[aztec-users] Re: Hello to the new mailing list subscribers!

  • From: "julien Roger" <roger@xxxxxxxxxxxxxx>
  • To: <aztec-users@xxxxxxxxxxxxx>
  • Date: Tue, 9 Jul 2002 11:03:39 +0200

> > As you can see, Maya is use for organisation of the database, and
> > essentialy
> > for
> > materials (with UV editor, different mapping techniques : planar,
> > spheriq...
> > and for simple
> > geometry modification : collapse/separate, smooth normals, merge
multiple
> > edges, vertex, etc...).
> >
> > Aztec seams to be a got soft for doing all that stuffs. Is'nt it ?
>
> Forgive me, but I don't understand this part. Do you mean Aztec is good
for
> this? or is bad for this?

> > For my job, something very important is to get a precise preview of the
> > final OpenGL rendering.
> > For that, some features are really needed :
> >     - full support of OpenGL-like materials (Emission, Ambient, Diffuse,
> > Specular, Shininess, mapping on diffuse or reflection,
> > transparency),
> >     - full support of OpenGL-like lights (spot, point, directionnal and
> > ambient with all parameters : cone angle, exponent,
> > attenuation, ambient, diffuse and specular intensity, etc.).
> >     - Some general options like local lighting.
>
> Aztec does only some of these. Since it uses OpenGL for all its rendering,
> it is possible that it will do it all, but right now, it does very little.
> Here is what it does do:
>
> Texture mapping on a diffuse channel only. Texture mapping with generated
UV
> coordates (such as reflection) would be trivial to add in.
>
> Emission, Ambient, Diffuse, Specular, Shininess colour adjustments for
> materials.
>
> Point lights: Sepcular and diffuse colour control.
>
>
> > The other features needed are :
> >     - good obj import (not only triangles),
>
> We don't have this. We just do simple .obj stuff. We simply do not have
> enough sample .obj files to do any better.
>
> >     - full obj export (texture coord and associated mtl file),
>
> We don't do this either, for a similar reason as the import.
>
> >     - 3DM import (see www.opennurbs.com and www.rhino3d.com, it's an
open
> > file format).
>
> We don't handle nurbs geoetry at all. No reason why it cannot be
implemented
> however.
>
> > and if possible :
> >     - billboard objects,
>
> No, but again it could be added without too much hassle.
>
> >     - LOD,
>
> No.
>
> >     - An "attribute spread sheet".
>
> Not there, but would be easy enough to add.
>
>
> > and in my dreams :
> >     - For the "near" futur, the support of real time shading
> > language (Cg or
> > OpenGL 2.0 shading language, etc...),
> >     - multitexturing,
> >     - design of interactions (action for a click on a object, etc.).
> >
> > and a lot of other things !!!
>
> Hehhe, those are in my deams as well :)
> >
> > I'm interested in the design of aztec. Is there some white paper
> > ? a roadmap
> > ?
> > some deadlines/dates for new versions and features ?
>
> No, no and more no :)   Most of the plans are in my head, or in the heads
of
> the other guys here. We all have separate things we want to achieve with
> Aztec, so we are all happy to do our own thing.
>
> > Let me know if all my comments are useful for your developement team
> > and if Aztec will be the right software for doing my job !
>
> Your comments are very useful, and thankyou very much for taking the time
to
> post them. However, as much as it saddens me, I don't think Aztec is right
> for you. It just isn't stable enough, and it doesn't have the features you
> are after. I wish I had the time to add them all in for you, but
> unfortunately I don't think it will all happen right now.
>
> Phil

I know Aztec is not ready for working today with it, but if I'm looking for
White paper's
or road map, it's to see if it will be the good soft in a few month... And
we could contribute in
programming if we think it's the good way to go !
But, as you certainly understood, we don't want a modeling package...
Simply, our needs are :
    - precise realtime OpenGL rendering (material/texturing/lighting),
    - database editing and organisation (LOD, Billboard),
    - animation,
    - strong import/export possibilities.
I hope this is the needs for some of you too...

AND No need for NURBS support right now !! (but 3DM mesh import will be
useful... for us)

For the OBJ features, do you need some typical example files ?? I can create
them for you
if you want. I also have the specification in PDF.

I will continue to survey Aztec !
Thanks to all,
    julien.


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