[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: Manase Zote <bmlzote@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 23 Oct 2013 14:02:42 +0200

Ultra street fighter 4: Red Focus Attack edition.
Forget using meter for FADC or supers or EX moves when you have
something even more OP, the red focus attack. lol
I hope it's only a rumour and not the future of USF4 meta game :)

On Wed, Oct 23, 2013 at 1:52 PM, Ilitirit Sama <ilitirit@xxxxxxxxx> wrote:
> I hate it.  Dual Ultra is cool, everything else sucks.
>
> I'll just repost what I said on SRK about Red Focus:
>
>> Red Focus on wake up means you can't beat option select focus tech with
>> normal xx safe special anymore (unless they change the inputs so that OS
>> tech focus is not possible). If you try to throw, they tech. If you do
>> normal xx special, you get crumpled. How utterly retarded.
>>
>> People will have an easier time vs zoners, while characters like Honda
>> won't have their matchups affected at all. Multi-hitting overheads can be
>> absorbed on wakeup and punished (can't remember if Boxer's OH breaks focus).
>> Because of the 2f impact freeze that only applies to the attacker + level 2
>> being unblockable you can now hold focus longer for a bigger punish (unless
>> they change the mechanics). Certain focus breaking tactics will become
>> weaker and much more risky (Ryu SPS, any char with a quick normal xx
>> special)
>>
>> This is just scratching the surface.
>
>
> Regarding delayable wakeups, it's just a stupid idea.  You already have
> multiple quickrise timings (you can delay it by 5 frames), and hard
> knockdown timing changes depending on facedown, face up, feet towards, feet
> away etc.  I know they're trying to nerf the vortex game, but in the end
> it's just making a weak ground-based oki game even weaker.  The game really
> doesn't need any more defensive options.  There's even a rumour about rolls
> being added on wakeup.
>
> I really hope we are being trolled.  Some insiders are already saying AE2012
> is the better version because of the defense mechanics in USFIV, but I'm
> also just happy to wait and see.
>
>
>
>
> On Wed, Oct 23, 2013 at 1:46 PM, sameegh jardine <sameegh@xxxxxxxxx> wrote:
>>
>> What do you guys think about the rumoured SF updates? Delayed wakeup, red
>> focus, dual ultra with reduced damage etc.
>>
>> They sound a bit radical imo. It's going to be difficult balancing wake-up
>> options while keeping vortex heavy characters relevant. I suppose they need
>> to give those characters more honest tools to work with if they're going to
>> be screwing around their current strategies.
>>
>>
>>
>> On Wed, Oct 23, 2013 at 1:37 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>
>> wrote:
>>>
>>> castrum was good, actually went better than expected. those 8 man
>>> dungeons are not that hard.
>>>
>>> last night my adobe randomly updated which caused me to lag. im ready for
>>> pretorium tonight.
>>>
>>> ________________________________
>>> From: paashaasggx@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>> Date: Wed, 23 Oct 2013 11:34:26 +0000
>>>
>>>
>>> I was lagging so hard.
>>>
>>> Game stood still for 20-30 seconds at a time.  Was essentially
>>> unplayable.
>>>
>>> Guys carried me through the thing lol...  Im amazed that nobody
>>> complained :P
>>>
>>> ________________________________
>>> From: alasdair.donaldson@xxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>> Date: Wed, 23 Oct 2013 11:32:35 +0000
>>>
>>> Hey LB, how was your lag yesterday while running castrum?
>>>
>>>
>>>
>>>
>>>
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> On Behalf Of lindsey kiviets
>>> Sent: 23 October 2013 1:21 PM
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>>
>>>
>>>
>>> you cant play sf by making math decisions all the time.. its gna be too
>>> hard.
>>>
>>> you have to play by feel , since makoto relies heavily on gimmicks and
>>> momentum
>>>
>>>
>>> ________________________________
>>>
>>> From: paashaasggx@xxxxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>> Date: Wed, 23 Oct 2013 09:37:27 +0000
>>>
>>> Dunno how other characters guides/info looks
>>>
>>> But that makoto rindoukan bible doc is amazing.  Super usefull.
>>>
>>>
>>>
>>> Not a fan of the whole play by feel thing.  I want my data.
>>> Need to know how or why something does or does not work before I spend
>>> ages trying to something by feeling it out etc.
>>>
>>> Probably different for you folks since you have way better understanding
>>> of how/what works due to experience etc.
>>> Stuff I still need to find out, you okes probably take for granted as
>>> basic info :P
>>>
>>>
>>> Im still a noob sadly
>>>
>>>
>>> ________________________________
>>>
>>> Date: Wed, 23 Oct 2013 11:16:21 +0200
>>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>> From: ryan820509@xxxxxxxxx
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>>
>>> Can't remember the last time I read frame data for this game. That was
>>> ages ago.
>>>
>>>
>>>
>>> These days, I just try to feel things out. Learning the range of normals
>>> and what beats what in different situations is more important to me at the
>>> mo.
>>>
>>>
>>>
>>> I'll be using Gouken more frequently at the sessions from now on.
>>>
>>>
>>>
>>> On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen
>>> <paashaasggx@xxxxxxxxxxx> wrote:
>>>
>>> Need to check out Makoto's frames and shit again...
>>>
>>> Cant remember them now :(
>>>
>>>
>>> ________________________________
>>>
>>> From: alasdair.donaldson@xxxxxxxxxx
>>>
>>>
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>>
>>> Date: Wed, 23 Oct 2013 08:39:10 +0000
>>>
>>>
>>>
>>> @Paas – somethings to remember:
>>>
>>> B+MK – the quick overhead kick that I was using – it’s negative on hit.
>>>
>>> With the d+mk, hado thing – the d+mk is safe. The hado is not.
>>>
>>> Tatsu – on hit: light version I recover fast. Medium version we’re both
>>> equal. Hard version you recover faster.
>>>                 EX – plus on hit.
>>>
>>> Probably other stuff to know, but I don’t know it.
>>>
>>>
>>> From: cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
>>> On Behalf Of Wynand-Ben Viljoen
>>> Sent: 23 October 2013 10:36 AM
>>> To: cpt-fgc@xxxxxxxxxxxxx
>>> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>>
>>>
>>>
>>> Ken must DIE!
>>>
>>>
>>> > Date: Wed, 23 Oct 2013 10:33:05 +0200
>>> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>>> > From: ashraf.barendse@xxxxxxxxx
>>> > To: cpt-fgc@xxxxxxxxxxxxx
>>> >
>>> > Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do
>>> > that much damage becuase you don't get the animation.
>>> > doing jump in, target combo, fireball , fadc ultra 1 should do more
>>> > damage, but it's a bit harder.
>>> >
>>> > You should check out youtube for these players: Michael tan (sometimes
>>> > spelt maikeru tan), Momochi, PlayerJun52.
>>> >
>>> > I also like to check out some highlight vids just to see how much a
>>> > character can kick ass.
>>> > Here's a "best of" vid for Playerjun52 (ken)
>>> > http://www.youtube.com/watch?v=OTzk-N3aB1U
>>> >
>>> > and here's one for Ace Eirin (guile)
>>> > http://www.youtube.com/watch?v=FBjQ8Mnh_Qc
>>> >
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>>> KPMG cannot guarantee that e-mail communications are secure or
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>>> destroyed, arrive late or incomplete, or contain viruses.
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>>> This email is being sent out by KPMG International Cooperative ("KPMG
>>> International") on behalf of the local KPMG member firm providing services
>>> to you. KPMG International Cooperative ("KPMG International") is a Swiss
>>> entity that serves as a coordinating entity for a network of independent
>>> firms operating under the KPMG name. KPMG International provides no services
>>> to clients. Each member firm of KPMG International is a legally distinct and
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>
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