[CPT-FGC] Re: [CPT-RPG] Re: Stuff off

  • From: sameegh jardine <sameegh@xxxxxxxxx>
  • To: cpt-fgc@xxxxxxxxxxxxx
  • Date: Wed, 23 Oct 2013 13:46:31 +0200

What do you guys think about the rumoured SF updates? Delayed wakeup, red
focus, dual ultra with reduced damage etc.

They sound a bit radical imo. It's going to be difficult balancing wake-up
options while keeping vortex heavy characters relevant. I suppose they need
to give those characters more honest tools to work with if they're going to
be screwing around their current strategies.



On Wed, Oct 23, 2013 at 1:37 PM, lindsey kiviets <lindseyak@xxxxxxxxxxx>wrote:

> castrum was good, actually went better than expected. those 8 man dungeons
> are not that hard.
>
> last night my adobe randomly updated which caused me to lag. im ready for
> pretorium tonight.
>
> ------------------------------
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Wed, 23 Oct 2013 11:34:26 +0000
>
>
> I was lagging so hard.
>
> Game stood still for 20-30 seconds at a time.  Was essentially unplayable.
>
> Guys carried me through the thing lol...  Im amazed that nobody complained
> :P
>
> ------------------------------
> From: alasdair.donaldson@xxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Wed, 23 Oct 2013 11:32:35 +0000
>
>  Hey LB, how was your lag yesterday while running castrum?
>
>
>
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *lindsey kiviets
> *Sent:* 23 October 2013 1:21 PM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
>
>
> you cant play sf by making math decisions all the time.. its gna be too
> hard.
>
> you have to play by feel , since makoto relies heavily on gimmicks and
> momentum
>
>   ------------------------------
>
> From: paashaasggx@xxxxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> Date: Wed, 23 Oct 2013 09:37:27 +0000
>
> Dunno how other characters guides/info looks
>
> But that makoto rindoukan bible doc is amazing.  Super usefull.
>
>
>
> Not a fan of the whole play by feel thing.  I want my data.
> Need to know how or why something does or does not work before I spend
> ages trying to something by feeling it out etc.
>
> Probably different for you folks since you have way better understanding
> of how/what works due to experience etc.
> Stuff I still need to find out, you okes probably take for granted as
> basic info :P
>
>
> Im still a noob sadly
>
>   ------------------------------
>
> Date: Wed, 23 Oct 2013 11:16:21 +0200
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> From: ryan820509@xxxxxxxxx
> To: cpt-fgc@xxxxxxxxxxxxx
>
> Can't remember the last time I read frame data for this game. That was
> ages ago.
>
>
>
> These days, I just try to feel things out. Learning the range of normals
> and what beats what in different situations is more important to me at the
> mo.
>
>
>
> I'll be using Gouken more frequently at the sessions from now on.
>
>
>
> On Wed, Oct 23, 2013 at 10:42 AM, Wynand-Ben Viljoen <
> paashaasggx@xxxxxxxxxxx> wrote:
>
> Need to check out Makoto's frames and shit again...
>
> Cant remember them now :(
>
>   ------------------------------
>
> From: alasdair.donaldson@xxxxxxxxxx
>
>
> To: cpt-fgc@xxxxxxxxxxxxx
> Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
> Date: Wed, 23 Oct 2013 08:39:10 +0000
>
>
>
> @Paas – somethings to remember:
>
> B+MK – the quick overhead kick that I was using – it’s negative on hit.
>
> With the d+mk, hado thing – the d+mk is safe. The hado is not.
>
> Tatsu – on hit: light version I recover fast. Medium version we’re both
> equal. Hard version you recover faster.
>                 EX – plus on hit.
>
> Probably other stuff to know, but I don’t know it.
>
>
> *From:* cpt-fgc-bounce@xxxxxxxxxxxxx [mailto:cpt-fgc-bounce@xxxxxxxxxxxxx]
> *On Behalf Of *Wynand-Ben Viljoen
> *Sent:* 23 October 2013 10:36 AM
> *To:* cpt-fgc@xxxxxxxxxxxxx
> *Subject:* [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
>
>
>
> Ken must DIE!
>
>
> > Date: Wed, 23 Oct 2013 10:33:05 +0200
> > Subject: [CPT-FGC] Re: [CPT-RPG] Re: Stuff off
> > From: ashraf.barendse@xxxxxxxxx
> > To: cpt-fgc@xxxxxxxxxxxxx
> >
> > Ken is pretty cool. Just remember that fadc into ultra 1 doesn't do
> > that much damage becuase you don't get the animation.
> > doing jump in, target combo, fireball , fadc ultra 1 should do more
> > damage, but it's a bit harder.
> >
> > You should check out youtube for these players: Michael tan (sometimes
> > spelt maikeru tan), Momochi, PlayerJun52.
> >
> > I also like to check out some highlight vids just to see how much a
> > character can kick ass.
> > Here's a "best of" vid for Playerjun52 (ken)
> > http://www.youtube.com/watch?v=OTzk-N3aB1U
> >
> > and here's one for Ace Eirin (guile)
> > http://www.youtube.com/watch?v=FBjQ8Mnh_Qc
> > =========================================================================
> > You are subscribed to the Cape Town Fighting Game Community mailing list.
> >
> > //www.freelists.org/list/cpt-fgc
>
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