Sadly FS is devoting more horsepower to visuals and is slowly strangling the dynamics. Since FS98 the performance files have degraded and the result is that beginners can now make fairly decent files but aerodynamicists have to hack the AIR file to put back the handling they know should be there. This reduced accuracy is why all FSX aircraft fly nicely - there are less hard edges to frighten the customers away. X-Plane has the right idea with individual dynamic calcs for every moving part. bones -----Original Message----- From: jhb-bounce@xxxxxxxxxxxxx [mailto:jhb-bounce@xxxxxxxxxxxxx] On Behalf Of Mike Lucas Sent: 02 July 2007 17:41 To: jhb@xxxxxxxxxxxxx Subject: [jhb] Re: Which Speed? All this technical discussion about the limitations of MS FS in modelling the handling of aircraft, apart from making my brain hurt, prompts me to put in a brief word for X-Plane. Its applied blade element theory models much more accurately the aerodynamics and consequently the handling, stall characteristics, etc - it actually calculates the lift, drag, etc from the component surfaces. AFAIK, FS uses a much more basic and rudimentary system of lookup tables. I don't do much flying in X-Plane these days, but I have experienced e.g. ridge turbulence and stalls with it which I have never encountered in FS9 and earlier (can't speak for FSX). Mike L