becuase you don't get the animation.
>> > doing jump in, target combo, fireball , fadc ultra 1 should do more
>> > damage, but it's a bit harder.
>> >
>> > You should check out youtube for these players: Michael tan (sometimes
>> > spelt maikeru tan), Momochi, PlayerJun52.
>> >
>> > I also like to check out some highlight vids just to see how much a
>> > character can kick ass.
>> > Here's a "best of" vid for Playerjun52 (ken)
>> > http://www.youtube.com/watch?v=OTzk-N3aB1U
>> >
>> > and here's one for Ace Eirin (guile)
>> > http://www.youtube.com/watch?v=FBjQ8Mnh_Qc
>> >
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>> >
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