[aztec-users] Re: Hello to the new mailing list subscribers!

  • From: "Julian Rayner" <j_rayner@xxxxxxxxxx>
  • To: <aztec-users@xxxxxxxxxxxxx>
  • Date: Tue, 9 Jul 2002 21:44:33 +1200

Hi Guys,

Came across Aztec

I have developed a few import/export libraries in the past.
I am interested in adding STL, obj (triangles with normals and materials to
begin with), and VRML 2.0

Does anyone have any tutorials or info on how to run this thing.  I'm from a
programming background, not a designer.

Also is anyone going to add povray or rendering?

Finally, how do I get out of wireframe.  If I read a obj file how can I see
it as a solid? (This might sound dumb)

Julian

----- Original Message -----
From: "Phillip Martin" <pmartin@xxxxxxxxxxx>
To: <aztec-users@xxxxxxxxxxxxx>
Sent: Tuesday, July 09, 2002 9:22 PM
Subject: [aztec-users] Re: Hello to the new mailing list subscribers!


>
> > I know Aztec is not ready for working today with it, but if I'm
> > looking for
> > White paper's
> > or road map, it's to see if it will be the good soft in a few month...
And
> > we could contribute in
> > programming if we think it's the good way to go !
>
> I do not have a written road map or a specific plan for Aztec. My general
> plan for Aztec is in my head, and it is a very loose plan. It is to
> basically fill out the modelling and animation tools for Aztec as ideas
and
> people come and go.
>
> The four main developers have very little time for devote to Aztec on a
> consistent basis. There is often a short time where large leaps are made,
> and a month of nothing.
>
> I think Aztec would be a good starting point for anyone wanting to write
> their own addon tools for a 3D modelling/animation tool, and they could
not
> afford a commercial product such as 3DS Max or Maya. Its expandable,
fairly
> easy pick up and most important of all, free.
>
> If you had some people wanting to contribute, it would be great!
>
> > But, as you certainly understood, we don't want a modeling package...
> > Simply, our needs are :
> >     - precise realtime OpenGL rendering (material/texturing/lighting),
>
> Aztec does do this right now. It is just not do very advanced opengl
> rendering, such as multitexturing or beyond. It is very simple.
>
> >     - database editing and organisation (LOD, Billboard),
>
> Aztec has a nice scene graph. It should be able to be adatped to handle
LOd
> and billboarded objects.
>
> >     - animation,
>
> Aztec does keyframe animation of almost all of the parameters of all
> objects. It does not do a number of things, such as Inverse Kinematics,
non
> linear editing, editing tangents on keyframes (this should be done soon),
> driven keys, and lots of other things.
>
> >     - strong import/export possibilities.
>
> Aztec is very weak on this. It has several importer/exporters there, but
> they are not very good.
>
> > I hope this is the needs for some of you too...
>
> There is a lot of overlap with my eventual goals. The main problem is
> manpower. The four of us spend very little time on aztec as it is, so
> progress is very slow. If you (or any other gorup of people) want a
> particular feature, we will try very hard to do it for you.
>
> However, if it is not something we can do very quickly, or not something
we
> want to do, then I those people to find someone who does have the time to
> write an addon themselves. Aztec is has a LGPL license, so there is no
need
> to even redistribute your changes.
>
> Phil
>
>
>


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